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Owen Anderson1ed5b712009-03-11 22:31:21 +00001//===-- llvm/CodeGen/Spiller.cpp - Spiller -------------------------------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9
10#define DEBUG_TYPE "spiller"
11#include "Spiller.h"
Owen Anderson0ff4e212009-03-12 06:58:19 +000012#include "llvm/Support/Compiler.h"
13#include "llvm/ADT/DepthFirstIterator.h"
14#include "llvm/ADT/Statistic.h"
15#include "llvm/ADT/STLExtras.h"
Owen Anderson1ed5b712009-03-11 22:31:21 +000016#include <algorithm>
17using namespace llvm;
18
19STATISTIC(NumDSE , "Number of dead stores elided");
20STATISTIC(NumDSS , "Number of dead spill slots removed");
21STATISTIC(NumCommutes, "Number of instructions commuted");
22STATISTIC(NumDRM , "Number of re-materializable defs elided");
23STATISTIC(NumStores , "Number of stores added");
24STATISTIC(NumPSpills , "Number of physical register spills");
25STATISTIC(NumOmitted , "Number of reloads omited");
26STATISTIC(NumCopified, "Number of available reloads turned into copies");
27STATISTIC(NumReMats , "Number of re-materialization");
28STATISTIC(NumLoads , "Number of loads added");
29STATISTIC(NumReused , "Number of values reused");
30STATISTIC(NumDCE , "Number of copies elided");
Evan Chenge47b0082009-03-17 01:23:09 +000031STATISTIC(NumSUnfold , "Number of stores unfolded");
Owen Anderson1ed5b712009-03-11 22:31:21 +000032
33namespace {
34 enum SpillerName { simple, local };
35}
36
37static cl::opt<SpillerName>
38SpillerOpt("spiller",
39 cl::desc("Spiller to use: (default: local)"),
40 cl::Prefix,
41 cl::values(clEnumVal(simple, "simple spiller"),
42 clEnumVal(local, "local spiller"),
43 clEnumValEnd),
44 cl::init(local));
45
46// ****************************** //
47// Simple Spiller Implementation //
48// ****************************** //
49
50Spiller::~Spiller() {}
51
52bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
53 DOUT << "********** REWRITE MACHINE CODE **********\n";
54 DOUT << "********** Function: " << MF.getFunction()->getName() << '\n';
55 const TargetMachine &TM = MF.getTarget();
56 const TargetInstrInfo &TII = *TM.getInstrInfo();
57 const TargetRegisterInfo &TRI = *TM.getRegisterInfo();
58
59
60 // LoadedRegs - Keep track of which vregs are loaded, so that we only load
61 // each vreg once (in the case where a spilled vreg is used by multiple
62 // operands). This is always smaller than the number of operands to the
63 // current machine instr, so it should be small.
64 std::vector<unsigned> LoadedRegs;
65
66 for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
67 MBBI != E; ++MBBI) {
68 DOUT << MBBI->getBasicBlock()->getName() << ":\n";
69 MachineBasicBlock &MBB = *MBBI;
70 for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
71 MII != E; ++MII) {
72 MachineInstr &MI = *MII;
73 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
74 MachineOperand &MO = MI.getOperand(i);
75 if (MO.isReg() && MO.getReg()) {
76 if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
77 unsigned VirtReg = MO.getReg();
78 unsigned SubIdx = MO.getSubReg();
79 unsigned PhysReg = VRM.getPhys(VirtReg);
80 unsigned RReg = SubIdx ? TRI.getSubReg(PhysReg, SubIdx) : PhysReg;
81 if (!VRM.isAssignedReg(VirtReg)) {
82 int StackSlot = VRM.getStackSlot(VirtReg);
83 const TargetRegisterClass* RC =
84 MF.getRegInfo().getRegClass(VirtReg);
85
86 if (MO.isUse() &&
87 std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
88 == LoadedRegs.end()) {
89 TII.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
90 MachineInstr *LoadMI = prior(MII);
91 VRM.addSpillSlotUse(StackSlot, LoadMI);
92 LoadedRegs.push_back(VirtReg);
93 ++NumLoads;
94 DOUT << '\t' << *LoadMI;
95 }
96
97 if (MO.isDef()) {
98 TII.storeRegToStackSlot(MBB, next(MII), PhysReg, true,
99 StackSlot, RC);
100 MachineInstr *StoreMI = next(MII);
101 VRM.addSpillSlotUse(StackSlot, StoreMI);
102 ++NumStores;
103 }
104 }
105 MF.getRegInfo().setPhysRegUsed(RReg);
106 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +0000107 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +0000108 } else {
109 MF.getRegInfo().setPhysRegUsed(MO.getReg());
110 }
111 }
112 }
113
114 DOUT << '\t' << MI;
115 LoadedRegs.clear();
116 }
117 }
118 return true;
119}
120
121// ****************** //
122// Utility Functions //
123// ****************** //
124
125/// InvalidateKill - A MI that defines the specified register is being deleted,
126/// invalidate the register kill information.
127static void InvalidateKill(unsigned Reg, BitVector &RegKills,
128 std::vector<MachineOperand*> &KillOps) {
129 if (RegKills[Reg]) {
130 KillOps[Reg]->setIsKill(false);
131 KillOps[Reg] = NULL;
132 RegKills.reset(Reg);
133 }
134}
135
136/// findSinglePredSuccessor - Return via reference a vector of machine basic
137/// blocks each of which is a successor of the specified BB and has no other
138/// predecessor.
139static void findSinglePredSuccessor(MachineBasicBlock *MBB,
140 SmallVectorImpl<MachineBasicBlock *> &Succs) {
141 for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
142 SE = MBB->succ_end(); SI != SE; ++SI) {
143 MachineBasicBlock *SuccMBB = *SI;
144 if (SuccMBB->pred_size() == 1)
145 Succs.push_back(SuccMBB);
146 }
147}
148
149/// InvalidateKills - MI is going to be deleted. If any of its operands are
150/// marked kill, then invalidate the information.
151static void InvalidateKills(MachineInstr &MI, BitVector &RegKills,
152 std::vector<MachineOperand*> &KillOps,
153 SmallVector<unsigned, 2> *KillRegs = NULL) {
154 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
155 MachineOperand &MO = MI.getOperand(i);
156 if (!MO.isReg() || !MO.isUse() || !MO.isKill())
157 continue;
158 unsigned Reg = MO.getReg();
159 if (TargetRegisterInfo::isVirtualRegister(Reg))
160 continue;
161 if (KillRegs)
162 KillRegs->push_back(Reg);
163 assert(Reg < KillOps.size());
164 if (KillOps[Reg] == &MO) {
165 RegKills.reset(Reg);
166 KillOps[Reg] = NULL;
167 }
168 }
169}
170
171/// InvalidateRegDef - If the def operand of the specified def MI is now dead
172/// (since it's spill instruction is removed), mark it isDead. Also checks if
173/// the def MI has other definition operands that are not dead. Returns it by
174/// reference.
175static bool InvalidateRegDef(MachineBasicBlock::iterator I,
176 MachineInstr &NewDef, unsigned Reg,
177 bool &HasLiveDef) {
178 // Due to remat, it's possible this reg isn't being reused. That is,
179 // the def of this reg (by prev MI) is now dead.
180 MachineInstr *DefMI = I;
181 MachineOperand *DefOp = NULL;
182 for (unsigned i = 0, e = DefMI->getNumOperands(); i != e; ++i) {
183 MachineOperand &MO = DefMI->getOperand(i);
184 if (MO.isReg() && MO.isDef()) {
185 if (MO.getReg() == Reg)
186 DefOp = &MO;
187 else if (!MO.isDead())
188 HasLiveDef = true;
189 }
190 }
191 if (!DefOp)
192 return false;
193
194 bool FoundUse = false, Done = false;
195 MachineBasicBlock::iterator E = &NewDef;
196 ++I; ++E;
197 for (; !Done && I != E; ++I) {
198 MachineInstr *NMI = I;
199 for (unsigned j = 0, ee = NMI->getNumOperands(); j != ee; ++j) {
200 MachineOperand &MO = NMI->getOperand(j);
201 if (!MO.isReg() || MO.getReg() != Reg)
202 continue;
203 if (MO.isUse())
204 FoundUse = true;
205 Done = true; // Stop after scanning all the operands of this MI.
206 }
207 }
208 if (!FoundUse) {
209 // Def is dead!
210 DefOp->setIsDead();
211 return true;
212 }
213 return false;
214}
215
216/// UpdateKills - Track and update kill info. If a MI reads a register that is
217/// marked kill, then it must be due to register reuse. Transfer the kill info
218/// over.
219static void UpdateKills(MachineInstr &MI, BitVector &RegKills,
220 std::vector<MachineOperand*> &KillOps,
221 const TargetRegisterInfo* TRI) {
Owen Anderson1ed5b712009-03-11 22:31:21 +0000222 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
223 MachineOperand &MO = MI.getOperand(i);
224 if (!MO.isReg() || !MO.isUse())
225 continue;
226 unsigned Reg = MO.getReg();
227 if (Reg == 0)
228 continue;
229
230 if (RegKills[Reg] && KillOps[Reg]->getParent() != &MI) {
231 // That can't be right. Register is killed but not re-defined and it's
232 // being reused. Let's fix that.
