Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // SimpleOperationTest: |
| 7 | // Basic GL commands such as linking a program, initializing a buffer, etc. |
| 8 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 9 | #include "test_utils/ANGLETest.h" |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 10 | |
| 11 | #include <vector> |
| 12 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 13 | #include "random_utils.h" |
| 14 | #include "test_utils/gl_raii.h" |
| 15 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 16 | using namespace angle; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 17 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 18 | namespace |
| 19 | { |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 20 | constexpr char kBasicVertexShader[] = |
| 21 | R"(attribute vec3 position; |
| 22 | void main() |
| 23 | { |
| 24 | gl_Position = vec4(position, 1); |
| 25 | })"; |
| 26 | |
| 27 | constexpr char kGreenFragmentShader[] = |
| 28 | R"(void main() |
| 29 | { |
| 30 | gl_FragColor = vec4(0, 1, 0, 1); |
| 31 | })"; |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 32 | |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 33 | class SimpleOperationTest : public ANGLETest |
| 34 | { |
| 35 | protected: |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 36 | SimpleOperationTest() |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 37 | { |
| 38 | setWindowWidth(128); |
| 39 | setWindowHeight(128); |
| 40 | setConfigRedBits(8); |
| 41 | setConfigGreenBits(8); |
| 42 | setConfigBlueBits(8); |
| 43 | setConfigAlphaBits(8); |
| 44 | } |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 45 | |
| 46 | void verifyBuffer(const std::vector<uint8_t> &data, GLenum binding); |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 47 | }; |
| 48 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 49 | void SimpleOperationTest::verifyBuffer(const std::vector<uint8_t> &data, GLenum binding) |
| 50 | { |
| 51 | if (!extensionEnabled("GL_EXT_map_buffer_range")) |
| 52 | { |
| 53 | return; |
| 54 | } |
| 55 | |
| 56 | uint8_t *mapPointer = |
| 57 | static_cast<uint8_t *>(glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 1024, GL_MAP_READ_BIT)); |
| 58 | ASSERT_GL_NO_ERROR(); |
| 59 | |
| 60 | std::vector<uint8_t> readbackData(data.size()); |
| 61 | memcpy(readbackData.data(), mapPointer, data.size()); |
| 62 | glUnmapBufferOES(GL_ARRAY_BUFFER); |
| 63 | |
| 64 | EXPECT_EQ(data, readbackData); |
| 65 | } |
| 66 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 67 | TEST_P(SimpleOperationTest, CompileVertexShader) |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 68 | { |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 69 | GLuint shader = CompileShader(GL_VERTEX_SHADER, kBasicVertexShader); |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 70 | EXPECT_NE(shader, 0u); |
| 71 | glDeleteShader(shader); |
| 72 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 73 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 74 | } |
| 75 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 76 | TEST_P(SimpleOperationTest, CompileFragmentShaderSingleVaryingInput) |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 77 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 78 | const std::string source = |
| 79 | R"(precision mediump float; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 80 | varying vec4 v_input; |
| 81 | void main() |
| 82 | { |
| 83 | gl_FragColor = v_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 84 | })"; |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 85 | |
| 86 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source); |
| 87 | EXPECT_NE(shader, 0u); |
| 88 | glDeleteShader(shader); |
| 89 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 90 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | f1e8592 | 2015-02-23 14:40:04 -0500 | [diff] [blame] | 91 | } |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 92 | |
Jamie Madill | efb5a5c | 2018-01-29 15:56:59 -0500 | [diff] [blame] | 93 | // Covers a simple bug in Vulkan to do with dependencies between the Surface and the default |
| 94 | // Framebuffer. |
| 95 | TEST_P(SimpleOperationTest, ClearAndSwap) |
| 96 | { |
| 97 | glClearColor(1.0, 0.0, 0.0, 1.0); |
| 98 | glClear(GL_COLOR_BUFFER_BIT); |
| 99 | swapBuffers(); |
| 100 | |
| 101 | // Can't check the pixel result after the swap, and checking the pixel result affects the |
| 102 | // behaviour of the test on the Vulkan back-end, so don't bother checking correctness. |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 103 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | efb5a5c | 2018-01-29 15:56:59 -0500 | [diff] [blame] | 104 | EXPECT_EGL_SUCCESS(); |
