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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +00009#include "common/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010
11#include "compiler/InfoSink.h"
12#include "compiler/UnfoldSelect.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
14namespace sh
15{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000016// Integer to TString conversion
17TString str(int i)
18{
19 char buffer[20];
20 sprintf(buffer, "%d", i);
21 return buffer;
22}
23
daniel@transgaming.com950f9932010-04-13 03:26:14 +000024OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000026 mUnfoldSelect = new UnfoldSelect(context, this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000027 mInsideFunction = false;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000028
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000029 mUsesTexture2D = false;
30 mUsesTexture2D_bias = false;
31 mUsesTexture2DProj = false;
32 mUsesTexture2DProj_bias = false;
33 mUsesTextureCube = false;
34 mUsesTextureCube_bias = false;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000035 mUsesFaceforward1 = false;
36 mUsesFaceforward2 = false;
37 mUsesFaceforward3 = false;
38 mUsesFaceforward4 = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000039 mUsesEqualMat2 = false;
40 mUsesEqualMat3 = false;
41 mUsesEqualMat4 = false;
42 mUsesEqualVec2 = false;
43 mUsesEqualVec3 = false;
44 mUsesEqualVec4 = false;
45 mUsesEqualIVec2 = false;
46 mUsesEqualIVec3 = false;
47 mUsesEqualIVec4 = false;
48 mUsesEqualBVec2 = false;
49 mUsesEqualBVec3 = false;
50 mUsesEqualBVec4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000051
52 mArgumentIndex = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053}
54
daniel@transgaming.comb5875982010-04-15 20:44:53 +000055OutputHLSL::~OutputHLSL()
56{
57 delete mUnfoldSelect;
58}
59
daniel@transgaming.com950f9932010-04-13 03:26:14 +000060void OutputHLSL::output()
61{
62 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header and footer
63 header();
64 footer();
65
66 mContext.infoSink.obj << mHeader.c_str();
67 mContext.infoSink.obj << mBody.c_str();
68 mContext.infoSink.obj << mFooter.c_str();
69}
70
daniel@transgaming.comb5875982010-04-15 20:44:53 +000071TInfoSinkBase &OutputHLSL::getBodyStream()
72{
73 return mBody;
74}
75
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +000076int OutputHLSL::vectorSize(const TType &type) const
77{
78 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
79 int arraySize = type.isArray() ? type.getArraySize() : 1;
80
81 return elementSize * arraySize;
82}
83
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084void OutputHLSL::header()
85{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000086 EShLanguage language = mContext.language;
87 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000088
89 if (language == EShLangFragment)
90 {
91 TString uniforms;
92 TString varyingInput;
93 TString varyingGlobals;
94
daniel@transgaming.com950f9932010-04-13 03:26:14 +000095 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096 int semanticIndex = 0;
97
98 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
99 {
100 const TSymbol *symbol = (*namedSymbol).second;
101 const TString &name = symbol->getName();
102
103 if (symbol->isVariable())
104 {
105 const TVariable *variable = static_cast<const TVariable*>(symbol);
106 const TType &type = variable->getType();
107 TQualifier qualifier = type.getQualifier();
108
109 if (qualifier == EvqUniform)
110 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000111 if (mReferencedUniforms.find(name.c_str()) != mReferencedUniforms.end())
112 {
113 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
114 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115 }
116 else if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
117 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000118 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
119 {
120 // Program linking depends on this exact format
121 varyingInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
122 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000123
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000124 semanticIndex += type.isArray() ? type.getArraySize() : 1;
125 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000126 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000127 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000128 {
129 // Globals are declared and intialized as an aggregate node
130 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000131 else if (qualifier == EvqConst)
132 {
133 // Constants are repeated as literals where used
134 }
135 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000136 }
137 }
138
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000139 out << "uniform float4 dx_Window;\n"
140 "uniform float2 dx_Depth;\n"
141 "uniform bool dx_PointsOrLines;\n"
142 "uniform bool dx_FrontCCW;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000143 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144 out << uniforms;
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000145 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000146 "struct PS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147 "{\n";
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000148 out << varyingInput;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000149 out << " float4 gl_FragCoord : TEXCOORD" << semanticIndex << ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000150 out << " float vFace : VFACE;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000151 "};\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152 "\n";
153 out << varyingGlobals;
154 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000155 "struct PS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156 "{\n"
157 " float4 gl_Color[1] : COLOR;\n"
158 "};\n"
159 "\n"
160 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000161 "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000162 "static float2 gl_PointCoord = float2(0.5, 0.5);\n"
daniel@transgaming.com79b820b2010-03-16 05:48:57 +0000163 "static bool gl_FrontFacing = false;\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164 "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000165
166 if (mUsesTexture2D)
167 {
168 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
169 "{\n"
170 " return tex2D(s, t);\n"
171 "}\n"
172 "\n";
173 }
174
175 if (mUsesTexture2D_bias)
176 {
177 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
178 "{\n"
179 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
180 "}\n"
181 "\n";
182 }
183
184 if (mUsesTexture2DProj)
185 {
186 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
187 "{\n"
188 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
189 "}\n"
190 "\n"
191 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
192 "{\n"
193 " return tex2Dproj(s, t);\n"
194 "}\n"
195 "\n";
196 }
197
198 if (mUsesTexture2DProj_bias)
199 {
200 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
201 "{\n"
202 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
203 "}\n"
204 "\n"
205 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
206 "{\n"
207 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
208 "}\n"
209 "\n";
210 }
211
212 if (mUsesTextureCube)
213 {
214 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
215 "{\n"
216 " return texCUBE(s, t);\n"
217 "}\n"
218 "\n";
219 }
220
221 if (mUsesTextureCube_bias)
222 {
223 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
224 "{\n"
225 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
226 "}\n"
227 "\n";
228 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000229 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000230 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000231 {
232 TString uniforms;
233 TString attributeInput;
234 TString attributeGlobals;
235 TString varyingOutput;
236 TString varyingGlobals;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000238 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239 int semanticIndex = 0;
240
241 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
242 {
243 const TSymbol *symbol = (*namedSymbol).second;
244 const TString &name = symbol->getName();
245
246 if (symbol->isVariable())
247 {
248 const TVariable *variable = static_cast<const TVariable*>(symbol);
249 const TType &type = variable->getType();
250 TQualifier qualifier = type.getQualifier();
251
252 if (qualifier == EvqUniform)
