daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 13 | #include <string> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 14 | |
alokp@chromium.org | 91b7232 | 2010-06-02 15:50:56 +0000 | [diff] [blame] | 15 | #include "GLSLANG/Shaderlang.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 16 | #include "libGLESv2/main.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 17 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
| 30 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 31 | if (!mFragmentCompiler) |
| 32 | { |
| 33 | int result = ShInitialize(); |
| 34 | |
| 35 | if (result) |
| 36 | { |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 37 | TBuiltInResource resources; |
alokp@chromium.org | 94a86ad | 2010-08-25 20:02:11 +0000 | [diff] [blame^] | 38 | ShInitBuiltInResource(&resources); |
| 39 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 40 | resources.MaxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
| 41 | resources.MaxVaryingVectors = MAX_VARYING_VECTORS; |
| 42 | resources.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| 43 | resources.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| 44 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
| 45 | resources.MaxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; |
| 46 | resources.MaxDrawBuffers = MAX_DRAW_BUFFERS; |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 47 | |
| 48 | mFragmentCompiler = ShConstructCompiler(EShLangFragment, EShSpecGLES2, &resources); |
| 49 | mVertexCompiler = ShConstructCompiler(EShLangVertex, EShSpecGLES2, &resources); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 50 | } |
| 51 | } |
| 52 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 53 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 54 | mDeleteStatus = false; |
| 55 | } |
| 56 | |
| 57 | Shader::~Shader() |
| 58 | { |
| 59 | delete[] mSource; |
| 60 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 61 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 62 | } |
| 63 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 64 | GLuint Shader::getHandle() const |
| 65 | { |
| 66 | return mHandle; |
| 67 | } |
| 68 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 69 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 70 | { |
| 71 | delete[] mSource; |
| 72 | int totalLength = 0; |
| 73 | |
| 74 | for (int i = 0; i < count; i++) |
| 75 | { |
| 76 | if (length && length[i] >= 0) |
| 77 | { |
| 78 | totalLength += length[i]; |
| 79 | } |
| 80 | else |
| 81 | { |
| 82 | totalLength += (int)strlen(string[i]); |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | mSource = new char[totalLength + 1]; |
| 87 | char *code = mSource; |
| 88 | |
| 89 | for (int i = 0; i < count; i++) |
| 90 | { |
| 91 | int stringLength; |
| 92 | |
| 93 | if (length && length[i] >= 0) |
| 94 | { |
| 95 | stringLength = length[i]; |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | stringLength = (int)strlen(string[i]); |
| 100 | } |
| 101 | |
| 102 | strncpy(code, string[i], stringLength); |
| 103 | code += stringLength; |
| 104 | } |
| 105 | |
| 106 | mSource[totalLength] = '\0'; |
| 107 | } |
| 108 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 109 | int Shader::getInfoLogLength() const |
| 110 | { |
| 111 | if (!mInfoLog) |
| 112 | { |
| 113 | return 0; |
| 114 | } |
| 115 | else |
| 116 | { |
| 117 | return strlen(mInfoLog) + 1; |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 122 | { |
| 123 | int index = 0; |
| 124 | |
| 125 | if (mInfoLog) |
| 126 | { |
| 127 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 128 | { |
| 129 | infoLog[index] = mInfoLog[index]; |
| 130 | index++; |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | if (bufSize) |
| 135 | { |
| 136 | infoLog[index] = '\0'; |
| 137 | } |
| 138 | |
| 139 | if (length) |
| 140 | { |
| 141 | *length = index; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | int Shader::getSourceLength() const |
| 146 | { |
| 147 | if (!mSource) |
| 148 | { |
| 149 | return 0; |
| 150 | } |
| 151 | else |
| 152 | { |
| 153 | return strlen(mSource) + 1; |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) |
| 158 | { |
| 159 | int index = 0; |
| 160 | |
| 161 | if (mSource) |
| 162 | { |
daniel@transgaming.com | 41187f1 | 2010-04-01 13:39:29 +0000 | [diff] [blame] | 163 | while (index < bufSize - 1 && index < (int)strlen(mSource)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 164 | { |
| 165 | source[index] = mSource[index]; |
| 166 | index++; |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | if (bufSize) |
| 171 | { |
| 172 | source[index] = '\0'; |
| 173 | } |
| 174 | |
| 175 | if (length) |
| 176 | { |
| 177 | *length = index; |
| 178 | } |
| 179 | } |
| 180 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | bool Shader::isCompiled() |
| 182 | { |
| 183 | return mHlsl != NULL; |
| 184 | } |
| 185 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 186 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 187 | { |
| 188 | return mHlsl; |
| 189 | } |
| 190 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 191 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 192 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 193 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 194 | } |
