daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
| 16 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 19 | Uniform::Uniform(GLenum type, const std::string &name, unsigned int bytes) : type(type), name(name), bytes(bytes) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | { |
| 21 | this->data = new unsigned char[bytes]; |
| 22 | memset(this->data, 0, bytes); |
| 23 | } |
| 24 | |
| 25 | Uniform::~Uniform() |
| 26 | { |
| 27 | delete[] data; |
| 28 | } |
| 29 | |
| 30 | Program::Program() |
| 31 | { |
| 32 | mFragmentShader = NULL; |
| 33 | mVertexShader = NULL; |
| 34 | |
| 35 | mPixelExecutable = NULL; |
| 36 | mVertexExecutable = NULL; |
| 37 | mConstantTablePS = NULL; |
| 38 | mConstantTableVS = NULL; |
| 39 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 40 | mPixelHLSL = NULL; |
| 41 | mVertexHLSL = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 42 | mInfoLog = NULL; |
| 43 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 44 | unlink(); |
| 45 | |
| 46 | mDeleteStatus = false; |
| 47 | } |
| 48 | |
| 49 | Program::~Program() |
| 50 | { |
| 51 | unlink(true); |
| 52 | } |
| 53 | |
| 54 | bool Program::attachShader(Shader *shader) |
| 55 | { |
| 56 | if (shader->getType() == GL_VERTEX_SHADER) |
| 57 | { |
| 58 | if (mVertexShader) |
| 59 | { |
| 60 | return false; |
| 61 | } |
| 62 | |
| 63 | mVertexShader = (VertexShader*)shader; |
| 64 | mVertexShader->attach(); |
| 65 | } |
| 66 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 67 | { |
| 68 | if (mFragmentShader) |
| 69 | { |
| 70 | return false; |
| 71 | } |
| 72 | |
| 73 | mFragmentShader = (FragmentShader*)shader; |
| 74 | mFragmentShader->attach(); |
| 75 | } |
| 76 | else UNREACHABLE(); |
| 77 | |
| 78 | return true; |
| 79 | } |
| 80 | |
| 81 | bool Program::detachShader(Shader *shader) |
| 82 | { |
| 83 | if (shader->getType() == GL_VERTEX_SHADER) |
| 84 | { |
| 85 | if (mVertexShader != shader) |
| 86 | { |
| 87 | return false; |
| 88 | } |
| 89 | |
| 90 | mVertexShader->detach(); |
| 91 | mVertexShader = NULL; |
| 92 | } |
| 93 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 94 | { |
| 95 | if (mFragmentShader != shader) |
| 96 | { |
| 97 | return false; |
| 98 | } |
| 99 | |
| 100 | mFragmentShader->detach(); |
| 101 | mFragmentShader = NULL; |
| 102 | } |
| 103 | else UNREACHABLE(); |
| 104 | |
| 105 | unlink(); |
| 106 | |
| 107 | return true; |
| 108 | } |
| 109 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 110 | int Program::getAttachedShadersCount() const |
| 111 | { |
| 112 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 113 | } |
| 114 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 115 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 116 | { |
| 117 | return mPixelExecutable; |
| 118 | } |
| 119 | |
| 120 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 121 | { |
| 122 | return mVertexExecutable; |
| 123 | } |
| 124 | |
| 125 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 126 | { |
| 127 | if (index < MAX_VERTEX_ATTRIBS) |
| 128 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 129 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 130 | { |
| 131 | mAttributeBinding[i].erase(name); |
| 132 | } |
| 133 | |
| 134 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 135 | } |
| 136 | } |
| 137 | |
| 138 | GLuint Program::getAttributeLocation(const char *name) |
| 139 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 140 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 141 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 142 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 144 | if (mLinkedAttribute[index] == std::string(name)) |
| 145 | { |
| 146 | return index; |
| 147 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 148 | } |
| 149 | } |
| 150 | |
| 151 | return -1; |
| 152 | } |
| 153 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 154 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | { |
| 156 | if (attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS) |
| 157 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 158 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 159 | } |
| 160 | |
| 161 | return -1; |
| 162 | } |
| 163 | |
| 164 | // Returns the index of the texture unit corresponding to a Direct3D 9 sampler |
| 165 | // index referenced in the compiled HLSL shader |
| 166 | GLint Program::getSamplerMapping(unsigned int samplerIndex) |
| 167 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 168 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 169 | |
| 170 | if (mSamplers[samplerIndex].active) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 171 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 172 | return mSamplers[samplerIndex].logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 173 | } |
| 174 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 175 | return -1; |
| 176 | } |
| 177 | |
| 178 | SamplerType Program::getSamplerType(unsigned int samplerIndex) |
| 179 | { |
| 180 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 181 | assert(mSamplers[samplerIndex].active); |
| 182 | |
| 183 | return mSamplers[samplerIndex].type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | } |
| 185 | |
| 186 | GLint Program::getUniformLocation(const char *name) |
| 187 | { |
| 188 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 189 | { |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 190 | if (mUniforms[location]->name == decorate(name)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | { |
| 192 | return location; |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | return -1; |
| 197 | } |
| 198 | |
| 199 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 200 | { |
| 201 | if (location < 0 || location >= (int)mUniforms.size()) |
| 202 | { |
| 203 | return false; |
| 204 | } |
| 205 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 206 | if (mUniforms[location]->type == GL_FLOAT) |
| 207 | { |
| 208 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat); |
| 209 | |
| 210 | if (arraySize == 1 && count > 1) |
| 211 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 212 | |
| 213 | count = std::min(arraySize, count); |
| 214 | |
| 215 | memcpy(mUniforms[location]->data, v, sizeof(GLfloat) * count); |
| 216 | } |
| 217 | else if (mUniforms[location]->type == GL_BOOL) |
| 218 | { |
| 219 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean); |
| 220 | |
| 221 | if (arraySize == 1 && count > 1) |
| 222 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 223 | |
| 224 | count = std::min(arraySize, count); |
| 225 | GLboolean *boolParams = new GLboolean[count]; |
| 226 | |
| 227 | for (int i = 0; i < count; ++i) |
| 228 | { |
| 229 | if (v[i] == 0.0f) |
| 230 | { |
| 231 | boolParams[i] = GL_FALSE; |
| 232 | } |
| 233 | else |
| 234 | { |
| 235 | boolParams[i] = GL_TRUE; |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 240 | |
| 241 | delete [] boolParams; |
| 242 | } |
| 243 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 244 | { |
| 245 | return false; |
| 246 | } |
| 247 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 248 | return true; |
| 249 | } |
| 250 | |
| 251 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 252 | { |
| 253 | if (location < 0 || location >= (int)mUniforms.size()) |
| 254 | { |
| 255 | return false; |
| 256 | } |
| 257 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 258 | if (mUniforms[location]->type == GL_FLOAT_VEC2) |
| 259 | { |
| 260 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 2; |
| 261 | |
| 262 | if (arraySize == 1 && count > 1) |
| 263 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 264 | |
| 265 | count = std::min(arraySize, count); |
| 266 | |
| 267 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLfloat) * count); |
| 268 | } |
| 269 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 270 | { |
| 271 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 2; |
