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Jamie Madill1f46bc12018-02-20 16:09:43 -05001//
2// Copyright 2017 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// CommandGraph:
7// Deferred work constructed by GL calls, that will later be flushed to Vulkan.
8//
9
10#ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
11#define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_
12
13#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
14
15namespace rx
16{
17
18namespace vk
19{
Jamie Madill3d61ac22018-08-28 16:58:55 -040020enum class VisitedState
21{
22 Unvisited,
23 Ready,
24 Visited,
25};
26
Jamie Madill0da73fe2018-10-02 09:31:39 -040027enum class CommandGraphResourceType
28{
29 Buffer,
30 Framebuffer,
31 Image,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040032 Query,
33};
34
35// Certain functionality cannot be put in secondary command buffers, so they are special-cased in
36// the node.
37enum class CommandGraphNodeFunction
38{
39 Generic,
40 BeginQuery,
41 EndQuery,
Shahbaz Youssefic2b576d2018-10-12 14:45:34 -040042 WriteTimestamp,
Jamie Madill0da73fe2018-10-02 09:31:39 -040043};
44
Jamie Madill3d61ac22018-08-28 16:58:55 -040045// Only used internally in the command graph. Kept in the header for better inlining performance.
46class CommandGraphNode final : angle::NonCopyable
47{
48 public:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040049 CommandGraphNode(CommandGraphNodeFunction function);
Jamie Madill3d61ac22018-08-28 16:58:55 -040050 ~CommandGraphNode();
51
52 // Immutable queries for when we're walking the commands tree.
53 CommandBuffer *getOutsideRenderPassCommands();
54
55 CommandBuffer *getInsideRenderPassCommands()
56 {
57 ASSERT(!mHasChildren);
58 return &mInsideRenderPassCommands;
59 }
60
61 // For outside the render pass (copies, transitions, etc).
62 angle::Result beginOutsideRenderPassRecording(Context *context,
63 const CommandPool &commandPool,
64 CommandBuffer **commandsOut);
65
66 // For rendering commands (draws).
67 angle::Result beginInsideRenderPassRecording(Context *context, CommandBuffer **commandsOut);
68
69 // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass.
70 void storeRenderPassInfo(const Framebuffer &framebuffer,
71 const gl::Rectangle renderArea,
72 const vk::RenderPassDesc &renderPassDesc,
73 const std::vector<VkClearValue> &clearValues);
74
75 // Dependency commands order node execution in the command graph.
76 // Once a node has commands that must happen after it, recording is stopped and the node is
77 // frozen forever.
78 static void SetHappensBeforeDependency(CommandGraphNode *beforeNode,
79 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040080 static void SetHappensBeforeDependencies(CommandGraphNode **beforeNodes,
81 size_t beforeNodesCount,
Jamie Madill3d61ac22018-08-28 16:58:55 -040082 CommandGraphNode *afterNode);
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -040083 static void SetHappensBeforeDependencies(CommandGraphNode *beforeNode,
84 CommandGraphNode **afterNodes,
85 size_t afterNodesCount);
Jamie Madill3d61ac22018-08-28 16:58:55 -040086 bool hasParents() const;
87 bool hasChildren() const { return mHasChildren; }
88
89 // Commands for traversing the node on a flush operation.
90 VisitedState visitedState() const;
91 void visitParents(std::vector<CommandGraphNode *> *stack);
92 angle::Result visitAndExecute(Context *context,
93 Serial serial,
94 RenderPassCache *renderPassCache,
95 CommandBuffer *primaryCommandBuffer);
96
Jamie Madill0da73fe2018-10-02 09:31:39 -040097 // Only used in the command graph diagnostics.
98 const std::vector<CommandGraphNode *> &getParentsForDiagnostics() const;
99 void setDiagnosticInfo(CommandGraphResourceType resourceType, uintptr_t resourceID);
100
101 CommandGraphResourceType getResourceTypeForDiagnostics() const { return mResourceType; }
102 uintptr_t getResourceIDForDiagnostics() const { return mResourceID; }
103
Jamie Madill3d61ac22018-08-28 16:58:55 -0400104 const gl::Rectangle &getRenderPassRenderArea() const;
105
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400106 CommandGraphNodeFunction getFunction() const { return mFunction; }
107
108 void setQueryPool(const QueryPool *queryPool, uint32_t queryIndex);
109
Jamie Madill3d61ac22018-08-28 16:58:55 -0400110 private:
111 void setHasChildren();
112
113 // Used for testing only.
