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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#include "OutputHLSL.h"
8
daniel@transgaming.comb5875982010-04-15 20:44:53 +00009#include "UnfoldSelect.h"
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000010#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011#include "InfoSink.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
13namespace sh
14{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000015// Integer to TString conversion
16TString str(int i)
17{
18 char buffer[20];
19 sprintf(buffer, "%d", i);
20 return buffer;
21}
22
daniel@transgaming.com950f9932010-04-13 03:26:14 +000023OutputHLSL::OutputHLSL(TParseContext &context) : TIntermTraverser(true, true, true), mContext(context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024{
daniel@transgaming.comb5875982010-04-15 20:44:53 +000025 mUnfoldSelect = new UnfoldSelect(context, this);
26
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000027 mUsesTexture2D = false;
28 mUsesTexture2D_bias = false;
29 mUsesTexture2DProj = false;
30 mUsesTexture2DProj_bias = false;
31 mUsesTextureCube = false;
32 mUsesTextureCube_bias = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000033 mUsesEqualMat2 = false;
34 mUsesEqualMat3 = false;
35 mUsesEqualMat4 = false;
36 mUsesEqualVec2 = false;
37 mUsesEqualVec3 = false;
38 mUsesEqualVec4 = false;
39 mUsesEqualIVec2 = false;
40 mUsesEqualIVec3 = false;
41 mUsesEqualIVec4 = false;
42 mUsesEqualBVec2 = false;
43 mUsesEqualBVec3 = false;
44 mUsesEqualBVec4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000045
46 mArgumentIndex = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047}
48
daniel@transgaming.comb5875982010-04-15 20:44:53 +000049OutputHLSL::~OutputHLSL()
50{
51 delete mUnfoldSelect;
52}
53
daniel@transgaming.com950f9932010-04-13 03:26:14 +000054void OutputHLSL::output()
55{
56 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header and footer
57 header();
58 footer();
59
60 mContext.infoSink.obj << mHeader.c_str();
61 mContext.infoSink.obj << mBody.c_str();
62 mContext.infoSink.obj << mFooter.c_str();
63}
64
daniel@transgaming.comb5875982010-04-15 20:44:53 +000065TInfoSinkBase &OutputHLSL::getBodyStream()
66{
67 return mBody;
68}
69
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070void OutputHLSL::header()
71{
daniel@transgaming.com950f9932010-04-13 03:26:14 +000072 EShLanguage language = mContext.language;
73 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000074
75 if (language == EShLangFragment)
76 {
77 TString uniforms;
78 TString varyingInput;
79 TString varyingGlobals;
80
daniel@transgaming.com950f9932010-04-13 03:26:14 +000081 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082 int semanticIndex = 0;
83
84 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
85 {
86 const TSymbol *symbol = (*namedSymbol).second;
87 const TString &name = symbol->getName();
88
89 if (symbol->isVariable())
90 {
91 const TVariable *variable = static_cast<const TVariable*>(symbol);
92 const TType &type = variable->getType();
93 TQualifier qualifier = type.getQualifier();
94
95 if (qualifier == EvqUniform)
96 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +000097 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000098 }
99 else if (qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
100 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000101 // Program linking depends on this exact format
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000102 varyingInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000103 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000104
105 semanticIndex += type.isArray() ? type.getArraySize() : 1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000107 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000108 {
109 // Globals are declared and intialized as an aggregate node
110 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000111 else if (qualifier == EvqConst)
112 {
113 // Constants are repeated as literals where used
114 }
115 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117 }
118
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000119 out << "uniform float4 gl_Window;\n"
120 "uniform float2 gl_Depth;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000121 "uniform bool gl_PointsOrLines;\n"
122 "uniform bool gl_FrontCCW;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000123 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000124 out << uniforms;
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000125 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000126 "struct PS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000127 "{\n";
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000128 out << varyingInput;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000129 out << " float4 gl_FragCoord : TEXCOORD" << semanticIndex << ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000130 out << " float vFace : VFACE;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000131 "};\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000132 "\n";
133 out << varyingGlobals;
134 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000135 "struct PS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000136 "{\n"
137 " float4 gl_Color[1] : COLOR;\n"
138 "};\n"
139 "\n"
140 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000141 "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000142 "static float2 gl_PointCoord = float2(0.5, 0.5);\n"
daniel@transgaming.com79b820b2010-03-16 05:48:57 +0000143 "static bool gl_FrontFacing = false;\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144 "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000145
146 if (mUsesTexture2D)
147 {
148 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
149 "{\n"
150 " return tex2D(s, t);\n"
151 "}\n"
152 "\n";
153 }
154
155 if (mUsesTexture2D_bias)
156 {
157 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
158 "{\n"
159 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
160 "}\n"
161 "\n";
162 }
163
164 if (mUsesTexture2DProj)
165 {
166 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
167 "{\n"
168 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
169 "}\n"
170 "\n"
171 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
172 "{\n"
173 " return tex2Dproj(s, t);\n"
174 "}\n"
175 "\n";
176 }
177
178 if (mUsesTexture2DProj_bias)
179 {
180 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
181 "{\n"
182 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
183 "}\n"
184 "\n"
185 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
186 "{\n"
187 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
188 "}\n"
189 "\n";
190 }
191
192 if (mUsesTextureCube)
193 {
194 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
195 "{\n"
196 " return texCUBE(s, t);\n"
197 "}\n"
198 "\n";
199 }
200
201 if (mUsesTextureCube_bias)
202 {
203 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
204 "{\n"
205 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
206 "}\n"
207 "\n";
208 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000209 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000210 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
212 TString uniforms;
213 TString attributeInput;
214 TString attributeGlobals;
215 TString varyingOutput;
216 TString varyingGlobals;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000217
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000218 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000219 int semanticIndex = 0;
220
221 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
222 {
223 const TSymbol *symbol = (*namedSymbol).second;
224 const TString &name = symbol->getName();
225
226 if (symbol->isVariable())
227 {
228 const TVariable *variable = static_cast<const TVariable*>(symbol);
229 const TType &type = variable->getType();
230 TQualifier qualifier = type.getQualifier();
231
232 if (qualifier == EvqUniform)
233 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000234 uniforms += "uniform " + typeString(type) + " " + decorate(name) + arrayString(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000235 }
236 else if (qualifier == EvqAttribute)
237 {
