shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // renderer11_utils.cpp: Conversion functions and other utility routines |
| 9 | // specific to the D3D11 renderer. |
| 10 | |
| 11 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 12 | |
| 13 | #include "common/debug.h" |
| 14 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 15 | namespace gl_d3d11 |
| 16 | { |
| 17 | |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 18 | D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 19 | { |
| 20 | D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; |
| 21 | |
| 22 | switch (glBlend) |
| 23 | { |
| 24 | case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; |
| 25 | case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; |
daniel@transgaming.com | 90c634a | 2013-01-11 04:10:01 +0000 | [diff] [blame] | 26 | case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break; |
| 27 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break; |
| 28 | case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break; |
| 29 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break; |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 30 | case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; |
| 31 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; |
| 32 | case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; |
| 33 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; |
| 34 | case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 35 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 36 | case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 37 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 38 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; |
| 39 | default: UNREACHABLE(); |
| 40 | } |
| 41 | |
| 42 | return d3dBlend; |
| 43 | } |
| 44 | |
| 45 | D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) |
| 46 | { |
| 47 | D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; |
| 48 | |
| 49 | switch (glBlendOp) |
| 50 | { |
| 51 | case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; |
| 52 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; |
| 53 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; |
| 54 | default: UNREACHABLE(); |
| 55 | } |
| 56 | |
| 57 | return d3dBlendOp; |
| 58 | } |
| 59 | |
| 60 | UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 61 | { |
| 62 | UINT8 mask = 0; |
| 63 | if (red) |
| 64 | { |
| 65 | mask |= D3D11_COLOR_WRITE_ENABLE_RED; |
| 66 | } |
| 67 | if (green) |
| 68 | { |
| 69 | mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; |
| 70 | } |
| 71 | if (blue) |
| 72 | { |
| 73 | mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; |
| 74 | } |
| 75 | if (alpha) |
| 76 | { |
| 77 | mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; |
| 78 | } |
| 79 | return mask; |
| 80 | } |
| 81 | |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 82 | D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) |
| 83 | { |
| 84 | D3D11_CULL_MODE cull = D3D11_CULL_NONE; |
| 85 | |
| 86 | if (cullEnabled) |
| 87 | { |
| 88 | switch (cullMode) |
| 89 | { |
| 90 | case GL_FRONT: cull = D3D11_CULL_FRONT; break; |
| 91 | case GL_BACK: cull = D3D11_CULL_BACK; break; |
| 92 | case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; |
| 93 | default: UNREACHABLE(); |
| 94 | } |
| 95 | } |
| 96 | else |
| 97 | { |
| 98 | cull = D3D11_CULL_NONE; |
| 99 | } |
| 100 | |
| 101 | return cull; |
| 102 | } |
| 103 | |
daniel@transgaming.com | c820c12 | 2012-11-28 19:38:30 +0000 | [diff] [blame] | 104 | D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) |
| 105 | { |
| 106 | D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; |
| 107 | switch (comparison) |
| 108 | { |
| 109 | case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; |