114 bool isChildOf(CommandGraphNode *parent);
115
116 // Only used if we need a RenderPass for these commands.
117 RenderPassDesc mRenderPassDesc;
118 Framebuffer mRenderPassFramebuffer;
119 gl::Rectangle mRenderPassRenderArea;
120 gl::AttachmentArray<VkClearValue> mRenderPassClearValues;
121
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400122 CommandGraphNodeFunction mFunction;
123
124 // Keep separate buffers for commands inside and outside a RenderPass.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400125 // TODO(jmadill): We might not need inside and outside RenderPass commands separate.
126 CommandBuffer mOutsideRenderPassCommands;
127 CommandBuffer mInsideRenderPassCommands;
128
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400129 // Special-function additional data:
130 VkQueryPool mQueryPool;
131 uint32_t mQueryIndex;
132
Jamie Madill3d61ac22018-08-28 16:58:55 -0400133 // Parents are commands that must be submitted before 'this' CommandNode can be submitted.
134 std::vector<CommandGraphNode *> mParents;
135
136 // If this is true, other commands exist that must be submitted after 'this' command.
137 bool mHasChildren;
138
139 // Used when traversing the dependency graph.
140 VisitedState mVisitedState;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400141
142 // Additional diagnostic information.
143 CommandGraphResourceType mResourceType;
144 uintptr_t mResourceID;
Jamie Madill3d61ac22018-08-28 16:58:55 -0400145};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500146
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400147// This is a helper class for back-end objects used in Vk command buffers. It records a serial
148// at command recording times indicating an order in the queue. We use Fences to detect when
149// commands finish, and then release any unreferenced and deleted resources based on the stored
150// queue serial in a special 'garbage' queue. Resources also track current read and write
151// dependencies. Only one command buffer node can be writing to the Resource at a time, but many
152// can be reading from it. Together the dependencies will form a command graph at submission time.
Jamie Madill0da73fe2018-10-02 09:31:39 -0400153class CommandGraphResource : angle::NonCopyable
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400154{
155 public:
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400156 virtual ~CommandGraphResource();
157
Jamie Madillc57ee252018-05-30 19:53:48 -0400158 // Returns true if the resource is in use by the renderer.
159 bool isResourceInUse(RendererVk *renderer) const;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400160
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400161 // Returns true if the resource has unsubmitted work pending.
162 bool hasPendingWork(RendererVk *renderer) const;
163
Jamie Madilld014c9e2018-05-18 15:15:59 -0400164 // Sets up dependency relations. 'this' resource is the resource being written to.
165 void addWriteDependency(CommandGraphResource *writingResource);
166
167 // Sets up dependency relations. 'this' resource is the resource being read.
168 void addReadDependency(CommandGraphResource *readingResource);
169
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400170 // Allocates a write node via getNewWriteNode and returns a started command buffer.
171 // The started command buffer will render outside of a RenderPass.
Jamie Madille2d22702018-09-19 08:11:48 -0400172 // Will append to an existing command buffer/graph node if possible.
173 angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400174
175 // Begins a command buffer on the current graph node for in-RenderPass rendering.
176 // Currently only called from FramebufferVk::getCommandBufferForDraw.
Jamie Madill21061022018-07-12 23:56:30 -0400177 angle::Result beginRenderPass(Context *context,
178 const Framebuffer &framebuffer,
179 const gl::Rectangle &renderArea,
180 const RenderPassDesc &renderPassDesc,
181 const std::vector<VkClearValue> &clearValues,
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400182 CommandBuffer **commandBufferOut);
183
184 void beginQuery(Context *context, const QueryPool *queryPool, uint32_t queryIndex);
185 void endQuery(Context *context, const QueryPool *queryPool, uint32_t queryIndex);
Shahbaz Youssefic2b576d2018-10-12 14:45:34 -0400186 void writeTimestamp(Context *context, const QueryPool *queryPool, uint32_t queryIndex);
Jamie Madill316c6062018-05-29 10:49:45 -0400187
Jamie Madill5dca6512018-05-30 10:53:51 -0400188 // Checks if we're in a RenderPass, returning true if so. Updates serial internally.
