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daniel@transgaming.come979ead2010-09-23 18:03:14 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Display.cpp: Implements the egl::Display class, representing the abstract
8// display on which graphics are drawn. Implements EGLDisplay.
9// [EGL 1.4] section 2.1.2 page 3.
10
11#include "libEGL/Display.h"
12
13#include <algorithm>
14#include <vector>
15
16#include "common/debug.h"
17
18#include "libEGL/main.h"
19
20#define REF_RAST 0 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
21#define ENABLE_D3D9EX 1 // Enables use of the IDirect3D9Ex interface, when available
22
23namespace egl
24{
25Display::Display(HDC deviceContext) : mDc(deviceContext)
26{
27 mD3d9Module = NULL;
28
29 mD3d9 = NULL;
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000030 mD3d9Ex = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000031 mDevice = NULL;
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000032 mDeviceEx = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +000033 mDeviceWindow = NULL;
34
35 mAdapter = D3DADAPTER_DEFAULT;
36
37 #if REF_RAST == 1 || defined(FORCE_REF_RAST)
38 mDeviceType = D3DDEVTYPE_REF;
39 #else
40 mDeviceType = D3DDEVTYPE_HAL;
41 #endif
42
43 mMinSwapInterval = 1;
44 mMaxSwapInterval = 1;
45}
46
47Display::~Display()
48{
49 terminate();
50}
51
52bool Display::initialize()
53{
54 if (isInitialized())
55 {
56 return true;
57 }
58
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000059 mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
daniel@transgaming.come979ead2010-09-23 18:03:14 +000060 if (mD3d9Module == NULL)
61 {
62 terminate();
63 return false;
64 }
65
daniel@transgaming.come979ead2010-09-23 18:03:14 +000066 typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
67 Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
68
69 // Use Direct3D9Ex if available. Among other things, this version is less
70 // inclined to report a lost context, for example when the user switches
71 // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000072 if (ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
daniel@transgaming.come979ead2010-09-23 18:03:14 +000073 {
apatrick@chromium.org9e83b592011-02-10 22:04:34 +000074 ASSERT(mD3d9Ex);
75 mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9));
daniel@transgaming.come979ead2010-09-23 18:03:14 +000076 ASSERT(mD3d9);
77 }
78 else
79 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000080 mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
daniel@transgaming.come979ead2010-09-23 18:03:14 +000081 }
82
83 if (mD3d9)
84 {
85 if (mDc != NULL)
86 {
87 // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
88 }
89
90 HRESULT result;
91
apatrick@chromium.org1c768012010-10-07 00:35:24 +000092 // Give up on getting device caps after about one second.
93 for (int i = 0; i < 10; ++i)
daniel@transgaming.come979ead2010-09-23 18:03:14 +000094 {
95 result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
apatrick@chromium.org1c768012010-10-07 00:35:24 +000096
97 if (SUCCEEDED(result))
daniel@transgaming.come979ead2010-09-23 18:03:14 +000098 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +000099 break;
100 }
101 else if (result == D3DERR_NOTAVAILABLE)
102 {
103 Sleep(100); // Give the driver some time to initialize/recover
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000104 }
105 else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
106 {
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000107 terminate();
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000108 return error(EGL_BAD_ALLOC, false);
109 }
110 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000111
112 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0))
113 {
114 terminate();
115 return error(EGL_NOT_INITIALIZED, false);
116 }
117
apatrick@chromium.org1c768012010-10-07 00:35:24 +0000118 // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
119 // This is required by Texture2D::convertToRenderTarget.
120 if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
121 {
122 terminate();
123 return error(EGL_NOT_INITIALIZED, false);
124 }
125
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000126 mMinSwapInterval = 4;
127 mMaxSwapInterval = 0;
128
129 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);}
130 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);}
131 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);}
132 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);}
133 if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);}
134
135 const D3DFORMAT renderTargetFormats[] =
136 {
137 D3DFMT_A1R5G5B5,
138 // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value.
