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Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21
Mathias Agopian90ac7992012-02-25 18:48:35 -080022#include <gui/IGraphicBufferAlloc.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080023#include <gui/ISurfaceTexture.h>
24
Daniel Lam6b091c52012-01-22 15:26:27 -080025#include <ui/GraphicBuffer.h>
26
27#include <utils/String8.h>
28#include <utils/Vector.h>
29#include <utils/threads.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class BufferQueue : public BnSurfaceTexture {
35public:
36 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
37 enum {
38 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
39 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
40 };
41 enum { NUM_BUFFER_SLOTS = 32 };
42 enum { NO_CONNECTED_API = 0 };
Daniel Lameae59d22012-01-22 15:26:27 -080043 enum { INVALID_BUFFER_SLOT = -1 };
Daniel Lam6b091c52012-01-22 15:26:27 -080044
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070045 // ConsumerListener is the interface through which the BufferQueue notifies
46 // the consumer of events that the consumer may wish to react to. Because
47 // the consumer will generally have a mutex that is locked during calls from
48 // teh consumer to the BufferQueue, these calls from the BufferQueue to the
49 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
50 struct ConsumerListener : public virtual RefBase {
51 // onFrameAvailable is called from queueBuffer each time an additional
52 // frame becomes available for consumption. This means that frames that
53 // are queued while in asynchronous mode only trigger the callback if no
54 // previous frames are pending. Frames queued while in synchronous mode
55 // always trigger the callback.
Daniel Lam6b091c52012-01-22 15:26:27 -080056 //
57 // This is called without any lock held and can be called concurrently
58 // by multiple threads.
59 virtual void onFrameAvailable() = 0;
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070060
61 // onBuffersReleased is called to notify the buffer consumer that the
62 // BufferQueue has released its references to one or more GraphicBuffers
63 // contained in its slots. The buffer consumer should then call
64 // BufferQueue::getReleasedBuffers to retrieve the list of buffers
65 //
66 // This is called without any lock held and can be called concurrently
67 // by multiple threads.
68 virtual void onBuffersReleased() = 0;
Daniel Lam6b091c52012-01-22 15:26:27 -080069 };
70
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070071 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
72 // reference to the actual consumer object. It forwards all calls to that
73 // consumer object so long as it exists.
74 //
75 // This class exists to avoid having a circular reference between the
76 // BufferQueue object and the consumer object. The reason this can't be a weak
77 // reference in the BufferQueue class is because we're planning to expose the
78 // consumer side of a BufferQueue as a binder interface, which doesn't support
79 // weak references.
80 class ProxyConsumerListener : public BufferQueue::ConsumerListener {
81 public:
82
83 ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
84 virtual ~ProxyConsumerListener();
85 virtual void onFrameAvailable();
86 virtual void onBuffersReleased();
87
88 private:
89
90 // mConsumerListener is a weak reference to the ConsumerListener. This is
91 // the raison d'etre of ProxyConsumerListener.
92 wp<BufferQueue::ConsumerListener> mConsumerListener;
93 };
94
95
Daniel Lam6b091c52012-01-22 15:26:27 -080096 // BufferQueue manages a pool of gralloc memory slots to be used
97 // by producers and consumers.
98 // allowSynchronousMode specifies whether or not synchronous mode can be
99 // enabled.
100 BufferQueue(bool allowSynchronousMode = true);
101 virtual ~BufferQueue();
102
Daniel Lamb8560522012-01-30 15:51:27 -0800103 virtual int query(int what, int* value);
104
Daniel Lam6b091c52012-01-22 15:26:27 -0800105 // setBufferCount updates the number of available buffer slots. After
106 // calling this all buffer slots are both unallocated and owned by the
107 // BufferQueue object (i.e. they are not owned by the client).
108 virtual status_t setBufferCount(int bufferCount);
109
110 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
111
112 // dequeueBuffer gets the next buffer slot index for the client to use. If a
113 // buffer slot is available then that slot index is written to the location
114 // pointed to by the buf argument and a status of OK is returned. If no
115 // slot is available then a status of -EBUSY is returned and buf is
116 // unmodified.