189 // Returns the started command buffer in commandBufferOut.
190 bool appendToStartedRenderPass(RendererVk *renderer, CommandBuffer **commandBufferOut);
Jamie Madill316c6062018-05-29 10:49:45 -0400191
192 // Accessor for RenderPass RenderArea.
193 const gl::Rectangle &getRenderPassRenderArea() const;
194
195 // Called when 'this' object changes, but we'd like to start a new command buffer later.
Jamie Madille2d22702018-09-19 08:11:48 -0400196 void finishCurrentCommands(RendererVk *renderer);
Jamie Madill316c6062018-05-29 10:49:45 -0400197
Shahbaz Youssefic4765aa2018-10-12 14:40:29 -0400198 // Get the current queue serial for this resource. Used to release resources, and for
199 // queries, to know if the queue they are submitted on has finished execution.
200 Serial getStoredQueueSerial() const;
201
Jamie Madill2d03ff42018-09-27 15:04:26 -0400202 protected:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400203 explicit CommandGraphResource(CommandGraphResourceType resourceType);
204
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400205 private:
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400206 void startNewCommands(RendererVk *renderer, CommandGraphNodeFunction function);
207
Jamie Madill316c6062018-05-29 10:49:45 -0400208 void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial);
209
210 // Returns true if this node has a current writing node with no children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400211 bool hasChildlessWritingNode() const
212 {
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400213 // Note: currently, we don't have a resource that can issue both generic and special
214 // commands. We don't create read/write dependencies between mixed generic/special
215 // resources either. As such, we expect the function to always be generic here. If such a
216 // resource is added in the future, this can add a check for function == generic and fail if
217 // false.
218 ASSERT(mCurrentWritingNode == nullptr ||
219 mCurrentWritingNode->getFunction() == CommandGraphNodeFunction::Generic);
Jamie Madill3d61ac22018-08-28 16:58:55 -0400220 return (mCurrentWritingNode != nullptr && !mCurrentWritingNode->hasChildren());
221 }
Jamie Madill316c6062018-05-29 10:49:45 -0400222
Jamie Madill5dca6512018-05-30 10:53:51 -0400223 // Checks if we're in a RenderPass without children.
Jamie Madill3d61ac22018-08-28 16:58:55 -0400224 bool hasStartedRenderPass() const
225 {
226 return hasChildlessWritingNode() &&
227 mCurrentWritingNode->getInsideRenderPassCommands()->valid();
228 }
Jamie Madill5dca6512018-05-30 10:53:51 -0400229
230 // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource
231 // was not used in this set of command nodes.
232 void updateQueueSerial(Serial queueSerial);
233
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400234 Serial mStoredQueueSerial;
235 std::vector<CommandGraphNode *> mCurrentReadingNodes;
236 CommandGraphNode *mCurrentWritingNode;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400237
238 // Additional diagnostic information.
239 CommandGraphResourceType mResourceType;
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400240};
241
Jamie Madill1f46bc12018-02-20 16:09:43 -0500242// Translating OpenGL commands into Vulkan and submitting them immediately loses out on some
243// of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically
244// clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions
245// can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends
246// when processing interleaved draw operations on independent Framebuffers.
247//
248// ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred
249// command submission. We also sometimes call this command re-ordering. A brief summary:
250//
251// During GL command processing, we record Vulkan commands into secondary command buffers, which
252// are stored in CommandGraphNodes, and these nodes are chained together via dependencies to
253// for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a
254// SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the
255// CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400256// and outside RenderPasses as necessary, filled with the right load/store operations. Once
Jamie Madill1f46bc12018-02-20 16:09:43 -0500257// the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open
258// CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device.