233 KillOps[Reg]->setIsKill(false);
234 KillOps[Reg] = NULL;
235 RegKills.reset(Reg);
Evan Chenga24752f2009-03-19 20:30:06 +0000236 if (!MI.isRegTiedToDefOperand(i))
Owen Anderson1ed5b712009-03-11 22:31:21 +0000237 // Unless it's a two-address operand, this is the new kill.
238 MO.setIsKill();
239 }
240 if (MO.isKill()) {
241 RegKills.set(Reg);
242 KillOps[Reg] = &MO;
243 }
244 }
245
246 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
247 const MachineOperand &MO = MI.getOperand(i);
248 if (!MO.isReg() || !MO.isDef())
249 continue;
250 unsigned Reg = MO.getReg();
251 RegKills.reset(Reg);
252 KillOps[Reg] = NULL;
253 // It also defines (or partially define) aliases.
254 for (const unsigned *AS = TRI->getAliasSet(Reg); *AS; ++AS) {
255 RegKills.reset(*AS);
256 KillOps[*AS] = NULL;
257 }
258 }
259}
260
261/// ReMaterialize - Re-materialize definition for Reg targetting DestReg.
262///
263static void ReMaterialize(MachineBasicBlock &MBB,
264 MachineBasicBlock::iterator &MII,
265 unsigned DestReg, unsigned Reg,
266 const TargetInstrInfo *TII,
267 const TargetRegisterInfo *TRI,
268 VirtRegMap &VRM) {
269 TII->reMaterialize(MBB, MII, DestReg, VRM.getReMaterializedMI(Reg));
270 MachineInstr *NewMI = prior(MII);
271 for (unsigned i = 0, e = NewMI->getNumOperands(); i != e; ++i) {
272 MachineOperand &MO = NewMI->getOperand(i);
273 if (!MO.isReg() || MO.getReg() == 0)
274 continue;
275 unsigned VirtReg = MO.getReg();
276 if (TargetRegisterInfo::isPhysicalRegister(VirtReg))
277 continue;
278 assert(MO.isUse());
279 unsigned SubIdx = MO.getSubReg();
280 unsigned Phys = VRM.getPhys(VirtReg);
281 assert(Phys);
282 unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys;
283 MO.setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +0000284 MO.setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +0000285 }
286 ++NumReMats;
287}
288
289/// findSuperReg - Find the SubReg's super-register of given register class
290/// where its SubIdx sub-register is SubReg.
291static unsigned findSuperReg(const TargetRegisterClass *RC, unsigned SubReg,
292 unsigned SubIdx, const TargetRegisterInfo *TRI) {
293 for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end();
294 I != E; ++I) {
295 unsigned Reg = *I;
296 if (TRI->getSubReg(Reg, SubIdx) == SubReg)
297 return Reg;
298 }
299 return 0;
300}
301
302// ******************************** //
303// Available Spills Implementation //
304// ******************************** //
305
306/// disallowClobberPhysRegOnly - Unset the CanClobber bit of the specified
307/// stackslot register. The register is still available but is no longer
308/// allowed to be modifed.
309void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) {
310 std::multimap<unsigned, int>::iterator I =
311 PhysRegsAvailable.lower_bound(PhysReg);
312 while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
313 int SlotOrReMat = I->second;
314 I++;
315 assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
316 "Bidirectional map mismatch!");
317 SpillSlotsOrReMatsAvailable[SlotOrReMat] &= ~1;
318 DOUT << "PhysReg " << TRI->getName(PhysReg)
319 << " copied, it is available for use but can no longer be modified\n";
320 }
321}
322
323/// disallowClobberPhysReg - Unset the CanClobber bit of the specified
324/// stackslot register and its aliases. The register and its aliases may
325/// still available but is no longer allowed to be modifed.
326void AvailableSpills::disallowClobberPhysReg(unsigned PhysReg) {
327 for (const unsigned *AS = TRI->getAliasSet(PhysReg); *AS; ++AS)
328 disallowClobberPhysRegOnly(*AS);
329 disallowClobberPhysRegOnly(PhysReg);
330}
331
332/// ClobberPhysRegOnly - This is called when the specified physreg changes
333/// value. We use this to invalidate any info about stuff we thing lives in it.
334void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
335 std::multimap<unsigned, int>::iterator I =
336 PhysRegsAvailable.lower_bound(PhysReg);
337 while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
338 int SlotOrReMat = I->second;
339 PhysRegsAvailable.erase(I++);
340 assert((SpillSlotsOrReMatsAvailable[SlotOrReMat] >> 1) == PhysReg &&
341 "Bidirectional map mismatch!");
342 SpillSlotsOrReMatsAvailable.erase(SlotOrReMat);
343 DOUT << "PhysReg " << TRI->getName(PhysReg)
344 << " clobbered, invalidating ";
345 if (SlotOrReMat > VirtRegMap::MAX_STACK_SLOT)
346 DOUT << "RM#" << SlotOrReMat-VirtRegMap::MAX_STACK_SLOT-1 << "\n";
347 else
348 DOUT << "SS#" << SlotOrReMat << "\n";
349 }
350}
351
352/// ClobberPhysReg - This is called when the specified physreg changes
353/// value. We use this to invalidate any info about stuff we thing lives in
354/// it and any of its aliases.
355void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
356 for (const unsigned *AS = TRI->getAliasSet(PhysReg); *AS; ++AS)
357 ClobberPhysRegOnly(*AS);
358 ClobberPhysRegOnly(PhysReg);
359}
360
361/// AddAvailableRegsToLiveIn - Availability information is being kept coming
362/// into the specified MBB. Add available physical registers as potential
363/// live-in's. If they are reused in the MBB, they will be added to the
364/// live-in set to make register scavenger and post-allocation scheduler.
365void AvailableSpills::AddAvailableRegsToLiveIn(MachineBasicBlock &MBB,
366 BitVector &RegKills,
367 std::vector<MachineOperand*> &KillOps) {
368 std::set<unsigned> NotAvailable;
369 for (std::multimap<unsigned, int>::iterator
370 I = PhysRegsAvailable.begin(), E = PhysRegsAvailable.end();
371 I != E; ++I) {
372 unsigned Reg = I->first;
373 const TargetRegisterClass* RC = TRI->getPhysicalRegisterRegClass(Reg);
374 // FIXME: A temporary workaround. We can't reuse available value if it's
375 // not safe to move the def of the virtual register's class. e.g.
376 // X86::RFP* register classes. Do not add it as a live-in.
377 if (!TII->isSafeToMoveRegClassDefs(RC))
378 // This is no longer available.
379 NotAvailable.insert(Reg);
380 else {
381 MBB.addLiveIn(Reg);
382 InvalidateKill(Reg, RegKills, KillOps);
383 }
384
385 // Skip over the same register.
386 std::multimap<unsigned, int>::iterator NI = next(I);
387 while (NI != E && NI->first == Reg) {
388 ++I;
389 ++NI;
390 }
391 }
392
393 for (std::set<unsigned>::iterator I = NotAvailable.begin(),
394 E = NotAvailable.end(); I != E; ++I) {
395 ClobberPhysReg(*I);
396 for (const unsigned *SubRegs = TRI->getSubRegisters(*I);
397 *SubRegs; ++SubRegs)
398 ClobberPhysReg(*SubRegs);
399 }
400}
401
402/// ModifyStackSlotOrReMat - This method is called when the value in a stack
403/// slot changes. This removes information about which register the previous
404/// value for this slot lives in (as the previous value is dead now).
405void AvailableSpills::ModifyStackSlotOrReMat(int SlotOrReMat) {
406 std::map<int, unsigned>::iterator It =
407 SpillSlotsOrReMatsAvailable.find(SlotOrReMat);
408 if (It == SpillSlotsOrReMatsAvailable.end()) return;
409 unsigned Reg = It->second >> 1;
410 SpillSlotsOrReMatsAvailable.erase(It);
411
412 // This register may hold the value of multiple stack slots, only remove this
413 // stack slot from the set of values the register contains.
414 std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg);
415 for (; ; ++I) {
416 assert(I != PhysRegsAvailable.end() && I->first == Reg &&
417 "Map inverse broken!");
418 if (I->second == SlotOrReMat) break;
419 }
420 PhysRegsAvailable.erase(I);
421}
422
423// ************************** //
424// Reuse Info Implementation //
425// ************************** //
426
427/// GetRegForReload - We are about to emit a reload into PhysReg. If there
428/// is some other operand that is using the specified register, either pick
429/// a new register to use, or evict the previous reload and use this reg.
430unsigned ReuseInfo::GetRegForReload(unsigned PhysReg, MachineInstr *MI,
431 AvailableSpills &Spills,
432 std::vector<MachineInstr*> &MaybeDeadStores,
433 SmallSet<unsigned, 8> &Rejected,
434 BitVector &RegKills,
435 std::vector<MachineOperand*> &KillOps,
436 VirtRegMap &VRM) {
437 const TargetInstrInfo* TII = MI->getParent()->getParent()->getTarget()
438 .getInstrInfo();
439
440 if (Reuses.empty()) return PhysReg; // This is most often empty.