139 D3DFMT_A8R8G8B8,
140 D3DFMT_R5G6B5,
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000141 // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000142 D3DFMT_X8R8G8B8
143 };
144
145 const D3DFORMAT depthStencilFormats[] =
146 {
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000147 D3DFMT_UNKNOWN,
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000148 // D3DFMT_D16_LOCKABLE,
149 D3DFMT_D32,
150 // D3DFMT_D15S1,
151 D3DFMT_D24S8,
152 D3DFMT_D24X8,
153 // D3DFMT_D24X4S4,
154 D3DFMT_D16,
155 // D3DFMT_D32F_LOCKABLE,
156 // D3DFMT_D24FS8
157 };
158
159 D3DDISPLAYMODE currentDisplayMode;
160 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
161
162 ConfigSet configSet;
163
164 for (int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++)
165 {
166 D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex];
167
168 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
169
170 if (SUCCEEDED(result))
171 {
172 for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
173 {
174 D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000175 HRESULT result = D3D_OK;
176
177 if(depthStencilFormat != D3DFMT_UNKNOWN)
178 {
179 result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
180 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000181
182 if (SUCCEEDED(result))
183 {
daniel@transgaming.coma114c272011-04-22 04:18:50 +0000184 if(depthStencilFormat != D3DFMT_UNKNOWN)
185 {
186 result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat);
187 }
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000188
189 if (SUCCEEDED(result))
190 {
191 // FIXME: enumerate multi-sampling
192
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000193 configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0,
194 mDeviceCaps.MaxTextureWidth, mDeviceCaps.MaxTextureHeight);
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000195 }
196 }
197 }
198 }
199 }
200
201 // Give the sorted configs a unique ID and store them internally
202 EGLint index = 1;
203 for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
204 {
205 Config configuration = *config;
206 configuration.mConfigID = index;
207 index++;
208
209 mConfigSet.mSet.insert(configuration);
210 }
211 }
212
213 if (!isInitialized())
214 {
215 terminate();
216
217 return false;
218 }
219
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000220 initExtensionString();
221
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000222 static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
223 static const TCHAR className[] = TEXT("STATIC");
224
225 mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
226
227 return true;
228}
229
230void Display::terminate()
231{
232 while (!mSurfaceSet.empty())
233 {
234 destroySurface(*mSurfaceSet.begin());
235 }
236
237 while (!mContextSet.empty())
238 {
239 destroyContext(*mContextSet.begin());
240 }
241
242 if (mDevice)
243 {
244 // If the device is lost, reset it first to prevent leaving the driver in an unstable state
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000245 if (isDeviceLost())
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000246 {
247 resetDevice();
248 }
249
250 mDevice->Release();
251 mDevice = NULL;
252 }
253
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000254 if (mDeviceEx)
255 {
256 mDeviceEx->Release();
257 mDeviceEx = NULL;
258 }
259
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000260 if (mD3d9)
261 {
262 mD3d9->Release();
263 mD3d9 = NULL;
264 }
265
266 if (mDeviceWindow)
267 {
268 DestroyWindow(mDeviceWindow);
269 mDeviceWindow = NULL;
270 }
271
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000272 if (mD3d9Ex)
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000273 {
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000274 mD3d9Ex->Release();
275 mD3d9Ex = NULL;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000276 }
277
278 if (mD3d9Module)
279 {
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000280 mD3d9Module = NULL;
281 }
282}
283
284void Display::startScene()
285{
286 if (!mSceneStarted)
287 {
288 long result = mDevice->BeginScene();
289 ASSERT(SUCCEEDED(result));
290 mSceneStarted = true;
291 }
292}
293
294void Display::endScene()
295{
296 if (mSceneStarted)
297 {
298 long result = mDevice->EndScene();
299 ASSERT(SUCCEEDED(result));
300 mSceneStarted = false;
301 }
302}
303
304bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
305{
306 return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
307}
308
309bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
310{
311 const egl::Config *configuration = mConfigSet.get(config);
312
313 switch (attribute)
314 {
315 case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
316 case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
317 case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
318 case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
319 case EGL_RED_SIZE: *value = configuration->mRedSize; break;
320 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
321 case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
322 case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
323 case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
324 case EGL_LEVEL: *value = configuration->mLevel; break;
325 case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
326 case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
327 case EGL_SAMPLES: *value = configuration->mSamples; break;
328 case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
329 case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
330 case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
331 case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
332 case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
