daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | namespace gl |
| 19 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 20 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int arraySize) : type(type), name(name), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 21 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 22 | int bytes = UniformTypeSize(type) * arraySize; |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | this->data = new unsigned char[bytes]; |
| 25 | memset(this->data, 0, bytes); |
| 26 | } |
| 27 | |
| 28 | Uniform::~Uniform() |
| 29 | { |
| 30 | delete[] data; |
| 31 | } |
| 32 | |
| 33 | Program::Program() |
| 34 | { |
| 35 | mFragmentShader = NULL; |
| 36 | mVertexShader = NULL; |
| 37 | |
| 38 | mPixelExecutable = NULL; |
| 39 | mVertexExecutable = NULL; |
| 40 | mConstantTablePS = NULL; |
| 41 | mConstantTableVS = NULL; |
| 42 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 43 | mPixelHLSL = NULL; |
| 44 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 45 | mInfoLog = NULL; |
| 46 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 47 | unlink(); |
| 48 | |
| 49 | mDeleteStatus = false; |
| 50 | } |
| 51 | |
| 52 | Program::~Program() |
| 53 | { |
| 54 | unlink(true); |
| 55 | } |
| 56 | |
| 57 | bool Program::attachShader(Shader *shader) |
| 58 | { |
| 59 | if (shader->getType() == GL_VERTEX_SHADER) |
| 60 | { |
| 61 | if (mVertexShader) |
| 62 | { |
| 63 | return false; |
| 64 | } |
| 65 | |
| 66 | mVertexShader = (VertexShader*)shader; |
| 67 | mVertexShader->attach(); |
| 68 | } |
| 69 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 70 | { |
| 71 | if (mFragmentShader) |
| 72 | { |
| 73 | return false; |
| 74 | } |
| 75 | |
| 76 | mFragmentShader = (FragmentShader*)shader; |
| 77 | mFragmentShader->attach(); |
| 78 | } |
| 79 | else UNREACHABLE(); |
| 80 | |
| 81 | return true; |
| 82 | } |
| 83 | |
| 84 | bool Program::detachShader(Shader *shader) |
| 85 | { |
| 86 | if (shader->getType() == GL_VERTEX_SHADER) |
| 87 | { |
| 88 | if (mVertexShader != shader) |
| 89 | { |
| 90 | return false; |
| 91 | } |
| 92 | |
| 93 | mVertexShader->detach(); |
| 94 | mVertexShader = NULL; |
| 95 | } |
| 96 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 97 | { |
| 98 | if (mFragmentShader != shader) |
| 99 | { |
| 100 | return false; |
| 101 | } |
| 102 | |
| 103 | mFragmentShader->detach(); |
| 104 | mFragmentShader = NULL; |
| 105 | } |
| 106 | else UNREACHABLE(); |
| 107 | |
| 108 | unlink(); |
| 109 | |
| 110 | return true; |
| 111 | } |
| 112 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 113 | int Program::getAttachedShadersCount() const |
| 114 | { |
| 115 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 116 | } |
| 117 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 118 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 119 | { |
| 120 | return mPixelExecutable; |
| 121 | } |
| 122 | |
| 123 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 124 | { |
| 125 | return mVertexExecutable; |
| 126 | } |
| 127 | |
| 128 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 129 | { |
| 130 | if (index < MAX_VERTEX_ATTRIBS) |
| 131 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 132 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 133 | { |
| 134 | mAttributeBinding[i].erase(name); |
| 135 | } |
| 136 | |
| 137 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 138 | } |
| 139 | } |
| 140 | |
| 141 | GLuint Program::getAttributeLocation(const char *name) |
| 142 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 143 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 145 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 146 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 147 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 148 | { |
| 149 | return index; |
| 150 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 151 | } |
| 152 | } |
| 153 | |
| 154 | return -1; |
| 155 | } |
| 156 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 157 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 158 | { |
| 159 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 160 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 161 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 162 | } |
| 163 | |
| 164 | return -1; |
| 165 | } |
| 166 | |
| 167 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 168 | // index referenced in the compiled HLSL shader |
| 169 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 170 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 171 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 172 | |
| 173 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 174 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 175 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | } |
| 177 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 178 | return -1; |
| 179 | } |
| 180 | |
| 181 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 182 | { |
| 183 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 184 | assert(mSamplers[samplerIndex].active); |
| 185 | |
| 186 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 187 | } |
| 188 | |
| 189 | GLint Program::getUniformLocation(const char *name) |
| 190 | { |
| 191 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 192 | { |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 193 | if (mUniforms[location]->name == decorate(name)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 194 | { |
| 195 | return location; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | return -1; |
| 200 | } |
| 201 | |
| 202 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 203 | { |
| 204 | if (location < 0 || location >= (int)mUniforms.size()) |
| 205 | { |
| 206 | return false; |
| 207 | } |
| 208 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 209 | if (mUniforms[location]->type == GL_FLOAT) |
| 210 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 211 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 212 | |
| 213 | if (arraySize == 1 && count > 1) |
| 214 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 215 | |
| 216 | count = std::min(arraySize, count); |
| 217 | |
| 218 | memcpy(mUniforms[location]->data, v, sizeof(GLfloat) * count); |
| 219 | } |
| 220 | else if (mUniforms[location]->type == GL_BOOL) |
| 221 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 222 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 223 | |
| 224 | if (arraySize == 1 && count > 1) |
| 225 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 226 | |
| 227 | count = std::min(arraySize, count); |
| 228 | GLboolean *boolParams = new GLboolean[count]; |
| 229 | |
| 230 | for (int i = 0; i < count; ++i) |
| 231 | { |
| 232 | if (v[i] == 0.0f) |
| 233 | { |
| 234 | boolParams[i] = GL_FALSE; |
| 235 | } |
| 236 | else |
| 237 | { |
| 238 | boolParams[i] = GL_TRUE; |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 243 | |
| 244 | delete [] boolParams; |
| 245 | } |
| 246 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 247 | { |
| 248 | return false; |
| 249 | } |
| 250 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 251 | return true; |
| 252 | } |
| 253 | |
| 254 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 255 | { |
| 256 | if (location < 0 || location >= (int)mUniforms.size()) |
| 257 | { |
| 258 | return false; |
| 259 | } |
| 260 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 261 | if (mUniforms[location]->type == GL_FLOAT_VEC2) |
| 262 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 263 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 264 | |
| 265 | if (arraySize == 1 && count > 1) |
| 266 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 267 | |
| 268 | count = std::min(arraySize, count); |
| 269 | |
| 270 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLfloat) * count); |
| 271 | } |
| 272 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 273 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 274 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 275 | |
| 276 | if (arraySize == 1 && count > 1) |
| 277 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 278 | |
