Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Multiview draw tests: |
| 7 | // Test issuing multiview Draw* commands. |
| 8 | // |
| 9 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 10 | #include "platform/WorkaroundsD3D.h" |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 11 | #include "test_utils/ANGLETest.h" |
| 12 | #include "test_utils/gl_raii.h" |
| 13 | |
| 14 | using namespace angle; |
| 15 | |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 16 | namespace |
| 17 | { |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 18 | GLuint CreateSimplePassthroughProgram(int numViews) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 19 | { |
| 20 | const std::string vsSource = |
| 21 | "#version 300 es\n" |
| 22 | "#extension GL_OVR_multiview : require\n" |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 23 | "layout(num_views = " + |
| 24 | ToString(numViews) + |
| 25 | ") in;\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 26 | "layout(location=0) in vec2 vPosition;\n" |
| 27 | "void main()\n" |
| 28 | "{\n" |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 29 | " gl_PointSize = 1.;\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 30 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 31 | "}\n"; |
| 32 | |
| 33 | const std::string fsSource = |
| 34 | "#version 300 es\n" |
| 35 | "#extension GL_OVR_multiview : require\n" |
| 36 | "precision mediump float;\n" |
| 37 | "out vec4 col;\n" |
| 38 | "void main()\n" |
| 39 | "{\n" |
| 40 | " col = vec4(1,0,0,1);\n" |
| 41 | "}\n"; |
| 42 | return CompileProgram(vsSource, fsSource); |
| 43 | } |
| 44 | |
| 45 | std::vector<Vector2> ConvertPixelCoordinatesToClipSpace(const std::vector<Vector2I> &pixels, |
| 46 | int width, |
| 47 | int height) |
| 48 | { |
| 49 | std::vector<Vector2> result(pixels.size()); |
| 50 | for (size_t i = 0; i < pixels.size(); ++i) |
| 51 | { |
| 52 | const auto &pixel = pixels[i]; |
| 53 | float pixelCenterRelativeX = (static_cast<float>(pixel.x()) + .5f) / width; |
| 54 | float pixelCenterRelativeY = (static_cast<float>(pixel.y()) + .5f) / height; |
| 55 | float xInClipSpace = 2.f * pixelCenterRelativeX - 1.f; |
| 56 | float yInClipSpace = 2.f * pixelCenterRelativeY - 1.f; |
| 57 | result[i] = Vector2(xInClipSpace, yInClipSpace); |
| 58 | } |
| 59 | return result; |
| 60 | } |
| 61 | } // namespace |
| 62 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 63 | struct MultiviewImplementationParams : public PlatformParameters |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 64 | { |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 65 | MultiviewImplementationParams(bool forceUseGeometryShaderOnD3D, |
| 66 | const EGLPlatformParameters &eglPlatformParameters) |
| 67 | : PlatformParameters(3, 0, eglPlatformParameters), |
| 68 | mForceUseGeometryShaderOnD3D(forceUseGeometryShaderOnD3D) |
| 69 | { |
| 70 | } |
| 71 | bool mForceUseGeometryShaderOnD3D; |
| 72 | }; |
| 73 | |
| 74 | std::ostream &operator<<(std::ostream &os, const MultiviewImplementationParams ¶ms) |
| 75 | { |
| 76 | const PlatformParameters &base = static_cast<const PlatformParameters &>(params); |
| 77 | os << base; |
| 78 | if (params.mForceUseGeometryShaderOnD3D) |
| 79 | { |
| 80 | os << "_force_geom_shader"; |
| 81 | } |
| 82 | else |
| 83 | { |
| 84 | os << "_vertex_shader"; |
| 85 | } |
| 86 | return os; |
| 87 | } |
| 88 | |
| 89 | struct MultiviewTestParams final : public MultiviewImplementationParams |
| 90 | { |
| 91 | MultiviewTestParams(GLenum multiviewLayout, |
| 92 | const MultiviewImplementationParams &implementationParams) |
| 93 | : MultiviewImplementationParams(implementationParams), mMultiviewLayout(multiviewLayout) |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 94 | { |
| 95 | ASSERT(multiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE || |
| 96 | multiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE); |
| 97 | } |
| 98 | GLenum mMultiviewLayout; |
| 99 | }; |
| 100 | |
| 101 | std::ostream &operator<<(std::ostream &os, const MultiviewTestParams ¶ms) |
| 102 | { |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 103 | const MultiviewImplementationParams &base = |
| 104 | static_cast<const MultiviewImplementationParams &>(params); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 105 | os << base; |
| 106 | switch (params.mMultiviewLayout) |
| 107 | { |
| 108 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 109 | os << "_layered"; |
| 110 | break; |
| 111 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 112 | os << "_side_by_side"; |
| 113 | break; |
| 114 | default: |
| 115 | UNREACHABLE(); |
| 116 | } |
| 117 | return os; |
| 118 | } |
| 119 | |
| 120 | class MultiviewDrawTest : public ANGLETestBase |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 121 | { |
| 122 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 123 | MultiviewDrawTest(const PlatformParameters ¶ms) : ANGLETestBase(params) |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 124 | { |
| 125 | setWindowWidth(128); |
| 126 | setWindowHeight(128); |
| 127 | setWebGLCompatibilityEnabled(true); |
| 128 | } |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 129 | virtual ~MultiviewDrawTest() {} |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 130 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 131 | void DrawTestSetUp() |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 132 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 133 | ANGLETestBase::ANGLETestSetUp(); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 134 | |
| 135 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 136 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 137 | } |
| 138 | |
| 139 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 140 | bool requestMultiviewExtension() |
| 141 | { |
| 142 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 143 | { |
| 144 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 145 | } |
| 146 | |
| 147 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 148 | { |
| 149 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 150 | return false; |
| 151 | } |
| 152 | return true; |
| 153 | } |
| 154 | |
| 155 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 156 | }; |
| 157 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 158 | class MultiviewDrawValidationTest : public MultiviewDrawTest, |
| 159 | public ::testing::TestWithParam<PlatformParameters> |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 160 | { |
| 161 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 162 | MultiviewDrawValidationTest() : MultiviewDrawTest(GetParam()) {} |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 163 | |
| 164 | void SetUp() override |
| 165 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 166 | MultiviewDrawTest::DrawTestSetUp(); |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 167 | |
| 168 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 169 | |
| 170 | glBindTexture(GL_TEXTURE_2D, mTex2d); |
| 171 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 172 | |
| 173 | glBindVertexArray(mVao); |
| 174 | |
| 175 | const float kVertexData[3] = {0.0f}; |
| 176 | glBindBuffer(GL_ARRAY_BUFFER, mVbo); |
| 177 | glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3u, &kVertexData[0], GL_STATIC_DRAW); |
| 178 | |
| 179 | const unsigned int kIndices[3] = {0u, 1u, 2u}; |
| 180 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIbo); |
| 181 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * 3, &kIndices[0], |
| 182 | GL_STATIC_DRAW); |
| 183 | ASSERT_GL_NO_ERROR(); |
| 184 | } |
| 185 | |
| 186 | GLTexture mTex2d; |
| 187 | GLVertexArray mVao; |
| 188 | GLBuffer mVbo; |
| 189 | GLBuffer mIbo; |
| 190 | GLFramebuffer mFramebuffer; |
| 191 | }; |
| 192 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 193 | class MultiviewRenderTestBase : public MultiviewDrawTest |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 194 | { |
| 195 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 196 | MultiviewRenderTestBase(const PlatformParameters ¶ms, GLenum multiviewLayout) |
| 197 | : MultiviewDrawTest(params), |
| 198 | mMultiviewLayout(multiviewLayout), |
| 199 | mViewWidth(0), |
| 200 | mViewHeight(0), |
| 201 | mNumViews(0) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 202 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 203 | } |
| 204 | void RenderTestSetUp() { MultiviewDrawTest::DrawTestSetUp(); } |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 205 | void createFBO(int viewWidth, int height, int numViews, int numLayers, int baseViewIndex) |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 206 | { |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 207 | ASSERT(numViews + baseViewIndex <= numLayers); |
| 208 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 209 | mViewWidth = viewWidth; |
| 210 | mViewHeight = height; |
| 211 | mNumViews = numViews; |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 212 | |
Martin Radev | 0abb7a2 | 2017-08-28 15:34:45 +0300 | [diff] [blame] | 213 | mColorTexture.reset(); |
| 214 | mDepthTexture.reset(); |
| 215 | mDrawFramebuffer.reset(); |
| 216 | mReadFramebuffer.clear(); |
| 217 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 218 | // Create color and depth textures. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 219 | switch (mMultiviewLayout) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 220 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 221 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 222 | { |
| 223 | int textureWidth = viewWidth * numViews; |
| 224 | glBindTexture(GL_TEXTURE_2D, mColorTexture); |
| 225 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, textureWidth, height, 0, GL_RGBA, |
| 226 | GL_UNSIGNED_BYTE, NULL); |
| 227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 229 | |
| 230 | glBindTexture(GL_TEXTURE_2D, mDepthTexture); |
| 231 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, textureWidth, height, 0, |
| 232 | GL_DEPTH_COMPONENT, GL_FLOAT, NULL); |
| 233 | glBindTexture(GL_TEXTURE_2D, 0); |
| 234 | break; |
| 235 | } |
| 236 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 237 | glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTexture); |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 238 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, viewWidth, height, numLayers, 0, |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 239 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 240 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 241 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 242 | |
| 243 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); |
| 244 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, height, |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 245 | numLayers, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 246 | glBindTexture(GL_TEXTURE_2D_ARRAY, 0); |
| 247 | break; |
| 248 | default: |
| 249 | UNREACHABLE(); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 250 | } |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 251 | ASSERT_GL_NO_ERROR(); |
| 252 | |
| 253 | // Create draw framebuffer to be used for multiview rendering. |
| 254 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer); |
| 255 | switch (mMultiviewLayout) |
| 256 | { |
| 257 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 258 | { |