| 110 | case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; |
| 111 | case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; |
| 112 | case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; |
| 113 | case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; |
| 114 | case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; |
| 115 | case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; |
| 116 | case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; |
| 117 | default: UNREACHABLE(); |
| 118 | } |
| 119 | |
| 120 | return d3dComp; |
| 121 | } |
| 122 | |
| 123 | D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) |
| 124 | { |
| 125 | return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; |
| 126 | } |
| 127 | |
| 128 | UINT8 ConvertStencilMask(GLuint stencilmask) |
| 129 | { |
| 130 | return static_cast<UINT8>(stencilmask); |
| 131 | } |
| 132 | |
| 133 | D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) |
| 134 | { |
| 135 | D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; |
| 136 | |
| 137 | switch (stencilOp) |
| 138 | { |
| 139 | case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; |
| 140 | case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; |
| 141 | case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; |
| 142 | case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; |
| 143 | case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; |
| 144 | case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; |
| 145 | case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; |
| 146 | case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; |
| 147 | default: UNREACHABLE(); |
| 148 | } |
| 149 | |
| 150 | return d3dStencilOp; |
| 151 | } |
| 152 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 153 | D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) |
| 154 | { |
| 155 | if (maxAnisotropy > 1.0f) |
| 156 | { |
| 157 | return D3D11_ENCODE_ANISOTROPIC_FILTER(false); |
| 158 | } |
| 159 | else |
| 160 | { |
| 161 | D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT; |
| 162 | D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT; |
| 163 | switch (minFilter) |
| 164 | { |
| 165 | case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 166 | case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 167 | case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 168 | case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break; |
| 169 | case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| 170 | case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break; |
| 171 | default: UNREACHABLE(); |
| 172 | } |
| 173 | |
| 174 | D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT; |
| 175 | switch (magFilter) |
| 176 | { |
| 177 | case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break; |
| 178 | case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break; |
| 179 | default: UNREACHABLE(); |
| 180 | } |
| 181 | |
| 182 | return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) |
| 187 | { |
| 188 | switch (wrap) |
| 189 | { |
| 190 | case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP; |
| 191 | case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP; |
| 192 | case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR; |
| 193 | default: UNREACHABLE(); |
| 194 | } |
| 195 | |
| 196 | return D3D11_TEXTURE_ADDRESS_WRAP; |
| 197 | } |
| 198 | |
shannon.woods@transgaming.com | 8675865 | 2013-02-28 23:20:26 +0000 | [diff] [blame] | 199 | FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset) |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 200 | { |
shannon.woods@transgaming.com | 8675865 | 2013-02-28 23:20:26 +0000 | [diff] [blame] | 201 | return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX; |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 202 | } |
