Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends. |
| 8 | |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 9 | #include "libGLESv2/renderer/d3d/TextureD3D.h" |
| 10 | #include "libGLESv2/renderer/d3d/TextureStorage.h" |
| 11 | #include "libGLESv2/renderer/d3d/ImageD3D.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 12 | #include "libGLESv2/Buffer.h" |
| 13 | #include "libGLESv2/Framebuffer.h" |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 14 | #include "libGLESv2/Texture.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 15 | #include "libGLESv2/main.h" |
| 16 | #include "libGLESv2/formatutils.h" |
| 17 | #include "libGLESv2/renderer/BufferImpl.h" |
| 18 | #include "libGLESv2/renderer/RenderTarget.h" |
| 19 | #include "libGLESv2/renderer/Renderer.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 20 | |
| 21 | #include "libEGL/Surface.h" |
| 22 | |
| 23 | #include "common/mathutil.h" |
| 24 | #include "common/utilities.h" |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 25 | |
| 26 | namespace rx |
| 27 | { |
| 28 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 29 | bool IsRenderTargetUsage(GLenum usage) |
| 30 | { |
| 31 | return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 32 | } |
| 33 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 34 | TextureD3D::TextureD3D(Renderer *renderer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 35 | : mRenderer(renderer), |
| 36 | mUsage(GL_NONE), |
| 37 | mDirtyImages(true), |
| 38 | mImmutable(false) |
| 39 | { |
| 40 | } |
| 41 | |
| 42 | TextureD3D::~TextureD3D() |
| 43 | { |
| 44 | } |
| 45 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 46 | TextureD3D *TextureD3D::makeTextureD3D(TextureImpl *texture) |
| 47 | { |
| 48 | ASSERT(HAS_DYNAMIC_TYPE(TextureD3D*, texture)); |
| 49 | return static_cast<TextureD3D*>(texture); |
| 50 | } |
| 51 | |
| 52 | TextureStorageInterface *TextureD3D::getNativeTexture() |
| 53 | { |
| 54 | // ensure the underlying texture is created |
| 55 | initializeStorage(false); |
| 56 | |
| 57 | TextureStorageInterface *storage = getBaseLevelStorage(); |
| 58 | if (storage) |
| 59 | { |
| 60 | updateStorage(); |
| 61 | } |
| 62 | |
| 63 | return storage; |
| 64 | } |
| 65 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 66 | GLint TextureD3D::getBaseLevelWidth() const |
| 67 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 68 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 69 | return (baseImage ? baseImage->getWidth() : 0); |
| 70 | } |
| 71 | |
| 72 | GLint TextureD3D::getBaseLevelHeight() const |
| 73 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 74 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 75 | return (baseImage ? baseImage->getHeight() : 0); |
| 76 | } |
| 77 | |
| 78 | GLint TextureD3D::getBaseLevelDepth() const |
| 79 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 80 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 81 | return (baseImage ? baseImage->getDepth() : 0); |
| 82 | } |
| 83 | |
| 84 | // Note: "base level image" is loosely defined to be any image from the base level, |
| 85 | // where in the base of 2D array textures and cube maps there are several. Don't use |
| 86 | // the base level image for anything except querying texture format and size. |
| 87 | GLenum TextureD3D::getBaseLevelInternalFormat() const |
| 88 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 89 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 90 | return (baseImage ? baseImage->getInternalFormat() : GL_NONE); |
| 91 | } |
| 92 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 93 | void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 94 | { |
| 95 | // No-op |
| 96 | if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0) |
| 97 | { |
| 98 | return; |
| 99 | } |
| 100 | |
| 101 | // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains. |
| 102 | // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components. |
| 103 | const void *pixelData = pixels; |
| 104 | |
| 105 | if (unpack.pixelBuffer.id() != 0) |
| 106 | { |
| 107 | // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported |
| 108 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 109 | ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels); |
| 110 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 111 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 112 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 113 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 114 | } |
| 115 | |
| 116 | if (pixelData != NULL) |
| 117 | { |
| 118 | image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData); |
| 119 | mDirtyImages = true; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 124 | GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, const gl::ImageIndex &index) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 125 | { |
| 126 | const void *pixelData = pixels; |
| 127 | |
| 128 | // CPU readback & copy where direct GPU copy is not supported |
| 129 | if (unpack.pixelBuffer.id() != 0) |
| 130 | { |
| 131 | gl::Buffer *pixelBuffer = unpack.pixelBuffer.get(); |
| 132 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 133 | // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data. |
