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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
15#define GL_APICALL
shannon.woods%transgaming.com@gtempaccount.comf26ddae2013-04-13 03:29:13 +000016#include <GLES3/gl3.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000017#include <GLES2/gl2.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000019#include "common/angleutils.h"
apatrick@chromium.orgb66a7012012-01-23 20:04:48 +000020#include "common/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021
daniel@transgaming.com70062c92012-11-28 19:32:30 +000022namespace rx
23{
24class Renderer;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025class SwapChain;
26class RenderTarget;
Geoff Lang391c8c52013-09-17 17:05:51 -040027class TextureStorage;
daniel@transgaming.com70062c92012-11-28 19:32:30 +000028}
29
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030namespace gl
31{
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000032class Texture2D;
33class TextureCubeMap;
Geoff Langd5d8e392013-07-25 16:53:03 -040034class Texture3D;
35class Texture2DArray;
daniel@transgaming.com2678b342012-01-18 16:29:40 +000036class Renderbuffer;
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +000037class Colorbuffer;
38class DepthStencilbuffer;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000039
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000040class RenderbufferInterface
41{
42 public:
43 RenderbufferInterface();
44
45 virtual ~RenderbufferInterface() {};
46
daniel@transgaming.com2678b342012-01-18 16:29:40 +000047 virtual void addProxyRef(const Renderbuffer *proxy);
48 virtual void releaseProxy(const Renderbuffer *proxy);
49
daniel@transgaming.comd186dc72012-11-28 19:40:16 +000050 virtual rx::RenderTarget *getRenderTarget() = 0;
51 virtual rx::RenderTarget *getDepthStencil() = 0;
Geoff Lang391c8c52013-09-17 17:05:51 -040052 virtual rx::TextureStorage *getTextureStorage() = 0;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000053
54 virtual GLsizei getWidth() const = 0;
55 virtual GLsizei getHeight() const = 0;
56 virtual GLenum getInternalFormat() const = 0;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000057 virtual GLenum getActualFormat() const = 0;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000058 virtual GLsizei getSamples() const = 0;
59
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000060 virtual unsigned int getSerial() const = 0;
Jamie Madillbfcda812013-10-22 13:07:33 -040061 virtual unsigned int getTextureSerial() const = 0;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000062
63 private:
64 DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000065};
66
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000067class RenderbufferTexture2D : public RenderbufferInterface
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000068{
69 public:
Geoff Lang8040f572013-07-25 16:49:54 -040070 RenderbufferTexture2D(Texture2D *texture, GLint level);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000071
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000072 virtual ~RenderbufferTexture2D();
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000073
daniel@transgaming.com2678b342012-01-18 16:29:40 +000074 void addProxyRef(const Renderbuffer *proxy);
75 void releaseProxy(const Renderbuffer *proxy);
76
daniel@transgaming.comd186dc72012-11-28 19:40:16 +000077 rx::RenderTarget *getRenderTarget();
78 rx::RenderTarget *getDepthStencil();
Geoff Lang391c8c52013-09-17 17:05:51 -040079 rx::TextureStorage *getTextureStorage();
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000080
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000081 virtual GLsizei getWidth() const;
82 virtual GLsizei getHeight() const;
83 virtual GLenum getInternalFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000084 virtual GLenum getActualFormat() const;
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000085 virtual GLsizei getSamples() const;
86
87 virtual unsigned int getSerial() const;
Jamie Madillbfcda812013-10-22 13:07:33 -040088 virtual unsigned int getTextureSerial() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000089
90 private:
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000091 DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000092