117 // The width and height parameters must be no greater than the minimum of
118 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
119 // An error due to invalid dimensions might not be reported until
120 // updateTexImage() is called.
121 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
122 uint32_t format, uint32_t usage);
123
124 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
125 // timestamp must be provided for the buffer. The timestamp is in
126 // nanoseconds, and must be monotonically increasing. Its other semantics
127 // (zero point, etc) are client-dependent and should be documented by the
128 // client.
129 virtual status_t queueBuffer(int buf, int64_t timestamp,
130 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
131 virtual void cancelBuffer(int buf);
132 virtual status_t setCrop(const Rect& reg);
133 virtual status_t setTransform(uint32_t transform);
134 virtual status_t setScalingMode(int mode);
135
136 // setSynchronousMode set whether dequeueBuffer is synchronous or
137 // asynchronous. In synchronous mode, dequeueBuffer blocks until
138 // a buffer is available, the currently bound buffer can be dequeued and
139 // queued buffers will be retired in order.
140 // The default mode is asynchronous.
141 virtual status_t setSynchronousMode(bool enabled);
142
143 // connect attempts to connect a producer client API to the BufferQueue.
144 // This must be called before any other ISurfaceTexture methods are called
145 // except for getAllocator.
146 //
147 // This method will fail if the connect was previously called on the
148 // BufferQueue and no corresponding disconnect call was made.
149 virtual status_t connect(int api,
150 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
151
152 // disconnect attempts to disconnect a producer client API from the
153 // BufferQueue. Calling this method will cause any subsequent calls to other
154 // ISurfaceTexture methods to fail except for getAllocator and connect.
155 // Successfully calling connect after this will allow the other methods to
156 // succeed again.
157 //
158 // This method will fail if the the BufferQueue is not currently
159 // connected to the specified client API.
160 virtual status_t disconnect(int api);
161
Daniel Lameae59d22012-01-22 15:26:27 -0800162 // dump our state in a String
163 virtual void dump(String8& result) const;
164 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Daniel Lam6b091c52012-01-22 15:26:27 -0800165
Daniel Lameae59d22012-01-22 15:26:27 -0800166 // public facing structure for BufferSlot
167 struct BufferItem {
168
169 BufferItem()
170 :
171 mTransform(0),
172 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
173 mTimestamp(0),
174 mFrameNumber(0),
175 mBuf(INVALID_BUFFER_SLOT) {
176 mCrop.makeInvalid();
177 }
178 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
179 // if no buffer has been allocated.
180 sp<GraphicBuffer> mGraphicBuffer;
181
182 // mCrop is the current crop rectangle for this buffer slot. This gets
183 // set to mNextCrop each time queueBuffer gets called for this buffer.
184 Rect mCrop;
185
186 // mTransform is the current transform flags for this buffer slot. This
187 // gets set to mNextTransform each time queueBuffer gets called for this
188 // slot.
189 uint32_t mTransform;
190
191 // mScalingMode is the current scaling mode for this buffer slot. This
192 // gets set to mNextScalingMode each time queueBuffer gets called for
193 // this slot.
194 uint32_t mScalingMode;
195
196 // mTimestamp is the current timestamp for this buffer slot. This gets
197 // to set by queueBuffer each time this slot is queued.
198 int64_t mTimestamp;
199
200 // mFrameNumber is the number of the queued frame for this slot.
201 uint64_t mFrameNumber;
202
203 // buf is the slot index of this buffer
204 int mBuf;
205
206 };
207
208 // The following public functions is the consumer facing interface
209
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700210 // acquireBuffer attempts to acquire ownership of the next pending buffer in
211 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
212 // buffer is successfully acquired, the information about the buffer is
213 // returned in BufferItem. If the buffer returned had previously been
214 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
215 // NULL and it is assumed that the consumer still holds a reference to the
216 // buffer.
217 status_t acquireBuffer(BufferItem *buffer);
Daniel Lameae59d22012-01-22 15:26:27 -0800218
219 // releaseBuffer releases a buffer slot from the consumer back to the
220 // BufferQueue pending a fence sync.
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700221 //
222 // Note that the dependencies on EGL will be removed once we switch to using
223 // the Android HW Sync HAL.