| 272 | |
| 273 | if (arraySize == 1 && count > 1) |
| 274 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 275 | |
| 276 | count = std::min(arraySize, count); |
| 277 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 278 | |
| 279 | for (int i = 0; i < count * 2; ++i) |
| 280 | { |
| 281 | if (v[i] == 0.0f) |
| 282 | { |
| 283 | boolParams[i] = GL_FALSE; |
| 284 | } |
| 285 | else |
| 286 | { |
| 287 | boolParams[i] = GL_TRUE; |
| 288 | } |
| 289 | } |
| 290 | |
| 291 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 292 | |
| 293 | delete [] boolParams; |
| 294 | } |
| 295 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 296 | { |
| 297 | return false; |
| 298 | } |
| 299 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | return true; |
| 301 | } |
| 302 | |
| 303 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 304 | { |
| 305 | if (location < 0 || location >= (int)mUniforms.size()) |
| 306 | { |
| 307 | return false; |
| 308 | } |
| 309 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 310 | if (mUniforms[location]->type == GL_FLOAT_VEC3) |
| 311 | { |
| 312 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 3; |
| 313 | |
| 314 | if (arraySize == 1 && count > 1) |
| 315 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 316 | |
| 317 | count = std::min(arraySize, count); |
| 318 | |
| 319 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLfloat) * count); |
| 320 | } |
| 321 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 322 | { |
| 323 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 3; |
| 324 | |
| 325 | if (arraySize == 1 && count > 1) |
| 326 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 327 | |
| 328 | count = std::min(arraySize, count); |
| 329 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 330 | |
| 331 | for (int i = 0; i < count * 3; ++i) |
| 332 | { |
| 333 | if (v[i] == 0.0f) |
| 334 | { |
| 335 | boolParams[i] = GL_FALSE; |
| 336 | } |
| 337 | else |
| 338 | { |
| 339 | boolParams[i] = GL_TRUE; |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 344 | |
| 345 | delete [] boolParams; |
| 346 | } |
| 347 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 348 | { |
| 349 | return false; |
| 350 | } |
| 351 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 352 | return true; |
| 353 | } |
| 354 | |
| 355 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 356 | { |
| 357 | if (location < 0 || location >= (int)mUniforms.size()) |
| 358 | { |
| 359 | return false; |
| 360 | } |
| 361 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 362 | if (mUniforms[location]->type == GL_FLOAT_VEC4) |
| 363 | { |
| 364 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 4; |
| 365 | |
| 366 | if (arraySize == 1 && count > 1) |
| 367 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 368 | |
| 369 | count = std::min(arraySize, count); |
| 370 | |
| 371 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLfloat) * count); |
| 372 | } |
| 373 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 374 | { |
| 375 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 4; |
| 376 | |
| 377 | if (arraySize == 1 && count > 1) |
| 378 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 379 | |
| 380 | count = std::min(arraySize, count); |
| 381 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 382 | |
| 383 | for (int i = 0; i < count * 4; ++i) |
| 384 | { |
| 385 | if (v[i] == 0.0f) |
| 386 | { |
| 387 | boolParams[i] = GL_FALSE; |
| 388 | } |
| 389 | else |
| 390 | { |
| 391 | boolParams[i] = GL_TRUE; |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 396 | |
| 397 | delete [] boolParams; |
| 398 | } |
| 399 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 400 | { |
| 401 | return false; |
| 402 | } |
| 403 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 404 | return true; |
| 405 | } |
| 406 | |
| 407 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 408 | { |
| 409 | if (location < 0 || location >= (int)mUniforms.size()) |
| 410 | { |
| 411 | return false; |
| 412 | } |
| 413 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 414 | if (mUniforms[location]->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 415 | { |
| 416 | return false; |
| 417 | } |
| 418 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 419 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 4; |
| 420 | |
| 421 | if (arraySize == 1 && count > 1) |
| 422 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 423 | |
| 424 | count = std::min(arraySize, count); |
| 425 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 426 | memcpy(mUniforms[location]->data, value, 4 * sizeof(GLfloat) * count); |
| 427 | |
| 428 | return true; |
| 429 | } |
| 430 | |
| 431 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 432 | { |
| 433 | if (location < 0 || location >= (int)mUniforms.size()) |
| 434 | { |
| 435 | return false; |
| 436 | } |
| 437 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 438 | if (mUniforms[location]->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 439 | { |
| 440 | return false; |
| 441 | } |
| 442 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 443 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 9; |
| 444 | |
| 445 | if (arraySize == 1 && count > 1) |
| 446 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 447 | |
| 448 | count = std::min(arraySize, count); |
| 449 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 450 | memcpy(mUniforms[location]->data, value, 9 * sizeof(GLfloat) * count); |
| 451 | |
| 452 | return true; |
| 453 | } |
| 454 | |
| 455 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 456 | { |
| 457 | if (location < 0 || location >= (int)mUniforms.size()) |
| 458 | { |
| 459 | return false; |
| 460 | } |
| 461 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 462 | if (mUniforms[location]->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 463 | { |
| 464 | return false; |
| 465 | } |
| 466 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 467 | int arraySize = mUniforms[location]->bytes / sizeof(GLfloat) / 16; |
| 468 | |
| 469 | if (arraySize == 1 && count > 1) |
| 470 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 471 | |
| 472 | count = std::min(arraySize, count); |
| 473 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 474 | memcpy(mUniforms[location]->data, value, 16 * sizeof(GLfloat) * count); |
| 475 | |
| 476 | return true; |
| 477 | } |
| 478 | |
| 479 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 480 | { |
| 481 | if (location < 0 || location >= (int)mUniforms.size()) |
| 482 | { |
| 483 | return false; |
| 484 | } |
| 485 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 486 | if (mUniforms[location]->type == GL_INT) |
| 487 | { |
| 488 | int arraySize = mUniforms[location]->bytes / sizeof(GLint); |
| 489 | |
| 490 | if (arraySize == 1 && count > 1) |
| 491 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 492 | |
| 493 | count = std::min(arraySize, count); |
| 494 | |
| 495 | memcpy(mUniforms[location]->data, v, sizeof(GLint) * count); |
| 496 | } |
| 497 | else if (mUniforms[location]->type == GL_BOOL) |
| 498 | { |
| 499 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean); |
| 500 | |
| 501 | if (arraySize == 1 && count > 1) |
| 502 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 503 | |
| 504 | count = std::min(arraySize, count); |
| 505 | GLboolean *boolParams = new GLboolean[count]; |
| 506 | |
| 507 | for (int i = 0; i < count; ++i) |
| 508 | { |
| 509 | if (v[i] == 0) |
| 510 | { |
| 511 | boolParams[i] = GL_FALSE; |
| 512 | } |
| 513 | else |
| 514 | { |
| 515 | boolParams[i] = GL_TRUE; |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | memcpy(mUniforms[location]->data, boolParams, sizeof(GLboolean) * count); |
| 520 | |
| 521 | delete [] boolParams; |
| 522 | } |
| 523 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 524 | { |
