daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 16 | #include <intrin.h> |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 17 | |
| 18 | #include "common/debug.h" |
| 19 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 20 | #include "libEGL/Display.h" |
| 21 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 22 | #include "libGLESv2/main.h" |
| 23 | #include "libGLESv2/mathutil.h" |
| 24 | #include "libGLESv2/utilities.h" |
| 25 | #include "libGLESv2/Blit.h" |
| 26 | #include "libGLESv2/Framebuffer.h" |
| 27 | |
| 28 | namespace gl |
| 29 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 30 | unsigned int Texture::mCurrentSerial = 1; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 31 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 32 | Image::Image() |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 33 | : mWidth(0), mHeight(0), mDirty(false), mSurface(NULL), mFormat(GL_NONE), mType(GL_UNSIGNED_BYTE) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 34 | { |
| 35 | } |
| 36 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 37 | Image::~Image() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 38 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 39 | if (mSurface) |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 40 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 41 | mSurface->Release(); |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 42 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 43 | } |
| 44 | |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 45 | bool Image::redefine(GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 46 | { |
daniel@transgaming.com | 4c0a771 | 2011-11-09 17:45:19 +0000 | [diff] [blame] | 47 | if (mWidth != width || |
| 48 | mHeight != height || |
| 49 | mFormat != format || |
| 50 | mType != type) |
| 51 | { |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 52 | mWidth = width; |
| 53 | mHeight = height; |
| 54 | mFormat = format; |
| 55 | mType = type; |
| 56 | |
daniel@transgaming.com | 4c0a771 | 2011-11-09 17:45:19 +0000 | [diff] [blame] | 57 | if (mSurface) |
| 58 | { |
| 59 | mSurface->Release(); |
| 60 | mSurface = NULL; |
| 61 | } |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 62 | |
| 63 | return true; |
daniel@transgaming.com | 4c0a771 | 2011-11-09 17:45:19 +0000 | [diff] [blame] | 64 | } |
| 65 | |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 66 | return false; |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 67 | } |
| 68 | |
| 69 | void Image::createSurface() |
| 70 | { |
| 71 | if(mSurface) |
| 72 | { |
| 73 | return; |
| 74 | } |
| 75 | |
| 76 | IDirect3DTexture9 *newTexture = NULL; |
| 77 | IDirect3DSurface9 *newSurface = NULL; |
| 78 | |
| 79 | if (mWidth != 0 && mHeight != 0) |
| 80 | { |
| 81 | int levelToFetch = 0; |
| 82 | GLsizei requestWidth = mWidth; |
| 83 | GLsizei requestHeight = mHeight; |
| 84 | if (IsCompressed(mFormat) && (mWidth % 4 != 0 || mHeight % 4 != 0)) |
| 85 | { |
| 86 | bool isMult4 = false; |
| 87 | int upsampleCount = 0; |
| 88 | while (!isMult4) |
| 89 | { |
| 90 | requestWidth <<= 1; |
| 91 | requestHeight <<= 1; |
| 92 | upsampleCount++; |
| 93 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 94 | { |
| 95 | isMult4 = true; |
| 96 | } |
| 97 | } |
| 98 | levelToFetch = upsampleCount; |
| 99 | } |
| 100 | |
| 101 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, getD3DFormat(), |
| 102 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 103 | |
| 104 | if (FAILED(result)) |
| 105 | { |
| 106 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 107 | ERR("Creating image surface failed."); |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 108 | return error(GL_OUT_OF_MEMORY); |
| 109 | } |
| 110 | |
| 111 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 112 | newTexture->Release(); |
| 113 | } |
| 114 | |
| 115 | mSurface = newSurface; |
daniel@transgaming.com | 839fb9b | 2011-11-09 17:45:43 +0000 | [diff] [blame] | 116 | mDirty = false; |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 117 | } |
| 118 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 119 | HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) |
| 120 | { |
| 121 | createSurface(); |
| 122 | |
| 123 | HRESULT result = D3DERR_INVALIDCALL; |
| 124 | |
| 125 | if (mSurface) |
| 126 | { |
| 127 | result = mSurface->LockRect(lockedRect, rect, 0); |
| 128 | ASSERT(SUCCEEDED(result)); |
| 129 | |
| 130 | mDirty = true; |
| 131 | } |
| 132 | |
| 133 | return result; |
| 134 | } |
| 135 | |
| 136 | void Image::unlock() |
| 137 | { |
| 138 | if (mSurface) |
| 139 | { |
| 140 | HRESULT result = mSurface->UnlockRect(); |
| 141 | ASSERT(SUCCEEDED(result)); |
| 142 | } |
| 143 | } |
| 144 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 145 | bool Image::isRenderable() const |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 146 | { |
| 147 | switch(getD3DFormat()) |
| 148 | { |
| 149 | case D3DFMT_L8: |
| 150 | case D3DFMT_A8L8: |
| 151 | case D3DFMT_DXT1: |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 152 | case D3DFMT_DXT3: |
| 153 | case D3DFMT_DXT5: |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 154 | return false; |
| 155 | case D3DFMT_A8R8G8B8: |
| 156 | case D3DFMT_X8R8G8B8: |
| 157 | case D3DFMT_A16B16G16R16F: |
| 158 | case D3DFMT_A32B32G32R32F: |
| 159 | return true; |
| 160 | default: |
| 161 | UNREACHABLE(); |
| 162 | } |
| 163 | |
| 164 | return false; |
| 165 | } |
| 166 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 167 | D3DFORMAT Image::getD3DFormat() const |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 168 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 169 | if (mFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 170 | mFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 171 | { |
| 172 | return D3DFMT_DXT1; |
| 173 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 174 | else if (mFormat == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 175 | { |
| 176 | return D3DFMT_DXT3; |
| 177 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 178 | else if (mFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 179 | { |
| 180 | return D3DFMT_DXT5; |
| 181 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 182 | else if (mType == GL_FLOAT) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 183 | { |
| 184 | return D3DFMT_A32B32G32R32F; |
| 185 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 186 | else if (mType == GL_HALF_FLOAT_OES) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 187 | { |
| 188 | return D3DFMT_A16B16G16R16F; |
| 189 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 190 | else if (mType == GL_UNSIGNED_BYTE) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 191 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 192 | if (mFormat == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 193 | { |
| 194 | return D3DFMT_L8; |
| 195 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 196 | else if (mFormat == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 197 | { |
| 198 | return D3DFMT_A8L8; |
| 199 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 200 | else if (mFormat == GL_RGB) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 201 | { |
| 202 | return D3DFMT_X8R8G8B8; |
| 203 | } |
| 204 | |
| 205 | return D3DFMT_A8R8G8B8; |
| 206 | } |
| 207 | |
| 208 | return D3DFMT_A8R8G8B8; |
| 209 | } |
| 210 | |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 211 | IDirect3DSurface9 *Image::getSurface() |
| 212 | { |
| 213 | createSurface(); |
| 214 | |
| 215 | return mSurface; |
| 216 | } |
| 217 | |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 218 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 219 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 220 | void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum type, |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 221 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output) const |
| 222 | { |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 223 | GLsizei inputPitch = -ComputePitch(width, mFormat, type, unpackAlignment); |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 224 | input = ((char*)input) - inputPitch * (height - 1); |
| 225 | |
| 226 | switch (type) |
| 227 | { |
| 228 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 229 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 230 | { |
| 231 | case GL_ALPHA: |
| 232 | loadAlphaData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 233 | break; |
| 234 | case GL_LUMINANCE: |
| 235 | loadLuminanceData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, getD3DFormat() == D3DFMT_L8); |
| 236 | break; |
| 237 | case GL_LUMINANCE_ALPHA: |
| 238 | loadLuminanceAlphaData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, getD3DFormat() == D3DFMT_A8L8); |
| 239 | break; |
| 240 | case GL_RGB: |
| 241 | loadRGBUByteData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 242 | break; |
| 243 | case GL_RGBA: |
| 244 | if (supportsSSE2()) |
| 245 | { |
| 246 | loadRGBAUByteDataSSE2(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 247 | } |
| 248 | else |
| 249 | { |
| 250 | loadRGBAUByteData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 251 | } |
| 252 | break; |
| 253 | case GL_BGRA_EXT: |
| 254 | loadBGRAData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 255 | break; |
| 256 | default: UNREACHABLE(); |
| 257 | } |
| 258 | break; |
| 259 | case GL_UNSIGNED_SHORT_5_6_5: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 260 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 261 | { |
| 262 | case GL_RGB: |
| 263 | loadRGB565Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 264 | break; |
| 265 | default: UNREACHABLE(); |
| 266 | } |
| 267 | break; |
| 268 | case GL_UNSIGNED_SHORT_4_4_4_4: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 269 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 270 | { |
| 271 | case GL_RGBA: |
| 272 | loadRGBA4444Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 273 | break; |
| 274 | default: UNREACHABLE(); |
| 275 | } |
| 276 | break; |
| 277 | case GL_UNSIGNED_SHORT_5_5_5_1: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 278 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 279 | { |
| 280 | case GL_RGBA: |
| 281 | loadRGBA5551Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 282 | break; |
| 283 | default: UNREACHABLE(); |
| 284 | } |
| 285 | break; |
| 286 | case GL_FLOAT: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 287 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 288 | { |
| 289 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 290 | case GL_ALPHA: |
| 291 | loadAlphaFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 292 | break; |
| 293 | case GL_LUMINANCE: |
| 294 | loadLuminanceFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 295 | break; |
| 296 | case GL_LUMINANCE_ALPHA: |
| 297 | loadLuminanceAlphaFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 298 | break; |
| 299 | case GL_RGB: |
| 300 | loadRGBFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 301 | break; |
| 302 | case GL_RGBA: |
| 303 | loadRGBAFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 304 | break; |
| 305 | default: UNREACHABLE(); |
| 306 | } |
| 307 | break; |
| 308 | case GL_HALF_FLOAT_OES: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 309 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 310 | { |
| 311 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 312 | case GL_ALPHA: |
| 313 | loadAlphaHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 314 | break; |
| 315 | case GL_LUMINANCE: |
| 316 | loadLuminanceHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 317 | break; |
| 318 | case GL_LUMINANCE_ALPHA: |
| 319 | loadLuminanceAlphaHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 320 | break; |
| 321 | case GL_RGB: |
| 322 | loadRGBHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 323 | break; |
| 324 | case GL_RGBA: |
| 325 | loadRGBAHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 326 | break; |
| 327 | default: UNREACHABLE(); |
| 328 | } |
| 329 | break; |
| 330 | default: UNREACHABLE(); |
| 331 | } |
| 332 | } |
| 333 | |
| 334 | void Image::loadAlphaData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 335 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 336 | { |
| 337 | const unsigned char *source = NULL; |
| 338 | unsigned char *dest = NULL; |
| 339 | |
| 340 | for (int y = 0; y < height; y++) |
| 341 | { |
| 342 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 343 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 344 | for (int x = 0; x < width; x++) |
| 345 | { |
| 346 | dest[4 * x + 0] = 0; |
| 347 | dest[4 * x + 1] = 0; |
| 348 | dest[4 * x + 2] = 0; |
| 349 | dest[4 * x + 3] = source[x]; |
| 350 | } |
| 351 | } |
| 352 | } |
| 353 | |
| 354 | void Image::loadAlphaFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 355 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 356 | { |
| 357 | const float *source = NULL; |
| 358 | float *dest = NULL; |
| 359 | |
| 360 | for (int y = 0; y < height; y++) |
| 361 | { |
| 362 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 363 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 364 | for (int x = 0; x < width; x++) |
| 365 | { |
| 366 | dest[4 * x + 0] = 0; |
| 367 | dest[4 * x + 1] = 0; |
| 368 | dest[4 * x + 2] = 0; |
| 369 | dest[4 * x + 3] = source[x]; |
| 370 | } |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | void Image::loadAlphaHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 375 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 376 | { |
| 377 | const unsigned short *source = NULL; |
| 378 | unsigned short *dest = NULL; |
| 379 | |
| 380 | for (int y = 0; y < height; y++) |
| 381 | { |
| 382 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 383 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 384 | for (int x = 0; x < width; x++) |