Daniel Lameae59d22012-01-22 15:26:27 -0800224 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
225
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700226 // consumerConnect connects a consumer to the BufferQueue. Only one
227 // consumer may be connected, and when that consumer disconnects the
228 // BufferQueue is placed into the "abandoned" state, causing most
229 // interactions with the BufferQueue by the producer to fail.
230 status_t consumerConnect(const sp<ConsumerListener>& consumer);
231
Daniel Lameae59d22012-01-22 15:26:27 -0800232 // consumerDisconnect disconnects a consumer from the BufferQueue. All
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700233 // buffers will be freed and the BufferQueue is placed in the "abandoned"
234 // state, causing most interactions with the BufferQueue by the producer to
235 // fail.
Daniel Lameae59d22012-01-22 15:26:27 -0800236 status_t consumerDisconnect();
237
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700238 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
239 // indicating which buffer slots the have been released by the BufferQueue
240 // but have not yet been released by the consumer.
241 status_t getReleasedBuffers(uint32_t* slotMask);
242
Daniel Lameae59d22012-01-22 15:26:27 -0800243 // setDefaultBufferSize is used to set the size of buffers returned by
244 // requestBuffers when a with and height of zero is requested.
245 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
246
247 // setBufferCountServer set the buffer count. If the client has requested
248 // a buffer count using setBufferCount, the server-buffer count will
249 // take effect once the client sets the count back to zero.
250 status_t setBufferCountServer(int bufferCount);
251
252 // isSynchronousMode returns whether the SurfaceTexture is currently in
253 // synchronous mode.
254 bool isSynchronousMode() const;
255
256 // setConsumerName sets the name used in logging
257 void setConsumerName(const String8& name);
258
Daniel Lamb2675792012-02-23 14:35:13 -0800259 // setDefaultBufferFormat allows the BufferQueue to create
260 // GraphicBuffers of a defaultFormat if no format is specified
261 // in dequeueBuffer
262 status_t setDefaultBufferFormat(uint32_t defaultFormat);
263
264 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
265 status_t setConsumerUsageBits(uint32_t usage);
266
267 // setTransformHint bakes in rotation to buffers so overlays can be used
268 status_t setTransformHint(uint32_t hint);
Daniel Lameae59d22012-01-22 15:26:27 -0800269
270private:
Daniel Lam6b091c52012-01-22 15:26:27 -0800271 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
272 // for the given slot.
273 void freeBufferLocked(int index);
274
275 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
276 // EGLImage) for all slots.
277 void freeAllBuffersLocked();
278
279 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
280 // and EGLImage) for all slots except the head of mQueue
281 void freeAllBuffersExceptHeadLocked();
282
283 // drainQueueLocked drains the buffer queue if we're in synchronous mode
284 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
285 // became abandoned or disconnected during this call.
286 status_t drainQueueLocked();
287
288 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
289 // synchronous mode and free all buffers. In asynchronous mode, all buffers
290 // are freed except the current buffer.
291 status_t drainQueueAndFreeBuffersLocked();
292
293 status_t setBufferCountServerLocked(int bufferCount);
294
Daniel Lam6b091c52012-01-22 15:26:27 -0800295 struct BufferSlot {
296
297 BufferSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800298 : mEglDisplay(EGL_NO_DISPLAY),
Daniel Lam6b091c52012-01-22 15:26:27 -0800299 mBufferState(BufferSlot::FREE),
300 mRequestBufferCalled(false),
301 mTransform(0),
302 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
303 mTimestamp(0),
304 mFrameNumber(0),
Daniel Lameae59d22012-01-22 15:26:27 -0800305 mFence(EGL_NO_SYNC_KHR),
306 mAcquireCalled(false) {
Daniel Lam6b091c52012-01-22 15:26:27 -0800307 mCrop.makeInvalid();
308 }
309
310 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
311 // if no buffer has been allocated.
312 sp<GraphicBuffer> mGraphicBuffer;
313
Daniel Lam6b091c52012-01-22 15:26:27 -0800314 // mEglDisplay is the EGLDisplay used to create mEglImage.
