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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
apatrick@chromium.org90080e32012-07-09 22:15:33 +000013#define GL_APICALL
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000017#include <string>
18#include <vector>
19
daniel@transgaming.com4a186ed2012-11-28 20:56:15 +000020#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021#include "libGLESv2/Context.h"
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000022#include "libGLESv2/mathutil.h"
23#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000024
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +000025#include "libGLESv2/renderer/ShaderExecutable.h"
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000026
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000027namespace gl
28{
29class FragmentShader;
30class VertexShader;
31
32// Helper struct representing a single shader uniform
33struct Uniform
34{
35 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
36
37 ~Uniform();
38
39 bool isArray();
40
41 const GLenum type;
42 const std::string _name; // Decorated name
43 const std::string name; // Undecorated name
44 const unsigned int arraySize;
45
46 unsigned char *data;
47 bool dirty;
48
49 struct RegisterInfo
50 {
51 RegisterInfo()
52 {
53 float4Index = -1;
54 samplerIndex = -1;
55 boolIndex = -1;
56 registerCount = 0;
57 }
58
daniel@transgaming.com31240482012-11-28 21:06:41 +000059 void set(const rx::D3DConstant *constant)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000060 {
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000061 switch(constant->registerSet)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000062 {
daniel@transgaming.com31240482012-11-28 21:06:41 +000063 case rx::D3DConstant::RS_BOOL: boolIndex = constant->registerIndex; break;
64 case rx::D3DConstant::RS_FLOAT4: float4Index = constant->registerIndex; break;
65 case rx::D3DConstant::RS_SAMPLER: samplerIndex = constant->registerIndex; break;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000066 default: UNREACHABLE();
67 }
68
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000069 ASSERT(registerCount == 0 || registerCount == (int)constant->registerCount);
70 registerCount = constant->registerCount;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071 }
72
73 int float4Index;
74 int samplerIndex;
75 int boolIndex;
76
77 int registerCount;
78 };
79
80 RegisterInfo ps;
81 RegisterInfo vs;
82};
83
84// Struct used for correlating uniforms/elements of uniform arrays to handles
85struct UniformLocation
86{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000087 UniformLocation()
88 {
89 }
90
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000091 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
92
93 std::string name;
94 unsigned int element;
95 unsigned int index;
96};
97
98// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000099class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000100{
101 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000102 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000103 ~ProgramBinary();
104
daniel@transgaming.com95892412012-11-28 20:59:09 +0000105 rx::ShaderExecutable *getPixelExecutable();
106 rx::ShaderExecutable *getVertexExecutable();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000107
108 GLuint getAttributeLocation(const char *name);
109 int getSemanticIndex(int attributeIndex);
110
111 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
112 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
113 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000114 bool usesPointSize() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000115
116 GLint getUniformLocation(std::string name);
117 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
118 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
119 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
120 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
121 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
122 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
123 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
124 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
125 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
126 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
127 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
128
129 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
130 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
131
132 GLint getDxDepthRangeLocation() const;
133 GLint getDxDepthLocation() const;
134 GLint getDxCoordLocation() const;
135 GLint getDxHalfPixelSizeLocation() const;
136 GLint getDxFrontCCWLocation() const;
137 GLint getDxPointsOrLinesLocation() const;
138
139 void dirtyAllUniforms();
140 void applyUniforms();
141
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000142 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
143 bool save(void* binary, GLsizei bufSize, GLsizei *length);
144 GLint getLength();
145
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000146 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000147 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
148
149 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
150 GLint getActiveAttributeCount();
151 GLint getActiveAttributeMaxLength();
152
153 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
154 GLint getActiveUniformCount();
155 GLint getActiveUniformMaxLength();
156
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000157 void validate(InfoLog &infoLog);
158 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000159 bool isValidated() const;
160
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000161 unsigned int getSerial() const;
162
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000163 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
164 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
165
166 private:
167 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
168
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000169 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
170 bool linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000171
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000172 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000173
daniel@transgaming.com31240482012-11-28 21:06:41 +0000174 bool linkUniforms(InfoLog &infoLog, rx::D3DConstantTable *vsConstantTable, rx::D3DConstantTable *psConstantTable);
175 bool defineUniform(InfoLog &infoLog, GLenum shader, const rx::D3DConstant *constant, const std::string &name,
176 rx::D3DConstantTable *vsConstantTable, rx::D3DConstantTable *psConstantTable);
177 bool defineUniform(GLenum shader, const rx::D3DConstant *constant, const std::string &name);
178 Uniform *createUniform(const rx::D3DConstant *constant, const std::string &name);
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000179 bool applyUniformnfv(IDirect3DDevice9 *device, Uniform *targetUniform, const GLfloat *v); // D3D9_REPLACE
180 bool applyUniform1iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
181 bool applyUniform2iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
182 bool applyUniform3iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
183 bool applyUniform4iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
184 void applyUniformniv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const Vector4 *vector);
185 void applyUniformnbv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000186
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000187 rx::Renderer *const mRenderer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000188
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +0000189 rx::ShaderExecutable *mPixelExecutable;
190 rx::ShaderExecutable *mVertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000191
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000192 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
193 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
194
195 struct Sampler
196 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000197 Sampler();
198
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000199 bool active;
200 GLint logicalTextureUnit;
201 TextureType textureType;
202 };
203
204 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
205 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
206 GLuint mUsedVertexSamplerRange;
207 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000208 bool mUsesPointSize;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000209
210 typedef std::vector<Uniform*> UniformArray;
211 UniformArray mUniforms;
212 typedef std::vector<UniformLocation> UniformIndex;
213 UniformIndex mUniformIndex;
214
215 GLint mDxDepthRangeLocation;
216 GLint mDxDepthLocation;
217 GLint mDxCoordLocation;
218 GLint mDxHalfPixelSizeLocation;
219 GLint mDxFrontCCWLocation;
220 GLint mDxPointsOrLinesLocation;
221
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000222 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000223
224 const unsigned int mSerial;
225
226 static unsigned int issueSerial();
227 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000228};
229}
230
231#endif // LIBGLESV2_PROGRAM_BINARY_H_