| 385 | { |
| 386 | dest[4 * x + 0] = 0; |
| 387 | dest[4 * x + 1] = 0; |
| 388 | dest[4 * x + 2] = 0; |
| 389 | dest[4 * x + 3] = source[x]; |
| 390 | } |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | void Image::loadLuminanceData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 395 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 396 | { |
| 397 | const int destBytesPerPixel = native? 1: 4; |
| 398 | const unsigned char *source = NULL; |
| 399 | unsigned char *dest = NULL; |
| 400 | |
| 401 | for (int y = 0; y < height; y++) |
| 402 | { |
| 403 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 404 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 405 | |
| 406 | if (!native) // BGRA8 destination format |
| 407 | { |
| 408 | for (int x = 0; x < width; x++) |
| 409 | { |
| 410 | dest[4 * x + 0] = source[x]; |
| 411 | dest[4 * x + 1] = source[x]; |
| 412 | dest[4 * x + 2] = source[x]; |
| 413 | dest[4 * x + 3] = 0xFF; |
| 414 | } |
| 415 | } |
| 416 | else // L8 destination format |
| 417 | { |
| 418 | memcpy(dest, source, width); |
| 419 | } |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | void Image::loadLuminanceFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 424 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 425 | { |
| 426 | const float *source = NULL; |
| 427 | float *dest = NULL; |
| 428 | |
| 429 | for (int y = 0; y < height; y++) |
| 430 | { |
| 431 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 432 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 433 | for (int x = 0; x < width; x++) |
| 434 | { |
| 435 | dest[4 * x + 0] = source[x]; |
| 436 | dest[4 * x + 1] = source[x]; |
| 437 | dest[4 * x + 2] = source[x]; |
| 438 | dest[4 * x + 3] = 1.0f; |
| 439 | } |
| 440 | } |
| 441 | } |
| 442 | |
| 443 | void Image::loadLuminanceHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 444 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 445 | { |
| 446 | const unsigned short *source = NULL; |
| 447 | unsigned short *dest = NULL; |
| 448 | |
| 449 | for (int y = 0; y < height; y++) |
| 450 | { |
| 451 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 452 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 453 | for (int x = 0; x < width; x++) |
| 454 | { |
| 455 | dest[4 * x + 0] = source[x]; |
| 456 | dest[4 * x + 1] = source[x]; |
| 457 | dest[4 * x + 2] = source[x]; |
| 458 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 459 | } |
| 460 | } |
| 461 | } |
| 462 | |
| 463 | void Image::loadLuminanceAlphaData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 464 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 465 | { |
| 466 | const int destBytesPerPixel = native? 2: 4; |
| 467 | const unsigned char *source = NULL; |
| 468 | unsigned char *dest = NULL; |
| 469 | |
| 470 | for (int y = 0; y < height; y++) |
| 471 | { |
| 472 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 473 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 474 | |
| 475 | if (!native) // BGRA8 destination format |
| 476 | { |
| 477 | for (int x = 0; x < width; x++) |
| 478 | { |
| 479 | dest[4 * x + 0] = source[2*x+0]; |
| 480 | dest[4 * x + 1] = source[2*x+0]; |
| 481 | dest[4 * x + 2] = source[2*x+0]; |
| 482 | dest[4 * x + 3] = source[2*x+1]; |
| 483 | } |
| 484 | } |
| 485 | else |
| 486 | { |
| 487 | memcpy(dest, source, width * 2); |
| 488 | } |
| 489 | } |
| 490 | } |
| 491 | |
| 492 | void Image::loadLuminanceAlphaFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 493 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 494 | { |
| 495 | const float *source = NULL; |
| 496 | float *dest = NULL; |
| 497 | |
| 498 | for (int y = 0; y < height; y++) |
| 499 | { |
| 500 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 501 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 502 | for (int x = 0; x < width; x++) |
| 503 | { |
| 504 | dest[4 * x + 0] = source[2*x+0]; |
| 505 | dest[4 * x + 1] = source[2*x+0]; |
| 506 | dest[4 * x + 2] = source[2*x+0]; |
| 507 | dest[4 * x + 3] = source[2*x+1]; |
| 508 | } |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | void Image::loadLuminanceAlphaHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 513 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 514 | { |
| 515 | const unsigned short *source = NULL; |
| 516 | unsigned short *dest = NULL; |
| 517 | |
| 518 | for (int y = 0; y < height; y++) |
| 519 | { |
| 520 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 521 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 522 | for (int x = 0; x < width; x++) |
| 523 | { |
| 524 | dest[4 * x + 0] = source[2*x+0]; |
| 525 | dest[4 * x + 1] = source[2*x+0]; |
| 526 | dest[4 * x + 2] = source[2*x+0]; |
| 527 | dest[4 * x + 3] = source[2*x+1]; |
| 528 | } |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | void Image::loadRGBUByteData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 533 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 534 | { |
| 535 | const unsigned char *source = NULL; |
| 536 | unsigned char *dest = NULL; |
| 537 | |
| 538 | for (int y = 0; y < height; y++) |
| 539 | { |
| 540 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 541 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 542 | for (int x = 0; x < width; x++) |
| 543 | { |
| 544 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 545 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 546 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 547 | dest[4 * x + 3] = 0xFF; |
| 548 | } |
| 549 | } |
| 550 | } |
| 551 | |
| 552 | void Image::loadRGB565Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 553 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 554 | { |
| 555 | const unsigned short *source = NULL; |
| 556 | unsigned char *dest = NULL; |
| 557 | |
| 558 | for (int y = 0; y < height; y++) |
| 559 | { |
| 560 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 561 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 562 | for (int x = 0; x < width; x++) |
| 563 | { |
| 564 | unsigned short rgba = source[x]; |
| 565 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 566 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 567 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 568 | dest[4 * x + 3] = 0xFF; |
| 569 | } |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | void Image::loadRGBFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 574 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 575 | { |
| 576 | const float *source = NULL; |
| 577 | float *dest = NULL; |
| 578 | |
| 579 | for (int y = 0; y < height; y++) |
| 580 | { |
| 581 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 582 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 583 | for (int x = 0; x < width; x++) |
| 584 | { |
| 585 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 586 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 587 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 588 | dest[4 * x + 3] = 1.0f; |
| 589 | } |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | void Image::loadRGBHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 594 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 595 | { |
| 596 | const unsigned short *source = NULL; |
| 597 | unsigned short *dest = NULL; |
| 598 | |
| 599 | for (int y = 0; y < height; y++) |
| 600 | { |
| 601 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 602 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 603 | for (int x = 0; x < width; x++) |
| 604 | { |
| 605 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 606 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 607 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 608 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 609 | } |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | void Image::loadRGBAUByteDataSSE2(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 614 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 615 | { |
| 616 | const unsigned int *source = NULL; |
| 617 | unsigned int *dest = NULL; |
| 618 | __m128i brMask = _mm_set1_epi32(0x00ff00ff); |
| 619 | |
| 620 | for (int y = 0; y < height; y++) |
| 621 | { |
| 622 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 623 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 624 | int x = 0; |
| 625 | |
| 626 | // Make output writes aligned |
| 627 | for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) |
| 628 | { |
| 629 | unsigned int rgba = source[x]; |
| 630 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 631 | } |
| 632 | |
| 633 | for (; x + 3 < width; x += 4) |
| 634 | { |
| 635 | __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x])); |
| 636 | // Mask out g and a, which don't change |
| 637 | __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); |
| 638 | // Mask out b and r |
| 639 | __m128i brComponents = _mm_and_si128(sourceData, brMask); |
| 640 | // Swap b and r |
| 641 | __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); |
| 642 | __m128i result = _mm_or_si128(gaComponents, brSwapped); |
| 643 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result); |
| 644 | } |
| 645 | |
| 646 | // Perform leftover writes |
| 647 | for (; x < width; x++) |
| 648 | { |
| 649 | unsigned int rgba = source[x]; |
| 650 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 651 | } |
| 652 | } |
| 653 | } |
| 654 | |
| 655 | void Image::loadRGBAUByteData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 656 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 657 | { |
| 658 | const unsigned int *source = NULL; |
| 659 | unsigned int *dest = NULL; |
| 660 | for (int y = 0; y < height; y++) |
| 661 | { |
| 662 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 663 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 664 | |
| 665 | for (int x = 0; x < width; x++) |
| 666 | { |
| 667 | unsigned int rgba = source[x]; |
| 668 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 669 | } |
| 670 | } |
| 671 | } |
| 672 | |
| 673 | void Image::loadRGBA4444Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 674 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 675 | { |
| 676 | const unsigned short *source = NULL; |
| 677 | unsigned char *dest = NULL; |
| 678 | |
| 679 | for (int y = 0; y < height; y++) |
| 680 | { |
| 681 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 682 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 683 | for (int x = 0; x < width; x++) |
| 684 | { |
| 685 | unsigned short rgba = source[x]; |
| 686 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 687 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 688 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 689 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 690 | } |
| 691 | } |
| 692 | } |
| 693 | |
| 694 | void Image::loadRGBA5551Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 695 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 696 | { |
| 697 | const unsigned short *source = NULL; |
| 698 | unsigned char *dest = NULL; |
| 699 | |
| 700 | for (int y = 0; y < height; y++) |
| 701 | { |
| 702 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 703 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 704 | for (int x = 0; x < width; x++) |
| 705 | { |
| 706 | unsigned short rgba = source[x]; |
| 707 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 708 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 709 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 710 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 711 | } |
| 712 | } |
| 713 | } |
| 714 | |
| 715 | void Image::loadRGBAFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 716 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 717 | { |
| 718 | const float *source = NULL; |
| 719 | float *dest = NULL; |
| 720 | |
| 721 | for (int y = 0; y < height; y++) |
| 722 | { |
| 723 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 724 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 725 | memcpy(dest, source, width * 16); |
| 726 | } |
| 727 | } |
| 728 | |
| 729 | void Image::loadRGBAHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 730 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 731 | { |
| 732 | const unsigned char *source = NULL; |
| 733 | unsigned char *dest = NULL; |
| 734 | |
| 735 | for (int y = 0; y < height; y++) |
| 736 | { |
| 737 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 738 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 739 | memcpy(dest, source, width * 8); |
| 740 | } |
| 741 | } |
| 742 | |
| 743 | void Image::loadBGRAData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 744 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 745 | { |
| 746 | const unsigned char *source = NULL; |
| 747 | unsigned char *dest = NULL; |
| 748 | |
| 749 | for (int y = 0; y < height; y++) |
| 750 | { |
| 751 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 752 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 753 | memcpy(dest, source, width*4); |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 758 | int inputPitch, const void *input, size_t outputPitch, void *output) const { |
| 759 | switch (getD3DFormat()) |
| 760 | { |
| 761 | case D3DFMT_DXT1: |
| 762 | loadDXT1Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 763 | break; |
| 764 | case D3DFMT_DXT3: |
| 765 | loadDXT3Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 766 | break; |
| 767 | case D3DFMT_DXT5: |
| 768 | loadDXT5Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 769 | break; |
| 770 | } |
| 771 | } |
| 772 | |
| 773 | static void FlipCopyDXT1BlockFull(const unsigned int* source, unsigned int* dest) { |
| 774 | // A DXT1 block layout is: |
| 775 | // [0-1] color0. |
| 776 | // [2-3] color1. |
| 777 | // [4-7] color bitmap, 2 bits per pixel. |
| 778 | // So each of the 4-7 bytes represents one line, flipping a block is just |
| 779 | // flipping those bytes. |
| 780 | |
