daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 16 | #include <intrin.h> |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 17 | |
| 18 | #include "common/debug.h" |
| 19 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 20 | #include "libEGL/Display.h" |
| 21 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 22 | #include "libGLESv2/main.h" |
| 23 | #include "libGLESv2/mathutil.h" |
| 24 | #include "libGLESv2/utilities.h" |
| 25 | #include "libGLESv2/Blit.h" |
| 26 | #include "libGLESv2/Framebuffer.h" |
| 27 | |
| 28 | namespace gl |
| 29 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 30 | unsigned int Texture::mCurrentSerial = 1; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 31 | |
| 32 | Texture::Image::Image() |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 33 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE), type(GL_UNSIGNED_BYTE) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 34 | { |
| 35 | } |
| 36 | |
| 37 | Texture::Image::~Image() |
| 38 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 39 | if (surface) |
| 40 | { |
| 41 | surface->Release(); |
| 42 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 43 | } |
| 44 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 45 | bool Texture::Image::isRenderable() const |
| 46 | { |
| 47 | switch(getD3DFormat()) |
| 48 | { |
| 49 | case D3DFMT_L8: |
| 50 | case D3DFMT_A8L8: |
| 51 | case D3DFMT_DXT1: |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 52 | case D3DFMT_DXT3: |
| 53 | case D3DFMT_DXT5: |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 54 | return false; |
| 55 | case D3DFMT_A8R8G8B8: |
| 56 | case D3DFMT_X8R8G8B8: |
| 57 | case D3DFMT_A16B16G16R16F: |
| 58 | case D3DFMT_A32B32G32R32F: |
| 59 | return true; |
| 60 | default: |
| 61 | UNREACHABLE(); |
| 62 | } |
| 63 | |
| 64 | return false; |
| 65 | } |
| 66 | |
| 67 | D3DFORMAT Texture::Image::getD3DFormat() const |
| 68 | { |
| 69 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 70 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 71 | { |
| 72 | return D3DFMT_DXT1; |
| 73 | } |
gman@chromium.org | 2ac3e73 | 2011-08-10 07:59:47 +0000 | [diff] [blame] | 74 | else if (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 75 | { |
| 76 | return D3DFMT_DXT3; |
| 77 | } |
gman@chromium.org | 2ac3e73 | 2011-08-10 07:59:47 +0000 | [diff] [blame] | 78 | else if (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 79 | { |
| 80 | return D3DFMT_DXT5; |
| 81 | } |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 82 | else if (type == GL_FLOAT) |
| 83 | { |
| 84 | return D3DFMT_A32B32G32R32F; |
| 85 | } |
| 86 | else if (type == GL_HALF_FLOAT_OES) |
| 87 | { |
| 88 | return D3DFMT_A16B16G16R16F; |
| 89 | } |
| 90 | else if (type == GL_UNSIGNED_BYTE) |
| 91 | { |
| 92 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 93 | { |
| 94 | return D3DFMT_L8; |
| 95 | } |
| 96 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 97 | { |
| 98 | return D3DFMT_A8L8; |
| 99 | } |
| 100 | else if (format == GL_RGB) |
| 101 | { |
| 102 | return D3DFMT_X8R8G8B8; |
| 103 | } |
| 104 | |
| 105 | return D3DFMT_A8R8G8B8; |
| 106 | } |
| 107 | |
| 108 | return D3DFMT_A8R8G8B8; |
| 109 | } |
| 110 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 111 | Texture::Texture(GLuint id) : RefCountObject(id), mSerial(issueSerial()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 112 | { |
| 113 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 114 | mMagFilter = GL_LINEAR; |
| 115 | mWrapS = GL_REPEAT; |
| 116 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 117 | mDirtyParameter = true; |
| 118 | |
| 119 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 120 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 121 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 122 | } |
| 123 | |
| 124 | Texture::~Texture() |
| 125 | { |
| 126 | } |
| 127 | |
| 128 | Blit *Texture::getBlitter() |
| 129 | { |
| 130 | Context *context = getContext(); |
| 131 | return context->getBlitter(); |
| 132 | } |
| 133 | |
| 134 | // Returns true on successful filter state update (valid enum parameter) |
| 135 | bool Texture::setMinFilter(GLenum filter) |
| 136 | { |
| 137 | switch (filter) |
| 138 | { |
| 139 | case GL_NEAREST: |
| 140 | case GL_LINEAR: |
| 141 | case GL_NEAREST_MIPMAP_NEAREST: |
| 142 | case GL_LINEAR_MIPMAP_NEAREST: |
| 143 | case GL_NEAREST_MIPMAP_LINEAR: |
| 144 | case GL_LINEAR_MIPMAP_LINEAR: |
| 145 | { |
| 146 | if (mMinFilter != filter) |
| 147 | { |
| 148 | mMinFilter = filter; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 149 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 150 | } |
| 151 | return true; |
| 152 | } |
| 153 | default: |
| 154 | return false; |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | // Returns true on successful filter state update (valid enum parameter) |
| 159 | bool Texture::setMagFilter(GLenum filter) |
| 160 | { |
| 161 | switch (filter) |
| 162 | { |
| 163 | case GL_NEAREST: |
| 164 | case GL_LINEAR: |
| 165 | { |
| 166 | if (mMagFilter != filter) |
| 167 | { |
| 168 | mMagFilter = filter; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 169 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 170 | } |
| 171 | return true; |
| 172 | } |
| 173 | default: |
| 174 | return false; |
| 175 | } |
| 176 | } |
| 177 | |
| 178 | // Returns true on successful wrap state update (valid enum parameter) |
| 179 | bool Texture::setWrapS(GLenum wrap) |
| 180 | { |
| 181 | switch (wrap) |
| 182 | { |
| 183 | case GL_REPEAT: |
| 184 | case GL_CLAMP_TO_EDGE: |
| 185 | case GL_MIRRORED_REPEAT: |
| 186 | { |
| 187 | if (mWrapS != wrap) |
| 188 | { |
| 189 | mWrapS = wrap; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 190 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 191 | } |
| 192 | return true; |
| 193 | } |
| 194 | default: |
| 195 | return false; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | // Returns true on successful wrap state update (valid enum parameter) |
| 200 | bool Texture::setWrapT(GLenum wrap) |
| 201 | { |
| 202 | switch (wrap) |
| 203 | { |
| 204 | case GL_REPEAT: |
| 205 | case GL_CLAMP_TO_EDGE: |
| 206 | case GL_MIRRORED_REPEAT: |
| 207 | { |
| 208 | if (mWrapT != wrap) |
| 209 | { |
| 210 | mWrapT = wrap; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 211 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 212 | } |
| 213 | return true; |
| 214 | } |
| 215 | default: |
| 216 | return false; |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | GLenum Texture::getMinFilter() const |
| 221 | { |
| 222 | return mMinFilter; |
| 223 | } |
| 224 | |
| 225 | GLenum Texture::getMagFilter() const |
| 226 | { |
| 227 | return mMagFilter; |
| 228 | } |
| 229 | |
| 230 | GLenum Texture::getWrapS() const |
| 231 | { |
| 232 | return mWrapS; |
| 233 | } |
| 234 | |
| 235 | GLenum Texture::getWrapT() const |
| 236 | { |
| 237 | return mWrapT; |
| 238 | } |
| 239 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 240 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 241 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
| 242 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 243 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const |
| 244 | { |
| 245 | GLsizei inputPitch = -ComputePitch(width, format, type, unpackAlignment); |
| 246 | input = ((char*)input) - inputPitch * (height - 1); |
| 247 | |
| 248 | switch (type) |
| 249 | { |
| 250 | case GL_UNSIGNED_BYTE: |
| 251 | switch (format) |
| 252 | { |
| 253 | case GL_ALPHA: |
| 254 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 255 | break; |
| 256 | case GL_LUMINANCE: |
| 257 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8); |
| 258 | break; |
| 259 | case GL_LUMINANCE_ALPHA: |
| 260 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8); |
| 261 | break; |
| 262 | case GL_RGB: |
| 263 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 264 | break; |
| 265 | case GL_RGBA: |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 266 | if (supportsSSE2()) |
| 267 | { |
| 268 | loadRGBAUByteImageDataSSE2(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 269 | } |
| 270 | else |
| 271 | { |
| 272 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 273 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 274 | break; |
| 275 | case GL_BGRA_EXT: |
| 276 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 277 | break; |
| 278 | default: UNREACHABLE(); |
| 279 | } |
| 280 | break; |
| 281 | case GL_UNSIGNED_SHORT_5_6_5: |
| 282 | switch (format) |
| 283 | { |
| 284 | case GL_RGB: |
| 285 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 286 | break; |
| 287 | default: UNREACHABLE(); |
| 288 | } |
| 289 | break; |
| 290 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 291 | switch (format) |
| 292 | { |
| 293 | case GL_RGBA: |
| 294 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 295 | break; |
| 296 | default: UNREACHABLE(); |
| 297 | } |
| 298 | break; |
| 299 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 300 | switch (format) |
| 301 | { |
| 302 | case GL_RGBA: |
| 303 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 304 | break; |
| 305 | default: UNREACHABLE(); |
| 306 | } |
| 307 | break; |
| 308 | case GL_FLOAT: |
| 309 | switch (format) |
| 310 | { |
| 311 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 312 | case GL_ALPHA: |
| 313 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 314 | break; |
| 315 | case GL_LUMINANCE: |
| 316 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 317 | break; |
| 318 | case GL_LUMINANCE_ALPHA: |
| 319 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 320 | break; |
| 321 | case GL_RGB: |
| 322 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 323 | break; |
| 324 | case GL_RGBA: |
| 325 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 326 | break; |
| 327 | default: UNREACHABLE(); |
| 328 | } |
| 329 | break; |
| 330 | case GL_HALF_FLOAT_OES: |
| 331 | switch (format) |
| 332 | { |
| 333 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 334 | case GL_ALPHA: |
| 335 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 336 | break; |
| 337 | case GL_LUMINANCE: |
| 338 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 339 | break; |
| 340 | case GL_LUMINANCE_ALPHA: |
| 341 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 342 | break; |
| 343 | case GL_RGB: |
| 344 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 345 | break; |
| 346 | case GL_RGBA: |
| 347 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 348 | break; |
| 349 | default: UNREACHABLE(); |
| 350 | } |
| 351 | break; |
| 352 | default: UNREACHABLE(); |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 357 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 358 | { |
| 359 | const unsigned char *source = NULL; |
| 360 | unsigned char *dest = NULL; |
| 361 | |
| 362 | for (int y = 0; y < height; y++) |
| 363 | { |
| 364 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 365 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 366 | for (int x = 0; x < width; x++) |
| 367 | { |
| 368 | dest[4 * x + 0] = 0; |
| 369 | dest[4 * x + 1] = 0; |
| 370 | dest[4 * x + 2] = 0; |
| 371 | dest[4 * x + 3] = source[x]; |
| 372 | } |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 377 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 378 | { |
| 379 | const float *source = NULL; |
| 380 | float *dest = NULL; |
| 381 | |
| 382 | for (int y = 0; y < height; y++) |
| 383 | { |
| 384 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 385 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 386 | for (int x = 0; x < width; x++) |
| 387 | { |
| 388 | dest[4 * x + 0] = 0; |
| 389 | dest[4 * x + 1] = 0; |
| 390 | dest[4 * x + 2] = 0; |
| 391 | dest[4 * x + 3] = source[x]; |
| 392 | } |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 397 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 398 | { |
| 399 | const unsigned short *source = NULL; |
| 400 | unsigned short *dest = NULL; |
| 401 | |
| 402 | for (int y = 0; y < height; y++) |
| 403 | { |
| 404 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 405 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 406 | for (int x = 0; x < width; x++) |
| 407 | { |
| 408 | dest[4 * x + 0] = 0; |
| 409 | dest[4 * x + 1] = 0; |
| 410 | dest[4 * x + 2] = 0; |
| 411 | dest[4 * x + 3] = source[x]; |
| 412 | } |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 417 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 418 | { |
| 419 | const int destBytesPerPixel = native? 1: 4; |
| 420 | const unsigned char *source = NULL; |
| 421 | unsigned char *dest = NULL; |
| 422 | |
| 423 | for (int y = 0; y < height; y++) |
| 424 | { |
| 425 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 426 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 427 | |
| 428 | if (!native) // BGRA8 destination format |
