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Jamie Madill1f46bc12018-02-20 16:09:43 -05001//
2// Copyright 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// CommandGraph:
7// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
11#define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
12
13#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
14
15namespace rx
16{
17
18namespace vk
19{
Jamie Madill3d61ac22018-08-28 16:58:55 -040020enum class VisitedState
21{
22 Unvisited,
23 Ready,
24 Visited,
25};
26
Jamie Madill0da73fe2018-10-02 09:31:39 -040027enum class CommandGraphResourceType
28{
29 Buffer,
30 Framebuffer,
31 Image,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040032 Query,
33};
34
35// Certain functionality cannot be put in secondary command buffers, so they are special-cased in
36// the node.
37enum class CommandGraphNodeFunction
38{
39 Generic,
40 BeginQuery,
41 EndQuery,
Shahbaz Youssefic2b576d2018-10-12 14:45:34 -040042 WriteTimestamp,
Jamie Madill0da73fe2018-10-02 09:31:39 -040043};
44
Jamie Madill3d61ac22018-08-28 16:58:55 -040045// Only used internally in the command graph. Kept in the header for better inlining performance.
46class CommandGraphNode final : angle::NonCopyable
47{
48 public:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040049 CommandGraphNode(CommandGraphNodeFunction function);
Jamie Madill3d61ac22018-08-28 16:58:55 -040050 ~CommandGraphNode();
51
52 // Immutable queries for when we're walking the commands tree.
53 CommandBuffer *getOutsideRenderPassCommands();
54
55 CommandBuffer *getInsideRenderPassCommands()
56 {
57 ASSERT(!mHasChildren);
58 return &mInsideRenderPassCommands;
59 }
60
61 // For outside the render pass (copies, transitions, etc).
62 angle::Result beginOutsideRenderPassRecording(Context *context,
63 const CommandPool &commandPool,
64 CommandBuffer **commandsOut);
65
66 // For rendering commands (draws).
67 angle::Result beginInsideRenderPassRecording(Context *context, CommandBuffer **commandsOut);
68
69 // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
70 void storeRenderPassInfo(const Framebuffer &framebuffer,
71 const gl::Rectangle renderArea,
72 const vk::RenderPassDesc &renderPassDesc,
73 const std::vector<VkClearValue> &clearValues);
74
75 // Dependency commands order node execution in the command graph.
76 // Once a node has commands that must happen after it, recording is stopped and the node is
77 // frozen forever.
78 static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
79 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040080 static void SetHappensBeforeDependencies(CommandGraphNode **beforeNodes,
81 size_t beforeNodesCount,
Jamie Madill3d61ac22018-08-28 16:58:55 -040082 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040083 static void SetHappensBeforeDependencies(CommandGraphNode *beforeNode,
84 CommandGraphNode **afterNodes,
85 size_t afterNodesCount);
Jamie Madill3d61ac22018-08-28 16:58:55 -040086 bool hasParents() const;
87 bool hasChildren() const { return mHasChildren; }
88
89 // Commands for traversing the node on a flush operation.
90 VisitedState visitedState() const;
91 void visitParents(std::vector<CommandGraphNode *> *stack);
92 angle::Result visitAndExecute(Context *context,
93 Serial serial,
94 RenderPassCache *renderPassCache,
95 CommandBuffer *primaryCommandBuffer);
96
Jamie Madill0da73fe2018-10-02 09:31:39 -040097 // Only used in the command graph diagnostics.
98 const std::vector<CommandGraphNode *> &getParentsForDiagnostics() const;
99 void setDiagnosticInfo(CommandGraphResourceType resourceType, uintptr_t resourceID);
100
101 CommandGraphResourceType getResourceTypeForDiagnostics() const { return mResourceType; }
102 uintptr_t getResourceIDForDiagnostics() const { return mResourceID; }
103
Jamie Madill3d61ac22018-08-28 16:58:55 -0400104 const gl::Rectangle &getRenderPassRenderArea() const;
105
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400106 CommandGraphNodeFunction getFunction() const { return mFunction; }
107
108 void setQueryPool(const QueryPool *queryPool, uint32_t queryIndex);
109
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500110 void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess);
111
Jamie Madill3d61ac22018-08-28 16:58:55 -0400112 private:
113 void setHasChildren();
114
115 // Used for testing only.
