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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +00009#include "common/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010
11#include "compiler/InfoSink.h"
12#include "compiler/UnfoldSelect.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
14namespace sh
15{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000016// Integer to TString conversion
17TString str(int i)
18{
19 char buffer[20];
20 sprintf(buffer, "%d", i);
21 return buffer;
22}
23
daniel@transgaming.com950f9932010-04-13 03:26:14 +000024OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000026 mUnfoldSelect = new UnfoldSelect(context, this);
27
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000028 mUsesTexture2D = false;
29 mUsesTexture2D_bias = false;
30 mUsesTexture2DProj = false;
31 mUsesTexture2DProj_bias = false;
32 mUsesTextureCube = false;
33 mUsesTextureCube_bias = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000034 mUsesEqualMat2 = false;
35 mUsesEqualMat3 = false;
36 mUsesEqualMat4 = false;
37 mUsesEqualVec2 = false;
38 mUsesEqualVec3 = false;
39 mUsesEqualVec4 = false;
40 mUsesEqualIVec2 = false;
41 mUsesEqualIVec3 = false;
42 mUsesEqualIVec4 = false;
43 mUsesEqualBVec2 = false;
44 mUsesEqualBVec3 = false;
45 mUsesEqualBVec4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000046
47 mArgumentIndex = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048}
49
daniel@transgaming.comb5875982010-04-15 20:44:53 +000050OutputHLSL::~OutputHLSL()
51{
52 delete mUnfoldSelect;
53}
54
daniel@transgaming.com950f9932010-04-13 03:26:14 +000055void OutputHLSL::output()
56{
57 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header and footer
58 header();
59 footer();
60
61 mContext.infoSink.obj << mHeader.c_str();
62 mContext.infoSink.obj << mBody.c_str();
63 mContext.infoSink.obj << mFooter.c_str();
64}
65
daniel@transgaming.comb5875982010-04-15 20:44:53 +000066TInfoSinkBase &OutputHLSL::getBodyStream()
67{
68 return mBody;
69}
70
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071void OutputHLSL::header()
72{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000073 EShLanguage language = mContext.language;
74 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075
76 if (language == EShLangFragment)
77 {
78 TString uniforms;
79 TString varyingInput;
80 TString varyingGlobals;
81
daniel@transgaming.com950f9932010-04-13 03:26:14 +000082 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083 int semanticIndex = 0;
84
85 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
86 {
87 const TSymbol *symbol = (*namedSymbol).second;
88 const TString &name = symbol->getName();
89
90 if (symbol->isVariable())
91 {
92 const TVariable *variable = static_cast<const TVariable*>(symbol);
93 const TType &type = variable->getType();
94 TQualifier qualifier = type.getQualifier();
95
96 if (qualifier == EvqUniform)
97 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +000098 if (mReferencedUniforms.find(name.c_str()) != mReferencedUniforms.end())
99 {
100 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000102 }
103 else if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
104 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000105 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
106 {
107 // Program linking depends on this exact format
108 varyingInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
109 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000110
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000111 semanticIndex += type.isArray() ? type.getArraySize() : 1;
112 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000113 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000114 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000115 {
116 // Globals are declared and intialized as an aggregate node
117 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000118 else if (qualifier == EvqConst)
119 {
120 // Constants are repeated as literals where used
121 }
122 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000123 }
124 }
125
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000126 out << "uniform float4 gl_Window;\n"
127 "uniform float2 gl_Depth;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000128 "uniform bool gl_PointsOrLines;\n"
129 "uniform bool gl_FrontCCW;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000130 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131 out << uniforms;
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000132 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000133 "struct PS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134 "{\n";
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000135 out << varyingInput;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000136 out << " float4 gl_FragCoord : TEXCOORD" << semanticIndex << ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000137 out << " float vFace : VFACE;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000138 "};\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000139 "\n";
140 out << varyingGlobals;
141 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000142 "struct PS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 "{\n"
144 " float4 gl_Color[1] : COLOR;\n"
145 "};\n"
146 "\n"
147 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000148 "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000149 "static float2 gl_PointCoord = float2(0.5, 0.5);\n"
daniel@transgaming.com79b820b2010-03-16 05:48:57 +0000150 "static bool gl_FrontFacing = false;\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000151 "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000152
153 if (mUsesTexture2D)
154 {
155 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
156 "{\n"
157 " return tex2D(s, t);\n"
158 "}\n"
159 "\n";
160 }
161
162 if (mUsesTexture2D_bias)
163 {
164 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
165 "{\n"
166 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
167 "}\n"
168 "\n";
169 }
170
171 if (mUsesTexture2DProj)
172 {
173 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
174 "{\n"
175 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
176 "}\n"
177 "\n"
178 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
179 "{\n"
180 " return tex2Dproj(s, t);\n"
181 "}\n"
182 "\n";
183 }
184
185 if (mUsesTexture2DProj_bias)
186 {
187 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
188 "{\n"
189 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
190 "}\n"
191 "\n"
192 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
193 "{\n"
194 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
195 "}\n"
196 "\n";
197 }
198
199 if (mUsesTextureCube)
200 {
201 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
202 "{\n"
203 " return texCUBE(s, t);\n"
204 "}\n"
205 "\n";
206 }
207
208 if (mUsesTextureCube_bias)
209 {
210 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
211 "{\n"
212 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
213 "}\n"
214 "\n";
215 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000216 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000217 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218 {
219 TString uniforms;
220 TString attributeInput;
221 TString attributeGlobals;
222 TString varyingOutput;
223 TString varyingGlobals;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000225 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000226 int semanticIndex = 0;
227
228 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
229 {
230 const TSymbol *symbol = (*namedSymbol).second;
231 const TString &name = symbol->getName();
232
233 if (symbol->isVariable())
234 {
235 const TVariable *variable = static_cast<const TVariable*>(symbol);
236 const TType &type = variable->getType();
237 TQualifier qualifier = type.getQualifier();
238
239 if (qualifier == EvqUniform)
240 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000241 if (mReferencedUniforms.find(name.c_str()) != mReferencedUniforms.end())
242 {
243 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
244 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000245 }
246 else if (qualifier == EvqAttribute)
247 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000248 if (mReferencedAttributes.find(name.c_str()) != mReferencedAttributes.end())