| 279 | count = std::min(arraySize, count); |
| 280 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 281 | |
| 282 | for (int i = 0; i < count * 2; ++i) |
| 283 | { |
| 284 | if (v[i] == 0.0f) |
| 285 | { |
| 286 | boolParams[i] = GL_FALSE; |
| 287 | } |
| 288 | else |
| 289 | { |
| 290 | boolParams[i] = GL_TRUE; |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 295 | |
| 296 | delete [] boolParams; |
| 297 | } |
| 298 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 299 | { |
| 300 | return false; |
| 301 | } |
| 302 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 303 | return true; |
| 304 | } |
| 305 | |
| 306 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 307 | { |
| 308 | if (location < 0 || location >= (int)mUniforms.size()) |
| 309 | { |
| 310 | return false; |
| 311 | } |
| 312 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 313 | if (mUniforms[location]->type == GL_FLOAT_VEC3) |
| 314 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 315 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 316 | |
| 317 | if (arraySize == 1 && count > 1) |
| 318 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 319 | |
| 320 | count = std::min(arraySize, count); |
| 321 | |
| 322 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLfloat) * count); |
| 323 | } |
| 324 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 325 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 326 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 327 | |
| 328 | if (arraySize == 1 && count > 1) |
| 329 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 330 | |
| 331 | count = std::min(arraySize, count); |
| 332 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 333 | |
| 334 | for (int i = 0; i < count * 3; ++i) |
| 335 | { |
| 336 | if (v[i] == 0.0f) |
| 337 | { |
| 338 | boolParams[i] = GL_FALSE; |
| 339 | } |
| 340 | else |
| 341 | { |
| 342 | boolParams[i] = GL_TRUE; |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 347 | |
| 348 | delete [] boolParams; |
| 349 | } |
| 350 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 351 | { |
| 352 | return false; |
| 353 | } |
| 354 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 355 | return true; |
| 356 | } |
| 357 | |
| 358 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 359 | { |
| 360 | if (location < 0 || location >= (int)mUniforms.size()) |
| 361 | { |
| 362 | return false; |
| 363 | } |
| 364 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 365 | if (mUniforms[location]->type == GL_FLOAT_VEC4) |
| 366 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 367 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 368 | |
| 369 | if (arraySize == 1 && count > 1) |
| 370 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 371 | |
| 372 | count = std::min(arraySize, count); |
| 373 | |
| 374 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLfloat) * count); |
| 375 | } |
| 376 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 377 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 378 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 379 | |
| 380 | if (arraySize == 1 && count > 1) |
| 381 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 382 | |
| 383 | count = std::min(arraySize, count); |
| 384 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 385 | |
| 386 | for (int i = 0; i < count * 4; ++i) |
| 387 | { |
| 388 | if (v[i] == 0.0f) |
| 389 | { |
| 390 | boolParams[i] = GL_FALSE; |
| 391 | } |
| 392 | else |
| 393 | { |
| 394 | boolParams[i] = GL_TRUE; |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 399 | |
| 400 | delete [] boolParams; |
| 401 | } |
| 402 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 403 | { |
| 404 | return false; |
| 405 | } |
| 406 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 407 | return true; |
| 408 | } |
| 409 | |
| 410 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 411 | { |
| 412 | if (location < 0 || location >= (int)mUniforms.size()) |
| 413 | { |
| 414 | return false; |
| 415 | } |
| 416 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 417 | if (mUniforms[location]->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 418 | { |
| 419 | return false; |
| 420 | } |
| 421 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 422 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 423 | |
| 424 | if (arraySize == 1 && count > 1) |
| 425 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 426 | |
| 427 | count = std::min(arraySize, count); |
| 428 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 429 | memcpy(mUniforms[location]->data, value, 4 * sizeof(GLfloat) * count); |
| 430 | |
| 431 | return true; |
| 432 | } |
| 433 | |
| 434 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 435 | { |
| 436 | if (location < 0 || location >= (int)mUniforms.size()) |
| 437 | { |
| 438 | return false; |
| 439 | } |
| 440 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 441 | if (mUniforms[location]->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 442 | { |
| 443 | return false; |
| 444 | } |
| 445 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 446 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 447 | |
| 448 | if (arraySize == 1 && count > 1) |
| 449 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 450 | |
| 451 | count = std::min(arraySize, count); |
| 452 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 453 | memcpy(mUniforms[location]->data, value, 9 * sizeof(GLfloat) * count); |
| 454 | |
| 455 | return true; |
| 456 | } |
| 457 | |
| 458 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 459 | { |
| 460 | if (location < 0 || location >= (int)mUniforms.size()) |
| 461 | { |
| 462 | return false; |
| 463 | } |
| 464 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 465 | if (mUniforms[location]->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 466 | { |
| 467 | return false; |
| 468 | } |
| 469 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 470 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 471 | |
| 472 | if (arraySize == 1 && count > 1) |
| 473 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 474 | |
| 475 | count = std::min(arraySize, count); |
| 476 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 477 | memcpy(mUniforms[location]->data, value, 16 * sizeof(GLfloat) * count); |
| 478 | |
| 479 | return true; |
| 480 | } |
| 481 | |
| 482 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 483 | { |
| 484 | if (location < 0 || location >= (int)mUniforms.size()) |
| 485 | { |
| 486 | return false; |
| 487 | } |
| 488 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 489 | if (mUniforms[location]->type == GL_INT) |
| 490 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 491 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 492 | |
| 493 | if (arraySize == 1 && count > 1) |
| 494 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 495 | |
| 496 | count = std::min(arraySize, count); |
| 497 | |
| 498 | memcpy(mUniforms[location]->data, v, sizeof(GLint) * count); |
| 499 | } |
| 500 | else if (mUniforms[location]->type == GL_BOOL) |
| 501 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 502 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 503 | |
| 504 | if (arraySize == 1 && count > 1) |
| 505 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 506 | |
| 507 | count = std::min(arraySize, count); |
| 508 | GLboolean *boolParams = new GLboolean[count]; |
| 509 | |
| 510 | for (int i = 0; i < count; ++i) |
| 511 | { |
| 512 | if (v[i] == 0) |
| 513 | { |
| 514 | boolParams[i] = GL_FALSE; |
| 515 | } |
| 516 | else |
| 517 | { |
| 518 | boolParams[i] = GL_TRUE; |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 523 | |
| 524 | delete [] boolParams; |
| 525 | } |
| 526 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 527 | { |
| 528 | return false; |
| 529 | } |
| 530 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 531 | return true; |
| 532 | } |
| 533 | |
| 534 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 535 | { |
| 536 | if (location < 0 || location >= (int)mUniforms.size()) |
| 537 | { |