116 bool isChildOf(CommandGraphNode *parent);
117
118 // Only used if we need a RenderPass for these commands.
119 RenderPassDesc mRenderPassDesc;
120 Framebuffer mRenderPassFramebuffer;
121 gl::Rectangle mRenderPassRenderArea;
122 gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
123
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400124 CommandGraphNodeFunction mFunction;
125
126 // Keep separate buffers for commands inside and outside a RenderPass.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400127 // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
128 CommandBuffer mOutsideRenderPassCommands;
129 CommandBuffer mInsideRenderPassCommands;
130
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400131 // Special-function additional data:
132 VkQueryPool mQueryPool;
133 uint32_t mQueryIndex;
134
Jamie Madill3d61ac22018-08-28 16:58:55 -0400135 // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
136 std::vector<CommandGraphNode *> mParents;
137
138 // If this is true, other commands exist that must be submitted after 'this' command.
139 bool mHasChildren;
140
141 // Used when traversing the dependency graph.
142 VisitedState mVisitedState;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400143
144 // Additional diagnostic information.
145 CommandGraphResourceType mResourceType;
146 uintptr_t mResourceID;
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500147
148 // For global memory barriers.
149 VkFlags mGlobalMemoryBarrierSrcAccess;
150 VkFlags mGlobalMemoryBarrierDstAccess;
Jamie Madill3d61ac22018-08-28 16:58:55 -0400151};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500152
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400153// This is a helper class for back-end objects used in Vk command buffers. It records a serial
154// at command recording times indicating an order in the queue. We use Fences to detect when
155// commands finish, and then release any unreferenced and deleted resources based on the stored
156// queue serial in a special 'garbage' queue. Resources also track current read and write
157// dependencies. Only one command buffer node can be writing to the Resource at a time, but many
158// can be reading from it. Together the dependencies will form a command graph at submission time.
Jamie Madill0da73fe2018-10-02 09:31:39 -0400159class CommandGraphResource : angle::NonCopyable
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400160{
161 public:
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400162 virtual ~CommandGraphResource();
163
Jamie Madillc57ee252018-05-30 19:53:48 -0400164 // Returns true if the resource is in use by the renderer.
165 bool isResourceInUse(RendererVk *renderer) const;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400166
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400167 // Returns true if the resource has unsubmitted work pending.
168 bool hasPendingWork(RendererVk *renderer) const;
169
Jamie Madill193a2842018-10-30 17:28:41 -0400170 // Get the current queue serial for this resource. Used to release resources, and for
171 // queries, to know if the queue they are submitted on has finished execution.
172 Serial getStoredQueueSerial() const;
173
174 protected:
175 explicit CommandGraphResource(CommandGraphResourceType resourceType);
176
177 Serial mStoredQueueSerial;
178
179 // Additional diagnostic information.
180 CommandGraphResourceType mResourceType;
181
182 // Current command graph writing node.
183 CommandGraphNode *mCurrentWritingNode;
184};
185
186// Subclass of graph resources that can record command buffers. Images/Buffers/Framebuffers.
187// Does not include Query graph resources.
188class RecordableGraphResource : public CommandGraphResource
189{
190 public:
191 ~RecordableGraphResource() override;
192
Jamie Madilld014c9e2018-05-18 15:15:59 -0400193 // Sets up dependency relations. 'this' resource is the resource being written to.
Jamie Madill193a2842018-10-30 17:28:41 -0400194 void addWriteDependency(RecordableGraphResource *writingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400195
196 // Sets up dependency relations. 'this' resource is the resource being read.
Jamie Madill193a2842018-10-30 17:28:41 -0400197 void addReadDependency(RecordableGraphResource *readingResource);
Jamie Madilld014c9e2018-05-18 15:15:59 -0400198
Shahbaz Youssefi254b32c2018-11-26 11:58:03 -0500199 // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource
200 // was not used in this set of command nodes.
201 void updateQueueSerial(Serial queueSerial);
202
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400203 // Allocates a write node via getNewWriteNode and returns a started command buffer.
204 // The started command buffer will render outside of a RenderPass.
Jamie Madille2d22702018-09-19 08:11:48 -0400205 // Will append to an existing command buffer/graph node if possible.
206 angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400207
208 // Begins a command buffer on the current graph node for in-RenderPass rendering.
209 // Currently only called from FramebufferVk::getCommandBufferForDraw.