441
442 for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
443 ReusedOp &Op = Reuses[ro];
444 // If we find some other reuse that was supposed to use this register
445 // exactly for its reload, we can change this reload to use ITS reload
446 // register. That is, unless its reload register has already been
447 // considered and subsequently rejected because it has also been reused
448 // by another operand.
449 if (Op.PhysRegReused == PhysReg &&
450 Rejected.count(Op.AssignedPhysReg) == 0) {
451 // Yup, use the reload register that we didn't use before.
452 unsigned NewReg = Op.AssignedPhysReg;
453 Rejected.insert(PhysReg);
454 return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores, Rejected,
455 RegKills, KillOps, VRM);
456 } else {
457 // Otherwise, we might also have a problem if a previously reused
458 // value aliases the new register. If so, codegen the previous reload
459 // and use this one.
460 unsigned PRRU = Op.PhysRegReused;
461 const TargetRegisterInfo *TRI = Spills.getRegInfo();
462 if (TRI->areAliases(PRRU, PhysReg)) {
463 // Okay, we found out that an alias of a reused register
464 // was used. This isn't good because it means we have
465 // to undo a previous reuse.
466 MachineBasicBlock *MBB = MI->getParent();
467 const TargetRegisterClass *AliasRC =
468 MBB->getParent()->getRegInfo().getRegClass(Op.VirtReg);
469
470 // Copy Op out of the vector and remove it, we're going to insert an
471 // explicit load for it.
472 ReusedOp NewOp = Op;
473 Reuses.erase(Reuses.begin()+ro);
474
475 // Ok, we're going to try to reload the assigned physreg into the
476 // slot that we were supposed to in the first place. However, that
477 // register could hold a reuse. Check to see if it conflicts or
478 // would prefer us to use a different register.
479 unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
480 MI, Spills, MaybeDeadStores,
481 Rejected, RegKills, KillOps, VRM);
482
483 MachineBasicBlock::iterator MII = MI;
484 if (NewOp.StackSlotOrReMat > VirtRegMap::MAX_STACK_SLOT) {
485 ReMaterialize(*MBB, MII, NewPhysReg, NewOp.VirtReg, TII, TRI,VRM);
486 } else {
487 TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg,
488 NewOp.StackSlotOrReMat, AliasRC);
489 MachineInstr *LoadMI = prior(MII);
490 VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
491 // Any stores to this stack slot are not dead anymore.
492 MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
493 ++NumLoads;
494 }
495 Spills.ClobberPhysReg(NewPhysReg);
496 Spills.ClobberPhysReg(NewOp.PhysRegReused);
497
498 unsigned SubIdx = MI->getOperand(NewOp.Operand).getSubReg();
499 unsigned RReg = SubIdx ? TRI->getSubReg(NewPhysReg, SubIdx) : NewPhysReg;
500 MI->getOperand(NewOp.Operand).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +0000501 MI->getOperand(NewOp.Operand).setSubReg(0);
502
Owen Anderson1ed5b712009-03-11 22:31:21 +0000503 Spills.addAvailable(NewOp.StackSlotOrReMat, NewPhysReg);
504 --MII;
505 UpdateKills(*MII, RegKills, KillOps, TRI);
506 DOUT << '\t' << *MII;
507
508 DOUT << "Reuse undone!\n";
509 --NumReused;
510
511 // Finally, PhysReg is now available, go ahead and use it.
512 return PhysReg;
513 }
514 }
515 }
516 return PhysReg;
517}
518
519// ***************************** //
520// Local Spiller Implementation //
521// ***************************** //
522
523bool LocalSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
524 RegInfo = &MF.getRegInfo();
525 TRI = MF.getTarget().getRegisterInfo();
526 TII = MF.getTarget().getInstrInfo();
527 DOUT << "\n**** Local spiller rewriting function '"
528 << MF.getFunction()->getName() << "':\n";
529 DOUT << "**** Machine Instrs (NOTE! Does not include spills and reloads!)"
530 " ****\n";
531 DEBUG(MF.dump());
532
533 // Spills - Keep track of which spilled values are available in physregs
534 // so that we can choose to reuse the physregs instead of emitting
535 // reloads. This is usually refreshed per basic block.
536 AvailableSpills Spills(TRI, TII);
537
538 // Keep track of kill information.
539 BitVector RegKills(TRI->getNumRegs());
540 std::vector<MachineOperand*> KillOps;
541 KillOps.resize(TRI->getNumRegs(), NULL);
542
543 // SingleEntrySuccs - Successor blocks which have a single predecessor.
544 SmallVector<MachineBasicBlock*, 4> SinglePredSuccs;
545 SmallPtrSet<MachineBasicBlock*,16> EarlyVisited;
546
547 // Traverse the basic blocks depth first.
548 MachineBasicBlock *Entry = MF.begin();
549 SmallPtrSet<MachineBasicBlock*,16> Visited;
550 for (df_ext_iterator<MachineBasicBlock*,
551 SmallPtrSet<MachineBasicBlock*,16> >
552 DFI = df_ext_begin(Entry, Visited), E = df_ext_end(Entry, Visited);
553 DFI != E; ++DFI) {
554 MachineBasicBlock *MBB = *DFI;
555 if (!EarlyVisited.count(MBB))
556 RewriteMBB(*MBB, VRM, Spills, RegKills, KillOps);
557
558 // If this MBB is the only predecessor of a successor. Keep the
559 // availability information and visit it next.
560 do {
561 // Keep visiting single predecessor successor as long as possible.
562 SinglePredSuccs.clear();
563 findSinglePredSuccessor(MBB, SinglePredSuccs);
564 if (SinglePredSuccs.empty())
565 MBB = 0;
566 else {
567 // FIXME: More than one successors, each of which has MBB has
568 // the only predecessor.
569 MBB = SinglePredSuccs[0];
570 if (!Visited.count(MBB) && EarlyVisited.insert(MBB)) {
571 Spills.AddAvailableRegsToLiveIn(*MBB, RegKills, KillOps);
572 RewriteMBB(*MBB, VRM, Spills, RegKills, KillOps);
573 }
574 }
575 } while (MBB);
576
577 // Clear the availability info.
578 Spills.clear();
579 }
580
581 DOUT << "**** Post Machine Instrs ****\n";
582 DEBUG(MF.dump());
583
584 // Mark unused spill slots.
585 MachineFrameInfo *MFI = MF.getFrameInfo();
586 int SS = VRM.getLowSpillSlot();
587 if (SS != VirtRegMap::NO_STACK_SLOT)
588 for (int e = VRM.getHighSpillSlot(); SS <= e; ++SS)
589 if (!VRM.isSpillSlotUsed(SS)) {
590 MFI->RemoveStackObject(SS);
591 ++NumDSS;
592 }
593
594 return true;
595}
596
597
598/// PrepForUnfoldOpti - Turn a store folding instruction into a load folding
599/// instruction. e.g.
600/// xorl %edi, %eax
601/// movl %eax, -32(%ebp)
602/// movl -36(%ebp), %eax
603/// orl %eax, -32(%ebp)
604/// ==>
605/// xorl %edi, %eax
606/// orl -36(%ebp), %eax
607/// mov %eax, -32(%ebp)
608/// This enables unfolding optimization for a subsequent instruction which will
609/// also eliminate the newly introduced store instruction.
610bool LocalSpiller::PrepForUnfoldOpti(MachineBasicBlock &MBB,
611 MachineBasicBlock::iterator &MII,
612 std::vector<MachineInstr*> &MaybeDeadStores,
613 AvailableSpills &Spills,
614 BitVector &RegKills,
615 std::vector<MachineOperand*> &KillOps,
616 VirtRegMap &VRM) {
617 MachineFunction &MF = *MBB.getParent();
618 MachineInstr &MI = *MII;
619 unsigned UnfoldedOpc = 0;
620 unsigned UnfoldPR = 0;
621 unsigned UnfoldVR = 0;
622 int FoldedSS = VirtRegMap::NO_STACK_SLOT;
623 VirtRegMap::MI2VirtMapTy::const_iterator I, End;
624 for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
625 // Only transform a MI that folds a single register.
626 if (UnfoldedOpc)
627 return false;
628 UnfoldVR = I->second.first;
629 VirtRegMap::ModRef MR = I->second.second;
630 // MI2VirtMap be can updated which invalidate the iterator.
631 // Increment the iterator first.
632 ++I;
633 if (VRM.isAssignedReg(UnfoldVR))
634 continue;
635 // If this reference is not a use, any previous store is now dead.
636 // Otherwise, the store to this stack slot is not dead anymore.