| 429 | { |
| 430 | for (int x = 0; x < width; x++) |
| 431 | { |
| 432 | dest[4 * x + 0] = source[x]; |
| 433 | dest[4 * x + 1] = source[x]; |
| 434 | dest[4 * x + 2] = source[x]; |
| 435 | dest[4 * x + 3] = 0xFF; |
| 436 | } |
| 437 | } |
| 438 | else // L8 destination format |
| 439 | { |
| 440 | memcpy(dest, source, width); |
| 441 | } |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 446 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 447 | { |
| 448 | const float *source = NULL; |
| 449 | float *dest = NULL; |
| 450 | |
| 451 | for (int y = 0; y < height; y++) |
| 452 | { |
| 453 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 454 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 455 | for (int x = 0; x < width; x++) |
| 456 | { |
| 457 | dest[4 * x + 0] = source[x]; |
| 458 | dest[4 * x + 1] = source[x]; |
| 459 | dest[4 * x + 2] = source[x]; |
| 460 | dest[4 * x + 3] = 1.0f; |
| 461 | } |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 466 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 467 | { |
| 468 | const unsigned short *source = NULL; |
| 469 | unsigned short *dest = NULL; |
| 470 | |
| 471 | for (int y = 0; y < height; y++) |
| 472 | { |
| 473 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 474 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 475 | for (int x = 0; x < width; x++) |
| 476 | { |
| 477 | dest[4 * x + 0] = source[x]; |
| 478 | dest[4 * x + 1] = source[x]; |
| 479 | dest[4 * x + 2] = source[x]; |
| 480 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 481 | } |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 486 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 487 | { |
| 488 | const int destBytesPerPixel = native? 2: 4; |
| 489 | const unsigned char *source = NULL; |
| 490 | unsigned char *dest = NULL; |
| 491 | |
| 492 | for (int y = 0; y < height; y++) |
| 493 | { |
| 494 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 495 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 496 | |
| 497 | if (!native) // BGRA8 destination format |
| 498 | { |
| 499 | for (int x = 0; x < width; x++) |
| 500 | { |
| 501 | dest[4 * x + 0] = source[2*x+0]; |
| 502 | dest[4 * x + 1] = source[2*x+0]; |
| 503 | dest[4 * x + 2] = source[2*x+0]; |
| 504 | dest[4 * x + 3] = source[2*x+1]; |
| 505 | } |
| 506 | } |
| 507 | else |
| 508 | { |
| 509 | memcpy(dest, source, width * 2); |
| 510 | } |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 515 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 516 | { |
| 517 | const float *source = NULL; |
| 518 | float *dest = NULL; |
| 519 | |
| 520 | for (int y = 0; y < height; y++) |
| 521 | { |
| 522 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 523 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 524 | for (int x = 0; x < width; x++) |
| 525 | { |
| 526 | dest[4 * x + 0] = source[2*x+0]; |
| 527 | dest[4 * x + 1] = source[2*x+0]; |
| 528 | dest[4 * x + 2] = source[2*x+0]; |
| 529 | dest[4 * x + 3] = source[2*x+1]; |
| 530 | } |
| 531 | } |
| 532 | } |
| 533 | |
| 534 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 535 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 536 | { |
| 537 | const unsigned short *source = NULL; |
| 538 | unsigned short *dest = NULL; |
| 539 | |
| 540 | for (int y = 0; y < height; y++) |
| 541 | { |
| 542 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 543 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 544 | for (int x = 0; x < width; x++) |
| 545 | { |
| 546 | dest[4 * x + 0] = source[2*x+0]; |
| 547 | dest[4 * x + 1] = source[2*x+0]; |
| 548 | dest[4 * x + 2] = source[2*x+0]; |
| 549 | dest[4 * x + 3] = source[2*x+1]; |
| 550 | } |
| 551 | } |
| 552 | } |
| 553 | |
| 554 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 555 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 556 | { |
| 557 | const unsigned char *source = NULL; |
| 558 | unsigned char *dest = NULL; |
| 559 | |
| 560 | for (int y = 0; y < height; y++) |
| 561 | { |
| 562 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 563 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 564 | for (int x = 0; x < width; x++) |
| 565 | { |
| 566 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 567 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 568 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 569 | dest[4 * x + 3] = 0xFF; |
| 570 | } |
| 571 | } |
| 572 | } |
| 573 | |
| 574 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 575 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 576 | { |
| 577 | const unsigned short *source = NULL; |
| 578 | unsigned char *dest = NULL; |
| 579 | |
| 580 | for (int y = 0; y < height; y++) |
| 581 | { |
| 582 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 583 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 584 | for (int x = 0; x < width; x++) |
| 585 | { |
| 586 | unsigned short rgba = source[x]; |
| 587 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 588 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 589 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 590 | dest[4 * x + 3] = 0xFF; |
| 591 | } |
| 592 | } |
| 593 | } |
| 594 | |
| 595 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 596 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 597 | { |
| 598 | const float *source = NULL; |
| 599 | float *dest = NULL; |
| 600 | |
| 601 | for (int y = 0; y < height; y++) |
| 602 | { |
| 603 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 604 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 605 | for (int x = 0; x < width; x++) |
| 606 | { |
| 607 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 608 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 609 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 610 | dest[4 * x + 3] = 1.0f; |
| 611 | } |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 616 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 617 | { |
| 618 | const unsigned short *source = NULL; |
| 619 | unsigned short *dest = NULL; |
| 620 | |
| 621 | for (int y = 0; y < height; y++) |
| 622 | { |
| 623 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 624 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 625 | for (int x = 0; x < width; x++) |
| 626 | { |
| 627 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 628 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 629 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 630 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 631 | } |
| 632 | } |
| 633 | } |
| 634 | |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 635 | void Texture::loadRGBAUByteImageDataSSE2(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 636 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 637 | { |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 638 | const unsigned int *source = NULL; |
| 639 | unsigned int *dest = NULL; |
| 640 | __m128i brMask = _mm_set1_epi32(0x00ff00ff); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 641 | |
| 642 | for (int y = 0; y < height; y++) |
| 643 | { |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 644 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 645 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 646 | int x = 0; |
| 647 | |
| 648 | // Make output writes aligned |
| 649 | for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) |
| 650 | { |
| 651 | unsigned int rgba = source[x]; |
| 652 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 653 | } |
| 654 | |
| 655 | for (; x + 3 < width; x += 4) |
| 656 | { |
| 657 | __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x])); |
| 658 | // Mask out g and a, which don't change |
| 659 | __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); |
| 660 | // Mask out b and r |
| 661 | __m128i brComponents = _mm_and_si128(sourceData, brMask); |
| 662 | // Swap b and r |
| 663 | __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); |
| 664 | __m128i result = _mm_or_si128(gaComponents, brSwapped); |
| 665 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result); |
| 666 | } |
| 667 | |
| 668 | // Perform leftover writes |
| 669 | for (; x < width; x++) |
| 670 | { |
| 671 | unsigned int rgba = source[x]; |
| 672 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 673 | } |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 678 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 679 | { |
| 680 | const unsigned int *source = NULL; |
| 681 | unsigned int *dest = NULL; |
| 682 | for (int y = 0; y < height; y++) |
| 683 | { |
| 684 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 685 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 686 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 687 | for (int x = 0; x < width; x++) |
| 688 | { |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 689 | unsigned int rgba = source[x]; |
| 690 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 691 | } |
| 692 | } |
| 693 | } |
| 694 | |
| 695 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 696 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 697 | { |
| 698 | const unsigned short *source = NULL; |
| 699 | unsigned char *dest = NULL; |
| 700 | |
| 701 | for (int y = 0; y < height; y++) |
| 702 | { |
| 703 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 704 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 705 | for (int x = 0; x < width; x++) |
| 706 | { |
| 707 | unsigned short rgba = source[x]; |
| 708 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 709 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 710 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 711 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 712 | } |
| 713 | } |
| 714 | } |
| 715 | |
| 716 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 717 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 718 | { |
| 719 | const unsigned short *source = NULL; |
| 720 | unsigned char *dest = NULL; |
| 721 | |
| 722 | for (int y = 0; y < height; y++) |
| 723 | { |
| 724 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 725 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 726 | for (int x = 0; x < width; x++) |
| 727 | { |
| 728 | unsigned short rgba = source[x]; |
| 729 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 730 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 731 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 732 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 733 | } |
| 734 | } |
| 735 | } |
| 736 | |
| 737 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 738 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 739 | { |
| 740 | const float *source = NULL; |
| 741 | float *dest = NULL; |
| 742 | |
| 743 | for (int y = 0; y < height; y++) |
| 744 | { |
| 745 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 746 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 747 | memcpy(dest, source, width * 16); |
| 748 | } |
| 749 | } |
| 750 | |
| 751 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 752 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 753 | { |
| 754 | const unsigned char *source = NULL; |
| 755 | unsigned char *dest = NULL; |
| 756 | |
| 757 | for (int y = 0; y < height; y++) |
| 758 | { |
| 759 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 760 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 761 | memcpy(dest, source, width * 8); |
| 762 | } |
| 763 | } |
| 764 | |
| 765 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 766 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 767 | { |
| 768 | const unsigned char *source = NULL; |
| 769 | unsigned char *dest = NULL; |
| 770 | |
| 771 | for (int y = 0; y < height; y++) |
| 772 | { |
| 773 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 774 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 775 | memcpy(dest, source, width*4); |
| 776 | } |
| 777 | } |
| 778 | |
| 779 | void Texture::loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 780 | int inputPitch, const void *input, size_t outputPitch, void *output) const { |
| 781 | switch (getD3DFormat()) |
| 782 | { |
| 783 | case D3DFMT_DXT1: |
| 784 | loadDXT1ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 785 | break; |
| 786 | case D3DFMT_DXT3: |
| 787 | loadDXT3ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 788 | break; |
| 789 | case D3DFMT_DXT5: |
| 790 | loadDXT5ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 791 | break; |
| 792 | } |
| 793 | } |
| 794 | |
| 795 | static void FlipCopyDXT1BlockFull(const unsigned int* source, unsigned int* dest) { |
| 796 | // A DXT1 block layout is: |
| 797 | // [0-1] color0. |
| 798 | // [2-3] color1. |
| 799 | // [4-7] color bitmap, 2 bits per pixel. |
| 800 | // So each of the 4-7 bytes represents one line, flipping a block is just |
| 801 | // flipping those bytes. |
| 802 | |
| 803 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 804 | dest[0] = source[0]; |