249 {
250 attributeInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
251 attributeGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000252
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000253 semanticIndex += type.isArray() ? type.getArraySize() : 1;
254 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000255 }
256 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
257 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000258 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
259 {
260 // Program linking depends on this exact format
261 varyingOutput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD0;\n"; // Actual semantic index assigned during link
262 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
263 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000265 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000266 {
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000267 // Globals are declared and intialized as an aggregate node
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000269 else if (qualifier == EvqConst)
270 {
271 // Constants are repeated as literals where used
272 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 else UNREACHABLE();
274 }
275 }
276
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000277 out << "uniform float2 gl_HalfPixelSize;\n"
278 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000279 out << uniforms;
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000280 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000281 "struct VS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 "{\n";
283 out << attributeInput;
284 out << "};\n"
285 "\n";
286 out << attributeGlobals;
287 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000288 "struct VS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 "{\n"
290 " float4 gl_Position : POSITION;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000291 " float gl_PointSize : PSIZE;\n"
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000292 " float4 gl_FragCoord : TEXCOORD0;\n"; // Actual semantic index assigned during link
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000293 out << varyingOutput;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000294 out << "};\n"
295 "\n"
296 "static float4 gl_Position = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000297 "static float gl_PointSize = float(1);\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298 out << varyingGlobals;
299 out << "\n";
300 }
301
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000302 out << "struct gl_DepthRangeParameters\n"
303 "{\n"
304 " float near;\n"
305 " float far;\n"
306 " float diff;\n"
307 "};\n"
308 "\n"
309 "uniform gl_DepthRangeParameters gl_DepthRange;\n"
310 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000311 "float vec1(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000312 "{\n"
313 " return x;\n"
314 "}\n"
315 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000316 "float vec1(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000317 "{\n"
318 " return xy[0];\n"
319 "}\n"
320 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000321 "float vec1(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322 "{\n"
323 " return xyz[0];\n"
324 "}\n"
325 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000326 "float vec1(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000327 "{\n"
328 " return xyzw[0];\n"
329 "}\n"
330 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000331 "float2 vec2(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000332 "{\n"
333 " return float2(x, x);\n"
334 "}\n"
335 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000336 "float2 vec2(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000337 "{\n"
338 " return float2(x, y);\n"
339 "}\n"
340 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000341 "float2 vec2(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000342 "{\n"
343 " return xy;\n"
344 "}\n"
345 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000346 "float2 vec2(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347 "{\n"
348 " return float2(xyz[0], xyz[1]);\n"
349 "}\n"
350 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000351 "float2 vec2(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 "{\n"
353 " return float2(xyzw[0], xyzw[1]);\n"
354 "}\n"
355 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000356 "float3 vec3(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000357 "{\n"
358 " return float3(x, x, x);\n"
359 "}\n"
360 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000361 "float3 vec3(float x, float y, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000362 "{\n"
363 " return float3(x, y, z);\n"
364 "}\n"
365 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000366 "float3 vec3(float2 xy, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000367 "{\n"
368 " return float3(xy[0], xy[1], z);\n"
369 "}\n"
370 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000371 "float3 vec3(float x, float2 yz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000372 "{\n"
373 " return float3(x, yz[0], yz[1]);\n"
374 "}\n"
375 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000376 "float3 vec3(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000377 "{\n"
378 " return xyz;\n"
379 "}\n"
380 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000381 "float3 vec3(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000382 "{\n"
383 " return float3(xyzw[0], xyzw[1], xyzw[2]);\n"
384 "}\n"
385 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000386 "float4 vec4(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000387 "{\n"
388 " return float4(x, x, x, x);\n"
389 "}\n"
390 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000391 "float4 vec4(float x, float y, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000392 "{\n"
393 " return float4(x, y, z, w);\n"
394 "}\n"
395 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000396 "float4 vec4(float2 xy, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397 "{\n"
398 " return float4(xy[0], xy[1], z, w);\n"
399 "}\n"
400 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000401 "float4 vec4(float x, float2 yz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000402 "{\n"
403 " return float4(x, yz[0], yz[1], w);\n"
404 "}\n"
405 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000406 "float4 vec4(float x, float y, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 "{\n"
408 " return float4(x, y, zw[0], zw[1]);\n"
409 "}\n"
410 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000411 "float4 vec4(float2 xy, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000412 "{\n"
413 " return float4(xy[0], xy[1], zw[0], zw[1]);\n"
414 "}\n"
415 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000416 "float4 vec4(float3 xyz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417 "{\n"
418 " return float4(xyz[0], xyz[1], xyz[2], w);\n"
419 "}\n"
420 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000421 "float4 vec4(float x, float3 yzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000422 "{\n"
423 " return float4(x, yzw[0], yzw[1], yzw[2]);\n"
424 "}\n"
425 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000426 "float4 vec4(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427 "{\n"
428 " return xyzw;\n"
429 "}\n"
430 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000431 "bool xor(bool p, bool q)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000432 "{\n"
433 " return (p || q) && !(p && q);\n"
434 "}\n"
435 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000436 "float mod(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000437 "{\n"
438 " return x - y * floor(x / y);\n"
439 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000440 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000441 "float2 mod(float2 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000442 "{\n"
443 " return x - y * floor(x / y);\n"
444 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000445 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000446 "float3 mod(float3 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000447 "{\n"
448 " return x - y * floor(x / y);\n"