| 259 | std::vector<GLint> viewportOffsets(numViews * 2); |
| 260 | for (int i = 0u; i < numViews; ++i) |
| 261 | { |
| 262 | viewportOffsets[i * 2] = i * viewWidth; |
| 263 | viewportOffsets[i * 2 + 1] = 0; |
| 264 | } |
| 265 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, |
| 266 | GL_COLOR_ATTACHMENT0, mColorTexture, 0, |
| 267 | numViews, &viewportOffsets[0]); |
| 268 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, |
| 269 | GL_DEPTH_ATTACHMENT, mDepthTexture, 0, |
| 270 | numViews, &viewportOffsets[0]); |
| 271 | break; |
| 272 | } |
| 273 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 274 | glFramebufferTextureMultiviewLayeredANGLE(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 275 | mColorTexture, 0, baseViewIndex, |
| 276 | numViews); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 277 | glFramebufferTextureMultiviewLayeredANGLE(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 278 | mDepthTexture, 0, baseViewIndex, |
| 279 | numViews); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 280 | break; |
| 281 | default: |
| 282 | UNREACHABLE(); |
| 283 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 284 | |
| 285 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; |
| 286 | glDrawBuffers(1, DrawBuffers); |
| 287 | ASSERT_GL_NO_ERROR(); |
| 288 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); |
| 289 | |
| 290 | // Create read framebuffer to be used to retrieve the pixel information for testing |
| 291 | // purposes. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 292 | switch (mMultiviewLayout) |
| 293 | { |
| 294 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 295 | mReadFramebuffer.resize(1); |
| 296 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer[0]); |
| 297 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 298 | mColorTexture, 0); |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 299 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, |
| 300 | glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 301 | break; |
| 302 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 303 | mReadFramebuffer.resize(numLayers); |
| 304 | for (int i = 0; i < numLayers; ++i) |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 305 | { |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 306 | glBindFramebuffer(GL_FRAMEBUFFER, mReadFramebuffer[i]); |
| 307 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mColorTexture, |
| 308 | 0, i); |
| 309 | glClearColor(0, 0, 0, 0); |
| 310 | glClear(GL_COLOR_BUFFER_BIT); |
| 311 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, |
| 312 | glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 313 | } |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 314 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 315 | break; |
| 316 | default: |
| 317 | UNREACHABLE(); |
| 318 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 319 | |
| 320 | // Clear the buffers. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 321 | glViewport(0, 0, viewWidth, height); |
| 322 | if (mMultiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE) |
| 323 | { |
| 324 | // Enable the scissor test only for side-by-side framebuffers. |
| 325 | glEnable(GL_SCISSOR_TEST); |
| 326 | glScissor(0, 0, viewWidth, height); |
| 327 | } |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 328 | glClearColor(0, 0, 0, 1); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 329 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 330 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 331 | |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 332 | void createFBO(int viewWidth, int height, int numViews) |
| 333 | { |
| 334 | createFBO(viewWidth, height, numViews, numViews, 0); |
| 335 | } |
| 336 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 337 | GLColor GetViewColor(int x, int y, int view) |
| 338 | { |
| 339 | switch (mMultiviewLayout) |
| 340 | { |
| 341 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 342 | return ReadColor(view * mViewWidth + x, y); |
| 343 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 344 | ASSERT(static_cast<size_t>(view) < mReadFramebuffer.size()); |
| 345 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer[view]); |
| 346 | return ReadColor(x, y); |
| 347 | default: |
| 348 | UNREACHABLE(); |
| 349 | } |
| 350 | return GLColor(0, 0, 0, 0); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 351 | } |
| 352 | |
| 353 | GLTexture mColorTexture; |
| 354 | GLTexture mDepthTexture; |
| 355 | GLFramebuffer mDrawFramebuffer; |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 356 | std::vector<GLFramebuffer> mReadFramebuffer; |
| 357 | GLenum mMultiviewLayout; |
| 358 | int mViewWidth; |
| 359 | int mViewHeight; |
| 360 | int mNumViews; |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 361 | }; |
| 362 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 363 | class MultiviewRenderTest : public MultiviewRenderTestBase, |
| 364 | public ::testing::TestWithParam<MultiviewTestParams> |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 365 | { |
| 366 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 367 | MultiviewRenderTest() : MultiviewRenderTestBase(GetParam(), GetParam().mMultiviewLayout) {} |
| 368 | void SetUp() override { MultiviewRenderTestBase::RenderTestSetUp(); } |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 369 | |
| 370 | void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) override |
| 371 | { |
| 372 | workarounds->selectViewInGeometryShader = GetParam().mForceUseGeometryShaderOnD3D; |
| 373 | } |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 374 | }; |
| 375 | |
| 376 | class MultiviewRenderDualViewTest : public MultiviewRenderTest |
| 377 | { |
| 378 | protected: |
| 379 | MultiviewRenderDualViewTest() : mProgram(0u) {} |
| 380 | ~MultiviewRenderDualViewTest() |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 381 | { |
| 382 | if (mProgram != 0u) |
| 383 | { |
| 384 | glDeleteProgram(mProgram); |
| 385 | } |
| 386 | } |
| 387 | |
| 388 | void SetUp() override |
| 389 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 390 | MultiviewRenderTest::SetUp(); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 391 | |
| 392 | if (!requestMultiviewExtension()) |
| 393 | { |
| 394 | return; |
| 395 | } |
| 396 | |
| 397 | const std::string vsSource = |
| 398 | "#version 300 es\n" |
| 399 | "#extension GL_OVR_multiview : require\n" |
| 400 | "layout(num_views = 2) in;\n" |
| 401 | "in vec4 vPosition;\n" |
| 402 | "void main()\n" |
| 403 | "{\n" |
| 404 | " gl_Position.x = (gl_ViewID_OVR == 0u ? vPosition.x*0.5 + 0.5 : vPosition.x*0.5);\n" |
| 405 | " gl_Position.yzw = vPosition.yzw;\n" |
| 406 | "}\n"; |
| 407 | |
| 408 | const std::string fsSource = |
| 409 | "#version 300 es\n" |
| 410 | "#extension GL_OVR_multiview : require\n" |
| 411 | "precision mediump float;\n" |
| 412 | "out vec4 col;\n" |
| 413 | "void main()\n" |
| 414 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 415 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 416 | "}\n"; |
| 417 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 418 | createFBO(2, 1, 2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 419 | mProgram = CompileProgram(vsSource, fsSource); |
| 420 | ASSERT_NE(mProgram, 0u); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 421 | glUseProgram(mProgram); |
| 422 | ASSERT_GL_NO_ERROR(); |
| 423 | } |
| 424 | |
| 425 | void checkOutput() |
| 426 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 427 | EXPECT_EQ(GLColor::black, GetViewColor(0, 0, 0)); |
| 428 | EXPECT_EQ(GLColor::red, GetViewColor(1, 0, 0)); |
| 429 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
| 430 | EXPECT_EQ(GLColor::black, GetViewColor(1, 0, 1)); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 431 | } |
| 432 | |
| 433 | GLuint mProgram; |
| 434 | }; |
| 435 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 436 | class MultiviewOcclusionQueryTest : public MultiviewRenderTest |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 437 | { |
| 438 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 439 | MultiviewOcclusionQueryTest() {} |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 440 | |
| 441 | GLuint drawAndRetrieveOcclusionQueryResult(GLuint program) |
| 442 | { |
| 443 | GLuint query; |
| 444 | glGenQueries(1, &query); |
| 445 | glBeginQuery(GL_ANY_SAMPLES_PASSED, query); |
| 446 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 447 | glEndQueryEXT(GL_ANY_SAMPLES_PASSED); |
| 448 | |
| 449 | GLuint result = GL_TRUE; |
| 450 | glGetQueryObjectuiv(query, GL_QUERY_RESULT, &result); |
| 451 | return result; |
| 452 | } |
| 453 | }; |
| 454 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 455 | class MultiviewProgramGenerationTest : public MultiviewRenderTest |
Martin Radev | 41ac68e | 2017-06-06 12:16:58 +0300 | [diff] [blame] | 456 | { |
| 457 | protected: |
| 458 | MultiviewProgramGenerationTest() {} |
| 459 | }; |
| 460 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 461 | class MultiviewRenderPrimitiveTest : public MultiviewRenderTest |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 462 | { |
| 463 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 464 | MultiviewRenderPrimitiveTest() {} |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 465 | |
| 466 | void setupGeometry(const std::vector<Vector2> &vertexData) |
| 467 | { |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 468 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 469 | glBufferData(GL_ARRAY_BUFFER, vertexData.size() * sizeof(Vector2), vertexData.data(), |
| 470 | GL_STATIC_DRAW); |
| 471 | glEnableVertexAttribArray(0); |
| 472 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); |
| 473 | } |
| 474 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 475 | void checkRedChannel(const GLubyte expectedRedChannelData[]) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 476 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 477 | for (int view = 0; view < mNumViews; ++view) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 478 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 479 | for (int w = 0; w < mViewWidth; ++w) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 480 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 481 | for (int h = 0; h < mViewHeight; ++h) |
| 482 | { |
| 483 | size_t flatIndex = |
| 484 | static_cast<size_t>(view * mViewWidth * mViewHeight + mViewWidth * h + w); |
| 485 | EXPECT_EQ(GLColor(expectedRedChannelData[flatIndex], 0, 0, 255), |
| 486 | GetViewColor(w, h, view)); |
| 487 | } |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 488 | } |
| 489 | } |
| 490 | } |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 491 | GLBuffer mVBO; |
| 492 | }; |
| 493 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 494 | class MultiviewSideBySideRenderTest : public MultiviewRenderTestBase, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 495 | public ::testing::TestWithParam<MultiviewImplementationParams> |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 496 | { |
| 497 | protected: |
| 498 | MultiviewSideBySideRenderTest() |
| 499 | : MultiviewRenderTestBase(GetParam(), GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE) |
| 500 | { |
| 501 | } |
