blob: fd24f0f40d43293b3c03e2bd7006ecef5ee434f8 [file] [log] [blame]
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Buffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013#include <cstdlib>
14#include <limits>
15#include <utility>
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "common/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/geometry/backend.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020
21namespace gl
22{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000024Buffer::Buffer(BufferBackEnd *backEnd)
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +000025 : mBackEnd(backEnd)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000026{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027}
28
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000029GLenum Buffer::bufferData(const void* data, GLsizeiptr size, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000031 if (size < 0) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000033 const GLubyte* newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
daniel@transgaming.comc103b602010-04-23 18:34:58 +000035 if (size == 0)
36 {
37 mContents.clear();
daniel@transgaming.comc103b602010-04-23 18:34:58 +000038 }
39 else if (size != mContents.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000041 // vector::resize only provides the basic exception guarantee, so use temporaries & swap to get the strong exception guarantee.
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000042 std::vector<GLubyte> newContents;
43
44 if (newdata != NULL)
45 {
46 newContents.assign(newdata, newdata + size);
47 }
48 else
49 {
50 newContents.assign(size, 0);
51 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000052
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000053 // No exceptions allowed after this point.
54
55 mContents.swap(newContents);
56
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057 }
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000058 else if (newdata != NULL)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000059 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000060 mContents.assign(newdata, newdata + size);
61 }
62
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +000063 mUsage = usage;
64
daniel@transgaming.com9a0606c2010-05-12 03:42:00 +000065 return GL_NO_ERROR;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066}
67
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000068GLenum Buffer::bufferSubData(const void* data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000069{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000070 if (size < 0 || offset < 0) return GL_INVALID_VALUE;
71 if (std::numeric_limits<GLsizeiptr>::max() - offset < size) return GL_INVALID_VALUE;
72 if (size + offset > static_cast<GLsizeiptr>(mContents.size())) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073
daniel@transgaming.comd4620a32010-03-21 04:31:28 +000074 const GLubyte *newdata = static_cast<const GLubyte*>(data);
daniel@transgaming.com2b7ebdb942010-05-14 17:31:24 +000075 memcpy(&mContents[offset], newdata, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000077 return GL_NO_ERROR;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078}
79
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080}