| 525 | return false; |
| 526 | } |
| 527 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 528 | return true; |
| 529 | } |
| 530 | |
| 531 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 532 | { |
| 533 | if (location < 0 || location >= (int)mUniforms.size()) |
| 534 | { |
| 535 | return false; |
| 536 | } |
| 537 | |
| 538 | if (mUniforms[location]->type == GL_INT_VEC2) |
| 539 | { |
| 540 | int arraySize = mUniforms[location]->bytes / sizeof(GLint) / 2; |
| 541 | |
| 542 | if (arraySize == 1 && count > 1) |
| 543 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 544 | |
| 545 | count = std::min(arraySize, count); |
| 546 | |
| 547 | memcpy(mUniforms[location]->data, v, 2 * sizeof(GLint) * count); |
| 548 | } |
| 549 | else if (mUniforms[location]->type == GL_BOOL_VEC2) |
| 550 | { |
| 551 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 2; |
| 552 | |
| 553 | if (arraySize == 1 && count > 1) |
| 554 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 555 | |
| 556 | count = std::min(arraySize, count); |
| 557 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 558 | |
| 559 | for (int i = 0; i < count * 2; ++i) |
| 560 | { |
| 561 | if (v[i] == 0) |
| 562 | { |
| 563 | boolParams[i] = GL_FALSE; |
| 564 | } |
| 565 | else |
| 566 | { |
| 567 | boolParams[i] = GL_TRUE; |
| 568 | } |
| 569 | } |
| 570 | |
| 571 | memcpy(mUniforms[location]->data, boolParams, 2 * sizeof(GLboolean) * count); |
| 572 | |
| 573 | delete [] boolParams; |
| 574 | } |
| 575 | else |
| 576 | { |
| 577 | return false; |
| 578 | } |
| 579 | |
| 580 | return true; |
| 581 | } |
| 582 | |
| 583 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 584 | { |
| 585 | if (location < 0 || location >= (int)mUniforms.size()) |
| 586 | { |
| 587 | return false; |
| 588 | } |
| 589 | |
| 590 | if (mUniforms[location]->type == GL_INT_VEC3) |
| 591 | { |
| 592 | int arraySize = mUniforms[location]->bytes / sizeof(GLint) / 3; |
| 593 | |
| 594 | if (arraySize == 1 && count > 1) |
| 595 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 596 | |
| 597 | count = std::min(arraySize, count); |
| 598 | |
| 599 | memcpy(mUniforms[location]->data, v, 3 * sizeof(GLint) * count); |
| 600 | } |
| 601 | else if (mUniforms[location]->type == GL_BOOL_VEC3) |
| 602 | { |
| 603 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 3; |
| 604 | |
| 605 | if (arraySize == 1 && count > 1) |
| 606 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 607 | |
| 608 | count = std::min(arraySize, count); |
| 609 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 610 | |
| 611 | for (int i = 0; i < count * 3; ++i) |
| 612 | { |
| 613 | if (v[i] == 0) |
| 614 | { |
| 615 | boolParams[i] = GL_FALSE; |
| 616 | } |
| 617 | else |
| 618 | { |
| 619 | boolParams[i] = GL_TRUE; |
| 620 | } |
| 621 | } |
| 622 | |
| 623 | memcpy(mUniforms[location]->data, boolParams, 3 * sizeof(GLboolean) * count); |
| 624 | |
| 625 | delete [] boolParams; |
| 626 | } |
| 627 | else |
| 628 | { |
| 629 | return false; |
| 630 | } |
| 631 | |
| 632 | return true; |
| 633 | } |
| 634 | |
| 635 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 636 | { |
| 637 | if (location < 0 || location >= (int)mUniforms.size()) |
| 638 | { |
| 639 | return false; |
| 640 | } |
| 641 | |
| 642 | if (mUniforms[location]->type == GL_INT_VEC4) |
| 643 | { |
| 644 | int arraySize = mUniforms[location]->bytes / sizeof(GLint) / 4; |
| 645 | |
| 646 | if (arraySize == 1 && count > 1) |
| 647 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 648 | |
| 649 | count = std::min(arraySize, count); |
| 650 | |
| 651 | memcpy(mUniforms[location]->data, v, 4 * sizeof(GLint) * count); |
| 652 | } |
| 653 | else if (mUniforms[location]->type == GL_BOOL_VEC4) |
| 654 | { |
| 655 | int arraySize = mUniforms[location]->bytes / sizeof(GLboolean) / 4; |
| 656 | |
| 657 | if (arraySize == 1 && count > 1) |
| 658 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 659 | |
| 660 | count = std::min(arraySize, count); |
| 661 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 662 | |
| 663 | for (int i = 0; i < count * 4; ++i) |
| 664 | { |
| 665 | if (v[i] == 0) |
| 666 | { |
| 667 | boolParams[i] = GL_FALSE; |
| 668 | } |
| 669 | else |
| 670 | { |
| 671 | boolParams[i] = GL_TRUE; |
| 672 | } |
| 673 | } |
| 674 | |
| 675 | memcpy(mUniforms[location]->data, boolParams, 4 * sizeof(GLboolean) * count); |
| 676 | |
| 677 | delete [] boolParams; |
| 678 | } |
| 679 | else |
| 680 | { |
| 681 | return false; |
| 682 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 683 | |
| 684 | return true; |
| 685 | } |
| 686 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 687 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 688 | { |
| 689 | if (location < 0 || location >= (int)mUniforms.size()) |
| 690 | { |
| 691 | return false; |
| 692 | } |
| 693 | |
| 694 | unsigned int count = 0; |
| 695 | |
| 696 | switch (mUniforms[location]->type) |
| 697 | { |
| 698 | case GL_FLOAT: |
| 699 | case GL_BOOL: |
| 700 | count = 1; |
| 701 | break; |
| 702 | case GL_FLOAT_VEC2: |
| 703 | case GL_BOOL_VEC2: |
| 704 | count = 2; |
| 705 | break; |
| 706 | case GL_FLOAT_VEC3: |
| 707 | case GL_BOOL_VEC3: |
| 708 | count = 3; |
| 709 | break; |
| 710 | case GL_FLOAT_VEC4: |
| 711 | case GL_BOOL_VEC4: |
| 712 | case GL_FLOAT_MAT2: |
| 713 | count = 4; |
| 714 | break; |
| 715 | case GL_FLOAT_MAT3: |
| 716 | count = 9; |
| 717 | break; |
| 718 | case GL_FLOAT_MAT4: |
| 719 | count = 16; |
| 720 | break; |
| 721 | default: |
| 722 | return false; |
| 723 | } |
| 724 | |
| 725 | if (mUniforms[location]->type == GL_BOOL || mUniforms[location]->type == GL_BOOL_VEC2 || |
| 726 | mUniforms[location]->type == GL_BOOL_VEC3 || mUniforms[location]->type == GL_BOOL_VEC4) |
| 727 | { |
| 728 | GLboolean *boolParams = mUniforms[location]->data; |
| 729 | |
| 730 | for (unsigned int i = 0; i < count; ++i) |
| 731 | { |
| 732 | if (boolParams[i] == GL_FALSE) |
| 733 | params[i] = 0.0f; |
| 734 | else |
| 735 | params[i] = 1.0f; |
| 736 | } |
| 737 | } |
| 738 | else |
| 739 | { |
| 740 | memcpy(params, mUniforms[location]->data, count * sizeof(GLfloat)); |
| 741 | } |
| 742 | |
| 743 | return true; |
| 744 | } |
| 745 | |
| 746 | bool Program::getUniformiv(GLint location, GLint *params) |
| 747 | { |
| 748 | if (location < 0 || location >= (int)mUniforms.size()) |
| 749 | { |
| 750 | return false; |
| 751 | } |
| 752 | |
| 753 | unsigned int count = 0; |
| 754 | |
| 755 | switch (mUniforms[location]->type) |
| 756 | { |
| 757 | case GL_INT: |
| 758 | case GL_BOOL: |
| 759 | count = 1; |
| 760 | break; |
| 761 | case GL_INT_VEC2: |
| 762 | case GL_BOOL_VEC2: |
| 763 | count = 2; |
| 764 | break; |
| 765 | case GL_INT_VEC3: |
| 766 | case GL_BOOL_VEC3: |
| 767 | count = 3; |
| 768 | break; |
| 769 | case GL_INT_VEC4: |
| 770 | case GL_BOOL_VEC4: |
| 771 | count = 4; |
| 772 | break; |
| 773 | default: |
| 774 | return false; |
| 775 | } |
| 776 | |
| 777 | if (mUniforms[location]->type == GL_BOOL || mUniforms[location]->type == GL_BOOL_VEC2 || |
| 778 | mUniforms[location]->type == GL_BOOL_VEC3 || mUniforms[location]->type == GL_BOOL_VEC4) |
| 779 | { |
| 780 | GLboolean *boolParams = mUniforms[location]->data; |
| 781 | |
| 782 | for (unsigned int i = 0; i < count; ++i) |
| 783 | { |
| 784 | if (boolParams[i] == GL_FALSE) |
| 785 | params[i] = 0; |
| 786 | else |
| 787 | params[i] = 1; |
| 788 | } |
| 789 | } |
| 790 | else |
| 791 | { |
| 792 | memcpy(params, mUniforms[location]->data, count * sizeof(GLint)); |
| 793 | } |
| 794 | |
| 795 | return true; |
| 796 | } |
| 797 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 798 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 799 | void Program::applyUniforms() |
| 800 | { |
| 801 | for (unsigned int location = 0; location < mUniforms.size(); location++) |
| 802 | { |
| 803 | int bytes = mUniforms[location]->bytes; |
| 804 | GLfloat *f = (GLfloat*)mUniforms[location]->data; |