| 538 | return false; |
| 539 | } |
| 540 | |
| 541 | if (mUniforms[location]->type == GL_INT_VEC2) |
| 542 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 543 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 544 | |
| 545 | if (arraySize == 1 && count > 1) |
| 546 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 547 | |
| 548 | count = std::min(arraySize, count); |
| 549 | |
| 550 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLint) * count); |
| 551 | } |
| 552 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 553 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 554 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 555 | |
| 556 | if (arraySize == 1 && count > 1) |
| 557 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 558 | |
| 559 | count = std::min(arraySize, count); |
| 560 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 561 | |
| 562 | for (int i = 0; i < count * 2; ++i) |
| 563 | { |
| 564 | if (v[i] == 0) |
| 565 | { |
| 566 | boolParams[i] = GL_FALSE; |
| 567 | } |
| 568 | else |
| 569 | { |
| 570 | boolParams[i] = GL_TRUE; |
| 571 | } |
| 572 | } |
| 573 | |
| 574 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 575 | |
| 576 | delete [] boolParams; |
| 577 | } |
| 578 | else |
| 579 | { |
| 580 | return false; |
| 581 | } |
| 582 | |
| 583 | return true; |
| 584 | } |
| 585 | |
| 586 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 587 | { |
| 588 | if (location < 0 || location >= (int)mUniforms.size()) |
| 589 | { |
| 590 | return false; |
| 591 | } |
| 592 | |
| 593 | if (mUniforms[location]->type == GL_INT_VEC3) |
| 594 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 595 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 596 | |
| 597 | if (arraySize == 1 && count > 1) |
| 598 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 599 | |
| 600 | count = std::min(arraySize, count); |
| 601 | |
| 602 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLint) * count); |
| 603 | } |
| 604 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 605 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 606 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 607 | |
| 608 | if (arraySize == 1 && count > 1) |
| 609 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 610 | |
| 611 | count = std::min(arraySize, count); |
| 612 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 613 | |
| 614 | for (int i = 0; i < count * 3; ++i) |
| 615 | { |
| 616 | if (v[i] == 0) |
| 617 | { |
| 618 | boolParams[i] = GL_FALSE; |
| 619 | } |
| 620 | else |
| 621 | { |
| 622 | boolParams[i] = GL_TRUE; |
| 623 | } |
| 624 | } |
| 625 | |
| 626 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 627 | |
| 628 | delete [] boolParams; |
| 629 | } |
| 630 | else |
| 631 | { |
| 632 | return false; |
| 633 | } |
| 634 | |
| 635 | return true; |
| 636 | } |
| 637 | |
| 638 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 639 | { |
| 640 | if (location < 0 || location >= (int)mUniforms.size()) |
| 641 | { |
| 642 | return false; |
| 643 | } |
| 644 | |
| 645 | if (mUniforms[location]->type == GL_INT_VEC4) |
| 646 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 647 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 648 | |
| 649 | if (arraySize == 1 && count > 1) |
| 650 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 651 | |
| 652 | count = std::min(arraySize, count); |
| 653 | |
| 654 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLint) * count); |
| 655 | } |
| 656 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 657 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 658 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 659 | |
| 660 | if (arraySize == 1 && count > 1) |
| 661 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 662 | |
| 663 | count = std::min(arraySize, count); |
| 664 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 665 | |
| 666 | for (int i = 0; i < count * 4; ++i) |
| 667 | { |
| 668 | if (v[i] == 0) |
| 669 | { |
| 670 | boolParams[i] = GL_FALSE; |
| 671 | } |
| 672 | else |
| 673 | { |
| 674 | boolParams[i] = GL_TRUE; |
| 675 | } |
| 676 | } |
| 677 | |
| 678 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 679 | |
| 680 | delete [] boolParams; |
| 681 | } |
| 682 | else |
| 683 | { |
| 684 | return false; |
| 685 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 686 | |
| 687 | return true; |
| 688 | } |
| 689 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 690 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 691 | { |
| 692 | if (location < 0 || location >= (int)mUniforms.size()) |
| 693 | { |
| 694 | return false; |
| 695 | } |
| 696 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 697 | unsigned int count = UniformComponentCount(mUniforms[location]->type); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 698 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 699 | switch (UniformComponentType(mUniforms[location]->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 700 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 701 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 702 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 703 | GLboolean *boolParams = (GLboolean*)mUniforms[location]->data; |
| 704 | |
| 705 | for (unsigned int i = 0; i < count; ++i) |
| 706 | { |
| 707 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 708 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 709 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 710 | break; |
| 711 | case GL_FLOAT: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 712 | memcpy(params, mUniforms[location]->data, count * sizeof(GLfloat)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 713 | break; |
| 714 | case GL_INT: |
| 715 | { |
| 716 | GLint *intParams = (GLint*)mUniforms[location]->data; |
| 717 | |
| 718 | for (unsigned int i = 0; i < count; ++i) |
| 719 | { |
| 720 | params[i] = (float)intParams[i]; |
| 721 | } |
| 722 | } |
| 723 | break; |
| 724 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 725 | } |
| 726 | |
| 727 | return true; |
| 728 | } |
| 729 | |
| 730 | bool Program::getUniformiv(GLint location, GLint *params) |
| 731 | { |
| 732 | if (location < 0 || location >= (int)mUniforms.size()) |
| 733 | { |
| 734 | return false; |
| 735 | } |
| 736 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 737 | unsigned int count = UniformComponentCount(mUniforms[location]->type); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 738 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 739 | switch (UniformComponentType(mUniforms[location]->type)) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 740 | { |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 741 | case GL_BOOL: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 742 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 743 | GLboolean *boolParams = (GLboolean*)mUniforms[location]->data; |
| 744 | |
| 745 | for (unsigned int i = 0; i < count; ++i) |
| 746 | { |
| 747 | params[i] = (GLint)boolParams[i]; |
| 748 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 749 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 750 | break; |
| 751 | case GL_FLOAT: |
| 752 | { |
| 753 | GLfloat *floatParams = (GLfloat*)mUniforms[location]->data; |
| 754 | |
| 755 | for (unsigned int i = 0; i < count; ++i) |
| 756 | { |
| 757 | params[i] = (GLint)floatParams[i]; |
| 758 | } |
| 759 | } |
| 760 | break; |
| 761 | case GL_INT: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 762 | memcpy(params, mUniforms[location]->data, count * sizeof(GLint)); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 763 | break; |
| 764 | default: UNREACHABLE(); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 765 | } |
| 766 | |
| 767 | return true; |
| 768 | } |
| 769 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 770 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 771 | void Program::applyUniforms() |
| 772 | { |
| 773 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 774 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 775 | int arraySize = mUniforms[location]->arraySize; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 776 | GLfloat *f = (GLfloat*)mUniforms[location]->data; |