| 203 | |
shannon.woods@transgaming.com | 8675865 | 2013-02-28 23:20:26 +0000 | [diff] [blame] | 204 | FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset) |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 205 | { |
shannon.woods@transgaming.com | 8675865 | 2013-02-28 23:20:26 +0000 | [diff] [blame] | 206 | return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX; |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 207 | } |
| 208 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 209 | } |
| 210 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 211 | namespace d3d11_gl |
| 212 | { |
| 213 | |
| 214 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format) |
| 215 | { |
| 216 | switch (format) |
| 217 | { |
| 218 | case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 219 | case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 220 | default: |
| 221 | UNREACHABLE(); |
| 222 | } |
| 223 | |
| 224 | return GL_RGBA8_OES; |
| 225 | } |
| 226 | |
| 227 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) |
| 228 | { |
| 229 | switch (format) |
| 230 | { |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 231 | case DXGI_FORMAT_UNKNOWN: return GL_NONE; |
| 232 | case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 233 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; |
| 234 | default: |
| 235 | UNREACHABLE(); |
| 236 | } |
| 237 | |
| 238 | return GL_DEPTH24_STENCIL8_OES; |
| 239 | } |
| 240 | |
| 241 | GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) |
| 242 | { |
| 243 | switch (format) |
| 244 | { |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 245 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 246 | return GL_BGRA8_EXT; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 247 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 248 | return GL_RGBA8_OES; |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 249 | case DXGI_FORMAT_D16_UNORM: |
| 250 | return GL_DEPTH_COMPONENT16; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 251 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 252 | return GL_DEPTH24_STENCIL8_OES; |
| 253 | default: |
| 254 | UNREACHABLE(); |
| 255 | } |
| 256 | |
| 257 | return GL_RGBA8_OES; |
| 258 | } |
| 259 | |
| 260 | GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) |
| 261 | { |
| 262 | switch (format) |
| 263 | { |
| 264 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 265 | return GL_RGBA8_OES; |
| 266 | case DXGI_FORMAT_A8_UNORM: |
| 267 | return GL_ALPHA8_EXT; |
| 268 | case DXGI_FORMAT_BC1_UNORM: |
| 269 | return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 270 | case DXGI_FORMAT_BC2_UNORM: |
| 271 | return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 272 | case DXGI_FORMAT_BC3_UNORM: |
| 273 | return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 274 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 275 | return GL_RGBA32F_EXT; |
| 276 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 277 | return GL_RGB32F_EXT; |
| 278 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 279 | return GL_RGBA16F_EXT; |
| 280 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 281 | return GL_BGRA8_EXT; |
| 282 | case DXGI_FORMAT_R8_UNORM: |
| 283 | return GL_R8_EXT; |
| 284 | case DXGI_FORMAT_R8G8_UNORM: |
| 285 | return GL_RG8_EXT; |
| 286 | case DXGI_FORMAT_R16_FLOAT: |
| 287 | return GL_R16F_EXT; |
| 288 | case DXGI_FORMAT_R16G16_FLOAT: |
| 289 | return GL_RG16F_EXT; |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 290 | case DXGI_FORMAT_D16_UNORM: |
| 291 | return GL_DEPTH_COMPONENT16; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 292 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 293 | return GL_DEPTH24_STENCIL8_OES; |