315 EGLDisplay mEglDisplay;
316
317 // BufferState represents the different states in which a buffer slot
318 // can be.
319 enum BufferState {
320 // FREE indicates that the buffer is not currently being used and
321 // will not be used in the future until it gets dequeued and
322 // subsequently queued by the client.
Daniel Lameae59d22012-01-22 15:26:27 -0800323 // aka "owned by BufferQueue, ready to be dequeued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800324 FREE = 0,
325
326 // DEQUEUED indicates that the buffer has been dequeued by the
327 // client, but has not yet been queued or canceled. The buffer is
328 // considered 'owned' by the client, and the server should not use
329 // it for anything.
330 //
331 // Note that when in synchronous-mode (mSynchronousMode == true),
332 // the buffer that's currently attached to the texture may be
333 // dequeued by the client. That means that the current buffer can
334 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
335 // however, the current buffer is always in the QUEUED state.
Daniel Lameae59d22012-01-22 15:26:27 -0800336 // aka "owned by producer, ready to be queued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800337 DEQUEUED = 1,
338
339 // QUEUED indicates that the buffer has been queued by the client,
340 // and has not since been made available for the client to dequeue.
341 // Attaching the buffer to the texture does NOT transition the
342 // buffer away from the QUEUED state. However, in Synchronous mode
343 // the current buffer may be dequeued by the client under some
344 // circumstances. See the note about the current buffer in the
345 // documentation for DEQUEUED.
Daniel Lameae59d22012-01-22 15:26:27 -0800346 // aka "owned by BufferQueue, ready to be acquired"
Daniel Lam6b091c52012-01-22 15:26:27 -0800347 QUEUED = 2,
Daniel Lameae59d22012-01-22 15:26:27 -0800348
349 // aka "owned by consumer, ready to be released"
350 ACQUIRED = 3
Daniel Lam6b091c52012-01-22 15:26:27 -0800351 };
352
353 // mBufferState is the current state of this buffer slot.
354 BufferState mBufferState;
355
356 // mRequestBufferCalled is used for validating that the client did
357 // call requestBuffer() when told to do so. Technically this is not
358 // needed but useful for debugging and catching client bugs.
359 bool mRequestBufferCalled;
360
361 // mCrop is the current crop rectangle for this buffer slot. This gets
362 // set to mNextCrop each time queueBuffer gets called for this buffer.
363 Rect mCrop;
364
365 // mTransform is the current transform flags for this buffer slot. This
366 // gets set to mNextTransform each time queueBuffer gets called for this
367 // slot.
368 uint32_t mTransform;
369
370 // mScalingMode is the current scaling mode for this buffer slot. This
371 // gets set to mNextScalingMode each time queueBuffer gets called for
372 // this slot.
373 uint32_t mScalingMode;
374
375 // mTimestamp is the current timestamp for this buffer slot. This gets
376 // to set by queueBuffer each time this slot is queued.
377 int64_t mTimestamp;
378
379 // mFrameNumber is the number of the queued frame for this slot.
380 uint64_t mFrameNumber;
381
382 // mFence is the EGL sync object that must signal before the buffer
383 // associated with this buffer slot may be dequeued. It is initialized
384 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
385 // on a compile-time option) set to a new sync object in updateTexImage.
386 EGLSyncKHR mFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800387
388 // Indicates whether this buffer has been seen by a consumer yet
389 bool mAcquireCalled;
Daniel Lam6b091c52012-01-22 15:26:27 -0800390 };
391
392 // mSlots is the array of buffer slots that must be mirrored on the client
393 // side. This allows buffer ownership to be transferred between the client
394 // and server without sending a GraphicBuffer over binder. The entire array
395 // is initialized to NULL at construction time, and buffers are allocated
396 // for a slot when requestBuffer is called with that slot's index.
397 BufferSlot mSlots[NUM_BUFFER_SLOTS];
398
Daniel Lam6b091c52012-01-22 15:26:27 -0800399 // mDefaultWidth holds the default width of allocated buffers. It is used
400 // in requestBuffers() if a width and height of zero is specified.
401 uint32_t mDefaultWidth;
402
403 // mDefaultHeight holds the default height of allocated buffers. It is used
404 // in requestBuffers() if a width and height of zero is specified.