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000238 attributeInput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000239 attributeGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com005c7392010-04-15 20:45:27 +0000240
241 semanticIndex += type.isArray() ? type.getArraySize() : 1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000242 }
243 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
244 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000245 // Program linking depends on this exact format
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000246 varyingOutput += " " + typeString(type) + " " + decorate(name) + arrayString(type) + " : TEXCOORD0;\n"; // Actual semantic index assigned during link
247 varyingGlobals += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +0000249 else if (qualifier == EvqGlobal || qualifier == EvqTemporary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000250 {
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000251 // Globals are declared and intialized as an aggregate node
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000252 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000253 else if (qualifier == EvqConst)
254 {
255 // Constants are repeated as literals where used
256 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000257 else UNREACHABLE();
258 }
259 }
260
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000261 out << "uniform float2 gl_HalfPixelSize;\n"
262 "\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263 out << uniforms;
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000264 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000265 "struct VS_INPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000266 "{\n";
267 out << attributeInput;
268 out << "};\n"
269 "\n";
270 out << attributeGlobals;
271 out << "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000272 "struct VS_OUTPUT\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000273 "{\n"
274 " float4 gl_Position : POSITION;\n"
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000275 " float gl_PointSize : PSIZE;\n"
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000276 " float4 gl_FragCoord : TEXCOORD0;\n"; // Actual semantic index assigned during link
daniel@transgaming.com9b5f5442010-03-16 05:43:55 +0000277 out << varyingOutput;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278 out << "};\n"
279 "\n"
280 "static float4 gl_Position = float4(0, 0, 0, 0);\n"
daniel@transgaming.comccad59f2010-03-26 04:08:39 +0000281 "static float gl_PointSize = float(1);\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 out << varyingGlobals;
283 out << "\n";
284 }
285
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000286 out << "struct gl_DepthRangeParameters\n"
287 "{\n"
288 " float near;\n"
289 " float far;\n"
290 " float diff;\n"
291 "};\n"
292 "\n"
293 "uniform gl_DepthRangeParameters gl_DepthRange;\n"
294 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000295 "float vec1(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000296 "{\n"
297 " return x;\n"
298 "}\n"
299 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000300 "float vec1(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000301 "{\n"
302 " return xy[0];\n"
303 "}\n"
304 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000305 "float vec1(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000306 "{\n"
307 " return xyz[0];\n"
308 "}\n"
309 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000310 "float vec1(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000311 "{\n"
312 " return xyzw[0];\n"
313 "}\n"
314 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000315 "float2 vec2(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000316 "{\n"
317 " return float2(x, x);\n"
318 "}\n"
319 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000320 "float2 vec2(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000321 "{\n"
322 " return float2(x, y);\n"
323 "}\n"
324 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000325 "float2 vec2(float2 xy)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000326 "{\n"
327 " return xy;\n"
328 "}\n"
329 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000330 "float2 vec2(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 "{\n"
332 " return float2(xyz[0], xyz[1]);\n"
333 "}\n"
334 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000335 "float2 vec2(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000336 "{\n"
337 " return float2(xyzw[0], xyzw[1]);\n"
338 "}\n"
339 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000340 "float3 vec3(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000341 "{\n"
342 " return float3(x, x, x);\n"
343 "}\n"
344 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000345 "float3 vec3(float x, float y, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000346 "{\n"
347 " return float3(x, y, z);\n"
348 "}\n"
349 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000350 "float3 vec3(float2 xy, float z)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000351 "{\n"
352 " return float3(xy[0], xy[1], z);\n"
353 "}\n"
354 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000355 "float3 vec3(float x, float2 yz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000356 "{\n"
357 " return float3(x, yz[0], yz[1]);\n"
358 "}\n"
359 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000360 "float3 vec3(float3 xyz)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000361 "{\n"
362 " return xyz;\n"
363 "}\n"
364 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000365 "float3 vec3(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366 "{\n"
367 " return float3(xyzw[0], xyzw[1], xyzw[2]);\n"
368 "}\n"
369 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000370 "float4 vec4(float x)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000371 "{\n"
372 " return float4(x, x, x, x);\n"
373 "}\n"
374 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000375 "float4 vec4(float x, float y, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 "{\n"
377 " return float4(x, y, z, w);\n"
378 "}\n"
379 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000380 "float4 vec4(float2 xy, float z, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000381 "{\n"
382 " return float4(xy[0], xy[1], z, w);\n"
383 "}\n"
384 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000385 "float4 vec4(float x, float2 yz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000386 "{\n"
387 " return float4(x, yz[0], yz[1], w);\n"
388 "}\n"
389 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000390 "float4 vec4(float x, float y, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000391 "{\n"
392 " return float4(x, y, zw[0], zw[1]);\n"
393 "}\n"
394 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000395 "float4 vec4(float2 xy, float2 zw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 "{\n"
397 " return float4(xy[0], xy[1], zw[0], zw[1]);\n"
398 "}\n"
399 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000400 "float4 vec4(float3 xyz, float w)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000401 "{\n"
402 " return float4(xyz[0], xyz[1], xyz[2], w);\n"
403 "}\n"
404 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000405 "float4 vec4(float x, float3 yzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000406 "{\n"
407 " return float4(x, yzw[0], yzw[1], yzw[2]);\n"
408 "}\n"
409 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000410 "float4 vec4(float4 xyzw)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000411 "{\n"
412 " return xyzw;\n"
413 "}\n"
414 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000415 "bool xor(bool p, bool q)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000416 "{\n"
417 " return (p || q) && !(p && q);\n"
418 "}\n"
419 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000420 "float mod(float x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000421 "{\n"
422 " return x - y * floor(x / y);\n"
423 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000424 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000425 "float2 mod(float2 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000426 "{\n"
427 " return x - y * floor(x / y);\n"
