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apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_BINARY_H_
11#define LIBGLESV2_PROGRAM_BINARY_H_
12
apatrick@chromium.org90080e32012-07-09 22:15:33 +000013#define GL_APICALL
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000014#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000017#include <string>
18#include <vector>
19
daniel@transgaming.com4a186ed2012-11-28 20:56:15 +000020#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000021#include "libGLESv2/Context.h"
apatrick@chromium.org60dafe82012-09-05 22:26:10 +000022#include "libGLESv2/mathutil.h"
23#include "libGLESv2/Shader.h"
daniel@transgaming.com15186aa2012-12-20 21:08:23 +000024#include "libGLESv2/Uniform.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000025
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +000026#include "libGLESv2/renderer/ShaderExecutable.h"
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000027
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000028namespace gl
29{
30class FragmentShader;
31class VertexShader;
32
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000033// Struct used for correlating uniforms/elements of uniform arrays to handles
34struct UniformLocation
35{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000036 UniformLocation()
37 {
38 }
39
daniel@transgaming.comdb019952012-12-20 21:13:32 +000040 UniformLocation(const std::string &name, unsigned int element, unsigned int index);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000041
42 std::string name;
43 unsigned int element;
44 unsigned int index;
45};
46
47// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
daniel@transgaming.com989c1c82012-07-24 18:40:38 +000048class ProgramBinary : public RefCountObject
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000049{
50 public:
daniel@transgaming.com70062c92012-11-28 19:32:30 +000051 explicit ProgramBinary(rx::Renderer *renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000052 ~ProgramBinary();
53
daniel@transgaming.com95892412012-11-28 20:59:09 +000054 rx::ShaderExecutable *getPixelExecutable();
55 rx::ShaderExecutable *getVertexExecutable();
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000056 rx::ShaderExecutable *getGeometryExecutable();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000057
58 GLuint getAttributeLocation(const char *name);
59 int getSemanticIndex(int attributeIndex);
60
61 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
62 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
63 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com087e5782012-09-17 21:28:47 +000064 bool usesPointSize() const;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000065 bool usesPointSpriteEmulation() const;
66 bool usesGeometryShader() const;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000067
68 GLint getUniformLocation(std::string name);
69 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
70 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
71 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
72 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
73 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
74 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
75 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
76 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
77 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
78 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
79 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
80
81 bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
82 bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
83
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084 void dirtyAllUniforms();
85 void applyUniforms();
86
apatrick@chromium.org90080e32012-07-09 22:15:33 +000087 bool load(InfoLog &infoLog, const void *binary, GLsizei length);
88 bool save(void* binary, GLsizei bufSize, GLsizei *length);
89 GLint getLength();
90
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000091 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000092 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
93
94 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
95 GLint getActiveAttributeCount();
96 GLint getActiveAttributeMaxLength();
97
98 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
99 GLint getActiveUniformCount();
100 GLint getActiveUniformMaxLength();
101
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000102 void validate(InfoLog &infoLog);
103 bool validateSamplers(InfoLog *infoLog);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000104 bool isValidated() const;
105
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000106 unsigned int getSerial() const;
107
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000108 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000109
110 private:
111 DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
112
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000113 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000114 bool linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
115 std::string& pixelHLSL, std::string& vertexHLSL,
116 FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000117
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000118 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000119
daniel@transgaming.com68aaf932012-12-20 21:13:16 +0000120 bool linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +0000121 bool defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog);
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000122
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000123 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
124 std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
125
daniel@transgaming.com77fbf972012-11-28 21:02:55 +0000126 rx::Renderer *const mRenderer;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000127
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +0000128 rx::ShaderExecutable *mPixelExecutable;
129 rx::ShaderExecutable *mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000130 rx::ShaderExecutable *mGeometryExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000131
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000132 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
133 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
134
135 struct Sampler
136 {
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000137 Sampler();
138
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000139 bool active;
140 GLint logicalTextureUnit;
141 TextureType textureType;
142 };
143
144 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000145 Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000146 GLuint mUsedVertexSamplerRange;
147 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000148 bool mUsesPointSize;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000149
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000150 UniformArray mUniforms;
151 typedef std::vector<UniformLocation> UniformIndex;
152 UniformIndex mUniformIndex;
153
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000154 bool mValidated;
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000155
156 const unsigned int mSerial;
157
158 static unsigned int issueSerial();
159 static unsigned int mCurrentSerial;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000160};
161}
162
163#endif // LIBGLESV2_PROGRAM_BINARY_H_