| 781 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 782 | dest[0] = source[0]; |
| 783 | |
| 784 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 785 | dest[1] = (source[1] >> 24) | |
| 786 | ((source[1] << 8) & 0x00FF0000) | |
| 787 | ((source[1] >> 8) & 0x0000FF00) | |
| 788 | (source[1] << 24); |
| 789 | } |
| 790 | |
| 791 | // Flips the first 2 lines of a DXT1 block in the y direction. |
| 792 | static void FlipCopyDXT1BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 793 | // See layout above. |
| 794 | dest[0] = source[0]; |
| 795 | dest[1] = ((source[1] << 8) & 0x0000FF00) | |
| 796 | ((source[1] >> 8) & 0x000000FF); |
| 797 | } |
| 798 | |
| 799 | // Flips a full DXT3 block in the y direction. |
| 800 | static void FlipCopyDXT3BlockFull(const unsigned int* source, unsigned int* dest) { |
| 801 | // A DXT3 block layout is: |
| 802 | // [0-7] alpha bitmap, 4 bits per pixel. |
| 803 | // [8-15] a DXT1 block. |
| 804 | |
| 805 | // First and Second 32 bits are 4bit per pixel alpha and need to be flipped. |
| 806 | dest[0] = (source[1] >> 16) | (source[1] << 16); |
| 807 | dest[1] = (source[0] >> 16) | (source[0] << 16); |
| 808 | |
| 809 | // And flip the DXT1 block using the above function. |
| 810 | FlipCopyDXT1BlockFull(source + 2, dest + 2); |
| 811 | } |
| 812 | |
| 813 | // Flips the first 2 lines of a DXT3 block in the y direction. |
| 814 | static void FlipCopyDXT3BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 815 | // See layout above. |
| 816 | dest[0] = (source[1] >> 16) | (source[1] << 16); |
| 817 | FlipCopyDXT1BlockHalf(source + 2, dest + 2); |
| 818 | } |
| 819 | |
| 820 | // Flips a full DXT5 block in the y direction. |
| 821 | static void FlipCopyDXT5BlockFull(const unsigned int* source, unsigned int* dest) { |
| 822 | // A DXT5 block layout is: |
| 823 | // [0] alpha0. |
| 824 | // [1] alpha1. |
| 825 | // [2-7] alpha bitmap, 3 bits per pixel. |
| 826 | // [8-15] a DXT1 block. |
| 827 | |
| 828 | // The alpha bitmap doesn't easily map lines to bytes, so we have to |
| 829 | // interpret it correctly. Extracted from |
| 830 | // http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt : |
| 831 | // |
| 832 | // The 6 "bits" bytes of the block are decoded into one 48-bit integer: |
| 833 | // |
| 834 | // bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 + |
| 835 | // 256 * (bits_4 + 256 * bits_5)))) |
| 836 | // |
| 837 | // bits is a 48-bit unsigned integer, from which a three-bit control code |
| 838 | // is extracted for a texel at location (x,y) in the block using: |
| 839 | // |
| 840 | // code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0] |
| 841 | // |
| 842 | // where bit 47 is the most significant and bit 0 is the least |
| 843 | // significant bit. |
| 844 | const unsigned char* sourceBytes = static_cast<const unsigned char*>(static_cast<const void*>(source)); |
| 845 | unsigned char* destBytes = static_cast<unsigned char*>(static_cast<void*>(dest)); |
| 846 | unsigned int line_0_1 = sourceBytes[2] + 256 * (sourceBytes[3] + 256 * sourceBytes[4]); |
| 847 | unsigned int line_2_3 = sourceBytes[5] + 256 * (sourceBytes[6] + 256 * sourceBytes[7]); |
| 848 | // swap lines 0 and 1 in line_0_1. |
| 849 | unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | |
| 850 | ((line_0_1 & 0xfff000) >> 12); |
| 851 | // swap lines 2 and 3 in line_2_3. |
| 852 | unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) | |
| 853 | ((line_2_3 & 0xfff000) >> 12); |
| 854 | destBytes[0] = sourceBytes[0]; |
| 855 | destBytes[1] = sourceBytes[1]; |
| 856 | destBytes[2] = line_3_2 & 0xff; |
| 857 | destBytes[3] = (line_3_2 & 0xff00) >> 8; |
| 858 | destBytes[4] = (line_3_2 & 0xff0000) >> 16; |
| 859 | destBytes[5] = line_1_0 & 0xff; |
| 860 | destBytes[6] = (line_1_0 & 0xff00) >> 8; |
| 861 | destBytes[7] = (line_1_0 & 0xff0000) >> 16; |
| 862 | |
| 863 | // And flip the DXT1 block using the above function. |
| 864 | FlipCopyDXT1BlockFull(source + 2, dest + 2); |
| 865 | } |
| 866 | |
| 867 | // Flips the first 2 lines of a DXT5 block in the y direction. |
| 868 | static void FlipCopyDXT5BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 869 | // See layout above. |
| 870 | const unsigned char* sourceBytes = static_cast<const unsigned char*>(static_cast<const void*>(source)); |
| 871 | unsigned char* destBytes = static_cast<unsigned char*>(static_cast<void*>(dest)); |
| 872 | unsigned int line_0_1 = sourceBytes[2] + 256 * (sourceBytes[3] + 256 * sourceBytes[4]); |
| 873 | unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | |
| 874 | ((line_0_1 & 0xfff000) >> 12); |
| 875 | destBytes[0] = sourceBytes[0]; |
| 876 | destBytes[1] = sourceBytes[1]; |
| 877 | destBytes[2] = line_1_0 & 0xff; |
| 878 | destBytes[3] = (line_1_0 & 0xff00) >> 8; |
| 879 | destBytes[4] = (line_1_0 & 0xff0000) >> 16; |
| 880 | FlipCopyDXT1BlockHalf(source + 2, dest + 2); |
| 881 | } |
| 882 | |
| 883 | void Image::loadDXT1Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 884 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 885 | { |
| 886 | ASSERT(xoffset % 4 == 0); |
| 887 | ASSERT(yoffset % 4 == 0); |
| 888 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 889 | ASSERT(inputPitch % 8 == 0); |
| 890 | ASSERT(outputPitch % 8 == 0); |
| 891 | |
| 892 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 893 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 894 | |
| 895 | // Round width up in case it is less than 4. |
| 896 | int blocksAcross = (width + 3) / 4; |
| 897 | int intsAcross = blocksAcross * 2; |
| 898 | |
| 899 | switch (height) |
| 900 | { |
| 901 | case 1: |
| 902 | for (int x = 0; x < intsAcross; x += 2) |
| 903 | { |
| 904 | // just copy the block |
| 905 | dest[x] = source[x]; |
| 906 | dest[x + 1] = source[x + 1]; |
| 907 | } |
| 908 | break; |
| 909 | case 2: |
| 910 | for (int x = 0; x < intsAcross; x += 2) |
| 911 | { |
| 912 | FlipCopyDXT1BlockHalf(source + x, dest + x); |
| 913 | } |
| 914 | break; |
| 915 | default: |
| 916 | ASSERT(height % 4 == 0); |
| 917 | for (int y = 0; y < height / 4; ++y) |
| 918 | { |
| 919 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 920 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 921 | |
| 922 | for (int x = 0; x < intsAcross; x += 2) |
| 923 | { |
| 924 | FlipCopyDXT1BlockFull(source + x, dest + x); |
| 925 | } |
| 926 | } |
| 927 | break; |
| 928 | } |
| 929 | } |
| 930 | |
| 931 | void Image::loadDXT3Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 932 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 933 | { |
| 934 | ASSERT(xoffset % 4 == 0); |
| 935 | ASSERT(yoffset % 4 == 0); |
| 936 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 937 | ASSERT(inputPitch % 16 == 0); |
| 938 | ASSERT(outputPitch % 16 == 0); |
| 939 | |
| 940 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 941 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 942 | |
| 943 | // Round width up in case it is less than 4. |
| 944 | int blocksAcross = (width + 3) / 4; |
| 945 | int intsAcross = blocksAcross * 4; |
| 946 | |
| 947 | switch (height) |
| 948 | { |
| 949 | case 1: |
| 950 | for (int x = 0; x < intsAcross; x += 4) |
| 951 | { |
| 952 | // just copy the block |
| 953 | dest[x] = source[x]; |
| 954 | dest[x + 1] = source[x + 1]; |
| 955 | dest[x + 2] = source[x + 2]; |
| 956 | dest[x + 3] = source[x + 3]; |
| 957 | } |
| 958 | break; |
| 959 | case 2: |
| 960 | for (int x = 0; x < intsAcross; x += 4) |
| 961 | { |
| 962 | FlipCopyDXT3BlockHalf(source + x, dest + x); |
| 963 | } |
| 964 | break; |
| 965 | default: |
| 966 | ASSERT(height % 4 == 0); |
| 967 | for (int y = 0; y < height / 4; ++y) |
| 968 | { |
| 969 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 970 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 971 | |
| 972 | for (int x = 0; x < intsAcross; x += 4) |
| 973 | { |
| 974 | FlipCopyDXT3BlockFull(source + x, dest + x); |
| 975 | } |
| 976 | } |
| 977 | break; |
| 978 | } |
| 979 | } |
| 980 | |
| 981 | void Image::loadDXT5Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 982 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 983 | { |
| 984 | ASSERT(xoffset % 4 == 0); |
| 985 | ASSERT(yoffset % 4 == 0); |
| 986 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 987 | ASSERT(inputPitch % 16 == 0); |
| 988 | ASSERT(outputPitch % 16 == 0); |
| 989 | |
| 990 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 991 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 992 | |
| 993 | // Round width up in case it is less than 4. |
| 994 | int blocksAcross = (width + 3) / 4; |
| 995 | int intsAcross = blocksAcross * 4; |
| 996 | |
| 997 | switch (height) |
| 998 | { |
| 999 | case 1: |
| 1000 | for (int x = 0; x < intsAcross; x += 4) |
| 1001 | { |
| 1002 | // just copy the block |
| 1003 | dest[x] = source[x]; |
| 1004 | dest[x + 1] = source[x + 1]; |
| 1005 | dest[x + 2] = source[x + 2]; |
| 1006 | dest[x + 3] = source[x + 3]; |
| 1007 | } |
| 1008 | break; |
| 1009 | case 2: |
| 1010 | for (int x = 0; x < intsAcross; x += 4) |
| 1011 | { |
| 1012 | FlipCopyDXT5BlockHalf(source + x, dest + x); |
| 1013 | } |
| 1014 | break; |
| 1015 | default: |
| 1016 | ASSERT(height % 4 == 0); |
| 1017 | for (int y = 0; y < height / 4; ++y) |
| 1018 | { |
| 1019 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 1020 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 1021 | |
| 1022 | for (int x = 0; x < intsAcross; x += 4) |
| 1023 | { |
| 1024 | FlipCopyDXT5BlockFull(source + x, dest + x); |
| 1025 | } |
| 1026 | } |
| 1027 | break; |
| 1028 | } |
| 1029 | } |
| 1030 | |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 1031 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 1032 | void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
| 1033 | { |
| 1034 | IDirect3DDevice9 *device = getDevice(); |
| 1035 | IDirect3DSurface9 *renderTargetData = NULL; |
| 1036 | D3DSURFACE_DESC description; |
| 1037 | renderTarget->GetDesc(&description); |
| 1038 | |
| 1039 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
| 1040 | |
| 1041 | if (FAILED(result)) |
| 1042 | { |
| 1043 | ERR("Could not create matching destination surface."); |
| 1044 | return error(GL_OUT_OF_MEMORY); |
| 1045 | } |
| 1046 | |
| 1047 | result = device->GetRenderTargetData(renderTarget, renderTargetData); |
| 1048 | |
| 1049 | if (FAILED(result)) |
| 1050 | { |
| 1051 | ERR("GetRenderTargetData unexpectedly failed."); |
| 1052 | renderTargetData->Release(); |
| 1053 | return error(GL_OUT_OF_MEMORY); |
| 1054 | } |
| 1055 | |
| 1056 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
| 1057 | int destYOffset = transformPixelYOffset(yoffset, height, mHeight); |
| 1058 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
| 1059 | |
| 1060 | if (isRenderable()) |
| 1061 | { |
| 1062 | result = D3DXLoadSurfaceFromSurface(getSurface(), NULL, &destRect, renderTargetData, NULL, &sourceRect, D3DX_FILTER_BOX, 0); |
| 1063 | |
| 1064 | if (FAILED(result)) |
| 1065 | { |
| 1066 | ERR("Copying surfaces unexpectedly failed."); |
| 1067 | renderTargetData->Release(); |
| 1068 | return error(GL_OUT_OF_MEMORY); |
| 1069 | } |
| 1070 | } |
| 1071 | else |
| 1072 | { |
| 1073 | D3DLOCKED_RECT sourceLock = {0}; |
| 1074 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
| 1075 | |
| 1076 | if (FAILED(result)) |
| 1077 | { |
| 1078 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 1079 | renderTargetData->Release(); |
| 1080 | return error(GL_OUT_OF_MEMORY); |
| 1081 | } |
| 1082 | |
| 1083 | D3DLOCKED_RECT destLock = {0}; |
| 1084 | result = lock(&destLock, &destRect); |
| 1085 | |
| 1086 | if (FAILED(result)) |
| 1087 | { |
| 1088 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1089 | renderTargetData->UnlockRect(); |
| 1090 | renderTargetData->Release(); |
| 1091 | return error(GL_OUT_OF_MEMORY); |
| 1092 | } |
| 1093 | |
| 1094 | if (destLock.pBits && sourceLock.pBits) |
| 1095 | { |
| 1096 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1097 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1098 | |
| 1099 | switch (description.Format) |
| 1100 | { |
| 1101 | case D3DFMT_X8R8G8B8: |
| 1102 | case D3DFMT_A8R8G8B8: |
| 1103 | switch(getD3DFormat()) |
| 1104 | { |
| 1105 | case D3DFMT_L8: |
| 1106 | for(int y = 0; y < height; y++) |
| 1107 | { |
| 1108 | for(int x = 0; x < width; x++) |
| 1109 | { |
| 1110 | dest[x] = source[x * 4 + 2]; |
| 1111 | } |
| 1112 | |
| 1113 | source += sourceLock.Pitch; |
| 1114 | dest += destLock.Pitch; |
| 1115 | } |
| 1116 | break; |
| 1117 | case D3DFMT_A8L8: |
| 1118 | for(int y = 0; y < height; y++) |
| 1119 | { |
| 1120 | for(int x = 0; x < width; x++) |
| 1121 | { |
| 1122 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1123 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1124 | } |
| 1125 | |
| 1126 | source += sourceLock.Pitch; |
| 1127 | dest += destLock.Pitch; |
| 1128 | } |
| 1129 | break; |
| 1130 | default: |
| 1131 | UNREACHABLE(); |
| 1132 | } |
| 1133 | break; |
| 1134 | case D3DFMT_R5G6B5: |
| 1135 | switch(getD3DFormat()) |
| 1136 | { |
| 1137 | case D3DFMT_L8: |
| 1138 | for(int y = 0; y < height; y++) |
| 1139 | { |
| 1140 | for(int x = 0; x < width; x++) |
| 1141 | { |
| 1142 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1143 | dest[x] = red | (red >> 5); |
| 1144 | } |
| 1145 | |
| 1146 | source += sourceLock.Pitch; |
| 1147 | dest += destLock.Pitch; |
| 1148 | } |
| 1149 | break; |
| 1150 | default: |
| 1151 | UNREACHABLE(); |
| 1152 | } |
| 1153 | break; |
| 1154 | case D3DFMT_A1R5G5B5: |
| 1155 | switch(getD3DFormat()) |
| 1156 | { |
| 1157 | case D3DFMT_L8: |
| 1158 | for(int y = 0; y < height; y++) |
| 1159 | { |
| 1160 | for(int x = 0; x < width; x++) |
| 1161 | { |
| 1162 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1163 | dest[x] = (red << 1) | (red >> 4); |
| 1164 | } |
| 1165 | |
| 1166 | source += sourceLock.Pitch; |
| 1167 | dest += destLock.Pitch; |
| 1168 | } |
| 1169 | break; |
| 1170 | case D3DFMT_A8L8: |
| 1171 | for(int y = 0; y < height; y++) |