Jamie Madilla5e06072018-05-18 14:36:05 -0400259//
Jamie Madill1f46bc12018-02-20 16:09:43 -0500260// The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new
261// nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and
262// also submitting the whole command graph via submitCommands.
263class CommandGraph final : angle::NonCopyable
264{
265 public:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400266 explicit CommandGraph(bool enableGraphDiagnostics);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500267 ~CommandGraph();
268
269 // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering
270 // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400271 // to set up dependency relations. If the node is a barrier, it will automatically add
272 // dependencies between the previous barrier, the new barrier and all nodes in between.
273 CommandGraphNode *allocateNode(bool isBarrier, CommandGraphNodeFunction function);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500274
Jamie Madill21061022018-07-12 23:56:30 -0400275 angle::Result submitCommands(Context *context,
276 Serial serial,
277 RenderPassCache *renderPassCache,
278 CommandPool *commandPool,
279 CommandBuffer *primaryCommandBufferOut);
Jamie Madill1f46bc12018-02-20 16:09:43 -0500280 bool empty() const;
281
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400282 CommandGraphNode *getLastBarrierNode(size_t *indexOut);
283
Jamie Madill1f46bc12018-02-20 16:09:43 -0500284 private:
Jamie Madill0da73fe2018-10-02 09:31:39 -0400285 void dumpGraphDotFile(std::ostream &out) const;
Jamie Madill1f46bc12018-02-20 16:09:43 -0500286
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400287 void setNewBarrier(CommandGraphNode *newBarrier);
288 void addDependenciesToNextBarrier(size_t begin, size_t end, CommandGraphNode *nextBarrier);
289
Jamie Madill0da73fe2018-10-02 09:31:39 -0400290 std::vector<CommandGraphNode *> mNodes;
291 bool mEnableGraphDiagnostics;
Shahbaz Youssefi563fbaa2018-10-02 11:22:01 -0400292
293 // A set of nodes (eventually) exist that act as barriers to guarantee submission order. For
294 // example, a glMemoryBarrier() calls would lead to such a barrier or beginning and ending a
295 // query. This is because the graph can reorder operations if it sees fit. Let's call a barrier
296 // node Bi, and the other nodes Ni. The edges between Ni don't interest us. Before a barrier is
297 // inserted, we have:
298 //
299 // N0 N1 ... Na
300 // \___\__/_/ (dependency egdes, which we don't care about so I'll stop drawing them.
301 // \/
302 //
303 // When the first barrier is inserted, we will have:
304 //
305 // ______
306 // / ____\
307 // / / \
308 // / / /\
309 // N0 N1 ... Na B0
310 //
311 // This makes sure all N0..Na are called before B0. From then on, B0 will be the current
312 // "barrier point" which extends an edge to every next node:
313 //
314 // ______
315 // / ____\
316 // / / \
317 // / / /\
318 // N0 N1 ... Na B0 Na+1 ... Nb
319 // \/ /
320 // \______/
321 //
322 //
323 // When the next barrier B1 is met, all nodes between B0 and B1 will add a depenency on B1 as
324 // well, and the "barrier point" is updated.
325 //
326 // ______
327 // / ____\ ______ ______
328 // / / \ / \ / \
329 // / / /\ / /\ / /\
330 // N0 N1 ... Na B0 Na+1 ... Nb B1 Nb+1 ... Nc B2 ...
331 // \/ / / \/ / /
332 // \______/ / \______/ /
333 // \_______/ \_______/
334 //
335 //
336 // When barrier Bi is introduced, all nodes added since Bi-1 need to add a dependency to Bi
337 // (including Bi-1). We therefore keep track of the node index of the last barrier that was
338 // issued.
339 static constexpr size_t kInvalidNodeIndex = std::numeric_limits<std::size_t>::max();
340 size_t mLastBarrierIndex;
Jamie Madill0da73fe2018-10-02 09:31:39 -0400341};
Jamie Madill1f46bc12018-02-20 16:09:43 -0500342} // namespace vk
343} // namespace rx
344
345#endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_