| 502 | void SetUp() override { MultiviewRenderTestBase::RenderTestSetUp(); } |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 503 | void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) override |
| 504 | { |
| 505 | workarounds->selectViewInGeometryShader = GetParam().mForceUseGeometryShaderOnD3D; |
| 506 | } |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 507 | }; |
| 508 | |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 509 | class MultiviewLayeredRenderTest : public MultiviewRenderTestBase, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 510 | public ::testing::TestWithParam<MultiviewImplementationParams> |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 511 | { |
| 512 | protected: |
| 513 | MultiviewLayeredRenderTest() |
| 514 | : MultiviewRenderTestBase(GetParam(), GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE) |
| 515 | { |
| 516 | } |
| 517 | void SetUp() override { MultiviewRenderTestBase::RenderTestSetUp(); } |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 518 | void overrideWorkaroundsD3D(WorkaroundsD3D *workarounds) override |
| 519 | { |
| 520 | workarounds->selectViewInGeometryShader = GetParam().mForceUseGeometryShaderOnD3D; |
| 521 | } |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 522 | }; |
| 523 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 524 | // The test verifies that glDraw*Indirect: |
| 525 | // 1) generates an INVALID_OPERATION error if the number of views in the draw framebuffer is greater |
| 526 | // than 1. |
| 527 | // 2) does not generate any error if the draw framebuffer has exactly 1 view. |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 528 | TEST_P(MultiviewDrawValidationTest, IndirectDraw) |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 529 | { |
| 530 | if (!requestMultiviewExtension()) |
| 531 | { |
| 532 | return; |
| 533 | } |
| 534 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 535 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 536 | |
| 537 | const std::string fsSource = |
| 538 | "#version 300 es\n" |
| 539 | "#extension GL_OVR_multiview : require\n" |
| 540 | "precision mediump float;\n" |
| 541 | "void main()\n" |
| 542 | "{}\n"; |
| 543 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 544 | GLBuffer commandBuffer; |
| 545 | glBindBuffer(GL_DRAW_INDIRECT_BUFFER, commandBuffer); |
| 546 | const GLuint commandData[] = {1u, 1u, 0u, 0u, 0u}; |
| 547 | glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(GLuint) * 5u, &commandData[0], GL_STATIC_DRAW); |
| 548 | ASSERT_GL_NO_ERROR(); |
| 549 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 550 | // Check for a GL_INVALID_OPERATION error with the framebuffer having 2 views. |
| 551 | { |
| 552 | const std::string &vsSource = |
| 553 | "#version 300 es\n" |
| 554 | "#extension GL_OVR_multiview : require\n" |
| 555 | "layout(num_views = 2) in;\n" |
| 556 | "void main()\n" |
| 557 | "{}\n"; |
| 558 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 559 | glUseProgram(program); |
| 560 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 561 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 562 | 0, 2, &viewportOffsets[0]); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 563 | |
| 564 | glDrawArraysIndirect(GL_TRIANGLES, nullptr); |
| 565 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 566 | |
| 567 | glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr); |
| 568 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 569 | } |
| 570 | |
| 571 | // Check that no errors are generated if the number of views is 1. |
| 572 | { |
| 573 | const std::string &vsSource = |
| 574 | "#version 300 es\n" |
| 575 | "#extension GL_OVR_multiview : require\n" |
| 576 | "layout(num_views = 1) in;\n" |
| 577 | "void main()\n" |
| 578 | "{}\n"; |
| 579 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 580 | glUseProgram(program); |
| 581 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 582 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 583 | 0, 1, &viewportOffsets[0]); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 584 | |
| 585 | glDrawArraysIndirect(GL_TRIANGLES, nullptr); |
| 586 | EXPECT_GL_NO_ERROR(); |
| 587 | |
| 588 | glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr); |
| 589 | EXPECT_GL_NO_ERROR(); |
| 590 | } |
| 591 | } |
| 592 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 593 | // The test verifies that glDraw*: |
| 594 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer and |
| 595 | // program differs. |
| 596 | // 2) does not generate any error if the number of views is the same. |
| 597 | // 3) does not generate any error if the program does not use the multiview extension. |
| 598 | TEST_P(MultiviewDrawValidationTest, NumViewsMismatch) |
| 599 | { |
| 600 | if (!requestMultiviewExtension()) |
| 601 | { |
| 602 | return; |
| 603 | } |
| 604 | |
| 605 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 606 | |
| 607 | const std::string &vsSource = |
| 608 | "#version 300 es\n" |
| 609 | "#extension GL_OVR_multiview : require\n" |
| 610 | "layout(num_views = 2) in;\n" |
| 611 | "void main()\n" |
| 612 | "{}\n"; |
| 613 | const std::string &fsSource = |
| 614 | "#version 300 es\n" |
| 615 | "#extension GL_OVR_multiview : require\n" |
| 616 | "precision mediump float;\n" |
| 617 | "void main()\n" |
| 618 | "{}\n"; |
| 619 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 620 | glUseProgram(program); |
| 621 | |
| 622 | // Check for a GL_INVALID_OPERATION error with the framebuffer and program having different |
| 623 | // number of views. |
| 624 | { |
| 625 | // The framebuffer has only 1 view. |
| 626 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 627 | 0, 1, &viewportOffsets[0]); |
| 628 | |
| 629 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 630 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 631 | |
| 632 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 633 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 634 | } |
| 635 | |
| 636 | // Check that no errors are generated if the number of views in both program and draw |
| 637 | // framebuffer matches. |
| 638 | { |
| 639 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 640 | 0, 2, &viewportOffsets[0]); |
| 641 | |
| 642 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 643 | EXPECT_GL_NO_ERROR(); |
| 644 | |
| 645 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 646 | EXPECT_GL_NO_ERROR(); |
| 647 | } |
| 648 | |
| 649 | // Check that no errors are generated if the program does not use the multiview extension. |
| 650 | { |
| 651 | const std::string &vsSourceNoMultiview = |
| 652 | "#version 300 es\n" |
| 653 | "void main()\n" |
| 654 | "{}\n"; |
| 655 | const std::string &fsSourceNoMultiview = |
| 656 | "#version 300 es\n" |
| 657 | "precision mediump float;\n" |
| 658 | "void main()\n" |
| 659 | "{}\n"; |
| 660 | ANGLE_GL_PROGRAM(programNoMultiview, vsSourceNoMultiview, fsSourceNoMultiview); |
| 661 | glUseProgram(programNoMultiview); |
| 662 | |
| 663 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 664 | 0, 2, &viewportOffsets[0]); |
| 665 | |
| 666 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 667 | EXPECT_GL_NO_ERROR(); |
| 668 | |
| 669 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 670 | EXPECT_GL_NO_ERROR(); |
| 671 | } |
| 672 | } |
| 673 | |
Martin Radev | 7e69f76 | 2017-07-27 14:54:13 +0300 | [diff] [blame] | 674 | // The test verifies that glDraw*: |
| 675 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer is |
| 676 | // greater than 1 and there is an active transform feedback object. |
| 677 | // 2) does not generate any error if the number of views in the draw framebuffer is 1. |
| 678 | TEST_P(MultiviewDrawValidationTest, ActiveTransformFeedback) |
| 679 | { |
| 680 | if (!requestMultiviewExtension()) |
| 681 | { |
| 682 | return; |
| 683 | } |
| 684 | |
| 685 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 686 | |
| 687 | const std::string &vsSource = |
| 688 | "#version 300 es\n" |
| 689 | "void main()\n" |
| 690 | "{}\n"; |
| 691 | const std::string &fsSource = |
| 692 | "#version 300 es\n" |
| 693 | "precision mediump float;\n" |
| 694 | "void main()\n" |
| 695 | "{}\n"; |
| 696 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 697 | glUseProgram(program); |
| 698 | |
| 699 | GLBuffer tbo; |
| 700 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo); |
| 701 | glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4u, nullptr, GL_STATIC_DRAW); |
| 702 | |
| 703 | GLTransformFeedback transformFeedback; |
| 704 | glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedback); |
| 705 | glBeginTransformFeedback(GL_TRIANGLES); |
| 706 | ASSERT_GL_NO_ERROR(); |
| 707 | |
| 708 | // Check that drawArrays generates an error when there is an active transform feedback object |
| 709 | // and the number of views in the draw framebuffer is greater than 1. |
| 710 | { |
| 711 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 712 | 0, 2, &viewportOffsets[0]); |
| 713 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 714 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 715 | } |
| 716 | |
| 717 | // Check that drawArrays does not generate an error when the number of views in the draw |
| 718 | // framebuffer is 1. |
| 719 | { |
| 720 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 721 | 0, 1, &viewportOffsets[0]); |
| 722 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 723 | EXPECT_GL_NO_ERROR(); |
| 724 | } |
| 725 | |
| 726 | glEndTransformFeedback(); |
| 727 | } |
| 728 | |
Martin Radev | ffe754b | 2017-07-31 10:38:07 +0300 | [diff] [blame] | 729 | // The test verifies that glDraw*: |
| 730 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer is |
| 731 | // greater than 1 and there is an active query for target GL_TIME_ELAPSED_EXT. |
| 732 | // 2) does not generate any error if the number of views in the draw framebuffer is 1. |
| 733 | TEST_P(MultiviewDrawValidationTest, ActiveTimeElapsedQuery) |
| 734 | { |
| 735 | if (!requestMultiviewExtension()) |
| 736 | { |
| 737 | return; |
| 738 | } |
| 739 | |
| 740 | if (!extensionEnabled("GL_EXT_disjoint_timer_query")) |
| 741 | { |
| 742 | std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available." |
| 743 | << std::endl; |
| 744 | return; |
| 745 | } |
| 746 | |
| 747 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 748 | const std::string &vsSource = |
| 749 | "#version 300 es\n" |
| 750 | "void main()\n" |
| 751 | "{}\n"; |
| 752 | const std::string &fsSource = |
| 753 | "#version 300 es\n" |
| 754 | "precision mediump float;\n" |
| 755 | "void main()\n" |
| 756 | "{}\n"; |
| 757 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 758 | glUseProgram(program); |
| 759 | |
| 760 | GLuint query = 0u; |
| 761 | glGenQueriesEXT(1, &query); |
| 762 | glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query); |
| 763 | |
| 764 | // Check first case. |
| 765 | { |
| 766 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 767 | 0, 2, &viewportOffsets[0]); |
| 768 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 769 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 770 | } |
| 771 | |
| 772 | // Check second case. |
| 773 | { |
| 774 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 775 | 0, 1, &viewportOffsets[0]); |
| 776 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 777 | EXPECT_GL_NO_ERROR(); |
| 778 | } |
| 779 | |