shannon.woods@transgaming.com | 29c3641 | 2013-01-25 21:53:40 +0000 | [diff] [blame] | 294 | case DXGI_FORMAT_UNKNOWN: |
| 295 | return GL_NONE; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 296 | default: |
| 297 | UNREACHABLE(); |
| 298 | } |
| 299 | |
| 300 | return GL_RGBA8_OES; |
| 301 | } |
| 302 | |
| 303 | } |
| 304 | |
| 305 | namespace gl_d3d11 |
| 306 | { |
| 307 | |
| 308 | DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) |
| 309 | { |
| 310 | switch (format) |
| 311 | { |
| 312 | case GL_RGBA4: |
| 313 | case GL_RGB5_A1: |
| 314 | case GL_RGBA8_OES: |
| 315 | case GL_RGB565: |
| 316 | case GL_RGB8_OES: |
| 317 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 318 | case GL_BGRA8_EXT: |
| 319 | return DXGI_FORMAT_B8G8R8A8_UNORM; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 320 | case GL_DEPTH_COMPONENT16: |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 321 | return DXGI_FORMAT_D16_UNORM; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 322 | case GL_STENCIL_INDEX8: |
| 323 | case GL_DEPTH24_STENCIL8_OES: |
| 324 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| 325 | default: |
| 326 | UNREACHABLE(); |
| 327 | } |
| 328 | |
| 329 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 330 | } |
| 331 | |
| 332 | DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) |
| 333 | { |
| 334 | switch (internalformat) |
| 335 | { |
| 336 | case GL_RGB565: |
| 337 | case GL_RGBA4: |
| 338 | case GL_RGB5_A1: |
| 339 | case GL_RGB8_OES: |
| 340 | case GL_RGBA8_OES: |
| 341 | case GL_LUMINANCE8_EXT: |
| 342 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 343 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 344 | case GL_ALPHA8_EXT: |
| 345 | return DXGI_FORMAT_A8_UNORM; |
| 346 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 347 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 348 | return DXGI_FORMAT_BC1_UNORM; |
| 349 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 350 | return DXGI_FORMAT_BC2_UNORM; |
| 351 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 352 | return DXGI_FORMAT_BC3_UNORM; |
| 353 | case GL_RGBA32F_EXT: |
| 354 | case GL_ALPHA32F_EXT: |
| 355 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 356 | return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| 357 | case GL_RGB32F_EXT: |
| 358 | case GL_LUMINANCE32F_EXT: |
| 359 | return DXGI_FORMAT_R32G32B32_FLOAT; |
| 360 | case GL_RGBA16F_EXT: |
| 361 | case GL_ALPHA16F_EXT: |
| 362 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 363 | case GL_RGB16F_EXT: |
| 364 | case GL_LUMINANCE16F_EXT: |
| 365 | return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| 366 | case GL_BGRA8_EXT: |
| 367 | return DXGI_FORMAT_B8G8R8A8_UNORM; |
| 368 | case GL_R8_EXT: |
| 369 | return DXGI_FORMAT_R8_UNORM; |
| 370 | case GL_RG8_EXT: |
| 371 | return DXGI_FORMAT_R8G8_UNORM; |
| 372 | case GL_R16F_EXT: |
| 373 | return DXGI_FORMAT_R16_FLOAT; |
| 374 | case GL_RG16F_EXT: |
| 375 | return DXGI_FORMAT_R16G16_FLOAT; |
| 376 | case GL_DEPTH_COMPONENT16: |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 377 | return DXGI_FORMAT_D16_UNORM; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 378 | case GL_DEPTH_COMPONENT32_OES: |
| 379 | case GL_DEPTH24_STENCIL8_OES: |
| 380 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
shannon.woods@transgaming.com | 29c3641 | 2013-01-25 21:53:40 +0000 | [diff] [blame] | 381 | case GL_NONE: |
| 382 | return DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 383 | default: |
| 384 | UNREACHABLE(); |
| 385 | } |
| 386 | |
| 387 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 388 | } |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 389 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 390 | } |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 391 | |
| 392 | namespace d3d11 |
