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daniel@transgaming.comfeae9b32012-11-28 19:34:56 +00001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// renderer11_utils.h: Conversion functions and other utility routines
8// specific to the D3D11 renderer.
9
shannon.woods@transgaming.comf5f59492013-02-28 23:04:40 +000010#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
11#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
12
daniel@transgaming.comfa34b342012-11-28 19:38:01 +000013#include "libGLESv2/angletypes.h"
14
shannonwoods@chromium.orged0adcf2013-05-30 00:08:20 +000015namespace rx
16{
17
daniel@transgaming.comfa34b342012-11-28 19:38:01 +000018namespace gl_d3d11
19{
20
daniel@transgaming.com90c634a2013-01-11 04:10:01 +000021D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
daniel@transgaming.comfa34b342012-11-28 19:38:01 +000022D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
23UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
24
25D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
26
daniel@transgaming.comc820c122012-11-28 19:38:30 +000027D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
28D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
29UINT8 ConvertStencilMask(GLuint stencilmask);
30D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
31
daniel@transgaming.com3d34a8a2013-01-11 04:07:48 +000032D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
33D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
shannon.woods@transgaming.com86758652013-02-28 23:20:26 +000034FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
35FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
daniel@transgaming.com3d34a8a2013-01-11 04:07:48 +000036
daniel@transgaming.comfeae9b32012-11-28 19:34:56 +000037}
38
daniel@transgaming.com8fb65c82012-12-20 21:07:49 +000039namespace d3d11
daniel@transgaming.comfeae9b32012-11-28 19:34:56 +000040{
shannon.woods@transgaming.comf3d82072013-01-25 21:50:43 +000041
42struct PositionTexCoordVertex
43{
44 float x, y;
45 float u, v;
46};
47void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
48
shannonwoods@chromium.org7b61d5c2013-05-30 00:04:12 +000049struct PositionLayerTexCoord3DVertex
50{
51 float x, y;
52 unsigned int l;
53 float u, v, s;
54};
55void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
56 unsigned int layer, float u, float v, float s);
57
shannon.woods@transgaming.com34f507c2013-01-25 21:52:15 +000058struct PositionDepthColorVertex
59{
60 float x, y, z;
61 float r, g, b, a;
62};
63void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
Geoff Lang2a64ee42013-05-31 11:22:40 -040064 const gl::ColorF &color);
shannon.woods@transgaming.com34f507c2013-01-25 21:52:15 +000065
daniel@transgaming.com00f2d9c2013-01-11 04:11:08 +000066HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
daniel@transgaming.coma60160b2012-11-28 19:41:15 +000067
shannon.woods%transgaming.com@gtempaccount.com27ac40e2013-04-13 03:43:17 +000068template <typename outType>
69outType* DynamicCastComObject(IUnknown* object)
70{
71 outType *outObject = NULL;
72 HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
73 if (SUCCEEDED(result))
74 {
75 return outObject;
76 }
77 else
78 {
79 if (outObject)
80 {
81 outObject->Release();
82 }
83 return NULL;
84 }
85}
86
daniel@transgaming.coma60160b2012-11-28 19:41:15 +000087inline bool isDeviceLostError(HRESULT errorCode)
88{
89 switch (errorCode)
90 {
91 case DXGI_ERROR_DEVICE_HUNG:
92 case DXGI_ERROR_DEVICE_REMOVED:
93 case DXGI_ERROR_DEVICE_RESET:
94 case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
95 case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
96 return true;
97 default:
98 return false;
99 }
daniel@transgaming.come3e826d2012-11-28 19:42:35 +0000100}
shannon.woods@transgaming.comf5f59492013-02-28 23:04:40 +0000101
102}
103
shannonwoods@chromium.orged0adcf2013-05-30 00:08:20 +0000104}
105
shannon.woods@transgaming.comf5f59492013-02-28 23:04:40 +0000106#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H