449 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000450 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000451 "float4 mod(float4 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000452 "{\n"
453 " return x - y * floor(x / y);\n"
454 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000455 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000456 "float faceforward(float N, float I, float Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000457 "{\n"
458 " if(dot(Nref, I) < 0)\n"
459 " {\n"
460 " return N;\n"
461 " }\n"
462 " else\n"
463 " {\n"
464 " return -N;\n"
465 " }\n"
466 "}\n"
467 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000468 "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000469 "{\n"
470 " if(dot(Nref, I) < 0)\n"
471 " {\n"
472 " return N;\n"
473 " }\n"
474 " else\n"
475 " {\n"
476 " return -N;\n"
477 " }\n"
478 "}\n"
479 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000480 "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000481 "{\n"
482 " if(dot(Nref, I) < 0)\n"
483 " {\n"
484 " return N;\n"
485 " }\n"
486 " else\n"
487 " {\n"
488 " return -N;\n"
489 " }\n"
490 "}\n"
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000491 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000492 "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000493 "{\n"
494 " if(dot(Nref, I) < 0)\n"
495 " {\n"
496 " return N;\n"
497 " }\n"
498 " else\n"
499 " {\n"
500 " return -N;\n"
501 " }\n"
502 "}\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000503 "\n";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000504
505 if (mUsesEqualMat2)
506 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000507 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000508 "{\n"
509 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
510 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
511 "}\n";
512 }
513
514 if (mUsesEqualMat3)
515 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000516 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000517 "{\n"
518 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
519 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
520 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
521 "}\n";
522 }
523
524 if (mUsesEqualMat4)
525 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000526 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000527 "{\n"
528 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
529 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
530 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
531 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
532 "}\n";
533 }
534
535 if (mUsesEqualVec2)
536 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000537 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000538 "{\n"
539 " return v.x == u.x && v.y == u.y;\n"
540 "}\n";
541 }
542
543 if (mUsesEqualVec3)
544 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000545 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000546 "{\n"
547 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
548 "}\n";
549 }
550
551 if (mUsesEqualVec4)
552 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000553 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000554 "{\n"
555 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
556 "}\n";
557 }
558
559 if (mUsesEqualIVec2)
560 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000561 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000562 "{\n"
563 " return v.x == u.x && v.y == u.y;\n"
564 "}\n";
565 }
566
567 if (mUsesEqualIVec3)
568 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000569 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000570 "{\n"
571 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
572 "}\n";
573 }
574
575 if (mUsesEqualIVec4)
576 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000577 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000578 "{\n"
579 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
580 "}\n";
581 }
582
583 if (mUsesEqualBVec2)
584 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000585 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000586 "{\n"
587 " return v.x == u.x && v.y == u.y;\n"
588 "}\n";
589 }
590
591 if (mUsesEqualBVec3)
592 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000593 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000594 "{\n"
595 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
596 "}\n";
597 }
598
599 if (mUsesEqualBVec4)
600 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000601 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000602 "{\n"
603 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
604 "}\n";
605 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000606}
607
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000608void OutputHLSL::footer()
609{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000610 EShLanguage language = mContext.language;
611 TInfoSinkBase &out = mFooter;
612 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000613
614 if (language == EShLangFragment)
615 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000616 out << "PS_OUTPUT main(PS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000617 "{\n"
618 " float rhw = 1.0 / input.gl_FragCoord.w;\n"
619 " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * gl_Window.x + gl_Window.z;\n"
620 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * gl_Window.y + gl_Window.w;\n"
621 " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * gl_Depth.x + gl_Depth.y;\n"
622 " gl_FragCoord.w = rhw;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000623 " gl_FrontFacing = gl_PointsOrLines || (gl_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000624
625 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
626 {
627 const TSymbol *symbol = (*namedSymbol).second;
628 const TString &name = symbol->getName();
629
630 if (symbol->isVariable())
631 {
632 const TVariable *variable = static_cast<const TVariable*>(symbol);
633 const TType &type = variable->getType();
634 TQualifier qualifier = type.getQualifier();
635
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000636 if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000637 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000638 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
639 {
640 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
641 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000642 }
643 }
644 }
645
646 out << "\n"
647 " gl_main();\n"
648 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000649 " PS_OUTPUT output;\n"
650 " output.gl_Color[0] = gl_Color[0];\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000651 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000652 else // Vertex shader
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000653 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000654 out << "VS_OUTPUT main(VS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000655 "{\n";
656
657 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
658 {
659 const TSymbol *symbol = (*namedSymbol).second;
660 const TString &name = symbol->getName();
661
662 if (symbol->isVariable())
663 {
664 const TVariable *variable = static_cast<const TVariable*>(symbol);
665 const TType &type = variable->getType();
666 TQualifier qualifier = type.getQualifier();
667
668 if (qualifier == EvqAttribute)
669 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000670 if (mReferencedAttributes.find(name.c_str()) != mReferencedAttributes.end())
671 {
672 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
673 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000674 }
675 }
676 }
677
678 out << "\n"
679 " gl_main();\n"
680 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000681 " VS_OUTPUT output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000682 " output.gl_Position.x = gl_Position.x - gl_HalfPixelSize.x * gl_Position.w;\n"
683 " output.gl_Position.y = -(gl_Position.y - gl_HalfPixelSize.y * gl_Position.w);\n"
684 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
685 " output.gl_Position.w = gl_Position.w;\n"
686 " output.gl_PointSize = gl_PointSize;\n"
687 " output.gl_FragCoord = gl_Position;\n";
688
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000689 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000690