| 805 | |
| 806 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 807 | dest[1] = (source[1] >> 24) | |
| 808 | ((source[1] << 8) & 0x00FF0000) | |
| 809 | ((source[1] >> 8) & 0x0000FF00) | |
| 810 | (source[1] << 24); |
| 811 | } |
| 812 | |
| 813 | // Flips the first 2 lines of a DXT1 block in the y direction. |
| 814 | static void FlipCopyDXT1BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 815 | // See layout above. |
| 816 | dest[0] = source[0]; |
| 817 | dest[1] = ((source[1] << 8) & 0x0000FF00) | |
| 818 | ((source[1] >> 8) & 0x000000FF); |
| 819 | } |
| 820 | |
| 821 | // Flips a full DXT3 block in the y direction. |
| 822 | static void FlipCopyDXT3BlockFull(const unsigned int* source, unsigned int* dest) { |
| 823 | // A DXT3 block layout is: |
| 824 | // [0-7] alpha bitmap, 4 bits per pixel. |
| 825 | // [8-15] a DXT1 block. |
| 826 | |
| 827 | // First and Second 32 bits are 4bit per pixel alpha and need to be flipped. |
| 828 | dest[0] = (source[1] >> 16) | (source[1] << 16); |
| 829 | dest[1] = (source[0] >> 16) | (source[0] << 16); |
| 830 | |
| 831 | // And flip the DXT1 block using the above function. |
| 832 | FlipCopyDXT1BlockFull(source + 2, dest + 2); |
| 833 | } |
| 834 | |
| 835 | // Flips the first 2 lines of a DXT3 block in the y direction. |
| 836 | static void FlipCopyDXT3BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 837 | // See layout above. |
| 838 | dest[0] = (source[1] >> 16) | (source[1] << 16); |
| 839 | FlipCopyDXT1BlockHalf(source + 2, dest + 2); |
| 840 | } |
| 841 | |
| 842 | // Flips a full DXT5 block in the y direction. |
| 843 | static void FlipCopyDXT5BlockFull(const unsigned int* source, unsigned int* dest) { |
| 844 | // A DXT5 block layout is: |
| 845 | // [0] alpha0. |
| 846 | // [1] alpha1. |
| 847 | // [2-7] alpha bitmap, 3 bits per pixel. |
| 848 | // [8-15] a DXT1 block. |
| 849 | |
| 850 | // The alpha bitmap doesn't easily map lines to bytes, so we have to |
| 851 | // interpret it correctly. Extracted from |
| 852 | // http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt : |
| 853 | // |
| 854 | // The 6 "bits" bytes of the block are decoded into one 48-bit integer: |
| 855 | // |
| 856 | // bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 + |
| 857 | // 256 * (bits_4 + 256 * bits_5)))) |
| 858 | // |
| 859 | // bits is a 48-bit unsigned integer, from which a three-bit control code |
| 860 | // is extracted for a texel at location (x,y) in the block using: |
| 861 | // |
| 862 | // code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0] |
| 863 | // |
| 864 | // where bit 47 is the most significant and bit 0 is the least |
| 865 | // significant bit. |
| 866 | const unsigned char* sourceBytes = static_cast<const unsigned char*>(static_cast<const void*>(source)); |
| 867 | unsigned char* destBytes = static_cast<unsigned char*>(static_cast<void*>(dest)); |
| 868 | unsigned int line_0_1 = sourceBytes[2] + 256 * (sourceBytes[3] + 256 * sourceBytes[4]); |
| 869 | unsigned int line_2_3 = sourceBytes[5] + 256 * (sourceBytes[6] + 256 * sourceBytes[7]); |
| 870 | // swap lines 0 and 1 in line_0_1. |
| 871 | unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | |
| 872 | ((line_0_1 & 0xfff000) >> 12); |
| 873 | // swap lines 2 and 3 in line_2_3. |
| 874 | unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) | |
| 875 | ((line_2_3 & 0xfff000) >> 12); |
| 876 | destBytes[0] = sourceBytes[0]; |
| 877 | destBytes[1] = sourceBytes[1]; |
| 878 | destBytes[2] = line_3_2 & 0xff; |
| 879 | destBytes[3] = (line_3_2 & 0xff00) >> 8; |
gman@chromium.org | 2ac3e73 | 2011-08-10 07:59:47 +0000 | [diff] [blame] | 880 | destBytes[4] = (line_3_2 & 0xff0000) >> 16; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 881 | destBytes[5] = line_1_0 & 0xff; |
| 882 | destBytes[6] = (line_1_0 & 0xff00) >> 8; |
gman@chromium.org | 2ac3e73 | 2011-08-10 07:59:47 +0000 | [diff] [blame] | 883 | destBytes[7] = (line_1_0 & 0xff0000) >> 16; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 884 | |
| 885 | // And flip the DXT1 block using the above function. |
| 886 | FlipCopyDXT1BlockFull(source + 2, dest + 2); |
| 887 | } |
| 888 | |
| 889 | // Flips the first 2 lines of a DXT5 block in the y direction. |
| 890 | static void FlipCopyDXT5BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 891 | // See layout above. |
| 892 | const unsigned char* sourceBytes = static_cast<const unsigned char*>(static_cast<const void*>(source)); |
| 893 | unsigned char* destBytes = static_cast<unsigned char*>(static_cast<void*>(dest)); |
| 894 | unsigned int line_0_1 = sourceBytes[2] + 256 * (sourceBytes[3] + 256 * sourceBytes[4]); |
| 895 | unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | |
| 896 | ((line_0_1 & 0xfff000) >> 12); |
| 897 | destBytes[0] = sourceBytes[0]; |
| 898 | destBytes[1] = sourceBytes[1]; |
| 899 | destBytes[2] = line_1_0 & 0xff; |
| 900 | destBytes[3] = (line_1_0 & 0xff00) >> 8; |
gman@chromium.org | 25c5cf6 | 2011-08-10 08:07:54 +0000 | [diff] [blame] | 901 | destBytes[4] = (line_1_0 & 0xff0000) >> 16; |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 902 | FlipCopyDXT1BlockHalf(source + 2, dest + 2); |
| 903 | } |
| 904 | |
| 905 | void Texture::loadDXT1ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 906 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 907 | { |
| 908 | ASSERT(xoffset % 4 == 0); |
| 909 | ASSERT(yoffset % 4 == 0); |
| 910 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 911 | ASSERT(inputPitch % 8 == 0); |
| 912 | ASSERT(outputPitch % 8 == 0); |
| 913 | |
| 914 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 915 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 916 | |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 917 | // Round width up in case it is less than 4. |
| 918 | int blocksAcross = (width + 3) / 4; |
| 919 | int intsAcross = blocksAcross * 2; |
| 920 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 921 | switch (height) |
| 922 | { |
| 923 | case 1: |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 924 | for (int x = 0; x < intsAcross; x += 2) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 925 | { |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 926 | // just copy the block |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 927 | dest[x] = source[x]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 928 | dest[x + 1] = source[x + 1]; |
| 929 | } |
| 930 | break; |
| 931 | case 2: |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 932 | for (int x = 0; x < intsAcross; x += 2) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 933 | { |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 934 | FlipCopyDXT1BlockHalf(source + x, dest + x); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 935 | } |
| 936 | break; |
| 937 | default: |
| 938 | ASSERT(height % 4 == 0); |
| 939 | for (int y = 0; y < height / 4; ++y) |
| 940 | { |
| 941 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 942 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 943 | |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 944 | for (int x = 0; x < intsAcross; x += 2) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 945 | { |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 946 | FlipCopyDXT1BlockFull(source + x, dest + x); |
| 947 | } |
| 948 | } |
| 949 | break; |
| 950 | } |
| 951 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 952 | |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 953 | void Texture::loadDXT3ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 954 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 955 | { |
| 956 | ASSERT(xoffset % 4 == 0); |
| 957 | ASSERT(yoffset % 4 == 0); |
| 958 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 959 | ASSERT(inputPitch % 16 == 0); |
| 960 | ASSERT(outputPitch % 16 == 0); |
| 961 | |
| 962 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 963 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 964 | |
| 965 | // Round width up in case it is less than 4. |
| 966 | int blocksAcross = (width + 3) / 4; |
| 967 | int intsAcross = blocksAcross * 4; |
| 968 | |
| 969 | switch (height) |
| 970 | { |
| 971 | case 1: |
| 972 | for (int x = 0; x < intsAcross; x += 4) |
| 973 | { |
| 974 | // just copy the block |
| 975 | dest[x] = source[x]; |
| 976 | dest[x + 1] = source[x + 1]; |
| 977 | dest[x + 2] = source[x + 2]; |
| 978 | dest[x + 3] = source[x + 3]; |
| 979 | } |
| 980 | break; |
| 981 | case 2: |
| 982 | for (int x = 0; x < intsAcross; x += 4) |
| 983 | { |
| 984 | FlipCopyDXT3BlockHalf(source + x, dest + x); |
| 985 | } |
| 986 | break; |
| 987 | default: |
| 988 | ASSERT(height % 4 == 0); |
| 989 | for (int y = 0; y < height / 4; ++y) |
| 990 | { |
| 991 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 992 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 993 | |
| 994 | for (int x = 0; x < intsAcross; x += 4) |
| 995 | { |
| 996 | FlipCopyDXT3BlockFull(source + x, dest + x); |
| 997 | } |
| 998 | } |
| 999 | break; |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | void Texture::loadDXT5ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 1004 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 1005 | { |
| 1006 | ASSERT(xoffset % 4 == 0); |
| 1007 | ASSERT(yoffset % 4 == 0); |
| 1008 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 1009 | ASSERT(inputPitch % 16 == 0); |
| 1010 | ASSERT(outputPitch % 16 == 0); |
| 1011 | |
| 1012 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 1013 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 1014 | |
| 1015 | // Round width up in case it is less than 4. |
| 1016 | int blocksAcross = (width + 3) / 4; |
| 1017 | int intsAcross = blocksAcross * 4; |
| 1018 | |
| 1019 | switch (height) |
| 1020 | { |
| 1021 | case 1: |
| 1022 | for (int x = 0; x < intsAcross; x += 4) |
| 1023 | { |
| 1024 | // just copy the block |
| 1025 | dest[x] = source[x]; |
| 1026 | dest[x + 1] = source[x + 1]; |
| 1027 | dest[x + 2] = source[x + 2]; |
| 1028 | dest[x + 3] = source[x + 3]; |
| 1029 | } |
| 1030 | break; |
| 1031 | case 2: |
| 1032 | for (int x = 0; x < intsAcross; x += 4) |
| 1033 | { |
| 1034 | FlipCopyDXT5BlockHalf(source + x, dest + x); |
| 1035 | } |
| 1036 | break; |
| 1037 | default: |
| 1038 | ASSERT(height % 4 == 0); |
gman@chromium.org | 2ac3e73 | 2011-08-10 07:59:47 +0000 | [diff] [blame] | 1039 | for (int y = 0; y < height / 4; ++y) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 1040 | { |
| 1041 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 1042 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 1043 | |
| 1044 | for (int x = 0; x < intsAcross; x += 4) |
| 1045 | { |
| 1046 | FlipCopyDXT5BlockFull(source + x, dest + x); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1047 | } |
| 1048 | } |
| 1049 | break; |
| 1050 | } |
| 1051 | } |
| 1052 | |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1053 | void Texture::Image::createSurface() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1054 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1055 | if(surface) |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 1056 | { |
| 1057 | return; |
| 1058 | } |
| 1059 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1060 | IDirect3DTexture9 *newTexture = NULL; |
| 1061 | IDirect3DSurface9 *newSurface = NULL; |
| 1062 | |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1063 | if (width != 0 && height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1064 | { |
| 1065 | int levelToFetch = 0; |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1066 | GLsizei requestWidth = width; |
| 1067 | GLsizei requestHeight = height; |
| 1068 | if (IsCompressed(format) && (width % 4 != 0 || height % 4 != 0)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1069 | { |
| 1070 | bool isMult4 = false; |
| 1071 | int upsampleCount = 0; |
| 1072 | while (!isMult4) |
| 1073 | { |
| 1074 | requestWidth <<= 1; |
| 1075 | requestHeight <<= 1; |
| 1076 | upsampleCount++; |
| 1077 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 1078 | { |
| 1079 | isMult4 = true; |
| 1080 | } |
| 1081 | } |
| 1082 | levelToFetch = upsampleCount; |
| 1083 | } |
| 1084 | |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1085 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, getD3DFormat(), |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1086 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 1087 | |
| 1088 | if (FAILED(result)) |
| 1089 | { |
| 1090 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1091 | return error(GL_OUT_OF_MEMORY); |
| 1092 | } |
| 1093 | |
| 1094 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 1095 | newTexture->Release(); |
| 1096 | } |
| 1097 | |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1098 | surface = newSurface; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1099 | } |