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000093 BindingPointer <Texture2D> mTexture2D;
Geoff Lang8040f572013-07-25 16:49:54 -040094 const GLint mLevel;
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000095};
96
97class RenderbufferTextureCubeMap : public RenderbufferInterface
98{
99 public:
Geoff Lang8040f572013-07-25 16:49:54 -0400100 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum faceTarget, GLint level);
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +0000101
102 virtual ~RenderbufferTextureCubeMap();
103
104 void addProxyRef(const Renderbuffer *proxy);
105 void releaseProxy(const Renderbuffer *proxy);
106
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000107 rx::RenderTarget *getRenderTarget();
108 rx::RenderTarget *getDepthStencil();
Geoff Lang391c8c52013-09-17 17:05:51 -0400109 rx::TextureStorage *getTextureStorage();
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +0000110
111 virtual GLsizei getWidth() const;
112 virtual GLsizei getHeight() const;
113 virtual GLenum getInternalFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000114 virtual GLenum getActualFormat() const;
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +0000115 virtual GLsizei getSamples() const;
116
117 virtual unsigned int getSerial() const;
Jamie Madillbfcda812013-10-22 13:07:33 -0400118 virtual unsigned int getTextureSerial() const;
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +0000119
120 private:
121 DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
122
123 BindingPointer <TextureCubeMap> mTextureCubeMap;
Geoff Lang8040f572013-07-25 16:49:54 -0400124 const GLint mLevel;
125 const GLenum mFaceTarget;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000126};
127
Geoff Langd5d8e392013-07-25 16:53:03 -0400128class RenderbufferTexture3DLayer : public RenderbufferInterface
129{
130public:
131 RenderbufferTexture3DLayer(Texture3D *texture, GLint level, GLint layer);
132
133 virtual ~RenderbufferTexture3DLayer();
134
135 void addProxyRef(const Renderbuffer *proxy);
136 void releaseProxy(const Renderbuffer *proxy);
137
138 rx::RenderTarget *getRenderTarget();
139 rx::RenderTarget *getDepthStencil();
Geoff Lang391c8c52013-09-17 17:05:51 -0400140 rx::TextureStorage *getTextureStorage();
Geoff Langd5d8e392013-07-25 16:53:03 -0400141
142 virtual GLsizei getWidth() const;
143 virtual GLsizei getHeight() const;
144 virtual GLenum getInternalFormat() const;
145 virtual GLenum getActualFormat() const;
146 virtual GLsizei getSamples() const;
147
148 virtual unsigned int getSerial() const;
Jamie Madillbfcda812013-10-22 13:07:33 -0400149 virtual unsigned int getTextureSerial() const;
Geoff Langd5d8e392013-07-25 16:53:03 -0400150
151private:
152 DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture3DLayer);
153
154 BindingPointer<Texture3D> mTexture3D;
155 const GLint mLevel;
156 const GLint mLayer;
157};
158
159class RenderbufferTexture2DArrayLayer : public RenderbufferInterface
160{
161public:
162 RenderbufferTexture2DArrayLayer(Texture2DArray *texture, GLint level, GLint layer);
163
164 virtual ~RenderbufferTexture2DArrayLayer();
165
166 void addProxyRef(const Renderbuffer *proxy);
167 void releaseProxy(const Renderbuffer *proxy);
168
169 rx::RenderTarget *getRenderTarget();
170 rx::RenderTarget *getDepthStencil();
Geoff Lang391c8c52013-09-17 17:05:51 -0400171 rx::TextureStorage *getTextureStorage();
Geoff Langd5d8e392013-07-25 16:53:03 -0400172
173 virtual GLsizei getWidth() const;
174 virtual GLsizei getHeight() const;
175 virtual GLenum getInternalFormat() const;
176 virtual GLenum getActualFormat() const;
177 virtual GLsizei getSamples() const;
178
179 virtual unsigned int getSerial() const;
Jamie Madillbfcda812013-10-22 13:07:33 -0400180 virtual unsigned int getTextureSerial() const;
Geoff Langd5d8e392013-07-25 16:53:03 -0400181
182private:
183 DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2DArrayLayer);
184
185 BindingPointer<Texture2DArray> mTexture2DArray;
186 const GLint mLevel;
187 const GLint mLayer;
188};
189
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000190// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
191// is called. The specific concrete type depends on whether the internal format is
192// colour depth, stencil or packed depth/stencil.