253 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000254 if (mReferencedUniforms.find(name.c_str()) != mReferencedUniforms.end())
255 {
256 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
257 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000258 }
259 else if (qualifier == EvqAttribute)
260 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000261 if (mReferencedAttributes.find(name.c_str()) != mReferencedAttributes.end())
262 {
263 attributeInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
264 attributeGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000265
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000266 semanticIndex += vectorSize(type);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000267 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268 }
269 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
270 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000271 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
272 {
273 // Program linking depends on this exact format
274 varyingOutput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD0;\n"; // Actual semantic index assigned during link
275 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
276 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000278 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000279 {
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000280 // Globals are declared and intialized as an aggregate node
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000281 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000282 else if (qualifier == EvqConst)
283 {
284 // Constants are repeated as literals where used
285 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000286 else UNREACHABLE();
287 }
288 }
289
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000290 out << "uniform float2 dx_HalfPixelSize;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000291 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292 out << uniforms;
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000293 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000294 "struct VS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000295 "{\n";
296 out << attributeInput;
297 out << "};\n"
298 "\n";
299 out << attributeGlobals;
300 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000301 "struct VS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000302 "{\n"
303 " float4 gl_Position : POSITION;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000304 " float gl_PointSize : PSIZE;\n"
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000305 " float4 gl_FragCoord : TEXCOORD0;\n"; // Actual semantic index assigned during link
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000306 out << varyingOutput;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307 out << "};\n"
308 "\n"
309 "static float4 gl_Position = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000310 "static float gl_PointSize = float(1);\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000311 out << varyingGlobals;
312 out << "\n";
313 }
314
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000315 out << "struct gl_DepthRangeParameters\n"
316 "{\n"
317 " float near;\n"
318 " float far;\n"
319 " float diff;\n"
320 "};\n"
321 "\n"
322 "uniform gl_DepthRangeParameters gl_DepthRange;\n"
323 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000324 "float vec1(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 "{\n"
326 " return x;\n"
327 "}\n"
328 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000329 "float vec1(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000330 "{\n"
331 " return xy[0];\n"
332 "}\n"
333 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000334 "float vec1(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000335 "{\n"
336 " return xyz[0];\n"
337 "}\n"
338 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000339 "float vec1(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000340 "{\n"
341 " return xyzw[0];\n"
342 "}\n"
343 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000344 "float2 vec2(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000345 "{\n"
346 " return float2(x, x);\n"
347 "}\n"
348 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000349 "float2 vec2(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000350 "{\n"
351 " return float2(x, y);\n"
352 "}\n"
353 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000354 "float2 vec2(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355 "{\n"
356 " return xy;\n"
357 "}\n"
358 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000359 "float2 vec2(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 "{\n"
361 " return float2(xyz[0], xyz[1]);\n"
362 "}\n"
363 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000364 "float2 vec2(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000365 "{\n"
366 " return float2(xyzw[0], xyzw[1]);\n"
367 "}\n"
368 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000369 "float3 vec3(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370 "{\n"
371 " return float3(x, x, x);\n"
372 "}\n"
373 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000374 "float3 vec3(float x, float y, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000375 "{\n"
376 " return float3(x, y, z);\n"
377 "}\n"
378 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000379 "float3 vec3(float2 xy, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000380 "{\n"
381 " return float3(xy[0], xy[1], z);\n"
382 "}\n"
383 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000384 "float3 vec3(float x, float2 yz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000385 "{\n"
386 " return float3(x, yz[0], yz[1]);\n"
387 "}\n"
388 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000389 "float3 vec3(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 "{\n"
391 " return xyz;\n"
392 "}\n"
393 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000394 "float3 vec3(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000395 "{\n"
396 " return float3(xyzw[0], xyzw[1], xyzw[2]);\n"
397 "}\n"
398 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000399 "float4 vec4(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000400 "{\n"
401 " return float4(x, x, x, x);\n"
402 "}\n"
403 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000404 "float4 vec4(float x, float y, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000405 "{\n"
406 " return float4(x, y, z, w);\n"
407 "}\n"
408 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000409 "float4 vec4(float2 xy, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000410 "{\n"
411 " return float4(xy[0], xy[1], z, w);\n"
412 "}\n"
413 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000414 "float4 vec4(float x, float2 yz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000415 "{\n"
416 " return float4(x, yz[0], yz[1], w);\n"
417 "}\n"
418 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000419 "float4 vec4(float x, float y, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000420 "{\n"
421 " return float4(x, y, zw[0], zw[1]);\n"
422 "}\n"
423 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000424 "float4 vec4(float2 xy, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000425 "{\n"
426 " return float4(xy[0], xy[1], zw[0], zw[1]);\n"
427 "}\n"
428 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000429 "float4 vec4(float3 xyz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000430 "{\n"
431 " return float4(xyz[0], xyz[1], xyz[2], w);\n"
432 "}\n"
433 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000434 "float4 vec4(float x, float3 yzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000435 "{\n"
436 " return float4(x, yzw[0], yzw[1], yzw[2]);\n"
437 "}\n"
438 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000439 "float4 vec4(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000440 "{\n"
441 " return xyzw;\n"
442 "}\n"
443 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000444 "bool xor(bool p, bool q)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000445 "{\n"
446 " return (p || q) && !(p && q);\n"
447 "}\n"
448 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000449 "float mod(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000450 "{\n"
451 " return x - y * floor(x / y);\n"
452 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000453 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000454 "float2 mod(float2 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000455 "{\n"