| 393 | { |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 394 | |
shannon.woods@transgaming.com | f3d8207 | 2013-01-25 21:50:43 +0000 | [diff] [blame] | 395 | void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v) |
| 396 | { |
| 397 | vertex->x = x; |
| 398 | vertex->y = y; |
| 399 | vertex->u = u; |
| 400 | vertex->v = v; |
| 401 | } |
| 402 | |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 403 | void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z, |
| 404 | const gl::Color &color) |
| 405 | { |
| 406 | vertex->x = x; |
| 407 | vertex->y = y; |
| 408 | vertex->z = z; |
| 409 | vertex->r = color.red; |
| 410 | vertex->g = color.green; |
| 411 | vertex->b = color.blue; |
| 412 | vertex->a = color.alpha; |
| 413 | } |
| 414 | |
daniel@transgaming.com | 8fb65c8 | 2012-12-20 21:07:49 +0000 | [diff] [blame] | 415 | size_t ComputePixelSizeBits(DXGI_FORMAT format) |
| 416 | { |
| 417 | switch (format) |
| 418 | { |
| 419 | case DXGI_FORMAT_R1_UNORM: |
| 420 | return 1; |
| 421 | |
| 422 | case DXGI_FORMAT_A8_UNORM: |
| 423 | case DXGI_FORMAT_R8_SINT: |
| 424 | case DXGI_FORMAT_R8_SNORM: |
| 425 | case DXGI_FORMAT_R8_TYPELESS: |
| 426 | case DXGI_FORMAT_R8_UINT: |
| 427 | case DXGI_FORMAT_R8_UNORM: |
| 428 | return 8; |
| 429 | |
| 430 | case DXGI_FORMAT_B5G5R5A1_UNORM: |
| 431 | case DXGI_FORMAT_B5G6R5_UNORM: |
| 432 | case DXGI_FORMAT_D16_UNORM: |
| 433 | case DXGI_FORMAT_R16_FLOAT: |
| 434 | case DXGI_FORMAT_R16_SINT: |
| 435 | case DXGI_FORMAT_R16_SNORM: |
| 436 | case DXGI_FORMAT_R16_TYPELESS: |
| 437 | case DXGI_FORMAT_R16_UINT: |
| 438 | case DXGI_FORMAT_R16_UNORM: |
| 439 | case DXGI_FORMAT_R8G8_SINT: |
| 440 | case DXGI_FORMAT_R8G8_SNORM: |
| 441 | case DXGI_FORMAT_R8G8_TYPELESS: |
| 442 | case DXGI_FORMAT_R8G8_UINT: |
| 443 | case DXGI_FORMAT_R8G8_UNORM: |
| 444 | return 16; |
| 445 | |
| 446 | case DXGI_FORMAT_B8G8R8X8_TYPELESS: |
| 447 | case DXGI_FORMAT_B8G8R8X8_UNORM: |
| 448 | case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: |
| 449 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 450 | case DXGI_FORMAT_D32_FLOAT: |
| 451 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: |
| 452 | case DXGI_FORMAT_G8R8_G8B8_UNORM: |
| 453 | case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: |
| 454 | case DXGI_FORMAT_R10G10B10A2_TYPELESS: |
| 455 | case DXGI_FORMAT_R10G10B10A2_UINT: |
| 456 | case DXGI_FORMAT_R10G10B10A2_UNORM: |
| 457 | case DXGI_FORMAT_R11G11B10_FLOAT: |
| 458 | case DXGI_FORMAT_R16G16_FLOAT: |
| 459 | case DXGI_FORMAT_R16G16_SINT: |
| 460 | case DXGI_FORMAT_R16G16_SNORM: |
| 461 | case DXGI_FORMAT_R16G16_TYPELESS: |
| 462 | case DXGI_FORMAT_R16G16_UINT: |
| 463 | case DXGI_FORMAT_R16G16_UNORM: |
| 464 | case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: |
| 465 | case DXGI_FORMAT_R24G8_TYPELESS: |
| 466 | case DXGI_FORMAT_R32_FLOAT: |
| 467 | case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: |
| 468 | case DXGI_FORMAT_R32_SINT: |
| 469 | case DXGI_FORMAT_R32_TYPELESS: |
| 470 | case DXGI_FORMAT_R32_UINT: |
| 471 | case DXGI_FORMAT_R8G8_B8G8_UNORM: |
| 472 | case DXGI_FORMAT_R8G8B8A8_SINT: |
| 473 | case DXGI_FORMAT_R8G8B8A8_SNORM: |
| 474 | case DXGI_FORMAT_R8G8B8A8_TYPELESS: |
| 475 | case DXGI_FORMAT_R8G8B8A8_UINT: |
| 476 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 477 | case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: |
| 478 | case DXGI_FORMAT_B8G8R8A8_TYPELESS: |
| 479 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 480 | case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: |
| 481 | case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: |
| 482 | case DXGI_FORMAT_X24_TYPELESS_G8_UINT: |
| 483 | case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: |
| 484 | return 32; |
| 485 | |