Jamie Madill21061022018-07-12 23:56:30 -0400210 angle::Result beginRenderPass(Context *context,
211 const Framebuffer &framebuffer,
212 const gl::Rectangle &renderArea,
213 const RenderPassDesc &renderPassDesc,
214 const std::vector<VkClearValue> &clearValues,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400215 CommandBuffer **commandBufferOut);
216
Jamie Madill5dca6512018-05-30 10:53:51 -0400217 // Checks if we're in a RenderPass, returning true if so. Updates serial internally.
218 // Returns the started command buffer in commandBufferOut.
219 bool appendToStartedRenderPass(RendererVk *renderer, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400220
221 // Accessor for RenderPass RenderArea.
222 const gl::Rectangle &getRenderPassRenderArea() const;
223
224 // Called when 'this' object changes, but we'd like to start a new command buffer later.
Jamie Madille2d22702018-09-19 08:11:48 -0400225 void finishCurrentCommands(RendererVk *renderer);
Jamie Madill316c6062018-05-29 10:49:45 -0400226
Jamie Madill03d1a5e2018-11-12 11:34:24 -0500227 // Store a deferred memory barrier. Will be recorded into a primary command buffer at submit.
228 void addGlobalMemoryBarrier(VkFlags srcAccess, VkFlags dstAccess)
229 {
230 ASSERT(mCurrentWritingNode);
231 mCurrentWritingNode->addGlobalMemoryBarrier(srcAccess, dstAccess);
232 }
233
Jamie Madill2d03ff42018-09-27 15:04:26 -0400234 protected:
Jamie Madill193a2842018-10-30 17:28:41 -0400235 explicit RecordableGraphResource(CommandGraphResourceType resourceType);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400236
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400237 private:
Jamie Madill316c6062018-05-29 10:49:45 -0400238 // Returns true if this node has a current writing node with no children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400239 bool hasChildlessWritingNode() const
240 {
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400241 // Note: currently, we don't have a resource that can issue both generic and special
242 // commands. We don't create read/write dependencies between mixed generic/special
243 // resources either. As such, we expect the function to always be generic here. If such a
244 // resource is added in the future, this can add a check for function == generic and fail if
245 // false.
246 ASSERT(mCurrentWritingNode == nullptr ||
247 mCurrentWritingNode->getFunction() == CommandGraphNodeFunction::Generic);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400248 return (mCurrentWritingNode != nullptr && !mCurrentWritingNode->hasChildren());
249 }
Jamie Madill316c6062018-05-29 10:49:45 -0400250
Jamie Madill5dca6512018-05-30 10:53:51 -0400251 // Checks if we're in a RenderPass without children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400252 bool hasStartedRenderPass() const
253 {
254 return hasChildlessWritingNode() &&
255 mCurrentWritingNode->getInsideRenderPassCommands()->valid();
256 }
Jamie Madill5dca6512018-05-30 10:53:51 -0400257
Jamie Madill193a2842018-10-30 17:28:41 -0400258 void startNewCommands(RendererVk *renderer);
Jamie Madill0da73fe2018-10-02 09:31:39 -0400259
Jamie Madill193a2842018-10-30 17:28:41 -0400260 void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial);
261
262 std::vector<CommandGraphNode *> mCurrentReadingNodes;
263};
264
265// Specialized command graph node for queries. Not for use with any exposed command buffers.
266class QueryGraphResource : public CommandGraphResource
267{
268 public:
269 ~QueryGraphResource() override;
270
271 void beginQuery(Context *context, const QueryPool *queryPool, uint32_t queryIndex);
272 void endQuery(Context *context, const QueryPool *queryPool, uint32_t queryIndex);
273 void writeTimestamp(Context *context, const QueryPool *queryPool, uint32_t queryIndex);
274
275 protected:
276 QueryGraphResource();
277
278 private:
279 void startNewCommands(RendererVk *renderer, CommandGraphNodeFunction function);
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400280};
281
Jamie Madill1f46bc12018-02-20 16:09:43 -0500282// Translating OpenGL commands into Vulkan and submitting them immediately loses out on some
283// of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically
284// clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions
285// can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends
286// when processing interleaved draw operations on independent Framebuffers.