| 1172 | { |
| 1173 | for(int x = 0; x < width; x++) |
| 1174 | { |
| 1175 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1176 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1177 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1178 | } |
| 1179 | |
| 1180 | source += sourceLock.Pitch; |
| 1181 | dest += destLock.Pitch; |
| 1182 | } |
| 1183 | break; |
| 1184 | default: |
| 1185 | UNREACHABLE(); |
| 1186 | } |
| 1187 | break; |
| 1188 | default: |
| 1189 | UNREACHABLE(); |
| 1190 | } |
| 1191 | } |
| 1192 | |
| 1193 | unlock(); |
| 1194 | renderTargetData->UnlockRect(); |
| 1195 | } |
| 1196 | |
| 1197 | renderTargetData->Release(); |
| 1198 | |
| 1199 | mDirty = true; |
| 1200 | } |
| 1201 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1202 | TextureStorage::TextureStorage(bool renderable) : mIsRenderable(renderable) |
| 1203 | { |
| 1204 | } |
| 1205 | |
| 1206 | TextureStorage::~TextureStorage() |
| 1207 | { |
| 1208 | } |
| 1209 | |
| 1210 | bool TextureStorage::isRenderable() |
| 1211 | { |
| 1212 | return mIsRenderable; |
| 1213 | } |
| 1214 | |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 1215 | Texture::Texture(GLuint id) : RefCountObject(id) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1216 | { |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 1217 | mSerial = 0; |
| 1218 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1219 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 1220 | mMagFilter = GL_LINEAR; |
| 1221 | mWrapS = GL_REPEAT; |
| 1222 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1223 | mDirtyParameters = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1224 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1225 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1226 | } |
| 1227 | |
| 1228 | Texture::~Texture() |
| 1229 | { |
| 1230 | } |
| 1231 | |
| 1232 | Blit *Texture::getBlitter() |
| 1233 | { |
| 1234 | Context *context = getContext(); |
| 1235 | return context->getBlitter(); |
| 1236 | } |
| 1237 | |
| 1238 | // Returns true on successful filter state update (valid enum parameter) |
| 1239 | bool Texture::setMinFilter(GLenum filter) |
| 1240 | { |
| 1241 | switch (filter) |
| 1242 | { |
| 1243 | case GL_NEAREST: |
| 1244 | case GL_LINEAR: |
| 1245 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1246 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1247 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1248 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1249 | { |
| 1250 | if (mMinFilter != filter) |
| 1251 | { |
| 1252 | mMinFilter = filter; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1253 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1254 | } |
| 1255 | return true; |
| 1256 | } |
| 1257 | default: |
| 1258 | return false; |
| 1259 | } |
| 1260 | } |
| 1261 | |
| 1262 | // Returns true on successful filter state update (valid enum parameter) |
| 1263 | bool Texture::setMagFilter(GLenum filter) |
| 1264 | { |
| 1265 | switch (filter) |
| 1266 | { |
| 1267 | case GL_NEAREST: |
| 1268 | case GL_LINEAR: |
| 1269 | { |
| 1270 | if (mMagFilter != filter) |
| 1271 | { |
| 1272 | mMagFilter = filter; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1273 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1274 | } |
| 1275 | return true; |
| 1276 | } |
| 1277 | default: |
| 1278 | return false; |
| 1279 | } |
| 1280 | } |
| 1281 | |
| 1282 | // Returns true on successful wrap state update (valid enum parameter) |
| 1283 | bool Texture::setWrapS(GLenum wrap) |
| 1284 | { |
| 1285 | switch (wrap) |
| 1286 | { |
| 1287 | case GL_REPEAT: |
| 1288 | case GL_CLAMP_TO_EDGE: |
| 1289 | case GL_MIRRORED_REPEAT: |
| 1290 | { |
| 1291 | if (mWrapS != wrap) |
| 1292 | { |
| 1293 | mWrapS = wrap; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1294 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1295 | } |
| 1296 | return true; |
| 1297 | } |
| 1298 | default: |
| 1299 | return false; |
| 1300 | } |
| 1301 | } |
| 1302 | |
| 1303 | // Returns true on successful wrap state update (valid enum parameter) |
| 1304 | bool Texture::setWrapT(GLenum wrap) |
| 1305 | { |
| 1306 | switch (wrap) |
| 1307 | { |
| 1308 | case GL_REPEAT: |
| 1309 | case GL_CLAMP_TO_EDGE: |
| 1310 | case GL_MIRRORED_REPEAT: |
| 1311 | { |
| 1312 | if (mWrapT != wrap) |
| 1313 | { |
| 1314 | mWrapT = wrap; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1315 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1316 | } |
| 1317 | return true; |
| 1318 | } |
| 1319 | default: |
| 1320 | return false; |
| 1321 | } |
| 1322 | } |
| 1323 | |
| 1324 | GLenum Texture::getMinFilter() const |
| 1325 | { |
| 1326 | return mMinFilter; |
| 1327 | } |
| 1328 | |
| 1329 | GLenum Texture::getMagFilter() const |
| 1330 | { |
| 1331 | return mMagFilter; |
| 1332 | } |
| 1333 | |
| 1334 | GLenum Texture::getWrapS() const |
| 1335 | { |
| 1336 | return mWrapS; |
| 1337 | } |
| 1338 | |
| 1339 | GLenum Texture::getWrapT() const |
| 1340 | { |
| 1341 | return mWrapT; |
| 1342 | } |
| 1343 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1344 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1345 | { |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 1346 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1347 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1348 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1349 | HRESULT result = image->lock(&locked, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1350 | |
| 1351 | if (SUCCEEDED(result)) |
| 1352 | { |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 1353 | image->loadData(0, 0, image->getWidth(), image->getHeight(), image->getType(), unpackAlignment, pixels, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1354 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1355 | } |
| 1356 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1357 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1358 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1359 | } |
| 1360 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1361 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1362 | { |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 1363 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1364 | { |
| 1365 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1366 | HRESULT result = image->lock(&locked, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1367 | |
| 1368 | if (SUCCEEDED(result)) |
| 1369 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1370 | int inputPitch = ComputeCompressedPitch(image->getWidth(), image->getFormat()); |
| 1371 | int inputSize = ComputeCompressedSize(image->getWidth(), image->getHeight(), image->getFormat()); |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 1372 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1373 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1374 | } |
| 1375 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1376 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1377 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1378 | } |
| 1379 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1380 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1381 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1382 | if (width + xoffset > image->getWidth() || height + yoffset > image->getHeight()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1383 | { |
| 1384 | error(GL_INVALID_VALUE); |
| 1385 | return false; |
| 1386 | } |
| 1387 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1388 | if (IsCompressed(image->getFormat())) |
jbauman@chromium.org | e2f954c | 2011-05-03 20:45:27 +0000 | [diff] [blame] | 1389 | { |
| 1390 | error(GL_INVALID_OPERATION); |
| 1391 | return false; |
| 1392 | } |
| 1393 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1394 | if (format != image->getFormat()) |
jbauman@chromium.org | e2f954c | 2011-05-03 20:45:27 +0000 | [diff] [blame] | 1395 | { |
| 1396 | error(GL_INVALID_OPERATION); |
| 1397 | return false; |
| 1398 | } |
| 1399 | |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 1400 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1401 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1402 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1403 | HRESULT result = image->lock(&locked, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1404 | |
| 1405 | if (SUCCEEDED(result)) |
| 1406 | { |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 1407 | image->loadData(xoffset, transformPixelYOffset(yoffset, height, image->getHeight()), width, height, type, unpackAlignment, pixels, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1408 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1409 | } |
| 1410 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1411 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1412 | } |
| 1413 | |
| 1414 | return true; |
| 1415 | } |
| 1416 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1417 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1418 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1419 | if (width + xoffset > image->getWidth() || height + yoffset > image->getHeight()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1420 | { |
| 1421 | error(GL_INVALID_VALUE); |
| 1422 | return false; |
| 1423 | } |
| 1424 | |
| 1425 | if (format != getInternalFormat()) |
| 1426 | { |
| 1427 | error(GL_INVALID_OPERATION); |
| 1428 | return false; |
| 1429 | } |
| 1430 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1431 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1432 | { |
| 1433 | RECT updateRegion; |
| 1434 | updateRegion.left = xoffset; |
| 1435 | updateRegion.right = xoffset + width; |
| 1436 | updateRegion.bottom = yoffset + height; |
| 1437 | updateRegion.top = yoffset; |
| 1438 | |
| 1439 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1440 | HRESULT result = image->lock(&locked, &updateRegion); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1441 | |
| 1442 | if (SUCCEEDED(result)) |
| 1443 | { |
| 1444 | int inputPitch = ComputeCompressedPitch(width, format); |
| 1445 | int inputSize = ComputeCompressedSize(width, height, format); |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 1446 | image->loadCompressedData(xoffset, transformPixelYOffset(yoffset, height, image->getHeight()), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1447 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1448 | } |
| 1449 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1450 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1451 | } |
| 1452 | |
| 1453 | return true; |
| 1454 | } |
| 1455 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1456 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1457 | { |
| 1458 | if (!isComplete()) |
| 1459 | { |
| 1460 | return NULL; |
| 1461 | } |
| 1462 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1463 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1464 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1465 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1466 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1467 | |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 1468 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1469 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1470 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1471 | } |
| 1472 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1473 | bool Texture::hasDirtyParameters() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1474 | { |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1475 | return mDirtyParameters; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1476 | } |
| 1477 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1478 | bool Texture::hasDirtyImages() const |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1479 | { |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1480 | return mDirtyImages; |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 1481 | } |
| 1482 | |
| 1483 | void Texture::resetDirty() |
| 1484 | { |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1485 | mDirtyParameters = false; |
| 1486 | mDirtyImages = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1487 | } |
| 1488 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1489 | unsigned int Texture::getSerial() const |
| 1490 | { |
| 1491 | return mSerial; |
| 1492 | } |
| 1493 | |
daniel@transgaming.com | f81103a | 2011-11-09 17:46:28 +0000 | [diff] [blame] | 1494 | GLint Texture::creationLevels(GLsizei width, GLsizei height) const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1495 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1496 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1497 | { |
daniel@transgaming.com | f81103a | 2011-11-09 17:46:28 +0000 | [diff] [blame] | 1498 | return 0; // Maximum number of levels |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1499 | } |
| 1500 | else |
| 1501 | { |
| 1502 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1503 | return 1; |
| 1504 | } |
| 1505 | } |
| 1506 | |
daniel@transgaming.com | f81103a | 2011-11-09 17:46:28 +0000 | [diff] [blame] | 1507 | GLint Texture::creationLevels(GLsizei size) const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1508 | { |
daniel@transgaming.com | f81103a | 2011-11-09 17:46:28 +0000 | [diff] [blame] | 1509 | return creationLevels(size, size); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1510 | } |
| 1511 | |
| 1512 | int Texture::levelCount() const |
| 1513 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1514 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1515 | } |
| 1516 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1517 | unsigned int Texture::issueSerial() |
| 1518 | { |
| 1519 | return mCurrentSerial++; |
| 1520 | } |