333 case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
334 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
335 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
336 case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
337 case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
338 case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
339 case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
340 case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
341 case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
342 case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
343 case EGL_CONFORMANT: *value = configuration->mConformant; break;
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000344 case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break;
345 case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break;
346 case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break;
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000347 default:
348 return false;
349 }
350
351 return true;
352}
353
354bool Display::createDevice()
355{
356 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
357 DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
358
359 HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
360
361 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
362 {
363 return error(EGL_BAD_ALLOC, false);
364 }
365
366 if (FAILED(result))
367 {
368 result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
369
370 if (FAILED(result))
371 {
372 ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
373 return error(EGL_BAD_ALLOC, false);
374 }
375 }
376
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000377 if (mD3d9Ex)
378 {
379 result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
380 ASSERT(SUCCEEDED(result));
381 }
382
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000383 // Permanent non-default states
384 mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
385
386 mSceneStarted = false;
387
388 return true;
389}
390
391bool Display::resetDevice()
392{
393 D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
394 HRESULT result;
395
396 do
397 {
398 Sleep(0); // Give the graphics driver some CPU time
399
400 result = mDevice->Reset(&presentParameters);
401 }
402 while (result == D3DERR_DEVICELOST);
403
404 if (FAILED(result))
405 {
406 return error(EGL_BAD_ALLOC, false);
407 }
408
409 ASSERT(SUCCEEDED(result));
410
411 return true;
412}
413
414Surface *Display::createWindowSurface(HWND window, EGLConfig config)
415{
416 const Config *configuration = mConfigSet.get(config);
417
418 Surface *surface = new Surface(this, configuration, window);
419 mSurfaceSet.insert(surface);
420
421 return surface;
422}
423
jbauman@chromium.orgae345802011-03-30 22:04:25 +0000424Surface *Display::createOffscreenSurface(int width, int height, EGLConfig config, EGLenum textureFormat, EGLenum textureTarget)
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000425{
426 const Config *configuration = mConfigSet.get(config);
427
jbauman@chromium.orgae345802011-03-30 22:04:25 +0000428 Surface *surface = new Surface(this, configuration, width, height, textureFormat, textureTarget);
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000429 mSurfaceSet.insert(surface);
430
431 return surface;
432}
433
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000434EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext)
435{
436 if (!mDevice)
437 {
438 if (!createDevice())
439 {
440 return NULL;
441 }
442 }
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000443 else if (isDeviceLost()) // Lost device
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000444 {
445 if (!resetDevice())
446 {
447 return NULL;
448 }
449
450 // Restore any surfaces that may have been lost
451 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
452 {
453 (*surface)->resetSwapChain();
454 }
455 }
456
457 const egl::Config *config = mConfigSet.get(configHandle);
458
459 gl::Context *context = glCreateContext(config, shareContext);
460 mContextSet.insert(context);
461
462 return context;
463}
464
465void Display::destroySurface(egl::Surface *surface)
466{
467 delete surface;
468 mSurfaceSet.erase(surface);
469}
470
471void Display::destroyContext(gl::Context *context)
472{
473 glDestroyContext(context);
474 mContextSet.erase(context);
475
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000476 if (mContextSet.empty() && mDevice && isDeviceLost()) // Last context of a lost device
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000477 {
478 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
479 {
480 (*surface)->release();
481 }
482 }
483}
484
485bool Display::isInitialized()
486{
487 return mD3d9 != NULL && mConfigSet.size() > 0;
488}
489
490bool Display::isValidConfig(EGLConfig config)
491{
492 return mConfigSet.get(config) != NULL;
493}
494
495bool Display::isValidContext(gl::Context *context)
496{
497 return mContextSet.find(context) != mContextSet.end();
498}
499
500bool Display::isValidSurface(egl::Surface *surface)
501{
502 return mSurfaceSet.find(surface) != mSurfaceSet.end();
503}
504
505bool Display::hasExistingWindowSurface(HWND window)
506{
507 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
508 {
509 if ((*surface)->getWindowHandle() == window)
510 {
511 return true;
512 }
513 }
514
515 return false;
516}
517
518EGLint Display::getMinSwapInterval()
519{
520 return mMinSwapInterval;
521}
522
523EGLint Display::getMaxSwapInterval()
524{
525 return mMaxSwapInterval;
526}
527
528IDirect3DDevice9 *Display::getDevice()
529{
530 if (!mDevice)
531 {
532 if (!createDevice())
533 {
534 return NULL;
535 }
536 }
537
538 return mDevice;
539}
540
541D3DCAPS9 Display::getDeviceCaps()
542{
543 return mDeviceCaps;
544}
545