637 FoldedSS = VRM.getStackSlot(UnfoldVR);
638 MachineInstr* DeadStore = MaybeDeadStores[FoldedSS];
639 if (DeadStore && (MR & VirtRegMap::isModRef)) {
640 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(FoldedSS);
641 if (!PhysReg || !DeadStore->readsRegister(PhysReg))
642 continue;
643 UnfoldPR = PhysReg;
644 UnfoldedOpc = TII->getOpcodeAfterMemoryUnfold(MI.getOpcode(),
645 false, true);
646 }
647 }
648
649 if (!UnfoldedOpc)
650 return false;
651
652 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
653 MachineOperand &MO = MI.getOperand(i);
654 if (!MO.isReg() || MO.getReg() == 0 || !MO.isUse())
655 continue;
656 unsigned VirtReg = MO.getReg();
657 if (TargetRegisterInfo::isPhysicalRegister(VirtReg) || MO.getSubReg())
658 continue;
659 if (VRM.isAssignedReg(VirtReg)) {
660 unsigned PhysReg = VRM.getPhys(VirtReg);
661 if (PhysReg && TRI->regsOverlap(PhysReg, UnfoldPR))
662 return false;
663 } else if (VRM.isReMaterialized(VirtReg))
664 continue;
665 int SS = VRM.getStackSlot(VirtReg);
666 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
667 if (PhysReg) {
668 if (TRI->regsOverlap(PhysReg, UnfoldPR))
669 return false;
670 continue;
671 }
672 if (VRM.hasPhys(VirtReg)) {
673 PhysReg = VRM.getPhys(VirtReg);
674 if (!TRI->regsOverlap(PhysReg, UnfoldPR))
675 continue;
676 }
677
678 // Ok, we'll need to reload the value into a register which makes
679 // it impossible to perform the store unfolding optimization later.
680 // Let's see if it is possible to fold the load if the store is
681 // unfolded. This allows us to perform the store unfolding
682 // optimization.
683 SmallVector<MachineInstr*, 4> NewMIs;
684 if (TII->unfoldMemoryOperand(MF, &MI, UnfoldVR, false, false, NewMIs)) {
685 assert(NewMIs.size() == 1);
686 MachineInstr *NewMI = NewMIs.back();
687 NewMIs.clear();
688 int Idx = NewMI->findRegisterUseOperandIdx(VirtReg, false);
689 assert(Idx != -1);
690 SmallVector<unsigned, 1> Ops;
691 Ops.push_back(Idx);
692 MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, NewMI, Ops, SS);
693 if (FoldedMI) {
694 VRM.addSpillSlotUse(SS, FoldedMI);
695 if (!VRM.hasPhys(UnfoldVR))
696 VRM.assignVirt2Phys(UnfoldVR, UnfoldPR);
697 VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
698 MII = MBB.insert(MII, FoldedMI);
699 InvalidateKills(MI, RegKills, KillOps);
700 VRM.RemoveMachineInstrFromMaps(&MI);
701 MBB.erase(&MI);
702 MF.DeleteMachineInstr(NewMI);
703 return true;
704 }
705 MF.DeleteMachineInstr(NewMI);
706 }
707 }
708 return false;
709}
710
711/// CommuteToFoldReload -
712/// Look for
713/// r1 = load fi#1
714/// r1 = op r1, r2<kill>
715/// store r1, fi#1
716///
717/// If op is commutable and r2 is killed, then we can xform these to
718/// r2 = op r2, fi#1
719/// store r2, fi#1
720bool LocalSpiller::CommuteToFoldReload(MachineBasicBlock &MBB,
721 MachineBasicBlock::iterator &MII,
722 unsigned VirtReg, unsigned SrcReg, int SS,
723 AvailableSpills &Spills,
724 BitVector &RegKills,
725 std::vector<MachineOperand*> &KillOps,
726 const TargetRegisterInfo *TRI,
727 VirtRegMap &VRM) {
728 if (MII == MBB.begin() || !MII->killsRegister(SrcReg))
729 return false;
730
731 MachineFunction &MF = *MBB.getParent();
732 MachineInstr &MI = *MII;
733 MachineBasicBlock::iterator DefMII = prior(MII);
734 MachineInstr *DefMI = DefMII;
735 const TargetInstrDesc &TID = DefMI->getDesc();
736 unsigned NewDstIdx;
737 if (DefMII != MBB.begin() &&
738 TID.isCommutable() &&
739 TII->CommuteChangesDestination(DefMI, NewDstIdx)) {
740 MachineOperand &NewDstMO = DefMI->getOperand(NewDstIdx);
741 unsigned NewReg = NewDstMO.getReg();
742 if (!NewDstMO.isKill() || TRI->regsOverlap(NewReg, SrcReg))
743 return false;
744 MachineInstr *ReloadMI = prior(DefMII);
745 int FrameIdx;
746 unsigned DestReg = TII->isLoadFromStackSlot(ReloadMI, FrameIdx);
747 if (DestReg != SrcReg || FrameIdx != SS)
748 return false;
749 int UseIdx = DefMI->findRegisterUseOperandIdx(DestReg, false);
750 if (UseIdx == -1)
751 return false;
Evan Chenga24752f2009-03-19 20:30:06 +0000752 unsigned DefIdx;
753 if (!MI.isRegTiedToDefOperand(UseIdx, &DefIdx))
Owen Anderson1ed5b712009-03-11 22:31:21 +0000754 return false;
755 assert(DefMI->getOperand(DefIdx).isReg() &&
756 DefMI->getOperand(DefIdx).getReg() == SrcReg);
757
758 // Now commute def instruction.
759 MachineInstr *CommutedMI = TII->commuteInstruction(DefMI, true);
760 if (!CommutedMI)
761 return false;
762 SmallVector<unsigned, 1> Ops;
763 Ops.push_back(NewDstIdx);
764 MachineInstr *FoldedMI = TII->foldMemoryOperand(MF, CommutedMI, Ops, SS);
765 // Not needed since foldMemoryOperand returns new MI.
766 MF.DeleteMachineInstr(CommutedMI);
767 if (!FoldedMI)
768 return false;
769
770 VRM.addSpillSlotUse(SS, FoldedMI);
771 VRM.virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef);
772 // Insert new def MI and spill MI.
773 const TargetRegisterClass* RC = MF.getRegInfo().getRegClass(VirtReg);
774 TII->storeRegToStackSlot(MBB, &MI, NewReg, true, SS, RC);
775 MII = prior(MII);
776 MachineInstr *StoreMI = MII;
777 VRM.addSpillSlotUse(SS, StoreMI);
778 VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
779 MII = MBB.insert(MII, FoldedMI); // Update MII to backtrack.
780
781 // Delete all 3 old instructions.
782 InvalidateKills(*ReloadMI, RegKills, KillOps);
783 VRM.RemoveMachineInstrFromMaps(ReloadMI);
784 MBB.erase(ReloadMI);
785 InvalidateKills(*DefMI, RegKills, KillOps);
786 VRM.RemoveMachineInstrFromMaps(DefMI);
787 MBB.erase(DefMI);
788 InvalidateKills(MI, RegKills, KillOps);
789 VRM.RemoveMachineInstrFromMaps(&MI);
790 MBB.erase(&MI);
791
792 // If NewReg was previously holding value of some SS, it's now clobbered.
793 // This has to be done now because it's a physical register. When this
794 // instruction is re-visited, it's ignored.
795 Spills.ClobberPhysReg(NewReg);
796
797 ++NumCommutes;
798 return true;
799 }
800
801 return false;
802}
803
804/// SpillRegToStackSlot - Spill a register to a specified stack slot. Check if
805/// the last store to the same slot is now dead. If so, remove the last store.
Bill Wendlinge67f5e42009-03-31 08:41:31 +0000806void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
Owen Anderson1ed5b712009-03-11 22:31:21 +0000807 MachineBasicBlock::iterator &MII,
808 int Idx, unsigned PhysReg, int StackSlot,
809 const TargetRegisterClass *RC,
810 bool isAvailable, MachineInstr *&LastStore,
811 AvailableSpills &Spills,
812 SmallSet<MachineInstr*, 4> &ReMatDefs,
813 BitVector &RegKills,
814 std::vector<MachineOperand*> &KillOps,
815 VirtRegMap &VRM) {
816 TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
817 MachineInstr *StoreMI = next(MII);
818 VRM.addSpillSlotUse(StackSlot, StoreMI);
819 DOUT << "Store:\t" << *StoreMI;
820
821 // If there is a dead store to this stack slot, nuke it now.
Bill Wendlinge67f5e42009-03-31 08:41:31 +0000822 if (LastStore) {
823 DOUT << "Removed dead store:\t" << *LastStore;
824 ++NumDSE;
825 SmallVector<unsigned, 2> KillRegs;
826 InvalidateKills(*LastStore, RegKills, KillOps, &KillRegs);
827 MachineBasicBlock::iterator PrevMII = LastStore;
828 bool CheckDef = PrevMII != MBB.begin();
829 if (CheckDef)
830 --PrevMII;
831 VRM.RemoveMachineInstrFromMaps(LastStore);
832 MBB.erase(LastStore);
833 if (CheckDef) {
834 // Look at defs of killed registers on the store. Mark the defs
835 // as dead since the store has been deleted and they aren't
836 // being reused.
837 for (unsigned j = 0, ee = KillRegs.size(); j != ee; ++j) {
838 bool HasOtherDef = false;
839 if (InvalidateRegDef(PrevMII, *MII, KillRegs[j], HasOtherDef)) {
840 MachineInstr *DeadDef = PrevMII;
841 if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
842 // FIXME: This assumes a remat def does not have side
843 // effects.