| 1521 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1522 | TextureStorage2D::TextureStorage2D(IDirect3DTexture9 *surfaceTexture) : TextureStorage(true) |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1523 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1524 | mTexture = surfaceTexture; |
| 1525 | } |
| 1526 | |
| 1527 | TextureStorage2D::TextureStorage2D(int levels, D3DFORMAT format, int width, int height, bool renderable) : TextureStorage(renderable) |
| 1528 | { |
| 1529 | IDirect3DDevice9 *device = getDevice(); |
| 1530 | |
| 1531 | mTexture = NULL; |
| 1532 | HRESULT result = device->CreateTexture(width, height, levels, renderable ? D3DUSAGE_RENDERTARGET : 0, format, D3DPOOL_DEFAULT, &mTexture, NULL); |
| 1533 | |
| 1534 | if (FAILED(result)) |
| 1535 | { |
| 1536 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1537 | error(GL_OUT_OF_MEMORY); |
| 1538 | } |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1539 | } |
| 1540 | |
| 1541 | TextureStorage2D::~TextureStorage2D() |
| 1542 | { |
| 1543 | mTexture->Release(); |
| 1544 | } |
| 1545 | |
| 1546 | IDirect3DSurface9 *TextureStorage2D::getSurfaceLevel(int level) |
| 1547 | { |
| 1548 | IDirect3DSurface9 *surface = NULL; |
| 1549 | |
| 1550 | if (mTexture) |
| 1551 | { |
| 1552 | HRESULT result = mTexture->GetSurfaceLevel(level, &surface); |
| 1553 | ASSERT(SUCCEEDED(result)); |
| 1554 | } |
| 1555 | |
| 1556 | return surface; |
| 1557 | } |
| 1558 | |
| 1559 | IDirect3DBaseTexture9 *TextureStorage2D::getBaseTexture() const |
| 1560 | { |
| 1561 | return mTexture; |
| 1562 | } |
| 1563 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1564 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1565 | { |
| 1566 | mTexture = NULL; |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1567 | mSurface = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1568 | } |
| 1569 | |
| 1570 | Texture2D::~Texture2D() |
| 1571 | { |
| 1572 | mColorbufferProxy.set(NULL); |
| 1573 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1574 | delete mTexture; |
| 1575 | mTexture = NULL; |
| 1576 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1577 | if (mSurface) |
| 1578 | { |
| 1579 | mSurface->setBoundTexture(NULL); |
| 1580 | mSurface = NULL; |
| 1581 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1582 | } |
| 1583 | |
| 1584 | GLenum Texture2D::getTarget() const |
| 1585 | { |
| 1586 | return GL_TEXTURE_2D; |
| 1587 | } |
| 1588 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1589 | GLsizei Texture2D::getWidth() const |
| 1590 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1591 | return mImageArray[0].getWidth(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1592 | } |
| 1593 | |
| 1594 | GLsizei Texture2D::getHeight() const |
| 1595 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1596 | return mImageArray[0].getHeight(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1597 | } |
| 1598 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1599 | GLenum Texture2D::getInternalFormat() const |
| 1600 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1601 | return mImageArray[0].getFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1602 | } |
| 1603 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1604 | GLenum Texture2D::getType() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1605 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1606 | return mImageArray[0].getType(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1607 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1608 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1609 | D3DFORMAT Texture2D::getD3DFormat() const |
| 1610 | { |
| 1611 | return mImageArray[0].getD3DFormat(); |
| 1612 | } |
| 1613 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1614 | void Texture2D::redefineImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1615 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1616 | releaseTexImage(); |
| 1617 | |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 1618 | bool redefined = mImageArray[level].redefine(format, width, height, type); |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 1619 | |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 1620 | if (mTexture && redefined) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1621 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1622 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1623 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1624 | mImageArray[i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1625 | } |
| 1626 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1627 | delete mTexture; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1628 | mTexture = NULL; |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 1629 | mSerial = 0; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1630 | mDirtyImages = true; |
apatrick@chromium.org | 57a2cd6 | 2011-06-08 00:04:07 +0000 | [diff] [blame] | 1631 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1632 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1633 | } |
| 1634 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1635 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1636 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1637 | redefineImage(level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1638 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1639 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1640 | } |
| 1641 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1642 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 1643 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1644 | releaseTexImage(); |
| 1645 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1646 | GLenum format; |
| 1647 | |
| 1648 | switch(surface->getFormat()) |
| 1649 | { |
| 1650 | case D3DFMT_A8R8G8B8: |
| 1651 | format = GL_RGBA; |
| 1652 | break; |
| 1653 | case D3DFMT_X8R8G8B8: |
| 1654 | format = GL_RGB; |
| 1655 | break; |
| 1656 | default: |
| 1657 | UNIMPLEMENTED(); |
| 1658 | return; |
| 1659 | } |
| 1660 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1661 | mImageArray[0].redefine(format, surface->getWidth(), surface->getHeight(), GL_UNSIGNED_BYTE); |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1662 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1663 | delete mTexture; |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1664 | mTexture = new TextureStorage2D(surface->getOffscreenTexture()); |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 1665 | mSerial = issueSerial(); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 1666 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1667 | mDirtyImages = true; |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1668 | mSurface = surface; |
| 1669 | mSurface->setBoundTexture(this); |
| 1670 | } |
| 1671 | |
| 1672 | void Texture2D::releaseTexImage() |
| 1673 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1674 | if (mSurface) |
| 1675 | { |
| 1676 | mSurface->setBoundTexture(NULL); |
| 1677 | mSurface = NULL; |
| 1678 | |
| 1679 | if (mTexture) |
| 1680 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1681 | delete mTexture; |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1682 | mTexture = NULL; |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 1683 | mSerial = 0; |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 1684 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1685 | } |
| 1686 | |
| 1687 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1688 | { |
| 1689 | mImageArray[i].redefine(GL_RGBA, 0, 0, GL_UNSIGNED_BYTE); |
| 1690 | } |
| 1691 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1692 | } |
| 1693 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1694 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1695 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1696 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1697 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1698 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1699 | } |
| 1700 | |
| 1701 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1702 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1703 | ASSERT(mImageArray[level].getSurface() != NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1704 | |
| 1705 | if (level < levelCount()) |
| 1706 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1707 | IDirect3DSurface9 *destLevel = mTexture->getSurfaceLevel(level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1708 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1709 | if (destLevel) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1710 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1711 | Image *image = &mImageArray[level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1712 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1713 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->getHeight()); |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1714 | POINT destPoint = {sourceRect.left, sourceRect.top}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1715 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1716 | HRESULT result = getDevice()->UpdateSurface(image->getSurface(), &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1717 | ASSERT(SUCCEEDED(result)); |
| 1718 | |
| 1719 | destLevel->Release(); |
| 1720 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1721 | image->markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1722 | } |
| 1723 | } |
| 1724 | } |
| 1725 | |
| 1726 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1727 | { |
| 1728 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1729 | { |
| 1730 | commitRect(level, xoffset, yoffset, width, height); |
| 1731 | } |
| 1732 | } |
| 1733 | |
| 1734 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1735 | { |
| 1736 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1737 | { |
| 1738 | commitRect(level, xoffset, yoffset, width, height); |
| 1739 | } |
| 1740 | } |
| 1741 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1742 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1743 | { |
| 1744 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1745 | |
| 1746 | if (!renderTarget) |
| 1747 | { |
| 1748 | ERR("Failed to retrieve the render target."); |
| 1749 | return error(GL_OUT_OF_MEMORY); |
| 1750 | } |
| 1751 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1752 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1753 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1754 | if (!mImageArray[level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1755 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 1756 | mImageArray[level].copy(0, 0, x, y, width, height, renderTarget); |
| 1757 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1758 | } |
| 1759 | else |
| 1760 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1761 | if (!mTexture || !mTexture->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1762 | { |
| 1763 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1764 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 1765 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1766 | mImageArray[level].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1767 | |
| 1768 | if (width != 0 && height != 0 && level < levelCount()) |
| 1769 | { |
| 1770 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1771 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1772 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1773 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1774 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1775 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1776 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[level].getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1777 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1778 | IDirect3DSurface9 *dest = mTexture->getSurfaceLevel(level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1779 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1780 | if (dest) |
| 1781 | { |
| 1782 | getBlitter()->copy(renderTarget, sourceRect, format, 0, destYOffset, dest); |
| 1783 | dest->Release(); |
| 1784 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1785 | } |
| 1786 | } |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1787 | |
| 1788 | renderTarget->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1789 | } |
| 1790 | |
| 1791 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1792 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1793 | if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1794 | { |
| 1795 | return error(GL_INVALID_VALUE); |
| 1796 | } |
| 1797 | |
| 1798 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1799 | |
| 1800 | if (!renderTarget) |
| 1801 | { |
| 1802 | ERR("Failed to retrieve the render target."); |
| 1803 | return error(GL_OUT_OF_MEMORY); |
| 1804 | } |
| 1805 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1806 | if (!mImageArray[level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1807 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 1808 | mImageArray[level].copy(xoffset, yoffset, x, y, width, height, renderTarget); |
| 1809 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1810 | } |
| 1811 | else |
| 1812 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1813 | if (!mTexture || !mTexture->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1814 | { |
| 1815 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1816 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1817 | |
| 1818 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1819 | |
| 1820 | if (level < levelCount()) |
| 1821 | { |
| 1822 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1823 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1824 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1825 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1826 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1827 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1828 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1829 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1830 | IDirect3DSurface9 *dest = mTexture->getSurfaceLevel(level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1831 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1832 | if (dest) |