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000546bool Display::isDeviceLost()
547{
548 if (mDeviceEx)
549 {
550 return FAILED(mDeviceEx->CheckDeviceState(NULL));
551 }
552 else
553 {
554 return FAILED(mDevice->TestCooperativeLevel());
555 }
556}
557
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000558void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
559{
560 for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
561 {
562 HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
563 TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
564
565 multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
566 }
567}
568
569bool Display::getCompressedTextureSupport()
570{
571 D3DDISPLAYMODE currentDisplayMode;
572 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
573
574 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
575}
576
577bool Display::getFloatTextureSupport(bool *filtering, bool *renderable)
578{
579 D3DDISPLAYMODE currentDisplayMode;
580 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
581
582 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
583 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
584 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
585 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
586
587 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
588 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&&
589 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
590 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
591
592 if (!filtering && !renderable)
593 {
594 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
595 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
596 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
597 D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
598 }
599 else
600 {
601 return true;
602 }
603}
604
605bool Display::getHalfFloatTextureSupport(bool *filtering, bool *renderable)
606{
607 D3DDISPLAYMODE currentDisplayMode;
608 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
609
610 *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
611 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
612 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
613 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
614
615 *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
616 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
617 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
618 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
619
620 if (!filtering && !renderable)
621 {
622 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
623 D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
624 SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
625 D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
626 }
627 else
628 {
629 return true;
630 }
631}
632
daniel@transgaming.comed828e52010-10-15 17:57:30 +0000633bool Display::getLuminanceTextureSupport()
634{
635 D3DDISPLAYMODE currentDisplayMode;
636 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
637
638 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
639}
640
641bool Display::getLuminanceAlphaTextureSupport()
642{
643 D3DDISPLAYMODE currentDisplayMode;
644 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
645
646 return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
647}
648
jbauman@chromium.orgae345802011-03-30 22:04:25 +0000649bool Display::getNonPow2TextureSupport()
650{
651 return !(mDeviceCaps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL));
652}
653
daniel@transgaming.comee04e452011-01-08 05:46:27 +0000654D3DPOOL Display::getBufferPool(DWORD usage) const
daniel@transgaming.com37b141e2011-01-08 05:46:13 +0000655{
apatrick@chromium.org9e83b592011-02-10 22:04:34 +0000656 if (mD3d9Ex != NULL)
daniel@transgaming.comee04e452011-01-08 05:46:27 +0000657 {
658 return D3DPOOL_DEFAULT;
659 }
660 else
661 {
662 if (!(usage & D3DUSAGE_DYNAMIC))
663 {
664 return D3DPOOL_MANAGED;
665 }
666 }
667
668 return D3DPOOL_DEFAULT;
daniel@transgaming.com37b141e2011-01-08 05:46:13 +0000669}
670
daniel@transgaming.come979ead2010-09-23 18:03:14 +0000671bool Display::getEventQuerySupport()
672{
673 IDirect3DQuery9 *query;
674 HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
675 if (SUCCEEDED(result))
676 {
677 query->Release();
678 }
679
680 return result != D3DERR_NOTAVAILABLE;
681}
682
683D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters()
684{
685 D3DPRESENT_PARAMETERS presentParameters = {0};
686
687 // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
688 presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
689 presentParameters.BackBufferCount = 1;
690 presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
691 presentParameters.BackBufferWidth = 1;
692 presentParameters.BackBufferHeight = 1;
693 presentParameters.EnableAutoDepthStencil = FALSE;
694 presentParameters.Flags = 0;
695 presentParameters.hDeviceWindow = mDeviceWindow;
696 presentParameters.MultiSampleQuality = 0;
697 presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
698 presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
699 presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
700 presentParameters.Windowed = TRUE;
701
702 return presentParameters;
703}
vladimirv@gmail.com721b7f22011-02-11 00:54:47 +0000704
705void Display::initExtensionString()
706{
707 mExtensionString += "EGL_ANGLE_query_surface_pointer ";
708
709 if (isD3d9ExDevice()) {
710 mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
711 }
712
713 std::string::size_type end = mExtensionString.find_last_not_of(' ');
714 if (end != std::string::npos)
715 {
716 mExtensionString.resize(end+1);
717 }
718}
719
720const char *Display::getExtensionString() const
721{
722 return mExtensionString.c_str();
723}
724
725}