daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // utilities.cpp: Conversion functions and other utility routines. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame^] | 11 | #include <limits> |
| 12 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 13 | #include "common/debug.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | |
| 15 | #include "libGLESv2/mathutil.h" |
| 16 | #include "libGLESv2/Context.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
| 20 | |
| 21 | int UniformComponentCount(GLenum type) |
| 22 | { |
| 23 | switch (type) |
| 24 | { |
| 25 | case GL_BOOL: |
| 26 | case GL_FLOAT: |
| 27 | case GL_INT: |
| 28 | return 1; |
| 29 | case GL_BOOL_VEC2: |
| 30 | case GL_FLOAT_VEC2: |
| 31 | case GL_INT_VEC2: |
| 32 | return 2; |
| 33 | case GL_INT_VEC3: |
| 34 | case GL_FLOAT_VEC3: |
| 35 | case GL_BOOL_VEC3: |
| 36 | return 3; |
| 37 | case GL_BOOL_VEC4: |
| 38 | case GL_FLOAT_VEC4: |
| 39 | case GL_INT_VEC4: |
| 40 | case GL_FLOAT_MAT2: |
| 41 | return 4; |
| 42 | case GL_FLOAT_MAT3: |
| 43 | return 9; |
| 44 | case GL_FLOAT_MAT4: |
| 45 | return 16; |
| 46 | default: |
| 47 | UNREACHABLE(); |
| 48 | } |
| 49 | |
| 50 | return 0; |
| 51 | } |
| 52 | |
| 53 | GLenum UniformComponentType(GLenum type) |
| 54 | { |
| 55 | switch(type) |
| 56 | { |
| 57 | case GL_BOOL: |
| 58 | case GL_BOOL_VEC2: |
| 59 | case GL_BOOL_VEC3: |
| 60 | case GL_BOOL_VEC4: |
| 61 | return GL_BOOL; |
| 62 | case GL_FLOAT: |
| 63 | case GL_FLOAT_VEC2: |
| 64 | case GL_FLOAT_VEC3: |
| 65 | case GL_FLOAT_VEC4: |
| 66 | case GL_FLOAT_MAT2: |
| 67 | case GL_FLOAT_MAT3: |
| 68 | case GL_FLOAT_MAT4: |
| 69 | return GL_FLOAT; |
| 70 | case GL_INT: |
| 71 | case GL_INT_VEC2: |
| 72 | case GL_INT_VEC3: |
| 73 | case GL_INT_VEC4: |
| 74 | return GL_INT; |
| 75 | default: |
| 76 | UNREACHABLE(); |
| 77 | } |
| 78 | |
| 79 | return GL_NONE; |
| 80 | } |
| 81 | |
| 82 | size_t UniformTypeSize(GLenum type) |
| 83 | { |
| 84 | switch(type) |
| 85 | { |
| 86 | case GL_BOOL: return sizeof(GLboolean); |
| 87 | case GL_FLOAT: return sizeof(GLfloat); |
| 88 | case GL_INT: return sizeof(GLint); |
| 89 | } |
| 90 | |
| 91 | return UniformTypeSize(UniformComponentType(type)) * UniformComponentCount(type); |
| 92 | } |
| 93 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame^] | 94 | int AttributeVectorCount(GLenum type) |
| 95 | { |
| 96 | switch (type) |
| 97 | { |
| 98 | case GL_BOOL: |
| 99 | case GL_FLOAT: |
| 100 | case GL_INT: |
| 101 | case GL_BOOL_VEC2: |
| 102 | case GL_FLOAT_VEC2: |
| 103 | case GL_INT_VEC2: |
| 104 | case GL_INT_VEC3: |
| 105 | case GL_FLOAT_VEC3: |
| 106 | case GL_BOOL_VEC3: |
| 107 | case GL_BOOL_VEC4: |
| 108 | case GL_FLOAT_VEC4: |
| 109 | case GL_INT_VEC4: |
| 110 | return 1; |
| 111 | |
| 112 | case GL_FLOAT_MAT2: |
| 113 | return 2; |
| 114 | |
| 115 | case GL_FLOAT_MAT3: |
| 116 | return 3; |
| 117 | |
| 118 | case GL_FLOAT_MAT4: |
| 119 | return 4; |
| 120 | |
| 121 | default: |
| 122 | UNREACHABLE(); |
| 123 | return 0; |
| 124 | } |
| 125 | } |
| 126 | |
| 127 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) |
| 128 | { |
| 129 | ASSERT(allocationSize <= bitsSize); |
| 130 | |
| 131 | unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); |
| 132 | |
| 133 | for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) |
| 134 | { |
| 135 | if ((*bits & mask) == 0) |
| 136 | { |
| 137 | *bits |= mask; |
| 138 | return i; |
| 139 | } |
| 140 | |
| 141 | mask <<= 1; |
| 142 | } |
| 143 | |
| 144 | return -1; |
| 145 | } |
| 146 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 147 | } |
| 148 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | namespace es2dx |
| 150 | { |
| 151 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 152 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 153 | { |
| 154 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 155 | switch (comparison) |
| 156 | { |
| 157 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 158 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 159 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 160 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 161 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 162 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 163 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 164 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 165 | default: UNREACHABLE(); |