| 1833 | { |
| 1834 | getBlitter()->copy(renderTarget, sourceRect, mImageArray[0].getFormat(), xoffset, destYOffset, dest); |
| 1835 | dest->Release(); |
| 1836 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1837 | } |
| 1838 | } |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1839 | |
| 1840 | renderTarget->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1841 | } |
| 1842 | |
| 1843 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1844 | bool Texture2D::isComplete() const |
| 1845 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1846 | GLsizei width = mImageArray[0].getWidth(); |
| 1847 | GLsizei height = mImageArray[0].getHeight(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1848 | |
| 1849 | if (width <= 0 || height <= 0) |
| 1850 | { |
| 1851 | return false; |
| 1852 | } |
| 1853 | |
| 1854 | bool mipmapping = false; |
| 1855 | |
| 1856 | switch (mMinFilter) |
| 1857 | { |
| 1858 | case GL_NEAREST: |
| 1859 | case GL_LINEAR: |
| 1860 | mipmapping = false; |
| 1861 | break; |
| 1862 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1863 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1864 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1865 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1866 | mipmapping = true; |
| 1867 | break; |
| 1868 | default: UNREACHABLE(); |
| 1869 | } |
| 1870 | |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 1871 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 1872 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1873 | { |
| 1874 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1875 | { |
| 1876 | return false; |
| 1877 | } |
| 1878 | } |
| 1879 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1880 | bool npot = getContext()->supportsNonPower2Texture(); |
| 1881 | |
| 1882 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1883 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1884 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 1885 | (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1886 | { |
| 1887 | return false; |
| 1888 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1889 | } |
| 1890 | |
| 1891 | if (mipmapping) |
| 1892 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1893 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1894 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1895 | if (!isPow2(width) || !isPow2(height)) |
| 1896 | { |
| 1897 | return false; |
| 1898 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1899 | } |
| 1900 | |
| 1901 | int q = log2(std::max(width, height)); |
| 1902 | |
| 1903 | for (int level = 1; level <= q; level++) |
| 1904 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1905 | if (mImageArray[level].getFormat() != mImageArray[0].getFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1906 | { |
| 1907 | return false; |
| 1908 | } |
| 1909 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1910 | if (mImageArray[level].getType() != mImageArray[0].getType()) |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1911 | { |
| 1912 | return false; |
| 1913 | } |
| 1914 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1915 | if (mImageArray[level].getWidth() != std::max(1, width >> level)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1916 | { |
| 1917 | return false; |
| 1918 | } |
| 1919 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1920 | if (mImageArray[level].getHeight() != std::max(1, height >> level)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1921 | { |
| 1922 | return false; |
| 1923 | } |
| 1924 | } |
| 1925 | } |
| 1926 | |
| 1927 | return true; |
| 1928 | } |
| 1929 | |
| 1930 | bool Texture2D::isCompressed() const |
| 1931 | { |
| 1932 | return IsCompressed(getInternalFormat()); |
| 1933 | } |
| 1934 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1935 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1936 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1937 | return mTexture ? mTexture->getBaseTexture() : NULL; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1938 | } |
| 1939 | |
| 1940 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1941 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1942 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1943 | GLsizei width = mImageArray[0].getWidth(); |
| 1944 | GLsizei height = mImageArray[0].getHeight(); |
| 1945 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1946 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1947 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1948 | delete mTexture; |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1949 | mTexture = new TextureStorage2D(levels, format, width, height, false); |
| 1950 | |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 1951 | mSerial = issueSerial(); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 1952 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1953 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1954 | } |
| 1955 | |
| 1956 | void Texture2D::updateTexture() |
| 1957 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1958 | int levels = levelCount(); |
| 1959 | |
| 1960 | for (int level = 0; level < levels; level++) |
| 1961 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1962 | Image *image = &mImageArray[level]; |
| 1963 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1964 | if (image->isDirty()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1965 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1966 | commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1967 | } |
| 1968 | } |
| 1969 | } |
| 1970 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1971 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1972 | { |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 1973 | TextureStorage2D *newTexture = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1974 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1975 | if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1976 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1977 | GLsizei width = mImageArray[0].getWidth(); |
| 1978 | GLsizei height = mImageArray[0].getHeight(); |
| 1979 | GLint levels = creationLevels(width, height); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1980 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1981 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1982 | newTexture = new TextureStorage2D(levels, format, width, height, true); |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 1983 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1984 | if (mTexture != NULL) |
| 1985 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1986 | egl::Display *display = getDisplay(); |
| 1987 | IDirect3DDevice9 *device = display->getDevice(); |
| 1988 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1989 | int levels = levelCount(); |
| 1990 | for (int i = 0; i < levels; i++) |
| 1991 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 1992 | IDirect3DSurface9 *source = mTexture->getSurfaceLevel(i); |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 1993 | IDirect3DSurface9 *dest = newTexture->getSurfaceLevel(i); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1994 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1995 | if (source && dest) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1996 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 1997 | display->endScene(); |
| 1998 | HRESULT result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1999 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2000 | if (FAILED(result)) |
| 2001 | { |
| 2002 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2003 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2004 | delete newTexture; |
| 2005 | source->Release(); |
| 2006 | dest->Release(); |
| 2007 | |
| 2008 | return error(GL_OUT_OF_MEMORY); |
| 2009 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2010 | } |
| 2011 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2012 | if (source) source->Release(); |
| 2013 | if (dest) dest->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2014 | } |
| 2015 | } |
| 2016 | } |
| 2017 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2018 | delete mTexture; |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2019 | mTexture = newTexture; |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 2020 | mSerial = issueSerial(); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 2021 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2022 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2023 | } |
| 2024 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2025 | void Texture2D::generateMipmaps() |
| 2026 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2027 | if (!getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2028 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2029 | if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2030 | { |
| 2031 | return error(GL_INVALID_OPERATION); |
| 2032 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2033 | } |
| 2034 | |
| 2035 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2036 | unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2037 | for (unsigned int i = 1; i <= q; i++) |
| 2038 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 2039 | redefineImage(i, mImageArray[0].getFormat(), |
| 2040 | std::max(mImageArray[0].getWidth() >> i, 1), |
| 2041 | std::max(mImageArray[0].getHeight() >> i, 1), |
| 2042 | mImageArray[0].getType()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2043 | } |
| 2044 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2045 | if (mTexture && mTexture->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2046 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2047 | for (unsigned int i = 1; i <= q; i++) |
| 2048 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2049 | IDirect3DSurface9 *upper = mTexture->getSurfaceLevel(i - 1); |
| 2050 | IDirect3DSurface9 *lower = mTexture->getSurfaceLevel(i); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2051 | |
| 2052 | if (upper != NULL && lower != NULL) |
| 2053 | { |
| 2054 | getBlitter()->boxFilter(upper, lower); |
| 2055 | } |
| 2056 | |
| 2057 | if (upper != NULL) upper->Release(); |
| 2058 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2059 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2060 | mImageArray[i].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2061 | } |
| 2062 | } |
| 2063 | else |
| 2064 | { |
| 2065 | for (unsigned int i = 1; i <= q; i++) |
| 2066 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2067 | if (mImageArray[i].getSurface() == NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2068 | { |
| 2069 | return error(GL_OUT_OF_MEMORY); |
| 2070 | } |
| 2071 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2072 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].getSurface(), NULL, NULL, mImageArray[i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0))) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2073 | { |
| 2074 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2075 | } |
| 2076 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2077 | mImageArray[i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2078 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2079 | } |
| 2080 | } |
| 2081 | |
| 2082 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 2083 | { |
| 2084 | if (target != GL_TEXTURE_2D) |
| 2085 | { |
| 2086 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2087 | } |
| 2088 | |
| 2089 | if (mColorbufferProxy.get() == NULL) |
| 2090 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 2091 | mColorbufferProxy.set(new Renderbuffer(id(), new RenderbufferTexture(this, target))); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2092 | } |
| 2093 | |
| 2094 | return mColorbufferProxy.get(); |
| 2095 | } |
| 2096 | |
| 2097 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 2098 | { |
| 2099 | ASSERT(target == GL_TEXTURE_2D); |
| 2100 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2101 | if (!mTexture || !mTexture->isRenderable()) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2102 | { |
| 2103 | convertToRenderTarget(); |
| 2104 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2105 | |
| 2106 | if (mTexture == NULL) |
| 2107 | { |
| 2108 | return NULL; |
| 2109 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2110 | |
| 2111 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2112 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2113 | return mTexture->getSurfaceLevel(0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2114 | } |
| 2115 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2116 | TextureStorageCubeMap::TextureStorageCubeMap(int levels, D3DFORMAT format, int size, bool renderable) : TextureStorage(renderable) |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2117 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2118 | IDirect3DDevice9 *device = getDevice(); |
| 2119 | |
| 2120 | mTexture = NULL; |
| 2121 | HRESULT result = device->CreateCubeTexture(size, levels, renderable ? D3DUSAGE_RENDERTARGET : 0, format, D3DPOOL_DEFAULT, &mTexture, NULL); |
| 2122 | |
| 2123 | if (FAILED(result)) |
| 2124 | { |
| 2125 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2126 | error(GL_OUT_OF_MEMORY); |
| 2127 | } |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2128 | } |
| 2129 | |
| 2130 | TextureStorageCubeMap::~TextureStorageCubeMap() |
| 2131 | { |
| 2132 | mTexture->Release(); |
| 2133 | } |
| 2134 | |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2135 | IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level) |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2136 | { |