| 805 | GLint *i = (GLint*)mUniforms[location]->data; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 806 | GLboolean *b = (GLboolean*)mUniforms[location]->data; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 807 | |
| 808 | switch (mUniforms[location]->type) |
| 809 | { |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 810 | case GL_BOOL: applyUniform1bv(location, bytes / sizeof(GLboolean), b); break; |
| 811 | case GL_BOOL_VEC2: applyUniform2bv(location, bytes / 2 / sizeof(GLboolean), b); break; |
| 812 | case GL_BOOL_VEC3: applyUniform3bv(location, bytes / 3 / sizeof(GLboolean), b); break; |
| 813 | case GL_BOOL_VEC4: applyUniform4bv(location, bytes / 4 / sizeof(GLboolean), b); break; |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 814 | case GL_FLOAT: applyUniform1fv(location, bytes / sizeof(GLfloat), f); break; |
| 815 | case GL_FLOAT_VEC2: applyUniform2fv(location, bytes / 2 / sizeof(GLfloat), f); break; |
| 816 | case GL_FLOAT_VEC3: applyUniform3fv(location, bytes / 3 / sizeof(GLfloat), f); break; |
| 817 | case GL_FLOAT_VEC4: applyUniform4fv(location, bytes / 4 / sizeof(GLfloat), f); break; |
| 818 | case GL_FLOAT_MAT2: applyUniformMatrix2fv(location, bytes / 4 / sizeof(GLfloat), f); break; |
| 819 | case GL_FLOAT_MAT3: applyUniformMatrix3fv(location, bytes / 9 / sizeof(GLfloat), f); break; |
| 820 | case GL_FLOAT_MAT4: applyUniformMatrix4fv(location, bytes / 16 / sizeof(GLfloat), f); break; |
| 821 | case GL_INT: applyUniform1iv(location, bytes / sizeof(GLint), i); break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 822 | case GL_INT_VEC2: applyUniform2iv(location, bytes / 2 / sizeof(GLint), i); break; |
| 823 | case GL_INT_VEC3: applyUniform3iv(location, bytes / 3 / sizeof(GLint), i); break; |
| 824 | case GL_INT_VEC4: applyUniform4iv(location, bytes / 4 / sizeof(GLint), i); break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 825 | default: |
| 826 | UNIMPLEMENTED(); // FIXME |
| 827 | UNREACHABLE(); |
| 828 | } |
| 829 | } |
| 830 | } |
| 831 | |
| 832 | // Compiles the HLSL code of the attached shaders into executable binaries |
| 833 | ID3DXBuffer *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
| 834 | { |
| 835 | if (!hlsl) |
| 836 | { |
| 837 | return NULL; |
| 838 | } |
| 839 | |
| 840 | ID3DXBuffer *binary = NULL; |
| 841 | ID3DXBuffer *errorMessage = NULL; |
| 842 | |
daniel@transgaming.com | cbbca00 | 2010-04-01 13:39:32 +0000 | [diff] [blame] | 843 | HRESULT result = D3DXCompileShader(hlsl, (UINT)strlen(hlsl), NULL, 0, "main", profile, 0, &binary, &errorMessage, constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 844 | |
| 845 | if (SUCCEEDED(result)) |
| 846 | { |
| 847 | return binary; |
| 848 | } |
| 849 | |
| 850 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 851 | { |
| 852 | return error(GL_OUT_OF_MEMORY, (ID3DXBuffer*)NULL); |
| 853 | } |
| 854 | |
| 855 | if (errorMessage) |
| 856 | { |
| 857 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 858 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 859 | TRACE("\n%s", hlsl); |
| 860 | TRACE("\n%s", message); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 861 | } |
| 862 | |
| 863 | return NULL; |
| 864 | } |
| 865 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 866 | void Program::parseVaryings(const char *structure, char *hlsl, VaryingArray &varyings) |
| 867 | { |
| 868 | char *input = strstr(hlsl, structure); |
| 869 | input += strlen(structure); |
| 870 | |
| 871 | while (input && *input != '}') |
| 872 | { |
| 873 | char varyingType[256]; |
| 874 | char varyingName[256]; |
| 875 | unsigned int semanticIndex; |
| 876 | int matches = sscanf(input, " %s %s : TEXCOORD%d;", varyingType, varyingName, &semanticIndex); |
| 877 | |
| 878 | if (matches == 3) |
| 879 | { |
| 880 | ASSERT(semanticIndex <= 9); // Single character |
| 881 | |
| 882 | varyings.push_back(Varying(varyingName, input)); |
| 883 | } |
| 884 | |
| 885 | input = strstr(input, ";"); |
| 886 | input += 2; |
| 887 | } |
| 888 | } |
| 889 | |
| 890 | bool Program::linkVaryings() |
| 891 | { |
| 892 | if (!mPixelHLSL || !mVertexHLSL) |
| 893 | { |
| 894 | return false; |
| 895 | } |
| 896 | |
| 897 | VaryingArray vertexVaryings; |
| 898 | VaryingArray pixelVaryings; |
| 899 | |
| 900 | parseVaryings("struct VS_OUTPUT\n{\n", mVertexHLSL, vertexVaryings); |
| 901 | parseVaryings("struct PS_INPUT\n{\n", mPixelHLSL, pixelVaryings); |
| 902 | |
| 903 | for (unsigned int out = 0; out < vertexVaryings.size(); out++) |
| 904 | { |
| 905 | unsigned int in; |
| 906 | for (in = 0; in < pixelVaryings.size(); in++) |
| 907 | { |
| 908 | if (vertexVaryings[out].name == pixelVaryings[in].name) |
| 909 | { |
| 910 | pixelVaryings[in].link = out; |
| 911 | vertexVaryings[out].link = in; |
| 912 | |
| 913 | break; |
| 914 | } |
| 915 | } |
| 916 | |
| 917 | if (in != pixelVaryings.size()) |
| 918 | { |
| 919 | // FIXME: Verify matching type and qualifiers |
| 920 | |
| 921 | char *outputSemantic = strstr(vertexVaryings[out].declaration, " : TEXCOORD"); |
| 922 | char *inputSemantic = strstr(pixelVaryings[in].declaration, " : TEXCOORD"); |
| 923 | outputSemantic[11] = inputSemantic[11]; |
| 924 | } |
| 925 | else |
| 926 | { |
| 927 | // Comment out the declaration and output assignment |
| 928 | vertexVaryings[out].declaration[0] = '/'; |
| 929 | vertexVaryings[out].declaration[1] = '/'; |
| 930 | |
| 931 | char outputString[256]; |
| 932 | sprintf(outputString, " output.%s = ", vertexVaryings[out].name.c_str()); |
| 933 | char *varyingOutput = strstr(mVertexHLSL, outputString); |
| 934 | |
| 935 | varyingOutput[0] = '/'; |
| 936 | varyingOutput[1] = '/'; |
| 937 | } |
| 938 | } |
| 939 | |
| 940 | // Verify that each pixel varying has been linked to a vertex varying |
| 941 | for (unsigned int in = 0; in < pixelVaryings.size(); in++) |
| 942 | { |
| 943 | if (pixelVaryings[in].link < 0) |
| 944 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 945 | appendToInfoLog("Pixel varying (%s) does not match any vertex varying", pixelVaryings[in].name); |
| 946 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 947 | return false; |
| 948 | } |
| 949 | } |
| 950 | |
| 951 | return true; |
| 952 | } |
| 953 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 954 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 955 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 956 | // a list of uniforms |
| 957 | void Program::link() |
| 958 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 959 | unlink(); |
| 960 | |
| 961 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 962 | { |
| 963 | return; |
| 964 | } |
| 965 | |
| 966 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 967 | { |
| 968 | return; |
| 969 | } |
| 970 | |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 971 | Context *context = getContext(); |
| 972 | const char *vertexProfile = context->getVertexShaderProfile(); |
| 973 | const char *pixelProfile = context->getPixelShaderProfile(); |
daniel@transgaming.com | debe259 | 2010-03-24 09:44:08 +0000 | [diff] [blame] | 974 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 975 | const char *ps = mFragmentShader->getHLSL(); |
| 976 | const char *vs = mVertexShader->getHLSL(); |
| 977 | |
| 978 | mPixelHLSL = new char[strlen(ps) + 1]; |
| 979 | strcpy(mPixelHLSL, ps); |
| 980 | mVertexHLSL = new char[strlen(vs) + 1]; |
| 981 | strcpy(mVertexHLSL, vs); |
| 982 | |
| 983 | if (!linkVaryings()) |
| 984 | { |
| 985 | return; |
| 986 | } |
| 987 | |
| 988 | ID3DXBuffer *vertexBinary = compileToBinary(mVertexHLSL, vertexProfile, &mConstantTableVS); |
| 989 | ID3DXBuffer *pixelBinary = compileToBinary(mPixelHLSL, pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 990 | |
| 991 | if (vertexBinary && pixelBinary) |
| 992 | { |