| 777 | GLint *i = (GLint*)mUniforms[location]->data; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 778 | GLboolean *b = (GLboolean*)mUniforms[location]->data; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 779 | |
| 780 | switch (mUniforms[location]->type) |
| 781 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 782 | case GL_BOOL: applyUniform1bv(location, arraySize, b); break; |
| 783 | case GL_BOOL_VEC2: applyUniform2bv(location, arraySize, b); break; |
| 784 | case GL_BOOL_VEC3: applyUniform3bv(location, arraySize, b); break; |
| 785 | case GL_BOOL_VEC4: applyUniform4bv(location, arraySize, b); break; |
| 786 | case GL_FLOAT: applyUniform1fv(location, arraySize, f); break; |
| 787 | case GL_FLOAT_VEC2: applyUniform2fv(location, arraySize, f); break; |
| 788 | case GL_FLOAT_VEC3: applyUniform3fv(location, arraySize, f); break; |
| 789 | case GL_FLOAT_VEC4: applyUniform4fv(location, arraySize, f); break; |
| 790 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, arraySize, f); break; |
| 791 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, arraySize, f); break; |
| 792 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, arraySize, f); break; |
| 793 | case GL_INT: applyUniform1iv(location, arraySize, i); break; |
| 794 | case GL_INT_VEC2: applyUniform2iv(location, arraySize, i); break; |
| 795 | case GL_INT_VEC3: applyUniform3iv(location, arraySize, i); break; |
| 796 | case GL_INT_VEC4: applyUniform4iv(location, arraySize, i); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 797 | default: |
| 798 | UNIMPLEMENTED(); // FIXME |
| 799 | UNREACHABLE(); |
| 800 | } |
| 801 | } |
| 802 | } |
| 803 | |
| 804 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 805 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 806 | { |
| 807 | if (!hlsl) |
| 808 | { |
| 809 | return NULL; |
| 810 | } |
| 811 | |
| 812 | ID3DXBuffer *binary = NULL; |
| 813 | ID3DXBuffer *errorMessage = NULL; |
| 814 | |
daniel@transgaming.com | cbbca00 | 2010-04-01 13:39:32 +0000 | [diff] [blame] | 815 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 816 | |
| 817 | if (SUCCEEDED(result)) |
| 818 | { |
| 819 | return binary; |
| 820 | } |
| 821 | |
| 822 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 823 | { |
| 824 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 825 | } |
| 826 | |
| 827 | if (errorMessage) |
| 828 | { |
| 829 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 830 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 831 | TRACE("\n%s", hlsl); |
| 832 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 833 | } |
| 834 | |
| 835 | return NULL; |
| 836 | } |
| 837 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 838 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 839 | { |
| 840 | char *input = strstr(hlsl, structure); |
| 841 | input += strlen(structure); |
| 842 | |
| 843 | while (input && *input != '}') |
| 844 | { |
| 845 | char varyingType[256]; |
| 846 | char varyingName[256]; |
| 847 | unsigned int semanticIndex; |
| 848 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 849 | |
| 850 | if (matches == 3) |
| 851 | { |
| 852 | ASSERT(semanticIndex <= 9); // Single character |
| 853 | |
| 854 | varyings.push_back(Varying(varyingName, input)); |
| 855 | } |
| 856 | |
| 857 | input = strstr(input, ";"); |
| 858 | input += 2; |
| 859 | } |
| 860 | } |
| 861 | |
| 862 | bool Program::linkVaryings() |
| 863 | { |
| 864 | if (!mPixelHLSL || !mVertexHLSL) |
| 865 | { |
| 866 | return false; |
| 867 | } |
| 868 | |
| 869 | VaryingArray vertexVaryings; |
| 870 | VaryingArray pixelVaryings; |
| 871 | |
| 872 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 873 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 874 | |
| 875 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 876 | { |
| 877 | unsigned int in; |
| 878 | for (in = 0; in < pixelVaryings.size(); in++) |
| 879 | { |
| 880 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 881 | { |
| 882 | pixelVaryings[in].link = out; |
| 883 | vertexVaryings[out].link = in; |
| 884 | |
| 885 | break; |
| 886 | } |
| 887 | } |
| 888 | |
| 889 | if (in != pixelVaryings.size()) |
| 890 | { |
| 891 | // FIXME: Verify matching type and qualifiers |
| 892 | |
| 893 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 894 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 895 | outputSemantic[11] = inputSemantic[11]; |
| 896 | } |
| 897 | else |
| 898 | { |
| 899 | // Comment out the declaration and output assignment |
| 900 | vertexVaryings[out].declaration[0] = '/'; |
| 901 | vertexVaryings[out].declaration[1] = '/'; |
| 902 | |
| 903 | char outputString[256]; |
| 904 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 905 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 906 | |
| 907 | varyingOutput[0] = '/'; |
| 908 | varyingOutput[1] = '/'; |
| 909 | } |
| 910 | } |
| 911 | |
| 912 | // Verify that each pixel varying has been linked to a vertex varying |
| 913 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 914 | { |
| 915 | if (pixelVaryings[in].link < 0) |
| 916 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 917 | appendToInfoLog("Pixel varying (%s) does not match any vertex varying", pixelVaryings[in].name); |
| 918 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 919 | return false; |
| 920 | } |
| 921 | } |
| 922 | |
| 923 | return true; |
| 924 | } |
| 925 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 926 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 927 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 928 | // a list of uniforms |
| 929 | void Program::link() |
| 930 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 931 | unlink(); |
| 932 | |
| 933 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 934 | { |
| 935 | return; |
| 936 | } |
| 937 | |
| 938 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 939 | { |
| 940 | return; |
| 941 | } |
| 942 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 943 | Context *context = getContext(); |
| 944 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 945 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 946 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 947 | const char *ps = mFragmentShader->getHLSL(); |
| 948 | const char *vs = mVertexShader->getHLSL(); |
| 949 | |
| 950 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 951 | strcpy(mPixelHLSL, ps); |
| 952 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 953 | strcpy(mVertexHLSL, vs); |
| 954 | |
| 955 | if (!linkVaryings()) |
| 956 | { |
| 957 | return; |
| 958 | } |
| 959 | |
| 960 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 961 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 962 | |
| 963 | if (vertexBinary && pixelBinary) |
| 964 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 965 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 966 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 967 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 968 | |
| 969 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 970 | { |
| 971 | return error(GL_OUT_OF_MEMORY); |
| 972 | } |
| 973 | |
| 974 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 975 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 976 | vertexBinary->Release(); |
| 977 | pixelBinary->Release(); |
| 978 | vertexBinary = NULL; |
| 979 | pixelBinary = NULL; |
| 980 | |
| 981 | if (mVertexExecutable && mPixelExecutable) |
| 982 | { |
| 983 | if (!linkAttributes()) |
| 984 | { |
| 985 | return; |
| 986 | } |
| 987 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 988 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 989 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 990 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 991 | } |
| 992 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 993 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 994 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 995 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 996 | } |