| 1100 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1101 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1102 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1103 | image->createSurface(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1104 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1105 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1106 | { |
| 1107 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1108 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1109 | |
| 1110 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1111 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1112 | |
| 1113 | ASSERT(SUCCEEDED(result)); |
| 1114 | |
| 1115 | if (SUCCEEDED(result)) |
| 1116 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1117 | loadImageData(0, 0, image->width, image->height, image->format, image->type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1118 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1119 | } |
| 1120 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1121 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1122 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1123 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1124 | } |
| 1125 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1126 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1127 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1128 | image->createSurface(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1129 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1130 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1131 | { |
| 1132 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1133 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1134 | |
| 1135 | ASSERT(SUCCEEDED(result)); |
| 1136 | |
| 1137 | if (SUCCEEDED(result)) |
| 1138 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1139 | int inputPitch = ComputeCompressedPitch(image->width, image->format); |
| 1140 | int inputSize = ComputeCompressedSize(image->width, image->height, image->format); |
| 1141 | loadCompressedImageData(0, 0, image->width, image->height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1142 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1143 | } |
| 1144 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1145 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1146 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1147 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1148 | } |
| 1149 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1150 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1151 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1152 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1153 | { |
| 1154 | error(GL_INVALID_VALUE); |
| 1155 | return false; |
| 1156 | } |
| 1157 | |
jbauman@chromium.org | e2f954c | 2011-05-03 20:45:27 +0000 | [diff] [blame] | 1158 | if (IsCompressed(image->format)) |
| 1159 | { |
| 1160 | error(GL_INVALID_OPERATION); |
| 1161 | return false; |
| 1162 | } |
| 1163 | |
| 1164 | if (format != image->format) |
| 1165 | { |
| 1166 | error(GL_INVALID_OPERATION); |
| 1167 | return false; |
| 1168 | } |
| 1169 | |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1170 | image->createSurface(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1171 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1172 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1173 | { |
| 1174 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1175 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1176 | |
| 1177 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1178 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1179 | |
| 1180 | ASSERT(SUCCEEDED(result)); |
| 1181 | |
| 1182 | if (SUCCEEDED(result)) |
| 1183 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1184 | loadImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
| 1185 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1186 | } |
| 1187 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1188 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1189 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1190 | } |
| 1191 | |
| 1192 | return true; |
| 1193 | } |
| 1194 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1195 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1196 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1197 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1198 | { |
| 1199 | error(GL_INVALID_VALUE); |
| 1200 | return false; |
| 1201 | } |
| 1202 | |
| 1203 | if (format != getInternalFormat()) |
| 1204 | { |
| 1205 | error(GL_INVALID_OPERATION); |
| 1206 | return false; |
| 1207 | } |
| 1208 | |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1209 | image->createSurface(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1210 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1211 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1212 | { |
| 1213 | RECT updateRegion; |
| 1214 | updateRegion.left = xoffset; |
| 1215 | updateRegion.right = xoffset + width; |
| 1216 | updateRegion.bottom = yoffset + height; |
| 1217 | updateRegion.top = yoffset; |
| 1218 | |
| 1219 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1220 | HRESULT result = image->surface->LockRect(&locked, &updateRegion, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1221 | |
| 1222 | ASSERT(SUCCEEDED(result)); |
| 1223 | |
| 1224 | if (SUCCEEDED(result)) |
| 1225 | { |
| 1226 | int inputPitch = ComputeCompressedPitch(width, format); |
| 1227 | int inputSize = ComputeCompressedSize(width, height, format); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1228 | loadCompressedImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
| 1229 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1230 | } |
| 1231 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1232 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1233 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1234 | } |
| 1235 | |
| 1236 | return true; |
| 1237 | } |
| 1238 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1239 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 1240 | void Texture::copyToImage(Image *image, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1241 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1242 | image->createSurface(); |
| 1243 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1244 | if (!image->surface) |
| 1245 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 1246 | ERR("Failed to create an image surface."); |
| 1247 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1248 | } |
| 1249 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1250 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1251 | IDirect3DSurface9 *renderTargetData = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1252 | D3DSURFACE_DESC description; |
| 1253 | renderTarget->GetDesc(&description); |
| 1254 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1255 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1256 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1257 | if (FAILED(result)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1258 | { |
| 1259 | ERR("Could not create matching destination surface."); |
| 1260 | return error(GL_OUT_OF_MEMORY); |
| 1261 | } |
| 1262 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1263 | result = device->GetRenderTargetData(renderTarget, renderTargetData); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1264 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1265 | if (FAILED(result)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1266 | { |
| 1267 | ERR("GetRenderTargetData unexpectedly failed."); |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1268 | renderTargetData->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1269 | return error(GL_OUT_OF_MEMORY); |
| 1270 | } |
| 1271 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1272 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1273 | int destYOffset = transformPixelYOffset(yoffset, height, image->height); |
| 1274 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1275 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1276 | if (image->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1277 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1278 | result = D3DXLoadSurfaceFromSurface(image->surface, NULL, &destRect, renderTargetData, NULL, &sourceRect, D3DX_FILTER_BOX, 0); |
| 1279 | |
| 1280 | if (FAILED(result)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1281 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1282 | ERR("Copying surfaces unexpectedly failed."); |
| 1283 | renderTargetData->Release(); |
| 1284 | return error(GL_OUT_OF_MEMORY); |
| 1285 | } |
| 1286 | } |
| 1287 | else |
| 1288 | { |
| 1289 | D3DLOCKED_RECT sourceLock = {0}; |
| 1290 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1291 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1292 | if (FAILED(result)) |
| 1293 | { |
| 1294 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 1295 | renderTargetData->Release(); |
| 1296 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1297 | } |
| 1298 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1299 | D3DLOCKED_RECT destLock = {0}; |
| 1300 | result = image->surface->LockRect(&destLock, &destRect, 0); |
| 1301 | |
| 1302 | if (FAILED(result)) |
| 1303 | { |
| 1304 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1305 | renderTargetData->UnlockRect(); |
| 1306 | renderTargetData->Release(); |
| 1307 | return error(GL_OUT_OF_MEMORY); |
| 1308 | } |
| 1309 | |
| 1310 | if (destLock.pBits && sourceLock.pBits) |
| 1311 | { |
| 1312 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1313 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1314 | |
| 1315 | switch (description.Format) |
| 1316 | { |
| 1317 | case D3DFMT_X8R8G8B8: |
| 1318 | case D3DFMT_A8R8G8B8: |
| 1319 | switch(image->getD3DFormat()) |
| 1320 | { |
| 1321 | case D3DFMT_L8: |
| 1322 | for(int y = 0; y < height; y++) |
| 1323 | { |
| 1324 | for(int x = 0; x < width; x++) |
| 1325 | { |
| 1326 | dest[x] = source[x * 4 + 2]; |
| 1327 | } |
| 1328 | |
| 1329 | source += sourceLock.Pitch; |
| 1330 | dest += destLock.Pitch; |
| 1331 | } |
| 1332 | break; |
| 1333 | case D3DFMT_A8L8: |
| 1334 | for(int y = 0; y < height; y++) |
| 1335 | { |
| 1336 | for(int x = 0; x < width; x++) |
| 1337 | { |
| 1338 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1339 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1340 | } |
| 1341 | |
| 1342 | source += sourceLock.Pitch; |
| 1343 | dest += destLock.Pitch; |
| 1344 | } |
| 1345 | break; |
| 1346 | default: |
| 1347 | UNREACHABLE(); |
| 1348 | } |
| 1349 | break; |
| 1350 | case D3DFMT_R5G6B5: |
| 1351 | switch(image->getD3DFormat()) |
| 1352 | { |
| 1353 | case D3DFMT_L8: |
| 1354 | for(int y = 0; y < height; y++) |
| 1355 | { |
| 1356 | for(int x = 0; x < width; x++) |
| 1357 | { |
| 1358 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1359 | dest[x] = red | (red >> 5); |
| 1360 | } |
| 1361 | |
| 1362 | source += sourceLock.Pitch; |
| 1363 | dest += destLock.Pitch; |
| 1364 | } |
| 1365 | break; |
| 1366 | default: |
| 1367 | UNREACHABLE(); |
| 1368 | } |
| 1369 | break; |
| 1370 | case D3DFMT_A1R5G5B5: |
| 1371 | switch(image->getD3DFormat()) |
| 1372 | { |
| 1373 | case D3DFMT_L8: |
| 1374 | for(int y = 0; y < height; y++) |
| 1375 | { |
| 1376 | for(int x = 0; x < width; x++) |
| 1377 | { |
| 1378 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1379 | dest[x] = (red << 1) | (red >> 4); |
| 1380 | } |
| 1381 | |
| 1382 | source += sourceLock.Pitch; |
| 1383 | dest += destLock.Pitch; |
| 1384 | } |
| 1385 | break; |
| 1386 | case D3DFMT_A8L8: |
| 1387 | for(int y = 0; y < height; y++) |
| 1388 | { |
| 1389 | for(int x = 0; x < width; x++) |
| 1390 | { |
| 1391 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1392 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1393 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1394 | } |
| 1395 | |
| 1396 | source += sourceLock.Pitch; |
| 1397 | dest += destLock.Pitch; |
| 1398 | } |
| 1399 | break; |
| 1400 | default: |
| 1401 | UNREACHABLE(); |
| 1402 | } |
| 1403 | break; |
| 1404 | default: |
| 1405 | UNREACHABLE(); |
| 1406 | } |
| 1407 | } |
| 1408 | |
| 1409 | image->surface->UnlockRect(); |
| 1410 | renderTargetData->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1411 | } |
| 1412 | |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1413 | renderTargetData->Release(); |
| 1414 | |
| 1415 | image->dirty = true; |
| 1416 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1417 | } |
| 1418 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1419 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1420 | { |
| 1421 | if (!isComplete()) |
| 1422 | { |
| 1423 | return NULL; |
| 1424 | } |