| 486 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 487 | case DXGI_FORMAT_R16G16B16A16_SINT: |
| 488 | case DXGI_FORMAT_R16G16B16A16_SNORM: |
| 489 | case DXGI_FORMAT_R16G16B16A16_TYPELESS: |
| 490 | case DXGI_FORMAT_R16G16B16A16_UINT: |
| 491 | case DXGI_FORMAT_R16G16B16A16_UNORM: |
| 492 | case DXGI_FORMAT_R32G32_FLOAT: |
| 493 | case DXGI_FORMAT_R32G32_SINT: |
| 494 | case DXGI_FORMAT_R32G32_TYPELESS: |
| 495 | case DXGI_FORMAT_R32G32_UINT: |
| 496 | case DXGI_FORMAT_R32G8X24_TYPELESS: |
| 497 | return 64; |
| 498 | |
| 499 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 500 | case DXGI_FORMAT_R32G32B32_SINT: |
| 501 | case DXGI_FORMAT_R32G32B32_TYPELESS: |
| 502 | case DXGI_FORMAT_R32G32B32_UINT: |
| 503 | return 96; |
| 504 | |
| 505 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 506 | case DXGI_FORMAT_R32G32B32A32_SINT: |
| 507 | case DXGI_FORMAT_R32G32B32A32_TYPELESS: |
| 508 | case DXGI_FORMAT_R32G32B32A32_UINT: |
| 509 | return 128; |
| 510 | |
| 511 | case DXGI_FORMAT_BC1_TYPELESS: |
| 512 | case DXGI_FORMAT_BC1_UNORM: |
| 513 | case DXGI_FORMAT_BC1_UNORM_SRGB: |
| 514 | case DXGI_FORMAT_BC4_SNORM: |
| 515 | case DXGI_FORMAT_BC4_TYPELESS: |
| 516 | case DXGI_FORMAT_BC4_UNORM: |
| 517 | return 4; |
| 518 | |
| 519 | case DXGI_FORMAT_BC2_TYPELESS: |
| 520 | case DXGI_FORMAT_BC2_UNORM: |
| 521 | case DXGI_FORMAT_BC2_UNORM_SRGB: |
| 522 | case DXGI_FORMAT_BC3_TYPELESS: |
| 523 | case DXGI_FORMAT_BC3_UNORM: |
| 524 | case DXGI_FORMAT_BC3_UNORM_SRGB: |
| 525 | case DXGI_FORMAT_BC5_SNORM: |
| 526 | case DXGI_FORMAT_BC5_TYPELESS: |
| 527 | case DXGI_FORMAT_BC5_UNORM: |
| 528 | case DXGI_FORMAT_BC6H_SF16: |
| 529 | case DXGI_FORMAT_BC6H_TYPELESS: |
| 530 | case DXGI_FORMAT_BC6H_UF16: |
| 531 | case DXGI_FORMAT_BC7_TYPELESS: |
| 532 | case DXGI_FORMAT_BC7_UNORM: |
| 533 | case DXGI_FORMAT_BC7_UNORM_SRGB: |
| 534 | return 8; |
| 535 | |
| 536 | default: |
| 537 | return 0; |
| 538 | } |
| 539 | } |
| 540 | |
| 541 | size_t ComputeBlockSizeBits(DXGI_FORMAT format) |
| 542 | { |
| 543 | switch (format) |
| 544 | { |
| 545 | case DXGI_FORMAT_BC1_TYPELESS: |
| 546 | case DXGI_FORMAT_BC1_UNORM: |
| 547 | case DXGI_FORMAT_BC1_UNORM_SRGB: |
| 548 | case DXGI_FORMAT_BC4_SNORM: |
| 549 | case DXGI_FORMAT_BC4_TYPELESS: |
| 550 | case DXGI_FORMAT_BC4_UNORM: |
| 551 | case DXGI_FORMAT_BC2_TYPELESS: |
| 552 | case DXGI_FORMAT_BC2_UNORM: |
| 553 | case DXGI_FORMAT_BC2_UNORM_SRGB: |
| 554 | case DXGI_FORMAT_BC3_TYPELESS: |
| 555 | case DXGI_FORMAT_BC3_UNORM: |
| 556 | case DXGI_FORMAT_BC3_UNORM_SRGB: |
| 557 | case DXGI_FORMAT_BC5_SNORM: |
| 558 | case DXGI_FORMAT_BC5_TYPELESS: |
| 559 | case DXGI_FORMAT_BC5_UNORM: |
| 560 | case DXGI_FORMAT_BC6H_SF16: |
| 561 | case DXGI_FORMAT_BC6H_TYPELESS: |
| 562 | case DXGI_FORMAT_BC6H_UF16: |
| 563 | case DXGI_FORMAT_BC7_TYPELESS: |
| 564 | case DXGI_FORMAT_BC7_UNORM: |
| 565 | case DXGI_FORMAT_BC7_UNORM_SRGB: |
| 566 | return ComputePixelSizeBits(format) * 16; |
| 567 | default: |
| 568 | UNREACHABLE(); |
| 569 | return 0; |
| 570 | } |
| 571 | } |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 572 | |
shannon.woods@transgaming.com | 2507278 | 2013-02-28 23:20:33 +0000 | [diff] [blame^] | 573 | bool IsCompressed(DXGI_FORMAT format) |
| 574 | { |
| 575 | switch (format) |
| 576 | { |
| 577 | case DXGI_FORMAT_BC1_TYPELESS: |
| 578 | case DXGI_FORMAT_BC1_UNORM: |
| 579 | case DXGI_FORMAT_BC1_UNORM_SRGB: |
| 580 | case DXGI_FORMAT_BC4_SNORM: |
| 581 | case DXGI_FORMAT_BC4_TYPELESS: |
| 582 | case DXGI_FORMAT_BC4_UNORM: |
| 583 | case DXGI_FORMAT_BC2_TYPELESS: |
| 584 | case DXGI_FORMAT_BC2_UNORM: |
| 585 | case DXGI_FORMAT_BC2_UNORM_SRGB: |
| 586 | case DXGI_FORMAT_BC3_TYPELESS: |
| 587 | case DXGI_FORMAT_BC3_UNORM: |
| 588 | case DXGI_FORMAT_BC3_UNORM_SRGB: |
| 589 | case DXGI_FORMAT_BC5_SNORM: |
| 590 | case DXGI_FORMAT_BC5_TYPELESS: |