| 997 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 998 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 999 | } |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1004 | bool Program::linkAttributes() |
| 1005 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1006 | // Link attributes that have a binding location |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1007 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1008 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1009 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1010 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1011 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1012 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1013 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1014 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1015 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1016 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1017 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1018 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1019 | mLinkedAttribute[location] = attribute; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1020 | } |
| 1021 | } |
| 1022 | |
| 1023 | // Link attributes that don't have a binding location |
| 1024 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS + 1; attributeIndex++) |
| 1025 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1026 | const Attribute &attribute = mVertexShader->getAttribute(attributeIndex); |
| 1027 | int location = getAttributeBinding(attribute.name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1028 | |
| 1029 | if (location == -1) // Not set by glBindAttribLocation |
| 1030 | { |
| 1031 | int availableIndex = 0; |
| 1032 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1033 | while (availableIndex < MAX_VERTEX_ATTRIBS && !mLinkedAttribute[availableIndex].name.empty()) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1034 | { |
| 1035 | availableIndex++; |
| 1036 | } |
| 1037 | |
| 1038 | if (availableIndex == MAX_VERTEX_ATTRIBS) |
| 1039 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1040 | appendToInfoLog("Too many active attributes (%s)", attribute.name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1041 | |
| 1042 | return false; // Fail to link |
| 1043 | } |
| 1044 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1045 | mLinkedAttribute[availableIndex] = attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1046 | } |
| 1047 | } |
| 1048 | |
| 1049 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1050 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1051 | mSemanticIndex[attributeIndex] = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name.c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1052 | } |
| 1053 | |
| 1054 | return true; |
| 1055 | } |
| 1056 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1057 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1058 | { |
| 1059 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1060 | { |
| 1061 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1062 | { |
| 1063 | return location; |
| 1064 | } |
| 1065 | } |
| 1066 | |
| 1067 | return -1; |
| 1068 | } |
| 1069 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1070 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1071 | { |
| 1072 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1073 | D3DXCONSTANT_DESC constantDescription; |
| 1074 | UINT descriptionCount = 1; |
| 1075 | |
| 1076 | constantTable->GetDesc(&constantTableDescription); |
| 1077 | |
| 1078 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1079 | { |
| 1080 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1081 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1082 | |
| 1083 | if (!defineUniform(constantHandle, constantDescription)) |
| 1084 | { |
| 1085 | return false; |
| 1086 | } |
| 1087 | } |
| 1088 | |
| 1089 | return true; |
| 1090 | } |
| 1091 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1092 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1093 | // Returns true if succesful (uniform not already defined) |
| 1094 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1095 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1096 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1097 | { |
| 1098 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1099 | |
| 1100 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1101 | |
| 1102 | mSamplers[samplerIndex].active = true; |
| 1103 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1104 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
| 1105 | } |
| 1106 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1107 | switch(constantDescription.Class) |
| 1108 | { |
| 1109 | case D3DXPC_STRUCT: |
| 1110 | { |
| 1111 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1112 | { |
| 1113 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1114 | |
| 1115 | D3DXCONSTANT_DESC fieldDescription; |
| 1116 | UINT descriptionCount = 1; |
| 1117 | |
| 1118 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1119 | |
| 1120 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1121 | { |
| 1122 | return false; |
| 1123 | } |
| 1124 | } |
| 1125 | |
| 1126 | return true; |
| 1127 | } |
| 1128 | case D3DXPC_SCALAR: |
| 1129 | case D3DXPC_VECTOR: |
| 1130 | case D3DXPC_MATRIX_COLUMNS: |
| 1131 | case D3DXPC_OBJECT: |
| 1132 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1133 | default: |
| 1134 | UNREACHABLE(); |
| 1135 | return false; |
| 1136 | } |
| 1137 | } |
| 1138 | |
| 1139 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1140 | { |
| 1141 | Uniform *uniform = createUniform(constantDescription, name); |
| 1142 | |
| 1143 | if(!uniform) |
| 1144 | { |
| 1145 | return false; |
| 1146 | } |
| 1147 | |
| 1148 | // Check if already defined |
| 1149 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1150 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1151 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1152 | if (location >= 0) |
| 1153 | { |
| 1154 | delete uniform; |
| 1155 | |
| 1156 | if (mUniforms[location]->type != type) |
| 1157 | { |
| 1158 | return false; |
| 1159 | } |
| 1160 | else |
| 1161 | { |
| 1162 | return true; |
| 1163 | } |
| 1164 | } |
| 1165 | |
| 1166 | mUniforms.push_back(uniform); |
| 1167 | |
| 1168 | return true; |
| 1169 | } |
| 1170 | |
| 1171 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1172 | { |
| 1173 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1174 | { |
| 1175 | switch (constantDescription.Type) |
| 1176 | { |
| 1177 | case D3DXPT_SAMPLER2D: |
| 1178 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1179 | switch (constantDescription.Columns) |
| 1180 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1181 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1182 | default: UNREACHABLE(); |
| 1183 | } |
| 1184 | break; |
| 1185 | case D3DXPT_BOOL: |
| 1186 | switch (constantDescription.Columns) |
| 1187 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1188 | case 1: return new Uniform(GL_BOOL, name, constantDescription.Elements); |
| 1189 | case 2: return new Uniform(GL_BOOL_VEC2, name, constantDescription.Elements); |
| 1190 | case 3: return new Uniform(GL_BOOL_VEC3, name, constantDescription.Elements); |
| 1191 | case 4: return new Uniform(GL_BOOL_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1192 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1193 | } |
| 1194 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1195 | case D3DXPT_INT: |
| 1196 | switch (constantDescription.Columns) |
| 1197 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1198 | case 1: return new Uniform(GL_INT, name, constantDescription.Elements); |
| 1199 | case 2: return new Uniform(GL_INT_VEC2, name, constantDescription.Elements); |
| 1200 | case 3: return new Uniform(GL_INT_VEC3, name, constantDescription.Elements); |
| 1201 | case 4: return new Uniform(GL_INT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1202 | default: UNREACHABLE(); |
| 1203 | } |
| 1204 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1205 | case D3DXPT_FLOAT: |
| 1206 | switch (constantDescription.Columns) |