691 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
692 {
693 const TSymbol *symbol = (*namedSymbol).second;
694 const TString &name = symbol->getName();
695
696 if (symbol->isVariable())
697 {
698 const TVariable *variable = static_cast<const TVariable*>(symbol);
699 TQualifier qualifier = variable->getType().getQualifier();
700
701 if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
702 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000703 if (mReferencedVaryings.find(name.c_str()) != mReferencedVaryings.end())
704 {
705 // Program linking depends on this exact format
706 out << " output." + decorate(name) + " = " + decorate(name) + ";\n";
707 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000708 }
709 }
710 }
711 }
712
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000713 out << " return output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000714 "}\n";
715}
716
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000717void OutputHLSL::visitSymbol(TIntermSymbol *node)
718{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000719 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000720
721 TString name = node->getSymbol();
722
723 if (name == "gl_FragColor")
724 {
725 out << "gl_Color[0]";
726 }
727 else if (name == "gl_FragData")
728 {
729 out << "gl_Color";
730 }
731 else
732 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +0000733 TQualifier qualifier = node->getQualifier();
734
735 if (qualifier == EvqUniform)
736 {
737 mReferencedUniforms.insert(name.c_str());
738 }
739 else if (qualifier == EvqAttribute)
740 {
741 mReferencedAttributes.insert(name.c_str());
742 }
743 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
744 {
745 mReferencedVaryings.insert(name.c_str());
746 }
747
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000748 out << decorate(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000749 }
750}
751
752bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
753{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000754 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000755
756 switch (node->getOp())
757 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000758 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
759 case EOpInitialize: outputTriplet(visit, NULL, " = ", NULL); break;
760 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
761 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
762 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
763 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
764 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
765 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000766 if (visit == PreVisit)
767 {
768 out << "(";
769 }
770 else if (visit == InVisit)
771 {
772 out << " = mul(";
773 node->getLeft()->traverse(this);
774 out << ", transpose(";
775 }
776 else
777 {
778 out << "))";
779 }
780 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000781 case EOpMatrixTimesMatrixAssign:
782 if (visit == PreVisit)
783 {
784 out << "(";
785 }
786 else if (visit == InVisit)
787 {
788 out << " = mul(";
789 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000790 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000791 }
792 else
793 {
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000794 out << ")";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000795 }
796 break;
797 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
798 case EOpIndexDirect: outputTriplet(visit, NULL, "[", "]"); break;
799 case EOpIndexIndirect: outputTriplet(visit, NULL, "[", "]"); break;
800 case EOpIndexDirectStruct: outputTriplet(visit, NULL, ".", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000801 case EOpVectorSwizzle:
802 if (visit == InVisit)
803 {
804 out << ".";
805
806 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
807
808 if (swizzle)
809 {
810 TIntermSequence &sequence = swizzle->getSequence();
811
812 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
813 {
814 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
815
816 if (element)
817 {
818 int i = element->getUnionArrayPointer()[0].getIConst();
819
820 switch (i)
821 {
822 case 0: out << "x"; break;
823 case 1: out << "y"; break;
824 case 2: out << "z"; break;
825 case 3: out << "w"; break;
826 default: UNREACHABLE();
827 }
828 }
829 else UNREACHABLE();
830 }
831 }
832 else UNREACHABLE();
833
834 return false; // Fully processed
835 }
836 break;
837 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
838 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
839 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
840 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000841 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000842 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000843 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000844 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000845 if (node->getOp() == EOpEqual)
846 {
847 outputTriplet(visit, "(", " == ", ")");
848 }
849 else
850 {
851 outputTriplet(visit, "(", " != ", ")");
852 }
853 }
854 else if (node->getLeft()->getBasicType() == EbtStruct)
855 {
856 if (node->getOp() == EOpEqual)
857 {
858 out << "(";
859 }
860 else
861 {
862 out << "!(";
863 }
864
865 const TTypeList *fields = node->getLeft()->getType().getStruct();
866
867 for (size_t i = 0; i < fields->size(); i++)
868 {
869 const TType *fieldType = (*fields)[i].type;
870
871 node->getLeft()->traverse(this);
872 out << "." + fieldType->getFieldName() + " == ";
873 node->getRight()->traverse(this);
874 out << "." + fieldType->getFieldName();
875
876 if (i < fields->size() - 1)
877 {
878 out << " && ";
879 }
880 }
881
882 out << ")";
883
884 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000885 }
886 else
887 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000888 if (node->getLeft()->isMatrix())
889 {
890 switch (node->getLeft()->getSize())
891 {
892 case 2 * 2: mUsesEqualMat2 = true; break;
893 case 3 * 3: mUsesEqualMat3 = true; break;
894 case 4 * 4: mUsesEqualMat4 = true; break;
895 default: UNREACHABLE();
896 }
897 }
898 else if (node->getLeft()->isVector())
899 {
900 switch (node->getLeft()->getBasicType())
901 {
902 case EbtFloat:
903 switch (node->getLeft()->getSize())
904 {
905 case 2: mUsesEqualVec2 = true; break;
906 case 3: mUsesEqualVec3 = true; break;
907 case 4: mUsesEqualVec4 = true; break;
908 default: UNREACHABLE();
909 }
910 break;
911 case EbtInt:
912 switch (node->getLeft()->getSize())
913 {
914 case 2: mUsesEqualIVec2 = true; break;
915 case 3: mUsesEqualIVec3 = true; break;
916 case 4: mUsesEqualIVec4 = true; break;
917 default: UNREACHABLE();
918 }
919 break;
920 case EbtBool:
921 switch (node->getLeft()->getSize())
922 {
923 case 2: mUsesEqualBVec2 = true; break;
924 case 3: mUsesEqualBVec3 = true; break;
925 case 4: mUsesEqualBVec4 = true; break;
926 default: UNREACHABLE();
927 }
928 break;
929 default: UNREACHABLE();
930 }
931 }
932 else UNREACHABLE();
933
934 if (node->getOp() == EOpEqual)
935 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000936 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000937 }
938 else
939 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000940 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000941 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000942 }
943 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000944 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
945 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
946 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
947 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
948 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000949 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000950 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
951 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
952 case EOpMatrixTimesMatrix: outputTriplet(visit, "mul(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953 case EOpLogicalOr: outputTriplet(visit, "(", " || ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000954 case EOpLogicalXor: outputTriplet(visit, "xor(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000955 case EOpLogicalAnd: outputTriplet(visit, "(", " && ", ")"); break;