| 591 | case DXGI_FORMAT_BC5_UNORM: |
| 592 | case DXGI_FORMAT_BC6H_SF16: |
| 593 | case DXGI_FORMAT_BC6H_TYPELESS: |
| 594 | case DXGI_FORMAT_BC6H_UF16: |
| 595 | case DXGI_FORMAT_BC7_TYPELESS: |
| 596 | case DXGI_FORMAT_BC7_UNORM: |
| 597 | case DXGI_FORMAT_BC7_UNORM_SRGB: |
| 598 | return true; |
| 599 | case DXGI_FORMAT_UNKNOWN: |
| 600 | UNREACHABLE(); |
| 601 | return false; |
| 602 | default: |
| 603 | return false; |
| 604 | } |
| 605 | } |
| 606 | |
shannon.woods@transgaming.com | a24d646 | 2013-02-28 23:13:14 +0000 | [diff] [blame] | 607 | unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format) |
| 608 | { |
| 609 | switch (format) |
| 610 | { |
| 611 | case DXGI_FORMAT_BC1_TYPELESS: |
| 612 | case DXGI_FORMAT_BC1_UNORM: |
| 613 | case DXGI_FORMAT_BC1_UNORM_SRGB: |
| 614 | case DXGI_FORMAT_BC4_SNORM: |
| 615 | case DXGI_FORMAT_BC4_TYPELESS: |
| 616 | case DXGI_FORMAT_BC4_UNORM: |
| 617 | case DXGI_FORMAT_BC2_TYPELESS: |
| 618 | case DXGI_FORMAT_BC2_UNORM: |
| 619 | case DXGI_FORMAT_BC2_UNORM_SRGB: |
| 620 | case DXGI_FORMAT_BC3_TYPELESS: |
| 621 | case DXGI_FORMAT_BC3_UNORM: |
| 622 | case DXGI_FORMAT_BC3_UNORM_SRGB: |
| 623 | case DXGI_FORMAT_BC5_SNORM: |
| 624 | case DXGI_FORMAT_BC5_TYPELESS: |
| 625 | case DXGI_FORMAT_BC5_UNORM: |
| 626 | case DXGI_FORMAT_BC6H_SF16: |
| 627 | case DXGI_FORMAT_BC6H_TYPELESS: |
| 628 | case DXGI_FORMAT_BC6H_UF16: |
| 629 | case DXGI_FORMAT_BC7_TYPELESS: |
| 630 | case DXGI_FORMAT_BC7_UNORM: |
| 631 | case DXGI_FORMAT_BC7_UNORM_SRGB: |
| 632 | return 4; |
| 633 | case DXGI_FORMAT_UNKNOWN: |
| 634 | UNREACHABLE(); |
| 635 | return 1; |
| 636 | default: |
| 637 | return 1; |
| 638 | } |
| 639 | } |
| 640 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 641 | bool IsDepthStencilFormat(DXGI_FORMAT format) |
| 642 | { |
| 643 | switch (format) |
| 644 | { |
shannon.woods@transgaming.com | 955014d | 2013-02-28 23:12:24 +0000 | [diff] [blame] | 645 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: |
| 646 | case DXGI_FORMAT_D32_FLOAT: |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 647 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
shannon.woods@transgaming.com | 955014d | 2013-02-28 23:12:24 +0000 | [diff] [blame] | 648 | case DXGI_FORMAT_D16_UNORM: |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 649 | return true; |
| 650 | default: |
| 651 | return false; |
| 652 | } |
| 653 | } |
| 654 | |
shannon.woods@transgaming.com | 955014d | 2013-02-28 23:12:24 +0000 | [diff] [blame] | 655 | DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format) |
| 656 | { |
| 657 | switch (format) |
| 658 | { |
| 659 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS; |
| 660 | case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS; |
| 661 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS; |
| 662 | case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS; |
| 663 | default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format) |
| 668 | { |
| 669 | switch (format) |
| 670 | { |
| 671 | case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS; |
| 672 | case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT; |
| 673 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS; |
| 674 | case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM; |
| 675 | default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; |
| 676 | } |
| 677 | } |
| 678 | |
daniel@transgaming.com | 00f2d9c | 2013-01-11 04:11:08 +0000 | [diff] [blame] | 679 | HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) |
| 680 | { |
| 681 | #if defined(_DEBUG) |
| 682 | return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name); |
| 683 | #else |
| 684 | return S_OK; |
| 685 | #endif |
| 686 | } |
| 687 | |
daniel@transgaming.com | 3d34a8a | 2013-01-11 04:07:48 +0000 | [diff] [blame] | 688 | } |