| 1207 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1208 | case 1: return new Uniform(GL_FLOAT, name, constantDescription.Elements); |
| 1209 | case 2: return new Uniform(GL_FLOAT_VEC2, name, constantDescription.Elements); |
| 1210 | case 3: return new Uniform(GL_FLOAT_VEC3, name, constantDescription.Elements); |
| 1211 | case 4: return new Uniform(GL_FLOAT_VEC4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1212 | default: UNREACHABLE(); |
| 1213 | } |
| 1214 | break; |
| 1215 | default: |
| 1216 | UNIMPLEMENTED(); // FIXME |
| 1217 | UNREACHABLE(); |
| 1218 | } |
| 1219 | } |
| 1220 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1221 | { |
| 1222 | switch (constantDescription.Type) |
| 1223 | { |
| 1224 | case D3DXPT_FLOAT: |
| 1225 | switch (constantDescription.Rows) |
| 1226 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1227 | case 2: return new Uniform(GL_FLOAT_MAT2, name, constantDescription.Elements); |
| 1228 | case 3: return new Uniform(GL_FLOAT_MAT3, name, constantDescription.Elements); |
| 1229 | case 4: return new Uniform(GL_FLOAT_MAT4, name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1230 | default: UNREACHABLE(); |
| 1231 | } |
| 1232 | break; |
| 1233 | default: UNREACHABLE(); |
| 1234 | } |
| 1235 | } |
| 1236 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1237 | |
| 1238 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1239 | } |
| 1240 | |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1241 | // This methods needs to match OutputHLSL::decorate |
| 1242 | std::string Program::decorate(const std::string &string) |
| 1243 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1244 | if (string.substr(0, 3) != "gl_" && string.substr(0, 3) != "dx_") |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1245 | { |
| 1246 | return "_" + string; |
| 1247 | } |
| 1248 | else |
| 1249 | { |
| 1250 | return string; |
| 1251 | } |
| 1252 | } |
| 1253 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1254 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1255 | { |
| 1256 | BOOL *vector = new BOOL[count]; |
| 1257 | for (int i = 0; i < count; i++) |
| 1258 | { |
| 1259 | if (v[i] == GL_FALSE) |
| 1260 | vector[i] = 0; |
| 1261 | else |
| 1262 | vector[i] = 1; |
| 1263 | } |
| 1264 | |
| 1265 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1266 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1267 | IDirect3DDevice9 *device = getDevice(); |
| 1268 | |
| 1269 | if (constantPS) |
| 1270 | { |
| 1271 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1272 | } |
| 1273 | |
| 1274 | if (constantVS) |
| 1275 | { |
| 1276 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1277 | } |
| 1278 | |
| 1279 | delete [] vector; |
| 1280 | |
| 1281 | return true; |
| 1282 | } |
| 1283 | |
| 1284 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1285 | { |
| 1286 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1287 | |
| 1288 | for (int i = 0; i < count; i++) |
| 1289 | { |
| 1290 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1291 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1292 | |
| 1293 | v += 2; |
| 1294 | } |
| 1295 | |
| 1296 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1297 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1298 | IDirect3DDevice9 *device = getDevice(); |
| 1299 | |
| 1300 | if (constantPS) |
| 1301 | { |
| 1302 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1303 | } |
| 1304 | |
| 1305 | if (constantVS) |
| 1306 | { |
| 1307 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1308 | } |
| 1309 | |
| 1310 | delete[] vector; |
| 1311 | |
| 1312 | return true; |
| 1313 | } |
| 1314 | |
| 1315 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1316 | { |
| 1317 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1318 | |
| 1319 | for (int i = 0; i < count; i++) |
| 1320 | { |
| 1321 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1322 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1323 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1324 | |
| 1325 | v += 3; |
| 1326 | } |
| 1327 | |
| 1328 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1329 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1330 | IDirect3DDevice9 *device = getDevice(); |
| 1331 | |
| 1332 | if (constantPS) |
| 1333 | { |
| 1334 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1335 | } |
| 1336 | |
| 1337 | if (constantVS) |
| 1338 | { |
| 1339 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1340 | } |
| 1341 | |
| 1342 | delete[] vector; |
| 1343 | |
| 1344 | return true; |
| 1345 | } |
| 1346 | |
| 1347 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1348 | { |
| 1349 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1350 | |
| 1351 | for (int i = 0; i < count; i++) |
| 1352 | { |
| 1353 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1354 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1355 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1356 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1357 | |
| 1358 | v += 3; |
| 1359 | } |
| 1360 | |
| 1361 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1362 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1363 | IDirect3DDevice9 *device = getDevice(); |
| 1364 | |
| 1365 | if (constantPS) |
| 1366 | { |
| 1367 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1368 | } |
| 1369 | |
| 1370 | if (constantVS) |
| 1371 | { |
| 1372 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1373 | } |
| 1374 | |
| 1375 | delete [] vector; |
| 1376 | |
| 1377 | return true; |
| 1378 | } |
| 1379 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1380 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1381 | { |
| 1382 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1383 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1384 | IDirect3DDevice9 *device = getDevice(); |
| 1385 | |
| 1386 | if (constantPS) |
| 1387 | { |
| 1388 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1389 | } |
| 1390 | |
| 1391 | if (constantVS) |
| 1392 | { |
| 1393 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1394 | } |
| 1395 | |
| 1396 | return true; |
| 1397 | } |
| 1398 | |
| 1399 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1400 | { |
| 1401 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1402 | |
| 1403 | for (int i = 0; i < count; i++) |
| 1404 | { |
| 1405 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1406 | |
| 1407 | v += 2; |
| 1408 | } |
| 1409 | |
| 1410 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1411 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1412 | IDirect3DDevice9 *device = getDevice(); |
| 1413 | |
| 1414 | if (constantPS) |
| 1415 | { |
| 1416 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1417 | } |
| 1418 | |
| 1419 | if (constantVS) |
| 1420 | { |
| 1421 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1422 | } |
| 1423 | |
| 1424 | delete[] vector; |
| 1425 | |
| 1426 | return true; |
| 1427 | } |
| 1428 | |
| 1429 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1430 | { |
| 1431 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1432 | |
| 1433 | for (int i = 0; i < count; i++) |
| 1434 | { |
| 1435 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1436 | |
| 1437 | v += 3; |
| 1438 | } |
| 1439 | |
| 1440 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1441 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1442 | IDirect3DDevice9 *device = getDevice(); |
| 1443 | |
| 1444 | if (constantPS) |
| 1445 | { |
| 1446 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1447 | } |
| 1448 | |
| 1449 | if (constantVS) |
| 1450 | { |
| 1451 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1452 | } |
| 1453 | |
| 1454 | delete[] vector; |
| 1455 | |
| 1456 | return true; |
| 1457 | } |
| 1458 | |
| 1459 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1460 | { |
| 1461 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1462 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1463 | IDirect3DDevice9 *device = getDevice(); |
| 1464 | |
| 1465 | if (constantPS) |
| 1466 | { |
| 1467 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1468 | } |
| 1469 | |