428 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000429 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000430 "float3 mod(float3 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000431 "{\n"
432 " return x - y * floor(x / y);\n"
433 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000434 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000435 "float4 mod(float4 x, float y)\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 "{\n"
437 " return x - y * floor(x / y);\n"
438 "}\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000439 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000440 "float faceforward(float N, float I, float Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000441 "{\n"
442 " if(dot(Nref, I) < 0)\n"
443 " {\n"
444 " return N;\n"
445 " }\n"
446 " else\n"
447 " {\n"
448 " return -N;\n"
449 " }\n"
450 "}\n"
451 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000452 "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000453 "{\n"
454 " if(dot(Nref, I) < 0)\n"
455 " {\n"
456 " return N;\n"
457 " }\n"
458 " else\n"
459 " {\n"
460 " return -N;\n"
461 " }\n"
462 "}\n"
463 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000464 "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000465 "{\n"
466 " if(dot(Nref, I) < 0)\n"
467 " {\n"
468 " return N;\n"
469 " }\n"
470 " else\n"
471 " {\n"
472 " return -N;\n"
473 " }\n"
474 "}\n"
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000475 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000476 "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
daniel@transgaming.com680553b2010-03-08 21:30:52 +0000477 "{\n"
478 " if(dot(Nref, I) < 0)\n"
479 " {\n"
480 " return N;\n"
481 " }\n"
482 " else\n"
483 " {\n"
484 " return -N;\n"
485 " }\n"
486 "}\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000487 "\n";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000488
489 if (mUsesEqualMat2)
490 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000491 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000492 "{\n"
493 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
494 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
495 "}\n";
496 }
497
498 if (mUsesEqualMat3)
499 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000500 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000501 "{\n"
502 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
503 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
504 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
505 "}\n";
506 }
507
508 if (mUsesEqualMat4)
509 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000510 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000511 "{\n"
512 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
513 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
514 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
515 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
516 "}\n";
517 }
518
519 if (mUsesEqualVec2)
520 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000521 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000522 "{\n"
523 " return v.x == u.x && v.y == u.y;\n"
524 "}\n";
525 }
526
527 if (mUsesEqualVec3)
528 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000529 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000530 "{\n"
531 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
532 "}\n";
533 }
534
535 if (mUsesEqualVec4)
536 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000537 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000538 "{\n"
539 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
540 "}\n";
541 }
542
543 if (mUsesEqualIVec2)
544 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000545 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000546 "{\n"
547 " return v.x == u.x && v.y == u.y;\n"
548 "}\n";
549 }
550
551 if (mUsesEqualIVec3)
552 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000553 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000554 "{\n"
555 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
556 "}\n";
557 }
558
559 if (mUsesEqualIVec4)
560 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000561 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000562 "{\n"
563 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
564 "}\n";
565 }
566
567 if (mUsesEqualBVec2)
568 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000569 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000570 "{\n"
571 " return v.x == u.x && v.y == u.y;\n"
572 "}\n";
573 }
574
575 if (mUsesEqualBVec3)
576 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000577 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000578 "{\n"
579 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
580 "}\n";
581 }
582
583 if (mUsesEqualBVec4)
584 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000585 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000586 "{\n"
587 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
588 "}\n";
589 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000590}
591
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000592void OutputHLSL::footer()
593{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000594 EShLanguage language = mContext.language;
595 TInfoSinkBase &out = mFooter;
596 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000597
598 if (language == EShLangFragment)
599 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000600 out << "PS_OUTPUT main(PS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000601 "{\n"
602 " float rhw = 1.0 / input.gl_FragCoord.w;\n"
603 " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * gl_Window.x + gl_Window.z;\n"
604 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * gl_Window.y + gl_Window.w;\n"
605 " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * gl_Depth.x + gl_Depth.y;\n"
606 " gl_FragCoord.w = rhw;\n"
daniel@transgaming.com5af64272010-04-15 20:45:12 +0000607 " gl_FrontFacing = gl_PointsOrLines || (gl_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000608
609 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
610 {
611 const TSymbol *symbol = (*namedSymbol).second;
612 const TString &name = symbol->getName();
613
614 if (symbol->isVariable())
615 {
616 const TVariable *variable = static_cast<const TVariable*>(symbol);
617 const TType &type = variable->getType();
618 TQualifier qualifier = type.getQualifier();
619
620 if (qualifier == EvqVaryingIn)
621 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000622 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000623 }
624 }
625 }
626
627 out << "\n"
628 " gl_main();\n"
629 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000630 " PS_OUTPUT output;\n"
631 " output.gl_Color[0] = gl_Color[0];\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000632 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000633 else // Vertex shader
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000634 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000635 out << "VS_OUTPUT main(VS_INPUT input)\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000636 "{\n";
637
638 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
639 {
640 const TSymbol *symbol = (*namedSymbol).second;
641 const TString &name = symbol->getName();
642
643 if (symbol->isVariable())
644 {
645 const TVariable *variable = static_cast<const TVariable*>(symbol);
646 const TType &type = variable->getType();
647 TQualifier qualifier = type.getQualifier();
648
649 if (qualifier == EvqAttribute)
650 {
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000651 out << " " + decorate(name) + " = input." + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000652 }
653 }
654 }
655
656 out << "\n"
657 " gl_main();\n"
658 "\n"
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000659 " VS_OUTPUT output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000660 " output.gl_Position.x = gl_Position.x - gl_HalfPixelSize.x * gl_Position.w;\n"
661 " output.gl_Position.y = -(gl_Position.y - gl_HalfPixelSize.y * gl_Position.w);\n"
662 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
663 " output.gl_Position.w = gl_Position.w;\n"
664 " output.gl_PointSize = gl_PointSize;\n"
665 " output.gl_FragCoord = gl_Position;\n";
666
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000667 TSymbolTableLevel *symbols = mContext.symbolTable.getGlobalLevel();