| 105 | } |
| 106 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 107 | TEST_P(SimpleOperationTest, LinkProgramShadersNoInputs) |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 108 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 109 | const std::string vsSource = |
| 110 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 111 | { |
| 112 | gl_Position = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 113 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 114 | |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 115 | const std::string fsSource = |
| 116 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 117 | { |
| 118 | gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 119 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 120 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 121 | const GLuint program = CompileProgram(vsSource, fsSource); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 122 | EXPECT_NE(program, 0u); |
| 123 | glDeleteProgram(program); |
| 124 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 125 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 126 | } |
| 127 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 128 | TEST_P(SimpleOperationTest, LinkProgramWithUniforms) |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 129 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 130 | const std::string vsSource = |
| 131 | R"(void main() |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 132 | { |
| 133 | gl_Position = vec4(1.0, 1.0, 1.0, 1.0); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 134 | })"; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 135 | const std::string fsSource = |
| 136 | R"(precision mediump float; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 137 | uniform vec4 u_input; |
| 138 | void main() |
| 139 | { |
| 140 | gl_FragColor = u_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 141 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 142 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 143 | const GLuint program = CompileProgram(vsSource, fsSource); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 144 | EXPECT_NE(program, 0u); |
| 145 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 146 | const GLint uniformLoc = glGetUniformLocation(program, "u_input"); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 147 | EXPECT_NE(-1, uniformLoc); |
| 148 | |
| 149 | glDeleteProgram(program); |
| 150 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 151 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 152 | } |
| 153 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 154 | TEST_P(SimpleOperationTest, LinkProgramWithAttributes) |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 155 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 156 | const std::string vsSource = |
| 157 | R"(attribute vec4 a_input; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 158 | void main() |
| 159 | { |
| 160 | gl_Position = a_input; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 161 | })"; |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 162 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 163 | const GLuint program = CompileProgram(vsSource, kGreenFragmentShader); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 164 | EXPECT_NE(program, 0u); |
| 165 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 166 | const GLint attribLoc = glGetAttribLocation(program, "a_input"); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 167 | EXPECT_NE(-1, attribLoc); |
| 168 | |
| 169 | glDeleteProgram(program); |
| 170 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 171 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | b1f435e | 2015-02-20 10:01:01 -0500 | [diff] [blame] | 172 | } |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 173 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 174 | TEST_P(SimpleOperationTest, BufferDataWithData) |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 175 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 176 | GLBuffer buffer; |
| 177 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 178 | |
| 179 | std::vector<uint8_t> data(1024); |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 180 | FillVectorWithRandomUBytes(&data); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 181 | glBufferData(GL_ARRAY_BUFFER, data.size(), &data[0], GL_STATIC_DRAW); |
