blob: 414fd8622a49db23c4ff227c74f8a61d718044bc [file] [log] [blame]
Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_V8_DEBUG_H_
29#define V8_V8_DEBUG_H_
30
31#include "v8.h"
32
33#ifdef _WIN32
34typedef int int32_t;
35typedef unsigned int uint32_t;
36typedef unsigned short uint16_t; // NOLINT
37typedef long long int64_t; // NOLINT
38
39// Setup for Windows DLL export/import. See v8.h in this directory for
40// information on how to build/use V8 as a DLL.
41#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
42#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
43 build configuration to ensure that at most one of these is set
44#endif
45
46#ifdef BUILDING_V8_SHARED
47#define EXPORT __declspec(dllexport)
48#elif USING_V8_SHARED
49#define EXPORT __declspec(dllimport)
50#else
51#define EXPORT
52#endif
53
54#else // _WIN32
55
56// Setup for Linux shared library export. See v8.h in this directory for
57// information on how to build/use V8 as shared library.
58#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
59#define EXPORT __attribute__ ((visibility("default")))
60#else // defined(__GNUC__) && (__GNUC__ >= 4)
61#define EXPORT
62#endif // defined(__GNUC__) && (__GNUC__ >= 4)
63
64#endif // _WIN32
65
66
67/**
68 * Debugger support for the V8 JavaScript engine.
69 */
70namespace v8 {
71
72// Debug events which can occur in the V8 JavaScript engine.
73enum DebugEvent {
74 Break = 1,
75 Exception = 2,
76 NewFunction = 3,
77 BeforeCompile = 4,
78 AfterCompile = 5,
Ben Murdoch3bec4d22010-07-22 14:51:16 +010079 ScriptCollected = 6,
80 BreakForCommand = 7
Steve Blocka7e24c12009-10-30 11:49:00 +000081};
82
83
84class EXPORT Debug {
85 public:
86 /**
87 * A client object passed to the v8 debugger whose ownership will be taken by
88 * it. v8 is always responsible for deleting the object.
89 */
90 class ClientData {
91 public:
92 virtual ~ClientData() {}
93 };
94
95
96 /**
97 * A message object passed to the debug message handler.
98 */
99 class Message {
100 public:
101 /**
102 * Check type of message.
103 */
104 virtual bool IsEvent() const = 0;
105 virtual bool IsResponse() const = 0;
106 virtual DebugEvent GetEvent() const = 0;
107
108 /**
109 * Indicate whether this is a response to a continue command which will
110 * start the VM running after this is processed.
111 */
112 virtual bool WillStartRunning() const = 0;
113
114 /**
115 * Access to execution state and event data. Don't store these cross
116 * callbacks as their content becomes invalid. These objects are from the
117 * debugger event that started the debug message loop.
118 */
119 virtual Handle<Object> GetExecutionState() const = 0;
120 virtual Handle<Object> GetEventData() const = 0;
121
122 /**
123 * Get the debugger protocol JSON.
124 */
125 virtual Handle<String> GetJSON() const = 0;
126
127 /**
128 * Get the context active when the debug event happened. Note this is not
129 * the current active context as the JavaScript part of the debugger is
130 * running in it's own context which is entered at this point.
131 */
132 virtual Handle<Context> GetEventContext() const = 0;
133
134 /**
135 * Client data passed with the corresponding request if any. This is the
136 * client_data data value passed into Debug::SendCommand along with the
137 * request that led to the message or NULL if the message is an event. The
138 * debugger takes ownership of the data and will delete it even if there is
139 * no message handler.
140 */
141 virtual ClientData* GetClientData() const = 0;
142
143 virtual ~Message() {}
144 };
145
146
147 /**
Leon Clarkef7060e22010-06-03 12:02:55 +0100148 * An event details object passed to the debug event listener.
149 */
150 class EventDetails {
151 public:
152 /**
153 * Event type.
154 */
155 virtual DebugEvent GetEvent() const = 0;
156
157 /**
158 * Access to execution state and event data of the debug event. Don't store
159 * these cross callbacks as their content becomes invalid.
160 */
161 virtual Handle<Object> GetExecutionState() const = 0;
162 virtual Handle<Object> GetEventData() const = 0;
163
164 /**
165 * Get the context active when the debug event happened. Note this is not
166 * the current active context as the JavaScript part of the debugger is
167 * running in it's own context which is entered at this point.
168 */
169 virtual Handle<Context> GetEventContext() const = 0;
170
171 /**
172 * Client data passed with the corresponding callbak whet it was registered.