| 1470 | if (constantVS) |
| 1471 | { |
| 1472 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1473 | } |
| 1474 | |
| 1475 | return true; |
| 1476 | } |
| 1477 | |
| 1478 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1479 | { |
| 1480 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1481 | |
| 1482 | for (int i = 0; i < count; i++) |
| 1483 | { |
| 1484 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1485 | value[1], value[3], 0, 0, |
| 1486 | 0, 0, 1, 0, |
| 1487 | 0, 0, 0, 1); |
| 1488 | |
| 1489 | value += 4; |
| 1490 | } |
| 1491 | |
| 1492 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1493 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1494 | IDirect3DDevice9 *device = getDevice(); |
| 1495 | |
| 1496 | if (constantPS) |
| 1497 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1498 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1499 | } |
| 1500 | |
| 1501 | if (constantVS) |
| 1502 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1503 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1504 | } |
| 1505 | |
| 1506 | delete[] matrix; |
| 1507 | |
| 1508 | return true; |
| 1509 | } |
| 1510 | |
| 1511 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1512 | { |
| 1513 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1514 | |
| 1515 | for (int i = 0; i < count; i++) |
| 1516 | { |
| 1517 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1518 | value[1], value[4], value[7], 0, |
| 1519 | value[2], value[5], value[8], 0, |
| 1520 | 0, 0, 0, 1); |
| 1521 | |
| 1522 | value += 9; |
| 1523 | } |
| 1524 | |
| 1525 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1526 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1527 | IDirect3DDevice9 *device = getDevice(); |
| 1528 | |
| 1529 | if (constantPS) |
| 1530 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1531 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1532 | } |
| 1533 | |
| 1534 | if (constantVS) |
| 1535 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1536 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1537 | } |
| 1538 | |
| 1539 | delete[] matrix; |
| 1540 | |
| 1541 | return true; |
| 1542 | } |
| 1543 | |
| 1544 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1545 | { |
| 1546 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1547 | |
| 1548 | for (int i = 0; i < count; i++) |
| 1549 | { |
| 1550 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1551 | value[1], value[5], value[9], value[13], |
| 1552 | value[2], value[6], value[10], value[14], |
| 1553 | value[3], value[7], value[11], value[15]); |
| 1554 | |
| 1555 | value += 16; |
| 1556 | } |
| 1557 | |
| 1558 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1559 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1560 | IDirect3DDevice9 *device = getDevice(); |
| 1561 | |
| 1562 | if (constantPS) |
| 1563 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1564 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1565 | } |
| 1566 | |
| 1567 | if (constantVS) |
| 1568 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1569 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1570 | } |
| 1571 | |
| 1572 | delete[] matrix; |
| 1573 | |
| 1574 | return true; |
| 1575 | } |
| 1576 | |
| 1577 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1578 | { |
| 1579 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1580 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1581 | IDirect3DDevice9 *device = getDevice(); |
| 1582 | |
| 1583 | if (constantPS) |
| 1584 | { |
| 1585 | D3DXCONSTANT_DESC constantDescription; |
| 1586 | UINT descriptionCount = 1; |
| 1587 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1588 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1589 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1590 | { |
| 1591 | return false; |
| 1592 | } |
| 1593 | |
| 1594 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1595 | { |
| 1596 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1597 | |
| 1598 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1599 | { |
| 1600 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1601 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1602 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1603 | { |
| 1604 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1605 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1606 | ASSERT(mSamplers[samplerIndex].active); |
| 1607 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1608 | } |
| 1609 | } |
| 1610 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1611 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1612 | return true; |
| 1613 | } |
| 1614 | } |
| 1615 | |
| 1616 | if (constantPS) |
| 1617 | { |
| 1618 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1619 | } |
| 1620 | |
| 1621 | if (constantVS) |
| 1622 | { |
| 1623 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1624 | } |
| 1625 | |
| 1626 | return true; |
| 1627 | } |
| 1628 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1629 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1630 | { |
| 1631 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1632 | |
| 1633 | for (int i = 0; i < count; i++) |
| 1634 | { |
| 1635 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1636 | |
| 1637 | v += 2; |
| 1638 | } |
| 1639 | |
| 1640 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1641 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1642 | IDirect3DDevice9 *device = getDevice(); |
| 1643 | |
| 1644 | if (constantPS) |
| 1645 | { |
| 1646 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1647 | } |
| 1648 | |
| 1649 | if (constantVS) |
| 1650 | { |
| 1651 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1652 | } |
| 1653 | |
| 1654 | delete[] vector; |
| 1655 | |
| 1656 | return true; |
| 1657 | } |
| 1658 | |
| 1659 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1660 | { |
| 1661 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1662 | |
| 1663 | for (int i = 0; i < count; i++) |
| 1664 | { |
| 1665 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1666 | |
| 1667 | v += 3; |
| 1668 | } |
| 1669 | |
| 1670 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1671 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1672 | IDirect3DDevice9 *device = getDevice(); |
| 1673 | |
| 1674 | if (constantPS) |
| 1675 | { |
| 1676 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1677 | } |
| 1678 | |
| 1679 | if (constantVS) |
| 1680 | { |
| 1681 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1682 | } |
| 1683 | |
| 1684 | delete[] vector; |
| 1685 | |
| 1686 | return true; |
| 1687 | } |
| 1688 | |
| 1689 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1690 | { |
| 1691 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1692 | |
| 1693 | for (int i = 0; i < count; i++) |
| 1694 | { |
| 1695 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1696 | |
| 1697 | v += 4; |
| 1698 | } |
| 1699 | |
| 1700 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1701 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1702 | IDirect3DDevice9 *device = getDevice(); |
| 1703 | |
| 1704 | if (constantPS) |
| 1705 | { |
| 1706 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1707 | } |
| 1708 | |
| 1709 | if (constantVS) |
| 1710 | { |
| 1711 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1712 | } |
| 1713 | |
| 1714 | delete [] vector; |
| 1715 | |
| 1716 | return true; |
| 1717 | } |
| 1718 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1719 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1720 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1721 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1722 | { |
| 1723 | return; |
| 1724 | } |
| 1725 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1726 | char info[1024]; |
| 1727 | |
| 1728 | va_list vararg; |
| 1729 | va_start(vararg, format); |
| 1730 | vsnprintf(info, sizeof(info), format, vararg); |
| 1731 | va_end(vararg); |
| 1732 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1733 | size_t infoLength = strlen(info); |
| 1734 | |
| 1735 | if (!mInfoLog) |
| 1736 | { |
| 1737 | mInfoLog = new char[infoLength + 1]; |