| 166 | } |
| 167 | |
| 168 | return d3dComp; |
| 169 | } |
| 170 | |
| 171 | D3DCOLOR ConvertColor(gl::Color color) |
| 172 | { |
| 173 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | gl::unorm<8>(color.green), |
daniel@transgaming.com | fe45365 | 2010-03-16 06:23:28 +0000 | [diff] [blame] | 175 | gl::unorm<8>(color.blue), |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | gl::unorm<8>(color.alpha)); |
| 177 | } |
| 178 | |
| 179 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 180 | { |
| 181 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 182 | |
| 183 | switch (blend) |
| 184 | { |
| 185 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 186 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 187 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 188 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 189 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 190 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 191 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 192 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 193 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 194 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 195 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 196 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 197 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 198 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 199 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 200 | default: UNREACHABLE(); |
| 201 | } |
| 202 | |
| 203 | return d3dBlend; |
| 204 | } |
| 205 | |
| 206 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 207 | { |
| 208 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 209 | |
| 210 | switch (blendOp) |
| 211 | { |
| 212 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 213 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 214 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 215 | default: UNREACHABLE(); |
| 216 | } |
| 217 | |
| 218 | return d3dBlendOp; |
| 219 | } |
| 220 | |
| 221 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 222 | { |
| 223 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 224 | |
| 225 | switch (stencilOp) |
| 226 | { |
| 227 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 228 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 229 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 230 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 231 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 232 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 233 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 234 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 235 | default: UNREACHABLE(); |
| 236 | } |
| 237 | |
| 238 | return d3dStencilOp; |
| 239 | } |
| 240 | |
| 241 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 242 | { |
| 243 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 244 | |
| 245 | switch (wrap) |
| 246 | { |
| 247 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 248 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 249 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 250 | default: UNREACHABLE(); |
| 251 | } |
| 252 | |
| 253 | return d3dWrap; |
| 254 | } |
| 255 | |
| 256 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 257 | { |
| 258 | D3DCULL cull = D3DCULL_CCW; |
| 259 | switch (cullFace) |
| 260 | { |
| 261 | case GL_FRONT: |
| 262 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 263 | break; |
| 264 | case GL_BACK: |
| 265 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 266 | break; |
| 267 | case GL_FRONT_AND_BACK: |
daniel@transgaming.com | ace5e66 | 2010-03-21 04:31:20 +0000 | [diff] [blame] | 268 | cull = D3DCULL_NONE; // culling will be handled during draw |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 269 | break; |
| 270 | default: UNREACHABLE(); |
| 271 | } |
| 272 | |
| 273 | return cull; |
| 274 | } |
| 275 | |
| 276 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 277 | { |
| 278 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 279 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 280 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 281 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 282 | } |