| 134 | // This functionality should be moved into renderer and the getData method of BufferImpl removed. |
| 135 | const void *bufferData = pixelBuffer->getImplementation()->getData(); |
| 136 | pixelData = static_cast<const unsigned char *>(bufferData) + offset; |
| 137 | } |
| 138 | |
| 139 | if (pixelData != NULL) |
| 140 | { |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 141 | Image *image = getImage(index); |
| 142 | ASSERT(image); |
| 143 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 144 | image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData); |
| 145 | mDirtyImages = true; |
| 146 | } |
| 147 | |
| 148 | return true; |
| 149 | } |
| 150 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 151 | void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 152 | { |
| 153 | if (pixels != NULL) |
| 154 | { |
| 155 | image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels); |
| 156 | mDirtyImages = true; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 161 | GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 162 | { |
| 163 | if (pixels != NULL) |
| 164 | { |
| 165 | image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels); |
| 166 | mDirtyImages = true; |
| 167 | } |
| 168 | |
| 169 | return true; |
| 170 | } |
| 171 | |
| 172 | bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat) |
| 173 | { |
| 174 | return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat); |
| 175 | } |
| 176 | |
| 177 | bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 178 | GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 179 | { |
| 180 | if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0) |
| 181 | { |
| 182 | return true; |
| 183 | } |
| 184 | |
| 185 | // In order to perform the fast copy through the shader, we must have the right format, and be able |
| 186 | // to create a render target. |
| 187 | ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat)); |
| 188 | |
| 189 | unsigned int offset = reinterpret_cast<unsigned int>(pixels); |
| 190 | |
| 191 | return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea); |
| 192 | } |
| 193 | |
| 194 | GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const |
| 195 | { |
| 196 | if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT) |
| 197 | { |
| 198 | // Maximum number of levels |
| 199 | return gl::log2(std::max(std::max(width, height), depth)) + 1; |
| 200 | } |
| 201 | else |
| 202 | { |
| 203 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 204 | return 1; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | int TextureD3D::mipLevels() const |
| 209 | { |
| 210 | return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; |
| 211 | } |
| 212 | |
| 213 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 214 | TextureD3D_2D::TextureD3D_2D(Renderer *renderer) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 215 | : TextureD3D(renderer), |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 216 | mTexStorage(NULL) |
| 217 | { |
| 218 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 219 | { |
| 220 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | TextureD3D_2D::~TextureD3D_2D() |
| 225 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 226 | // Delete the Images before the TextureStorage. |
| 227 | // Images might be relying on the TextureStorage for some of their data. |
| 228 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 229 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 230 | { |
| 231 | delete mImageArray[i]; |
| 232 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 233 | |
| 234 | SafeDelete(mTexStorage); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 235 | } |
| 236 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 237 | Image *TextureD3D_2D::getImage(int level, int layer) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 238 | { |
| 239 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 240 | ASSERT(layer == 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 241 | return mImageArray[level]; |
| 242 | } |
| 243 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 244 | Image *TextureD3D_2D::getImage(const gl::ImageIndex &index) const |
| 245 | { |
| 246 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 247 | ASSERT(!index.hasLayer()); |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 248 | ASSERT(index.type == GL_TEXTURE_2D); |
| 249 | return mImageArray[index.mipIndex]; |
| 250 | } |
| 251 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 252 | GLsizei TextureD3D_2D::getLayerCount(int level) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 253 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 254 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 255 | return 1; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 256 | } |
| 257 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 258 | GLsizei TextureD3D_2D::getWidth(GLint level) const |
| 259 | { |
| 260 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 261 | return mImageArray[level]->getWidth(); |
| 262 | else |
| 263 | return 0; |
| 264 | } |
| 265 | |
| 266 | GLsizei TextureD3D_2D::getHeight(GLint level) const |
| 267 | { |
| 268 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 269 | return mImageArray[level]->getHeight(); |
| 270 | else |
| 271 | return 0; |
| 272 | } |
| 273 | |