| 780 | glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| 781 | glDeleteQueries(1, &query); |
| 782 | } |
| 783 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 784 | // The test checks that glDrawArrays can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 785 | TEST_P(MultiviewRenderDualViewTest, DrawArrays) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 786 | { |
| 787 | if (!requestMultiviewExtension()) |
| 788 | { |
| 789 | return; |
| 790 | } |
| 791 | drawQuad(mProgram, "vPosition", 0.0f, 1.0f, true); |
| 792 | ASSERT_GL_NO_ERROR(); |
| 793 | |
| 794 | checkOutput(); |
| 795 | } |
| 796 | |
| 797 | // The test checks that glDrawElements can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 798 | TEST_P(MultiviewRenderDualViewTest, DrawElements) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 799 | { |
| 800 | if (!requestMultiviewExtension()) |
| 801 | { |
| 802 | return; |
| 803 | } |
| 804 | drawIndexedQuad(mProgram, "vPosition", 0.0f, 1.0f, true); |
| 805 | ASSERT_GL_NO_ERROR(); |
| 806 | |
| 807 | checkOutput(); |
| 808 | } |
| 809 | |
| 810 | // The test checks that glDrawRangeElements can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 811 | TEST_P(MultiviewRenderDualViewTest, DrawRangeElements) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 812 | { |
| 813 | if (!requestMultiviewExtension()) |
| 814 | { |
| 815 | return; |
| 816 | } |
| 817 | drawIndexedQuad(mProgram, "vPosition", 0.0f, 1.0f, true, true); |
| 818 | ASSERT_GL_NO_ERROR(); |
| 819 | |
| 820 | checkOutput(); |
| 821 | } |
| 822 | |
| 823 | // The test checks that glDrawArrays can be used to render into four views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 824 | TEST_P(MultiviewRenderTest, DrawArraysFourViews) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 825 | { |
| 826 | if (!requestMultiviewExtension()) |
| 827 | { |
| 828 | return; |
| 829 | } |
| 830 | |
| 831 | const std::string vsSource = |
| 832 | "#version 300 es\n" |
| 833 | "#extension GL_OVR_multiview2 : require\n" |
| 834 | "layout(num_views = 4) in;\n" |
| 835 | "in vec4 vPosition;\n" |
| 836 | "void main()\n" |
| 837 | "{\n" |
| 838 | " if (gl_ViewID_OVR == 0u) {\n" |
| 839 | " gl_Position.x = vPosition.x*0.25 - 0.75;\n" |
| 840 | " } else if (gl_ViewID_OVR == 1u) {\n" |
| 841 | " gl_Position.x = vPosition.x*0.25 - 0.25;\n" |
| 842 | " } else if (gl_ViewID_OVR == 2u) {\n" |
| 843 | " gl_Position.x = vPosition.x*0.25 + 0.25;\n" |
| 844 | " } else {\n" |
| 845 | " gl_Position.x = vPosition.x*0.25 + 0.75;\n" |
| 846 | " }" |
| 847 | " gl_Position.yzw = vPosition.yzw;\n" |
| 848 | "}\n"; |
| 849 | |
| 850 | const std::string fsSource = |
| 851 | "#version 300 es\n" |
| 852 | "#extension GL_OVR_multiview2 : require\n" |
| 853 | "precision mediump float;\n" |
| 854 | "out vec4 col;\n" |
| 855 | "void main()\n" |
| 856 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 857 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 858 | "}\n"; |
| 859 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 860 | createFBO(4, 1, 4); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 861 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 862 | glUseProgram(program); |
| 863 | |
| 864 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 865 | ASSERT_GL_NO_ERROR(); |
| 866 | |
| 867 | for (int i = 0; i < 4; ++i) |
| 868 | { |
| 869 | for (int j = 0; j < 4; ++j) |
| 870 | { |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 871 | if (i == j) |
| 872 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 873 | EXPECT_EQ(GLColor::red, GetViewColor(j, 0, i)); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 874 | } |
| 875 | else |
| 876 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 877 | EXPECT_EQ(GLColor::black, GetViewColor(j, 0, i)); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 878 | } |
| 879 | } |
| 880 | } |
| 881 | EXPECT_GL_NO_ERROR(); |
| 882 | } |
| 883 | |
| 884 | // The test checks that glDrawArraysInstanced can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 885 | TEST_P(MultiviewRenderTest, DrawArraysInstanced) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 886 | { |
| 887 | if (!requestMultiviewExtension()) |
| 888 | { |
| 889 | return; |
| 890 | } |
| 891 | |
| 892 | const std::string vsSource = |
| 893 | "#version 300 es\n" |
| 894 | "#extension GL_OVR_multiview : require\n" |
| 895 | "layout(num_views = 2) in;\n" |
| 896 | "in vec4 vPosition;\n" |
| 897 | "void main()\n" |
| 898 | "{\n" |
| 899 | " vec4 p = vPosition;\n" |
| 900 | " if (gl_InstanceID == 1){\n" |
| 901 | " p.y = .5*p.y + .5;\n" |
| 902 | " } else {\n" |
| 903 | " p.y = p.y*.5;\n" |
| 904 | " }\n" |
| 905 | " gl_Position.x = (gl_ViewID_OVR == 0u ? p.x*0.5 + 0.5 : p.x*0.5);\n" |
| 906 | " gl_Position.yzw = p.yzw;\n" |
| 907 | "}\n"; |
| 908 | |
| 909 | const std::string fsSource = |
| 910 | "#version 300 es\n" |
| 911 | "#extension GL_OVR_multiview : require\n" |
| 912 | "precision mediump float;\n" |
| 913 | "out vec4 col;\n" |
| 914 | "void main()\n" |
| 915 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 916 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 917 | "}\n"; |
| 918 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 919 | const int kViewWidth = 2; |
| 920 | const int kViewHeight = 2; |
| 921 | const int kNumViews = 2; |
| 922 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 923 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 924 | glUseProgram(program); |
| 925 | |
| 926 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 2); |
| 927 | ASSERT_GL_NO_ERROR(); |
| 928 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 929 | const GLubyte expectedRedChannel[kNumViews][kViewHeight][kViewWidth] = {{{0, 255}, {0, 255}}, |
| 930 | {{255, 0}, {255, 0}}}; |
| 931 | |
| 932 | for (int view = 0; view < 2; ++view) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 933 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 934 | for (int y = 0; y < 2; ++y) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 935 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 936 | for (int x = 0; x < 2; ++x) |
| 937 | { |
| 938 | EXPECT_EQ(GLColor(expectedRedChannel[view][y][x], 0, 0, 255), |
| 939 | GetViewColor(x, y, view)); |
| 940 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 941 | } |
| 942 | } |
| 943 | } |
| 944 | |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 945 | // The test verifies that the attribute divisor is correctly adjusted when drawing with a multi-view |
| 946 | // program. The test draws 4 instances of a quad each of which covers a single pixel. The x and y |
| 947 | // offset of each quad are passed as separate attributes which are indexed based on the |
| 948 | // corresponding attribute divisors. A divisor of 1 is used for the y offset to have all quads |
| 949 | // drawn vertically next to each other. A divisor of 3 is used for the x offset to have the last |
| 950 | // quad offsetted by one pixel to the right. Note that the number of views is divisible by 1, but |
| 951 | // not by 3. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 952 | TEST_P(MultiviewRenderTest, AttribDivisor) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 953 | { |
| 954 | if (!requestMultiviewExtension()) |
| 955 | { |
| 956 | return; |
| 957 | } |
| 958 | |
| 959 | const std::string &vsSource = |
| 960 | "#version 300 es\n" |
| 961 | "#extension GL_OVR_multiview2 : require\n" |
| 962 | "layout(num_views = 2) in;\n" |
| 963 | "in vec3 vPosition;\n" |
| 964 | "in float offsetX;\n" |
| 965 | "in float offsetY;\n" |
| 966 | "void main()\n" |
| 967 | "{\n" |
| 968 | " vec4 p = vec4(vPosition, 1.);\n" |
Martin Radev | 0abb7a2 | 2017-08-28 15:34:45 +0300 | [diff] [blame] | 969 | " p.xy = p.xy * 0.25 - vec2(0.75) + vec2(offsetX, offsetY);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 970 | " gl_Position.x = (gl_ViewID_OVR == 0u ? p.x : p.x + 1.0);\n" |
| 971 | " gl_Position.yzw = p.yzw;\n" |
| 972 | "}\n"; |
| 973 | |
| 974 | const std::string &fsSource = |
| 975 | "#version 300 es\n" |
| 976 | "#extension GL_OVR_multiview2 : require\n" |
| 977 | "precision mediump float;\n" |
| 978 | "out vec4 col;\n" |
| 979 | "void main()\n" |
| 980 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 981 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 982 | "}\n"; |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 983 | |
| 984 | const int kViewWidth = 4; |
| 985 | const int kViewHeight = 4; |
| 986 | const int kNumViews = 2; |
| 987 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 988 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 989 | glUseProgram(program); |
| 990 | |
| 991 | GLBuffer xOffsetVBO; |
| 992 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 993 | const GLfloat xOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.0f}; |
| 994 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, xOffsetData, GL_STATIC_DRAW); |
| 995 | GLint xOffsetLoc = glGetAttribLocation(program, "offsetX"); |
| 996 | glVertexAttribPointer(xOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 997 | glVertexAttribDivisor(xOffsetLoc, 3); |
| 998 | glEnableVertexAttribArray(xOffsetLoc); |
| 999 | |
| 1000 | GLBuffer yOffsetVBO; |
| 1001 | glBindBuffer(GL_ARRAY_BUFFER, yOffsetVBO); |
| 1002 | const GLfloat yOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.5f}; |
| 1003 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, yOffsetData, GL_STATIC_DRAW); |
| 1004 | GLint yOffsetLoc = glGetAttribLocation(program, "offsetY"); |
| 1005 | glVertexAttribDivisor(yOffsetLoc, 1); |
| 1006 | glVertexAttribPointer(yOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 1007 | glEnableVertexAttribArray(yOffsetLoc); |
| 1008 | |
| 1009 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 1010 | ASSERT_GL_NO_ERROR(); |
| 1011 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1012 | const GLubyte expectedRedChannel[kNumViews][kViewHeight][kViewWidth] = { |
| 1013 | {{255, 0, 0, 0}, {255, 0, 0, 0}, {255, 0, 0, 0}, {0, 255, 0, 0}}, |
| 1014 | {{0, 0, 255, 0}, {0, 0, 255, 0}, {0, 0, 255, 0}, {0, 0, 0, 255}}}; |
| 1015 | for (int view = 0; view < 2; ++view) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1016 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1017 | for (int row = 0; row < 4; ++row) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1018 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1019 | for (int col = 0; col < 4; ++col) |
| 1020 | { |
| 1021 | EXPECT_EQ(GLColor(expectedRedChannel[view][row][col], 0, 0, 255), |
| 1022 | GetViewColor(col, row, view)); |
| 1023 | } |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1024 | } |
| 1025 | } |
| 1026 | } |
| 1027 | |
| 1028 | // Test that different sequences of vertexAttribDivisor, useProgram and bindVertexArray in a |
| 1029 | // multi-view context propagate the correct divisor to the driver. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1030 | TEST_P(MultiviewRenderTest, DivisorOrderOfOperation) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1031 | { |
| 1032 | if (!requestMultiviewExtension()) |
| 1033 | { |
| 1034 | return; |
| 1035 | } |
| 1036 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1037 | createFBO(1, 1, 2); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1038 | |
| 1039 | // Create multiview program. |
| 1040 | const std::string &vs = |
| 1041 | "#version 300 es\n" |
