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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
alokp@chromium.org774d7062010-07-21 18:55:45 +00008// Implement the top-level of interface to the compiler,
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009// as defined in ShaderLang.h
10//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
Jamie Madilld4a3a312014-06-25 16:04:56 -040014#include "compiler/translator/Compiler.h"
Geoff Lang17732822013-08-29 13:46:49 -040015#include "compiler/translator/InitializeDll.h"
Jamie Madill5508f392014-02-20 13:31:36 -050016#include "compiler/translator/length_limits.h"
Geoff Lang17732822013-08-29 13:46:49 -040017#include "compiler/translator/TranslatorHLSL.h"
18#include "compiler/translator/VariablePacker.h"
Jamie Madilla718c1e2014-07-02 15:31:22 -040019#include "angle_gl.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020
Jamie Madille294bb82014-07-17 14:16:26 -040021namespace
22{
23
24enum ShaderVariableType
25{
26 SHADERVAR_UNIFORM,
27 SHADERVAR_VARYING,
28 SHADERVAR_ATTRIBUTE,
29 SHADERVAR_OUTPUTVARIABLE,
30 SHADERVAR_INTERFACEBLOCK
31};
32
33bool isInitialized = false;
Jamie Madillb4d192c2014-02-26 09:54:10 -050034
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035//
36// This is the platform independent interface between an OGL driver
alokp@chromium.org774d7062010-07-21 18:55:45 +000037// and the shading language compiler.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038//
39
Jamie Madille294bb82014-07-17 14:16:26 -040040template <typename VarT>
41const std::vector<VarT> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType);
42
43template <>
44const std::vector<sh::Uniform> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
45{
46 return &compiler->getUniforms();
47}
48
49template <>
50const std::vector<sh::Varying> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
51{
52 return &compiler->getVaryings();
53}
54
55template <>
56const std::vector<sh::Attribute> *GetVariableList(const TCompiler *compiler, ShaderVariableType variableType)
57{
58 return (variableType == SHADERVAR_ATTRIBUTE ?
59 &compiler->getAttributes() :
60 &compiler->getOutputVariables());
61}
62
63template <>
64const std::vector<sh::InterfaceBlock> *GetVariableList(const TCompiler *compiler, ShaderVariableType)
65{
66 return &compiler->getInterfaceBlocks();
67}
68
69template <typename VarT>
70const std::vector<VarT> *GetShaderVariables(const ShHandle handle, ShaderVariableType variableType)
71{
72 if (!handle)
73 {
74 return NULL;
75 }
76
77 TShHandleBase* base = static_cast<TShHandleBase*>(handle);
78 TCompiler* compiler = base->getAsCompiler();
79 if (!compiler)
80 {
81 return NULL;
82 }
83
84 return GetVariableList<VarT>(compiler, variableType);
85}
86
Zhenyao Mo4de44cb2014-10-29 18:03:46 -070087TCompiler *GetCompilerFromHandle(ShHandle handle)
88{
89 if (!handle)
90 return NULL;
91 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
92 return base->getAsCompiler();
Jamie Madille294bb82014-07-17 14:16:26 -040093}
94
Zhenyao Mo4de44cb2014-10-29 18:03:46 -070095TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
96{
97 if (!handle)
98 return NULL;
99 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
100 return base->getAsTranslatorHLSL();
101}
102
103} // namespace anonymous
104
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105//
Alok Priyadarshib11713f2013-08-01 16:02:39 -0700106// Driver must call this first, once, before doing any other compiler operations.
107// Subsequent calls to this function are no-op.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000108//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700109bool ShInitialize()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110{
Jamie Madill477bc782014-02-26 09:54:17 -0500111 if (!isInitialized)
112 {
113 isInitialized = InitProcess();
114 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700115 return isInitialized;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116}
117
118//
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000119// Cleanup symbol tables
120//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700121bool ShFinalize()
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000122{
Geoff Langf20f0202014-04-28 11:02:07 -0400123 if (isInitialized)
124 {
125 DetachProcess();
126 isInitialized = false;
127 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700128 return true;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000129}
130
131//
132// Initialize built-in resources with minimum expected values.