| 283 | |
| 284 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter) |
| 285 | { |
| 286 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 287 | switch (magFilter) |
| 288 | { |
| 289 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 290 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 291 | default: UNREACHABLE(); |
| 292 | } |
| 293 | |
| 294 | return d3dMagFilter; |
| 295 | } |
| 296 | |
| 297 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter) |
| 298 | { |
| 299 | switch (minFilter) |
| 300 | { |
| 301 | case GL_NEAREST: |
| 302 | *d3dMinFilter = D3DTEXF_POINT; |
| 303 | *d3dMipFilter = D3DTEXF_NONE; |
| 304 | break; |
| 305 | case GL_LINEAR: |
| 306 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 307 | *d3dMipFilter = D3DTEXF_NONE; |
| 308 | break; |
| 309 | case GL_NEAREST_MIPMAP_NEAREST: |
| 310 | *d3dMinFilter = D3DTEXF_POINT; |
| 311 | *d3dMipFilter = D3DTEXF_POINT; |
| 312 | break; |
| 313 | case GL_LINEAR_MIPMAP_NEAREST: |
| 314 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 315 | *d3dMipFilter = D3DTEXF_POINT; |
| 316 | break; |
| 317 | case GL_NEAREST_MIPMAP_LINEAR: |
| 318 | *d3dMinFilter = D3DTEXF_POINT; |
| 319 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 320 | break; |
| 321 | case GL_LINEAR_MIPMAP_LINEAR: |
| 322 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 323 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 324 | break; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 325 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 326 | *d3dMinFilter = D3DTEXF_POINT; |
| 327 | *d3dMipFilter = D3DTEXF_NONE; |
| 328 | UNREACHABLE(); |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 333 | { |
| 334 | switch(stencilFormat) |
| 335 | { |
| 336 | case D3DFMT_D24FS8: |
| 337 | case D3DFMT_D24S8: |
| 338 | return 8; |
| 339 | case D3DFMT_D24X4S4: |
| 340 | return 4; |
| 341 | case D3DFMT_D15S1: |
| 342 | return 1; |
| 343 | case D3DFMT_D16_LOCKABLE: |
| 344 | case D3DFMT_D32: |
| 345 | case D3DFMT_D24X8: |
| 346 | case D3DFMT_D32F_LOCKABLE: |
| 347 | case D3DFMT_D16: |
| 348 | return 0; |
| 349 | // case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 350 | // case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 351 | default: UNREACHABLE(); |
| 352 | } |
| 353 | return 0; |
| 354 | } |
| 355 | |
| 356 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 357 | { |
| 358 | switch (colorFormat) |
| 359 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 360 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 361 | return 2; |
| 362 | case D3DFMT_A8R8G8B8: |
| 363 | return 8; |
| 364 | case D3DFMT_A1R5G5B5: |
| 365 | return 1; |
| 366 | case D3DFMT_X8R8G8B8: |
| 367 | case D3DFMT_X1R5G5B5: |
| 368 | case D3DFMT_R5G6B5: |
| 369 | return 0; |
| 370 | default: UNREACHABLE(); |
| 371 | } |
| 372 | return 0; |
| 373 | } |
| 374 | |
| 375 | unsigned int GetRedSize(D3DFORMAT colorFormat) |
| 376 | { |
| 377 | switch (colorFormat) |
| 378 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 379 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 380 | return 10; |
| 381 | case D3DFMT_A8R8G8B8: |
| 382 | case D3DFMT_X8R8G8B8: |
| 383 | return 8; |
| 384 | case D3DFMT_A1R5G5B5: |
| 385 | case D3DFMT_R5G6B5: |
| 386 | case D3DFMT_X1R5G5B5: |
| 387 | return 5; |
| 388 | default: UNREACHABLE(); |
| 389 | } |
| 390 | return 0; |
| 391 | } |
| 392 | |
| 393 | unsigned int GetGreenSize(D3DFORMAT colorFormat) |
| 394 | { |
| 395 | switch (colorFormat) |
| 396 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 397 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 398 | return 10; |
| 399 | case D3DFMT_A8R8G8B8: |
| 400 | case D3DFMT_X8R8G8B8: |
| 401 | return 8; |
| 402 | case D3DFMT_A1R5G5B5: |
| 403 | case D3DFMT_X1R5G5B5: |
| 404 | return 5; |
| 405 | case D3DFMT_R5G6B5: |
| 406 | return 6; |
| 407 | default: UNREACHABLE(); |
| 408 | } |
| 409 | return 0; |
| 410 | } |
| 411 | |
| 412 | unsigned int GetBlueSize(D3DFORMAT colorFormat) |
| 413 | { |
| 414 | switch (colorFormat) |
| 415 | { |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 416 | case D3DFMT_A2R10G10B10: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 417 | return 10; |
| 418 | case D3DFMT_A8R8G8B8: |
| 419 | case D3DFMT_X8R8G8B8: |
| 420 | return 8; |