956 default: UNREACHABLE();
957 }
958
959 return true;
960}
961
962bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
963{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000964 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965
966 switch (node->getOp())
967 {
968 case EOpNegative: outputTriplet(visit, "(-", NULL, ")"); break;
969 case EOpVectorLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
970 case EOpLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971 case EOpPostIncrement: outputTriplet(visit, "(", NULL, "++)"); break;
972 case EOpPostDecrement: outputTriplet(visit, "(", NULL, "--)"); break;
973 case EOpPreIncrement: outputTriplet(visit, "(++", NULL, ")"); break;
974 case EOpPreDecrement: outputTriplet(visit, "(--", NULL, ")"); break;
975 case EOpConvIntToBool:
976 case EOpConvFloatToBool:
977 switch (node->getOperand()->getType().getNominalSize())
978 {
979 case 1: outputTriplet(visit, "bool(", NULL, ")"); break;
980 case 2: outputTriplet(visit, "bool2(", NULL, ")"); break;
981 case 3: outputTriplet(visit, "bool3(", NULL, ")"); break;
982 case 4: outputTriplet(visit, "bool4(", NULL, ")"); break;
983 default: UNREACHABLE();
984 }
985 break;
986 case EOpConvBoolToFloat:
987 case EOpConvIntToFloat:
988 switch (node->getOperand()->getType().getNominalSize())
989 {
990 case 1: outputTriplet(visit, "float(", NULL, ")"); break;
991 case 2: outputTriplet(visit, "float2(", NULL, ")"); break;
992 case 3: outputTriplet(visit, "float3(", NULL, ")"); break;
993 case 4: outputTriplet(visit, "float4(", NULL, ")"); break;
994 default: UNREACHABLE();
995 }
996 break;
997 case EOpConvFloatToInt:
998 case EOpConvBoolToInt:
999 switch (node->getOperand()->getType().getNominalSize())
1000 {
1001 case 1: outputTriplet(visit, "int(", NULL, ")"); break;
1002 case 2: outputTriplet(visit, "int2(", NULL, ")"); break;
1003 case 3: outputTriplet(visit, "int3(", NULL, ")"); break;
1004 case 4: outputTriplet(visit, "int4(", NULL, ")"); break;
1005 default: UNREACHABLE();
1006 }
1007 break;
1008 case EOpRadians: outputTriplet(visit, "radians(", NULL, ")"); break;
1009 case EOpDegrees: outputTriplet(visit, "degrees(", NULL, ")"); break;
1010 case EOpSin: outputTriplet(visit, "sin(", NULL, ")"); break;
1011 case EOpCos: outputTriplet(visit, "cos(", NULL, ")"); break;
1012 case EOpTan: outputTriplet(visit, "tan(", NULL, ")"); break;
1013 case EOpAsin: outputTriplet(visit, "asin(", NULL, ")"); break;
1014 case EOpAcos: outputTriplet(visit, "acos(", NULL, ")"); break;
1015 case EOpAtan: outputTriplet(visit, "atan(", NULL, ")"); break;
1016 case EOpExp: outputTriplet(visit, "exp(", NULL, ")"); break;
1017 case EOpLog: outputTriplet(visit, "log(", NULL, ")"); break;
1018 case EOpExp2: outputTriplet(visit, "exp2(", NULL, ")"); break;
1019 case EOpLog2: outputTriplet(visit, "log2(", NULL, ")"); break;
1020 case EOpSqrt: outputTriplet(visit, "sqrt(", NULL, ")"); break;
1021 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", NULL, ")"); break;
1022 case EOpAbs: outputTriplet(visit, "abs(", NULL, ")"); break;
1023 case EOpSign: outputTriplet(visit, "sign(", NULL, ")"); break;
1024 case EOpFloor: outputTriplet(visit, "floor(", NULL, ")"); break;
1025 case EOpCeil: outputTriplet(visit, "ceil(", NULL, ")"); break;
1026 case EOpFract: outputTriplet(visit, "frac(", NULL, ")"); break;
1027 case EOpLength: outputTriplet(visit, "length(", NULL, ")"); break;
1028 case EOpNormalize: outputTriplet(visit, "normalize(", NULL, ")"); break;
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001029// case EOpDPdx: outputTriplet(visit, "ddx(", NULL, ")"); break;
1030// case EOpDPdy: outputTriplet(visit, "ddy(", NULL, ")"); break;
1031// case EOpFwidth: outputTriplet(visit, "fwidth(", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001032 case EOpAny: outputTriplet(visit, "any(", NULL, ")"); break;
1033 case EOpAll: outputTriplet(visit, "all(", NULL, ")"); break;
1034 default: UNREACHABLE();
1035 }
1036
1037 return true;
1038}
1039
1040bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1041{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001042 EShLanguage language = mContext.language;
1043 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001044
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001045 switch (node->getOp())
1046 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001047 case EOpSequence:
1048 {
1049 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1050 {
1051 if (isSingleStatement(*sit))
1052 {
1053 mUnfoldSelect->traverse(*sit);
1054 }
1055
1056 (*sit)->traverse(this);
1057
1058 out << ";\n";
1059 }
1060
1061 return false;
1062 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001063 case EOpDeclaration:
1064 if (visit == PreVisit)
1065 {
1066 TIntermSequence &sequence = node->getSequence();
1067 TIntermTyped *variable = sequence[0]->getAsTyped();
1068 bool visit = true;
1069
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001070 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001071 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001072 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001073 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001074 if (variable->getQualifier() == EvqGlobal)
1075 {
1076 out << "static ";
1077 }
1078
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001079 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001080
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001081 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001082 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001083 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001084
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001085 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001086 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001087 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001088 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001089 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001090 }
1091 else
1092 {
1093 (*sit)->traverse(this);
1094 }
1095
1096 if (visit && this->inVisit)
1097 {
1098 if (*sit != sequence.back())
1099 {
1100 visit = this->visitAggregate(InVisit, node);
1101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001102 }
1103 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001104
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001105 if (visit && this->postVisit)
1106 {
1107 this->visitAggregate(PostVisit, node);
1108 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001109 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001110 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1111 {
1112 const TType &type = variable->getType();
1113 const TTypeList &fields = *type.getStruct();
1114
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001115 out << "struct " + decorate(type.getTypeName()) + "\n"
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001116 "{\n";
1117
1118 for (unsigned int i = 0; i < fields.size(); i++)
1119 {
1120 const TType &field = *fields[i].type;
1121
1122 out << " " + typeString(field) + " " + field.getFieldName() + ";\n";
1123 }
1124
1125 out << "};\n";
1126 }
1127 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001128 }
1129
1130 return false;
1131 }
1132 else if (visit == InVisit)
1133 {
1134 out << ", ";
1135 }
1136 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001137 case EOpPrototype:
1138 if (visit == PreVisit)
1139 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001140 out << typeString(node->getType()) << " " << decorate(node->getName()) << "(";
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001141
1142 TIntermSequence &arguments = node->getSequence();
1143
1144 for (unsigned int i = 0; i < arguments.size(); i++)
1145 {
1146 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1147
1148 if (symbol)
1149 {
1150 out << argumentString(symbol);
1151
1152 if (i < arguments.size() - 1)
1153 {
1154 out << ", ";
1155 }
1156 }
1157 else UNREACHABLE();
1158 }
1159
1160 out << ");\n";
1161
1162 return false;
1163 }
1164 break;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001165 case EOpComma: outputTriplet(visit, NULL, ", ", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001166 case EOpFunction:
1167 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001168 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001169