| 1042 | "#extension GL_OVR_multiview2 : require\n" |
| 1043 | "layout(num_views = 2) in;\n" |
| 1044 | "layout(location = 0) in vec2 vPosition;\n" |
| 1045 | "layout(location = 1) in float offsetX;\n" |
| 1046 | "void main()\n" |
| 1047 | "{\n" |
| 1048 | " vec4 p = vec4(vPosition, 0.0, 1.0);\n" |
| 1049 | " p.x += offsetX;\n" |
| 1050 | " gl_Position = p;\n" |
| 1051 | "}\n"; |
| 1052 | |
| 1053 | const std::string &fs = |
| 1054 | "#version 300 es\n" |
| 1055 | "#extension GL_OVR_multiview2 : require\n" |
| 1056 | "precision mediump float;\n" |
| 1057 | "out vec4 col;\n" |
| 1058 | "void main()\n" |
| 1059 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1060 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1061 | "}\n"; |
| 1062 | |
| 1063 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 1064 | |
| 1065 | const std::string &dummyVS = |
| 1066 | "#version 300 es\n" |
| 1067 | "layout(location = 0) in vec2 vPosition;\n" |
| 1068 | "layout(location = 1) in float offsetX;\n" |
| 1069 | "void main()\n" |
| 1070 | "{\n" |
| 1071 | " gl_Position = vec4(vPosition, 0.0, 1.0);\n" |
| 1072 | "}\n"; |
| 1073 | |
| 1074 | const std::string &dummyFS = |
| 1075 | "#version 300 es\n" |
| 1076 | "precision mediump float;\n" |
| 1077 | "out vec4 col;\n" |
| 1078 | "void main()\n" |
| 1079 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1080 | " col = vec4(0,0,0,1);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1081 | "}\n"; |
| 1082 | |
| 1083 | ANGLE_GL_PROGRAM(dummyProgram, dummyVS, dummyFS); |
| 1084 | |
| 1085 | GLBuffer xOffsetVBO; |
| 1086 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 1087 | const GLfloat xOffsetData[12] = {0.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, |
| 1088 | 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f}; |
| 1089 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 12, xOffsetData, GL_STATIC_DRAW); |
| 1090 | |
| 1091 | GLBuffer vertexVBO; |
| 1092 | glBindBuffer(GL_ARRAY_BUFFER, vertexVBO); |
| 1093 | Vector2 kQuadVertices[6] = {Vector2(-1.f, -1.f), Vector2(1.f, -1.f), Vector2(1.f, 1.f), |
| 1094 | Vector2(-1.f, -1.f), Vector2(1.f, 1.f), Vector2(-1.f, 1.f)}; |
| 1095 | glBufferData(GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); |
| 1096 | |
| 1097 | GLVertexArray vao[2]; |
| 1098 | for (size_t i = 0u; i < 2u; ++i) |
| 1099 | { |
| 1100 | glBindVertexArray(vao[i]); |
| 1101 | |
| 1102 | glBindBuffer(GL_ARRAY_BUFFER, vertexVBO); |
| 1103 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 1104 | glEnableVertexAttribArray(0); |
| 1105 | |
| 1106 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 1107 | glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 1108 | glEnableVertexAttribArray(1); |
| 1109 | } |
| 1110 | ASSERT_GL_NO_ERROR(); |
| 1111 | |
| 1112 | glViewport(0, 0, 1, 1); |
| 1113 | glScissor(0, 0, 1, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 1114 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1115 | glClearColor(0, 0, 0, 1); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1116 | |
| 1117 | // Clear the buffers, propagate divisor to the driver, bind the vao and keep it active. |
| 1118 | // It is necessary to call draw, so that the divisor is propagated and to guarantee that dirty |
| 1119 | // bits are cleared. |
| 1120 | glUseProgram(dummyProgram); |
| 1121 | glBindVertexArray(vao[0]); |
| 1122 | glVertexAttribDivisor(1, 0); |
| 1123 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1124 | glUseProgram(0); |
| 1125 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1126 | ASSERT_GL_NO_ERROR(); |
| 1127 | |
| 1128 | // Check that vertexAttribDivisor uses the number of views to update the divisor. |
| 1129 | glUseProgram(program); |
| 1130 | glVertexAttribDivisor(1, 1); |
| 1131 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1132 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1133 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1134 | |
| 1135 | // Clear the buffers and propagate divisor to the driver. |
| 1136 | // We keep the vao active and propagate the divisor to guarantee that there are no unresolved |
| 1137 | // dirty bits when useProgram is called. |
| 1138 | glUseProgram(dummyProgram); |
| 1139 | glVertexAttribDivisor(1, 1); |
| 1140 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1141 | glUseProgram(0); |
| 1142 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1143 | ASSERT_GL_NO_ERROR(); |
| 1144 | |
| 1145 | // Check that useProgram uses the number of views to update the divisor. |
| 1146 | glUseProgram(program); |
| 1147 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1148 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1149 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1150 | |
| 1151 | // We go through similar steps as before. |
| 1152 | glUseProgram(dummyProgram); |
| 1153 | glVertexAttribDivisor(1, 1); |
| 1154 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1155 | glUseProgram(0); |
| 1156 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1157 | ASSERT_GL_NO_ERROR(); |
| 1158 | |
| 1159 | // Check that bindVertexArray uses the number of views to update the divisor. |
| 1160 | { |
| 1161 | // Call useProgram with vao[1] being active to guarantee that useProgram will adjust the |
| 1162 | // divisor for vao[1] only. |
| 1163 | glBindVertexArray(vao[1]); |
| 1164 | glUseProgram(program); |
| 1165 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1166 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1167 | glBindVertexArray(0); |
| 1168 | ASSERT_GL_NO_ERROR(); |
| 1169 | } |
| 1170 | // Bind vao[0] after useProgram is called to ensure that bindVertexArray is the call which |
| 1171 | // adjusts the divisor. |
| 1172 | glBindVertexArray(vao[0]); |
| 1173 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1174 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1175 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1176 | } |
| 1177 | |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1178 | // Test that no fragments pass the occlusion query for a multi-view vertex shader which always |
| 1179 | // transforms geometry to be outside of the clip region. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1180 | TEST_P(MultiviewOcclusionQueryTest, OcclusionQueryNothingVisible) |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1181 | { |
| 1182 | if (!requestMultiviewExtension()) |
| 1183 | { |
| 1184 | return; |
| 1185 | } |
| 1186 | |
| 1187 | const std::string vsSource = |
| 1188 | "#version 300 es\n" |
| 1189 | "#extension GL_OVR_multiview : require\n" |
| 1190 | "layout(num_views = 2) in;\n" |
| 1191 | "in vec3 vPosition;\n" |
| 1192 | "void main()\n" |
| 1193 | "{\n" |
| 1194 | " gl_Position.x = 2.0;\n" |
| 1195 | " gl_Position.yzw = vec3(vPosition.yz, 1.);\n" |
| 1196 | "}\n"; |
| 1197 | |
| 1198 | const std::string fsSource = |
| 1199 | "#version 300 es\n" |
| 1200 | "#extension GL_OVR_multiview : require\n" |
| 1201 | "precision mediump float;\n" |
| 1202 | "out vec4 col;\n" |
| 1203 | "void main()\n" |
| 1204 | "{\n" |
| 1205 | " col = vec4(1,0,0,0);\n" |
| 1206 | "}\n"; |
| 1207 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1208 | glUseProgram(program); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1209 | createFBO(1, 1, 2); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1210 | |
| 1211 | GLuint result = drawAndRetrieveOcclusionQueryResult(program); |
| 1212 | ASSERT_GL_NO_ERROR(); |
| 1213 | EXPECT_GL_FALSE(result); |
| 1214 | } |
| 1215 | |
| 1216 | // Test that there are fragments passing the occlusion query if only view 0 can produce |
| 1217 | // output. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1218 | TEST_P(MultiviewOcclusionQueryTest, OcclusionQueryOnlyLeftVisible) |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1219 | { |
| 1220 | if (!requestMultiviewExtension()) |
| 1221 | { |
| 1222 | return; |
| 1223 | } |
| 1224 | |
| 1225 | const std::string vsSource = |
| 1226 | "#version 300 es\n" |
| 1227 | "#extension GL_OVR_multiview : require\n" |
| 1228 | "layout(num_views = 2) in;\n" |
| 1229 | "in vec3 vPosition;\n" |
| 1230 | "void main()\n" |
| 1231 | "{\n" |
| 1232 | " gl_Position.x = gl_ViewID_OVR == 0u ? vPosition.x : 2.0;\n" |
| 1233 | " gl_Position.yzw = vec3(vPosition.yz, 1.);\n" |
| 1234 | "}\n"; |
| 1235 | |
| 1236 | const std::string fsSource = |
| 1237 | "#version 300 es\n" |
| 1238 | "#extension GL_OVR_multiview : require\n" |
| 1239 | "precision mediump float;\n" |
| 1240 | "out vec4 col;\n" |
| 1241 | "void main()\n" |
| 1242 | "{\n" |
| 1243 | " col = vec4(1,0,0,0);\n" |
| 1244 | "}\n"; |
| 1245 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1246 | glUseProgram(program); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1247 | createFBO(1, 1, 2); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1248 | |
| 1249 | GLuint result = drawAndRetrieveOcclusionQueryResult(program); |
| 1250 | ASSERT_GL_NO_ERROR(); |
| 1251 | EXPECT_GL_TRUE(result); |
| 1252 | } |
| 1253 | |
| 1254 | // Test that there are fragments passing the occlusion query if only view 1 can produce |
| 1255 | // output. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1256 | TEST_P(MultiviewOcclusionQueryTest, OcclusionQueryOnlyRightVisible) |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1257 | { |
| 1258 | if (!requestMultiviewExtension()) |
| 1259 | { |
| 1260 | return; |
| 1261 | } |
| 1262 | |
| 1263 | const std::string vsSource = |
| 1264 | "#version 300 es\n" |
| 1265 | "#extension GL_OVR_multiview : require\n" |
| 1266 | "layout(num_views = 2) in;\n" |
| 1267 | "in vec3 vPosition;\n" |
| 1268 | "void main()\n" |
| 1269 | "{\n" |
| 1270 | " gl_Position.x = gl_ViewID_OVR == 1u ? vPosition.x : 2.0;\n" |
| 1271 | " gl_Position.yzw = vec3(vPosition.yz, 1.);\n" |
| 1272 | "}\n"; |
| 1273 | |
| 1274 | const std::string fsSource = |
| 1275 | "#version 300 es\n" |
| 1276 | "#extension GL_OVR_multiview : require\n" |
| 1277 | "precision mediump float;\n" |
| 1278 | "out vec4 col;\n" |
| 1279 | "void main()\n" |
| 1280 | "{\n" |
| 1281 | " col = vec4(1,0,0,0);\n" |
| 1282 | "}\n"; |
| 1283 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1284 | glUseProgram(program); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1285 | createFBO(1, 1, 2); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1286 | |
| 1287 | GLuint result = drawAndRetrieveOcclusionQueryResult(program); |
| 1288 | ASSERT_GL_NO_ERROR(); |
| 1289 | EXPECT_GL_TRUE(result); |
| 1290 | } |
| 1291 | |
Martin Radev | 41ac68e | 2017-06-06 12:16:58 +0300 | [diff] [blame] | 1292 | // Test that a simple multi-view program which doesn't use gl_ViewID_OVR in neither VS nor FS |
| 1293 | // compiles and links without an error. |
| 1294 | TEST_P(MultiviewProgramGenerationTest, SimpleProgram) |
| 1295 | { |
| 1296 | if (!requestMultiviewExtension()) |
| 1297 | { |
| 1298 | return; |
| 1299 | } |
| 1300 | |
| 1301 | const std::string vsSource = |
| 1302 | "#version 300 es\n" |
| 1303 | "#extension GL_OVR_multiview : require\n" |
| 1304 | "layout(num_views = 2) in;\n" |
| 1305 | "void main()\n" |
| 1306 | "{\n" |
| 1307 | "}\n"; |
| 1308 | |
| 1309 | const std::string fsSource = |
| 1310 | "#version 300 es\n" |
| 1311 | "#extension GL_OVR_multiview : require\n" |
| 1312 | "precision mediump float;\n" |
| 1313 | "void main()\n" |
| 1314 | "{\n" |
| 1315 | "}\n"; |
| 1316 | |