844 VRM.RemoveMachineInstrFromMaps(DeadDef);
845 MBB.erase(DeadDef);
846 ++NumDRM;
847 }
848 }
849 }
850 }
851 }
Owen Anderson1ed5b712009-03-11 22:31:21 +0000852
853 LastStore = next(MII);
854
855 // If the stack slot value was previously available in some other
856 // register, change it now. Otherwise, make the register available,
857 // in PhysReg.
858 Spills.ModifyStackSlotOrReMat(StackSlot);
859 Spills.ClobberPhysReg(PhysReg);
860 Spills.addAvailable(StackSlot, PhysReg, isAvailable);
861 ++NumStores;
862}
863
864/// TransferDeadness - A identity copy definition is dead and it's being
865/// removed. Find the last def or use and mark it as dead / kill.
866void LocalSpiller::TransferDeadness(MachineBasicBlock *MBB, unsigned CurDist,
867 unsigned Reg, BitVector &RegKills,
868 std::vector<MachineOperand*> &KillOps) {
869 int LastUDDist = -1;
870 MachineInstr *LastUDMI = NULL;
871 for (MachineRegisterInfo::reg_iterator RI = RegInfo->reg_begin(Reg),
872 RE = RegInfo->reg_end(); RI != RE; ++RI) {
873 MachineInstr *UDMI = &*RI;
874 if (UDMI->getParent() != MBB)
875 continue;
876 DenseMap<MachineInstr*, unsigned>::iterator DI = DistanceMap.find(UDMI);
877 if (DI == DistanceMap.end() || DI->second > CurDist)
878 continue;
879 if ((int)DI->second < LastUDDist)
880 continue;
881 LastUDDist = DI->second;
882 LastUDMI = UDMI;
883 }
884
885 if (LastUDMI) {
Owen Anderson1ed5b712009-03-11 22:31:21 +0000886 MachineOperand *LastUD = NULL;
887 for (unsigned i = 0, e = LastUDMI->getNumOperands(); i != e; ++i) {
888 MachineOperand &MO = LastUDMI->getOperand(i);
889 if (!MO.isReg() || MO.getReg() != Reg)
890 continue;
891 if (!LastUD || (LastUD->isUse() && MO.isDef()))
892 LastUD = &MO;
Evan Chenga24752f2009-03-19 20:30:06 +0000893 if (LastUDMI->isRegTiedToDefOperand(i))
Owen Anderson1ed5b712009-03-11 22:31:21 +0000894 return;
895 }
896 if (LastUD->isDef())
897 LastUD->setIsDead();
898 else {
899 LastUD->setIsKill();
900 RegKills.set(Reg);
901 KillOps[Reg] = LastUD;
902 }
903 }
904}
905
906/// rewriteMBB - Keep track of which spills are available even after the
907/// register allocator is done with them. If possible, avid reloading vregs.
908void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
909 AvailableSpills &Spills, BitVector &RegKills,
910 std::vector<MachineOperand*> &KillOps) {
911 DOUT << "\n**** Local spiller rewriting MBB '"
Bill Wendlingfd302b72009-03-30 20:32:22 +0000912 << MBB.getBasicBlock()->getName() << "':\n";
Owen Anderson1ed5b712009-03-11 22:31:21 +0000913
914 MachineFunction &MF = *MBB.getParent();
915
916 // MaybeDeadStores - When we need to write a value back into a stack slot,
917 // keep track of the inserted store. If the stack slot value is never read
918 // (because the value was used from some available register, for example), and
919 // subsequently stored to, the original store is dead. This map keeps track
920 // of inserted stores that are not used. If we see a subsequent store to the
921 // same stack slot, the original store is deleted.
922 std::vector<MachineInstr*> MaybeDeadStores;
923 MaybeDeadStores.resize(MF.getFrameInfo()->getObjectIndexEnd(), NULL);
924
925 // ReMatDefs - These are rematerializable def MIs which are not deleted.
926 SmallSet<MachineInstr*, 4> ReMatDefs;
927
928 // Clear kill info.
929 SmallSet<unsigned, 2> KilledMIRegs;
930 RegKills.reset();
931 KillOps.clear();
932 KillOps.resize(TRI->getNumRegs(), NULL);
933
934 unsigned Dist = 0;
935 DistanceMap.clear();
936 for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
937 MII != E; ) {
938 MachineBasicBlock::iterator NextMII = MII; ++NextMII;
939
940 VirtRegMap::MI2VirtMapTy::const_iterator I, End;
941 bool Erased = false;
942 bool BackTracked = false;
943 if (PrepForUnfoldOpti(MBB, MII,
944 MaybeDeadStores, Spills, RegKills, KillOps, VRM))
945 NextMII = next(MII);
946
947 MachineInstr &MI = *MII;
Owen Anderson1ed5b712009-03-11 22:31:21 +0000948
949 if (VRM.hasEmergencySpills(&MI)) {
950 // Spill physical register(s) in the rare case the allocator has run out
951 // of registers to allocate.
952 SmallSet<int, 4> UsedSS;
953 std::vector<unsigned> &EmSpills = VRM.getEmergencySpills(&MI);
954 for (unsigned i = 0, e = EmSpills.size(); i != e; ++i) {
955 unsigned PhysReg = EmSpills[i];
956 const TargetRegisterClass *RC =
957 TRI->getPhysicalRegisterRegClass(PhysReg);
958 assert(RC && "Unable to determine register class!");
959 int SS = VRM.getEmergencySpillSlot(RC);
960 if (UsedSS.count(SS))
961 assert(0 && "Need to spill more than one physical registers!");
962 UsedSS.insert(SS);
963 TII->storeRegToStackSlot(MBB, MII, PhysReg, true, SS, RC);
964 MachineInstr *StoreMI = prior(MII);
965 VRM.addSpillSlotUse(SS, StoreMI);
966 TII->loadRegFromStackSlot(MBB, next(MII), PhysReg, SS, RC);
967 MachineInstr *LoadMI = next(MII);
968 VRM.addSpillSlotUse(SS, LoadMI);
969 ++NumPSpills;
970 }
971 NextMII = next(MII);
972 }
973
974 // Insert restores here if asked to.
975 if (VRM.isRestorePt(&MI)) {
976 std::vector<unsigned> &RestoreRegs = VRM.getRestorePtRestores(&MI);
977 for (unsigned i = 0, e = RestoreRegs.size(); i != e; ++i) {
978 unsigned VirtReg = RestoreRegs[e-i-1]; // Reverse order.
979 if (!VRM.getPreSplitReg(VirtReg))
980 continue; // Split interval spilled again.
981 unsigned Phys = VRM.getPhys(VirtReg);
982 RegInfo->setPhysRegUsed(Phys);
983
984 // Check if the value being restored if available. If so, it must be
985 // from a predecessor BB that fallthrough into this BB. We do not
986 // expect:
987 // BB1:
988 // r1 = load fi#1
989 // ...
990 // = r1<kill>
991 // ... # r1 not clobbered
992 // ...
993 // = load fi#1
994 bool DoReMat = VRM.isReMaterialized(VirtReg);
995 int SSorRMId = DoReMat
996 ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
997 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
998 unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
999 if (InReg == Phys) {
1000 // If the value is already available in the expected register, save
1001 // a reload / remat.
1002 if (SSorRMId)
1003 DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
1004 else
1005 DOUT << "Reusing SS#" << SSorRMId;
1006 DOUT << " from physreg "
1007 << TRI->getName(InReg) << " for vreg"
1008 << VirtReg <<" instead of reloading into physreg "
1009 << TRI->getName(Phys) << "\n";
1010 ++NumOmitted;
1011 continue;
1012 } else if (InReg && InReg != Phys) {
1013 if (SSorRMId)
1014 DOUT << "Reusing RM#" << SSorRMId-VirtRegMap::MAX_STACK_SLOT-1;
1015 else
1016 DOUT << "Reusing SS#" << SSorRMId;
1017 DOUT << " from physreg "
1018 << TRI->getName(InReg) << " for vreg"
1019 << VirtReg <<" by copying it into physreg "
1020 << TRI->getName(Phys) << "\n";
1021
1022 // If the reloaded / remat value is available in another register,
1023 // copy it to the desired register.
1024 TII->copyRegToReg(MBB, &MI, Phys, InReg, RC, RC);
1025
1026 // This invalidates Phys.
1027 Spills.ClobberPhysReg(Phys);
1028 // Remember it's available.
1029 Spills.addAvailable(SSorRMId, Phys);
1030
1031 // Mark is killed.
1032 MachineInstr *CopyMI = prior(MII);
1033 MachineOperand *KillOpnd = CopyMI->findRegisterUseOperand(InReg);
1034 KillOpnd->setIsKill();
1035 UpdateKills(*CopyMI, RegKills, KillOps, TRI);
1036
1037 DOUT << '\t' << *CopyMI;
1038 ++NumCopified;
1039 continue;
1040 }
1041
1042 if (VRM.isReMaterialized(VirtReg)) {
1043 ReMaterialize(MBB, MII, Phys, VirtReg, TII, TRI, VRM);
1044 } else {
1045 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
1046 TII->loadRegFromStackSlot(MBB, &MI, Phys, SSorRMId, RC);
1047 MachineInstr *LoadMI = prior(MII);
1048 VRM.addSpillSlotUse(SSorRMId, LoadMI);
1049 ++NumLoads;
1050 }
1051
1052 // This invalidates Phys.