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000668
669 for (TSymbolTableLevel::const_iterator namedSymbol = symbols->begin(); namedSymbol != symbols->end(); namedSymbol++)
670 {
671 const TSymbol *symbol = (*namedSymbol).second;
672 const TString &name = symbol->getName();
673
674 if (symbol->isVariable())
675 {
676 const TVariable *variable = static_cast<const TVariable*>(symbol);
677 TQualifier qualifier = variable->getType().getQualifier();
678
679 if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut)
680 {
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000681 // Program linking depends on this exact format
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000682 out << " output." + decorate(name) + " = " + decorate(name) + ";\n";
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000683 }
684 }
685 }
686 }
687
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000688 out << " return output;\n"
daniel@transgaming.come78c0c92010-03-28 19:36:06 +0000689 "}\n";
690}
691
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000692void OutputHLSL::visitSymbol(TIntermSymbol *node)
693{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000694 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000695
696 TString name = node->getSymbol();
697
698 if (name == "gl_FragColor")
699 {
700 out << "gl_Color[0]";
701 }
702 else if (name == "gl_FragData")
703 {
704 out << "gl_Color";
705 }
706 else
707 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000708 out << decorate(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000709 }
710}
711
712bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
713{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000714 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000715
716 switch (node->getOp())
717 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000718 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
719 case EOpInitialize: outputTriplet(visit, NULL, " = ", NULL); break;
720 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
721 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
722 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
723 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
724 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
725 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000726 if (visit == PreVisit)
727 {
728 out << "(";
729 }
730 else if (visit == InVisit)
731 {
732 out << " = mul(";
733 node->getLeft()->traverse(this);
734 out << ", transpose(";
735 }
736 else
737 {
738 out << "))";
739 }
740 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000741 case EOpMatrixTimesMatrixAssign:
742 if (visit == PreVisit)
743 {
744 out << "(";
745 }
746 else if (visit == InVisit)
747 {
748 out << " = mul(";
749 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000750 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000751 }
752 else
753 {
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000754 out << ")";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000755 }
756 break;
757 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
758 case EOpIndexDirect: outputTriplet(visit, NULL, "[", "]"); break;
759 case EOpIndexIndirect: outputTriplet(visit, NULL, "[", "]"); break;
760 case EOpIndexDirectStruct: outputTriplet(visit, NULL, ".", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 case EOpVectorSwizzle:
762 if (visit == InVisit)
763 {
764 out << ".";
765
766 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
767
768 if (swizzle)
769 {
770 TIntermSequence &sequence = swizzle->getSequence();
771
772 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
773 {
774 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
775
776 if (element)
777 {
778 int i = element->getUnionArrayPointer()[0].getIConst();
779
780 switch (i)
781 {
782 case 0: out << "x"; break;
783 case 1: out << "y"; break;
784 case 2: out << "z"; break;
785 case 3: out << "w"; break;
786 default: UNREACHABLE();
787 }
788 }
789 else UNREACHABLE();
790 }
791 }
792 else UNREACHABLE();
793
794 return false; // Fully processed
795 }
796 break;
797 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
798 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
799 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
800 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000801 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000802 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000803 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000804 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000805 if (node->getOp() == EOpEqual)
806 {
807 outputTriplet(visit, "(", " == ", ")");
808 }
809 else
810 {
811 outputTriplet(visit, "(", " != ", ")");
812 }
813 }
814 else if (node->getLeft()->getBasicType() == EbtStruct)
815 {
816 if (node->getOp() == EOpEqual)
817 {
818 out << "(";
819 }
820 else
821 {
822 out << "!(";
823 }
824
825 const TTypeList *fields = node->getLeft()->getType().getStruct();
826
827 for (size_t i = 0; i < fields->size(); i++)
828 {
829 const TType *fieldType = (*fields)[i].type;
830
831 node->getLeft()->traverse(this);
832 out << "." + fieldType->getFieldName() + " == ";
833 node->getRight()->traverse(this);
834 out << "." + fieldType->getFieldName();
835
836 if (i < fields->size() - 1)
837 {
838 out << " && ";
839 }
840 }
841
842 out << ")";
843
844 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000845 }
846 else
847 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000848 if (node->getLeft()->isMatrix())
849 {
850 switch (node->getLeft()->getSize())
851 {
852 case 2 * 2: mUsesEqualMat2 = true; break;
853 case 3 * 3: mUsesEqualMat3 = true; break;
854 case 4 * 4: mUsesEqualMat4 = true; break;
855 default: UNREACHABLE();
856 }
857 }
858 else if (node->getLeft()->isVector())
859 {
860 switch (node->getLeft()->getBasicType())
861 {
862 case EbtFloat:
863 switch (node->getLeft()->getSize())
864 {
865 case 2: mUsesEqualVec2 = true; break;
866 case 3: mUsesEqualVec3 = true; break;
867 case 4: mUsesEqualVec4 = true; break;
868 default: UNREACHABLE();
869 }
870 break;
871 case EbtInt:
872 switch (node->getLeft()->getSize())
873 {
874 case 2: mUsesEqualIVec2 = true; break;
875 case 3: mUsesEqualIVec3 = true; break;
876 case 4: mUsesEqualIVec4 = true; break;
877 default: UNREACHABLE();
878 }
879 break;
880 case EbtBool:
881 switch (node->getLeft()->getSize())
882 {
883 case 2: mUsesEqualBVec2 = true; break;
884 case 3: mUsesEqualBVec3 = true; break;
885 case 4: mUsesEqualBVec4 = true; break;
886 default: UNREACHABLE();
887 }
888 break;
889 default: UNREACHABLE();
890 }
891 }
892 else UNREACHABLE();
893
894 if (node->getOp() == EOpEqual)
895 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000896 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000897 }
898 else
899 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000900 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000901 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +0000902 }
903 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000904 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
905 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
906 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
907 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
908 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +0000909 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +0000910 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
911 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
912 case EOpMatrixTimesMatrix: outputTriplet(visit, "mul(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000913 case EOpLogicalOr: outputTriplet(visit, "(", " || ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +0000914 case EOpLogicalXor: outputTriplet(visit, "xor(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000915 case EOpLogicalAnd: outputTriplet(visit, "(", " && ", ")"); break;
916 default: UNREACHABLE();
917 }
918
919 return true;
920}
921
922bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
923{
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000924 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000925
926 switch (node->getOp())
927 {
928 case EOpNegative: outputTriplet(visit, "(-", NULL, ")"); break;
