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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <d3dx9.h>
14#include <string>
15#include <vector>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000016#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000017
daniel@transgaming.com85423182010-04-22 13:35:27 +000018#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000019#include "libGLESv2/Context.h"
20
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021namespace gl
22{
23class FragmentShader;
24class VertexShader;
25
daniel@transgaming.com86487c22010-03-11 19:41:43 +000026// Helper struct representing a single shader uniform
27struct Uniform
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000028{
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000029 Uniform(GLenum type, const std::string &name, unsigned int arraySize);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
31 ~Uniform();
32
daniel@transgaming.com0361b922010-03-28 19:36:15 +000033 const GLenum type;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034 const std::string name;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000035 const unsigned int arraySize;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036 unsigned char *data;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037};
38
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000039// Struct used for correlating uniforms/elements of uniform arrays to handles
40struct UniformLocation
41{
42 UniformLocation(const std::string &name, unsigned int element, unsigned int index);
43
44 std::string name;
45 unsigned int element;
46 unsigned int index;
47};
48
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000049class Program
50{
51 public:
52 Program();
53
54 ~Program();
55
56 bool attachShader(Shader *shader);
57 bool detachShader(Shader *shader);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000058 int getAttachedShadersCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000059
60 IDirect3DPixelShader9 *getPixelShader();
61 IDirect3DVertexShader9 *getVertexShader();
62
63 void bindAttributeLocation(GLuint index, const char *name);
64 GLuint getAttributeLocation(const char *name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000065 int getSemanticIndex(int attributeIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066
67 GLint getSamplerMapping(unsigned int samplerIndex);
daniel@transgaming.com416485f2010-03-16 06:23:23 +000068 SamplerType getSamplerType(unsigned int samplerIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000069
70 GLint getUniformLocation(const char *name);
71 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
72 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
73 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
74 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
75 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
76 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
77 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
78 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +000079 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
80 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
81 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +000083 bool getUniformfv(GLint location, GLfloat *params);
84 bool getUniformiv(GLint location, GLint *params);
85
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086 void applyUniforms();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000087
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000088 void link();
89 bool isLinked();
daniel@transgaming.comcba50572010-03-28 19:36:09 +000090 int getInfoLogLength() const;
91 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
daniel@transgaming.com6c785212010-03-30 03:36:17 +000092 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000093
daniel@transgaming.com85423182010-04-22 13:35:27 +000094 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
95 GLint getActiveAttributeCount();
96 GLint getActiveAttributeMaxLength();
97
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +000098 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
99 GLint getActiveUniformCount();
100 GLint getActiveUniformMaxLength();
101
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102 void flagForDeletion();
103 bool isFlaggedForDeletion() const;
104
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000105 void validate();
106 bool validateSamplers() const;
107 bool isValidated() const;
108
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109 private:
110 DISALLOW_COPY_AND_ASSIGN(Program);
111
112 ID3DXBuffer *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
113 void unlink(bool destroy = false);
114
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000115 struct Varying
116 {
117 Varying(const std::string &name, char *declaration) : name(name), declaration(declaration)
118 {
119 link = -1;
120 }
121
122 int link;
123 std::string name;
124 char *declaration;
125 };
126
127 typedef std::vector<Varying> VaryingArray;
128
129 void parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings);
130 bool linkVaryings();
131
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000132 bool linkAttributes();
daniel@transgaming.com85423182010-04-22 13:35:27 +0000133 int getAttributeBinding(const std::string &name);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000134
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000135 bool linkUniforms(ID3DXConstantTable *constantTable);
136 bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
137 bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
138 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000139 bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v);
140 bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v);
141 bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v);
142 bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v);
144 bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v);
145 bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v);
146 bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v);
147 bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
148 bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
149 bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
150 bool applyUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000151 bool applyUniform2iv(GLint location, GLsizei count, const GLint *v);
152 bool applyUniform3iv(GLint location, GLsizei count, const GLint *v);
153 bool applyUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000154
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000155 void appendToInfoLog(const char *info, ...);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000156 void resetInfoLog();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000157
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +0000158 static std::string decorate(const std::string &string); // Prepend an underscore
159 static std::string undecorate(const std::string &string); // Remove leading underscore
160
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161 FragmentShader *mFragmentShader;
162 VertexShader *mVertexShader;
163
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000164 char *mPixelHLSL;
165 char *mVertexHLSL;
166
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000167 IDirect3DPixelShader9 *mPixelExecutable;
168 IDirect3DVertexShader9 *mVertexExecutable;
169 ID3DXConstantTable *mConstantTablePS;
170 ID3DXConstantTable *mConstantTableVS;
171
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000172 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com85423182010-04-22 13:35:27 +0000173 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000174 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000176 struct Sampler
177 {
178 bool active;
179 GLint logicalTextureUnit;
180 SamplerType type;
181 };
182
183 Sampler mSamplers[MAX_TEXTURE_IMAGE_UNITS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000184
185 typedef std::vector<Uniform*> UniformArray;
186 UniformArray mUniforms;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000187 typedef std::vector<UniformLocation> UniformIndex;
188 UniformIndex mUniformIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000189
190 bool mLinked;
191 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000192 char *mInfoLog;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000193 bool mValidated;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000194};
195}
196
197#endif // LIBGLESV2_PROGRAM_H_