456 " return x - y * floor(x / y);\n"
457 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000458 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000459 "float3 mod(float3 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000460 "{\n"
461 " return x - y * floor(x / y);\n"
462 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000463 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000464 "float4 mod(float4 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 "{\n"
466 " return x - y * floor(x / y);\n"
467 "}\n"
468 "\n";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000469
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000470 if (mUsesFaceforward1)
471 {
472 out << "float faceforward(float N, float I, float Nref)\n"
473 "{\n"
474 " if(dot(Nref, I) < 0)\n"
475 " {\n"
476 " return N;\n"
477 " }\n"
478 " else\n"
479 " {\n"
480 " return -N;\n"
481 " }\n"
482 "}\n"
483 "\n";
484 }
485
486 if (mUsesFaceforward2)
487 {
488 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
489 "{\n"
490 " if(dot(Nref, I) < 0)\n"
491 " {\n"
492 " return N;\n"
493 " }\n"
494 " else\n"
495 " {\n"
496 " return -N;\n"
497 " }\n"
498 "}\n"
499 "\n";
500 }
501
502 if (mUsesFaceforward3)
503 {
504 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
505 "{\n"
506 " if(dot(Nref, I) < 0)\n"
507 " {\n"
508 " return N;\n"
509 " }\n"
510 " else\n"
511 " {\n"
512 " return -N;\n"
513 " }\n"
514 "}\n"
515 "\n";
516 }
517
518 if (mUsesFaceforward4)
519 {
520 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
521 "{\n"
522 " if(dot(Nref, I) < 0)\n"
523 " {\n"
524 " return N;\n"
525 " }\n"
526 " else\n"
527 " {\n"
528 " return -N;\n"
529 " }\n"
530 "}\n"
531 "\n";
532 }
533
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000534 if (mUsesEqualMat2)
535 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000536 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000537 "{\n"
538 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
539 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
540 "}\n";
541 }
542
543 if (mUsesEqualMat3)
544 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000545 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000546 "{\n"
547 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
548 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
549 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
550 "}\n";
551 }
552
553 if (mUsesEqualMat4)
554 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000555 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000556 "{\n"
557 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
558 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
559 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
560 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
561 "}\n";
562 }
563
564 if (mUsesEqualVec2)
565 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000566 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000567 "{\n"
568 " return v.x == u.x && v.y == u.y;\n"
569 "}\n";
570 }
571
572 if (mUsesEqualVec3)
573 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000574 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000575 "{\n"
576 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
577 "}\n";
578 }
579
580 if (mUsesEqualVec4)
581 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000582 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000583 "{\n"
584 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
585 "}\n";
586 }
587
588 if (mUsesEqualIVec2)
589 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000590 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000591 "{\n"
592 " return v.x == u.x && v.y == u.y;\n"
593 "}\n";
594 }
595
596 if (mUsesEqualIVec3)
597 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000598 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000599 "{\n"
600 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
601 "}\n";
602 }
603
604 if (mUsesEqualIVec4)
605 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000606 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000607 "{\n"
608 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
609 "}\n";
610 }
611
612 if (mUsesEqualBVec2)
613 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000614 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000615 "{\n"
616 " return v.x == u.x && v.y == u.y;\n"
617 "}\n";
618 }
619
620 if (mUsesEqualBVec3)
621 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000622 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000623 "{\n"
624 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
625 "}\n";
626 }
627
628 if (mUsesEqualBVec4)
629 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000630 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000631 "{\n"
632 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
633 "}\n";
634 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635}
636
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000637void OutputHLSL::footer()
638{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000639 EShLanguage language = mContext.language;
640 TInfoSinkBase &out = mFooter;
641 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000642
643 if (language == EShLangFragment)
644 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000645 out << "PS_OUTPUT main(PS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000646 "{\n"
647 " float rhw = 1.0 / input.gl_FragCoord.w;\n"
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000648 " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Window.x + dx_Window.z;\n"
649 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_Window.y + dx_Window.w;\n"
650 " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000651 " gl_FragCoord.w = rhw;\n"
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000652 " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000653
654 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
655 {
656 const TSymbol *symbol = (*namedSymbol).second;
657 const TString &name = symbol->getName();
658
659 if (symbol->isVariable())
660 {
661 const TVariable *variable = static_cast<const TVariable*>(symbol);
662 const TType &type = variable->getType();
663 TQualifier qualifier = type.getQualifier();
664
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000665 if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000666 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000667 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
668 {
669 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
670 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000671 }
672 }
673 }
674
675 out << "\n"
676 " gl_main();\n"
677 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000678 " PS_OUTPUT output;\n"
679 " output.gl_Color[0] = gl_Color[0];\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000680 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000681 else // Vertex shader
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000682 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000683 out << "VS_OUTPUT main(VS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000684 "{\n";
685
686 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
687 {
688 const TSymbol *symbol = (*namedSymbol).second;
689 const TString &name = symbol->getName();
690
691 if (symbol->isVariable())
692 {
693 const TVariable *variable = static_cast<const TVariable*>(symbol);
694 const TType &type = variable->getType();
695 TQualifier qualifier = type.getQualifier();
696
697 if (qualifier == EvqAttribute)
698 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000699 if (mReferencedAttributes.find(name.c_str()) != mReferencedAttributes.end())
700 {
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000701 const char *transpose = type.isMatrix() ? "transpose" : "";
702
703 out << " " + decorate(name) + " = " + transpose + "(input." + decorate(name) + ");\n";
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000704 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000705 }
706 }
707 }
708
709 out << "\n"
710 " gl_main();\n"
711 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000712 " VS_OUTPUT output;\n"
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000713 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
714 " output.gl_Position.y = -(gl_Position.y - dx_HalfPixelSize.y * gl_Position.w);\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000715 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
716 " output.gl_Position.w = gl_Position.w;\n"