| 1425 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1426 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1427 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1428 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1429 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1430 | |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 1431 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1432 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1433 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1434 | } |
| 1435 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1436 | bool Texture::isDirtyParameter() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1437 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1438 | return mDirtyParameter; |
| 1439 | } |
| 1440 | |
| 1441 | bool Texture::isDirtyImage() const |
| 1442 | { |
| 1443 | return mDirtyImage; |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 1444 | } |
| 1445 | |
| 1446 | void Texture::resetDirty() |
| 1447 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1448 | mDirtyParameter = false; |
| 1449 | mDirtyImage = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1450 | } |
| 1451 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1452 | unsigned int Texture::getSerial() const |
| 1453 | { |
| 1454 | return mSerial; |
| 1455 | } |
| 1456 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1457 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1458 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1459 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1460 | { |
| 1461 | return maxlevel; |
| 1462 | } |
| 1463 | else |
| 1464 | { |
| 1465 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1466 | return 1; |
| 1467 | } |
| 1468 | } |
| 1469 | |
| 1470 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1471 | { |
| 1472 | return creationLevels(size, size, maxlevel); |
| 1473 | } |
| 1474 | |
| 1475 | int Texture::levelCount() const |
| 1476 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1477 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1478 | } |
| 1479 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1480 | unsigned int Texture::issueSerial() |
| 1481 | { |
| 1482 | return mCurrentSerial++; |
| 1483 | } |
| 1484 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1485 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1486 | { |
| 1487 | mTexture = NULL; |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1488 | mSurface = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1489 | } |
| 1490 | |
| 1491 | Texture2D::~Texture2D() |
| 1492 | { |
| 1493 | mColorbufferProxy.set(NULL); |
| 1494 | |
| 1495 | if (mTexture) |
| 1496 | { |
| 1497 | mTexture->Release(); |
| 1498 | mTexture = NULL; |
| 1499 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1500 | |
| 1501 | if (mSurface) |
| 1502 | { |
| 1503 | mSurface->setBoundTexture(NULL); |
| 1504 | mSurface = NULL; |
| 1505 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1506 | } |
| 1507 | |
| 1508 | GLenum Texture2D::getTarget() const |
| 1509 | { |
| 1510 | return GL_TEXTURE_2D; |
| 1511 | } |
| 1512 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1513 | GLsizei Texture2D::getWidth() const |
| 1514 | { |
| 1515 | return mImageArray[0].width; |
| 1516 | } |
| 1517 | |
| 1518 | GLsizei Texture2D::getHeight() const |
| 1519 | { |
| 1520 | return mImageArray[0].height; |
| 1521 | } |
| 1522 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1523 | GLenum Texture2D::getInternalFormat() const |
| 1524 | { |
| 1525 | return mImageArray[0].format; |
| 1526 | } |
| 1527 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1528 | GLenum Texture2D::getType() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1529 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1530 | return mImageArray[0].type; |
| 1531 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1532 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1533 | D3DFORMAT Texture2D::getD3DFormat() const |
| 1534 | { |
| 1535 | return mImageArray[0].getD3DFormat(); |
| 1536 | } |
| 1537 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1538 | void Texture::Image::redefine(GLenum format, GLsizei width, GLsizei height, GLenum type) |
| 1539 | { |
| 1540 | this->width = width; |
| 1541 | this->height = height; |
| 1542 | this->format = format; |
| 1543 | this->type = type; |
| 1544 | |
| 1545 | if (surface) |
| 1546 | { |
| 1547 | surface->Release(); |
| 1548 | surface = NULL; |
| 1549 | dirty = true; |
| 1550 | } |
| 1551 | |
| 1552 | createSurface(); |
| 1553 | } |
| 1554 | |
| 1555 | void Texture2D::redefineImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type, bool forceRedefine) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1556 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1557 | GLsizei textureWidth = mImageArray[0].width; |
| 1558 | GLsizei textureHeight = mImageArray[0].height; |
| 1559 | GLenum textureFormat = mImageArray[0].format; |
| 1560 | GLenum textureType = mImageArray[0].type; |
| 1561 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1562 | mImageArray[level].redefine(format, width, height, type); |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 1563 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1564 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1565 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1566 | return; |
| 1567 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1568 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1569 | bool widthOkay = (textureWidth >> level == width) || (textureWidth >> level == 0 && width == 1); |
| 1570 | bool heightOkay = (textureHeight >> level == height) || (textureHeight >> level == 0 && height == 1); |
| 1571 | bool textureOkay = (widthOkay && heightOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1572 | |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 1573 | if (!textureOkay || forceRedefine || mSurface) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1574 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1575 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1576 | { |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 1577 | mImageArray[i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1578 | } |
| 1579 | |
| 1580 | if (mTexture != NULL) |
| 1581 | { |
| 1582 | mTexture->Release(); |
| 1583 | mTexture = NULL; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1584 | mDirtyImage = true; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1585 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1586 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1587 | |
| 1588 | if (mSurface) |
| 1589 | { |
| 1590 | mSurface->setBoundTexture(NULL); |
| 1591 | mSurface = NULL; |
| 1592 | } |
apatrick@chromium.org | 57a2cd6 | 2011-06-08 00:04:07 +0000 | [diff] [blame] | 1593 | |
| 1594 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1595 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1596 | } |
| 1597 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1598 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1599 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1600 | redefineImage(level, format, width, height, type, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1601 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1602 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1603 | } |
| 1604 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1605 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 1606 | { |
| 1607 | GLenum format; |
| 1608 | |
| 1609 | switch(surface->getFormat()) |
| 1610 | { |
| 1611 | case D3DFMT_A8R8G8B8: |
| 1612 | format = GL_RGBA; |
| 1613 | break; |
| 1614 | case D3DFMT_X8R8G8B8: |
| 1615 | format = GL_RGB; |
| 1616 | break; |
| 1617 | default: |
| 1618 | UNIMPLEMENTED(); |
| 1619 | return; |
| 1620 | } |
| 1621 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1622 | redefineImage(0, format, surface->getWidth(), surface->getHeight(), GL_UNSIGNED_BYTE, true); |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1623 | |
| 1624 | IDirect3DTexture9 *texture = surface->getOffscreenTexture(); |
| 1625 | |
| 1626 | mTexture = texture; |
| 1627 | mDirtyImage = true; |
| 1628 | mIsRenderable = true; |
| 1629 | mSurface = surface; |
| 1630 | mSurface->setBoundTexture(this); |
| 1631 | } |
| 1632 | |
| 1633 | void Texture2D::releaseTexImage() |
| 1634 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1635 | redefineImage(0, GL_RGB, 0, 0, GL_UNSIGNED_BYTE, true); |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1636 | } |
| 1637 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1638 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1639 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1640 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1641 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1642 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1643 | } |
| 1644 | |
| 1645 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1646 | { |
| 1647 | ASSERT(mImageArray[level].surface != NULL); |
| 1648 | |
| 1649 | if (level < levelCount()) |
| 1650 | { |
| 1651 | IDirect3DSurface9 *destLevel = NULL; |
| 1652 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
| 1653 | |
| 1654 | ASSERT(SUCCEEDED(result)); |
| 1655 | |
| 1656 | if (SUCCEEDED(result)) |
| 1657 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1658 | Image *image = &mImageArray[level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1659 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1660 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1661 | POINT destPoint = {sourceRect.left, sourceRect.top}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1662 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1663 | result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1664 | ASSERT(SUCCEEDED(result)); |
| 1665 | |
| 1666 | destLevel->Release(); |
| 1667 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1668 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1669 | } |
| 1670 | } |
| 1671 | } |
| 1672 | |
| 1673 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1674 | { |
| 1675 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1676 | { |
| 1677 | commitRect(level, xoffset, yoffset, width, height); |
| 1678 | } |
| 1679 | } |
| 1680 | |
| 1681 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1682 | { |
| 1683 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1684 | { |
| 1685 | commitRect(level, xoffset, yoffset, width, height); |
| 1686 | } |
| 1687 | } |
| 1688 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1689 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1690 | { |
| 1691 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1692 | |
| 1693 | if (!renderTarget) |
| 1694 | { |
| 1695 | ERR("Failed to retrieve the render target."); |
| 1696 | return error(GL_OUT_OF_MEMORY); |
| 1697 | } |
| 1698 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1699 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE, false); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1700 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1701 | if (!mImageArray[level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1702 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1703 | copyToImage(&mImageArray[level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1704 | } |
| 1705 | else |
| 1706 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1707 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1708 | { |
| 1709 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1710 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 1711 | |
daniel@transgaming.com | 9ab8e3e | 2011-11-09 17:44:39 +0000 | [diff] [blame] | 1712 | mImageArray[level].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1713 | |
| 1714 | if (width != 0 && height != 0 && level < levelCount()) |
| 1715 | { |
| 1716 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1717 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1718 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1719 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1720 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1721 | |
| 1722 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[level].height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1723 | |
| 1724 | IDirect3DSurface9 *dest; |
| 1725 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1726 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1727 | getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1728 | dest->Release(); |
| 1729 | } |
| 1730 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1731 | } |
| 1732 | |
| 1733 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1734 | { |
| 1735 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height) |
| 1736 | { |
| 1737 | return error(GL_INVALID_VALUE); |
| 1738 | } |
| 1739 | |
