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Jamie Madillfa05f602015-05-07 13:47:11 -04001//
2// Copyright 2015 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Corentin Wallezd3970de2015-05-14 11:07:48 -04007#include "test_utils/ANGLETest.h"
Shannon Woods6b6fd542014-05-06 17:09:19 -04008
Jamie Madillfa05f602015-05-07 13:47:11 -04009using namespace angle;
Austin Kinross18b931d2014-09-29 12:58:31 -070010
Shannon Woods6b6fd542014-05-06 17:09:19 -040011class PBOExtensionTest : public ANGLETest
12{
Jamie Madillfa05f602015-05-07 13:47:11 -040013 protected:
14 PBOExtensionTest()
Shannon Woods6b6fd542014-05-06 17:09:19 -040015 {
Shannon Woods6b6fd542014-05-06 17:09:19 -040016 setWindowWidth(32);
17 setWindowHeight(32);
18 setConfigRedBits(8);
19 setConfigGreenBits(8);
20 setConfigBlueBits(8);
21 setConfigAlphaBits(8);
22 }
23
24 virtual void SetUp()
25 {
26 ANGLETest::SetUp();
27
28 if (extensionEnabled("NV_pixel_buffer_object"))
29 {
30 glGenBuffers(1, &mPBO);
31 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
Yunchao Hef81ce4a2017-04-24 10:49:17 +080032 glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
33 GL_STATIC_DRAW);
Shannon Woods6b6fd542014-05-06 17:09:19 -040034 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
35
Jamie Madill231c7f52017-04-26 13:45:37 -040036 const char *vertexShaderSrc =
Olli Etuahoa20af6d2017-09-18 13:32:29 +030037 R"(attribute vec4 aTest;
38 attribute vec2 aPosition;
39 varying vec4 vTest;
Shannon Woods6b6fd542014-05-06 17:09:19 -040040
Olli Etuahoa20af6d2017-09-18 13:32:29 +030041 void main()
42 {
43 vTest = aTest;
44 gl_Position = vec4(aPosition, 0.0, 1.0);
45 gl_PointSize = 1.0;
46 })";
Shannon Woods6b6fd542014-05-06 17:09:19 -040047
Jamie Madill231c7f52017-04-26 13:45:37 -040048 const char *fragmentShaderSrc =
Olli Etuahoa20af6d2017-09-18 13:32:29 +030049 R"(precision mediump float;
50 varying vec4 vTest;
51 void main()
52 {
53 gl_FragColor = vTest;
54 })";
Shannon Woods6b6fd542014-05-06 17:09:19 -040055
Jamie Madill5599c8f2014-08-26 13:16:39 -040056 mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
Shannon Woods6b6fd542014-05-06 17:09:19 -040057
58 glGenBuffers(1, &mPositionVBO);
59 glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
Yunchao Hef81ce4a2017-04-24 10:49:17 +080060 glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW);
Shannon Woods6b6fd542014-05-06 17:09:19 -040061 glBindBuffer(GL_ARRAY_BUFFER, 0);
62 }
63 ASSERT_GL_NO_ERROR();
64 }
65
66 virtual void TearDown()
67 {
68 ANGLETest::TearDown();
69
70 glDeleteBuffers(1, &mPBO);
71 glDeleteProgram(mProgram);
72 }
73
74 GLuint mPBO;
75 GLuint mProgram;
76 GLuint mPositionVBO;
77};
78
Jamie Madillfa05f602015-05-07 13:47:11 -040079TEST_P(PBOExtensionTest, PBOWithOtherTarget)
Shannon Woods6b6fd542014-05-06 17:09:19 -040080{
81 if (extensionEnabled("NV_pixel_buffer_object"))
82 {
83 glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
84 glClear(GL_COLOR_BUFFER_BIT);
85 EXPECT_GL_NO_ERROR();
86
87 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
88 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
89
90 glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
91 glBindBuffer(GL_ARRAY_BUFFER, mPBO);
92
Jamie Madill876429b2017-04-20 15:46:24 -040093 void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
Shannon Woods6b6fd542014-05-06 17:09:19 -040094 unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
95 EXPECT_GL_NO_ERROR();
96
97 EXPECT_EQ(255, dataPtr[0]);
Jamie Madill231c7f52017-04-26 13:45:37 -040098 EXPECT_EQ(0, dataPtr[1]);
99 EXPECT_EQ(0, dataPtr[2]);
Shannon Woods6b6fd542014-05-06 17:09:19 -0400100 EXPECT_EQ(255, dataPtr[3]);
101
102 glUnmapBufferOES(GL_ARRAY_BUFFER);
103 }
104 EXPECT_GL_NO_ERROR();
105}
106
Jamie Madillfa05f602015-05-07 13:47:11 -0400107TEST_P(PBOExtensionTest, PBOWithExistingData)
Shannon Woods6b6fd542014-05-06 17:09:19 -0400108{
109 if (extensionEnabled("NV_pixel_buffer_object"))
110 {
111 // Clear backbuffer to red
112 glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
113 glClear(GL_COLOR_BUFFER_BIT);
114 EXPECT_GL_NO_ERROR();
115
116 // Read 16x16 region from red backbuffer to PBO
117 glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
118 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
119
120 // Clear backbuffer to green
121 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
122 glClear(GL_COLOR_BUFFER_BIT);
123 EXPECT_GL_NO_ERROR();
124
125 // Read 16x16 region from green backbuffer to PBO at offset 16
Jamie Madill876429b2017-04-20 15:46:24 -0400126 glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(16));
127 void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
Shannon Woods6b6fd542014-05-06 17:09:19 -0400128 unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
129 EXPECT_GL_NO_ERROR();
130
131 // Test pixel 0 is red (existing data)
132 EXPECT_EQ(255, dataPtr[0]);
133 EXPECT_EQ(0, dataPtr[1]);
134 EXPECT_EQ(0, dataPtr[2]);
135 EXPECT_EQ(255, dataPtr[3]);
136
137 // Test pixel 16 is green (new data)
138 EXPECT_EQ(0, dataPtr[16 * 4 + 0]);
139 EXPECT_EQ(255, dataPtr[16 * 4 + 1]);
140 EXPECT_EQ(0, dataPtr[16 * 4 + 2]);
141 EXPECT_EQ(255, dataPtr[16 * 4 + 3]);
142
143 glUnmapBufferOES(GL_PIXEL_PACK_BUFFER);
144 }
145 EXPECT_GL_NO_ERROR();
146}
Jamie Madillfa05f602015-05-07 13:47:11 -0400147
Jamie Madill231c7f52017-04-26 13:45:37 -0400148// Use this to select which configurations (e.g. which renderer, which GLES major version) these
149// tests should be run against.
Geoff Lange0cc2a42016-01-20 10:58:17 -0500150ANGLE_INSTANTIATE_TEST(PBOExtensionTest, ES2_D3D11(), ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());