929 case EOpVectorLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
930 case EOpLogicalNot: outputTriplet(visit, "(!", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000931 case EOpPostIncrement: outputTriplet(visit, "(", NULL, "++)"); break;
932 case EOpPostDecrement: outputTriplet(visit, "(", NULL, "--)"); break;
933 case EOpPreIncrement: outputTriplet(visit, "(++", NULL, ")"); break;
934 case EOpPreDecrement: outputTriplet(visit, "(--", NULL, ")"); break;
935 case EOpConvIntToBool:
936 case EOpConvFloatToBool:
937 switch (node->getOperand()->getType().getNominalSize())
938 {
939 case 1: outputTriplet(visit, "bool(", NULL, ")"); break;
940 case 2: outputTriplet(visit, "bool2(", NULL, ")"); break;
941 case 3: outputTriplet(visit, "bool3(", NULL, ")"); break;
942 case 4: outputTriplet(visit, "bool4(", NULL, ")"); break;
943 default: UNREACHABLE();
944 }
945 break;
946 case EOpConvBoolToFloat:
947 case EOpConvIntToFloat:
948 switch (node->getOperand()->getType().getNominalSize())
949 {
950 case 1: outputTriplet(visit, "float(", NULL, ")"); break;
951 case 2: outputTriplet(visit, "float2(", NULL, ")"); break;
952 case 3: outputTriplet(visit, "float3(", NULL, ")"); break;
953 case 4: outputTriplet(visit, "float4(", NULL, ")"); break;
954 default: UNREACHABLE();
955 }
956 break;
957 case EOpConvFloatToInt:
958 case EOpConvBoolToInt:
959 switch (node->getOperand()->getType().getNominalSize())
960 {
961 case 1: outputTriplet(visit, "int(", NULL, ")"); break;
962 case 2: outputTriplet(visit, "int2(", NULL, ")"); break;
963 case 3: outputTriplet(visit, "int3(", NULL, ")"); break;
964 case 4: outputTriplet(visit, "int4(", NULL, ")"); break;
965 default: UNREACHABLE();
966 }
967 break;
968 case EOpRadians: outputTriplet(visit, "radians(", NULL, ")"); break;
969 case EOpDegrees: outputTriplet(visit, "degrees(", NULL, ")"); break;
970 case EOpSin: outputTriplet(visit, "sin(", NULL, ")"); break;
971 case EOpCos: outputTriplet(visit, "cos(", NULL, ")"); break;
972 case EOpTan: outputTriplet(visit, "tan(", NULL, ")"); break;
973 case EOpAsin: outputTriplet(visit, "asin(", NULL, ")"); break;
974 case EOpAcos: outputTriplet(visit, "acos(", NULL, ")"); break;
975 case EOpAtan: outputTriplet(visit, "atan(", NULL, ")"); break;
976 case EOpExp: outputTriplet(visit, "exp(", NULL, ")"); break;
977 case EOpLog: outputTriplet(visit, "log(", NULL, ")"); break;
978 case EOpExp2: outputTriplet(visit, "exp2(", NULL, ")"); break;
979 case EOpLog2: outputTriplet(visit, "log2(", NULL, ")"); break;
980 case EOpSqrt: outputTriplet(visit, "sqrt(", NULL, ")"); break;
981 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", NULL, ")"); break;
982 case EOpAbs: outputTriplet(visit, "abs(", NULL, ")"); break;
983 case EOpSign: outputTriplet(visit, "sign(", NULL, ")"); break;
984 case EOpFloor: outputTriplet(visit, "floor(", NULL, ")"); break;
985 case EOpCeil: outputTriplet(visit, "ceil(", NULL, ")"); break;
986 case EOpFract: outputTriplet(visit, "frac(", NULL, ")"); break;
987 case EOpLength: outputTriplet(visit, "length(", NULL, ")"); break;
988 case EOpNormalize: outputTriplet(visit, "normalize(", NULL, ")"); break;
daniel@transgaming.com45d03582010-03-11 19:41:29 +0000989// case EOpDPdx: outputTriplet(visit, "ddx(", NULL, ")"); break;
990// case EOpDPdy: outputTriplet(visit, "ddy(", NULL, ")"); break;
991// case EOpFwidth: outputTriplet(visit, "fwidth(", NULL, ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000992 case EOpAny: outputTriplet(visit, "any(", NULL, ")"); break;
993 case EOpAll: outputTriplet(visit, "all(", NULL, ")"); break;
994 default: UNREACHABLE();
995 }
996
997 return true;
998}
999
1000bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1001{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001002 EShLanguage language = mContext.language;
1003 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001004
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001005 switch (node->getOp())
1006 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001007 case EOpSequence:
1008 {
1009 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1010 {
1011 if (isSingleStatement(*sit))
1012 {
1013 mUnfoldSelect->traverse(*sit);
1014 }
1015
1016 (*sit)->traverse(this);
1017
1018 out << ";\n";
1019 }
1020
1021 return false;
1022 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001023 case EOpDeclaration:
1024 if (visit == PreVisit)
1025 {
1026 TIntermSequence &sequence = node->getSequence();
1027 TIntermTyped *variable = sequence[0]->getAsTyped();
1028 bool visit = true;
1029
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001030 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001031 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001032 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001033 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001034 if (variable->getQualifier() == EvqGlobal)
1035 {
1036 out << "static ";
1037 }
1038
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001039 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001040
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001041 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001042 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001043 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001044
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001045 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001046 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001047 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001048 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001049 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001050 }
1051 else
1052 {
1053 (*sit)->traverse(this);
1054 }
1055
1056 if (visit && this->inVisit)
1057 {
1058 if (*sit != sequence.back())
1059 {
1060 visit = this->visitAggregate(InVisit, node);
1061 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001062 }
1063 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001064
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001065 if (visit && this->postVisit)
1066 {
1067 this->visitAggregate(PostVisit, node);
1068 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001069 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001070 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1071 {
1072 const TType &type = variable->getType();
1073 const TTypeList &fields = *type.getStruct();
1074
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001075 out << "struct " + decorate(type.getTypeName()) + "\n"
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001076 "{\n";
1077
1078 for (unsigned int i = 0; i < fields.size(); i++)
1079 {
1080 const TType &field = *fields[i].type;
1081
1082 out << " " + typeString(field) + " " + field.getFieldName() + ";\n";
1083 }
1084
1085 out << "};\n";
1086 }
1087 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001088 }
1089
1090 return false;
1091 }
1092 else if (visit == InVisit)
1093 {
1094 out << ", ";
1095 }
1096 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001097 case EOpPrototype:
1098 if (visit == PreVisit)
1099 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001100 out << typeString(node->getType()) << " " << decorate(node->getName()) << "(";
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001101
1102 TIntermSequence &arguments = node->getSequence();
1103
1104 for (unsigned int i = 0; i < arguments.size(); i++)
1105 {
1106 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1107
1108 if (symbol)
1109 {
1110 out << argumentString(symbol);
1111
1112 if (i < arguments.size() - 1)
1113 {
1114 out << ", ";
1115 }
1116 }
1117 else UNREACHABLE();
1118 }
1119
1120 out << ");\n";
1121
1122 return false;
1123 }
1124 break;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001125 case EOpComma: outputTriplet(visit, NULL, ", ", NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001126 case EOpFunction:
1127 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001128 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001129
1130 if (visit == PreVisit)
1131 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001132 out << typeString(node->getType()) << " ";
1133
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001134 if (name == "main")