daniel@transgaming.com | 296ca9c | 2010-04-03 20:56:07 +0000 | [diff] [blame] | 993 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 994 | HRESULT vertexResult = device->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 995 | HRESULT pixelResult = device->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
| 996 | |
| 997 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 998 | { |
| 999 | return error(GL_OUT_OF_MEMORY); |
| 1000 | } |
| 1001 | |
| 1002 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1003 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1004 | vertexBinary->Release(); |
| 1005 | pixelBinary->Release(); |
| 1006 | vertexBinary = NULL; |
| 1007 | pixelBinary = NULL; |
| 1008 | |
| 1009 | if (mVertexExecutable && mPixelExecutable) |
| 1010 | { |
| 1011 | if (!linkAttributes()) |
| 1012 | { |
| 1013 | return; |
| 1014 | } |
| 1015 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1016 | for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) |
| 1017 | { |
| 1018 | mSamplers[i].active = false; |
| 1019 | } |
| 1020 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1021 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1022 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1023 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1024 | } |
| 1025 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1026 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1027 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1028 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1029 | } |
| 1030 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1031 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1032 | } |
| 1033 | } |
| 1034 | } |
| 1035 | |
| 1036 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1037 | bool Program::linkAttributes() |
| 1038 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1039 | // Link attributes that have a binding location |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1040 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1041 | { |
| 1042 | const char *name = mVertexShader->getAttributeName(attributeIndex); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1043 | int location = getAttributeBinding(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1044 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1045 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1046 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1047 | if (!mLinkedAttribute[location].empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1048 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1049 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1050 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1051 | |
| 1052 | mLinkedAttribute[location] = name; |
| 1053 | } |
| 1054 | } |
| 1055 | |
| 1056 | // Link attributes that don't have a binding location |
| 1057 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS + 1; attributeIndex++) |
| 1058 | { |
| 1059 | const char *name = mVertexShader->getAttributeName(attributeIndex); |
| 1060 | int location = getAttributeBinding(name); |
| 1061 | |
| 1062 | if (location == -1) // Not set by glBindAttribLocation |
| 1063 | { |
| 1064 | int availableIndex = 0; |
| 1065 | |
| 1066 | while (availableIndex < MAX_VERTEX_ATTRIBS && !mLinkedAttribute[availableIndex].empty()) |
| 1067 | { |
| 1068 | availableIndex++; |
| 1069 | } |
| 1070 | |
| 1071 | if (availableIndex == MAX_VERTEX_ATTRIBS) |
| 1072 | { |
| 1073 | appendToInfoLog("Too many active attributes (%s)", name); |
| 1074 | |
| 1075 | return false; // Fail to link |
| 1076 | } |
| 1077 | |
| 1078 | mLinkedAttribute[availableIndex] = name; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1079 | } |
| 1080 | } |
| 1081 | |
| 1082 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 1083 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1084 | mSemanticIndex[attributeIndex] = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].c_str()); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1085 | } |
| 1086 | |
| 1087 | return true; |
| 1088 | } |
| 1089 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1090 | int Program::getAttributeBinding(const char *name) |
| 1091 | { |
| 1092 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1093 | { |
| 1094 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1095 | { |
| 1096 | return location; |
| 1097 | } |
| 1098 | } |
| 1099 | |
| 1100 | return -1; |
| 1101 | } |
| 1102 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1103 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1104 | { |
| 1105 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1106 | D3DXCONSTANT_DESC constantDescription; |
| 1107 | UINT descriptionCount = 1; |
| 1108 | |
| 1109 | constantTable->GetDesc(&constantTableDescription); |
| 1110 | |
| 1111 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1112 | { |
| 1113 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
| 1114 | constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1115 | |
| 1116 | if (!defineUniform(constantHandle, constantDescription)) |
| 1117 | { |
| 1118 | return false; |
| 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | return true; |
| 1123 | } |
| 1124 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1125 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1126 | // Returns true if succesful (uniform not already defined) |
| 1127 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1128 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1129 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1130 | { |
| 1131 | unsigned int samplerIndex = constantDescription.RegisterIndex; |
| 1132 | |
| 1133 | assert(samplerIndex < sizeof(mSamplers)/sizeof(mSamplers[0])); |
| 1134 | |
| 1135 | mSamplers[samplerIndex].active = true; |
| 1136 | mSamplers[samplerIndex].type = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? SAMPLER_CUBE : SAMPLER_2D; |
| 1137 | mSamplers[samplerIndex].logicalTextureUnit = 0; |
| 1138 | } |
| 1139 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1140 | switch(constantDescription.Class) |
| 1141 | { |
| 1142 | case D3DXPC_STRUCT: |
| 1143 | { |
| 1144 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
| 1145 | { |
| 1146 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1147 | |
| 1148 | D3DXCONSTANT_DESC fieldDescription; |
| 1149 | UINT descriptionCount = 1; |
| 1150 | |
| 1151 | mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1152 | |
| 1153 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + ".")) |
| 1154 | { |
| 1155 | return false; |
| 1156 | } |
| 1157 | } |
| 1158 | |
| 1159 | return true; |
| 1160 | } |
| 1161 | case D3DXPC_SCALAR: |
| 1162 | case D3DXPC_VECTOR: |
| 1163 | case D3DXPC_MATRIX_COLUMNS: |
| 1164 | case D3DXPC_OBJECT: |
| 1165 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1166 | default: |
| 1167 | UNREACHABLE(); |
| 1168 | return false; |
| 1169 | } |
| 1170 | } |
| 1171 | |
| 1172 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
| 1173 | { |
| 1174 | Uniform *uniform = createUniform(constantDescription, name); |
| 1175 | |
| 1176 | if(!uniform) |
| 1177 | { |
| 1178 | return false; |
| 1179 | } |
| 1180 | |
| 1181 | // Check if already defined |
| 1182 | GLint location = getUniformLocation(name.c_str()); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1183 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1184 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1185 | if (location >= 0) |
| 1186 | { |
| 1187 | delete uniform; |
| 1188 | |
| 1189 | if (mUniforms[location]->type != type) |
| 1190 | { |
| 1191 | return false; |
| 1192 | } |
| 1193 | else |
| 1194 | { |
| 1195 | return true; |
| 1196 | } |
| 1197 | } |
| 1198 | |
| 1199 | mUniforms.push_back(uniform); |
| 1200 | |
| 1201 | return true; |
| 1202 | } |
| 1203 | |
| 1204 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1205 | { |
| 1206 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1207 | { |
| 1208 | switch (constantDescription.Type) |
| 1209 | { |