| 195 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 196 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 198 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 199 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 200 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 201 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 202 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 203 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 204 | } |
| 205 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 206 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 207 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 208 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | } |
| 210 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 211 | bool Shader::isFlaggedForDeletion() const |
| 212 | { |
| 213 | return mDeleteStatus; |
| 214 | } |
| 215 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 216 | void Shader::flagForDeletion() |
| 217 | { |
| 218 | mDeleteStatus = true; |
| 219 | } |
| 220 | |
| 221 | void Shader::releaseCompiler() |
| 222 | { |
| 223 | ShDestruct(mFragmentCompiler); |
| 224 | ShDestruct(mVertexCompiler); |
| 225 | |
| 226 | mFragmentCompiler = NULL; |
| 227 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 228 | |
| 229 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 230 | } |
| 231 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 232 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 233 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 234 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 235 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 236 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 237 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 238 | while(true) |
| 239 | { |
| 240 | char varyingType[256]; |
| 241 | char varyingName[256]; |
| 242 | |
| 243 | int matches = sscanf(input, "static %s %s", varyingType, varyingName); |
| 244 | |
| 245 | if (matches != 2) |
| 246 | { |
| 247 | break; |
| 248 | } |
| 249 | |
| 250 | char *array = strstr(varyingName, "["); |
| 251 | int size = 1; |
| 252 | |
| 253 | if (array) |
| 254 | { |
| 255 | size = atoi(array + 1); |
| 256 | *array = '\0'; |
| 257 | } |
| 258 | |
| 259 | varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); |
| 260 | |
| 261 | input = strstr(input, ";") + 2; |
| 262 | } |
| 263 | |
| 264 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 265 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 266 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 267 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 268 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 269 | } |
| 270 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 271 | void Shader::compileToHLSL(void *compiler) |
| 272 | { |
| 273 | if (isCompiled() || !mSource) |
| 274 | { |
| 275 | return; |
| 276 | } |
| 277 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 278 | TRACE("\n%s", mSource); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 279 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 280 | delete[] mInfoLog; |
| 281 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 282 | |
alokp@chromium.org | e4249f0 | 2010-07-26 18:13:52 +0000 | [diff] [blame] | 283 | int result = ShCompile(compiler, &mSource, 1, EShOptNone, EDebugOpNone); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 284 | const char *obj = ShGetObjectCode(compiler); |
| 285 | const char *info = ShGetInfoLog(compiler); |
| 286 | |
| 287 | if (result) |
| 288 | { |
| 289 | mHlsl = new char[strlen(obj) + 1]; |
| 290 | strcpy(mHlsl, obj); |
| 291 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 292 | TRACE("\n%s", mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 293 | } |
| 294 | else |
| 295 | { |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 296 | mInfoLog = new char[strlen(info) + 1]; |
| 297 | strcpy(mInfoLog, info); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 298 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 299 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | } |
| 301 | } |
| 302 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 303 | GLenum Shader::parseType(const std::string &type) |
| 304 | { |
| 305 | if (type == "float") |
| 306 | { |
| 307 | return GL_FLOAT; |
| 308 | } |
| 309 | else if (type == "float2") |
| 310 | { |
| 311 | return GL_FLOAT_VEC2; |
| 312 | } |
| 313 | else if (type == "float3") |
| 314 | { |
| 315 | return GL_FLOAT_VEC3; |
| 316 | } |
| 317 | else if (type == "float4") |
| 318 | { |
| 319 | return GL_FLOAT_VEC4; |
| 320 | } |
| 321 | else if (type == "float2x2") |
| 322 | { |
| 323 | return GL_FLOAT_MAT2; |
| 324 | } |
| 325 | else if (type == "float3x3") |
| 326 | { |
| 327 | return GL_FLOAT_MAT3; |
| 328 | } |
| 329 | else if (type == "float4x4") |
| 330 | { |
| 331 | return GL_FLOAT_MAT4; |
| 332 | } |
| 333 | else UNREACHABLE(); |
| 334 | |
| 335 | return GL_NONE; |
| 336 | } |
| 337 | |
| 338 | // true if varying x has a higher priority in packing than y |
| 339 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 340 | { |
| 341 | if(x.type == y.type) |
| 342 | { |
| 343 | return x.size > y.size; |
| 344 | } |
| 345 | |
| 346 | switch (x.type) |
| 347 | { |
| 348 | case GL_FLOAT_MAT4: return true; |
| 349 | case GL_FLOAT_MAT2: |
| 350 | switch(y.type) |