133//
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000134void ShInitBuiltInResources(ShBuiltInResources* resources)
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000135{
Kimmo Kinnunen7c1cfd62014-10-15 14:59:57 +0300136 // Make comparable.
137 memset(resources, 0, sizeof(*resources));
138
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000139 // Constants.
140 resources->MaxVertexAttribs = 8;
141 resources->MaxVertexUniformVectors = 128;
142 resources->MaxVaryingVectors = 8;
143 resources->MaxVertexTextureImageUnits = 0;
144 resources->MaxCombinedTextureImageUnits = 8;
145 resources->MaxTextureImageUnits = 8;
146 resources->MaxFragmentUniformVectors = 16;
147 resources->MaxDrawBuffers = 1;
148
149 // Extensions.
150 resources->OES_standard_derivatives = 0;
zmo@google.com09c323a2011-08-12 18:22:25 +0000151 resources->OES_EGL_image_external = 0;
kbr@chromium.org205fef32011-11-22 20:50:02 +0000152 resources->ARB_texture_rectangle = 0;
shannon.woods@transgaming.com550cd092013-02-28 23:19:54 +0000153 resources->EXT_draw_buffers = 0;
Jamie Madill2aeb26a2013-07-08 14:02:55 -0400154 resources->EXT_frag_depth = 0;
Nicolas Capens46485082014-04-15 13:12:50 -0400155 resources->EXT_shader_texture_lod = 0;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000156
Olli Etuahoe61209a2014-09-26 12:01:17 +0300157 resources->NV_draw_buffers = 0;
158
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000159 // Disable highp precision in fragment shader by default.
160 resources->FragmentPrecisionHigh = 0;
161
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000162 // GLSL ES 3.0 constants.
163 resources->MaxVertexOutputVectors = 16;
164 resources->MaxFragmentInputVectors = 15;
165 resources->MinProgramTexelOffset = -8;
166 resources->MaxProgramTexelOffset = 7;
167
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000168 // Disable name hashing by default.
169 resources->HashFunction = NULL;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000170
171 resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
Nicolas Capens7d649a02014-02-07 11:24:32 -0500172
173 resources->MaxExpressionComplexity = 256;
174 resources->MaxCallStackDepth = 256;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000175}
176
177//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000178// Driver calls these to create and destroy compiler objects.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000179//
Jamie Madill183bde52014-07-02 15:31:19 -0400180ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
zmo@google.com5601ea02011-06-10 18:23:25 +0000181 ShShaderOutput output,
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000182 const ShBuiltInResources* resources)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000183{
zmo@google.com5601ea02011-06-10 18:23:25 +0000184 TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000185 TCompiler* compiler = base->getAsCompiler();
186 if (compiler == 0)
187 return 0;
188
189 // Generate built-in symbol table.
alokp@chromium.org07620a52010-09-23 17:53:56 +0000190 if (!compiler->Init(*resources)) {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000191 ShDestruct(base);
192 return 0;
193 }
194
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195 return reinterpret_cast<void*>(base);
196}
197
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000198void ShDestruct(ShHandle handle)
199{
200 if (handle == 0)
201 return;
202
203 TShHandleBase* base = static_cast<TShHandleBase*>(handle);
204
205 if (base->getAsCompiler())
206 DeleteCompiler(base->getAsCompiler());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207}
208
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700209const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400210{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700211 TCompiler *compiler = GetCompilerFromHandle(handle);
212 ASSERT(compiler);
213 return compiler->getBuiltInResourcesString();
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400214}
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700215
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216//
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400217// Do an actual compile on the given strings. The result is left
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218// in the given compile object.
219//
220// Return: The return value of ShCompile is really boolean, indicating
221// success or failure.