| 421 | case D3DFMT_A1R5G5B5: |
| 422 | case D3DFMT_R5G6B5: |
| 423 | case D3DFMT_X1R5G5B5: |
| 424 | return 5; |
| 425 | default: UNREACHABLE(); |
| 426 | } |
| 427 | return 0; |
| 428 | } |
| 429 | |
| 430 | unsigned int GetDepthSize(D3DFORMAT depthFormat) |
| 431 | { |
| 432 | switch (depthFormat) |
| 433 | { |
| 434 | case D3DFMT_D16_LOCKABLE: return 16; |
| 435 | case D3DFMT_D32: return 32; |
| 436 | case D3DFMT_D15S1: return 15; |
| 437 | case D3DFMT_D24S8: return 24; |
| 438 | case D3DFMT_D24X8: return 24; |
| 439 | case D3DFMT_D24X4S4: return 24; |
| 440 | case D3DFMT_D16: return 16; |
| 441 | case D3DFMT_D32F_LOCKABLE: return 32; |
| 442 | case D3DFMT_D24FS8: return 24; |
| 443 | // case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only |
| 444 | // case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only |
| 445 | default: |
| 446 | UNREACHABLE(); |
| 447 | } |
| 448 | return 0; |
| 449 | } |
| 450 | |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 451 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei primitiveCount, |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 452 | D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) |
| 453 | { |
| 454 | switch (primitiveType) |
| 455 | { |
| 456 | case GL_POINTS: |
| 457 | *d3dPrimitiveType = D3DPT_POINTLIST; |
| 458 | *d3dPrimitiveCount = primitiveCount; |
| 459 | break; |
| 460 | case GL_LINES: |
| 461 | *d3dPrimitiveType = D3DPT_LINELIST; |
| 462 | *d3dPrimitiveCount = primitiveCount / 2; |
| 463 | break; |
| 464 | case GL_LINE_LOOP: |
daniel@transgaming.com | bf2b52a | 2010-04-20 18:53:03 +0000 | [diff] [blame] | 465 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 466 | *d3dPrimitiveCount = primitiveCount; |
| 467 | break; |
| 468 | case GL_LINE_STRIP: |
| 469 | *d3dPrimitiveType = D3DPT_LINESTRIP; |
| 470 | *d3dPrimitiveCount = primitiveCount - 1; |
| 471 | break; |
| 472 | case GL_TRIANGLES: |
| 473 | *d3dPrimitiveType = D3DPT_TRIANGLELIST; |
| 474 | *d3dPrimitiveCount = primitiveCount / 3; |
| 475 | break; |
| 476 | case GL_TRIANGLE_STRIP: |
| 477 | *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; |
| 478 | *d3dPrimitiveCount = primitiveCount - 2; |
| 479 | break; |
| 480 | case GL_TRIANGLE_FAN: |
| 481 | *d3dPrimitiveType = D3DPT_TRIANGLEFAN; |
| 482 | *d3dPrimitiveCount = primitiveCount - 2; |
| 483 | break; |
| 484 | default: |
| 485 | return false; |
| 486 | } |
| 487 | |
| 488 | return true; |
| 489 | } |
| 490 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 491 | bool IsCubemapTextureTarget(GLenum target) |
| 492 | { |
| 493 | return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); |
| 494 | } |
| 495 | |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 496 | bool IsTextureTarget(GLenum target) |
| 497 | { |
| 498 | return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); |
| 499 | } |
| 500 | |
daniel@transgaming.com | 00c7596 | 2010-03-11 20:36:15 +0000 | [diff] [blame] | 501 | // Verify that format/type are one of the combinations from table 3.4. |
| 502 | bool CheckTextureFormatType(GLenum format, GLenum type) |
| 503 | { |
| 504 | switch (type) |
| 505 | { |
| 506 | case GL_UNSIGNED_BYTE: |
| 507 | switch (format) |
| 508 | { |
| 509 | case GL_RGBA: |
| 510 | case GL_RGB: |
| 511 | case GL_ALPHA: |
| 512 | case GL_LUMINANCE: |
| 513 | case GL_LUMINANCE_ALPHA: |
| 514 | return true; |
| 515 | |
| 516 | default: |
| 517 | return false; |
| 518 | } |
| 519 | |
| 520 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 521 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 522 | return (format == GL_RGBA); |
| 523 | |
| 524 | case GL_UNSIGNED_SHORT_5_6_5: |
| 525 | return (format == GL_RGB); |
| 526 | |
| 527 | default: |
| 528 | return false; |
| 529 | } |
| 530 | } |
| 531 | |
daniel@transgaming.com | 70d312a | 2010-04-20 18:52:38 +0000 | [diff] [blame] | 532 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 533 | { |
| 534 | switch (format) |
| 535 | { |
| 536 | case GL_RGBA4: |
| 537 | case GL_RGB5_A1: return D3DFMT_A8R8G8B8; |
| 538 | case GL_RGB565: return D3DFMT_R5G6B5; |
| 539 | case GL_DEPTH_COMPONENT16: |
| 540 | case GL_STENCIL_INDEX8: return D3DFMT_D24S8; |
| 541 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 542 | } |
| 543 | } |
| 544 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 545 | } |