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000193class RenderbufferStorage : public RenderbufferInterface
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000194{
195 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000196 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000198 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000200 virtual rx::RenderTarget *getRenderTarget();
201 virtual rx::RenderTarget *getDepthStencil();
Geoff Lang391c8c52013-09-17 17:05:51 -0400202 virtual rx::TextureStorage *getTextureStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000204 virtual GLsizei getWidth() const;
205 virtual GLsizei getHeight() const;
206 virtual GLenum getInternalFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000207 virtual GLenum getActualFormat() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000208 virtual GLsizei getSamples() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000209
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000210 virtual unsigned int getSerial() const;
Jamie Madillbfcda812013-10-22 13:07:33 -0400211 virtual unsigned int getTextureSerial() const { return 0; }
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000212
Geoff Lang8040f572013-07-25 16:49:54 -0400213 static unsigned int issueSerials(GLuint count);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000214
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000215 protected:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000216 GLsizei mWidth;
217 GLsizei mHeight;
218 GLenum mInternalFormat;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000219 GLenum mActualFormat;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000220 GLsizei mSamples;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000221
222 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000223 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000224
225 const unsigned int mSerial;
226
227 static unsigned int mCurrentSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228};
229
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000230// Renderbuffer implements the GL renderbuffer object.
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000231// It's only a proxy for a RenderbufferInterface instance; the internal object
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000232// can change whenever glRenderbufferStorage is called.
233class Renderbuffer : public RefCountObject
234{
235 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000236 Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *storage);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000237
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000238 virtual ~Renderbuffer();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000239
daniel@transgaming.com2678b342012-01-18 16:29:40 +0000240 // These functions from RefCountObject are overloaded here because
241 // Textures need to maintain their own count of references to them via
242 // Renderbuffers/RenderbufferTextures. These functions invoke those
243 // reference counting functions on the RenderbufferInterface.
244 void addRef() const;
245 void release() const;
246
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000247 rx::RenderTarget *getRenderTarget();
248 rx::RenderTarget *getDepthStencil();
Geoff Lang391c8c52013-09-17 17:05:51 -0400249 rx::TextureStorage *getTextureStorage();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000250
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000251 GLsizei getWidth() const;
252 GLsizei getHeight() const;
253 GLenum getInternalFormat() const;
daniel@transgaming.com20d36662012-10-31 19:51:43 +0000254 GLenum getActualFormat() const;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000255 GLuint getRedSize() const;
256 GLuint getGreenSize() const;
257 GLuint getBlueSize() const;
258 GLuint getAlphaSize() const;
259 GLuint getDepthSize() const;
260 GLuint getStencilSize() const;
Geoff Lang0a804792013-08-13 13:09:43 -0400261 GLenum getComponentType() const;
262 GLenum getColorEncoding() const;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000263 GLsizei getSamples() const;
264
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000265 unsigned int getSerial() const;
Jamie Madillbfcda812013-10-22 13:07:33 -0400266 unsigned int getTextureSerial() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000267
268 void setStorage(RenderbufferStorage *newStorage);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000269
270 private:
271 DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
272
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +0000273 rx::Renderer const *mRenderer;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000274 RenderbufferInterface *mInstance;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000275};
276
277class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278{
279 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000280 Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
281 Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000283 virtual ~Colorbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000284
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000285 virtual rx::RenderTarget *getRenderTarget();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000286
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000287 private:
288 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000289
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000290 rx::RenderTarget *mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000291};
292
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000293class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000294{
295 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000296 DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
297 DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000298
299 ~DepthStencilbuffer();
300
daniel@transgaming.comd186dc72012-11-28 19:40:16 +0000301 virtual rx::RenderTarget *getDepthStencil();
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000302
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000303 protected:
daniel@transgaming.com042d1b42012-11-28 19:37:09 +0000304 rx::RenderTarget *mDepthStencil;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000305
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000306 private:
307 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000308};
309
310class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000311{
312 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000313 Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000314
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000315 virtual ~Depthbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000316
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000317 private:
318 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319};
320
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000321class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322{
323 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000324 Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000326 virtual ~Stencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000327
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000328 private:
329 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000330};
331}
332
333#endif // LIBGLESV2_RENDERBUFFER_H_