| 274 | GLenum TextureD3D_2D::getInternalFormat(GLint level) const |
| 275 | { |
| 276 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 277 | return mImageArray[level]->getInternalFormat(); |
| 278 | else |
| 279 | return GL_NONE; |
| 280 | } |
| 281 | |
| 282 | GLenum TextureD3D_2D::getActualFormat(GLint level) const |
| 283 | { |
| 284 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 285 | return mImageArray[level]->getActualFormat(); |
| 286 | else |
| 287 | return GL_NONE; |
| 288 | } |
| 289 | |
| 290 | bool TextureD3D_2D::isDepth(GLint level) const |
| 291 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 292 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 293 | } |
| 294 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 295 | void TextureD3D_2D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 296 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 297 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 298 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 299 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 300 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 301 | bool fastUnpacked = false; |
| 302 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 303 | redefineImage(level, sizedInternalFormat, width, height); |
| 304 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 305 | // Attempt a fast gpu copy of the pixel data to the surface |
| 306 | if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level)) |
| 307 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 308 | gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
| 309 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 310 | // Will try to create RT storage if it does not exist |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 311 | RenderTarget *destRenderTarget = getRenderTarget(index); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 312 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1); |
| 313 | |
| 314 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 315 | { |
| 316 | // Ensure we don't overwrite our newly initialized data |
| 317 | mImageArray[level]->markClean(); |
| 318 | |
| 319 | fastUnpacked = true; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | if (!fastUnpacked) |
| 324 | { |
| 325 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 326 | } |
| 327 | } |
| 328 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 329 | void TextureD3D_2D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 330 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 331 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 332 | |
| 333 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 334 | redefineImage(level, format, width, height); |
| 335 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 336 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 337 | } |
| 338 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 339 | void TextureD3D_2D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 340 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 341 | ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| 342 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 343 | bool fastUnpacked = false; |
| 344 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 345 | gl::ImageIndex index = gl::ImageIndex::Make2D(level); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 346 | if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level)) |
| 347 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 348 | RenderTarget *renderTarget = getRenderTarget(index); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 349 | gl::Box destArea(xoffset, yoffset, 0, width, height, 1); |
| 350 | |
| 351 | if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget)) |
| 352 | { |
| 353 | // Ensure we don't overwrite our newly initialized data |
| 354 | mImageArray[level]->markClean(); |
| 355 | |
| 356 | fastUnpacked = true; |
| 357 | } |
| 358 | } |
| 359 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 360 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 361 | { |
| 362 | commitRect(level, xoffset, yoffset, width, height); |
| 363 | } |
| 364 | } |
| 365 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 366 | void TextureD3D_2D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 367 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 368 | ASSERT(target == GL_TEXTURE_2D && depth == 1 && zoffset == 0); |
| 369 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 370 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level])) |
| 371 | { |
| 372 | commitRect(level, xoffset, yoffset, width, height); |
| 373 | } |
| 374 | } |
| 375 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 376 | void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 377 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 378 | ASSERT(target == GL_TEXTURE_2D); |
| 379 | |
| 380 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 381 | redefineImage(level, sizedInternalFormat, width, height); |
| 382 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 383 | if (!mImageArray[level]->isRenderableFormat()) |
| 384 | { |
| 385 | mImageArray[level]->copy(0, 0, 0, x, y, width, height, source); |
| 386 | mDirtyImages = true; |
| 387 | } |
| 388 | else |
| 389 | { |
