blob: 251496e2b9f5acdd501f5e62f0446a9dd05eec84 [file] [log] [blame]
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
apatrick@chromium.org90080e32012-07-09 22:15:33 +000013#define GL_APICALL
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000017#include <string>
18#include <vector>
19
daniel@transgaming.com4a186ed2012-11-28 20:56:15 +000020#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021#include "libGLESv2/Context.h"
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000022#include "libGLESv2/D3DConstantTable.h"
23#include "libGLESv2/mathutil.h"
24#include "libGLESv2/Shader.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000025
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +000026#include "libGLESv2/renderer/ShaderExecutable.h"
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000027
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000028namespace gl
29{
30class FragmentShader;
31class VertexShader;
32
33// Helper struct representing a single shader uniform
34struct Uniform
35{
36 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
37
38 ~Uniform();
39
40 bool isArray();
41
42 const GLenum type;
43 const std::string _name; // Decorated name
44 const std::string name; // Undecorated name
45 const unsigned int arraySize;
46
47 unsigned char *data;
48 bool dirty;
49
50 struct RegisterInfo
51 {
52 RegisterInfo()
53 {
54 float4Index = -1;
55 samplerIndex = -1;
56 boolIndex = -1;
57 registerCount = 0;
58 }
59
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000060 void set(const D3DConstant *constant)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000061 {
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000062 switch(constant->registerSet)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000063 {
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000064 case D3DConstant::RS_BOOL: boolIndex = constant->registerIndex; break;
65 case D3DConstant::RS_FLOAT4: float4Index = constant->registerIndex; break;
66 case D3DConstant::RS_SAMPLER: samplerIndex = constant->registerIndex; break;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000067 default: UNREACHABLE();
68 }
69
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000070 ASSERT(registerCount == 0 || registerCount == (int)constant->registerCount);
71 registerCount = constant->registerCount;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000072 }
73
74 int float4Index;
75 int samplerIndex;
76 int boolIndex;
77
78 int registerCount;
79 };
80
81 RegisterInfo ps;
82 RegisterInfo vs;
83};
84
85// Struct used for correlating uniforms/elements of uniform arrays to handles
86struct UniformLocation
87{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000088 UniformLocation()
89 {
90 }
91
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000092 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
93
94 std::string name;
95 unsigned int element;
96 unsigned int index;
97};
98
99// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000100class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000101{
102 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000103 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000104 ~ProgramBinary();
105
daniel@transgaming.com95892412012-11-28 20:59:09 +0000106 rx::ShaderExecutable *getPixelExecutable();
107 rx::ShaderExecutable *getVertexExecutable();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000108
109 GLuint getAttributeLocation(const char *name);
110 int getSemanticIndex(int attributeIndex);
111
112 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
113 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
114 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000115 bool usesPointSize() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000116
117 GLint getUniformLocation(std::string name);
118 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
119 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
120 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
121 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
122 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
123 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
124 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
125 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
126 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
127 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
128 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
129
130 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
131 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
132
133 GLint getDxDepthRangeLocation() const;
134 GLint getDxDepthLocation() const;
135 GLint getDxCoordLocation() const;
136 GLint getDxHalfPixelSizeLocation() const;
137 GLint getDxFrontCCWLocation() const;
138 GLint getDxPointsOrLinesLocation() const;
139
140 void dirtyAllUniforms();
141 void applyUniforms();
142
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000143 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
144 bool save(void* binary, GLsizei bufSize, GLsizei *length);
145 GLint getLength();
146
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000147 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000148 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
149
150 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
151 GLint getActiveAttributeCount();
152 GLint getActiveAttributeMaxLength();
153
154 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
155 GLint getActiveUniformCount();
156 GLint getActiveUniformMaxLength();
157
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000158 void validate(InfoLog &infoLog);
159 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000160 bool isValidated() const;
161
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000162 unsigned int getSerial() const;
163
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000164 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
165 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
166
167 private:
168 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
169
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000170 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
171 bool linkVaryings(InfoLog &infoLog, std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000172
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000173 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000174
daniel@transgaming.coma418ef12012-11-28 20:58:22 +0000175 bool linkUniforms(InfoLog &infoLog, D3DConstantTable *vsConstantTable, D3DConstantTable *psConstantTable);
daniel@transgaming.com59d9ab12012-11-28 20:58:14 +0000176 bool defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, const std::string &name,
177 D3DConstantTable *vsConstantTable, D3DConstantTable *psConstantTable);
apatrick@chromium.org60dafe82012-09-05 22:26:10 +0000178 bool defineUniform(GLenum shader, const D3DConstant *constant, const std::string &name);
179 Uniform *createUniform( const D3DConstant *constant, const std::string &name);
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000180 bool applyUniformnfv(IDirect3DDevice9 *device, Uniform *targetUniform, const GLfloat *v); // D3D9_REPLACE
181 bool applyUniform1iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
182 bool applyUniform2iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
183 bool applyUniform3iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
184 bool applyUniform4iv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const GLint *v);
185 void applyUniformniv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, const Vector4 *vector);
186 void applyUniformnbv(IDirect3DDevice9 *device, Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000187
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000188 rx::Renderer *const mRenderer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000189
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +0000190 rx::ShaderExecutable *mPixelExecutable;
191 rx::ShaderExecutable *mVertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000192
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000193 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
194 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
195
196 struct Sampler
197 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000198 Sampler();
199
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000200 bool active;
201 GLint logicalTextureUnit;
202 TextureType textureType;
203 };
204
205 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
206 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
207 GLuint mUsedVertexSamplerRange;
208 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000209 bool mUsesPointSize;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000210
211 typedef std::vector<Uniform*> UniformArray;
212 UniformArray mUniforms;
213 typedef std::vector<UniformLocation> UniformIndex;
214 UniformIndex mUniformIndex;
215
216 GLint mDxDepthRangeLocation;
217 GLint mDxDepthLocation;
218 GLint mDxCoordLocation;
219 GLint mDxHalfPixelSizeLocation;
220 GLint mDxFrontCCWLocation;
221 GLint mDxPointsOrLinesLocation;
222
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000223 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000224
225 const unsigned int mSerial;
226
227 static unsigned int issueSerial();
228 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000229};
230}
231
232#endif // LIBGLESV2_PROGRAM_BINARY_H_