1053 Spills.ClobberPhysReg(Phys);
1054 // Remember it's available.
1055 Spills.addAvailable(SSorRMId, Phys);
1056
1057 UpdateKills(*prior(MII), RegKills, KillOps, TRI);
1058 DOUT << '\t' << *prior(MII);
1059 }
1060 }
1061
1062 // Insert spills here if asked to.
1063 if (VRM.isSpillPt(&MI)) {
1064 std::vector<std::pair<unsigned,bool> > &SpillRegs =
1065 VRM.getSpillPtSpills(&MI);
1066 for (unsigned i = 0, e = SpillRegs.size(); i != e; ++i) {
1067 unsigned VirtReg = SpillRegs[i].first;
1068 bool isKill = SpillRegs[i].second;
1069 if (!VRM.getPreSplitReg(VirtReg))
1070 continue; // Split interval spilled again.
1071 const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
1072 unsigned Phys = VRM.getPhys(VirtReg);
1073 int StackSlot = VRM.getStackSlot(VirtReg);
1074 TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
1075 MachineInstr *StoreMI = next(MII);
1076 VRM.addSpillSlotUse(StackSlot, StoreMI);
1077 DOUT << "Store:\t" << *StoreMI;
1078 VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
1079 }
1080 NextMII = next(MII);
1081 }
1082
1083 /// ReusedOperands - Keep track of operand reuse in case we need to undo
1084 /// reuse.
1085 ReuseInfo ReusedOperands(MI, TRI);
1086 SmallVector<unsigned, 4> VirtUseOps;
1087 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
1088 MachineOperand &MO = MI.getOperand(i);
1089 if (!MO.isReg() || MO.getReg() == 0)
1090 continue; // Ignore non-register operands.
1091
1092 unsigned VirtReg = MO.getReg();
1093 if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
1094 // Ignore physregs for spilling, but remember that it is used by this
1095 // function.
1096 RegInfo->setPhysRegUsed(VirtReg);
1097 continue;
1098 }
1099
1100 // We want to process implicit virtual register uses first.
1101 if (MO.isImplicit())
1102 // If the virtual register is implicitly defined, emit a implicit_def
1103 // before so scavenger knows it's "defined".
1104 VirtUseOps.insert(VirtUseOps.begin(), i);
1105 else
1106 VirtUseOps.push_back(i);
1107 }
1108
1109 // Process all of the spilled uses and all non spilled reg references.
1110 SmallVector<int, 2> PotentialDeadStoreSlots;
1111 KilledMIRegs.clear();
1112 for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
1113 unsigned i = VirtUseOps[j];
1114 MachineOperand &MO = MI.getOperand(i);
1115 unsigned VirtReg = MO.getReg();
1116 assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
1117 "Not a virtual register?");
1118
1119 unsigned SubIdx = MO.getSubReg();
1120 if (VRM.isAssignedReg(VirtReg)) {
1121 // This virtual register was assigned a physreg!
1122 unsigned Phys = VRM.getPhys(VirtReg);
1123 RegInfo->setPhysRegUsed(Phys);
1124 if (MO.isDef())
1125 ReusedOperands.markClobbered(Phys);
1126 unsigned RReg = SubIdx ? TRI->getSubReg(Phys, SubIdx) : Phys;
1127 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +00001128 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001129 if (VRM.isImplicitlyDefined(VirtReg))
1130 BuildMI(MBB, &MI, MI.getDebugLoc(),
1131 TII->get(TargetInstrInfo::IMPLICIT_DEF), RReg);
1132 continue;
1133 }
1134
1135 // This virtual register is now known to be a spilled value.
1136 if (!MO.isUse())
1137 continue; // Handle defs in the loop below (handle use&def here though)
1138
1139 bool DoReMat = VRM.isReMaterialized(VirtReg);
1140 int SSorRMId = DoReMat
1141 ? VRM.getReMatId(VirtReg) : VRM.getStackSlot(VirtReg);
1142 int ReuseSlot = SSorRMId;
1143
1144 // Check to see if this stack slot is available.
1145 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
1146
1147 // If this is a sub-register use, make sure the reuse register is in the
1148 // right register class. For example, for x86 not all of the 32-bit
1149 // registers have accessible sub-registers.
1150 // Similarly so for EXTRACT_SUBREG. Consider this:
1151 // EDI = op
1152 // MOV32_mr fi#1, EDI
1153 // ...
1154 // = EXTRACT_SUBREG fi#1
1155 // fi#1 is available in EDI, but it cannot be reused because it's not in
1156 // the right register file.
1157 if (PhysReg &&
1158 (SubIdx || MI.getOpcode() == TargetInstrInfo::EXTRACT_SUBREG)) {
1159 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
1160 if (!RC->contains(PhysReg))
1161 PhysReg = 0;
1162 }
1163
1164 if (PhysReg) {
1165 // This spilled operand might be part of a two-address operand. If this
1166 // is the case, then changing it will necessarily require changing the
1167 // def part of the instruction as well. However, in some cases, we
1168 // aren't allowed to modify the reused register. If none of these cases
1169 // apply, reuse it.
1170 bool CanReuse = true;
Evan Chenga24752f2009-03-19 20:30:06 +00001171 bool isTied = MI.isRegTiedToDefOperand(i);
1172 if (isTied) {
Owen Anderson1ed5b712009-03-11 22:31:21 +00001173 // Okay, we have a two address operand. We can reuse this physreg as
1174 // long as we are allowed to clobber the value and there isn't an
1175 // earlier def that has already clobbered the physreg.
Evan Chenge47b0082009-03-17 01:23:09 +00001176 CanReuse = !ReusedOperands.isClobbered(PhysReg) &&
1177 Spills.canClobberPhysReg(PhysReg);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001178 }
1179
1180 if (CanReuse) {
1181 // If this stack slot value is already available, reuse it!
1182 if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
1183 DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
1184 else
1185 DOUT << "Reusing SS#" << ReuseSlot;
1186 DOUT << " from physreg "
1187 << TRI->getName(PhysReg) << " for vreg"
1188 << VirtReg <<" instead of reloading into physreg "
1189 << TRI->getName(VRM.getPhys(VirtReg)) << "\n";
1190 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
1191 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +00001192 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001193
1194 // The only technical detail we have is that we don't know that
1195 // PhysReg won't be clobbered by a reloaded stack slot that occurs
1196 // later in the instruction. In particular, consider 'op V1, V2'.
1197 // If V1 is available in physreg R0, we would choose to reuse it
1198 // here, instead of reloading it into the register the allocator
1199 // indicated (say R1). However, V2 might have to be reloaded
1200 // later, and it might indicate that it needs to live in R0. When
1201 // this occurs, we need to have information available that
1202 // indicates it is safe to use R1 for the reload instead of R0.
1203 //
1204 // To further complicate matters, we might conflict with an alias,
1205 // or R0 and R1 might not be compatible with each other. In this
1206 // case, we actually insert a reload for V1 in R1, ensuring that
1207 // we can get at R0 or its alias.
1208 ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
1209 VRM.getPhys(VirtReg), VirtReg);
Evan Chenga24752f2009-03-19 20:30:06 +00001210 if (isTied)
Owen Anderson1ed5b712009-03-11 22:31:21 +00001211 // Only mark it clobbered if this is a use&def operand.
1212 ReusedOperands.markClobbered(PhysReg);
1213 ++NumReused;
1214
1215 if (MI.getOperand(i).isKill() &&
1216 ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
1217
1218 // The store of this spilled value is potentially dead, but we
1219 // won't know for certain until we've confirmed that the re-use
1220 // above is valid, which means waiting until the other operands
1221 // are processed. For now we just track the spill slot, we'll
1222 // remove it after the other operands are processed if valid.
1223
1224 PotentialDeadStoreSlots.push_back(ReuseSlot);
1225 }
1226
1227 // Mark is isKill if it's there no other uses of the same virtual
1228 // register and it's not a two-address operand. IsKill will be
1229 // unset if reg is reused.
Evan Chenga24752f2009-03-19 20:30:06 +00001230 if (!isTied && KilledMIRegs.count(VirtReg) == 0) {
Owen Anderson1ed5b712009-03-11 22:31:21 +00001231 MI.getOperand(i).setIsKill();
1232 KilledMIRegs.insert(VirtReg);
1233 }
1234
1235 continue;
1236 } // CanReuse
1237
1238 // Otherwise we have a situation where we have a two-address instruction
1239 // whose mod/ref operand needs to be reloaded. This reload is already
1240 // available in some register "PhysReg", but if we used PhysReg as the
1241 // operand to our 2-addr instruction, the instruction would modify
1242 // PhysReg. This isn't cool if something later uses PhysReg and expects
1243 // to get its initial value.
1244 //
1245 // To avoid this problem, and to avoid doing a load right after a store,
1246 // we emit a copy from PhysReg into the designated register for this
1247 // operand.
1248 unsigned DesignatedReg = VRM.getPhys(VirtReg);
1249 assert(DesignatedReg && "Must map virtreg to physreg!");
1250
1251 // Note that, if we reused a register for a previous operand, the
1252 // register we want to reload into might not actually be
1253 // available. If this occurs, use the register indicated by the
1254 // reuser.