| 1210 | case D3DXPT_SAMPLER2D: |
| 1211 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1212 | switch (constantDescription.Columns) |
| 1213 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1214 | case 1: return new Uniform(GL_INT, name, 1 * sizeof(GLint) * constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1215 | default: UNREACHABLE(); |
| 1216 | } |
| 1217 | break; |
| 1218 | case D3DXPT_BOOL: |
| 1219 | switch (constantDescription.Columns) |
| 1220 | { |
| 1221 | case 1: return new Uniform(GL_BOOL, name, 1 * sizeof(GLboolean) * constantDescription.Elements); |
| 1222 | case 2: return new Uniform(GL_BOOL_VEC2, name, 2 * sizeof(GLboolean) * constantDescription.Elements); |
| 1223 | case 3: return new Uniform(GL_BOOL_VEC3, name, 3 * sizeof(GLboolean) * constantDescription.Elements); |
| 1224 | case 4: return new Uniform(GL_BOOL_VEC4, name, 4 * sizeof(GLboolean) * constantDescription.Elements); |
| 1225 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1226 | } |
| 1227 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1228 | case D3DXPT_INT: |
| 1229 | switch (constantDescription.Columns) |
| 1230 | { |
| 1231 | case 1: return new Uniform(GL_INT, name, 1 * sizeof(GLint) * constantDescription.Elements); |
| 1232 | case 2: return new Uniform(GL_INT_VEC2, name, 2 * sizeof(GLint) * constantDescription.Elements); |
| 1233 | case 3: return new Uniform(GL_INT_VEC3, name, 3 * sizeof(GLint) * constantDescription.Elements); |
| 1234 | case 4: return new Uniform(GL_INT_VEC4, name, 4 * sizeof(GLint) * constantDescription.Elements); |
| 1235 | default: UNREACHABLE(); |
| 1236 | } |
| 1237 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1238 | case D3DXPT_FLOAT: |
| 1239 | switch (constantDescription.Columns) |
| 1240 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1241 | case 1: return new Uniform(GL_FLOAT, name, 1 * sizeof(GLfloat) * constantDescription.Elements); |
| 1242 | case 2: return new Uniform(GL_FLOAT_VEC2, name, 2 * sizeof(GLfloat) * constantDescription.Elements); |
| 1243 | case 3: return new Uniform(GL_FLOAT_VEC3, name, 3 * sizeof(GLfloat) * constantDescription.Elements); |
| 1244 | case 4: return new Uniform(GL_FLOAT_VEC4, name, 4 * sizeof(GLfloat) * constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1245 | default: UNREACHABLE(); |
| 1246 | } |
| 1247 | break; |
| 1248 | default: |
| 1249 | UNIMPLEMENTED(); // FIXME |
| 1250 | UNREACHABLE(); |
| 1251 | } |
| 1252 | } |
| 1253 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 1254 | { |
| 1255 | switch (constantDescription.Type) |
| 1256 | { |
| 1257 | case D3DXPT_FLOAT: |
| 1258 | switch (constantDescription.Rows) |
| 1259 | { |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1260 | case 2: return new Uniform(GL_FLOAT_MAT2, name, 2 * 2 * sizeof(GLfloat) * constantDescription.Elements); |
| 1261 | case 3: return new Uniform(GL_FLOAT_MAT3, name, 3 * 3 * sizeof(GLfloat) * constantDescription.Elements); |
| 1262 | case 4: return new Uniform(GL_FLOAT_MAT4, name, 4 * 4 * sizeof(GLfloat) * constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1263 | default: UNREACHABLE(); |
| 1264 | } |
| 1265 | break; |
| 1266 | default: UNREACHABLE(); |
| 1267 | } |
| 1268 | } |
| 1269 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1270 | |
| 1271 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1272 | } |
| 1273 | |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 1274 | // This methods needs to match OutputHLSL::decorate |
| 1275 | std::string Program::decorate(const std::string &string) |
| 1276 | { |
| 1277 | if (string.substr(0, 3) != "gl_") |
| 1278 | { |
| 1279 | return "_" + string; |
| 1280 | } |
| 1281 | else |
| 1282 | { |
| 1283 | return string; |
| 1284 | } |
| 1285 | } |
| 1286 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1287 | bool Program::applyUniform1bv(GLint location, GLsizei count, const GLboolean *v) |
| 1288 | { |
| 1289 | BOOL *vector = new BOOL[count]; |
| 1290 | for (int i = 0; i < count; i++) |
| 1291 | { |
| 1292 | if (v[i] == GL_FALSE) |
| 1293 | vector[i] = 0; |
| 1294 | else |
| 1295 | vector[i] = 1; |
| 1296 | } |
| 1297 | |
| 1298 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1299 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1300 | IDirect3DDevice9 *device = getDevice(); |
| 1301 | |
| 1302 | if (constantPS) |
| 1303 | { |
| 1304 | mConstantTablePS->SetBoolArray(device, constantPS, vector, count); |
| 1305 | } |
| 1306 | |
| 1307 | if (constantVS) |
| 1308 | { |
| 1309 | mConstantTableVS->SetBoolArray(device, constantVS, vector, count); |
| 1310 | } |
| 1311 | |
| 1312 | delete [] vector; |
| 1313 | |
| 1314 | return true; |
| 1315 | } |
| 1316 | |
| 1317 | bool Program::applyUniform2bv(GLint location, GLsizei count, const GLboolean *v) |
| 1318 | { |
| 1319 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1320 | |
| 1321 | for (int i = 0; i < count; i++) |
| 1322 | { |
| 1323 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1324 | (v[1] == GL_FALSE ? 0.0f : 1.0f), 0, 0); |
| 1325 | |
| 1326 | v += 2; |
| 1327 | } |
| 1328 | |
| 1329 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1330 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1331 | IDirect3DDevice9 *device = getDevice(); |
| 1332 | |
| 1333 | if (constantPS) |
| 1334 | { |
| 1335 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1336 | } |
| 1337 | |
| 1338 | if (constantVS) |
| 1339 | { |
| 1340 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1341 | } |
| 1342 | |
| 1343 | delete[] vector; |
| 1344 | |
| 1345 | return true; |
| 1346 | } |
| 1347 | |
| 1348 | bool Program::applyUniform3bv(GLint location, GLsizei count, const GLboolean *v) |
| 1349 | { |
| 1350 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1351 | |
| 1352 | for (int i = 0; i < count; i++) |
| 1353 | { |
| 1354 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1355 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1356 | (v[2] == GL_FALSE ? 0.0f : 1.0f), 0); |
| 1357 | |
| 1358 | v += 3; |
| 1359 | } |
| 1360 | |
| 1361 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1362 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1363 | IDirect3DDevice9 *device = getDevice(); |
| 1364 | |
| 1365 | if (constantPS) |
| 1366 | { |
| 1367 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1368 | } |
| 1369 | |
| 1370 | if (constantVS) |
| 1371 | { |
| 1372 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1373 | } |
| 1374 | |
| 1375 | delete[] vector; |
| 1376 | |
| 1377 | return true; |
| 1378 | } |
| 1379 | |
| 1380 | bool Program::applyUniform4bv(GLint location, GLsizei count, const GLboolean *v) |
| 1381 | { |
| 1382 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1383 | |
| 1384 | for (int i = 0; i < count; i++) |
| 1385 | { |
| 1386 | vector[i] = D3DXVECTOR4((v[0] == GL_FALSE ? 0.0f : 1.0f), |
| 1387 | (v[1] == GL_FALSE ? 0.0f : 1.0f), |
| 1388 | (v[2] == GL_FALSE ? 0.0f : 1.0f), |
| 1389 | (v[3] == GL_FALSE ? 0.0f : 1.0f)); |
| 1390 | |
| 1391 | v += 3; |
| 1392 | } |
| 1393 | |
| 1394 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1395 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1396 | IDirect3DDevice9 *device = getDevice(); |
| 1397 | |
| 1398 | if (constantPS) |
| 1399 | { |
| 1400 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1401 | } |
| 1402 | |
| 1403 | if (constantVS) |
| 1404 | { |
| 1405 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1406 | } |
| 1407 | |
| 1408 | delete [] vector; |
| 1409 | |
| 1410 | return true; |
| 1411 | } |
| 1412 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1413 | bool Program::applyUniform1fv(GLint location, GLsizei count, const GLfloat *v) |
| 1414 | { |
| 1415 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1416 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1417 | IDirect3DDevice9 *device = getDevice(); |
| 1418 | |
| 1419 | if (constantPS) |
| 1420 | { |
| 1421 | mConstantTablePS->SetFloatArray(device, constantPS, v, count); |