| 182 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 183 | verifyBuffer(data, GL_ARRAY_BUFFER); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 184 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 185 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 186 | } |
| 187 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 188 | TEST_P(SimpleOperationTest, BufferDataWithNoData) |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 189 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 190 | GLBuffer buffer; |
| 191 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 192 | glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 193 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 194 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 195 | } |
| 196 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 197 | TEST_P(SimpleOperationTest, BufferSubData) |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 198 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 199 | GLBuffer buffer; |
| 200 | glBindBuffer(GL_ARRAY_BUFFER, buffer.get()); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 201 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 202 | constexpr size_t bufferSize = 1024; |
| 203 | std::vector<uint8_t> data(bufferSize); |
| 204 | FillVectorWithRandomUBytes(&data); |
| 205 | |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 206 | glBufferData(GL_ARRAY_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW); |
| 207 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 208 | constexpr size_t subDataCount = 16; |
| 209 | constexpr size_t sliceSize = bufferSize / subDataCount; |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 210 | for (size_t i = 0; i < subDataCount; i++) |
| 211 | { |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 212 | size_t offset = i * sliceSize; |
| 213 | glBufferSubData(GL_ARRAY_BUFFER, offset, sliceSize, &data[offset]); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 214 | } |
| 215 | |
Jamie Madill | cc6ac25 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 216 | verifyBuffer(data, GL_ARRAY_BUFFER); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 217 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 218 | ASSERT_GL_NO_ERROR(); |
Geoff Lang | 36c7901 | 2015-02-24 11:47:20 -0500 | [diff] [blame] | 219 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 220 | |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 221 | // Simple quad test. |
| 222 | TEST_P(SimpleOperationTest, DrawQuad) |
| 223 | { |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 224 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 225 | |
| 226 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 227 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 228 | ASSERT_GL_NO_ERROR(); |
| 229 | |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 230 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 231 | } |
| 232 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 233 | // Simple line test. |
| 234 | TEST_P(SimpleOperationTest, DrawLine) |
| 235 | { |
| 236 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); |
| 237 | glUseProgram(program); |
| 238 | |
| 239 | std::vector<Vector3> vertices = {{-1.0f, -1.0f, 0.0f}, {1.0f, 1.0f, 0.0f}}; |
| 240 | |
| 241 | const GLint positionLocation = glGetAttribLocation(program, "position"); |
| 242 | ASSERT_NE(-1, positionLocation); |
| 243 | |
| 244 | GLBuffer vertexBuffer; |
| 245 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| 246 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), |
| 247 | GL_STATIC_DRAW); |
| 248 | glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| 249 | glEnableVertexAttribArray(positionLocation); |
| 250 | |
| 251 | glClear(GL_COLOR_BUFFER_BIT); |
| 252 | glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(vertices.size())); |
| 253 | |
| 254 | glDisableVertexAttribArray(positionLocation); |
| 255 | |
| 256 | ASSERT_GL_NO_ERROR(); |
| 257 | |
| 258 | // We assume in the test the width and height are equal and we are tracing |
| 259 | // the line from bottom left to top right. Verify that all pixels along that line |
| 260 | // have been traced with green. |
| 261 | ASSERT_EQ(getWindowWidth(), getWindowHeight()); |
| 262 | |
| 263 | for (auto x = 0; x < getWindowWidth(); x++) |
| 264 | { |
| 265 | EXPECT_PIXEL_COLOR_EQ(x, x, GLColor::green); |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | // Simple line strip test. |
| 270 | TEST_P(SimpleOperationTest, DrawLineStrip) |
| 271 | { |
| 272 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); |
| 273 | glUseProgram(program); |
| 274 | |
| 275 | auto vertices = |