| 1740 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1741 | |
| 1742 | if (!renderTarget) |
| 1743 | { |
| 1744 | ERR("Failed to retrieve the render target."); |
| 1745 | return error(GL_OUT_OF_MEMORY); |
| 1746 | } |
| 1747 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1748 | if (!mImageArray[level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1749 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 1750 | copyToImage(&mImageArray[level], xoffset, yoffset, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1751 | } |
| 1752 | else |
| 1753 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1754 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1755 | { |
| 1756 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1757 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1758 | |
| 1759 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1760 | |
| 1761 | if (level < levelCount()) |
| 1762 | { |
| 1763 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1764 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1765 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1766 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1767 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1768 | |
| 1769 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].height); |
| 1770 | |
| 1771 | IDirect3DSurface9 *dest; |
| 1772 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1773 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1774 | getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1775 | dest->Release(); |
| 1776 | } |
| 1777 | } |
| 1778 | } |
| 1779 | |
| 1780 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1781 | bool Texture2D::isComplete() const |
| 1782 | { |
| 1783 | GLsizei width = mImageArray[0].width; |
| 1784 | GLsizei height = mImageArray[0].height; |
| 1785 | |
| 1786 | if (width <= 0 || height <= 0) |
| 1787 | { |
| 1788 | return false; |
| 1789 | } |
| 1790 | |
| 1791 | bool mipmapping = false; |
| 1792 | |
| 1793 | switch (mMinFilter) |
| 1794 | { |
| 1795 | case GL_NEAREST: |
| 1796 | case GL_LINEAR: |
| 1797 | mipmapping = false; |
| 1798 | break; |
| 1799 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1800 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1801 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1802 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1803 | mipmapping = true; |
| 1804 | break; |
| 1805 | default: UNREACHABLE(); |
| 1806 | } |
| 1807 | |
| 1808 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1809 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1810 | { |
| 1811 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1812 | { |
| 1813 | return false; |
| 1814 | } |
| 1815 | } |
| 1816 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1817 | bool npot = getContext()->supportsNonPower2Texture(); |
| 1818 | |
| 1819 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1820 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1821 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 1822 | (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1823 | { |
| 1824 | return false; |
| 1825 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1826 | } |
| 1827 | |
| 1828 | if (mipmapping) |
| 1829 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1830 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1831 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1832 | if (!isPow2(width) || !isPow2(height)) |
| 1833 | { |
| 1834 | return false; |
| 1835 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1836 | } |
| 1837 | |
| 1838 | int q = log2(std::max(width, height)); |
| 1839 | |
| 1840 | for (int level = 1; level <= q; level++) |
| 1841 | { |
| 1842 | if (mImageArray[level].format != mImageArray[0].format) |
| 1843 | { |
| 1844 | return false; |
| 1845 | } |
| 1846 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1847 | if (mImageArray[level].type != mImageArray[0].type) |
| 1848 | { |
| 1849 | return false; |
| 1850 | } |
| 1851 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1852 | if (mImageArray[level].width != std::max(1, width >> level)) |
| 1853 | { |
| 1854 | return false; |
| 1855 | } |
| 1856 | |
| 1857 | if (mImageArray[level].height != std::max(1, height >> level)) |
| 1858 | { |
| 1859 | return false; |
| 1860 | } |
| 1861 | } |
| 1862 | } |
| 1863 | |
| 1864 | return true; |
| 1865 | } |
| 1866 | |
| 1867 | bool Texture2D::isCompressed() const |
| 1868 | { |
| 1869 | return IsCompressed(getInternalFormat()); |
| 1870 | } |
| 1871 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1872 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1873 | { |
| 1874 | return mTexture; |
| 1875 | } |
| 1876 | |
| 1877 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1878 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1879 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1880 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1881 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1882 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1883 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1884 | IDirect3DTexture9 *texture = NULL; |
| 1885 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1886 | |
| 1887 | if (FAILED(result)) |
| 1888 | { |
| 1889 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1890 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1891 | } |
| 1892 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1893 | if (mTexture) |
| 1894 | { |
| 1895 | mTexture->Release(); |
| 1896 | } |
| 1897 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1898 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1899 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1900 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1901 | } |
| 1902 | |
| 1903 | void Texture2D::updateTexture() |
| 1904 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1905 | int levels = levelCount(); |
| 1906 | |
| 1907 | for (int level = 0; level < levels; level++) |
| 1908 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1909 | Image *image = &mImageArray[level]; |
| 1910 | |
| 1911 | if (image->surface && image->dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1912 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1913 | commitRect(level, 0, 0, mImageArray[level].width, mImageArray[level].height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1914 | } |
| 1915 | } |
| 1916 | } |
| 1917 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1918 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1919 | { |
| 1920 | IDirect3DTexture9 *texture = NULL; |
| 1921 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1922 | if (mImageArray[0].width != 0 && mImageArray[0].height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1923 | { |
| 1924 | egl::Display *display = getDisplay(); |
| 1925 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1926 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1927 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1928 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1929 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1930 | |
| 1931 | if (FAILED(result)) |
| 1932 | { |
| 1933 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1934 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1935 | } |
| 1936 | |
| 1937 | if (mTexture != NULL) |
| 1938 | { |
| 1939 | int levels = levelCount(); |
| 1940 | for (int i = 0; i < levels; i++) |
| 1941 | { |
| 1942 | IDirect3DSurface9 *source; |
| 1943 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1944 | |
| 1945 | if (FAILED(result)) |
| 1946 | { |
| 1947 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1948 | |
| 1949 | texture->Release(); |
| 1950 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1951 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1952 | } |
| 1953 | |
| 1954 | IDirect3DSurface9 *dest; |
| 1955 | result = texture->GetSurfaceLevel(i, &dest); |
| 1956 | |
| 1957 | if (FAILED(result)) |
| 1958 | { |
| 1959 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1960 | |
| 1961 | texture->Release(); |
| 1962 | source->Release(); |
| 1963 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1964 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1965 | } |
| 1966 | |
| 1967 | display->endScene(); |
| 1968 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1969 | |
| 1970 | if (FAILED(result)) |
| 1971 | { |
| 1972 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1973 | |
| 1974 | texture->Release(); |
| 1975 | source->Release(); |
| 1976 | dest->Release(); |
| 1977 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1978 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1979 | } |
| 1980 | |
| 1981 | source->Release(); |
| 1982 | dest->Release(); |
| 1983 | } |
| 1984 | } |
| 1985 | } |
| 1986 | |
| 1987 | if (mTexture != NULL) |
| 1988 | { |
| 1989 | mTexture->Release(); |
| 1990 | } |
| 1991 | |
| 1992 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1993 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1994 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1995 | } |
| 1996 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1997 | void Texture2D::generateMipmaps() |
| 1998 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1999 | if (!getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2000 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2001 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height)) |
| 2002 | { |
| 2003 | return error(GL_INVALID_OPERATION); |
| 2004 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2005 | } |
| 2006 | |
| 2007 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2008 | unsigned int q = log2(std::max(mImageArray[0].width, mImageArray[0].height)); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2009 | for (unsigned int i = 1; i <= q; i++) |
| 2010 | { |
| 2011 | if (mImageArray[i].surface != NULL) |
| 2012 | { |
| 2013 | mImageArray[i].surface->Release(); |
| 2014 | mImageArray[i].surface = NULL; |
| 2015 | } |
| 2016 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2017 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1); |
| 2018 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1); |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2019 | mImageArray[i].format = mImageArray[0].format; |
| 2020 | mImageArray[i].type = mImageArray[0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2021 | } |
| 2022 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2023 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2024 | { |
| 2025 | if (mTexture == NULL) |
| 2026 | { |
| 2027 | ERR(" failed because mTexture was null."); |
| 2028 | return; |
| 2029 | } |
| 2030 | |
| 2031 | for (unsigned int i = 1; i <= q; i++) |
| 2032 | { |
| 2033 | IDirect3DSurface9 *upper = NULL; |
| 2034 | IDirect3DSurface9 *lower = NULL; |
| 2035 | |
| 2036 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 2037 | mTexture->GetSurfaceLevel(i, &lower); |
| 2038 | |
| 2039 | if (upper != NULL && lower != NULL) |
| 2040 | { |
| 2041 | getBlitter()->boxFilter(upper, lower); |
| 2042 | } |
| 2043 | |
| 2044 | if (upper != NULL) upper->Release(); |
| 2045 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2046 | |
| 2047 | mImageArray[i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2048 | } |
| 2049 | } |
| 2050 | else |
| 2051 | { |
| 2052 | for (unsigned int i = 1; i <= q; i++) |
| 2053 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 2054 | mImageArray[i].createSurface(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2055 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2056 | if (mImageArray[i].surface == NULL) |
| 2057 | { |
| 2058 | return error(GL_OUT_OF_MEMORY); |
| 2059 | } |
| 2060 | |
| 2061 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].surface, NULL, NULL, mImageArray[i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2062 | { |
| 2063 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2064 | } |
| 2065 | |
| 2066 | mImageArray[i].dirty = true; |
| 2067 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2068 | } |
| 2069 | } |
| 2070 | |
| 2071 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 2072 | { |
| 2073 | if (target != GL_TEXTURE_2D) |
| 2074 | { |
| 2075 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2076 | } |
| 2077 | |
| 2078 | if (mColorbufferProxy.get() == NULL) |
| 2079 | { |
| 2080 | mColorbufferProxy.set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2081 | } |
| 2082 | |
| 2083 | return mColorbufferProxy.get(); |
| 2084 | } |
| 2085 | |
| 2086 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 2087 | { |
| 2088 | ASSERT(target == GL_TEXTURE_2D); |
| 2089 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2090 | if (!mIsRenderable) |
| 2091 | { |
| 2092 | convertToRenderTarget(); |
| 2093 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2094 | |