| 2137 | IDirect3DSurface9 *surface = NULL; |
| 2138 | |
| 2139 | if (mTexture) |
| 2140 | { |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2141 | HRESULT result = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(faceTarget), level, &surface); |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2142 | ASSERT(SUCCEEDED(result)); |
| 2143 | } |
| 2144 | |
| 2145 | return surface; |
| 2146 | } |
| 2147 | |
| 2148 | IDirect3DBaseTexture9 *TextureStorageCubeMap::getBaseTexture() const |
| 2149 | { |
| 2150 | return mTexture; |
| 2151 | } |
| 2152 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2153 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 2154 | { |
| 2155 | mTexture = NULL; |
| 2156 | } |
| 2157 | |
| 2158 | TextureCubeMap::~TextureCubeMap() |
| 2159 | { |
| 2160 | for (int i = 0; i < 6; i++) |
| 2161 | { |
| 2162 | mFaceProxies[i].set(NULL); |
| 2163 | } |
| 2164 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2165 | delete mTexture; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2166 | } |
| 2167 | |
| 2168 | GLenum TextureCubeMap::getTarget() const |
| 2169 | { |
| 2170 | return GL_TEXTURE_CUBE_MAP; |
| 2171 | } |
| 2172 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2173 | GLsizei TextureCubeMap::getWidth() const |
| 2174 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2175 | return mImageArray[0][0].getWidth(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2176 | } |
| 2177 | |
| 2178 | GLsizei TextureCubeMap::getHeight() const |
| 2179 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2180 | return mImageArray[0][0].getHeight(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2181 | } |
| 2182 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2183 | GLenum TextureCubeMap::getInternalFormat() const |
| 2184 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2185 | return mImageArray[0][0].getFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2186 | } |
| 2187 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2188 | GLenum TextureCubeMap::getType() const |
| 2189 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2190 | return mImageArray[0][0].getType(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2191 | } |
| 2192 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2193 | D3DFORMAT TextureCubeMap::getD3DFormat() const |
| 2194 | { |
| 2195 | return mImageArray[0][0].getD3DFormat(); |
| 2196 | } |
| 2197 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2198 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2199 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2200 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2201 | } |
| 2202 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2203 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2204 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2205 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2206 | } |
| 2207 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2208 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2209 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2210 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2211 | } |
| 2212 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2213 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2214 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2215 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2216 | } |
| 2217 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2218 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2219 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2220 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2221 | } |
| 2222 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2223 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2224 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2225 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2226 | } |
| 2227 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2228 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2229 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2230 | redefineImage(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2231 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2232 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2233 | } |
| 2234 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2235 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2236 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2237 | ASSERT(mImageArray[face][level].getSurface() != NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2238 | |
| 2239 | if (level < levelCount()) |
| 2240 | { |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2241 | IDirect3DSurface9 *destLevel = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2242 | ASSERT(destLevel != NULL); |
| 2243 | |
| 2244 | if (destLevel != NULL) |
| 2245 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2246 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2247 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2248 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->getHeight()); |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2249 | POINT destPoint = {sourceRect.left, sourceRect.top}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2250 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2251 | HRESULT result = getDevice()->UpdateSurface(image->getSurface(), &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2252 | ASSERT(SUCCEEDED(result)); |
| 2253 | |
| 2254 | destLevel->Release(); |
| 2255 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2256 | image->markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2257 | } |
| 2258 | } |
| 2259 | } |
| 2260 | |
| 2261 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2262 | { |
| 2263 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 2264 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2265 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2266 | } |
| 2267 | } |
| 2268 | |
| 2269 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 2270 | { |
| 2271 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 2272 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2273 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2274 | } |
| 2275 | } |
| 2276 | |
| 2277 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 2278 | bool TextureCubeMap::isComplete() const |
| 2279 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2280 | int size = mImageArray[0][0].getWidth(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2281 | |
| 2282 | if (size <= 0) |
| 2283 | { |
| 2284 | return false; |
| 2285 | } |
| 2286 | |
| 2287 | bool mipmapping; |
| 2288 | |
| 2289 | switch (mMinFilter) |
| 2290 | { |
| 2291 | case GL_NEAREST: |
| 2292 | case GL_LINEAR: |
| 2293 | mipmapping = false; |
| 2294 | break; |
| 2295 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2296 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2297 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2298 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2299 | mipmapping = true; |
| 2300 | break; |
| 2301 | default: UNREACHABLE(); |
| 2302 | } |
| 2303 | |
| 2304 | for (int face = 0; face < 6; face++) |
| 2305 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2306 | if (mImageArray[face][0].getWidth() != size || mImageArray[face][0].getHeight() != size) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2307 | { |
| 2308 | return false; |
| 2309 | } |
| 2310 | } |
| 2311 | |
daniel@transgaming.com | bbeffbb | 2011-11-09 17:46:11 +0000 | [diff] [blame] | 2312 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloat32LinearFilter()) || |
| 2313 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsFloat16LinearFilter())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2314 | { |
| 2315 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 2316 | { |
| 2317 | return false; |
| 2318 | } |
| 2319 | } |
| 2320 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2321 | bool npot = getContext()->supportsNonPower2Texture(); |
| 2322 | |
| 2323 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2324 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2325 | if ((getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE) && !isPow2(size)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2326 | { |
| 2327 | return false; |
| 2328 | } |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2329 | } |
| 2330 | |
| 2331 | if (mipmapping) |
| 2332 | { |
| 2333 | if (!npot) |
| 2334 | { |
| 2335 | if (!isPow2(size)) |
| 2336 | { |
| 2337 | return false; |
| 2338 | } |
| 2339 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2340 | |
| 2341 | int q = log2(size); |
| 2342 | |
| 2343 | for (int face = 0; face < 6; face++) |
| 2344 | { |
| 2345 | for (int level = 1; level <= q; level++) |
| 2346 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2347 | if (mImageArray[face][level].getFormat() != mImageArray[0][0].getFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2348 | { |
| 2349 | return false; |
| 2350 | } |
| 2351 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2352 | if (mImageArray[face][level].getType() != mImageArray[0][0].getType()) |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2353 | { |
| 2354 | return false; |
| 2355 | } |
| 2356 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2357 | if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2358 | { |
| 2359 | return false; |
| 2360 | } |
| 2361 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2362 | ASSERT(mImageArray[face][level].getHeight() == mImageArray[face][level].getWidth()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2363 | } |
| 2364 | } |
| 2365 | } |
| 2366 | |
| 2367 | return true; |
| 2368 | } |
| 2369 | |
| 2370 | bool TextureCubeMap::isCompressed() const |
| 2371 | { |
| 2372 | return IsCompressed(getInternalFormat()); |
| 2373 | } |
| 2374 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2375 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 2376 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2377 | return mTexture ? mTexture->getBaseTexture() : NULL; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2378 | } |
| 2379 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2380 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2381 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2382 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2383 | GLsizei size = mImageArray[0][0].getWidth(); |
| 2384 | GLint levels = creationLevels(size, 0); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2385 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2386 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2387 | delete mTexture; |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2388 | mTexture = new TextureStorageCubeMap(levels, format, size, false); |
| 2389 | |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 2390 | mSerial = issueSerial(); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 2391 | for(int face = 0; face < 6; face++) mFaceProxies[face].set(NULL); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2392 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2393 | } |
| 2394 | |
| 2395 | void TextureCubeMap::updateTexture() |
| 2396 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2397 | for (int face = 0; face < 6; face++) |
| 2398 | { |
| 2399 | int levels = levelCount(); |
| 2400 | for (int level = 0; level < levels; level++) |
| 2401 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2402 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2403 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 2404 | if (image->isDirty()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2405 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2406 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2407 | } |
| 2408 | } |
| 2409 | } |
| 2410 | } |
| 2411 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2412 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2413 | { |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2414 | TextureStorageCubeMap *newTexture = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2415 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2416 | if (mImageArray[0][0].getWidth() != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2417 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2418 | GLsizei size = mImageArray[0][0].getWidth(); |
| 2419 | GLint levels = creationLevels(size, 0); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2420 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2421 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2422 | newTexture = new TextureStorageCubeMap(levels, format, size, true); |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2423 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2424 | if (mTexture != NULL) |
| 2425 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2426 | egl::Display *display = getDisplay(); |
| 2427 | IDirect3DDevice9 *device = display->getDevice(); |
| 2428 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2429 | int levels = levelCount(); |
| 2430 | for (int f = 0; f < 6; f++) |
| 2431 | { |
| 2432 | for (int i = 0; i < levels; i++) |
| 2433 | { |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2434 | IDirect3DSurface9 *source = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2435 | IDirect3DSurface9 *dest = newTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2436 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2437 | if (source && dest) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2438 | { |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2439 | display->endScene(); |
| 2440 | HRESULT result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2441 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2442 | if (FAILED(result)) |
| 2443 | { |