| 1317 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1318 | glUseProgram(program); |
| 1319 | |
| 1320 | EXPECT_GL_NO_ERROR(); |
| 1321 | } |
| 1322 | |
| 1323 | // Test that a simple multi-view program which uses gl_ViewID_OVR only in VS compiles and links |
| 1324 | // without an error. |
| 1325 | TEST_P(MultiviewProgramGenerationTest, UseViewIDInVertexShader) |
| 1326 | { |
| 1327 | if (!requestMultiviewExtension()) |
| 1328 | { |
| 1329 | return; |
| 1330 | } |
| 1331 | |
| 1332 | const std::string vsSource = |
| 1333 | "#version 300 es\n" |
| 1334 | "#extension GL_OVR_multiview2 : require\n" |
| 1335 | "layout(num_views = 2) in;\n" |
| 1336 | "void main()\n" |
| 1337 | "{\n" |
| 1338 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1339 | " gl_Position = vec4(1,0,0,1);\n" |
| 1340 | " } else {\n" |
| 1341 | " gl_Position = vec4(-1,0,0,1);\n" |
| 1342 | " }\n" |
| 1343 | "}\n"; |
| 1344 | |
| 1345 | const std::string fsSource = |
| 1346 | "#version 300 es\n" |
| 1347 | "#extension GL_OVR_multiview2 : require\n" |
| 1348 | "precision mediump float;\n" |
| 1349 | "void main()\n" |
| 1350 | "{\n" |
| 1351 | "}\n"; |
| 1352 | |
| 1353 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1354 | glUseProgram(program); |
| 1355 | |
| 1356 | EXPECT_GL_NO_ERROR(); |
| 1357 | } |
| 1358 | |
| 1359 | // Test that a simple multi-view program which uses gl_ViewID_OVR only in FS compiles and links |
| 1360 | // without an error. |
| 1361 | TEST_P(MultiviewProgramGenerationTest, UseViewIDInFragmentShader) |
| 1362 | { |
| 1363 | if (!requestMultiviewExtension()) |
| 1364 | { |
| 1365 | return; |
| 1366 | } |
| 1367 | |
| 1368 | const std::string vsSource = |
| 1369 | "#version 300 es\n" |
| 1370 | "#extension GL_OVR_multiview2 : require\n" |
| 1371 | "layout(num_views = 2) in;\n" |
| 1372 | "void main()\n" |
| 1373 | "{\n" |
| 1374 | "}\n"; |
| 1375 | |
| 1376 | const std::string fsSource = |
| 1377 | "#version 300 es\n" |
| 1378 | "#extension GL_OVR_multiview2 : require\n" |
| 1379 | "precision mediump float;\n" |
| 1380 | "out vec4 col;\n" |
| 1381 | "void main()\n" |
| 1382 | "{\n" |
| 1383 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1384 | " col = vec4(1,0,0,1);\n" |
| 1385 | " } else {\n" |
| 1386 | " col = vec4(-1,0,0,1);\n" |
| 1387 | " }\n" |
| 1388 | "}\n"; |
| 1389 | |
| 1390 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1391 | glUseProgram(program); |
| 1392 | |
| 1393 | EXPECT_GL_NO_ERROR(); |
| 1394 | } |
| 1395 | |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1396 | // The test checks that GL_POINTS is correctly rendered. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1397 | TEST_P(MultiviewRenderPrimitiveTest, Points) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1398 | { |
| 1399 | if (!requestMultiviewExtension()) |
| 1400 | { |
| 1401 | return; |
| 1402 | } |
| 1403 | |
| 1404 | const std::string vsSource = |
| 1405 | "#version 300 es\n" |
| 1406 | "#extension GL_OVR_multiview : require\n" |
| 1407 | "layout(num_views = 2) in;\n" |
| 1408 | "layout(location=0) in vec2 vPosition;\n" |
| 1409 | "void main()\n" |
| 1410 | "{\n" |
| 1411 | " gl_PointSize = 1.0;\n" |
| 1412 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 1413 | "}\n"; |
| 1414 | |
| 1415 | const std::string fsSource = |
| 1416 | "#version 300 es\n" |
| 1417 | "#extension GL_OVR_multiview : require\n" |
| 1418 | "precision mediump float;\n" |
| 1419 | "out vec4 col;\n" |
| 1420 | "void main()\n" |
| 1421 | "{\n" |
| 1422 | " col = vec4(1,0,0,1);\n" |
| 1423 | "}\n"; |
| 1424 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1425 | glUseProgram(program); |
| 1426 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1427 | const int kViewWidth = 4; |
| 1428 | const int kViewHeight = 2; |
| 1429 | const int kNumViews = 2; |
| 1430 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1431 | |
| 1432 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(3, 1)}; |
| 1433 | std::vector<Vector2> vertexDataInClipSpace = |
| 1434 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 2); |
| 1435 | setupGeometry(vertexDataInClipSpace); |
| 1436 | |
| 1437 | glDrawArrays(GL_POINTS, 0, 2); |
| 1438 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1439 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1440 | {{255, 0, 0, 0}, {0, 0, 0, 255}}, {{255, 0, 0, 0}, {0, 0, 0, 255}}}; |
| 1441 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1442 | } |
| 1443 | |
| 1444 | // The test checks that GL_LINES is correctly rendered. |
| 1445 | // The behavior of this test is not guaranteed by the spec: |
| 1446 | // OpenGL ES 3.0.5 (November 3, 2016), Section 3.5.1 Basic Line Segment Rasterization: |
| 1447 | // "The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in |
| 1448 | // either x or y window coordinates from a corresponding fragment produced by the diamond-exit |
| 1449 | // rule." |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1450 | TEST_P(MultiviewRenderPrimitiveTest, Lines) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1451 | { |
| 1452 | if (!requestMultiviewExtension()) |
| 1453 | { |
| 1454 | return; |
| 1455 | } |
| 1456 | |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 1457 | GLuint program = CreateSimplePassthroughProgram(2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1458 | ASSERT_NE(program, 0u); |
| 1459 | glUseProgram(program); |
| 1460 | ASSERT_GL_NO_ERROR(); |
| 1461 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1462 | const int kViewWidth = 4; |
| 1463 | const int kViewHeight = 2; |
| 1464 | const int kNumViews = 2; |
| 1465 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1466 | |
| 1467 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(4, 0)}; |
| 1468 | std::vector<Vector2> vertexDataInClipSpace = |
| 1469 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 2); |
| 1470 | setupGeometry(vertexDataInClipSpace); |
| 1471 | |
| 1472 | glDrawArrays(GL_LINES, 0, 2); |
| 1473 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1474 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1475 | {{255, 255, 255, 255}, {0, 0, 0, 0}}, {{255, 255, 255, 255}, {0, 0, 0, 0}}}; |
| 1476 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1477 | |
| 1478 | glDeleteProgram(program); |
| 1479 | } |
| 1480 | |
| 1481 | // The test checks that GL_LINE_STRIP is correctly rendered. |
| 1482 | // The behavior of this test is not guaranteed by the spec: |
| 1483 | // OpenGL ES 3.0.5 (November 3, 2016), Section 3.5.1 Basic Line Segment Rasterization: |
| 1484 | // "The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in |
| 1485 | // either x or y window coordinates from a corresponding fragment produced by the diamond-exit |
| 1486 | // rule." |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1487 | TEST_P(MultiviewRenderPrimitiveTest, LineStrip) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1488 | { |
| 1489 | if (!requestMultiviewExtension()) |
| 1490 | { |
| 1491 | return; |
| 1492 | } |
| 1493 | |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 1494 | GLuint program = CreateSimplePassthroughProgram(2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1495 | ASSERT_NE(program, 0u); |
| 1496 | glUseProgram(program); |
| 1497 | ASSERT_GL_NO_ERROR(); |
| 1498 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1499 | const int kViewWidth = 4; |
| 1500 | const int kViewHeight = 2; |
| 1501 | const int kNumViews = 2; |
| 1502 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1503 | |
| 1504 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(3, 0), Vector2I(3, 2)}; |
| 1505 | std::vector<Vector2> vertexDataInClipSpace = |
| 1506 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 2); |
| 1507 | setupGeometry(vertexDataInClipSpace); |
| 1508 | |
| 1509 | glDrawArrays(GL_LINE_STRIP, 0, 3); |
| 1510 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1511 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1512 | {{255, 255, 255, 255}, {0, 0, 0, 255}}, {{255, 255, 255, 255}, {0, 0, 0, 255}}}; |
| 1513 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1514 | |
| 1515 | glDeleteProgram(program); |
| 1516 | } |
| 1517 | |
| 1518 | // The test checks that GL_LINE_LOOP is correctly rendered. |
| 1519 | // The behavior of this test is not guaranteed by the spec: |
| 1520 | // OpenGL ES 3.0.5 (November 3, 2016), Section 3.5.1 Basic Line Segment Rasterization: |
| 1521 | // "The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in |
| 1522 | // either x or y window coordinates from a corresponding fragment produced by the diamond-exit |
| 1523 | // rule." |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1524 | TEST_P(MultiviewRenderPrimitiveTest, LineLoop) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1525 | { |
| 1526 | if (!requestMultiviewExtension()) |
| 1527 | { |
| 1528 | return; |
| 1529 | } |
| 1530 | |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 1531 | GLuint program = CreateSimplePassthroughProgram(2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1532 | ASSERT_NE(program, 0u); |
| 1533 | glUseProgram(program); |
| 1534 | ASSERT_GL_NO_ERROR(); |
| 1535 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1536 | const int kViewWidth = 4; |
| 1537 | const int kViewHeight = 4; |
| 1538 | const int kNumViews = 2; |
| 1539 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1540 | |
| 1541 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(3, 0), Vector2I(3, 3), |
| 1542 | Vector2I(0, 3)}; |
| 1543 | std::vector<Vector2> vertexDataInClipSpace = |
| 1544 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 4); |
| 1545 | setupGeometry(vertexDataInClipSpace); |
| 1546 | |
| 1547 | glDrawArrays(GL_LINE_LOOP, 0, 4); |
| 1548 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1549 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1550 | {{255, 255, 255, 255}, {255, 0, 0, 255}, {255, 0, 0, 255}, {255, 255, 255, 255}}, |
| 1551 | {{255, 255, 255, 255}, {255, 0, 0, 255}, {255, 0, 0, 255}, {255, 255, 255, 255}}}; |
| 1552 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1553 | |
| 1554 | glDeleteProgram(program); |
| 1555 | } |
| 1556 | |
| 1557 | // The test checks that GL_TRIANGLE_STRIP is correctly rendered. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1558 | TEST_P(MultiviewRenderPrimitiveTest, TriangleStrip) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1559 | { |
| 1560 | if (!requestMultiviewExtension()) |
| 1561 | { |
| 1562 | return; |
| 1563 | } |
| 1564 | |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 1565 | GLuint program = CreateSimplePassthroughProgram(2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1566 | ASSERT_NE(program, 0u); |
| 1567 | glUseProgram(program); |
| 1568 | ASSERT_GL_NO_ERROR(); |
| 1569 | |
| 1570 | std::vector<Vector2> vertexDataInClipSpace = {Vector2(1.0f, 0.0f), Vector2(0.0f, 0.0f), |
| 1571 | Vector2(1.0f, 1.0f), Vector2(0.0f, 1.0f)}; |
| 1572 | setupGeometry(vertexDataInClipSpace); |
| 1573 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1574 | const int kViewWidth = 2; |
| 1575 | const int kViewHeight = 2; |
| 1576 | const int kNumViews = 2; |
| 1577 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1578 | |
| 1579 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 1580 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1581 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = {{{0, 0}, {0, 255}}, |
| 1582 | {{0, 0}, {0, 255}}}; |