| 276 | std::vector<Vector3>{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {1.0f, -1.0f, 0.0f}}; |
| 277 | |
| 278 | const GLint positionLocation = glGetAttribLocation(program, "position"); |
| 279 | ASSERT_NE(-1, positionLocation); |
| 280 | |
| 281 | GLBuffer vertexBuffer; |
| 282 | glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get()); |
| 283 | glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(), |
| 284 | GL_STATIC_DRAW); |
| 285 | glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 286 | |
| 287 | glEnableVertexAttribArray(positionLocation); |
| 288 | |
| 289 | glClear(GL_COLOR_BUFFER_BIT); |
| 290 | glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(vertices.size())); |
| 291 | |
| 292 | ASSERT_GL_NO_ERROR(); |
| 293 | |
| 294 | // We assume in the test the width and height are equal and we are tracing |
| 295 | // the line from bottom left to center, then from center to bottom right. |
| 296 | // Verify that all pixels along these lines have been traced with green. |
| 297 | ASSERT_EQ(getWindowWidth(), getWindowHeight()); |
| 298 | |
| 299 | const auto centerX = getWindowWidth() / 2; |
| 300 | const auto centerY = getWindowHeight() / 2; |
| 301 | |
| 302 | for (auto x = 0; x < centerX; x++) |
| 303 | { |
| 304 | EXPECT_PIXEL_COLOR_EQ(x, x, GLColor::green); |
| 305 | } |
| 306 | |
| 307 | for (auto x = centerX, y = centerY - 1; x < getWindowWidth() && y >= 0; x++, y--) |
| 308 | { |
| 309 | EXPECT_PIXEL_COLOR_EQ(x, y, GLColor::green); |
| 310 | } |
| 311 | } |
| 312 | |
Jamie Madill | d03a849 | 2017-10-03 15:46:06 -0400 | [diff] [blame] | 313 | // Simple repeated draw and swap test. |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 314 | TEST_P(SimpleOperationTest, DrawQuadAndSwap) |
| 315 | { |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 316 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 317 | |
| 318 | for (int i = 0; i < 8; ++i) |
| 319 | { |
| 320 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 321 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | 4c26fc2 | 2017-02-24 11:04:10 -0500 | [diff] [blame] | 322 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 323 | swapBuffers(); |
| 324 | } |
| 325 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 326 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | df68a6f | 2017-01-13 17:29:53 -0500 | [diff] [blame] | 327 | } |
| 328 | |
Jamie Madill | d03a849 | 2017-10-03 15:46:06 -0400 | [diff] [blame] | 329 | // Simple indexed quad test. |
| 330 | TEST_P(SimpleOperationTest, DrawIndexedQuad) |
| 331 | { |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 332 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); |
Jamie Madill | d03a849 | 2017-10-03 15:46:06 -0400 | [diff] [blame] | 333 | |
| 334 | drawIndexedQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 335 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 336 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | d03a849 | 2017-10-03 15:46:06 -0400 | [diff] [blame] | 337 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 338 | } |
| 339 | |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 340 | // Draw with a fragment uniform. |
| 341 | TEST_P(SimpleOperationTest, DrawQuadWithFragmentUniform) |
| 342 | { |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 343 | const std::string &fragmentShader = |
| 344 | "uniform mediump vec4 color;\n" |
| 345 | "void main()\n" |
| 346 | "{\n" |
| 347 | " gl_FragColor = color;\n" |
| 348 | "}"; |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 349 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, fragmentShader); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 350 | |
| 351 | GLint location = glGetUniformLocation(program, "color"); |
| 352 | ASSERT_NE(-1, location); |
| 353 | |
| 354 | glUseProgram(program); |
| 355 | glUniform4f(location, 0.0f, 1.0f, 0.0f, 1.0f); |
| 356 | |
| 357 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 358 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 359 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 360 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 361 | } |
| 362 | |
| 363 | // Draw with a vertex uniform. |
| 364 | TEST_P(SimpleOperationTest, DrawQuadWithVertexUniform) |
| 365 | { |
| 366 | const std::string &vertexShader = |
| 367 | "attribute vec3 position;\n" |
| 368 | "uniform vec4 color;\n" |
| 369 | "varying vec4 vcolor;\n" |
| 370 | "void main()\n" |
| 371 | "{\n" |
| 372 | " gl_Position = vec4(position, 1);\n" |
| 373 | " vcolor = color;\n" |
| 374 | "}"; |
| 375 | const std::string &fragmentShader = |
| 376 | "varying mediump vec4 vcolor;\n" |
| 377 | "void main()\n" |
| 378 | "{\n" |