173 */
174 virtual Handle<Value> GetCallbackData() const = 0;
175
Ben Murdoch3bec4d22010-07-22 14:51:16 +0100176 /**
177 * Client data passed to DebugBreakForCommand function. The
178 * debugger takes ownership of the data and will delete it even if
179 * there is no message handler.
180 */
181 virtual ClientData* GetClientData() const = 0;
182
Leon Clarkef7060e22010-06-03 12:02:55 +0100183 virtual ~EventDetails() {}
184 };
185
186
187 /**
Steve Blocka7e24c12009-10-30 11:49:00 +0000188 * Debug event callback function.
189 *
190 * \param event the type of the debug event that triggered the callback
191 * (enum DebugEvent)
192 * \param exec_state execution state (JavaScript object)
193 * \param event_data event specific data (JavaScript object)
194 * \param data value passed by the user to SetDebugEventListener
195 */
196 typedef void (*EventCallback)(DebugEvent event,
197 Handle<Object> exec_state,
198 Handle<Object> event_data,
199 Handle<Value> data);
200
Leon Clarkef7060e22010-06-03 12:02:55 +0100201 /**
202 * Debug event callback function.
203 *
204 * \param event_details object providing information about the debug event
205 *
206 * A EventCallback2 does not take possession of the event data,
207 * and must not rely on the data persisting after the handler returns.
208 */
209 typedef void (*EventCallback2)(const EventDetails& event_details);
Steve Blocka7e24c12009-10-30 11:49:00 +0000210
211 /**
212 * Debug message callback function.
213 *
214 * \param message the debug message handler message object
215 * \param length length of the message
216 * \param client_data the data value passed when registering the message handler
217
Leon Clarkef7060e22010-06-03 12:02:55 +0100218 * A MessageHandler does not take possession of the message string,
Steve Blocka7e24c12009-10-30 11:49:00 +0000219 * and must not rely on the data persisting after the handler returns.
220 *
221 * This message handler is deprecated. Use MessageHandler2 instead.
222 */
223 typedef void (*MessageHandler)(const uint16_t* message, int length,
224 ClientData* client_data);
225
226 /**
227 * Debug message callback function.
228 *
229 * \param message the debug message handler message object
230
Leon Clarkef7060e22010-06-03 12:02:55 +0100231 * A MessageHandler does not take possession of the message data,
Steve Blocka7e24c12009-10-30 11:49:00 +0000232 * and must not rely on the data persisting after the handler returns.
233 */
234 typedef void (*MessageHandler2)(const Message& message);
235
236 /**
237 * Debug host dispatch callback function.
238 */
239 typedef void (*HostDispatchHandler)();
240
Steve Blockd0582a62009-12-15 09:54:21 +0000241 /**
242 * Callback function for the host to ensure debug messages are processed.
243 */
244 typedef void (*DebugMessageDispatchHandler)();
245
Steve Blocka7e24c12009-10-30 11:49:00 +0000246 // Set a C debug event listener.
247 static bool SetDebugEventListener(EventCallback that,
248 Handle<Value> data = Handle<Value>());
Leon Clarkef7060e22010-06-03 12:02:55 +0100249 static bool SetDebugEventListener2(EventCallback2 that,
250 Handle<Value> data = Handle<Value>());
Steve Blocka7e24c12009-10-30 11:49:00 +0000251
252 // Set a JavaScript debug event listener.
253 static bool SetDebugEventListener(v8::Handle<v8::Object> that,
254 Handle<Value> data = Handle<Value>());
255
256 // Break execution of JavaScript.
257 static void DebugBreak();
258
Ben Murdoch3bec4d22010-07-22 14:51:16 +0100259 // Break execution of JavaScript (this method can be invoked from a
260 // non-VM thread) for further client command execution on a VM
261 // thread. Client data is then passed in EventDetails to
262 // EventCallback at the moment when the VM actually stops.
263 static void DebugBreakForCommand(ClientData* data = NULL);
264
Steve Blocka7e24c12009-10-30 11:49:00 +0000265 // Message based interface. The message protocol is JSON. NOTE the message
266 // handler thread is not supported any more parameter must be false.
267 static void SetMessageHandler(MessageHandler handler,
268 bool message_handler_thread = false);
269 static void SetMessageHandler2(MessageHandler2 handler);
270 static void SendCommand(const uint16_t* command, int length,
271 ClientData* client_data = NULL);
272
273 // Dispatch interface.