| 351 | { |
| 352 | case GL_FLOAT_MAT4: return false; |
| 353 | case GL_FLOAT_MAT2: return true; |
| 354 | case GL_FLOAT_VEC4: return true; |
| 355 | case GL_FLOAT_MAT3: return true; |
| 356 | case GL_FLOAT_VEC3: return true; |
| 357 | case GL_FLOAT_VEC2: return true; |
| 358 | case GL_FLOAT: return true; |
| 359 | default: UNREACHABLE(); |
| 360 | } |
| 361 | break; |
| 362 | case GL_FLOAT_VEC4: |
| 363 | switch(y.type) |
| 364 | { |
| 365 | case GL_FLOAT_MAT4: return false; |
| 366 | case GL_FLOAT_MAT2: return false; |
| 367 | case GL_FLOAT_VEC4: return true; |
| 368 | case GL_FLOAT_MAT3: return true; |
| 369 | case GL_FLOAT_VEC3: return true; |
| 370 | case GL_FLOAT_VEC2: return true; |
| 371 | case GL_FLOAT: return true; |
| 372 | default: UNREACHABLE(); |
| 373 | } |
| 374 | break; |
| 375 | case GL_FLOAT_MAT3: |
| 376 | switch(y.type) |
| 377 | { |
| 378 | case GL_FLOAT_MAT4: return false; |
| 379 | case GL_FLOAT_MAT2: return false; |
| 380 | case GL_FLOAT_VEC4: return false; |
| 381 | case GL_FLOAT_MAT3: return true; |
| 382 | case GL_FLOAT_VEC3: return true; |
| 383 | case GL_FLOAT_VEC2: return true; |
| 384 | case GL_FLOAT: return true; |
| 385 | default: UNREACHABLE(); |
| 386 | } |
| 387 | break; |
| 388 | case GL_FLOAT_VEC3: |
| 389 | switch(y.type) |
| 390 | { |
| 391 | case GL_FLOAT_MAT4: return false; |
| 392 | case GL_FLOAT_MAT2: return false; |
| 393 | case GL_FLOAT_VEC4: return false; |
| 394 | case GL_FLOAT_MAT3: return false; |
| 395 | case GL_FLOAT_VEC3: return true; |
| 396 | case GL_FLOAT_VEC2: return true; |
| 397 | case GL_FLOAT: return true; |
| 398 | default: UNREACHABLE(); |
| 399 | } |
| 400 | break; |
| 401 | case GL_FLOAT_VEC2: |
| 402 | switch(y.type) |
| 403 | { |
| 404 | case GL_FLOAT_MAT4: return false; |
| 405 | case GL_FLOAT_MAT2: return false; |
| 406 | case GL_FLOAT_VEC4: return false; |
| 407 | case GL_FLOAT_MAT3: return false; |
| 408 | case GL_FLOAT_VEC3: return false; |
| 409 | case GL_FLOAT_VEC2: return true; |
| 410 | case GL_FLOAT: return true; |
| 411 | default: UNREACHABLE(); |
| 412 | } |
| 413 | break; |
| 414 | case GL_FLOAT: return false; |
| 415 | default: UNREACHABLE(); |
| 416 | } |
| 417 | |
| 418 | return false; |
| 419 | } |
| 420 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 421 | VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 422 | { |
| 423 | } |
| 424 | |
| 425 | VertexShader::~VertexShader() |
| 426 | { |
| 427 | } |
| 428 | |
| 429 | GLenum VertexShader::getType() |
| 430 | { |
| 431 | return GL_VERTEX_SHADER; |
| 432 | } |
| 433 | |
| 434 | void VertexShader::compile() |
| 435 | { |
| 436 | compileToHLSL(mVertexCompiler); |
| 437 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 438 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 439 | } |
| 440 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 441 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 442 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 443 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 444 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 445 | int semanticIndex = 0; |
| 446 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 447 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 448 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 449 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 450 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 451 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 452 | |
| 453 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 454 | } |
| 455 | } |
| 456 | |
| 457 | return -1; |
| 458 | } |
| 459 | |
| 460 | void VertexShader::parseAttributes() |
| 461 | { |
| 462 | if (mHlsl) |
| 463 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 464 | const char *input = strstr(mHlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 465 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 466 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 467 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 468 | char attributeType[256]; |
| 469 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 470 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 471 | int matches = sscanf(input, "static %s _%s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 472 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 473 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 474 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 475 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 476 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 477 | |
| 478 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 479 | |
| 480 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 481 | } |
| 482 | } |
| 483 | } |
| 484 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 485 | FragmentShader::FragmentShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 486 | { |
| 487 | } |
| 488 | |
| 489 | FragmentShader::~FragmentShader() |
| 490 | { |
| 491 | } |
| 492 | |
| 493 | GLenum FragmentShader::getType() |
| 494 | { |
| 495 | return GL_FRAGMENT_SHADER; |
| 496 | } |
| 497 | |
| 498 | void FragmentShader::compile() |
| 499 | { |
| 500 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 501 | parseVaryings(); |
| 502 | varyings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 503 | } |
| 504 | } |