717 " output.gl_PointSize = gl_PointSize;\n"
718 " output.gl_FragCoord = gl_Position;\n";
719
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000720 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000721
722 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
723 {
724 const TSymbol *symbol = (*namedSymbol).second;
725 const TString &name = symbol->getName();
726
727 if (symbol->isVariable())
728 {
729 const TVariable *variable = static_cast<const TVariable*>(symbol);
730 TQualifier qualifier = variable->getType().getQualifier();
731
732 if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
733 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000734 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
735 {
736 // Program linking depends on this exact format
737 out << " output." + decorate(name) + " = " + decorate(name) + ";\n";
738 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000739 }
740 }
741 }
742 }
743
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000744 out << " return output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000745 "}\n";
746}
747
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000748void OutputHLSL::visitSymbol(TIntermSymbol *node)
749{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000750 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000751
752 TString name = node->getSymbol();
753
754 if (name == "gl_FragColor")
755 {
756 out << "gl_Color[0]";
757 }
758 else if (name == "gl_FragData")
759 {
760 out << "gl_Color";
761 }
762 else
763 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000764 TQualifier qualifier = node->getQualifier();
765
766 if (qualifier == EvqUniform)
767 {
768 mReferencedUniforms.insert(name.c_str());
769 }
770 else if (qualifier == EvqAttribute)
771 {
772 mReferencedAttributes.insert(name.c_str());
773 }
774 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
775 {
776 mReferencedVaryings.insert(name.c_str());
777 }
778
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000779 out << decorate(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780 }
781}
782
783bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
784{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000785 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000786
787 switch (node->getOp())
788 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000789 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
790 case EOpInitialize: outputTriplet(visit, NULL, " = ", NULL); break;
791 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
792 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
793 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
794 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
795 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
796 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000797 if (visit == PreVisit)
798 {
799 out << "(";
800 }
801 else if (visit == InVisit)
802 {
803 out << " = mul(";
804 node->getLeft()->traverse(this);
805 out << ", transpose(";
806 }
807 else
808 {
809 out << "))";
810 }
811 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000812 case EOpMatrixTimesMatrixAssign:
813 if (visit == PreVisit)
814 {
815 out << "(";
816 }
817 else if (visit == InVisit)
818 {
819 out << " = mul(";
820 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000821 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000822 }
823 else
824 {
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000825 out << ")";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000826 }
827 break;
828 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
829 case EOpIndexDirect: outputTriplet(visit, NULL, "[", "]"); break;
830 case EOpIndexIndirect: outputTriplet(visit, NULL, "[", "]"); break;
831 case EOpIndexDirectStruct: outputTriplet(visit, NULL, ".", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000832 case EOpVectorSwizzle:
833 if (visit == InVisit)
834 {
835 out << ".";
836
837 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
838
839 if (swizzle)
840 {
841 TIntermSequence &sequence = swizzle->getSequence();
842
843 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
844 {
845 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
846
847 if (element)
848 {
849 int i = element->getUnionArrayPointer()[0].getIConst();
850
851 switch (i)
852 {
853 case 0: out << "x"; break;
854 case 1: out << "y"; break;
855 case 2: out << "z"; break;
856 case 3: out << "w"; break;
857 default: UNREACHABLE();
858 }
859 }
860 else UNREACHABLE();
861 }
862 }
863 else UNREACHABLE();
864
865 return false; // Fully processed
866 }
867 break;
868 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
869 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
870 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
871 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000872 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000873 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000874 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000875 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000876 if (node->getOp() == EOpEqual)
877 {
878 outputTriplet(visit, "(", " == ", ")");
879 }
880 else
881 {
882 outputTriplet(visit, "(", " != ", ")");
883 }
884 }
885 else if (node->getLeft()->getBasicType() == EbtStruct)
886 {
887 if (node->getOp() == EOpEqual)
888 {
889 out << "(";
890 }
891 else
892 {
893 out << "!(";
894 }
895
896 const TTypeList *fields = node->getLeft()->getType().getStruct();
897
898 for (size_t i = 0; i < fields->size(); i++)
899 {
900 const TType *fieldType = (*fields)[i].type;
901
902 node->getLeft()->traverse(this);
903 out << "." + fieldType->getFieldName() + " == ";
904 node->getRight()->traverse(this);
905 out << "." + fieldType->getFieldName();
906
907 if (i < fields->size() - 1)
908 {
909 out << " && ";
910 }
911 }
912
913 out << ")";
914
915 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000916 }
917 else
918 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000919 if (node->getLeft()->isMatrix())
920 {
921 switch (node->getLeft()->getSize())
922 {
923 case 2 * 2: mUsesEqualMat2 = true; break;
924 case 3 * 3: mUsesEqualMat3 = true; break;
925 case 4 * 4: mUsesEqualMat4 = true; break;
926 default: UNREACHABLE();
927 }
928 }
929 else if (node->getLeft()->isVector())
930 {
931 switch (node->getLeft()->getBasicType())
932 {
933 case EbtFloat:
934 switch (node->getLeft()->getSize())
935 {
936 case 2: mUsesEqualVec2 = true; break;
937 case 3: mUsesEqualVec3 = true; break;
938 case 4: mUsesEqualVec4 = true; break;
939 default: UNREACHABLE();
940 }
941 break;
942 case EbtInt:
943 switch (node->getLeft()->getSize())
944 {
945 case 2: mUsesEqualIVec2 = true; break;
946 case 3: mUsesEqualIVec3 = true; break;
947 case 4: mUsesEqualIVec4 = true; break;
948 default: UNREACHABLE();
949 }
950 break;
951 case EbtBool:
952 switch (node->getLeft()->getSize())
953 {
954 case 2: mUsesEqualBVec2 = true; break;
955 case 3: mUsesEqualBVec3 = true; break;
956 case 4: mUsesEqualBVec4 = true; break;
957 default: UNREACHABLE();
958 }
959 break;
960 default: UNREACHABLE();
961 }
962 }
963 else UNREACHABLE();
964
965 if (node->getOp() == EOpEqual)
966 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000967 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000968 }
969 else
970 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000971 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000972 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000973 }
974 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000975 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
976 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
977 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
978 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
979 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000980 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000981 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
982 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
daniel@transgaming.com69f084b2010-04-23 18:34:46 +0000983 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000984 case EOpLogicalOr: outputTriplet(visit, "(", " || ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000985 case EOpLogicalXor: outputTriplet(visit, "xor(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000986 case EOpLogicalAnd: outputTriplet(visit, "(", " && ", ")"); break;
987 default: UNREACHABLE();
988 }
989
990 return true;
991}
992
993bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
994{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000995 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000996
997 switch (node->getOp())
998 {
999 case EOpNegative: outputTriplet(visit, "(-", NULL, ")"); break;
1000 case EOpVectorLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
1001 case EOpLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001002 case EOpPostIncrement: outputTriplet(visit, "(", NULL, "++)"); break;
1003 case EOpPostDecrement: outputTriplet(visit, "(", NULL, "--)"); break;
1004 case EOpPreIncrement: outputTriplet(visit, "(++", NULL, ")"); break;
1005 case EOpPreDecrement: outputTriplet(visit, "(--", NULL, ")"); break;
1006 case EOpConvIntToBool:
1007 case EOpConvFloatToBool:
1008 switch (node->getOperand()->getType().getNominalSize())
1009 {
1010 case 1: outputTriplet(visit, "bool(", NULL, ")"); break;
1011 case 2: outputTriplet(visit, "bool2(", NULL, ")"); break;
1012 case 3: outputTriplet(visit, "bool3(", NULL, ")"); break;
1013 case 4: outputTriplet(visit, "bool4(", NULL, ")"); break;
1014 default: UNREACHABLE();
1015 }
1016 break;
1017 case EOpConvBoolToFloat:
1018 case EOpConvIntToFloat:
1019 switch (node->getOperand()->getType().getNominalSize())
1020 {
1021 case 1: outputTriplet(visit, "float(", NULL, ")"); break;
1022 case 2: outputTriplet(visit, "float2(", NULL, ")"); break;
1023 case 3: outputTriplet(visit, "float3(", NULL, ")"); break;
1024 case 4: outputTriplet(visit, "float4(", NULL, ")"); break;
1025 default: UNREACHABLE();
1026 }
1027 break;
1028 case EOpConvFloatToInt:
1029 case EOpConvBoolToInt:
1030 switch (node->getOperand()->getType().getNominalSize())
1031 {
1032 case 1: outputTriplet(visit, "int(", NULL, ")"); break;
1033 case 2: outputTriplet(visit, "int2(", NULL, ")"); break;
1034 case 3: outputTriplet(visit, "int3(", NULL, ")"); break;
1035 case 4: outputTriplet(visit, "int4(", NULL, ")"); break;
1036 default: UNREACHABLE();
1037 }
1038 break;
1039 case EOpRadians: outputTriplet(visit, "radians(", NULL, ")"); break;
1040 case EOpDegrees: outputTriplet(visit, "degrees(", NULL, ")"); break;
1041 case EOpSin: outputTriplet(visit, "sin(", NULL, ")"); break;
1042 case EOpCos: outputTriplet(visit, "cos(", NULL, ")"); break;
1043 case EOpTan: outputTriplet(visit, "tan(", NULL, ")"); break;
1044 case EOpAsin: outputTriplet(visit, "asin(", NULL, ")"); break;
1045 case EOpAcos: outputTriplet(visit, "acos(", NULL, ")"); break;
1046 case EOpAtan: outputTriplet(visit, "atan(", NULL, ")"); break;
1047 case EOpExp: outputTriplet(visit, "exp(", NULL, ")"); break;
1048 case EOpLog: outputTriplet(visit, "log(", NULL, ")"); break;
1049 case EOpExp2: outputTriplet(visit, "exp2(", NULL, ")"); break;
1050 case EOpLog2: outputTriplet(visit, "log2(", NULL, ")"); break;
1051 case EOpSqrt: outputTriplet(visit, "sqrt(", NULL, ")"); break;
1052 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", NULL, ")"); break;
1053 case EOpAbs: outputTriplet(visit, "abs(", NULL, ")"); break;
1054 case EOpSign: outputTriplet(visit, "sign(", NULL, ")"); break;
1055 case EOpFloor: outputTriplet(visit, "floor(", NULL, ")"); break;
1056 case EOpCeil: outputTriplet(visit, "ceil(", NULL, ")"); break;
1057 case EOpFract: outputTriplet(visit, "frac(", NULL, ")"); break;
1058 case EOpLength: outputTriplet(visit, "length(", NULL, ")"); break;
1059 case EOpNormalize: outputTriplet(visit, "normalize(", NULL, ")"); break;
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001060// case EOpDPdx: outputTriplet(visit, "ddx(", NULL, ")"); break;
1061// case EOpDPdy: outputTriplet(visit, "ddy(", NULL, ")"); break;
1062// case EOpFwidth: outputTriplet(visit, "fwidth(", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001063 case EOpAny: outputTriplet(visit, "any(", NULL, ")"); break;
1064 case EOpAll: outputTriplet(visit, "all(", NULL, ")"); break;
1065 default: UNREACHABLE();
1066 }
1067
1068 return true;
1069}
1070
1071bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1072{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001073 EShLanguage language = mContext.language;
1074 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001075
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001076 switch (node->getOp())
1077 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001078 case EOpSequence:
1079 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001080 if (mInsideFunction)
1081 {
1082 out << "{\n";
1083 }
1084
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001085 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1086 {
1087 if (isSingleStatement(*sit))
1088 {
1089 mUnfoldSelect->traverse(*sit);
1090 }
1091
1092 (*sit)->traverse(this);
1093
1094 out << ";\n";
1095 }
1096
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001097 if (mInsideFunction)
1098 {
1099 out << "}\n";
1100 }
1101
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001102 return false;
1103 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001104 case EOpDeclaration:
1105 if (visit == PreVisit)
1106 {
1107 TIntermSequence &sequence = node->getSequence();
1108 TIntermTyped *variable = sequence[0]->getAsTyped();
1109 bool visit = true;
1110
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001111 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001112 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001113 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001114 {
daniel@transgaming.comd2cf25d2010-04-22 16:27:35 +00001115 if (!mInsideFunction)
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001116 {
1117 out << "static ";
1118 }
1119
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001120 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001121
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001122 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001123 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001124 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001125
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001126 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001127 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001128 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001129 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001130 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001131 }
1132 else
1133 {
1134 (*sit)->traverse(this);
1135 }
1136
1137 if (visit && this->inVisit)
1138 {
1139 if (*sit != sequence.back())
1140 {
1141 visit = this->visitAggregate(InVisit, node);
1142 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001143 }
1144 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001145
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001146 if (visit && this->postVisit)
1147 {
1148 this->visitAggregate(PostVisit, node);
1149 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001150 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001151 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1152 {
1153 const TType &type = variable->getType();
1154 const TTypeList &fields = *type.getStruct();
1155
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001156 out << "struct " + decorate(type.getTypeName()) + "\n"
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001157 "{\n";
1158
1159 for (unsigned int i = 0; i < fields.size(); i++)
1160 {
1161 const TType &field = *fields[i].type;
1162
1163 out << " " + typeString(field) + " " + field.getFieldName() + ";\n";
1164 }
1165
1166 out << "};\n";
1167 }
1168 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001169 }
1170
1171 return false;
1172 }
1173 else if (visit == InVisit)
1174 {
1175 out << ", ";
1176 }
1177 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001178 case EOpPrototype:
1179 if (visit == PreVisit)
1180 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001181 out << typeString(node->getType()) << " " << decorate(node->getName()) << "(";
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001182
1183 TIntermSequence &arguments = node->getSequence();
1184
1185 for (unsigned int i = 0; i < arguments.size(); i++)
1186 {
1187 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1188
1189 if (symbol)
1190 {
1191 out << argumentString(symbol);
1192
1193 if (i < arguments.size() - 1)
1194 {
1195 out << ", ";
1196 }
1197 }
1198 else UNREACHABLE();
1199 }
1200
1201 out << ");\n";
1202
1203 return false;
1204 }
1205 break;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001206 case EOpComma: outputTriplet(visit, NULL, ", ", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001207 case EOpFunction:
1208 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001209 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001210
1211 if (visit == PreVisit)
1212 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001213 out << typeString(node->getType()) << " ";
1214
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001215 if (name == "main")
1216 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001217 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001218 }
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001219 else
1220 {
1221 out << decorate(name) << "(";
1222 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001223
1224 TIntermSequence &sequence = node->getSequence();
1225 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1226
1227 for (unsigned int i = 0; i < arguments.size(); i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001228 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001229 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001230
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001231 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001232 {
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001233 out << argumentString(symbol);
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001234
1235 if (i < arguments.size() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001236 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001237 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001238 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001239 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001240 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001241 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001242
1243 sequence.erase(sequence.begin());
1244
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001245 out << ")\n";
1246
1247 mInsideFunction = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001248 }
1249 else if (visit == PostVisit)
1250 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001251 mInsideFunction = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001252 }
1253 }
1254 break;
1255 case EOpFunctionCall:
1256 {
1257 if (visit == PreVisit)
1258 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001259 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001260
1261 if (node->isUserDefined())
1262 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001263 out << decorate(name) << "(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001264 }
1265 else
1266 {
1267 if (name == "texture2D")
1268 {
1269 if (node->getSequence().size() == 2)
1270 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001271 mUsesTexture2D = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001272 }
1273 else if (node->getSequence().size() == 3)
1274 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001275 mUsesTexture2D_bias = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001276 }
1277 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001278
1279 out << "gl_texture2D(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001280 }
1281 else if (name == "texture2DProj")
1282 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001283 if (node->getSequence().size() == 2)
1284 {
1285 mUsesTexture2DProj = true;
1286 }
1287 else if (node->getSequence().size() == 3)
1288 {
1289 mUsesTexture2DProj_bias = true;
1290 }
1291 else UNREACHABLE();
1292
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001293 out << "gl_texture2DProj(";
1294 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001295 else if (name == "textureCube")
1296 {
1297 if (node->getSequence().size() == 2)
1298 {
1299 mUsesTextureCube = true;
1300 }
1301 else if (node->getSequence().size() == 3)
1302 {
1303 mUsesTextureCube_bias = true;
1304 }
1305 else UNREACHABLE();
1306
1307 out << "gl_textureCube(";
1308 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001309 else if (name == "texture2DLod")
1310 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001311 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001312 }
1313 else if (name == "texture2DProjLod")
1314 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001315 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001316 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001317 else if (name == "textureCubeLod")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001318 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001319 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001320 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001321 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001322 }
1323 }
1324 else if (visit == InVisit)
1325 {
1326 out << ", ";
1327 }
1328 else
1329 {
1330 out << ")";
1331 }
1332 }
1333 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001334 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1335 case EOpConstructFloat: outputTriplet(visit, "vec1(", NULL, ")"); break;
1336 case EOpConstructVec2: outputTriplet(visit, "vec2(", ", ", ")"); break;
1337 case EOpConstructVec3: outputTriplet(visit, "vec3(", ", ", ")"); break;
1338 case EOpConstructVec4: outputTriplet(visit, "vec4(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001339 case EOpConstructBool: UNIMPLEMENTED(); /* FIXME */ out << "Construct bool"; break;
1340 case EOpConstructBVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec2"; break;
1341 case EOpConstructBVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec3"; break;
1342 case EOpConstructBVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec4"; break;
1343 case EOpConstructInt: UNIMPLEMENTED(); /* FIXME */ out << "Construct int"; break;
1344 case EOpConstructIVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec2"; break;
1345 case EOpConstructIVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec3"; break;
1346 case EOpConstructIVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec4"; break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001347 case EOpConstructMat2: outputTriplet(visit, "float2x2(", ", ", ")"); break;
1348 case EOpConstructMat3: outputTriplet(visit, "float3x3(", ", ", ")"); break;
1349 case EOpConstructMat4: outputTriplet(visit, "float4x4(", ", ", ")"); break;
1350 case EOpConstructStruct: outputTriplet(visit, "{", ", ", "}"); break;
1351 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1352 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1353 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1354 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1355 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1356 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +00001357 case EOpMod: outputTriplet(visit, "mod(", ", ", ")"); break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001358 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001359 case EOpAtan:
1360 if (node->getSequence().size() == 1)
1361 {
1362 outputTriplet(visit, "atan(", ", ", ")");
1363 }
1364 else if (node->getSequence().size() == 2)
1365 {
1366 outputTriplet(visit, "atan2(", ", ", ")");
1367 }
1368 else UNREACHABLE();
1369 break;
1370 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1371 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1372 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1373 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1374 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1375 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1376 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1377 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1378 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00001379 case EOpFaceForward:
1380 {
1381 switch (node->getSequence()[0]->getAsTyped()->getSize()) // Number of components in the first argument
1382 {
1383 case 1: mUsesFaceforward1 = true; break;
1384 case 2: mUsesFaceforward2 = true; break;
1385 case 3: mUsesFaceforward3 = true; break;
1386 case 4: mUsesFaceforward4 = true; break;
1387 default: UNREACHABLE();
1388 }
1389
1390 outputTriplet(visit, "faceforward(", ", ", ")");
1391 }
1392 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001393 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1394 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1395 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001396 default: UNREACHABLE();
1397 }
1398
1399 return true;
1400}
1401
1402bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1403{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001404 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001405