| 1422 | } |
| 1423 | |
| 1424 | if (constantVS) |
| 1425 | { |
| 1426 | mConstantTableVS->SetFloatArray(device, constantVS, v, count); |
| 1427 | } |
| 1428 | |
| 1429 | return true; |
| 1430 | } |
| 1431 | |
| 1432 | bool Program::applyUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 1433 | { |
| 1434 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1435 | |
| 1436 | for (int i = 0; i < count; i++) |
| 1437 | { |
| 1438 | vector[i] = D3DXVECTOR4(v[0], v[1], 0, 0); |
| 1439 | |
| 1440 | v += 2; |
| 1441 | } |
| 1442 | |
| 1443 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1444 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1445 | IDirect3DDevice9 *device = getDevice(); |
| 1446 | |
| 1447 | if (constantPS) |
| 1448 | { |
| 1449 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1450 | } |
| 1451 | |
| 1452 | if (constantVS) |
| 1453 | { |
| 1454 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1455 | } |
| 1456 | |
| 1457 | delete[] vector; |
| 1458 | |
| 1459 | return true; |
| 1460 | } |
| 1461 | |
| 1462 | bool Program::applyUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 1463 | { |
| 1464 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1465 | |
| 1466 | for (int i = 0; i < count; i++) |
| 1467 | { |
| 1468 | vector[i] = D3DXVECTOR4(v[0], v[1], v[2], 0); |
| 1469 | |
| 1470 | v += 3; |
| 1471 | } |
| 1472 | |
| 1473 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1474 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1475 | IDirect3DDevice9 *device = getDevice(); |
| 1476 | |
| 1477 | if (constantPS) |
| 1478 | { |
| 1479 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1480 | } |
| 1481 | |
| 1482 | if (constantVS) |
| 1483 | { |
| 1484 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1485 | } |
| 1486 | |
| 1487 | delete[] vector; |
| 1488 | |
| 1489 | return true; |
| 1490 | } |
| 1491 | |
| 1492 | bool Program::applyUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 1493 | { |
| 1494 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1495 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1496 | IDirect3DDevice9 *device = getDevice(); |
| 1497 | |
| 1498 | if (constantPS) |
| 1499 | { |
| 1500 | mConstantTablePS->SetVectorArray(device, constantPS, (D3DXVECTOR4*)v, count); |
| 1501 | } |
| 1502 | |
| 1503 | if (constantVS) |
| 1504 | { |
| 1505 | mConstantTableVS->SetVectorArray(device, constantVS, (D3DXVECTOR4*)v, count); |
| 1506 | } |
| 1507 | |
| 1508 | return true; |
| 1509 | } |
| 1510 | |
| 1511 | bool Program::applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 1512 | { |
| 1513 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1514 | |
| 1515 | for (int i = 0; i < count; i++) |
| 1516 | { |
| 1517 | matrix[i] = D3DXMATRIX(value[0], value[2], 0, 0, |
| 1518 | value[1], value[3], 0, 0, |
| 1519 | 0, 0, 1, 0, |
| 1520 | 0, 0, 0, 1); |
| 1521 | |
| 1522 | value += 4; |
| 1523 | } |
| 1524 | |
| 1525 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1526 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1527 | IDirect3DDevice9 *device = getDevice(); |
| 1528 | |
| 1529 | if (constantPS) |
| 1530 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1531 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1532 | } |
| 1533 | |
| 1534 | if (constantVS) |
| 1535 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1536 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1537 | } |
| 1538 | |
| 1539 | delete[] matrix; |
| 1540 | |
| 1541 | return true; |
| 1542 | } |
| 1543 | |
| 1544 | bool Program::applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 1545 | { |
| 1546 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1547 | |
| 1548 | for (int i = 0; i < count; i++) |
| 1549 | { |
| 1550 | matrix[i] = D3DXMATRIX(value[0], value[3], value[6], 0, |
| 1551 | value[1], value[4], value[7], 0, |
| 1552 | value[2], value[5], value[8], 0, |
| 1553 | 0, 0, 0, 1); |
| 1554 | |
| 1555 | value += 9; |
| 1556 | } |
| 1557 | |
| 1558 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1559 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1560 | IDirect3DDevice9 *device = getDevice(); |
| 1561 | |
| 1562 | if (constantPS) |
| 1563 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1564 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1565 | } |
| 1566 | |
| 1567 | if (constantVS) |
| 1568 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1569 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1570 | } |
| 1571 | |
| 1572 | delete[] matrix; |
| 1573 | |
| 1574 | return true; |
| 1575 | } |
| 1576 | |
| 1577 | bool Program::applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 1578 | { |
| 1579 | D3DXMATRIX *matrix = new D3DXMATRIX[count]; |
| 1580 | |
| 1581 | for (int i = 0; i < count; i++) |
| 1582 | { |
| 1583 | matrix[i] = D3DXMATRIX(value[0], value[4], value[8], value[12], |
| 1584 | value[1], value[5], value[9], value[13], |
| 1585 | value[2], value[6], value[10], value[14], |
| 1586 | value[3], value[7], value[11], value[15]); |
| 1587 | |
| 1588 | value += 16; |
| 1589 | } |
| 1590 | |
| 1591 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1592 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1593 | IDirect3DDevice9 *device = getDevice(); |
| 1594 | |
| 1595 | if (constantPS) |
| 1596 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1597 | mConstantTablePS->SetMatrixTransposeArray(device, constantPS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1598 | } |
| 1599 | |
| 1600 | if (constantVS) |
| 1601 | { |
daniel@transgaming.com | 279e38a | 2010-04-03 20:56:13 +0000 | [diff] [blame] | 1602 | mConstantTableVS->SetMatrixTransposeArray(device, constantVS, matrix, count); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1603 | } |
| 1604 | |
| 1605 | delete[] matrix; |
| 1606 | |
| 1607 | return true; |
| 1608 | } |
| 1609 | |
| 1610 | bool Program::applyUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 1611 | { |
| 1612 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1613 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1614 | IDirect3DDevice9 *device = getDevice(); |
| 1615 | |
| 1616 | if (constantPS) |
| 1617 | { |
| 1618 | D3DXCONSTANT_DESC constantDescription; |
| 1619 | UINT descriptionCount = 1; |
| 1620 | HRESULT result = mConstantTablePS->GetConstantDesc(constantPS, &constantDescription, &descriptionCount); |
| 1621 | |
daniel@transgaming.com | 2884b78 | 2010-03-08 21:30:48 +0000 | [diff] [blame] | 1622 | if (FAILED(result)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1623 | { |
| 1624 | return false; |
| 1625 | } |
| 1626 | |
| 1627 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1628 | { |
| 1629 | unsigned int firstIndex = mConstantTablePS->GetSamplerIndex(constantPS); |
| 1630 | |
| 1631 | for (unsigned int samplerIndex = firstIndex; samplerIndex < firstIndex + count; samplerIndex++) |
| 1632 | { |
| 1633 | GLint mappedSampler = v[0]; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1634 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1635 | if (mappedSampler >= 0 && mappedSampler < MAX_TEXTURE_IMAGE_UNITS) |
| 1636 | { |
| 1637 | if (samplerIndex >= 0 && samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1638 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1639 | ASSERT(mSamplers[samplerIndex].active); |
| 1640 | mSamplers[samplerIndex].logicalTextureUnit = mappedSampler; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1641 | } |
| 1642 | } |
| 1643 | } |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1644 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1645 | return true; |
| 1646 | } |
| 1647 | } |
| 1648 | |
| 1649 | if (constantPS) |
| 1650 | { |
| 1651 | mConstantTablePS->SetIntArray(device, constantPS, v, count); |
| 1652 | } |
| 1653 | |
| 1654 | if (constantVS) |
| 1655 | { |
| 1656 | mConstantTableVS->SetIntArray(device, constantVS, v, count); |