1170 if (visit == PreVisit)
1171 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001172 out << typeString(node->getType()) << " ";
1173
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001174 if (name == "main")
1175 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001176 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001177 }
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001178 else
1179 {
1180 out << decorate(name) << "(";
1181 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001182
1183 TIntermSequence &sequence = node->getSequence();
1184 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1185
1186 for (unsigned int i = 0; i < arguments.size(); i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001187 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001188 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001189
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001190 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001191 {
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001192 out << argumentString(symbol);
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001193
1194 if (i < arguments.size() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001195 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001196 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001197 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001198 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001199 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001200 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001201
1202 sequence.erase(sequence.begin());
1203
1204 out << ")\n"
1205 "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001206 }
1207 else if (visit == PostVisit)
1208 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001209 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001210 }
1211 }
1212 break;
1213 case EOpFunctionCall:
1214 {
1215 if (visit == PreVisit)
1216 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001217 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001218
1219 if (node->isUserDefined())
1220 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001221 out << decorate(name) << "(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001222 }
1223 else
1224 {
1225 if (name == "texture2D")
1226 {
1227 if (node->getSequence().size() == 2)
1228 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001229 mUsesTexture2D = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001230 }
1231 else if (node->getSequence().size() == 3)
1232 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001233 mUsesTexture2D_bias = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001234 }
1235 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001236
1237 out << "gl_texture2D(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001238 }
1239 else if (name == "texture2DProj")
1240 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001241 if (node->getSequence().size() == 2)
1242 {
1243 mUsesTexture2DProj = true;
1244 }
1245 else if (node->getSequence().size() == 3)
1246 {
1247 mUsesTexture2DProj_bias = true;
1248 }
1249 else UNREACHABLE();
1250
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001251 out << "gl_texture2DProj(";
1252 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001253 else if (name == "textureCube")
1254 {
1255 if (node->getSequence().size() == 2)
1256 {
1257 mUsesTextureCube = true;
1258 }
1259 else if (node->getSequence().size() == 3)
1260 {
1261 mUsesTextureCube_bias = true;
1262 }
1263 else UNREACHABLE();
1264
1265 out << "gl_textureCube(";
1266 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001267 else if (name == "texture2DLod")
1268 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001269 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001270 }
1271 else if (name == "texture2DProjLod")
1272 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001273 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001274 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001275 else if (name == "textureCubeLod")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001276 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001277 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001278 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001279 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001280 }
1281 }
1282 else if (visit == InVisit)
1283 {
1284 out << ", ";
1285 }
1286 else
1287 {
1288 out << ")";
1289 }
1290 }
1291 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001292 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1293 case EOpConstructFloat: outputTriplet(visit, "vec1(", NULL, ")"); break;
1294 case EOpConstructVec2: outputTriplet(visit, "vec2(", ", ", ")"); break;
1295 case EOpConstructVec3: outputTriplet(visit, "vec3(", ", ", ")"); break;
1296 case EOpConstructVec4: outputTriplet(visit, "vec4(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001297 case EOpConstructBool: UNIMPLEMENTED(); /* FIXME */ out << "Construct bool"; break;
1298 case EOpConstructBVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec2"; break;
1299 case EOpConstructBVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec3"; break;
1300 case EOpConstructBVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec4"; break;
1301 case EOpConstructInt: UNIMPLEMENTED(); /* FIXME */ out << "Construct int"; break;
1302 case EOpConstructIVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec2"; break;
1303 case EOpConstructIVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec3"; break;
1304 case EOpConstructIVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec4"; break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001305 case EOpConstructMat2: outputTriplet(visit, "float2x2(", ", ", ")"); break;
1306 case EOpConstructMat3: outputTriplet(visit, "float3x3(", ", ", ")"); break;
1307 case EOpConstructMat4: outputTriplet(visit, "float4x4(", ", ", ")"); break;
1308 case EOpConstructStruct: outputTriplet(visit, "{", ", ", "}"); break;
1309 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1310 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1311 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1312 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1313 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1314 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +00001315 case EOpMod: outputTriplet(visit, "mod(", ", ", ")"); break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001316 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001317 case EOpAtan:
1318 if (node->getSequence().size() == 1)
1319 {
1320 outputTriplet(visit, "atan(", ", ", ")");
1321 }
1322 else if (node->getSequence().size() == 2)
1323 {
1324 outputTriplet(visit, "atan2(", ", ", ")");
1325 }
1326 else UNREACHABLE();
1327 break;
1328 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1329 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1330 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1331 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1332 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1333 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1334 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1335 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1336 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com680553b2010-03-08 21:30:52 +00001337 case EOpFaceForward: outputTriplet(visit, "faceforward(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001338 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1339 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1340 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001341 default: UNREACHABLE();
1342 }
1343
1344 return true;
1345}
1346
1347bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1348{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001349 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001350
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001351 if (node->usesTernaryOperator())
1352 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001353 out << "t" << mUnfoldSelect->getTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001354 }