| 1583 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1584 | |
| 1585 | glDeleteProgram(program); |
| 1586 | } |
| 1587 | |
| 1588 | // The test checks that GL_TRIANGLE_FAN is correctly rendered. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1589 | TEST_P(MultiviewRenderPrimitiveTest, TriangleFan) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1590 | { |
| 1591 | if (!requestMultiviewExtension()) |
| 1592 | { |
| 1593 | return; |
| 1594 | } |
| 1595 | |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 1596 | GLuint program = CreateSimplePassthroughProgram(2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1597 | ASSERT_NE(program, 0u); |
| 1598 | glUseProgram(program); |
| 1599 | ASSERT_GL_NO_ERROR(); |
| 1600 | |
| 1601 | std::vector<Vector2> vertexDataInClipSpace = {Vector2(0.0f, 0.0f), Vector2(0.0f, 1.0f), |
| 1602 | Vector2(1.0f, 1.0f), Vector2(1.0f, 0.0f)}; |
| 1603 | setupGeometry(vertexDataInClipSpace); |
| 1604 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1605 | const int kViewWidth = 2; |
| 1606 | const int kViewHeight = 2; |
| 1607 | const int kNumViews = 2; |
| 1608 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1609 | |
| 1610 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 1611 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1612 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = {{{0, 0}, {0, 255}}, |
| 1613 | {{0, 0}, {0, 255}}}; |
| 1614 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1615 | |
| 1616 | glDeleteProgram(program); |
| 1617 | } |
| 1618 | |
| 1619 | // Test that rendering enlarged points and lines does not leak fragments outside of the views' |
| 1620 | // bounds. The test does not rely on the actual line width being greater than 1.0. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1621 | TEST_P(MultiviewSideBySideRenderTest, NoLeakingFragments) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1622 | { |
| 1623 | if (!requestMultiviewExtension()) |
| 1624 | { |
| 1625 | return; |
| 1626 | } |
| 1627 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1628 | createFBO(2, 1, 2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1629 | |
| 1630 | GLint viewportOffsets[4] = {1, 0, 3, 0}; |
| 1631 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1632 | mColorTexture, 0, 2, &viewportOffsets[0]); |
| 1633 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 1634 | mDepthTexture, 0, 2, &viewportOffsets[0]); |
| 1635 | |
| 1636 | glViewport(0, 0, 1, 1); |
| 1637 | glScissor(0, 0, 1, 1); |
| 1638 | glEnable(GL_SCISSOR_TEST); |
| 1639 | |
| 1640 | const std::string vsSource = |
| 1641 | "#version 300 es\n" |
| 1642 | "#extension GL_OVR_multiview2 : require\n" |
| 1643 | "layout(num_views = 2) in;\n" |
| 1644 | "layout(location=0) in vec2 vPosition;\n" |
| 1645 | "void main()\n" |
| 1646 | "{\n" |
| 1647 | " gl_PointSize = 10.0;\n" |
| 1648 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 1649 | "}\n"; |
| 1650 | |
| 1651 | const std::string fsSource = |
| 1652 | "#version 300 es\n" |
| 1653 | "#extension GL_OVR_multiview2 : require\n" |
| 1654 | "precision mediump float;\n" |
| 1655 | "out vec4 col;\n" |
| 1656 | "void main()\n" |
| 1657 | "{\n" |
| 1658 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1659 | " col = vec4(1,0,0,1);\n" |
| 1660 | " } else {\n" |
| 1661 | " col = vec4(0,1,0,1);\n" |
| 1662 | " }\n" |
| 1663 | "}\n"; |
| 1664 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1665 | glUseProgram(program); |
| 1666 | |
| 1667 | const std::vector<Vector2I> &windowCoordinates = {Vector2I(0, 0), Vector2I(2, 0)}; |
| 1668 | const std::vector<Vector2> &vertexDataInClipSpace = |
| 1669 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 1, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1670 | |
| 1671 | GLBuffer vbo; |
| 1672 | glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| 1673 | glBufferData(GL_ARRAY_BUFFER, vertexDataInClipSpace.size() * sizeof(Vector2), |
| 1674 | vertexDataInClipSpace.data(), GL_STATIC_DRAW); |
| 1675 | glEnableVertexAttribArray(0); |
| 1676 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1677 | |
| 1678 | // Test rendering points. |
| 1679 | { |
| 1680 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1681 | glDrawArrays(GL_POINTS, 0, 2); |
| 1682 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1683 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::red); |
| 1684 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::black); |
| 1685 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 1686 | } |
| 1687 | |
| 1688 | // Test rendering lines. |
| 1689 | { |
| 1690 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1691 | glLineWidth(10.f); |
| 1692 | glDrawArrays(GL_LINES, 0, 2); |
| 1693 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1694 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::red); |
| 1695 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::black); |
| 1696 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 1697 | } |
| 1698 | } |
| 1699 | |
Martin Radev | 0abb7a2 | 2017-08-28 15:34:45 +0300 | [diff] [blame] | 1700 | // Verify that re-linking a program adjusts the attribute divisor. |
| 1701 | // The test uses instacing to draw for each view a strips of two red quads and two blue quads next |
| 1702 | // to each other. The quads' position and color depend on the corresponding attribute divisors. |
| 1703 | TEST_P(MultiviewRenderTest, ProgramRelinkUpdatesAttribDivisor) |
| 1704 | { |
| 1705 | if (!requestMultiviewExtension()) |
| 1706 | { |
| 1707 | return; |
| 1708 | } |
| 1709 | |
| 1710 | const int kViewWidth = 4; |
| 1711 | const int kViewHeight = 1; |
| 1712 | const int kNumViews = 2; |
| 1713 | |
| 1714 | const std::string &fsSource = |
| 1715 | "#version 300 es\n" |
| 1716 | "#extension GL_OVR_multiview2 : require\n" |
| 1717 | "precision mediump float;\n" |
| 1718 | "in vec4 oColor;\n" |
| 1719 | "out vec4 col;\n" |
| 1720 | "void main()\n" |
| 1721 | "{\n" |
| 1722 | " col = oColor;\n" |
| 1723 | "}\n"; |
| 1724 | |
| 1725 | auto generateVertexShaderSource = [](int numViews) -> std::string { |
| 1726 | std::string source = |
| 1727 | "#version 300 es\n" |
| 1728 | "#extension GL_OVR_multiview2 : require\n" |
| 1729 | "layout(num_views = " + |
| 1730 | ToString(numViews) + |
| 1731 | ") in;\n" |
| 1732 | "in vec3 vPosition;\n" |
| 1733 | "in float vOffsetX;\n" |
| 1734 | "in vec4 vColor;\n" |
| 1735 | "out vec4 oColor;\n" |
| 1736 | "void main()\n" |
| 1737 | "{\n" |
| 1738 | " vec4 p = vec4(vPosition, 1.);\n" |
| 1739 | " p.x = p.x * 0.25 - 0.75 + vOffsetX;\n" |
| 1740 | " oColor = vColor;\n" |
| 1741 | " gl_Position = p;\n" |
| 1742 | "}\n"; |
| 1743 | return source; |
| 1744 | }; |
| 1745 | |
| 1746 | std::string vsSource = generateVertexShaderSource(kNumViews); |
| 1747 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1748 | glUseProgram(program); |
| 1749 | |
| 1750 | GLint positionLoc; |
| 1751 | GLBuffer xOffsetVBO; |
| 1752 | GLint xOffsetLoc; |
| 1753 | GLBuffer colorVBO; |
| 1754 | GLint colorLoc; |
| 1755 | |
| 1756 | { |
| 1757 | // Initialize buffers and setup attributes. |
| 1758 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 1759 | const GLfloat kXOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.5f}; |
| 1760 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, kXOffsetData, GL_STATIC_DRAW); |
| 1761 | xOffsetLoc = glGetAttribLocation(program, "vOffsetX"); |
| 1762 | glVertexAttribPointer(xOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 1763 | glVertexAttribDivisor(xOffsetLoc, 1); |
| 1764 | glEnableVertexAttribArray(xOffsetLoc); |
| 1765 | |
| 1766 | glBindBuffer(GL_ARRAY_BUFFER, colorVBO); |
| 1767 | const GLColor kColors[2] = {GLColor::red, GLColor::blue}; |
| 1768 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLColor) * 2, kColors, GL_STATIC_DRAW); |
| 1769 | colorLoc = glGetAttribLocation(program, "vColor"); |
| 1770 | glVertexAttribDivisor(colorLoc, 2); |
| 1771 | glVertexAttribPointer(colorLoc, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); |
| 1772 | glEnableVertexAttribArray(colorLoc); |
| 1773 | |
| 1774 | positionLoc = glGetAttribLocation(program, "vPosition"); |
| 1775 | } |
| 1776 | |
| 1777 | { |
| 1778 | createFBO(kViewWidth, kViewHeight, kNumViews); |
| 1779 | |
| 1780 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 1781 | ASSERT_GL_NO_ERROR(); |
| 1782 | |
| 1783 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1784 | EXPECT_EQ(GLColor::red, GetViewColor(1, 0, 0)); |
| 1785 | EXPECT_EQ(GLColor::blue, GetViewColor(2, 0, 0)); |
| 1786 | EXPECT_EQ(GLColor::blue, GetViewColor(3, 0, 0)); |
| 1787 | } |
| 1788 | |
| 1789 | { |
| 1790 | const int kNewNumViews = 3; |
| 1791 | vsSource = generateVertexShaderSource(kNewNumViews); |
| 1792 | createFBO(kViewWidth, kViewHeight, kNewNumViews); |
| 1793 | |
| 1794 | GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); |
| 1795 | ASSERT_NE(0u, vs); |
| 1796 | GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); |
| 1797 | ASSERT_NE(0u, fs); |
| 1798 | |
| 1799 | GLint numAttachedShaders = 0; |
| 1800 | glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); |
| 1801 | |
| 1802 | GLuint attachedShaders[2] = {0u}; |
| 1803 | glGetAttachedShaders(program, numAttachedShaders, nullptr, attachedShaders); |
| 1804 | for (int i = 0; i < 2; ++i) |
| 1805 | { |
| 1806 | glDetachShader(program, attachedShaders[i]); |
| 1807 | } |
| 1808 | |
| 1809 | glAttachShader(program, vs); |
| 1810 | glDeleteShader(vs); |
| 1811 | |
| 1812 | glAttachShader(program, fs); |
| 1813 | glDeleteShader(fs); |
| 1814 | |
| 1815 | glBindAttribLocation(program, positionLoc, "vPosition"); |
| 1816 | glBindAttribLocation(program, xOffsetLoc, "vOffsetX"); |
| 1817 | glBindAttribLocation(program, colorLoc, "vColor"); |
| 1818 | |
| 1819 | glLinkProgram(program); |
| 1820 | |
| 1821 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 1822 | ASSERT_GL_NO_ERROR(); |
| 1823 | |
| 1824 | for (int i = 0; i < kNewNumViews; ++i) |
| 1825 | { |
| 1826 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, i)); |
| 1827 | EXPECT_EQ(GLColor::red, GetViewColor(1, 0, i)); |
| 1828 | EXPECT_EQ(GLColor::blue, GetViewColor(2, 0, i)); |
| 1829 | EXPECT_EQ(GLColor::blue, GetViewColor(3, 0, i)); |
| 1830 | } |
| 1831 | } |
| 1832 | } |
| 1833 | |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 1834 | // Test that useProgram applies the number of views in computing the final value of the attribute |
| 1835 | // divisor. |
| 1836 | TEST_P(MultiviewRenderTest, DivisorUpdatedOnProgramChange) |
| 1837 | { |
| 1838 | if (!requestMultiviewExtension()) |
| 1839 | { |
| 1840 | return; |
| 1841 | } |
| 1842 | |
| 1843 | GLVertexArray vao; |
| 1844 | glBindVertexArray(vao); |
| 1845 | GLBuffer vbo; |
| 1846 | glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| 1847 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(1, 0), Vector2I(2, 0), |
| 1848 | Vector2I(3, 0)}; |
| 1849 | std::vector<Vector2> vertexDataInClipSpace = |
| 1850 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 1); |
| 1851 | // Fill with x positions so that the resulting clip space coordinate fails the clip test. |
| 1852 | glBufferData(GL_ARRAY_BUFFER, sizeof(Vector2) * vertexDataInClipSpace.size(), |
| 1853 | vertexDataInClipSpace.data(), GL_STATIC_DRAW); |
| 1854 | glEnableVertexAttribArray(0); |
| 1855 | glVertexAttribPointer(0, 2, GL_FLOAT, 0, 0, nullptr); |