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001406 if (node->usesTernaryOperator())
1407 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001408 out << "t" << mUnfoldSelect->getTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001409 }
1410 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001411 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001412 mUnfoldSelect->traverse(node->getCondition());
1413
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001414 out << "if(";
1415
1416 node->getCondition()->traverse(this);
1417
1418 out << ")\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001419 "{\n";
1420
daniel@transgaming.combb885322010-04-15 20:45:24 +00001421 if (node->getTrueBlock())
1422 {
1423 node->getTrueBlock()->traverse(this);
1424 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001425
1426 out << ";}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001427
1428 if (node->getFalseBlock())
1429 {
1430 out << "else\n"
1431 "{\n";
1432
1433 node->getFalseBlock()->traverse(this);
1434
1435 out << ";}\n";
1436 }
1437 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001438
1439 return false;
1440}
1441
1442void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1443{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001444 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001445
alokp@chromium.orgdd037b22010-03-30 18:47:20 +00001446 const TType &type = node->getType();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001448 if (type.isField())
1449 {
1450 out << type.getFieldName();
1451 }
1452 else
1453 {
1454 int size = type.getObjectSize();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001455
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001456 if (type.getBasicType() == EbtStruct)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001457 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001458 out << "{";
1459 }
1460 else
1461 {
1462 bool matrix = type.isMatrix();
1463 TBasicType elementType = node->getUnionArrayPointer()[0].getType();
1464
1465 switch (elementType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001466 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001467 case EbtBool:
1468 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001469 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001470 switch (size)
1471 {
1472 case 1: out << "bool("; break;
1473 case 2: out << "bool2("; break;
1474 case 3: out << "bool3("; break;
1475 case 4: out << "bool4("; break;
1476 default: UNREACHABLE();
1477 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001478 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001479 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001480 break;
1481 case EbtFloat:
1482 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001483 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001484 switch (size)
1485 {
1486 case 1: out << "float("; break;
1487 case 2: out << "float2("; break;
1488 case 3: out << "float3("; break;
1489 case 4: out << "float4("; break;
1490 default: UNREACHABLE();
1491 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001492 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001493 else
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001494 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001495 switch (size)
1496 {
1497 case 4: out << "float2x2("; break;
1498 case 9: out << "float3x3("; break;
1499 case 16: out << "float4x4("; break;
1500 default: UNREACHABLE();
1501 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001502 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001503 break;
1504 case EbtInt:
1505 if (!matrix)
1506 {
1507 switch (size)
1508 {
1509 case 1: out << "int("; break;
1510 case 2: out << "int2("; break;
1511 case 3: out << "int3("; break;
1512 case 4: out << "int4("; break;
1513 default: UNREACHABLE();
1514 }
1515 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001516 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001517 break;
1518 default:
1519 UNIMPLEMENTED(); // FIXME
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001520 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001521 }
1522
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001523 for (int i = 0; i < size; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001524 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001525 switch (node->getUnionArrayPointer()[i].getType())
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001526 {
1527 case EbtBool:
1528 if (node->getUnionArrayPointer()[i].getBConst())
1529 {
1530 out << "true";
1531 }
1532 else
1533 {
1534 out << "false";
1535 }
1536 break;
1537 case EbtFloat:
1538 out << node->getUnionArrayPointer()[i].getFConst();
1539 break;
1540 case EbtInt:
1541 out << node->getUnionArrayPointer()[i].getIConst();
1542 break;
1543 default:
1544 UNIMPLEMENTED(); // FIXME
1545 }
1546
1547 if (i != size - 1)
1548 {
1549 out << ", ";
1550 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001551 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001552
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001553 if (type.getBasicType() == EbtStruct)
1554 {
1555 out << "}";
1556 }
1557 else
1558 {
1559 out << ")";
1560 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001561 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001562}
1563
1564bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1565{
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001566 if (handleExcessiveLoop(node))
1567 {
1568 return false;
1569 }
1570
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001571 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001572
1573 if (!node->testFirst())
1574 {
1575 out << "do\n"
1576 "{\n";
1577 }
1578 else
1579 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001580 if (node->getInit())
1581 {
1582 mUnfoldSelect->traverse(node->getInit());
1583 }
1584
1585 if (node->getTest())
1586 {
1587 mUnfoldSelect->traverse(node->getTest());
1588 }
1589
1590 if (node->getTerminal())
1591 {
1592 mUnfoldSelect->traverse(node->getTerminal());
1593 }
1594
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001595 out << "for(";
1596
1597 if (node->getInit())
1598 {
1599 node->getInit()->traverse(this);
1600 }
1601
1602 out << "; ";
1603
1604 if (node->getTest())
1605 {
1606 node->getTest()->traverse(this);
1607 }
1608
1609 out << "; ";
1610
1611 if (node->getTerminal())
1612 {
1613 node->getTerminal()->traverse(this);
1614 }
1615
1616 out << ")\n"
1617 "{\n";
1618 }
1619
1620 if (node->getBody())
1621 {
1622 node->getBody()->traverse(this);
1623 }
1624
1625 out << "}\n";
1626
1627 if (!node->testFirst())
1628 {
1629 out << "while(\n";
1630
1631 node->getTest()->traverse(this);
1632
1633 out << ")";
1634 }
1635
1636 out << ";\n";
1637
1638 return false;
1639}
1640
1641bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
1642{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001643 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001644
1645 switch (node->getFlowOp())
1646 {
daniel@transgaming.comf67f82e2010-03-17 03:58:54 +00001647 case EOpKill: outputTriplet(visit, "discard", NULL, NULL); break;
1648 case EOpBreak: outputTriplet(visit, "break", NULL, NULL); break;
1649 case EOpContinue: outputTriplet(visit, "continue", NULL, NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001650 case EOpReturn:
1651 if (visit == PreVisit)
1652 {
1653 if (node->getExpression())
1654 {
1655 out << "return ";
1656 }
1657 else
1658 {
1659 out << "return;\n";
1660 }
1661 }
1662 else if (visit == PostVisit)
1663 {
1664 out << ";\n";
1665 }
1666 break;
1667 default: UNREACHABLE();
1668 }
1669
1670 return true;
1671}
1672
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001673bool OutputHLSL::isSingleStatement(TIntermNode *node)
1674{
1675 TIntermAggregate *aggregate = node->getAsAggregate();
1676
1677 if (aggregate)
1678 {
1679 if (aggregate->getOp() == EOpSequence)
1680 {
1681 return false;
1682 }
1683 else
1684 {
1685 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
1686 {
1687 if (!isSingleStatement(*sit))
1688 {
1689 return false;
1690 }
1691 }
1692
1693 return true;
1694 }
1695 }
1696
1697 return true;
1698}
1699
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001700// Handle loops with more than 255 iterations (unsupported by D3D9) by splitting them
1701bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
1702{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001703 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001704