1355 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001356 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001357 mUnfoldSelect->traverse(node->getCondition());
1358
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001359 out << "if(";
1360
1361 node->getCondition()->traverse(this);
1362
1363 out << ")\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001364 "{\n";
1365
daniel@transgaming.combb885322010-04-15 20:45:24 +00001366 if (node->getTrueBlock())
1367 {
1368 node->getTrueBlock()->traverse(this);
1369 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001370
1371 out << ";}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001372
1373 if (node->getFalseBlock())
1374 {
1375 out << "else\n"
1376 "{\n";
1377
1378 node->getFalseBlock()->traverse(this);
1379
1380 out << ";}\n";
1381 }
1382 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001383
1384 return false;
1385}
1386
1387void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1388{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001389 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001390
alokp@chromium.orgdd037b22010-03-30 18:47:20 +00001391 const TType &type = node->getType();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001393 if (type.isField())
1394 {
1395 out << type.getFieldName();
1396 }
1397 else
1398 {
1399 int size = type.getObjectSize();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001400
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001401 if (type.getBasicType() == EbtStruct)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001402 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001403 out << "{";
1404 }
1405 else
1406 {
1407 bool matrix = type.isMatrix();
1408 TBasicType elementType = node->getUnionArrayPointer()[0].getType();
1409
1410 switch (elementType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001411 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001412 case EbtBool:
1413 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001414 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001415 switch (size)
1416 {
1417 case 1: out << "bool("; break;
1418 case 2: out << "bool2("; break;
1419 case 3: out << "bool3("; break;
1420 case 4: out << "bool4("; break;
1421 default: UNREACHABLE();
1422 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001423 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001424 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001425 break;
1426 case EbtFloat:
1427 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001428 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001429 switch (size)
1430 {
1431 case 1: out << "float("; break;
1432 case 2: out << "float2("; break;
1433 case 3: out << "float3("; break;
1434 case 4: out << "float4("; break;
1435 default: UNREACHABLE();
1436 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001437 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001438 else
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001439 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001440 switch (size)
1441 {
1442 case 4: out << "float2x2("; break;
1443 case 9: out << "float3x3("; break;
1444 case 16: out << "float4x4("; break;
1445 default: UNREACHABLE();
1446 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001447 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001448 break;
1449 case EbtInt:
1450 if (!matrix)
1451 {
1452 switch (size)
1453 {
1454 case 1: out << "int("; break;
1455 case 2: out << "int2("; break;
1456 case 3: out << "int3("; break;
1457 case 4: out << "int4("; break;
1458 default: UNREACHABLE();
1459 }
1460 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001461 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001462 break;
1463 default:
1464 UNIMPLEMENTED(); // FIXME
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001465 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001466 }
1467
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001468 for (int i = 0; i < size; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001469 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001470 switch (node->getUnionArrayPointer()[i].getType())
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001471 {
1472 case EbtBool:
1473 if (node->getUnionArrayPointer()[i].getBConst())
1474 {
1475 out << "true";
1476 }
1477 else
1478 {
1479 out << "false";
1480 }
1481 break;
1482 case EbtFloat:
1483 out << node->getUnionArrayPointer()[i].getFConst();
1484 break;
1485 case EbtInt:
1486 out << node->getUnionArrayPointer()[i].getIConst();
1487 break;
1488 default:
1489 UNIMPLEMENTED(); // FIXME
1490 }
1491
1492 if (i != size - 1)
1493 {
1494 out << ", ";
1495 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001496 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001497
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001498 if (type.getBasicType() == EbtStruct)
1499 {
1500 out << "}";
1501 }
1502 else
1503 {
1504 out << ")";
1505 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001506 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001507}
1508
1509bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1510{
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001511 if (handleExcessiveLoop(node))
1512 {
1513 return false;
1514 }
1515
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001516 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001517
1518 if (!node->testFirst())
1519 {
1520 out << "do\n"
1521 "{\n";
1522 }
1523 else
1524 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001525 if (node->getInit())
1526 {
1527 mUnfoldSelect->traverse(node->getInit());
1528 }
1529
1530 if (node->getTest())
1531 {
1532 mUnfoldSelect->traverse(node->getTest());
1533 }
1534
1535 if (node->getTerminal())
1536 {
1537 mUnfoldSelect->traverse(node->getTerminal());
1538 }
1539
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001540 out << "for(";
1541
1542 if (node->getInit())
1543 {
1544 node->getInit()->traverse(this);
1545 }
1546
1547 out << "; ";
1548
1549 if (node->getTest())
1550 {
1551 node->getTest()->traverse(this);
1552 }
1553
1554 out << "; ";
1555
1556 if (node->getTerminal())
1557 {
1558 node->getTerminal()->traverse(this);
1559 }
1560
1561 out << ")\n"
1562 "{\n";
1563 }
1564
1565 if (node->getBody())
1566 {
1567 node->getBody()->traverse(this);
1568 }
1569
1570 out << "}\n";
1571
1572 if (!node->testFirst())
1573 {
1574 out << "while(\n";
1575
1576 node->getTest()->traverse(this);
1577
1578 out << ")";
1579 }
1580
1581 out << ";\n";
1582
1583 return false;
1584}
1585
1586bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
1587{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001588 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001589
1590 switch (node->getFlowOp())
1591 {
daniel@transgaming.comf67f82e2010-03-17 03:58:54 +00001592 case EOpKill: outputTriplet(visit, "discard", NULL, NULL); break;
1593 case EOpBreak: outputTriplet(visit, "break", NULL, NULL); break;
1594 case EOpContinue: outputTriplet(visit, "continue", NULL, NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001595 case EOpReturn:
1596 if (visit == PreVisit)
1597 {
1598 if (node->getExpression())
1599 {
1600 out << "return ";
1601 }
1602 else
1603 {
1604 out << "return;\n";
1605 }
1606 }
1607 else if (visit == PostVisit)
1608 {
1609 out << ";\n";
1610 }
1611 break;
1612 default: UNREACHABLE();
1613 }
1614
1615 return true;
1616}
1617
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001618bool OutputHLSL::isSingleStatement(TIntermNode *node)
1619{
1620 TIntermAggregate *aggregate = node->getAsAggregate();
1621
1622 if (aggregate)
1623 {
1624 if (aggregate->getOp() == EOpSequence)
1625 {
1626 return false;
1627 }
1628 else
1629 {
1630 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
1631 {
1632 if (!isSingleStatement(*sit))
1633 {
1634 return false;
1635 }
1636 }
1637
1638 return true;
1639 }
1640 }
1641
1642 return true;
1643}
1644
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001645// Handle loops with more than 255 iterations (unsupported by D3D9) by splitting them
1646bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
1647{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001648 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001649
1650 // Parse loops of the form:
1651 // for(int index = initial; index [comparator] limit; index += increment)