1135 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001136 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001137 }
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001138 else
1139 {
1140 out << decorate(name) << "(";
1141 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001142
1143 TIntermSequence &sequence = node->getSequence();
1144 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1145
1146 for (unsigned int i = 0; i < arguments.size(); i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001147 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001148 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001149
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001150 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001151 {
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001152 out << argumentString(symbol);
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001153
1154 if (i < arguments.size() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001155 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001156 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001157 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001158 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001159 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001160 }
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001161
1162 sequence.erase(sequence.begin());
1163
1164 out << ")\n"
1165 "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001166 }
1167 else if (visit == PostVisit)
1168 {
daniel@transgaming.come78c0c92010-03-28 19:36:06 +00001169 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001170 }
1171 }
1172 break;
1173 case EOpFunctionCall:
1174 {
1175 if (visit == PreVisit)
1176 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001177 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001178
1179 if (node->isUserDefined())
1180 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001181 out << decorate(name) << "(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001182 }
1183 else
1184 {
1185 if (name == "texture2D")
1186 {
1187 if (node->getSequence().size() == 2)
1188 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001189 mUsesTexture2D = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001190 }
1191 else if (node->getSequence().size() == 3)
1192 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001193 mUsesTexture2D_bias = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001194 }
1195 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001196
1197 out << "gl_texture2D(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001198 }
1199 else if (name == "texture2DProj")
1200 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001201 if (node->getSequence().size() == 2)
1202 {
1203 mUsesTexture2DProj = true;
1204 }
1205 else if (node->getSequence().size() == 3)
1206 {
1207 mUsesTexture2DProj_bias = true;
1208 }
1209 else UNREACHABLE();
1210
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001211 out << "gl_texture2DProj(";
1212 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001213 else if (name == "textureCube")
1214 {
1215 if (node->getSequence().size() == 2)
1216 {
1217 mUsesTextureCube = true;
1218 }
1219 else if (node->getSequence().size() == 3)
1220 {
1221 mUsesTextureCube_bias = true;
1222 }
1223 else UNREACHABLE();
1224
1225 out << "gl_textureCube(";
1226 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001227 else if (name == "texture2DLod")
1228 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001229 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001230 }
1231 else if (name == "texture2DProjLod")
1232 {
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001233 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001234 }
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001235 else if (name == "textureCubeLod")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001236 {
daniel@transgaming.com5024cc42010-04-20 18:52:04 +00001237 UNIMPLEMENTED(); // Requires the vertex shader texture sampling extension
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001238 }
daniel@transgaming.comec55d292010-04-15 20:44:49 +00001239 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001240 }
1241 }
1242 else if (visit == InVisit)
1243 {
1244 out << ", ";
1245 }
1246 else
1247 {
1248 out << ")";
1249 }
1250 }
1251 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001252 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
1253 case EOpConstructFloat: outputTriplet(visit, "vec1(", NULL, ")"); break;
1254 case EOpConstructVec2: outputTriplet(visit, "vec2(", ", ", ")"); break;
1255 case EOpConstructVec3: outputTriplet(visit, "vec3(", ", ", ")"); break;
1256 case EOpConstructVec4: outputTriplet(visit, "vec4(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001257 case EOpConstructBool: UNIMPLEMENTED(); /* FIXME */ out << "Construct bool"; break;
1258 case EOpConstructBVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec2"; break;
1259 case EOpConstructBVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec3"; break;
1260 case EOpConstructBVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct bvec4"; break;
1261 case EOpConstructInt: UNIMPLEMENTED(); /* FIXME */ out << "Construct int"; break;
1262 case EOpConstructIVec2: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec2"; break;
1263 case EOpConstructIVec3: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec3"; break;
1264 case EOpConstructIVec4: UNIMPLEMENTED(); /* FIXME */ out << "Construct ivec4"; break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001265 case EOpConstructMat2: outputTriplet(visit, "float2x2(", ", ", ")"); break;
1266 case EOpConstructMat3: outputTriplet(visit, "float3x3(", ", ", ")"); break;
1267 case EOpConstructMat4: outputTriplet(visit, "float4x4(", ", ", ")"); break;
1268 case EOpConstructStruct: outputTriplet(visit, "{", ", ", "}"); break;
1269 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1270 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1271 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1272 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1273 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1274 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.com3c010c02010-04-13 19:53:47 +00001275 case EOpMod: outputTriplet(visit, "mod(", ", ", ")"); break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001276 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001277 case EOpAtan:
1278 if (node->getSequence().size() == 1)
1279 {
1280 outputTriplet(visit, "atan(", ", ", ")");
1281 }
1282 else if (node->getSequence().size() == 2)
1283 {
1284 outputTriplet(visit, "atan2(", ", ", ")");
1285 }
1286 else UNREACHABLE();
1287 break;
1288 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
1289 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
1290 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
1291 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
1292 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
1293 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
1294 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
1295 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
1296 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com680553b2010-03-08 21:30:52 +00001297 case EOpFaceForward: outputTriplet(visit, "faceforward(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001298 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
1299 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
1300 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001301 default: UNREACHABLE();
1302 }
1303
1304 return true;
1305}
1306
1307bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
1308{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001309 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001310
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001311 if (node->usesTernaryOperator())
1312 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001313 out << "t" << mUnfoldSelect->getTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00001314 }
1315 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001316 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001317 mUnfoldSelect->traverse(node->getCondition());
1318
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001319 out << "if(";