| 379 | " gl_FragColor = vcolor;\n" |
| 380 | "}"; |
| 381 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 382 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 383 | const GLint location = glGetUniformLocation(program, "color"); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 384 | ASSERT_NE(-1, location); |
| 385 | |
| 386 | glUseProgram(program); |
| 387 | glUniform4f(location, 0.0f, 1.0f, 0.0f, 1.0f); |
| 388 | |
| 389 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 390 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 391 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 392 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 393 | } |
| 394 | |
| 395 | // Draw with two uniforms. |
| 396 | TEST_P(SimpleOperationTest, DrawQuadWithTwoUniforms) |
| 397 | { |
| 398 | const std::string &vertexShader = |
| 399 | "attribute vec3 position;\n" |
| 400 | "uniform vec4 color1;\n" |
| 401 | "varying vec4 vcolor1;\n" |
| 402 | "void main()\n" |
| 403 | "{\n" |
| 404 | " gl_Position = vec4(position, 1);\n" |
| 405 | " vcolor1 = color1;\n" |
| 406 | "}"; |
| 407 | const std::string &fragmentShader = |
| 408 | "uniform mediump vec4 color2;\n" |
| 409 | "varying mediump vec4 vcolor1;\n" |
| 410 | "void main()\n" |
| 411 | "{\n" |
| 412 | " gl_FragColor = vcolor1 + color2;\n" |
| 413 | "}"; |
| 414 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 415 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 416 | const GLint location1 = glGetUniformLocation(program, "color1"); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 417 | ASSERT_NE(-1, location1); |
| 418 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 419 | const GLint location2 = glGetUniformLocation(program, "color2"); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 420 | ASSERT_NE(-1, location2); |
| 421 | |
| 422 | glUseProgram(program); |
| 423 | glUniform4f(location1, 0.0f, 1.0f, 0.0f, 1.0f); |
| 424 | glUniform4f(location2, 1.0f, 0.0f, 0.0f, 1.0f); |
| 425 | |
| 426 | drawQuad(program.get(), "position", 0.5f, 1.0f, true); |
| 427 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 428 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 429 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| 430 | } |
| 431 | |
Jamie Madill | 2a9e107 | 2017-09-22 11:31:57 -0400 | [diff] [blame] | 432 | // Tests a shader program with more than one vertex attribute, with vertex buffers. |
| 433 | TEST_P(SimpleOperationTest, ThreeVertexAttributes) |
| 434 | { |
| 435 | const std::string vertexShader = |
| 436 | R"(attribute vec2 position; |
| 437 | attribute vec4 color1; |
| 438 | attribute vec4 color2; |
| 439 | varying vec4 color; |
| 440 | void main() |
| 441 | { |
| 442 | gl_Position = vec4(position, 0, 1); |
| 443 | color = color1 + color2; |
| 444 | })"; |
| 445 | |
| 446 | const std::string fragmentShader = |
| 447 | R"(precision mediump float; |
| 448 | varying vec4 color; |
| 449 | void main() |
| 450 | { |
| 451 | gl_FragColor = color; |
| 452 | } |
| 453 | )"; |
| 454 | |
| 455 | ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader); |
| 456 | |
| 457 | glUseProgram(program); |
| 458 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 459 | const GLint color1Loc = glGetAttribLocation(program, "color1"); |
| 460 | const GLint color2Loc = glGetAttribLocation(program, "color2"); |
Jamie Madill | 2a9e107 | 2017-09-22 11:31:57 -0400 | [diff] [blame] | 461 | ASSERT_NE(-1, color1Loc); |
| 462 | ASSERT_NE(-1, color2Loc); |
| 463 | |
| 464 | const auto &indices = GetQuadIndices(); |
| 465 | |
| 466 | // Make colored corners with red == x or 1 -x , and green = y or 1 - y. |
| 467 | |
| 468 | std::array<GLColor, 4> baseColors1 = { |
| 469 | {GLColor::black, GLColor::red, GLColor::green, GLColor::yellow}}; |
| 470 | std::array<GLColor, 4> baseColors2 = { |
| 471 | {GLColor::yellow, GLColor::green, GLColor::red, GLColor::black}}; |
| 472 | |
| 473 | std::vector<GLColor> colors1; |
| 474 | std::vector<GLColor> colors2; |
| 475 | |
| 476 | for (GLushort index : indices) |
| 477 | { |
| 478 | colors1.push_back(baseColors1[index]); |
| 479 | colors2.push_back(baseColors2[index]); |
| 480 | } |
| 481 | |
| 482 | GLBuffer color1Buffer; |
| 483 | glBindBuffer(GL_ARRAY_BUFFER, color1Buffer); |
| 484 | glBufferData(GL_ARRAY_BUFFER, colors1.size() * sizeof(GLColor), colors1.data(), GL_STATIC_DRAW); |
| 485 | glVertexAttribPointer(color1Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| 486 | glEnableVertexAttribArray(color1Loc); |
| 487 | |
| 488 | GLBuffer color2Buffer; |
| 489 | glBindBuffer(GL_ARRAY_BUFFER, color2Buffer); |
| 490 | glBufferData(GL_ARRAY_BUFFER, colors2.size() * sizeof(GLColor), colors2.data(), GL_STATIC_DRAW); |
