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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
9#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_
10#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
11
12#include "common/angleutils.h"
Brandon Jones22502d52014-08-29 16:58:36 -070013#include "libGLESv2/BinaryStream.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070014#include "libGLESv2/Constants.h"
15#include "libGLESv2/ProgramBinary.h"
Brandon Jones1a8a7e32014-10-01 12:49:30 -070016#include "libGLESv2/Shader.h"
Brandon Jones18bd4102014-09-22 14:21:44 -070017#include "libGLESv2/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Brandon Jonesc9610c52014-08-25 17:02:59 -070024class Renderer;
25
26class ProgramImpl
27{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070028 public:
29 ProgramImpl() { }
30 virtual ~ProgramImpl();
31
32 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
33 const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
34 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
35 const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
36 const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
37
38 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
39 std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
40 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
41 std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
42 sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
43
44 gl::LinkedUniform *getUniformByLocation(GLint location) const;
45 gl::LinkedUniform *getUniformByName(const std::string &name) const;
46 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
47
48 GLint getUniformLocation(std::string name);
49 GLuint getUniformIndex(std::string name);
50 GLuint getUniformBlockIndex(std::string name) const;
Brandon Jonesc9610c52014-08-25 17:02:59 -070051
Brandon Jones44151a92014-09-10 11:32:25 -070052 virtual bool usesPointSize() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070053 virtual int getShaderVersion() const = 0;
Brandon Joneseb994362014-09-24 10:27:28 -070054 virtual GLenum getTransformFeedbackBufferMode() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070055
Brandon Jones22502d52014-08-29 16:58:36 -070056 virtual GLenum getBinaryFormat() = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040057 virtual gl::LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
58 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070059
Geoff Langb543aff2014-09-30 14:52:54 -040060 virtual gl::LinkResult link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
61 const std::vector<std::string> &transformFeedbackVaryings, GLenum transformFeedbackBufferMode,
62 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
63 std::map<int, gl::VariableLocation> *outputVariables, const gl::Caps &caps) = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070064
Brandon Jones1a8a7e32014-10-01 12:49:30 -070065 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
66 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
67 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
68 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
69 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
70 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
71 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
72 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
73 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
74 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
75 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
76 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
77 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
78 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
79 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
80 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
81 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
82 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
83 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
84 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
85 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070086
Brandon Jones1a8a7e32014-10-01 12:49:30 -070087 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
88 virtual void getUniformiv(GLint location, GLint *params) = 0;
89 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
90
91 virtual void reset();
92
93 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
94 // determine if they can be removed from this interface.
95 virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
96 virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
97 virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
98 virtual void updateSamplerMapping() = 0;
99 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
100
101 virtual gl::LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
102 int registers) = 0;
103
104 virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
105 const gl::Caps &caps) = 0;
106 virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
107 const gl::Caps &caps) = 0;
108
109 virtual gl::Error applyUniforms() = 0;
110 virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700111 virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
112 unsigned int registerIndex, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700113
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700114 protected:
115 DISALLOW_COPY_AND_ASSIGN(ProgramImpl);
116
117 std::vector<gl::LinkedUniform*> mUniforms;
118 std::vector<gl::VariableLocation> mUniformIndex;
119 std::vector<gl::UniformBlock*> mUniformBlocks;
120 std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
121
122 sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
Brandon Jonesc9610c52014-08-25 17:02:59 -0700123};
124
125}
126
127#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_