1320
1321 node->getCondition()->traverse(this);
1322
1323 out << ")\n"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001324 "{\n";
1325
daniel@transgaming.combb885322010-04-15 20:45:24 +00001326 if (node->getTrueBlock())
1327 {
1328 node->getTrueBlock()->traverse(this);
1329 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001330
1331 out << ";}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00001332
1333 if (node->getFalseBlock())
1334 {
1335 out << "else\n"
1336 "{\n";
1337
1338 node->getFalseBlock()->traverse(this);
1339
1340 out << ";}\n";
1341 }
1342 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001343
1344 return false;
1345}
1346
1347void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
1348{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001349 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001350
alokp@chromium.orgdd037b22010-03-30 18:47:20 +00001351 const TType &type = node->getType();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001352
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001353 if (type.isField())
1354 {
1355 out << type.getFieldName();
1356 }
1357 else
1358 {
1359 int size = type.getObjectSize();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001360
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001361 if (type.getBasicType() == EbtStruct)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001362 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001363 out << "{";
1364 }
1365 else
1366 {
1367 bool matrix = type.isMatrix();
1368 TBasicType elementType = node->getUnionArrayPointer()[0].getType();
1369
1370 switch (elementType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001371 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001372 case EbtBool:
1373 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001374 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001375 switch (size)
1376 {
1377 case 1: out << "bool("; break;
1378 case 2: out << "bool2("; break;
1379 case 3: out << "bool3("; break;
1380 case 4: out << "bool4("; break;
1381 default: UNREACHABLE();
1382 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001383 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001384 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001385 break;
1386 case EbtFloat:
1387 if (!matrix)
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001388 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001389 switch (size)
1390 {
1391 case 1: out << "float("; break;
1392 case 2: out << "float2("; break;
1393 case 3: out << "float3("; break;
1394 case 4: out << "float4("; break;
1395 default: UNREACHABLE();
1396 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001397 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001398 else
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001399 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001400 switch (size)
1401 {
1402 case 4: out << "float2x2("; break;
1403 case 9: out << "float3x3("; break;
1404 case 16: out << "float4x4("; break;
1405 default: UNREACHABLE();
1406 }
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001407 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001408 break;
1409 case EbtInt:
1410 if (!matrix)
1411 {
1412 switch (size)
1413 {
1414 case 1: out << "int("; break;
1415 case 2: out << "int2("; break;
1416 case 3: out << "int3("; break;
1417 case 4: out << "int4("; break;
1418 default: UNREACHABLE();
1419 }
1420 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001421 else UNREACHABLE();
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001422 break;
1423 default:
1424 UNIMPLEMENTED(); // FIXME
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001425 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001426 }
1427
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001428 for (int i = 0; i < size; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001429 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001430 switch (node->getUnionArrayPointer()[i].getType())
daniel@transgaming.com45d03582010-03-11 19:41:29 +00001431 {
1432 case EbtBool:
1433 if (node->getUnionArrayPointer()[i].getBConst())
1434 {
1435 out << "true";
1436 }
1437 else
1438 {
1439 out << "false";
1440 }
1441 break;
1442 case EbtFloat:
1443 out << node->getUnionArrayPointer()[i].getFConst();
1444 break;
1445 case EbtInt:
1446 out << node->getUnionArrayPointer()[i].getIConst();
1447 break;
1448 default:
1449 UNIMPLEMENTED(); // FIXME
1450 }
1451
1452 if (i != size - 1)
1453 {
1454 out << ", ";
1455 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001456 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001457
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001458 if (type.getBasicType() == EbtStruct)
1459 {
1460 out << "}";
1461 }
1462 else
1463 {
1464 out << ")";
1465 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001466 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001467}
1468
1469bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
1470{
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001471 if (handleExcessiveLoop(node))
1472 {
1473 return false;
1474 }
1475
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001476 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001477
1478 if (!node->testFirst())
1479 {
1480 out << "do\n"
1481 "{\n";
1482 }
1483 else
1484 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001485 if (node->getInit())
1486 {
1487 mUnfoldSelect->traverse(node->getInit());
1488 }
1489
1490 if (node->getTest())
1491 {
1492 mUnfoldSelect->traverse(node->getTest());
1493 }
1494
1495 if (node->getTerminal())
1496 {
1497 mUnfoldSelect->traverse(node->getTerminal());
1498 }
1499
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001500 out << "for(";
1501
1502 if (node->getInit())
1503 {
1504 node->getInit()->traverse(this);
1505 }
1506
1507 out << "; ";
1508
1509 if (node->getTest())
1510 {
1511 node->getTest()->traverse(this);
1512 }
1513
1514 out << "; ";
1515
1516 if (node->getTerminal())
1517 {
1518 node->getTerminal()->traverse(this);
1519 }
1520
1521 out << ")\n"
1522 "{\n";
1523 }
1524
1525 if (node->getBody())
1526 {
1527 node->getBody()->traverse(this);
1528 }
1529
1530 out << "}\n";
1531
1532 if (!node->testFirst())
1533 {
1534 out << "while(\n";
1535
1536 node->getTest()->traverse(this);
1537
1538 out << ")";
1539 }
1540
1541 out << ";\n";
1542
1543 return false;
1544}
1545
1546bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
1547{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001548 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001549
1550 switch (node->getFlowOp())
1551 {
daniel@transgaming.comf67f82e2010-03-17 03:58:54 +00001552 case EOpKill: outputTriplet(visit, "discard", NULL, NULL); break;
1553 case EOpBreak: outputTriplet(visit, "break", NULL, NULL); break;
1554 case EOpContinue: outputTriplet(visit, "continue", NULL, NULL); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001555 case EOpReturn:
1556 if (visit == PreVisit)
1557 {
1558 if (node->getExpression())
1559 {
1560 out << "return ";
1561 }
1562 else
1563 {
1564 out << "return;\n";
1565 }
1566 }
1567 else if (visit == PostVisit)
1568 {
1569 out << ";\n";
1570 }
1571 break;
1572 default: UNREACHABLE();
1573 }
1574
1575 return true;
1576}
1577
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001578bool OutputHLSL::isSingleStatement(TIntermNode *node)
1579{
1580 TIntermAggregate *aggregate = node->getAsAggregate();
1581
1582 if (aggregate)
1583 {
1584 if (aggregate->getOp() == EOpSequence)
1585 {
1586 return false;
1587 }
1588 else
1589 {
1590 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
1591 {
1592 if (!isSingleStatement(*sit))
1593 {
1594 return false;
1595 }
1596 }
1597
1598 return true;
1599 }
1600 }
1601
1602 return true;
1603}
1604
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001605// Handle loops with more than 255 iterations (unsupported by D3D9) by splitting them
1606bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
1607{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001608 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001609
1610 // Parse loops of the form:
1611 // for(int index = initial; index [comparator] limit; index += increment)
1612 TIntermSymbol *index = NULL;