| 1657 | } |
| 1658 | |
| 1659 | return true; |
| 1660 | } |
| 1661 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1662 | bool Program::applyUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 1663 | { |
| 1664 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1665 | |
| 1666 | for (int i = 0; i < count; i++) |
| 1667 | { |
| 1668 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 1669 | |
| 1670 | v += 2; |
| 1671 | } |
| 1672 | |
| 1673 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1674 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1675 | IDirect3DDevice9 *device = getDevice(); |
| 1676 | |
| 1677 | if (constantPS) |
| 1678 | { |
| 1679 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1680 | } |
| 1681 | |
| 1682 | if (constantVS) |
| 1683 | { |
| 1684 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1685 | } |
| 1686 | |
| 1687 | delete[] vector; |
| 1688 | |
| 1689 | return true; |
| 1690 | } |
| 1691 | |
| 1692 | bool Program::applyUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 1693 | { |
| 1694 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1695 | |
| 1696 | for (int i = 0; i < count; i++) |
| 1697 | { |
| 1698 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 1699 | |
| 1700 | v += 3; |
| 1701 | } |
| 1702 | |
| 1703 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1704 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1705 | IDirect3DDevice9 *device = getDevice(); |
| 1706 | |
| 1707 | if (constantPS) |
| 1708 | { |
| 1709 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1710 | } |
| 1711 | |
| 1712 | if (constantVS) |
| 1713 | { |
| 1714 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1715 | } |
| 1716 | |
| 1717 | delete[] vector; |
| 1718 | |
| 1719 | return true; |
| 1720 | } |
| 1721 | |
| 1722 | bool Program::applyUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 1723 | { |
| 1724 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 1725 | |
| 1726 | for (int i = 0; i < count; i++) |
| 1727 | { |
| 1728 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 1729 | |
| 1730 | v += 4; |
| 1731 | } |
| 1732 | |
| 1733 | D3DXHANDLE constantPS = mConstantTablePS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1734 | D3DXHANDLE constantVS = mConstantTableVS->GetConstantByName(0, mUniforms[location]->name.c_str()); |
| 1735 | IDirect3DDevice9 *device = getDevice(); |
| 1736 | |
| 1737 | if (constantPS) |
| 1738 | { |
| 1739 | mConstantTablePS->SetVectorArray(device, constantPS, vector, count); |
| 1740 | } |
| 1741 | |
| 1742 | if (constantVS) |
| 1743 | { |
| 1744 | mConstantTableVS->SetVectorArray(device, constantVS, vector, count); |
| 1745 | } |
| 1746 | |
| 1747 | delete [] vector; |
| 1748 | |
| 1749 | return true; |
| 1750 | } |
| 1751 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1752 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1753 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1754 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1755 | { |
| 1756 | return; |
| 1757 | } |
| 1758 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1759 | char info[1024]; |
| 1760 | |
| 1761 | va_list vararg; |
| 1762 | va_start(vararg, format); |
| 1763 | vsnprintf(info, sizeof(info), format, vararg); |
| 1764 | va_end(vararg); |
| 1765 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1766 | size_t infoLength = strlen(info); |
| 1767 | |
| 1768 | if (!mInfoLog) |
| 1769 | { |
| 1770 | mInfoLog = new char[infoLength + 1]; |
| 1771 | strcpy(mInfoLog, info); |
| 1772 | } |
| 1773 | else |
| 1774 | { |
| 1775 | size_t logLength = strlen(mInfoLog); |
| 1776 | char *newLog = new char[logLength + infoLength + 1]; |
| 1777 | strcpy(newLog, mInfoLog); |
| 1778 | strcpy(newLog + logLength, info); |
| 1779 | |
| 1780 | delete[] mInfoLog; |
| 1781 | mInfoLog = newLog; |
| 1782 | } |
| 1783 | } |
| 1784 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1785 | // Returns the program object to an unlinked state, after detaching a shader, before re-linking, or at destruction |
| 1786 | void Program::unlink(bool destroy) |
| 1787 | { |
| 1788 | if (destroy) // Object being destructed |
| 1789 | { |
| 1790 | if (mFragmentShader) |
| 1791 | { |
| 1792 | mFragmentShader->detach(); |
| 1793 | mFragmentShader = NULL; |
| 1794 | } |
| 1795 | |
| 1796 | if (mVertexShader) |
| 1797 | { |
| 1798 | mVertexShader->detach(); |
| 1799 | mVertexShader = NULL; |
| 1800 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1801 | } |
| 1802 | |
| 1803 | if (mPixelExecutable) |
| 1804 | { |
| 1805 | mPixelExecutable->Release(); |
| 1806 | mPixelExecutable = NULL; |
| 1807 | } |
| 1808 | |
| 1809 | if (mVertexExecutable) |
| 1810 | { |
| 1811 | mVertexExecutable->Release(); |
| 1812 | mVertexExecutable = NULL; |
| 1813 | } |
| 1814 | |
| 1815 | if (mConstantTablePS) |
| 1816 | { |
| 1817 | mConstantTablePS->Release(); |
| 1818 | mConstantTablePS = NULL; |
| 1819 | } |
| 1820 | |
| 1821 | if (mConstantTableVS) |
| 1822 | { |
| 1823 | mConstantTableVS->Release(); |
| 1824 | mConstantTableVS = NULL; |
| 1825 | } |
| 1826 | |
| 1827 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 1828 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame^] | 1829 | mLinkedAttribute[index].clear(); |
| 1830 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1831 | } |
| 1832 | |
| 1833 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 1834 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1835 | mSamplers[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1836 | } |
| 1837 | |
| 1838 | while (!mUniforms.empty()) |
| 1839 | { |
| 1840 | delete mUniforms.back(); |
| 1841 | mUniforms.pop_back(); |
| 1842 | } |
| 1843 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1844 | delete[] mPixelHLSL; |
| 1845 | mPixelHLSL = NULL; |
| 1846 | |
| 1847 | delete[] mVertexHLSL; |
| 1848 | mVertexHLSL = NULL; |
| 1849 | |
| 1850 | delete[] mInfoLog; |
| 1851 | mInfoLog = NULL; |
| 1852 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1853 | mLinked = false; |
| 1854 | } |
| 1855 | |
| 1856 | bool Program::isLinked() |
| 1857 | { |
| 1858 | return mLinked; |
| 1859 | } |
| 1860 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1861 | int Program::getInfoLogLength() const |
| 1862 | { |
| 1863 | if (!mInfoLog) |
| 1864 | { |
| 1865 | return 0; |
| 1866 | } |
| 1867 | else |
| 1868 | { |
| 1869 | return strlen(mInfoLog) + 1; |
| 1870 | } |
| 1871 | } |
| 1872 | |
| 1873 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 1874 | { |
| 1875 | int index = 0; |
| 1876 | |
| 1877 | if (mInfoLog) |
| 1878 | { |
| 1879 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 1880 | { |
| 1881 | infoLog[index] = mInfoLog[index]; |
| 1882 | index++; |
| 1883 | } |
| 1884 | } |
| 1885 | |
| 1886 | if (bufSize) |
| 1887 | { |
| 1888 | infoLog[index] = '\0'; |
| 1889 | } |
| 1890 | |
| 1891 | if (length) |
| 1892 | { |
| 1893 | *length = index; |
| 1894 | } |
| 1895 | } |
| 1896 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 1897 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 1898 | { |
| 1899 | int total = 0; |
| 1900 | |
| 1901 | if (mVertexShader) |
| 1902 | { |
| 1903 | if (total < maxCount) |
| 1904 | { |
| 1905 | shaders[total] = mVertexShader->getHandle(); |
| 1906 | } |
| 1907 | |
| 1908 | total++; |
| 1909 | } |
| 1910 | |
| 1911 | if (mFragmentShader) |
| 1912 | { |
| 1913 | if (total < maxCount) |
| 1914 | { |
| 1915 | shaders[total] = mFragmentShader->getHandle(); |
| 1916 | } |
| 1917 | |
| 1918 | total++; |
| 1919 | } |
| 1920 | |
| 1921 | if (count) |
| 1922 | { |
| 1923 | *count = total; |
| 1924 | } |
| 1925 | } |
| 1926 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1927 | void Program::flagForDeletion() |
| 1928 | { |
| 1929 | mDeleteStatus = true; |
| 1930 | } |
| 1931 | |
| 1932 | bool Program::isFlaggedForDeletion() const |
| 1933 | { |
| 1934 | return mDeleteStatus; |
| 1935 | } |
| 1936 | } |