| 1738 | strcpy(mInfoLog, info); |
| 1739 | } |
| 1740 | else |
| 1741 | { |
| 1742 | size_t logLength = strlen(mInfoLog); |
| 1743 | char *newLog = new char[logLength + infoLength + 1]; |
| 1744 | strcpy(newLog, mInfoLog); |
| 1745 | strcpy(newLog + logLength, info); |
| 1746 | |
| 1747 | delete[] mInfoLog; |
| 1748 | mInfoLog = newLog; |
| 1749 | } |
| 1750 | } |
| 1751 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1752 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1753 | void Program::unlink(bool destroy) |
| 1754 | { |
| 1755 | if (destroy) // Object being destructed |
| 1756 | { |
| 1757 | if (mFragmentShader) |
| 1758 | { |
| 1759 | mFragmentShader->detach(); |
| 1760 | mFragmentShader = NULL; |
| 1761 | } |
| 1762 | |
| 1763 | if (mVertexShader) |
| 1764 | { |
| 1765 | mVertexShader->detach(); |
| 1766 | mVertexShader = NULL; |
| 1767 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1768 | } |
| 1769 | |
| 1770 | if (mPixelExecutable) |
| 1771 | { |
| 1772 | mPixelExecutable->Release(); |
| 1773 | mPixelExecutable = NULL; |
| 1774 | } |
| 1775 | |
| 1776 | if (mVertexExecutable) |
| 1777 | { |
| 1778 | mVertexExecutable->Release(); |
| 1779 | mVertexExecutable = NULL; |
| 1780 | } |
| 1781 | |
| 1782 | if (mConstantTablePS) |
| 1783 | { |
| 1784 | mConstantTablePS->Release(); |
| 1785 | mConstantTablePS = NULL; |
| 1786 | } |
| 1787 | |
| 1788 | if (mConstantTableVS) |
| 1789 | { |
| 1790 | mConstantTableVS->Release(); |
| 1791 | mConstantTableVS = NULL; |
| 1792 | } |
| 1793 | |
| 1794 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1795 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1796 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1797 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1798 | } |
| 1799 | |
| 1800 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 1801 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1802 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1803 | } |
| 1804 | |
| 1805 | while (!mUniforms.empty()) |
| 1806 | { |
| 1807 | delete mUniforms.back(); |
| 1808 | mUniforms.pop_back(); |
| 1809 | } |
| 1810 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1811 | delete[] mPixelHLSL; |
| 1812 | mPixelHLSL = NULL; |
| 1813 | |
| 1814 | delete[] mVertexHLSL; |
| 1815 | mVertexHLSL = NULL; |
| 1816 | |
| 1817 | delete[] mInfoLog; |
| 1818 | mInfoLog = NULL; |
| 1819 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1820 | mLinked = false; |
| 1821 | } |
| 1822 | |
| 1823 | bool Program::isLinked() |
| 1824 | { |
| 1825 | return mLinked; |
| 1826 | } |
| 1827 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1828 | int Program::getInfoLogLength() const |
| 1829 | { |
| 1830 | if (!mInfoLog) |
| 1831 | { |
| 1832 | return 0; |
| 1833 | } |
| 1834 | else |
| 1835 | { |
| 1836 | return strlen(mInfoLog) + 1; |
| 1837 | } |
| 1838 | } |
| 1839 | |
| 1840 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 1841 | { |
| 1842 | int index = 0; |
| 1843 | |
| 1844 | if (mInfoLog) |
| 1845 | { |
| 1846 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 1847 | { |
| 1848 | infoLog[index] = mInfoLog[index]; |
| 1849 | index++; |
| 1850 | } |
| 1851 | } |
| 1852 | |
| 1853 | if (bufSize) |
| 1854 | { |
| 1855 | infoLog[index] = '\0'; |
| 1856 | } |
| 1857 | |
| 1858 | if (length) |
| 1859 | { |
| 1860 | *length = index; |
| 1861 | } |
| 1862 | } |
| 1863 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1864 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 1865 | { |
| 1866 | int total = 0; |
| 1867 | |
| 1868 | if (mVertexShader) |
| 1869 | { |
| 1870 | if (total < maxCount) |
| 1871 | { |
| 1872 | shaders[total] = mVertexShader->getHandle(); |
| 1873 | } |
| 1874 | |
| 1875 | total++; |
| 1876 | } |
| 1877 | |
| 1878 | if (mFragmentShader) |
| 1879 | { |
| 1880 | if (total < maxCount) |
| 1881 | { |
| 1882 | shaders[total] = mFragmentShader->getHandle(); |
| 1883 | } |
| 1884 | |
| 1885 | total++; |
| 1886 | } |
| 1887 | |
| 1888 | if (count) |
| 1889 | { |
| 1890 | *count = total; |
| 1891 | } |
| 1892 | } |
| 1893 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1894 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1895 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1896 | unsigned int attribute = 0; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1897 | for (unsigned int i = 0; i < index; i++) |
| 1898 | { |
| 1899 | do |
| 1900 | { |
| 1901 | attribute++; |
| 1902 | |
| 1903 | ASSERT(attribute < MAX_VERTEX_ATTRIBS); // index must be smaller than getActiveAttributeCount() |
| 1904 | } |
| 1905 | while (mLinkedAttribute[attribute].name.empty()); |
| 1906 | } |
| 1907 | |
| 1908 | if (bufsize > 0) |
| 1909 | { |
| 1910 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 1911 | |
| 1912 | strncpy(name, string, bufsize); |
| 1913 | name[bufsize - 1] = '\0'; |
| 1914 | |
| 1915 | if (length) |
| 1916 | { |
| 1917 | *length = strlen(name); |
| 1918 | } |
| 1919 | } |
| 1920 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1921 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1922 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1923 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1924 | } |
| 1925 | |
| 1926 | GLint Program::getActiveAttributeCount() |
| 1927 | { |
| 1928 | int count = 0; |
| 1929 | |
| 1930 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1931 | { |
| 1932 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 1933 | { |
| 1934 | count++; |
| 1935 | } |
| 1936 | } |
| 1937 | |
| 1938 | return count; |
| 1939 | } |
| 1940 | |
| 1941 | GLint Program::getActiveAttributeMaxLength() |
| 1942 | { |
| 1943 | int maxLength = 0; |
| 1944 | |
| 1945 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1946 | { |
| 1947 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 1948 | { |
| 1949 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 1950 | } |
| 1951 | } |
| 1952 | |
| 1953 | return maxLength; |
| 1954 | } |
| 1955 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1956 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 1957 | { |
| 1958 | unsigned int uniform = 0; |
| 1959 | for (unsigned int i = 0; i < index; i++) |
| 1960 | { |
| 1961 | do |
| 1962 | { |
| 1963 | uniform++; |
| 1964 | |
| 1965 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 1966 | } |
| 1967 | while (mUniforms[uniform]->name.substr(0, 3) == "dx_"); |
| 1968 | } |
| 1969 | |
| 1970 | if (bufsize > 0) |
| 1971 | { |
| 1972 | const char *string = mUniforms[uniform]->name.c_str(); |
| 1973 | |
| 1974 | if(string[0] == '_') // Undecorate |
| 1975 | { |
| 1976 | string++; |
| 1977 | } |
| 1978 | |
| 1979 | strncpy(name, string, bufsize); |
| 1980 | name[bufsize - 1] = '\0'; |
| 1981 | |
| 1982 | if (length) |
| 1983 | { |
| 1984 | *length = strlen(name); |
| 1985 | } |
| 1986 | } |
| 1987 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 1988 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 1989 | |
| 1990 | *type = mUniforms[uniform]->type; |
| 1991 | } |
| 1992 | |
| 1993 | GLint Program::getActiveUniformCount() |
| 1994 | { |
| 1995 | int count = 0; |
| 1996 | |
| 1997 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 1998 | { |
| 1999 | if (mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2000 | { |
| 2001 | count++; |
| 2002 | } |
| 2003 | } |
| 2004 | |
| 2005 | return count; |
| 2006 | } |
| 2007 | |
| 2008 | GLint Program::getActiveUniformMaxLength() |
| 2009 | { |
| 2010 | int maxLength = 0; |
| 2011 | |
| 2012 | for (unsigned int uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) |
| 2013 | { |
| 2014 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.substr(0, 3) != "dx_") |
| 2015 | { |
| 2016 | maxLength = std::max((int)(mUniforms[uniformIndex]->name.length() + 1), maxLength); |
| 2017 | } |
| 2018 | } |
| 2019 | |
| 2020 | return maxLength; |
| 2021 | } |
| 2022 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2023 | void Program::flagForDeletion() |
| 2024 | { |
| 2025 | mDeleteStatus = true; |
| 2026 | } |
| 2027 | |
| 2028 | bool Program::isFlaggedForDeletion() const |
| 2029 | { |
| 2030 | return mDeleteStatus; |
| 2031 | } |
| 2032 | } |