1613 TOperator comparator = EOpNull;
1614 int initial = 0;
1615 int limit = 0;
1616 int increment = 0;
1617
1618 // Parse index name and intial value
1619 if (node->getInit())
1620 {
1621 TIntermAggregate *init = node->getInit()->getAsAggregate();
1622
1623 if (init)
1624 {
1625 TIntermSequence &sequence = init->getSequence();
1626 TIntermTyped *variable = sequence[0]->getAsTyped();
1627
1628 if (variable && variable->getQualifier() == EvqTemporary)
1629 {
1630 TIntermBinary *assign = variable->getAsBinaryNode();
1631
1632 if (assign->getOp() == EOpInitialize)
1633 {
1634 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
1635 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
1636
1637 if (symbol && constant)
1638 {
1639 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1640 {
1641 index = symbol;
1642 initial = constant->getUnionArrayPointer()[0].getIConst();
1643 }
1644 }
1645 }
1646 }
1647 }
1648 }
1649
1650 // Parse comparator and limit value
1651 if (index != NULL && node->getTest())
1652 {
1653 TIntermBinary *test = node->getTest()->getAsBinaryNode();
1654
1655 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
1656 {
1657 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
1658
1659 if (constant)
1660 {
1661 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1662 {
1663 comparator = test->getOp();
1664 limit = constant->getUnionArrayPointer()[0].getIConst();
1665 }
1666 }
1667 }
1668 }
1669
1670 // Parse increment
1671 if (index != NULL && comparator != EOpNull && node->getTerminal())
1672 {
1673 TIntermBinary *binaryTerminal = node->getTerminal()->getAsBinaryNode();
1674 TIntermUnary *unaryTerminal = node->getTerminal()->getAsUnaryNode();
1675
1676 if (binaryTerminal)
1677 {
1678 TOperator op = binaryTerminal->getOp();
1679 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
1680
1681 if (constant)
1682 {
1683 if (constant->getBasicType() == EbtInt && constant->getSize() == 1)
1684 {
1685 int value = constant->getUnionArrayPointer()[0].getIConst();
1686
1687 switch (op)
1688 {
1689 case EOpAddAssign: increment = value; break;
1690 case EOpSubAssign: increment = -value; break;
1691 default: UNIMPLEMENTED();
1692 }
1693 }
1694 }
1695 }
1696 else if (unaryTerminal)
1697 {
1698 TOperator op = unaryTerminal->getOp();
1699
1700 switch (op)
1701 {
1702 case EOpPostIncrement: increment = 1; break;
1703 case EOpPostDecrement: increment = -1; break;
1704 case EOpPreIncrement: increment = 1; break;
1705 case EOpPreDecrement: increment = -1; break;
1706 default: UNIMPLEMENTED();
1707 }
1708 }
1709 }
1710
1711 if (index != NULL && comparator != EOpNull && increment != 0)
1712 {
1713 if (comparator == EOpLessThanEqual)
1714 {
1715 comparator = EOpLessThan;
1716 limit += 1;
1717 }
1718
1719 if (comparator == EOpLessThan)
1720 {
1721 int iterations = (limit - initial + 1) / increment;
1722
1723 if (iterations <= 255)
1724 {
1725 return false; // Not an excessive loop
1726 }
1727
1728 while (iterations > 0)
1729 {
1730 int remainder = (limit - initial + 1) % increment;
alokp@chromium.org47c058c2010-04-13 15:30:05 +00001731 int clampedLimit = initial + increment * std::min(255, iterations) - 1 - remainder;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00001732
1733 // for(int index = initial; index < clampedLimit; index += increment)
1734
1735 out << "for(int ";
1736 index->traverse(this);
1737 out << " = ";
1738 out << initial;
1739
1740 out << "; ";
1741 index->traverse(this);
1742 out << " < ";
1743 out << clampedLimit;
1744
1745 out << "; ";
1746 index->traverse(this);
1747 out << " += ";
1748 out << increment;
1749 out << ")\n"
1750 "{\n";
1751
1752 if (node->getBody())
1753 {
1754 node->getBody()->traverse(this);
1755 }
1756
1757 out << "}\n";
1758
1759 initial += 255 * increment;
1760 iterations -= 255;
1761 }
1762
1763 return true;
1764 }
1765 else UNIMPLEMENTED();
1766 }
1767
1768 return false; // Not handled as an excessive loop
1769}
1770
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001771void OutputHLSL::outputTriplet(Visit visit, const char *preString, const char *inString, const char *postString)
1772{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001773 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001774
1775 if (visit == PreVisit && preString)
1776 {
1777 out << preString;
1778 }
1779 else if (visit == InVisit && inString)
1780 {
1781 out << inString;
1782 }
1783 else if (visit == PostVisit && postString)
1784 {
1785 out << postString;
1786 }
1787}
1788
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001789TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
1790{
1791 TQualifier qualifier = symbol->getQualifier();
1792 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001793 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001794
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001795 if (name.empty()) // HLSL demands named arguments, also for prototypes
1796 {
1797 name = "x" + str(mArgumentIndex++);
1798 }
1799 else
1800 {
1801 name = decorate(name);
1802 }
1803
1804 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001805}
1806
1807TString OutputHLSL::qualifierString(TQualifier qualifier)
1808{
1809 switch(qualifier)
1810 {
1811 case EvqIn: return "in";
1812 case EvqOut: return "out";
1813 case EvqInOut: return "inout";
1814 case EvqConstReadOnly: return "const";
1815 default: UNREACHABLE();
1816 }
1817
1818 return "";
1819}
1820
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001821TString OutputHLSL::typeString(const TType &type)
1822{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001823 if (type.getBasicType() == EbtStruct)
1824 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001825 return decorate(type.getTypeName());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001826 }
1827 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001828 {
1829 switch (type.getNominalSize())
1830 {
1831 case 2: return "float2x2";
1832 case 3: return "float3x3";
1833 case 4: return "float4x4";
1834 }
1835 }
1836 else
1837 {
1838 switch (type.getBasicType())
1839 {
1840 case EbtFloat:
1841 switch (type.getNominalSize())
1842 {
1843 case 1: return "float";
1844 case 2: return "float2";
1845 case 3: return "float3";
1846 case 4: return "float4";
1847 }
1848 case EbtInt:
1849 switch (type.getNominalSize())
1850 {
1851 case 1: return "int";
1852 case 2: return "int2";
1853 case 3: return "int3";
1854 case 4: return "int4";
1855 }
1856 case EbtBool:
1857 switch (type.getNominalSize())
1858 {
1859 case 1: return "bool";
1860 case 2: return "bool2";
1861 case 3: return "bool3";
1862 case 4: return "bool4";
1863 }
1864 case EbtVoid:
1865 return "void";
1866 case EbtSampler2D:
1867 return "sampler2D";
1868 case EbtSamplerCube:
1869 return "samplerCUBE";
1870 }
1871 }
1872
1873 UNIMPLEMENTED(); // FIXME
1874 return "<unknown type>";
1875}
1876
1877TString OutputHLSL::arrayString(const TType &type)
1878{
1879 if (!type.isArray())
1880 {
1881 return "";
1882 }
1883
daniel@transgaming.com005c7392010-04-15 20:45:27 +00001884 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001885}
1886
1887TString OutputHLSL::initializer(const TType &type)
1888{
1889 TString string;
1890
1891 int arraySize = type.isArray() ? type.getArraySize() : 1;
1892
1893 if (type.isArray())
1894 {
1895 string += "{";
1896 }
1897
1898 for (int element = 0; element < arraySize; element++)
1899 {
1900 string += typeString(type) + "(";
1901
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001902 for (int component = 0; component < type.getInstanceSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001903 {
1904 string += "0";
1905
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001906 if (component < type.getInstanceSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001907 {
1908 string += ", ";
1909 }
1910 }
1911
1912 string += ")";
1913
1914 if (element < arraySize - 1)
1915 {
1916 string += ", ";
1917 }
1918 }
1919
1920 if (type.isArray())
1921 {
1922 string += "}";
1923 }
1924
1925 return string;
1926}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001927
1928TString OutputHLSL::decorate(const TString &string)
1929{
1930 if (string.substr(0, 3) != "gl_")
1931 {
1932 return "_" + string;
1933 }
1934 else
1935 {
1936 return string;
1937 }
1938}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001939}