1255 if (ReusedOperands.hasReuses())
1256 DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
1257 Spills, MaybeDeadStores, RegKills, KillOps, VRM);
1258
1259 // If the mapped designated register is actually the physreg we have
1260 // incoming, we don't need to inserted a dead copy.
1261 if (DesignatedReg == PhysReg) {
1262 // If this stack slot value is already available, reuse it!
1263 if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
1264 DOUT << "Reusing RM#" << ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1;
1265 else
1266 DOUT << "Reusing SS#" << ReuseSlot;
1267 DOUT << " from physreg " << TRI->getName(PhysReg)
1268 << " for vreg" << VirtReg
1269 << " instead of reloading into same physreg.\n";
1270 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
1271 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +00001272 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001273 ReusedOperands.markClobbered(RReg);
1274 ++NumReused;
1275 continue;
1276 }
1277
1278 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
1279 RegInfo->setPhysRegUsed(DesignatedReg);
1280 ReusedOperands.markClobbered(DesignatedReg);
1281 TII->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC, RC);
1282
1283 MachineInstr *CopyMI = prior(MII);
1284 UpdateKills(*CopyMI, RegKills, KillOps, TRI);
1285
1286 // This invalidates DesignatedReg.
1287 Spills.ClobberPhysReg(DesignatedReg);
1288
1289 Spills.addAvailable(ReuseSlot, DesignatedReg);
1290 unsigned RReg =
1291 SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
1292 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +00001293 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001294 DOUT << '\t' << *prior(MII);
1295 ++NumReused;
1296 continue;
1297 } // if (PhysReg)
1298
1299 // Otherwise, reload it and remember that we have it.
1300 PhysReg = VRM.getPhys(VirtReg);
1301 assert(PhysReg && "Must map virtreg to physreg!");
1302
1303 // Note that, if we reused a register for a previous operand, the
1304 // register we want to reload into might not actually be
1305 // available. If this occurs, use the register indicated by the
1306 // reuser.
1307 if (ReusedOperands.hasReuses())
1308 PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
1309 Spills, MaybeDeadStores, RegKills, KillOps, VRM);
1310
1311 RegInfo->setPhysRegUsed(PhysReg);
1312 ReusedOperands.markClobbered(PhysReg);
1313 if (DoReMat) {
1314 ReMaterialize(MBB, MII, PhysReg, VirtReg, TII, TRI, VRM);
1315 } else {
1316 const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
1317 TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
1318 MachineInstr *LoadMI = prior(MII);
1319 VRM.addSpillSlotUse(SSorRMId, LoadMI);
1320 ++NumLoads;
1321 }
1322 // This invalidates PhysReg.
1323 Spills.ClobberPhysReg(PhysReg);
1324
1325 // Any stores to this stack slot are not dead anymore.
1326 if (!DoReMat)
1327 MaybeDeadStores[SSorRMId] = NULL;
1328 Spills.addAvailable(SSorRMId, PhysReg);
1329 // Assumes this is the last use. IsKill will be unset if reg is reused
1330 // unless it's a two-address operand.
Evan Chenga24752f2009-03-19 20:30:06 +00001331 if (!MI.isRegTiedToDefOperand(i) &&
Owen Anderson1ed5b712009-03-11 22:31:21 +00001332 KilledMIRegs.count(VirtReg) == 0) {
1333 MI.getOperand(i).setIsKill();
1334 KilledMIRegs.insert(VirtReg);
1335 }
1336 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
1337 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +00001338 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001339 UpdateKills(*prior(MII), RegKills, KillOps, TRI);
1340 DOUT << '\t' << *prior(MII);
1341 }
1342
1343 // Ok - now we can remove stores that have been confirmed dead.
1344 for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) {
1345 // This was the last use and the spilled value is still available
1346 // for reuse. That means the spill was unnecessary!
1347 int PDSSlot = PotentialDeadStoreSlots[j];
1348 MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
1349 if (DeadStore) {
1350 DOUT << "Removed dead store:\t" << *DeadStore;
1351 InvalidateKills(*DeadStore, RegKills, KillOps);
1352 VRM.RemoveMachineInstrFromMaps(DeadStore);
1353 MBB.erase(DeadStore);
1354 MaybeDeadStores[PDSSlot] = NULL;
1355 ++NumDSE;
1356 }
1357 }
1358
1359
1360 DOUT << '\t' << MI;
1361
1362
1363 // If we have folded references to memory operands, make sure we clear all
1364 // physical registers that may contain the value of the spilled virtual
1365 // register
1366 SmallSet<int, 2> FoldedSS;
1367 for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ) {
1368 unsigned VirtReg = I->second.first;
1369 VirtRegMap::ModRef MR = I->second.second;
1370 DOUT << "Folded vreg: " << VirtReg << " MR: " << MR;
1371
1372 // MI2VirtMap be can updated which invalidate the iterator.
1373 // Increment the iterator first.
1374 ++I;
1375 int SS = VRM.getStackSlot(VirtReg);
1376 if (SS == VirtRegMap::NO_STACK_SLOT)
1377 continue;
1378 FoldedSS.insert(SS);
1379 DOUT << " - StackSlot: " << SS << "\n";
1380
1381 // If this folded instruction is just a use, check to see if it's a
1382 // straight load from the virt reg slot.
1383 if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
1384 int FrameIdx;
1385 unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx);
1386 if (DestReg && FrameIdx == SS) {
1387 // If this spill slot is available, turn it into a copy (or nothing)
1388 // instead of leaving it as a load!
1389 if (unsigned InReg = Spills.getSpillSlotOrReMatPhysReg(SS)) {
1390 DOUT << "Promoted Load To Copy: " << MI;
1391 if (DestReg != InReg) {
1392 const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
1393 TII->copyRegToReg(MBB, &MI, DestReg, InReg, RC, RC);
1394 MachineOperand *DefMO = MI.findRegisterDefOperand(DestReg);
1395 unsigned SubIdx = DefMO->getSubReg();
1396 // Revisit the copy so we make sure to notice the effects of the
1397 // operation on the destreg (either needing to RA it if it's
1398 // virtual or needing to clobber any values if it's physical).
1399 NextMII = &MI;
1400 --NextMII; // backtrack to the copy.
1401 // Propagate the sub-register index over.
1402 if (SubIdx) {
1403 DefMO = NextMII->findRegisterDefOperand(DestReg);
1404 DefMO->setSubReg(SubIdx);
1405 }
1406
1407 // Mark is killed.
1408 MachineOperand *KillOpnd = NextMII->findRegisterUseOperand(InReg);
1409 KillOpnd->setIsKill();
1410
1411 BackTracked = true;
1412 } else {
1413 DOUT << "Removing now-noop copy: " << MI;
1414 // Unset last kill since it's being reused.
1415 InvalidateKill(InReg, RegKills, KillOps);
Evan Chenge47b0082009-03-17 01:23:09 +00001416 Spills.disallowClobberPhysReg(InReg);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001417 }
1418
1419 InvalidateKills(MI, RegKills, KillOps);
1420 VRM.RemoveMachineInstrFromMaps(&MI);
1421 MBB.erase(&MI);
1422 Erased = true;
1423 goto ProcessNextInst;
1424 }
1425 } else {
1426 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
1427 SmallVector<MachineInstr*, 4> NewMIs;
1428 if (PhysReg &&
1429 TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, false, NewMIs)) {
1430 MBB.insert(MII, NewMIs[0]);
1431 InvalidateKills(MI, RegKills, KillOps);
1432 VRM.RemoveMachineInstrFromMaps(&MI);
1433 MBB.erase(&MI);
1434 Erased = true;
1435 --NextMII; // backtrack to the unfolded instruction.
1436 BackTracked = true;
1437 goto ProcessNextInst;
1438 }
1439 }
1440 }
1441
1442 // If this reference is not a use, any previous store is now dead.
1443 // Otherwise, the store to this stack slot is not dead anymore.
1444 MachineInstr* DeadStore = MaybeDeadStores[SS];
1445 if (DeadStore) {
1446 bool isDead = !(MR & VirtRegMap::isRef);
1447 MachineInstr *NewStore = NULL;
1448 if (MR & VirtRegMap::isModRef) {
1449 unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SS);
1450 SmallVector<MachineInstr*, 4> NewMIs;
1451 // We can reuse this physreg as long as we are allowed to clobber
1452 // the value and there isn't an earlier def that has already clobbered
1453 // the physreg.
1454 if (PhysReg &&
Evan Chenge47b0082009-03-17 01:23:09 +00001455 !ReusedOperands.isClobbered(PhysReg) &&
1456 Spills.canClobberPhysReg(PhysReg) &&
Owen Anderson1ed5b712009-03-11 22:31:21 +00001457 !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
1458 MachineOperand *KillOpnd =
1459 DeadStore->findRegisterUseOperand(PhysReg, true);
1460 // Note, if the store is storing a sub-register, it's possible the
1461 // super-register is needed below.
