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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
15#define GL_APICALL
16#include <GLES2/gl2.h>
17#include <d3d9.h>
18
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000019#include "common/angleutils.h"
apatrick@chromium.orgb66a7012012-01-23 20:04:48 +000020#include "common/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021
22namespace gl
23{
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000024class Texture2D;
25class TextureCubeMap;
daniel@transgaming.com2678b342012-01-18 16:29:40 +000026class Renderbuffer;
daniel@transgaming.comf45e81d2011-11-09 17:46:02 +000027class Colorbuffer;
28class DepthStencilbuffer;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000029
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000030class RenderbufferInterface
31{
32 public:
33 RenderbufferInterface();
34
35 virtual ~RenderbufferInterface() {};
36
daniel@transgaming.com2678b342012-01-18 16:29:40 +000037 virtual void addProxyRef(const Renderbuffer *proxy);
38 virtual void releaseProxy(const Renderbuffer *proxy);
39
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000040 virtual IDirect3DSurface9 *getRenderTarget() = 0;
41 virtual IDirect3DSurface9 *getDepthStencil() = 0;
42
43 virtual GLsizei getWidth() const = 0;
44 virtual GLsizei getHeight() const = 0;
45 virtual GLenum getInternalFormat() const = 0;
46 virtual D3DFORMAT getD3DFormat() const = 0;
47 virtual GLsizei getSamples() const = 0;
48
49 GLuint getRedSize() const;
50 GLuint getGreenSize() const;
51 GLuint getBlueSize() const;
52 GLuint getAlphaSize() const;
53 GLuint getDepthSize() const;
54 GLuint getStencilSize() const;
55
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000056 virtual unsigned int getSerial() const = 0;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000057
58 private:
59 DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000060};
61
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000062class RenderbufferTexture2D : public RenderbufferInterface
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000063{
64 public:
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000065 RenderbufferTexture2D(Texture2D *texture, GLenum target);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000066
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000067 virtual ~RenderbufferTexture2D();
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000068
daniel@transgaming.com2678b342012-01-18 16:29:40 +000069 void addProxyRef(const Renderbuffer *proxy);
70 void releaseProxy(const Renderbuffer *proxy);
71
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000072 IDirect3DSurface9 *getRenderTarget();
73 IDirect3DSurface9 *getDepthStencil();
74
daniel@transgaming.comfbc39522011-11-11 04:10:28 +000075 virtual GLsizei getWidth() const;
76 virtual GLsizei getHeight() const;
77 virtual GLenum getInternalFormat() const;
78 virtual D3DFORMAT getD3DFormat() const;
79 virtual GLsizei getSamples() const;
80
81 virtual unsigned int getSerial() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000082
83 private:
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000084 DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +000085
daniel@transgaming.com46f2d0a2012-05-09 15:49:06 +000086 BindingPointer <Texture2D> mTexture2D;
87 GLenum mTarget;
88};
89
90class RenderbufferTextureCubeMap : public RenderbufferInterface
91{
92 public:
93 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
94
95 virtual ~RenderbufferTextureCubeMap();
96
97 void addProxyRef(const Renderbuffer *proxy);
98 void releaseProxy(const Renderbuffer *proxy);
99
100 IDirect3DSurface9 *getRenderTarget();
101 IDirect3DSurface9 *getDepthStencil();
102
103 virtual GLsizei getWidth() const;
104 virtual GLsizei getHeight() const;
105 virtual GLenum getInternalFormat() const;
106 virtual D3DFORMAT getD3DFormat() const;
107 virtual GLsizei getSamples() const;
108
109 virtual unsigned int getSerial() const;
110
111 private:
112 DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
113
114 BindingPointer <TextureCubeMap> mTextureCubeMap;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000115 GLenum mTarget;
116};
117
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000118// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
119// is called. The specific concrete type depends on whether the internal format is
120// colour depth, stencil or packed depth/stencil.
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000121class RenderbufferStorage : public RenderbufferInterface
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122{
123 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000124 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000125
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000126 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000127
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000128 virtual IDirect3DSurface9 *getRenderTarget();
129 virtual IDirect3DSurface9 *getDepthStencil();
130
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000131 virtual GLsizei getWidth() const;
132 virtual GLsizei getHeight() const;
133 virtual GLenum getInternalFormat() const;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000134 virtual D3DFORMAT getD3DFormat() const;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000135 virtual GLsizei getSamples() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000136
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000137 virtual unsigned int getSerial() const;
138
139 static unsigned int issueSerial();
140 static unsigned int issueCubeSerials();
141
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000142 protected:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000143 GLsizei mWidth;
144 GLsizei mHeight;
145 GLenum mInternalFormat;
daniel@transgaming.comca7c0082010-08-24 19:20:20 +0000146 D3DFORMAT mD3DFormat;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000147 GLsizei mSamples;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000148
149 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000150 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.comfbc39522011-11-11 04:10:28 +0000151
152 const unsigned int mSerial;
153
154 static unsigned int mCurrentSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155};
156
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000157// Renderbuffer implements the GL renderbuffer object.
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000158// It's only a proxy for a RenderbufferInterface instance; the internal object
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000159// can change whenever glRenderbufferStorage is called.
160class Renderbuffer : public RefCountObject
161{
162 public:
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000163 Renderbuffer(GLuint id, RenderbufferInterface *storage);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000164
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000165 virtual ~Renderbuffer();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000166
daniel@transgaming.com2678b342012-01-18 16:29:40 +0000167 // These functions from RefCountObject are overloaded here because
168 // Textures need to maintain their own count of references to them via
169 // Renderbuffers/RenderbufferTextures. These functions invoke those
170 // reference counting functions on the RenderbufferInterface.
171 void addRef() const;
172 void release() const;
173
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000174 IDirect3DSurface9 *getRenderTarget();
175 IDirect3DSurface9 *getDepthStencil();
176
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000177 GLsizei getWidth() const;
178 GLsizei getHeight() const;
179 GLenum getInternalFormat() const;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000180 D3DFORMAT getD3DFormat() const;
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000181 GLuint getRedSize() const;
182 GLuint getGreenSize() const;
183 GLuint getBlueSize() const;
184 GLuint getAlphaSize() const;
185 GLuint getDepthSize() const;
186 GLuint getStencilSize() const;
187 GLsizei getSamples() const;
188
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000189 unsigned int getSerial() const;
190
191 void setStorage(RenderbufferStorage *newStorage);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000192
193 private:
194 DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
195
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000196 RenderbufferInterface *mInstance;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000197};
198
199class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000200{
201 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000202 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000203 Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000205 virtual ~Colorbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000207 virtual IDirect3DSurface9 *getRenderTarget();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000208
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000209 private:
210 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000211
212 IDirect3DSurface9 *mRenderTarget;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213};
214
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000215class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000216{
217 public:
218 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000219 DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000220
221 ~DepthStencilbuffer();
222
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000223 virtual IDirect3DSurface9 *getDepthStencil();
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000224
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000225 protected:
226 IDirect3DSurface9 *mDepthStencil;
227
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000228 private:
229 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000230};
231
232class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000233{
234 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000235 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000236 Depthbuffer(GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000237
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000238 virtual ~Depthbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000240 private:
241 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000242};
243
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000244class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000245{
246 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000247 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000248 Stencilbuffer(GLsizei width, GLsizei height, GLsizei samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000249
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000250 virtual ~Stencilbuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000251
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000252 private:
253 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000254};
255}
256
257#endif // LIBGLESV2_RENDERBUFFER_H_