| 1856 | glVertexAttribDivisor(0, 1); |
| 1857 | ASSERT_GL_NO_ERROR(); |
| 1858 | |
| 1859 | // Create a program and fbo with N views and draw N instances of a point horizontally. |
| 1860 | for (int numViews = 2; numViews <= 4; ++numViews) |
| 1861 | { |
| 1862 | createFBO(4, 1, numViews); |
| 1863 | ASSERT_GL_NO_ERROR(); |
| 1864 | |
| 1865 | GLuint program = CreateSimplePassthroughProgram(numViews); |
| 1866 | ASSERT_NE(program, 0u); |
| 1867 | glUseProgram(program); |
| 1868 | ASSERT_GL_NO_ERROR(); |
| 1869 | |
| 1870 | glDrawArraysInstanced(GL_POINTS, 0, 1, numViews); |
| 1871 | |
| 1872 | for (int view = 0; view < numViews; ++view) |
| 1873 | { |
| 1874 | for (int j = 0; j < numViews; ++j) |
| 1875 | { |
| 1876 | EXPECT_EQ(GLColor::red, GetViewColor(j, 0, view)); |
| 1877 | } |
| 1878 | for (int j = numViews; j < 4; ++j) |
| 1879 | { |
| 1880 | EXPECT_EQ(GLColor::black, GetViewColor(j, 0, view)); |
| 1881 | } |
| 1882 | } |
| 1883 | |
| 1884 | glDeleteProgram(program); |
| 1885 | } |
| 1886 | } |
| 1887 | |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 1888 | // The test checks that gl_ViewID_OVR is correctly propagated to the fragment shader. |
| 1889 | TEST_P(MultiviewRenderTest, SelectColorBasedOnViewIDOVR) |
| 1890 | { |
| 1891 | if (!requestMultiviewExtension()) |
| 1892 | { |
| 1893 | return; |
| 1894 | } |
| 1895 | |
| 1896 | const std::string vsSource = |
| 1897 | "#version 300 es\n" |
| 1898 | "#extension GL_OVR_multiview2 : require\n" |
| 1899 | "layout(num_views = 3) in;\n" |
| 1900 | "in vec3 vPosition;\n" |
| 1901 | "void main()\n" |
| 1902 | "{\n" |
| 1903 | " gl_Position = vec4(vPosition, 1.);\n" |
| 1904 | "}\n"; |
| 1905 | |
| 1906 | const std::string fsSource = |
| 1907 | "#version 300 es\n" |
| 1908 | "#extension GL_OVR_multiview2 : require\n" |
| 1909 | "precision mediump float;\n" |
| 1910 | "out vec4 col;\n" |
| 1911 | "void main()\n" |
| 1912 | "{\n" |
| 1913 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1914 | " col = vec4(1,0,0,1);\n" |
| 1915 | " } else if (gl_ViewID_OVR == 1u) {\n" |
| 1916 | " col = vec4(0,1,0,1);\n" |
| 1917 | " } else if (gl_ViewID_OVR == 2u) {\n" |
| 1918 | " col = vec4(0,0,1,1);\n" |
| 1919 | " } else {\n" |
| 1920 | " col = vec4(0,0,0,0);\n" |
| 1921 | " }\n" |
| 1922 | "}\n"; |
| 1923 | |
| 1924 | createFBO(1, 1, 3); |
| 1925 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1926 | glUseProgram(program); |
| 1927 | |
| 1928 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 1929 | ASSERT_GL_NO_ERROR(); |
| 1930 | |
| 1931 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1932 | EXPECT_EQ(GLColor::green, GetViewColor(0, 0, 1)); |
| 1933 | EXPECT_EQ(GLColor::blue, GetViewColor(0, 0, 2)); |
| 1934 | } |
| 1935 | |
| 1936 | // The test checks that the inactive layers of a 2D texture array are not written to by a |
| 1937 | // multi-view program. |
| 1938 | TEST_P(MultiviewLayeredRenderTest, RenderToSubrageOfLayers) |
| 1939 | { |
| 1940 | if (!requestMultiviewExtension()) |
| 1941 | { |
| 1942 | return; |
| 1943 | } |
| 1944 | |
| 1945 | const std::string vsSource = |
| 1946 | "#version 300 es\n" |
| 1947 | "#extension GL_OVR_multiview : require\n" |
| 1948 | "layout(num_views = 2) in;\n" |
| 1949 | "in vec3 vPosition;\n" |
| 1950 | "void main()\n" |
| 1951 | "{\n" |
| 1952 | " gl_Position = vec4(vPosition, 1.);\n" |
| 1953 | "}\n"; |
| 1954 | |
| 1955 | const std::string fsSource = |
| 1956 | "#version 300 es\n" |
| 1957 | "#extension GL_OVR_multiview : require\n" |
| 1958 | "precision mediump float;\n" |
| 1959 | "out vec4 col;\n" |
| 1960 | "void main()\n" |
| 1961 | "{\n" |
| 1962 | " col = vec4(1,0,0,1);\n" |
| 1963 | "}\n"; |
| 1964 | |
| 1965 | createFBO(1, 1, 2, 4, 1); |
| 1966 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1967 | glUseProgram(program); |
| 1968 | |
| 1969 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 1970 | ASSERT_GL_NO_ERROR(); |
| 1971 | |
| 1972 | EXPECT_EQ(GLColor::transparentBlack, GetViewColor(0, 0, 0)); |
| 1973 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
| 1974 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 2)); |
| 1975 | EXPECT_EQ(GLColor::transparentBlack, GetViewColor(0, 0, 3)); |
| 1976 | } |
| 1977 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 1978 | // The D3D11 renderer uses a GS whenever the varyings are flat interpolated which can cause |
| 1979 | // potential bugs if the view is selected in the VS. The test contains a program in which the |
| 1980 | // gl_InstanceID is passed as a flat varying to the fragment shader where it is used to discard the |
| 1981 | // fragment if its value is negative. The gl_InstanceID should never be negative and that branch is |
| 1982 | // never taken. One quad is drawn and the color is selected based on the ViewID - red for view 0 and |
| 1983 | // green for view 1. |
| 1984 | TEST_P(MultiviewRenderTest, FlatInterpolation) |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1985 | { |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 1986 | if (!requestMultiviewExtension()) |
| 1987 | { |
| 1988 | return; |
| 1989 | } |
| 1990 | |
Yuly Novikov | 1de29ab | 2017-09-07 18:07:23 -0400 | [diff] [blame^] | 1991 | // TODO(mradev): Find out why this fails on Win10 Intel HD 630 D3D11 |
| 1992 | // (http://anglebug.com/2062) |
| 1993 | ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsD3D11()); |
| 1994 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 1995 | const std::string vsSource = |
| 1996 | "#version 300 es\n" |
| 1997 | "#extension GL_OVR_multiview2 : require\n" |
| 1998 | "layout(num_views = 2) in;\n" |
| 1999 | "in vec3 vPosition;\n" |
| 2000 | "flat out int oInstanceID;\n" |
| 2001 | "void main()\n" |
| 2002 | "{\n" |
| 2003 | " gl_Position = vec4(vPosition, 1.);\n" |
| 2004 | " oInstanceID = gl_InstanceID;\n" |
| 2005 | "}\n"; |
| 2006 | |
| 2007 | const std::string fsSource = |
| 2008 | "#version 300 es\n" |
| 2009 | "#extension GL_OVR_multiview2 : require\n" |
| 2010 | "precision mediump float;\n" |
| 2011 | "flat in int oInstanceID;\n" |
| 2012 | "out vec4 col;\n" |
| 2013 | "void main()\n" |
| 2014 | "{\n" |
| 2015 | " if (oInstanceID < 0) {\n" |
| 2016 | " discard;\n" |
| 2017 | " }\n" |
| 2018 | " if (gl_ViewID_OVR == 0u) {\n" |
| 2019 | " col = vec4(1,0,0,1);\n" |
| 2020 | " } else {\n" |
| 2021 | " col = vec4(0,1,0,1);\n" |
| 2022 | " }\n" |
| 2023 | "}\n"; |
| 2024 | |
| 2025 | createFBO(1, 1, 2); |
| 2026 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 2027 | |
| 2028 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 2029 | ASSERT_GL_NO_ERROR(); |
| 2030 | |
| 2031 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 2032 | EXPECT_EQ(GLColor::green, GetViewColor(0, 0, 1)); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 2033 | } |
| 2034 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2035 | MultiviewImplementationParams VertexShaderOpenGL() |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 2036 | { |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2037 | return MultiviewImplementationParams(false, egl_platform::OPENGL()); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 2038 | } |
| 2039 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2040 | MultiviewImplementationParams VertexShaderD3D11() |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 2041 | { |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2042 | return MultiviewImplementationParams(false, egl_platform::D3D11()); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 2043 | } |
| 2044 | |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2045 | MultiviewImplementationParams GeomShaderD3D11() |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 2046 | { |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2047 | return MultiviewImplementationParams(true, egl_platform::D3D11()); |
| 2048 | } |
| 2049 | |
| 2050 | MultiviewTestParams SideBySideVertexShaderOpenGL() |
| 2051 | { |
| 2052 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, VertexShaderOpenGL()); |
| 2053 | } |
| 2054 | |
| 2055 | MultiviewTestParams LayeredVertexShaderOpenGL() |
| 2056 | { |
| 2057 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, VertexShaderOpenGL()); |
| 2058 | } |
| 2059 | |
| 2060 | MultiviewTestParams SideBySideGeomShaderD3D11() |
| 2061 | { |
| 2062 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, GeomShaderD3D11()); |
| 2063 | } |
| 2064 | |
| 2065 | MultiviewTestParams LayeredGeomShaderD3D11() |
| 2066 | { |
| 2067 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, GeomShaderD3D11()); |
| 2068 | } |
| 2069 | |
| 2070 | MultiviewTestParams SideBySideVertexShaderD3D11() |
| 2071 | { |
| 2072 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, VertexShaderD3D11()); |
| 2073 | } |
| 2074 | |
| 2075 | MultiviewTestParams LayeredVertexShaderD3D11() |
| 2076 | { |
| 2077 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, VertexShaderD3D11()); |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 2078 | } |
| 2079 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 2080 | ANGLE_INSTANTIATE_TEST(MultiviewDrawValidationTest, ES31_OPENGL()); |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 2081 | ANGLE_INSTANTIATE_TEST(MultiviewRenderDualViewTest, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2082 | SideBySideVertexShaderOpenGL(), |
| 2083 | LayeredVertexShaderOpenGL(), |
| 2084 | SideBySideGeomShaderD3D11(), |
| 2085 | SideBySideVertexShaderD3D11(), |
| 2086 | LayeredGeomShaderD3D11(), |
| 2087 | LayeredVertexShaderD3D11()); |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 2088 | ANGLE_INSTANTIATE_TEST(MultiviewRenderTest, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2089 | SideBySideVertexShaderOpenGL(), |
| 2090 | LayeredVertexShaderOpenGL(), |
| 2091 | SideBySideGeomShaderD3D11(), |
| 2092 | SideBySideVertexShaderD3D11(), |
| 2093 | LayeredGeomShaderD3D11(), |
| 2094 | LayeredVertexShaderD3D11()); |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 2095 | ANGLE_INSTANTIATE_TEST(MultiviewOcclusionQueryTest, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2096 | SideBySideVertexShaderOpenGL(), |
| 2097 | LayeredVertexShaderOpenGL(), |
| 2098 | SideBySideGeomShaderD3D11(), |
| 2099 | SideBySideVertexShaderD3D11(), |
| 2100 | LayeredGeomShaderD3D11(), |
| 2101 | LayeredVertexShaderD3D11()); |
Martin Radev | 72b4e1e | 2017-08-31 15:42:56 +0300 | [diff] [blame] | 2102 | ANGLE_INSTANTIATE_TEST(MultiviewProgramGenerationTest, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2103 | SideBySideVertexShaderOpenGL(), |
| 2104 | LayeredVertexShaderOpenGL(), |
| 2105 | SideBySideGeomShaderD3D11(), |
| 2106 | SideBySideVertexShaderD3D11(), |
| 2107 | LayeredGeomShaderD3D11(), |
| 2108 | LayeredVertexShaderD3D11()); |
Martin Radev | ced5c86 | 2017-08-17 16:05:29 +0300 | [diff] [blame] | 2109 | ANGLE_INSTANTIATE_TEST(MultiviewRenderPrimitiveTest, |
Martin Radev | c1d4e55 | 2017-08-21 12:01:10 +0300 | [diff] [blame] | 2110 | SideBySideVertexShaderOpenGL(), |
| 2111 | LayeredVertexShaderOpenGL(), |
| 2112 | SideBySideGeomShaderD3D11(), |
| 2113 | SideBySideVertexShaderD3D11(), |
| 2114 | LayeredGeomShaderD3D11(), |
| 2115 | LayeredVertexShaderD3D11()); |
| 2116 | ANGLE_INSTANTIATE_TEST(MultiviewSideBySideRenderTest, VertexShaderOpenGL(), GeomShaderD3D11()); |
| 2117 | ANGLE_INSTANTIATE_TEST(MultiviewLayeredRenderTest, VertexShaderOpenGL(), GeomShaderD3D11()); |