| 491 | glVertexAttribPointer(color2Loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, nullptr); |
| 492 | glEnableVertexAttribArray(color2Loc); |
| 493 | |
| 494 | // Draw a non-indexed quad with all vertex buffers. Should draw yellow to the entire window. |
| 495 | drawQuad(program, "position", 0.5f, 1.0f, true); |
| 496 | ASSERT_GL_NO_ERROR(); |
| 497 | EXPECT_PIXEL_RECT_EQ(0, 0, getWindowWidth(), getWindowHeight(), GLColor::yellow); |
| 498 | } |
| 499 | |
Jamie Madill | 035fd6b | 2017-10-03 15:43:22 -0400 | [diff] [blame] | 500 | // Creates a texture, no other operations. |
| 501 | TEST_P(SimpleOperationTest, CreateTexture2DNoData) |
| 502 | { |
| 503 | GLTexture texture; |
| 504 | glBindTexture(GL_TEXTURE_2D, texture); |
| 505 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 506 | ASSERT_GL_NO_ERROR(); |
| 507 | } |
| 508 | |
| 509 | // Creates a texture, no other operations. |
| 510 | TEST_P(SimpleOperationTest, CreateTexture2DWithData) |
| 511 | { |
| 512 | std::vector<GLColor> colors(16 * 16, GLColor::red); |
| 513 | |
| 514 | GLTexture texture; |
| 515 | glBindTexture(GL_TEXTURE_2D, texture); |
| 516 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors.data()); |
| 517 | ASSERT_GL_NO_ERROR(); |
| 518 | } |
| 519 | |
Jamie Madill | de03e00 | 2017-10-21 14:04:20 -0400 | [diff] [blame] | 520 | // Creates a program with a texture. |
| 521 | TEST_P(SimpleOperationTest, LinkProgramWithTexture) |
| 522 | { |
| 523 | ASSERT_NE(0u, get2DTexturedQuadProgram()); |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 524 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | de03e00 | 2017-10-21 14:04:20 -0400 | [diff] [blame] | 525 | } |
| 526 | |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 527 | // Creates a program with a texture and renders with it. |
| 528 | TEST_P(SimpleOperationTest, DrawWithTexture) |
| 529 | { |
| 530 | std::array<GLColor, 4> colors = { |
| 531 | {GLColor::red, GLColor::green, GLColor::blue, GLColor::yellow}}; |
| 532 | |
| 533 | GLTexture tex; |
| 534 | glBindTexture(GL_TEXTURE_2D, tex); |
| 535 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors.data()); |
| 536 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 537 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 538 | |
| 539 | draw2DTexturedQuad(0.5f, 1.0f, true); |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 540 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 541 | |
| 542 | int w = getWindowWidth() - 2; |
| 543 | int h = getWindowHeight() - 2; |
| 544 | |
| 545 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 546 | EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); |
| 547 | EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); |
| 548 | EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); |
| 549 | } |
| 550 | |
Jamie Madill | b79e7bb | 2017-10-24 13:55:50 -0400 | [diff] [blame] | 551 | // Tests rendering to a user framebuffer. |
| 552 | TEST_P(SimpleOperationTest, RenderToTexture) |
| 553 | { |
| 554 | constexpr int kSize = 16; |
| 555 | |
| 556 | GLTexture texture; |
| 557 | glBindTexture(GL_TEXTURE_2D, texture); |
| 558 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 559 | ASSERT_GL_NO_ERROR(); |
| 560 | |
| 561 | GLFramebuffer framebuffer; |
| 562 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| 563 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); |
| 564 | ASSERT_GL_NO_ERROR(); |
| 565 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 566 | |
| 567 | glViewport(0, 0, kSize, kSize); |
| 568 | |
Luc Ferron | 22294b0 | 2018-02-02 10:03:22 -0500 | [diff] [blame^] | 569 | ANGLE_GL_PROGRAM(program, kBasicVertexShader, kGreenFragmentShader); |
Jamie Madill | b79e7bb | 2017-10-24 13:55:50 -0400 | [diff] [blame] | 570 | drawQuad(program, "position", 0.5f, 1.0f, true); |
| 571 | ASSERT_GL_NO_ERROR(); |
| 572 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 573 | } |
| 574 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 575 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 576 | ANGLE_INSTANTIATE_TEST(SimpleOperationTest, |
| 577 | ES2_D3D9(), |
Austin Kinross | 2a63b3f | 2016-02-08 12:29:08 -0800 | [diff] [blame] | 578 | ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE), |
| 579 | ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 580 | ES3_D3D11(), |
| 581 | ES2_OPENGL(), |
| 582 | ES3_OPENGL(), |
| 583 | ES2_OPENGLES(), |
Jamie Madill | b8353b0 | 2017-01-25 12:57:21 -0800 | [diff] [blame] | 584 | ES3_OPENGLES(), |
| 585 | ES2_VULKAN()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 586 | |
| 587 | } // namespace |