405 uint32_t mDefaultHeight;
406
407 // mPixelFormat holds the pixel format of allocated buffers. It is used
408 // in requestBuffers() if a format of zero is specified.
409 uint32_t mPixelFormat;
410
411 // mBufferCount is the number of buffer slots that the client and server
412 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
413 // by calling setBufferCount or setBufferCountServer
414 int mBufferCount;
415
416 // mClientBufferCount is the number of buffer slots requested by the client.
417 // The default is zero, which means the client doesn't care how many buffers
418 // there is.
419 int mClientBufferCount;
420
421 // mServerBufferCount buffer count requested by the server-side
422 int mServerBufferCount;
423
Daniel Lam6b091c52012-01-22 15:26:27 -0800424 // mNextCrop is the crop rectangle that will be used for the next buffer
425 // that gets queued. It is set by calling setCrop.
426 Rect mNextCrop;
427
428 // mNextTransform is the transform identifier that will be used for the next
429 // buffer that gets queued. It is set by calling setTransform.
430 uint32_t mNextTransform;
431
432 // mNextScalingMode is the scaling mode that will be used for the next
433 // buffers that get queued. It is set by calling setScalingMode.
434 int mNextScalingMode;
435
436 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
437 // allocate new GraphicBuffer objects.
438 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
439
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700440 // mConsumerListener is used to notify the connected consumer of
441 // asynchronous events that it may wish to react to. It is initially set
442 // to NULL and is written by consumerConnect and consumerDisconnect.
443 sp<ConsumerListener> mConsumerListener;
Daniel Lam6b091c52012-01-22 15:26:27 -0800444
445 // mSynchronousMode whether we're in synchronous mode or not
446 bool mSynchronousMode;
447
448 // mAllowSynchronousMode whether we allow synchronous mode or not
449 const bool mAllowSynchronousMode;
450
451 // mConnectedApi indicates the API that is currently connected to this
452 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
453 // by the connect and disconnect methods.
454 int mConnectedApi;
455
456 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
457 mutable Condition mDequeueCondition;
458
459 // mQueue is a FIFO of queued buffers used in synchronous mode
460 typedef Vector<int> Fifo;
461 Fifo mQueue;
462
463 // mAbandoned indicates that the BufferQueue will no longer be used to
464 // consume images buffers pushed to it using the ISurfaceTexture interface.
465 // It is initialized to false, and set to true in the abandon method. A
466 // BufferQueue that has been abandoned will return the NO_INIT error from
467 // all ISurfaceTexture methods capable of returning an error.
468 bool mAbandoned;
469
470 // mName is a string used to identify the BufferQueue in log messages.
471 // It is set by the setName method.
Daniel Lameae59d22012-01-22 15:26:27 -0800472 String8 mConsumerName;
Daniel Lam6b091c52012-01-22 15:26:27 -0800473
474 // mMutex is the mutex used to prevent concurrent access to the member
475 // variables of BufferQueue objects. It must be locked whenever the
476 // member variables are accessed.
477 mutable Mutex mMutex;
478
479 // mFrameCounter is the free running counter, incremented for every buffer queued
480 // with the surface Texture.
481 uint64_t mFrameCounter;
Daniel Lameae59d22012-01-22 15:26:27 -0800482
Daniel Lamb2675792012-02-23 14:35:13 -0800483 // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
484 // by changing the buffer count.
Daniel Lameae59d22012-01-22 15:26:27 -0800485 bool mBufferHasBeenQueued;
Daniel Lamb2675792012-02-23 14:35:13 -0800486
487 // mDefaultBufferFormat can be set so it will override
488 // the buffer format when it isn't specified in dequeueBuffer
489 uint32_t mDefaultBufferFormat;
490
491 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
492 uint32_t mConsumerUsageBits;
493
494 // mTransformHint is used to optimize for screen rotations
495 uint32_t mTransformHint;
Daniel Lam6b091c52012-01-22 15:26:27 -0800496};
497
498// ----------------------------------------------------------------------------
499}; // namespace android
500
501#endif // ANDROID_GUI_BUFFERQUEUE_H