274 static void SetHostDispatchHandler(HostDispatchHandler handler,
275 int period = 100);
276
Steve Blockd0582a62009-12-15 09:54:21 +0000277 /**
278 * Register a callback function to be called when a debug message has been
279 * received and is ready to be processed. For the debug messages to be
280 * processed V8 needs to be entered, and in certain embedding scenarios this
281 * callback can be used to make sure V8 is entered for the debug message to
282 * be processed. Note that debug messages will only be processed if there is
283 * a V8 break. This can happen automatically by using the option
284 * --debugger-auto-break.
Leon Clarkee46be812010-01-19 14:06:41 +0000285 * \param provide_locker requires that V8 acquires v8::Locker for you before
286 * calling handler
Steve Blockd0582a62009-12-15 09:54:21 +0000287 */
288 static void SetDebugMessageDispatchHandler(
Leon Clarkee46be812010-01-19 14:06:41 +0000289 DebugMessageDispatchHandler handler, bool provide_locker = false);
Steve Blockd0582a62009-12-15 09:54:21 +0000290
Steve Blocka7e24c12009-10-30 11:49:00 +0000291 /**
292 * Run a JavaScript function in the debugger.
293 * \param fun the function to call
294 * \param data passed as second argument to the function
295 * With this call the debugger is entered and the function specified is called
296 * with the execution state as the first argument. This makes it possible to
297 * get access to information otherwise not available during normal JavaScript
Steve Block6ded16b2010-05-10 14:33:55 +0100298 * execution e.g. details on stack frames. Receiver of the function call will
299 * be the debugger context global object, however this is a subject to change.
300 * The following example show a JavaScript function which when passed to
301 * v8::Debug::Call will return the current line of JavaScript execution.
Steve Blocka7e24c12009-10-30 11:49:00 +0000302 *
303 * \code
304 * function frame_source_line(exec_state) {
305 * return exec_state.frame(0).sourceLine();
306 * }
307 * \endcode
308 */
309 static Local<Value> Call(v8::Handle<v8::Function> fun,
310 Handle<Value> data = Handle<Value>());
311
312 /**
313 * Returns a mirror object for the given object.
314 */
315 static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
316
317 /**
318 * Enable the V8 builtin debug agent. The debugger agent will listen on the
319 * supplied TCP/IP port for remote debugger connection.
320 * \param name the name of the embedding application
321 * \param port the TCP/IP port to listen on
Leon Clarkee46be812010-01-19 14:06:41 +0000322 * \param wait_for_connection whether V8 should pause on a first statement
323 * allowing remote debugger to connect before anything interesting happened
Steve Blocka7e24c12009-10-30 11:49:00 +0000324 */
Leon Clarkee46be812010-01-19 14:06:41 +0000325 static bool EnableAgent(const char* name, int port,
326 bool wait_for_connection = false);
327
328 /**
329 * Makes V8 process all pending debug messages.
330 *
331 * From V8 point of view all debug messages come asynchronously (e.g. from
332 * remote debugger) but they all must be handled synchronously: V8 cannot
333 * do 2 things at one time so normal script execution must be interrupted
334 * for a while.
335 *
336 * Generally when message arrives V8 may be in one of 3 states:
337 * 1. V8 is running script; V8 will automatically interrupt and process all
338 * pending messages (however auto_break flag should be enabled);
339 * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
340 * to reading and processing debug messages;
341 * 3. V8 is not running at all or has called some long-working C++ function;
342 * by default it means that processing of all debug message will be deferred
343 * until V8 gets control again; however, embedding application may improve
344 * this by manually calling this method.
345 *
346 * It makes sense to call this method whenever a new debug message arrived and
347 * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
348 * should help with the former condition.
349 *
350 * Technically this method in many senses is equivalent to executing empty
351 * script:
352 * 1. It does nothing except for processing all pending debug messages.
353 * 2. It should be invoked with the same precautions and from the same context
354 * as V8 script would be invoked from, because:
355 * a. with "evaluate" command it can do whatever normal script can do,
356 * including all native calls;
357 * b. no other thread should call V8 while this method is running
358 * (v8::Locker may be used here).
359 *
360 * "Evaluate" debug command behavior currently is not specified in scope
361 * of this method.
362 */
363 static void ProcessDebugMessages();
Steve Block6ded16b2010-05-10 14:33:55 +0100364
365 /**
366 * Debugger is running in it's own context which is entered while debugger
367 * messages are being dispatched. This is an explicit getter for this
368 * debugger context. Note that the content of the debugger context is subject
369 * to change.
370 */
371 static Local<Context> GetDebugContext();
Steve Blocka7e24c12009-10-30 11:49:00 +0000372};
373
374
375} // namespace v8
376
377
378#undef EXPORT
379
380
381#endif // V8_V8_DEBUG_H_