1652 TIntermSymbol *index = NULL;
1653 TOperator comparator = EOpNull;
1654 int initial = 0;
1655 int limit = 0;
1656 int increment = 0;
1657
1658 // Parse index name and intial value
1659 if (node->getInit())
1660 {
1661 TIntermAggregate *init = node->getInit()->getAsAggregate();
1662
1663 if (init)
1664 {
1665 TIntermSequence &sequence = init->getSequence();
1666 TIntermTyped *variable = sequence[0]->getAsTyped();
1667
1668 if (variable && variable->getQualifier() == EvqTemporary)
1669 {
1670 TIntermBinary *assign = variable->getAsBinaryNode();
1671
1672 if (assign->getOp() == EOpInitialize)
1673 {
1674 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
1675 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
1676
1677 if (symbol && constant)
1678 {
1679 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1680 {
1681 index = symbol;
1682 initial = constant->getUnionArrayPointer()[0].getIConst();
1683 }
1684 }
1685 }
1686 }
1687 }
1688 }
1689
1690 // Parse comparator and limit value
1691 if (index != NULL && node->getTest())
1692 {
1693 TIntermBinary *test = node->getTest()->getAsBinaryNode();
1694
1695 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
1696 {
1697 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
1698
1699 if (constant)
1700 {
1701 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1702 {
1703 comparator = test->getOp();
1704 limit = constant->getUnionArrayPointer()[0].getIConst();
1705 }
1706 }
1707 }
1708 }
1709
1710 // Parse increment
1711 if (index != NULL && comparator != EOpNull && node->getTerminal())
1712 {
1713 TIntermBinary *binaryTerminal = node->getTerminal()->getAsBinaryNode();
1714 TIntermUnary *unaryTerminal = node->getTerminal()->getAsUnaryNode();
1715
1716 if (binaryTerminal)
1717 {
1718 TOperator op = binaryTerminal->getOp();
1719 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
1720
1721 if (constant)
1722 {
1723 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1724 {
1725 int value = constant->getUnionArrayPointer()[0].getIConst();
1726
1727 switch (op)
1728 {
1729 case EOpAddAssign: increment = value; break;
1730 case EOpSubAssign: increment = -value; break;
1731 default: UNIMPLEMENTED();
1732 }
1733 }
1734 }
1735 }
1736 else if (unaryTerminal)
1737 {
1738 TOperator op = unaryTerminal->getOp();
1739
1740 switch (op)
1741 {
1742 case EOpPostIncrement: increment = 1; break;
1743 case EOpPostDecrement: increment = -1; break;
1744 case EOpPreIncrement: increment = 1; break;
1745 case EOpPreDecrement: increment = -1; break;
1746 default: UNIMPLEMENTED();
1747 }
1748 }
1749 }
1750
1751 if (index != NULL && comparator != EOpNull && increment != 0)
1752 {
1753 if (comparator == EOpLessThanEqual)
1754 {
1755 comparator = EOpLessThan;
1756 limit += 1;
1757 }
1758
1759 if (comparator == EOpLessThan)
1760 {
1761 int iterations = (limit - initial + 1) / increment;
1762
1763 if (iterations <= 255)
1764 {
1765 return false; // Not an excessive loop
1766 }
1767
1768 while (iterations > 0)
1769 {
1770 int remainder = (limit - initial + 1) % increment;
alokp@chromium.org47c058c2010-04-13 15:30:05 +00001771 int clampedLimit = initial + increment * std::min(255, iterations) - 1 - remainder;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001772
1773 // for(int index = initial; index < clampedLimit; index += increment)
1774
1775 out << "for(int ";
1776 index->traverse(this);
1777 out << " = ";
1778 out << initial;
1779
1780 out << "; ";
1781 index->traverse(this);
1782 out << " < ";
1783 out << clampedLimit;
1784
1785 out << "; ";
1786 index->traverse(this);
1787 out << " += ";
1788 out << increment;
1789 out << ")\n"
1790 "{\n";
1791
1792 if (node->getBody())
1793 {
1794 node->getBody()->traverse(this);
1795 }
1796
1797 out << "}\n";
1798
1799 initial += 255 * increment;
1800 iterations -= 255;
1801 }
1802
1803 return true;
1804 }
1805 else UNIMPLEMENTED();
1806 }
1807
1808 return false; // Not handled as an excessive loop
1809}
1810
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001811void OutputHLSL::outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString)
1812{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001813 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001814
1815 if (visit == PreVisit && preString)
1816 {
1817 out << preString;
1818 }
1819 else if (visit == InVisit && inString)
1820 {
1821 out << inString;
1822 }
1823 else if (visit == PostVisit && postString)
1824 {
1825 out << postString;
1826 }
1827}
1828
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001829TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
1830{
1831 TQualifier qualifier = symbol->getQualifier();
1832 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001833 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001834
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001835 if (name.empty()) // HLSL demands named arguments, also for prototypes
1836 {
1837 name = "x" + str(mArgumentIndex++);
1838 }
1839 else
1840 {
1841 name = decorate(name);
1842 }
1843
1844 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001845}
1846
1847TString OutputHLSL::qualifierString(TQualifier qualifier)
1848{
1849 switch(qualifier)
1850 {
1851 case EvqIn: return "in";
1852 case EvqOut: return "out";
1853 case EvqInOut: return "inout";
1854 case EvqConstReadOnly: return "const";
1855 default: UNREACHABLE();
1856 }
1857
1858 return "";
1859}
1860
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861TString OutputHLSL::typeString(const TType &type)
1862{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001863 if (type.getBasicType() == EbtStruct)
1864 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001865 return decorate(type.getTypeName());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001866 }
1867 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001868 {
1869 switch (type.getNominalSize())
1870 {
1871 case 2: return "float2x2";
1872 case 3: return "float3x3";
1873 case 4: return "float4x4";
1874 }
1875 }
1876 else
1877 {
1878 switch (type.getBasicType())
1879 {
1880 case EbtFloat:
1881 switch (type.getNominalSize())
1882 {
1883 case 1: return "float";
1884 case 2: return "float2";
1885 case 3: return "float3";
1886 case 4: return "float4";
1887 }
1888 case EbtInt:
1889 switch (type.getNominalSize())
1890 {
1891 case 1: return "int";
1892 case 2: return "int2";
1893 case 3: return "int3";
1894 case 4: return "int4";
1895 }
1896 case EbtBool:
1897 switch (type.getNominalSize())
1898 {
1899 case 1: return "bool";
1900 case 2: return "bool2";
1901 case 3: return "bool3";
1902 case 4: return "bool4";
1903 }
1904 case EbtVoid:
1905 return "void";
1906 case EbtSampler2D:
1907 return "sampler2D";
1908 case EbtSamplerCube:
1909 return "samplerCUBE";
1910 }
1911 }
1912
1913 UNIMPLEMENTED(); // FIXME
1914 return "<unknown type>";
1915}
1916
1917TString OutputHLSL::arrayString(const TType &type)
1918{
1919 if (!type.isArray())
1920 {
1921 return "";
1922 }
1923
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001924 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001925}
1926
1927TString OutputHLSL::initializer(const TType &type)
1928{
1929 TString string;
1930
1931 int arraySize = type.isArray() ? type.getArraySize() : 1;
1932
1933 if (type.isArray())
1934 {
1935 string += "{";
1936 }
1937
1938 for (int element = 0; element < arraySize; element++)
1939 {
1940 string += typeString(type) + "(";
1941
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001942 for (int component = 0; component < type.getInstanceSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001943 {
1944 string += "0";
1945
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001946 if (component < type.getInstanceSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001947 {
1948 string += ", ";
1949 }
1950 }
1951
1952 string += ")";
1953
1954 if (element < arraySize - 1)
1955 {
1956 string += ", ";
1957 }
1958 }
1959
1960 if (type.isArray())
1961 {
1962 string += "}";
1963 }
1964
1965 return string;
1966}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001967
1968TString OutputHLSL::decorate(const TString &string)
1969{
1970 if (string.substr(0, 3) != "gl_")
1971 {
1972 return "_" + string;
1973 }
1974 else
1975 {
1976 return string;
1977 }
1978}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001979}