1462 if (KillOpnd && !KillOpnd->getSubReg() &&
1463 TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
Evan Chenge47b0082009-03-17 01:23:09 +00001464 MBB.insert(MII, NewMIs[0]);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001465 NewStore = NewMIs[1];
1466 MBB.insert(MII, NewStore);
1467 VRM.addSpillSlotUse(SS, NewStore);
1468 InvalidateKills(MI, RegKills, KillOps);
1469 VRM.RemoveMachineInstrFromMaps(&MI);
1470 MBB.erase(&MI);
1471 Erased = true;
1472 --NextMII;
1473 --NextMII; // backtrack to the unfolded instruction.
1474 BackTracked = true;
1475 isDead = true;
Evan Chenge47b0082009-03-17 01:23:09 +00001476 ++NumSUnfold;
Owen Anderson1ed5b712009-03-11 22:31:21 +00001477 }
1478 }
1479 }
1480
1481 if (isDead) { // Previous store is dead.
1482 // If we get here, the store is dead, nuke it now.
1483 DOUT << "Removed dead store:\t" << *DeadStore;
1484 InvalidateKills(*DeadStore, RegKills, KillOps);
1485 VRM.RemoveMachineInstrFromMaps(DeadStore);
1486 MBB.erase(DeadStore);
1487 if (!NewStore)
1488 ++NumDSE;
1489 }
1490
1491 MaybeDeadStores[SS] = NULL;
1492 if (NewStore) {
1493 // Treat this store as a spill merged into a copy. That makes the
1494 // stack slot value available.
1495 VRM.virtFolded(VirtReg, NewStore, VirtRegMap::isMod);
1496 goto ProcessNextInst;
1497 }
1498 }
1499
1500 // If the spill slot value is available, and this is a new definition of
1501 // the value, the value is not available anymore.
1502 if (MR & VirtRegMap::isMod) {
1503 // Notice that the value in this stack slot has been modified.
1504 Spills.ModifyStackSlotOrReMat(SS);
1505
1506 // If this is *just* a mod of the value, check to see if this is just a
1507 // store to the spill slot (i.e. the spill got merged into the copy). If
1508 // so, realize that the vreg is available now, and add the store to the
1509 // MaybeDeadStore info.
1510 int StackSlot;
1511 if (!(MR & VirtRegMap::isRef)) {
1512 if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
1513 assert(TargetRegisterInfo::isPhysicalRegister(SrcReg) &&
1514 "Src hasn't been allocated yet?");
1515
1516 if (CommuteToFoldReload(MBB, MII, VirtReg, SrcReg, StackSlot,
1517 Spills, RegKills, KillOps, TRI, VRM)) {
1518 NextMII = next(MII);
1519 BackTracked = true;
1520 goto ProcessNextInst;
1521 }
1522
1523 // Okay, this is certainly a store of SrcReg to [StackSlot]. Mark
1524 // this as a potentially dead store in case there is a subsequent
1525 // store into the stack slot without a read from it.
1526 MaybeDeadStores[StackSlot] = &MI;
1527
1528 // If the stack slot value was previously available in some other
1529 // register, change it now. Otherwise, make the register
1530 // available in PhysReg.
Evan Chenge47b0082009-03-17 01:23:09 +00001531 Spills.addAvailable(StackSlot, SrcReg, MI.killsRegister(SrcReg));
Owen Anderson1ed5b712009-03-11 22:31:21 +00001532 }
1533 }
1534 }
1535 }
1536
1537 // Process all of the spilled defs.
1538 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
1539 MachineOperand &MO = MI.getOperand(i);
1540 if (!(MO.isReg() && MO.getReg() && MO.isDef()))
1541 continue;
1542
1543 unsigned VirtReg = MO.getReg();
1544 if (!TargetRegisterInfo::isVirtualRegister(VirtReg)) {
1545 // Check to see if this is a noop copy. If so, eliminate the
1546 // instruction before considering the dest reg to be changed.
1547 unsigned Src, Dst, SrcSR, DstSR;
1548 if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) {
1549 ++NumDCE;
1550 DOUT << "Removing now-noop copy: " << MI;
1551 SmallVector<unsigned, 2> KillRegs;
1552 InvalidateKills(MI, RegKills, KillOps, &KillRegs);
1553 if (MO.isDead() && !KillRegs.empty()) {
1554 // Source register or an implicit super/sub-register use is killed.
1555 assert(KillRegs[0] == Dst ||
1556 TRI->isSubRegister(KillRegs[0], Dst) ||
1557 TRI->isSuperRegister(KillRegs[0], Dst));
1558 // Last def is now dead.
1559 TransferDeadness(&MBB, Dist, Src, RegKills, KillOps);
1560 }
1561 VRM.RemoveMachineInstrFromMaps(&MI);
1562 MBB.erase(&MI);
1563 Erased = true;
1564 Spills.disallowClobberPhysReg(VirtReg);
1565 goto ProcessNextInst;
1566 }
1567
1568 // If it's not a no-op copy, it clobbers the value in the destreg.
1569 Spills.ClobberPhysReg(VirtReg);
1570 ReusedOperands.markClobbered(VirtReg);
1571
1572 // Check to see if this instruction is a load from a stack slot into
1573 // a register. If so, this provides the stack slot value in the reg.
1574 int FrameIdx;
1575 if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
1576 assert(DestReg == VirtReg && "Unknown load situation!");
1577
1578 // If it is a folded reference, then it's not safe to clobber.
1579 bool Folded = FoldedSS.count(FrameIdx);
1580 // Otherwise, if it wasn't available, remember that it is now!
1581 Spills.addAvailable(FrameIdx, DestReg, !Folded);
1582 goto ProcessNextInst;
1583 }
1584
1585 continue;
1586 }
1587
1588 unsigned SubIdx = MO.getSubReg();
1589 bool DoReMat = VRM.isReMaterialized(VirtReg);
1590 if (DoReMat)
1591 ReMatDefs.insert(&MI);
1592
1593 // The only vregs left are stack slot definitions.
1594 int StackSlot = VRM.getStackSlot(VirtReg);
1595 const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
1596
1597 // If this def is part of a two-address operand, make sure to execute
1598 // the store from the correct physical register.
1599 unsigned PhysReg;
Bob Wilsond9df5012009-04-09 17:16:43 +00001600 unsigned TiedOp;
1601 if (MI.isRegTiedToUseOperand(i, &TiedOp)) {
Owen Anderson1ed5b712009-03-11 22:31:21 +00001602 PhysReg = MI.getOperand(TiedOp).getReg();
1603 if (SubIdx) {
1604 unsigned SuperReg = findSuperReg(RC, PhysReg, SubIdx, TRI);
1605 assert(SuperReg && TRI->getSubReg(SuperReg, SubIdx) == PhysReg &&
1606 "Can't find corresponding super-register!");
1607 PhysReg = SuperReg;
1608 }
1609 } else {
1610 PhysReg = VRM.getPhys(VirtReg);
1611 if (ReusedOperands.isClobbered(PhysReg)) {
1612 // Another def has taken the assigned physreg. It must have been a
1613 // use&def which got it due to reuse. Undo the reuse!
1614 PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI,
1615 Spills, MaybeDeadStores, RegKills, KillOps, VRM);
1616 }
1617 }
1618
1619 assert(PhysReg && "VR not assigned a physical register?");
1620 RegInfo->setPhysRegUsed(PhysReg);
1621 unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
1622 ReusedOperands.markClobbered(RReg);
1623 MI.getOperand(i).setReg(RReg);
Dan Gohman9a77a922009-04-13 15:21:32 +00001624 MI.getOperand(i).setSubReg(0);
Owen Anderson1ed5b712009-03-11 22:31:21 +00001625
1626 if (!MO.isDead()) {
1627 MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
1628 SpillRegToStackSlot(MBB, MII, -1, PhysReg, StackSlot, RC, true,
1629 LastStore, Spills, ReMatDefs, RegKills, KillOps, VRM);
1630 NextMII = next(MII);
1631
1632 // Check to see if this is a noop copy. If so, eliminate the
1633 // instruction before considering the dest reg to be changed.
1634 {
1635 unsigned Src, Dst, SrcSR, DstSR;
1636 if (TII->isMoveInstr(MI, Src, Dst, SrcSR, DstSR) && Src == Dst) {
1637 ++NumDCE;
1638 DOUT << "Removing now-noop copy: " << MI;
1639 InvalidateKills(MI, RegKills, KillOps);
1640 VRM.RemoveMachineInstrFromMaps(&MI);
1641 MBB.erase(&MI);
1642 Erased = true;
1643 UpdateKills(*LastStore, RegKills, KillOps, TRI);
1644 goto ProcessNextInst;
1645 }
1646 }
1647 }
1648 }
1649 ProcessNextInst:
1650 DistanceMap.insert(std::make_pair(&MI, Dist++));
1651 if (!Erased && !BackTracked) {
1652 for (MachineBasicBlock::iterator II = &MI; II != NextMII; ++II)
1653 UpdateKills(*II, RegKills, KillOps, TRI);
1654 }
1655 MII = NextMII;
1656 }
1657
1658}
1659
1660llvm::Spiller* llvm::createSpiller() {
1661 switch (SpillerOpt) {
1662 default: assert(0 && "Unreachable!");
1663 case local:
1664 return new LocalSpiller();
1665 case simple:
1666 return new SimpleSpiller();
1667 }
Daniel Dunbarcfbf05e2009-03-14 01:53:05 +00001668}