| 2095 | if (mTexture == NULL) |
| 2096 | { |
| 2097 | return NULL; |
| 2098 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2099 | |
| 2100 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2101 | |
| 2102 | IDirect3DSurface9 *renderTarget = NULL; |
| 2103 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 2104 | |
| 2105 | return renderTarget; |
| 2106 | } |
| 2107 | |
| 2108 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 2109 | { |
| 2110 | mTexture = NULL; |
| 2111 | } |
| 2112 | |
| 2113 | TextureCubeMap::~TextureCubeMap() |
| 2114 | { |
| 2115 | for (int i = 0; i < 6; i++) |
| 2116 | { |
| 2117 | mFaceProxies[i].set(NULL); |
| 2118 | } |
| 2119 | |
| 2120 | if (mTexture) |
| 2121 | { |
| 2122 | mTexture->Release(); |
| 2123 | mTexture = NULL; |
| 2124 | } |
| 2125 | } |
| 2126 | |
| 2127 | GLenum TextureCubeMap::getTarget() const |
| 2128 | { |
| 2129 | return GL_TEXTURE_CUBE_MAP; |
| 2130 | } |
| 2131 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2132 | GLsizei TextureCubeMap::getWidth() const |
| 2133 | { |
| 2134 | return mImageArray[0][0].width; |
| 2135 | } |
| 2136 | |
| 2137 | GLsizei TextureCubeMap::getHeight() const |
| 2138 | { |
| 2139 | return mImageArray[0][0].height; |
| 2140 | } |
| 2141 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2142 | GLenum TextureCubeMap::getInternalFormat() const |
| 2143 | { |
| 2144 | return mImageArray[0][0].format; |
| 2145 | } |
| 2146 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2147 | GLenum TextureCubeMap::getType() const |
| 2148 | { |
| 2149 | return mImageArray[0][0].type; |
| 2150 | } |
| 2151 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2152 | D3DFORMAT TextureCubeMap::getD3DFormat() const |
| 2153 | { |
| 2154 | return mImageArray[0][0].getD3DFormat(); |
| 2155 | } |
| 2156 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2157 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2158 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2159 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2160 | } |
| 2161 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2162 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2163 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2164 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2165 | } |
| 2166 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2167 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2168 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2169 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2170 | } |
| 2171 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2172 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2173 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2174 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2175 | } |
| 2176 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2177 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2178 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2179 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2180 | } |
| 2181 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2182 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2183 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2184 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2185 | } |
| 2186 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2187 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2188 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2189 | redefineImage(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2190 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2191 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2192 | } |
| 2193 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2194 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2195 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2196 | ASSERT(mImageArray[face][level].surface != NULL); |
| 2197 | |
| 2198 | if (level < levelCount()) |
| 2199 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2200 | IDirect3DSurface9 *destLevel = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2201 | ASSERT(destLevel != NULL); |
| 2202 | |
| 2203 | if (destLevel != NULL) |
| 2204 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2205 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2206 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2207 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2208 | POINT destPoint = {sourceRect.left, sourceRect.top}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2209 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2210 | HRESULT result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2211 | ASSERT(SUCCEEDED(result)); |
| 2212 | |
| 2213 | destLevel->Release(); |
| 2214 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2215 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2216 | } |
| 2217 | } |
| 2218 | } |
| 2219 | |
| 2220 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2221 | { |
| 2222 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 2223 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2224 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2225 | } |
| 2226 | } |
| 2227 | |
| 2228 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 2229 | { |
| 2230 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 2231 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2232 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2233 | } |
| 2234 | } |
| 2235 | |
| 2236 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 2237 | bool TextureCubeMap::isComplete() const |
| 2238 | { |
| 2239 | int size = mImageArray[0][0].width; |
| 2240 | |
| 2241 | if (size <= 0) |
| 2242 | { |
| 2243 | return false; |
| 2244 | } |
| 2245 | |
| 2246 | bool mipmapping; |
| 2247 | |
| 2248 | switch (mMinFilter) |
| 2249 | { |
| 2250 | case GL_NEAREST: |
| 2251 | case GL_LINEAR: |
| 2252 | mipmapping = false; |
| 2253 | break; |
| 2254 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2255 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2256 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2257 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2258 | mipmapping = true; |
| 2259 | break; |
| 2260 | default: UNREACHABLE(); |
| 2261 | } |
| 2262 | |
| 2263 | for (int face = 0; face < 6; face++) |
| 2264 | { |
| 2265 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size) |
| 2266 | { |
| 2267 | return false; |
| 2268 | } |
| 2269 | } |
| 2270 | |
| 2271 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 2272 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 2273 | { |
| 2274 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 2275 | { |
| 2276 | return false; |
| 2277 | } |
| 2278 | } |
| 2279 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2280 | bool npot = getContext()->supportsNonPower2Texture(); |
| 2281 | |
| 2282 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2283 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2284 | if ((getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE) && !isPow2(size)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2285 | { |
| 2286 | return false; |
| 2287 | } |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2288 | } |
| 2289 | |
| 2290 | if (mipmapping) |
| 2291 | { |
| 2292 | if (!npot) |
| 2293 | { |
| 2294 | if (!isPow2(size)) |
| 2295 | { |
| 2296 | return false; |
| 2297 | } |
| 2298 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2299 | |
| 2300 | int q = log2(size); |
| 2301 | |
| 2302 | for (int face = 0; face < 6; face++) |
| 2303 | { |
| 2304 | for (int level = 1; level <= q; level++) |
| 2305 | { |
| 2306 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 2307 | { |
| 2308 | return false; |
| 2309 | } |
| 2310 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2311 | if (mImageArray[face][level].type != mImageArray[0][0].type) |
| 2312 | { |
| 2313 | return false; |
| 2314 | } |
| 2315 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2316 | if (mImageArray[face][level].width != std::max(1, size >> level)) |
| 2317 | { |
| 2318 | return false; |
| 2319 | } |
| 2320 | |
| 2321 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width); |
| 2322 | } |
| 2323 | } |
| 2324 | } |
| 2325 | |
| 2326 | return true; |
| 2327 | } |
| 2328 | |
| 2329 | bool TextureCubeMap::isCompressed() const |
| 2330 | { |
| 2331 | return IsCompressed(getInternalFormat()); |
| 2332 | } |
| 2333 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2334 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 2335 | { |
| 2336 | return mTexture; |
| 2337 | } |
| 2338 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2339 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2340 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2341 | { |
| 2342 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2343 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2344 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2345 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2346 | IDirect3DCubeTexture9 *texture = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2347 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2348 | |
| 2349 | if (FAILED(result)) |
| 2350 | { |
| 2351 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2352 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2353 | } |
| 2354 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2355 | if (mTexture) |
| 2356 | { |
| 2357 | mTexture->Release(); |
| 2358 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2359 | |
| 2360 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2361 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2362 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2363 | } |
| 2364 | |
| 2365 | void TextureCubeMap::updateTexture() |
| 2366 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2367 | for (int face = 0; face < 6; face++) |
| 2368 | { |
| 2369 | int levels = levelCount(); |
| 2370 | for (int level = 0; level < levels; level++) |
| 2371 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2372 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2373 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2374 | if (image->surface && image->dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2375 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2376 | commitRect(face, level, 0, 0, image->width, image->height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2377 | } |
| 2378 | } |
| 2379 | } |
| 2380 | } |
| 2381 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2382 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2383 | { |
| 2384 | IDirect3DCubeTexture9 *texture = NULL; |
| 2385 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2386 | if (mImageArray[0][0].width != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2387 | { |
| 2388 | egl::Display *display = getDisplay(); |
| 2389 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2390 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2391 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2392 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2393 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2394 | |
| 2395 | if (FAILED(result)) |
| 2396 | { |
| 2397 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2398 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2399 | } |
| 2400 | |
| 2401 | if (mTexture != NULL) |
| 2402 | { |
| 2403 | int levels = levelCount(); |
| 2404 | for (int f = 0; f < 6; f++) |
| 2405 | { |
| 2406 | for (int i = 0; i < levels; i++) |
| 2407 | { |
| 2408 | IDirect3DSurface9 *source; |
| 2409 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 2410 | |
| 2411 | if (FAILED(result)) |
| 2412 | { |
| 2413 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2414 | |
| 2415 | texture->Release(); |
| 2416 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2417 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2418 | } |
| 2419 | |
| 2420 | IDirect3DSurface9 *dest; |
| 2421 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 2422 | |
| 2423 | if (FAILED(result)) |
| 2424 | { |
| 2425 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2426 | |
| 2427 | texture->Release(); |
| 2428 | source->Release(); |
| 2429 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2430 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2431 | } |
| 2432 | |
| 2433 | display->endScene(); |
| 2434 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 2435 | |
| 2436 | if (FAILED(result)) |
| 2437 | { |
| 2438 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2439 | |
| 2440 | texture->Release(); |
| 2441 | source->Release(); |
| 2442 | dest->Release(); |
| 2443 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2444 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2445 | } |
daniel@transgaming.com | a1a8620 | 2011-08-09 13:41:08 +0000 | [diff] [blame] | 2446 | |
| 2447 | source->Release(); |