222//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700223bool ShCompile(
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224 const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700225 const char *const shaderStrings[],
shannon.woods@transgaming.comd64b3da2013-02-28 23:19:26 +0000226 size_t numStrings,
alokp@chromium.org7beea402010-09-15 21:18:34 +0000227 int compileOptions)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700229 TCompiler *compiler = GetCompilerFromHandle(handle);
230 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000231
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700232 return compiler->compile(shaderStrings, numStrings, compileOptions);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000233}
234
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700235int ShGetShaderVersion(const ShHandle handle)
alokp@chromium.org7beea402010-09-15 21:18:34 +0000236{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700237 TCompiler* compiler = GetCompilerFromHandle(handle);
238 ASSERT(compiler);
239 return compiler->getShaderVersion();
240}
alokp@chromium.org7beea402010-09-15 21:18:34 +0000241
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700242ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
243{
244 TCompiler* compiler = GetCompilerFromHandle(handle);
245 ASSERT(compiler);
246 return compiler->getOutputType();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000247}
248
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000249//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000250// Return any compiler log of messages for the application.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000251//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700252const std::string &ShGetInfoLog(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000253{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700254 TCompiler *compiler = GetCompilerFromHandle(handle);
255 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700257 TInfoSink &infoSink = compiler->getInfoSink();
258 return infoSink.info.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000259}
260
261//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000262// Return any object code.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263//
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700264const std::string &ShGetObjectCode(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000265{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700266 TCompiler *compiler = GetCompilerFromHandle(handle);
267 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700269 TInfoSink &infoSink = compiler->getInfoSink();
270 return infoSink.obj.str();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000271}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700273const std::map<std::string, std::string> *ShGetNameHashingMap(
274 const ShHandle handle)
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000275{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700276 TCompiler *compiler = GetCompilerFromHandle(handle);
277 ASSERT(compiler);
278 return &(compiler->getNameMap());
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000279}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000280
Jamie Madille294bb82014-07-17 14:16:26 -0400281const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle)
daniel@transgaming.com043da132012-12-20 21:12:22 +0000282{
Jamie Madille294bb82014-07-17 14:16:26 -0400283 return GetShaderVariables<sh::Uniform>(handle, SHADERVAR_UNIFORM);
284}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000285
Jamie Madille294bb82014-07-17 14:16:26 -0400286const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle)
287{
288 return GetShaderVariables<sh::Varying>(handle, SHADERVAR_VARYING);
289}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000290
Jamie Madille294bb82014-07-17 14:16:26 -0400291const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle)
292{
293 return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_ATTRIBUTE);
294}
295
296const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle)
297{
298 return GetShaderVariables<sh::Attribute>(handle, SHADERVAR_OUTPUTVARIABLE);
299}
300
301const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
302{
303 return GetShaderVariables<sh::InterfaceBlock>(handle, SHADERVAR_INTERFACEBLOCK);
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000304}
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400305
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700306bool ShCheckVariablesWithinPackingLimits(
307 int maxVectors, ShVariableInfo *varInfoArray, size_t varInfoArraySize)
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400308{
309 if (varInfoArraySize == 0)
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700310 return true;
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400311 ASSERT(varInfoArray);
Jamie Madilla718c1e2014-07-02 15:31:22 -0400312 std::vector<sh::ShaderVariable> variables;
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400313 for (size_t ii = 0; ii < varInfoArraySize; ++ii)
314 {
Jamie Madilla3fe2b42014-07-18 10:33:13 -0400315 sh::ShaderVariable var(varInfoArray[ii].type, varInfoArray[ii].size);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400316 variables.push_back(var);
317 }
318 VariablePacker packer;
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700319 return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400320}
Jamie Madill4e1fd412014-07-10 17:50:10 -0400321
322bool ShGetInterfaceBlockRegister(const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700323 const std::string &interfaceBlockName,
Jamie Madill4e1fd412014-07-10 17:50:10 -0400324 unsigned int *indexOut)
325{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700326 ASSERT(indexOut);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400327
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700328 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
329 ASSERT(translator);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400330
331 if (!translator->hasInterfaceBlock(interfaceBlockName))
332 {
333 return false;
334 }
335
336 *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
337 return true;
338}
Jamie Madill9fe25e92014-07-18 10:33:08 -0400339
340bool ShGetUniformRegister(const ShHandle handle,
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700341 const std::string &uniformName,
Jamie Madill9fe25e92014-07-18 10:33:08 -0400342 unsigned int *indexOut)
343{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700344 ASSERT(indexOut);
345 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
346 ASSERT(translator);
Jamie Madill9fe25e92014-07-18 10:33:08 -0400347
348 if (!translator->hasUniform(uniformName))
349 {
350 return false;
351 }
352
353 *indexOut = translator->getUniformRegister(uniformName);
354 return true;
355}