287//
288// ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred
289// command submission. We also sometimes call this command re-ordering. A brief summary:
290//
291// During GL command processing, we record Vulkan commands into secondary command buffers, which
292// are stored in CommandGraphNodes, and these nodes are chained together via dependencies to
293// for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a
294// SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the
295// CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400296// and outside RenderPasses as necessary, filled with the right load/store operations. Once
Jamie Madill1f46bc12018-02-20 16:09:43 -0500297// the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open
298// CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device.
Jamie Madilla5e06072018-05-18 14:36:05 -0400299//
Jamie Madill1f46bc12018-02-20 16:09:43 -0500300// The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new
301// nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and
302// also submitting the whole command graph via submitCommands.
303class CommandGraph final : angle::NonCopyable
304{
305 public:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400306 explicit CommandGraph(bool enableGraphDiagnostics);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500307 ~CommandGraph();
308
309 // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering
310 // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400311 // to set up dependency relations. If the node is a barrier, it will automatically add
312 // dependencies between the previous barrier, the new barrier and all nodes in between.
Jamie Madill193a2842018-10-30 17:28:41 -0400313 CommandGraphNode *allocateNode(CommandGraphNodeFunction function);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500314
Jamie Madill21061022018-07-12 23:56:30 -0400315 angle::Result submitCommands(Context *context,
316 Serial serial,
317 RenderPassCache *renderPassCache,
318 CommandPool *commandPool,
319 CommandBuffer *primaryCommandBufferOut);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500320 bool empty() const;
Yuly Novikovb56ddbb2018-11-02 16:53:18 -0400321 void clear();
Jamie Madill1f46bc12018-02-20 16:09:43 -0500322
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400323 CommandGraphNode *getLastBarrierNode(size_t *indexOut);
324
Jamie Madill193a2842018-10-30 17:28:41 -0400325 void setNewBarrier(CommandGraphNode *newBarrier);
326
Jamie Madill1f46bc12018-02-20 16:09:43 -0500327 private:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400328 void dumpGraphDotFile(std::ostream &out) const;
Jamie Madill1f46bc12018-02-20 16:09:43 -0500329
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400330 void addDependenciesToNextBarrier(size_t begin, size_t end, CommandGraphNode *nextBarrier);
331
Jamie Madill0da73fe2018-10-02 09:31:39 -0400332 std::vector<CommandGraphNode *> mNodes;
333 bool mEnableGraphDiagnostics;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400334
335 // A set of nodes (eventually) exist that act as barriers to guarantee submission order. For
336 // example, a glMemoryBarrier() calls would lead to such a barrier or beginning and ending a
337 // query. This is because the graph can reorder operations if it sees fit. Let's call a barrier
338 // node Bi, and the other nodes Ni. The edges between Ni don't interest us. Before a barrier is
339 // inserted, we have:
340 //
341 // N0 N1 ... Na
342 // \___\__/_/ (dependency egdes, which we don't care about so I'll stop drawing them.
343 // \/
344 //
345 // When the first barrier is inserted, we will have:
346 //
347 // ______
348 // / ____\
349 // / / \
350 // / / /\
351 // N0 N1 ... Na B0
352 //
353 // This makes sure all N0..Na are called before B0. From then on, B0 will be the current
354 // "barrier point" which extends an edge to every next node:
355 //
356 // ______
357 // / ____\
358 // / / \
359 // / / /\
360 // N0 N1 ... Na B0 Na+1 ... Nb
361 // \/ /
362 // \______/
363 //
364 //
365 // When the next barrier B1 is met, all nodes between B0 and B1 will add a depenency on B1 as
366 // well, and the "barrier point" is updated.
367 //
368 // ______
369 // / ____\ ______ ______
370 // / / \ / \ / \
371 // / / /\ / /\ / /\
372 // N0 N1 ... Na B0 Na+1 ... Nb B1 Nb+1 ... Nc B2 ...
373 // \/ / / \/ / /
374 // \______/ / \______/ /
375 // \_______/ \_______/
376 //
377 //
378 // When barrier Bi is introduced, all nodes added since Bi-1 need to add a dependency to Bi
379 // (including Bi-1). We therefore keep track of the node index of the last barrier that was
380 // issued.
381 static constexpr size_t kInvalidNodeIndex = std::numeric_limits<std::size_t>::max();
382 size_t mLastBarrierIndex;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400383};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500384} // namespace vk
385} // namespace rx
386
387#endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_