| 2444 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2445 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2446 | delete newTexture; |
| 2447 | source->Release(); |
| 2448 | dest->Release(); |
| 2449 | |
| 2450 | return error(GL_OUT_OF_MEMORY); |
| 2451 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2452 | } |
daniel@transgaming.com | a1a8620 | 2011-08-09 13:41:08 +0000 | [diff] [blame] | 2453 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2454 | if (source) source->Release(); |
| 2455 | if (dest) dest->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2456 | } |
| 2457 | } |
| 2458 | } |
| 2459 | } |
| 2460 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2461 | delete mTexture; |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2462 | mTexture = newTexture; |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 2463 | mSerial = issueSerial(); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 2464 | for(int face = 0; face < 6; face++) mFaceProxies[face].set(NULL); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2465 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2466 | } |
| 2467 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2468 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2469 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2470 | redefineImage(faceIndex, level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2471 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2472 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2473 | } |
| 2474 | |
| 2475 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2476 | { |
| 2477 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2478 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2479 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2480 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2481 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2482 | |
| 2483 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2484 | } |
| 2485 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2486 | void TextureCubeMap::redefineImage(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2487 | { |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 2488 | bool redefined = mImageArray[face][level].redefine(format, width, height, type); |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2489 | |
daniel@transgaming.com | 4163405 | 2011-11-09 17:46:24 +0000 | [diff] [blame] | 2490 | if (mTexture && redefined) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2491 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2492 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2493 | { |
| 2494 | for (int f = 0; f < 6; f++) |
| 2495 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2496 | mImageArray[f][i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2497 | } |
| 2498 | } |
| 2499 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2500 | delete mTexture; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2501 | mTexture = NULL; |
daniel@transgaming.com | c1fde76 | 2011-11-09 17:46:07 +0000 | [diff] [blame] | 2502 | mSerial = 0; |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 2503 | for(int face = 0; face < 6; face++) mFaceProxies[face].set(NULL); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2504 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2505 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2506 | } |
| 2507 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2508 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2509 | { |
| 2510 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2511 | |
| 2512 | if (!renderTarget) |
| 2513 | { |
| 2514 | ERR("Failed to retrieve the render target."); |
| 2515 | return error(GL_OUT_OF_MEMORY); |
| 2516 | } |
| 2517 | |
| 2518 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2519 | redefineImage(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2520 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2521 | if (!mImageArray[faceindex][level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2522 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 2523 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 2524 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2525 | } |
| 2526 | else |
| 2527 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2528 | if (!mTexture || !mTexture->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2529 | { |
| 2530 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2531 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 2532 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2533 | mImageArray[faceindex][level].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2534 | |
| 2535 | ASSERT(width == height); |
| 2536 | |
| 2537 | if (width > 0 && level < levelCount()) |
| 2538 | { |
| 2539 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2540 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2541 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2542 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2543 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2544 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2545 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[faceindex][level].getWidth()); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2546 | |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2547 | IDirect3DSurface9 *dest = mTexture->getCubeMapSurface(target, level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2548 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2549 | if (dest) |
| 2550 | { |
| 2551 | getBlitter()->copy(renderTarget, sourceRect, format, 0, destYOffset, dest); |
| 2552 | dest->Release(); |
| 2553 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2554 | } |
| 2555 | } |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2556 | |
| 2557 | renderTarget->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2558 | } |
| 2559 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2560 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2561 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2562 | GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2563 | |
| 2564 | if (xoffset + width > size || yoffset + height > size) |
| 2565 | { |
| 2566 | return error(GL_INVALID_VALUE); |
| 2567 | } |
| 2568 | |
| 2569 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2570 | |
| 2571 | if (!renderTarget) |
| 2572 | { |
| 2573 | ERR("Failed to retrieve the render target."); |
| 2574 | return error(GL_OUT_OF_MEMORY); |
| 2575 | } |
| 2576 | |
| 2577 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 01dae85 | 2011-11-09 17:44:53 +0000 | [diff] [blame] | 2578 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2579 | if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2580 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 2581 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 2582 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2583 | } |
| 2584 | else |
| 2585 | { |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2586 | if (!mTexture || !mTexture->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2587 | { |
| 2588 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2589 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2590 | |
| 2591 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2592 | |
| 2593 | if (level < levelCount()) |
| 2594 | { |
| 2595 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2596 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2597 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2598 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2599 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2600 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2601 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].getWidth()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2602 | |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2603 | IDirect3DSurface9 *dest = mTexture->getCubeMapSurface(target, level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2604 | |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2605 | if (dest) |
| 2606 | { |
| 2607 | getBlitter()->copy(renderTarget, sourceRect, mImageArray[0][0].getFormat(), xoffset, destYOffset, dest); |
| 2608 | dest->Release(); |
| 2609 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2610 | } |
| 2611 | } |
daniel@transgaming.com | 5e4dbb3 | 2011-11-11 04:10:18 +0000 | [diff] [blame^] | 2612 | |
| 2613 | renderTarget->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2614 | } |
| 2615 | |
| 2616 | bool TextureCubeMap::isCubeComplete() const |
| 2617 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2618 | if (mImageArray[0][0].getWidth() == 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2619 | { |
| 2620 | return false; |
| 2621 | } |
| 2622 | |
| 2623 | for (unsigned int f = 1; f < 6; f++) |
| 2624 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2625 | if (mImageArray[f][0].getWidth() != mImageArray[0][0].getWidth() |
| 2626 | || mImageArray[f][0].getFormat() != mImageArray[0][0].getFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2627 | { |
| 2628 | return false; |
| 2629 | } |
| 2630 | } |
| 2631 | |
| 2632 | return true; |
| 2633 | } |
| 2634 | |
| 2635 | void TextureCubeMap::generateMipmaps() |
| 2636 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2637 | if (!isCubeComplete()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2638 | { |
| 2639 | return error(GL_INVALID_OPERATION); |
| 2640 | } |
| 2641 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2642 | if (!getContext()->supportsNonPower2Texture()) |
| 2643 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2644 | if (!isPow2(mImageArray[0][0].getWidth())) |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2645 | { |
| 2646 | return error(GL_INVALID_OPERATION); |
| 2647 | } |
| 2648 | } |
| 2649 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2650 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2651 | unsigned int q = log2(mImageArray[0][0].getWidth()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2652 | for (unsigned int f = 0; f < 6; f++) |
| 2653 | { |
| 2654 | for (unsigned int i = 1; i <= q; i++) |
| 2655 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 2656 | redefineImage(f, i, mImageArray[f][0].getFormat(), |
| 2657 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
| 2658 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
| 2659 | mImageArray[f][0].getType()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2660 | } |
| 2661 | } |
| 2662 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2663 | if (mTexture && mTexture->isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2664 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2665 | for (unsigned int f = 0; f < 6; f++) |
| 2666 | { |
| 2667 | for (unsigned int i = 1; i <= q; i++) |
| 2668 | { |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2669 | IDirect3DSurface9 *upper = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2670 | IDirect3DSurface9 *lower = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2671 | |
| 2672 | if (upper != NULL && lower != NULL) |
| 2673 | { |
| 2674 | getBlitter()->boxFilter(upper, lower); |
| 2675 | } |
| 2676 | |
| 2677 | if (upper != NULL) upper->Release(); |
| 2678 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2679 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2680 | mImageArray[f][i].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2681 | } |
| 2682 | } |
| 2683 | } |
| 2684 | else |
| 2685 | { |
| 2686 | for (unsigned int f = 0; f < 6; f++) |
| 2687 | { |
| 2688 | for (unsigned int i = 1; i <= q; i++) |
| 2689 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2690 | if (mImageArray[f][i].getSurface() == NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2691 | { |
| 2692 | return error(GL_OUT_OF_MEMORY); |
| 2693 | } |
| 2694 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2695 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].getSurface(), NULL, NULL, mImageArray[f][i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0))) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2696 | { |
| 2697 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2698 | } |
| 2699 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2700 | mImageArray[f][i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2701 | } |
| 2702 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2703 | } |
| 2704 | } |
| 2705 | |
| 2706 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2707 | { |
| 2708 | if (!IsCubemapTextureTarget(target)) |
| 2709 | { |
| 2710 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2711 | } |
| 2712 | |
| 2713 | unsigned int face = faceIndex(target); |
| 2714 | |
| 2715 | if (mFaceProxies[face].get() == NULL) |
| 2716 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 2717 | mFaceProxies[face].set(new Renderbuffer(id(), new RenderbufferTexture(this, target))); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2718 | } |
| 2719 | |
| 2720 | return mFaceProxies[face].get(); |
| 2721 | } |
| 2722 | |
| 2723 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2724 | { |
| 2725 | ASSERT(IsCubemapTextureTarget(target)); |
| 2726 | |
daniel@transgaming.com | dc82bf9 | 2011-11-11 04:10:08 +0000 | [diff] [blame] | 2727 | if (!mTexture || !mTexture->isRenderable()) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2728 | { |
| 2729 | convertToRenderTarget(); |
| 2730 | } |
| 2731 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2732 | if (mTexture == NULL) |
| 2733 | { |
| 2734 | return NULL; |
| 2735 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2736 | |
| 2737 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2738 | |
daniel@transgaming.com | afa8ef3 | 2011-11-11 04:10:13 +0000 | [diff] [blame] | 2739 | return mTexture->getCubeMapSurface(target, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2740 | } |
| 2741 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2742 | } |