1705 // Parse loops of the form:
1706 // for(int index = initial; index [comparator] limit; index += increment)
1707 TIntermSymbol *index = NULL;
1708 TOperator comparator = EOpNull;
1709 int initial = 0;
1710 int limit = 0;
1711 int increment = 0;
1712
1713 // Parse index name and intial value
1714 if (node->getInit())
1715 {
1716 TIntermAggregate *init = node->getInit()->getAsAggregate();
1717
1718 if (init)
1719 {
1720 TIntermSequence &sequence = init->getSequence();
1721 TIntermTyped *variable = sequence[0]->getAsTyped();
1722
1723 if (variable && variable->getQualifier() == EvqTemporary)
1724 {
1725 TIntermBinary *assign = variable->getAsBinaryNode();
1726
1727 if (assign->getOp() == EOpInitialize)
1728 {
1729 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
1730 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
1731
1732 if (symbol && constant)
1733 {
1734 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1735 {
1736 index = symbol;
1737 initial = constant->getUnionArrayPointer()[0].getIConst();
1738 }
1739 }
1740 }
1741 }
1742 }
1743 }
1744
1745 // Parse comparator and limit value
1746 if (index != NULL && node->getTest())
1747 {
1748 TIntermBinary *test = node->getTest()->getAsBinaryNode();
1749
1750 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
1751 {
1752 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
1753
1754 if (constant)
1755 {
1756 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1757 {
1758 comparator = test->getOp();
1759 limit = constant->getUnionArrayPointer()[0].getIConst();
1760 }
1761 }
1762 }
1763 }
1764
1765 // Parse increment
1766 if (index != NULL && comparator != EOpNull && node->getTerminal())
1767 {
1768 TIntermBinary *binaryTerminal = node->getTerminal()->getAsBinaryNode();
1769 TIntermUnary *unaryTerminal = node->getTerminal()->getAsUnaryNode();
1770
1771 if (binaryTerminal)
1772 {
1773 TOperator op = binaryTerminal->getOp();
1774 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
1775
1776 if (constant)
1777 {
1778 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1779 {
1780 int value = constant->getUnionArrayPointer()[0].getIConst();
1781
1782 switch (op)
1783 {
1784 case EOpAddAssign: increment = value; break;
1785 case EOpSubAssign: increment = -value; break;
1786 default: UNIMPLEMENTED();
1787 }
1788 }
1789 }
1790 }
1791 else if (unaryTerminal)
1792 {
1793 TOperator op = unaryTerminal->getOp();
1794
1795 switch (op)
1796 {
1797 case EOpPostIncrement: increment = 1; break;
1798 case EOpPostDecrement: increment = -1; break;
1799 case EOpPreIncrement: increment = 1; break;
1800 case EOpPreDecrement: increment = -1; break;
1801 default: UNIMPLEMENTED();
1802 }
1803 }
1804 }
1805
1806 if (index != NULL && comparator != EOpNull && increment != 0)
1807 {
1808 if (comparator == EOpLessThanEqual)
1809 {
1810 comparator = EOpLessThan;
1811 limit += 1;
1812 }
1813
1814 if (comparator == EOpLessThan)
1815 {
1816 int iterations = (limit - initial + 1) / increment;
1817
1818 if (iterations <= 255)
1819 {
1820 return false; // Not an excessive loop
1821 }
1822
1823 while (iterations > 0)
1824 {
1825 int remainder = (limit - initial + 1) % increment;
alokp@chromium.org47c058c2010-04-13 15:30:05 +00001826 int clampedLimit = initial + increment * std::min(255, iterations) - 1 - remainder;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001827
1828 // for(int index = initial; index < clampedLimit; index += increment)
1829
1830 out << "for(int ";
1831 index->traverse(this);
1832 out << " = ";
1833 out << initial;
1834
1835 out << "; ";
1836 index->traverse(this);
1837 out << " < ";
1838 out << clampedLimit;
1839
1840 out << "; ";
1841 index->traverse(this);
1842 out << " += ";
1843 out << increment;
1844 out << ")\n"
1845 "{\n";
1846
1847 if (node->getBody())
1848 {
1849 node->getBody()->traverse(this);
1850 }
1851
1852 out << "}\n";
1853
1854 initial += 255 * increment;
1855 iterations -= 255;
1856 }
1857
1858 return true;
1859 }
1860 else UNIMPLEMENTED();
1861 }
1862
1863 return false; // Not handled as an excessive loop
1864}
1865
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001866void OutputHLSL::outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString)
1867{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001868 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001869
1870 if (visit == PreVisit && preString)
1871 {
1872 out << preString;
1873 }
1874 else if (visit == InVisit && inString)
1875 {
1876 out << inString;
1877 }
1878 else if (visit == PostVisit && postString)
1879 {
1880 out << postString;
1881 }
1882}
1883
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001884TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
1885{
1886 TQualifier qualifier = symbol->getQualifier();
1887 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001888 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001889
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001890 if (name.empty()) // HLSL demands named arguments, also for prototypes
1891 {
1892 name = "x" + str(mArgumentIndex++);
1893 }
1894 else
1895 {
1896 name = decorate(name);
1897 }
1898
1899 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001900}
1901
1902TString OutputHLSL::qualifierString(TQualifier qualifier)
1903{
1904 switch(qualifier)
1905 {
1906 case EvqIn: return "in";
1907 case EvqOut: return "out";
1908 case EvqInOut: return "inout";
1909 case EvqConstReadOnly: return "const";
1910 default: UNREACHABLE();
1911 }
1912
1913 return "";
1914}
1915
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001916TString OutputHLSL::typeString(const TType &type)
1917{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001918 if (type.getBasicType() == EbtStruct)
1919 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001920 return decorate(type.getTypeName());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001921 }
1922 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001923 {
1924 switch (type.getNominalSize())
1925 {
1926 case 2: return "float2x2";
1927 case 3: return "float3x3";
1928 case 4: return "float4x4";
1929 }
1930 }
1931 else
1932 {
1933 switch (type.getBasicType())
1934 {
1935 case EbtFloat:
1936 switch (type.getNominalSize())
1937 {
1938 case 1: return "float";
1939 case 2: return "float2";
1940 case 3: return "float3";
1941 case 4: return "float4";
1942 }
1943 case EbtInt:
1944 switch (type.getNominalSize())
1945 {
1946 case 1: return "int";
1947 case 2: return "int2";
1948 case 3: return "int3";
1949 case 4: return "int4";
1950 }
1951 case EbtBool:
1952 switch (type.getNominalSize())
1953 {
1954 case 1: return "bool";
1955 case 2: return "bool2";
1956 case 3: return "bool3";
1957 case 4: return "bool4";
1958 }
1959 case EbtVoid:
1960 return "void";
1961 case EbtSampler2D:
1962 return "sampler2D";
1963 case EbtSamplerCube:
1964 return "samplerCUBE";
1965 }
1966 }
1967
1968 UNIMPLEMENTED(); // FIXME
1969 return "<unknown type>";
1970}
1971
1972TString OutputHLSL::arrayString(const TType &type)
1973{
1974 if (!type.isArray())
1975 {
1976 return "";
1977 }
1978
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001979 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980}
1981
1982TString OutputHLSL::initializer(const TType &type)
1983{
1984 TString string;
1985
1986 int arraySize = type.isArray() ? type.getArraySize() : 1;
1987
1988 if (type.isArray())
1989 {
1990 string += "{";
1991 }
1992
1993 for (int element = 0; element < arraySize; element++)
1994 {
1995 string += typeString(type) + "(";
1996
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001997 for (int component = 0; component < type.getInstanceSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001998 {
1999 string += "0";
2000
daniel@transgaming.com7127f202010-04-15 20:45:22 +00002001 if (component < type.getInstanceSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002002 {
2003 string += ", ";
2004 }
2005 }
2006
2007 string += ")";
2008
2009 if (element < arraySize - 1)
2010 {
2011 string += ", ";
2012 }
2013 }
2014
2015 if (type.isArray())
2016 {
2017 string += "}";
2018 }
2019
2020 return string;
2021}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002022
2023TString OutputHLSL::decorate(const TString &string)
2024{
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002025 if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_")
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002026 {
2027 return "_" + string;
2028 }
2029 else
2030 {
2031 return string;
2032 }
2033}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002034}