| 2448 | dest->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2449 | } |
| 2450 | } |
| 2451 | } |
| 2452 | } |
| 2453 | |
| 2454 | if (mTexture != NULL) |
| 2455 | { |
| 2456 | mTexture->Release(); |
| 2457 | } |
| 2458 | |
| 2459 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2460 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2461 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2462 | } |
| 2463 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2464 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2465 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2466 | redefineImage(faceIndex, level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2467 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2468 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2469 | } |
| 2470 | |
| 2471 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2472 | { |
| 2473 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2474 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2475 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2476 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2477 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2478 | |
| 2479 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2480 | } |
| 2481 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2482 | void TextureCubeMap::redefineImage(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2483 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2484 | GLsizei textureWidth = mImageArray[0][0].width; |
| 2485 | GLsizei textureHeight = mImageArray[0][0].height; |
| 2486 | GLenum textureFormat = mImageArray[0][0].format; |
| 2487 | GLenum textureType = mImageArray[0][0].type; |
| 2488 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2489 | mImageArray[face][level].redefine(format, width, height, type); |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 2490 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2491 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2492 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2493 | return; |
| 2494 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2495 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2496 | bool sizeOkay = (textureWidth >> level == width); |
| 2497 | bool textureOkay = (sizeOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2498 | |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 2499 | if (!textureOkay) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2500 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2501 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2502 | { |
| 2503 | for (int f = 0; f < 6; f++) |
| 2504 | { |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 2505 | mImageArray[f][i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2506 | } |
| 2507 | } |
| 2508 | |
| 2509 | if (mTexture != NULL) |
| 2510 | { |
| 2511 | mTexture->Release(); |
| 2512 | mTexture = NULL; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2513 | mDirtyImage = true; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2514 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2515 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2516 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2517 | } |
| 2518 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2519 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2520 | { |
| 2521 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2522 | |
| 2523 | if (!renderTarget) |
| 2524 | { |
| 2525 | ERR("Failed to retrieve the render target."); |
| 2526 | return error(GL_OUT_OF_MEMORY); |
| 2527 | } |
| 2528 | |
| 2529 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2530 | redefineImage(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2531 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2532 | if (!mImageArray[faceindex][level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2533 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 2534 | copyToImage(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2535 | } |
| 2536 | else |
| 2537 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2538 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2539 | { |
| 2540 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2541 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 2542 | |
daniel@transgaming.com | 9ab8e3e | 2011-11-09 17:44:39 +0000 | [diff] [blame] | 2543 | mImageArray[faceindex][level].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2544 | |
| 2545 | ASSERT(width == height); |
| 2546 | |
| 2547 | if (width > 0 && level < levelCount()) |
| 2548 | { |
| 2549 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2550 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2551 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2552 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2553 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2554 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2555 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[faceindex][level].width); |
| 2556 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2557 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2558 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2559 | getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2560 | dest->Release(); |
| 2561 | } |
| 2562 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2563 | } |
| 2564 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2565 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum target, unsigned int level) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2566 | { |
| 2567 | if (mTexture == NULL) |
| 2568 | { |
| 2569 | UNREACHABLE(); |
| 2570 | return NULL; |
| 2571 | } |
| 2572 | |
| 2573 | IDirect3DSurface9 *surface = NULL; |
| 2574 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2575 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), level, &surface); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2576 | |
| 2577 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2578 | } |
| 2579 | |
| 2580 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2581 | { |
| 2582 | GLsizei size = mImageArray[faceIndex(target)][level].width; |
| 2583 | |
| 2584 | if (xoffset + width > size || yoffset + height > size) |
| 2585 | { |
| 2586 | return error(GL_INVALID_VALUE); |
| 2587 | } |
| 2588 | |
| 2589 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2590 | |
| 2591 | if (!renderTarget) |
| 2592 | { |
| 2593 | ERR("Failed to retrieve the render target."); |
| 2594 | return error(GL_OUT_OF_MEMORY); |
| 2595 | } |
| 2596 | |
| 2597 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 01dae85 | 2011-11-09 17:44:53 +0000 | [diff] [blame^] | 2598 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2599 | if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2600 | { |
daniel@transgaming.com | b627699 | 2011-03-29 00:58:18 +0000 | [diff] [blame] | 2601 | copyToImage(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2602 | } |
| 2603 | else |
| 2604 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2605 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2606 | { |
| 2607 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2608 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2609 | |
| 2610 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2611 | |
| 2612 | if (level < levelCount()) |
| 2613 | { |
| 2614 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2615 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2616 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2617 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2618 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2619 | |
| 2620 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].width); |
| 2621 | |
| 2622 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2623 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2624 | getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2625 | dest->Release(); |
| 2626 | } |
| 2627 | } |
| 2628 | } |
| 2629 | |
| 2630 | bool TextureCubeMap::isCubeComplete() const |
| 2631 | { |
| 2632 | if (mImageArray[0][0].width == 0) |
| 2633 | { |
| 2634 | return false; |
| 2635 | } |
| 2636 | |
| 2637 | for (unsigned int f = 1; f < 6; f++) |
| 2638 | { |
| 2639 | if (mImageArray[f][0].width != mImageArray[0][0].width |
| 2640 | || mImageArray[f][0].format != mImageArray[0][0].format) |
| 2641 | { |
| 2642 | return false; |
| 2643 | } |
| 2644 | } |
| 2645 | |
| 2646 | return true; |
| 2647 | } |
| 2648 | |
| 2649 | void TextureCubeMap::generateMipmaps() |
| 2650 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2651 | if (!isCubeComplete()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2652 | { |
| 2653 | return error(GL_INVALID_OPERATION); |
| 2654 | } |
| 2655 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2656 | if (!getContext()->supportsNonPower2Texture()) |
| 2657 | { |
| 2658 | if (!isPow2(mImageArray[0][0].width)) |
| 2659 | { |
| 2660 | return error(GL_INVALID_OPERATION); |
| 2661 | } |
| 2662 | } |
| 2663 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2664 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2665 | unsigned int q = log2(mImageArray[0][0].width); |
| 2666 | for (unsigned int f = 0; f < 6; f++) |
| 2667 | { |
| 2668 | for (unsigned int i = 1; i <= q; i++) |
| 2669 | { |
| 2670 | if (mImageArray[f][i].surface != NULL) |
| 2671 | { |
| 2672 | mImageArray[f][i].surface->Release(); |
| 2673 | mImageArray[f][i].surface = NULL; |
| 2674 | } |
| 2675 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2676 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1); |
| 2677 | mImageArray[f][i].height = mImageArray[f][i].width; |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2678 | mImageArray[f][i].format = mImageArray[f][0].format; |
| 2679 | mImageArray[f][i].type = mImageArray[f][0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2680 | } |
| 2681 | } |
| 2682 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2683 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2684 | { |
| 2685 | if (mTexture == NULL) |
| 2686 | { |
| 2687 | return; |
| 2688 | } |
| 2689 | |
| 2690 | for (unsigned int f = 0; f < 6; f++) |
| 2691 | { |
| 2692 | for (unsigned int i = 1; i <= q; i++) |
| 2693 | { |
| 2694 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2695 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2696 | |
| 2697 | if (upper != NULL && lower != NULL) |
| 2698 | { |
| 2699 | getBlitter()->boxFilter(upper, lower); |
| 2700 | } |
| 2701 | |
| 2702 | if (upper != NULL) upper->Release(); |
| 2703 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2704 | |
| 2705 | mImageArray[f][i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2706 | } |
| 2707 | } |
| 2708 | } |
| 2709 | else |
| 2710 | { |
| 2711 | for (unsigned int f = 0; f < 6; f++) |
| 2712 | { |
| 2713 | for (unsigned int i = 1; i <= q; i++) |
| 2714 | { |
daniel@transgaming.com | 31e22e1 | 2011-11-09 17:44:44 +0000 | [diff] [blame] | 2715 | mImageArray[f][i].createSurface(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2716 | if (mImageArray[f][i].surface == NULL) |
| 2717 | { |
| 2718 | return error(GL_OUT_OF_MEMORY); |
| 2719 | } |
| 2720 | |
| 2721 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].surface, NULL, NULL, mImageArray[f][i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2722 | { |
| 2723 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2724 | } |
| 2725 | |
| 2726 | mImageArray[f][i].dirty = true; |
| 2727 | } |
| 2728 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2729 | } |
| 2730 | } |
| 2731 | |
| 2732 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2733 | { |
| 2734 | if (!IsCubemapTextureTarget(target)) |
| 2735 | { |
| 2736 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2737 | } |
| 2738 | |
| 2739 | unsigned int face = faceIndex(target); |
| 2740 | |
| 2741 | if (mFaceProxies[face].get() == NULL) |
| 2742 | { |
| 2743 | mFaceProxies[face].set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2744 | } |
| 2745 | |
| 2746 | return mFaceProxies[face].get(); |
| 2747 | } |
| 2748 | |
| 2749 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2750 | { |
| 2751 | ASSERT(IsCubemapTextureTarget(target)); |
| 2752 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2753 | if (!mIsRenderable) |
| 2754 | { |
| 2755 | convertToRenderTarget(); |
| 2756 | } |
| 2757 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2758 | if (mTexture == NULL) |
| 2759 | { |
| 2760 | return NULL; |
| 2761 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2762 | |
| 2763 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2764 | |
| 2765 | IDirect3DSurface9 *renderTarget = NULL; |
| 2766 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget); |
| 2767 | |
| 2768 | return renderTarget; |
| 2769 | } |
| 2770 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2771 | } |