| 390 | ensureRenderTarget(); |
| 391 | mImageArray[level]->markClean(); |
| 392 | |
| 393 | if (width != 0 && height != 0 && isValidLevel(level)) |
| 394 | { |
| 395 | gl::Rectangle sourceRect; |
| 396 | sourceRect.x = x; |
| 397 | sourceRect.width = width; |
| 398 | sourceRect.y = y; |
| 399 | sourceRect.height = height; |
| 400 | |
| 401 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level); |
| 402 | } |
| 403 | } |
| 404 | } |
| 405 | |
| 406 | void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 407 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 408 | ASSERT(target == GL_TEXTURE_2D && zoffset == 0); |
| 409 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 410 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 411 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 412 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 413 | |
| 414 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 415 | { |
| 416 | mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 417 | mDirtyImages = true; |
| 418 | } |
| 419 | else |
| 420 | { |
| 421 | ensureRenderTarget(); |
| 422 | |
| 423 | if (isValidLevel(level)) |
| 424 | { |
| 425 | updateStorageLevel(level); |
| 426 | |
| 427 | gl::Rectangle sourceRect; |
| 428 | sourceRect.x = x; |
| 429 | sourceRect.width = width; |
| 430 | sourceRect.y = y; |
| 431 | sourceRect.height = height; |
| 432 | |
| 433 | mRenderer->copyImage(source, sourceRect, |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 434 | gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 435 | xoffset, yoffset, mTexStorage, level); |
| 436 | } |
| 437 | } |
| 438 | } |
| 439 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 440 | void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 441 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 442 | ASSERT(target == GL_TEXTURE_2D && depth == 1); |
| 443 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 444 | for (int level = 0; level < levels; level++) |
| 445 | { |
| 446 | GLsizei levelWidth = std::max(1, width >> level); |
| 447 | GLsizei levelHeight = std::max(1, height >> level); |
| 448 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true); |
| 449 | } |
| 450 | |
| 451 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 452 | { |
| 453 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 454 | } |
| 455 | |
| 456 | mImmutable = true; |
| 457 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 458 | setCompleteTexStorage(new TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels)); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 459 | } |
| 460 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 461 | void TextureD3D_2D::bindTexImage(egl::Surface *surface) |
| 462 | { |
| 463 | GLenum internalformat = surface->getFormat(); |
| 464 | |
| 465 | mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true); |
| 466 | |
| 467 | if (mTexStorage) |
| 468 | { |
| 469 | SafeDelete(mTexStorage); |
| 470 | } |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 471 | mTexStorage = new TextureStorageInterface2D(mRenderer, surface->getSwapChain()); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 472 | |
| 473 | mDirtyImages = true; |
| 474 | } |
| 475 | |
| 476 | void TextureD3D_2D::releaseTexImage() |
| 477 | { |
| 478 | if (mTexStorage) |
| 479 | { |
| 480 | SafeDelete(mTexStorage); |
| 481 | } |
| 482 | |
| 483 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 484 | { |
| 485 | mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true); |
| 486 | } |
| 487 | } |
| 488 | |
| 489 | void TextureD3D_2D::generateMipmaps() |
| 490 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 491 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 492 | int levelCount = mipLevels(); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 493 | for (int level = 1; level < levelCount; level++) |
| 494 | { |
| 495 | redefineImage(level, getBaseLevelInternalFormat(), |
| 496 | std::max(getBaseLevelWidth() >> level, 1), |
| 497 | std::max(getBaseLevelHeight() >> level, 1)); |
| 498 | } |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 499 | |
| 500 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 501 | { |
| 502 | for (int level = 1; level < levelCount; level++) |
| 503 | { |
| 504 | mTexStorage->generateMipmap(level); |
| 505 | |
| 506 | mImageArray[level]->markClean(); |
| 507 | } |
| 508 | } |
| 509 | else |
| 510 | { |
| 511 | for (int level = 1; level < levelCount; level++) |
| 512 | { |
| 513 | mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); |
| 514 | } |
| 515 | } |
| 516 | } |
| 517 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 518 | unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 519 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 520 | ASSERT(!index.hasLayer()); |
| 521 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index.mipIndex) : 0); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 522 | } |
| 523 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 524 | RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 525 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 526 | ASSERT(!index.hasLayer()); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 527 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 528 | // ensure the underlying texture is created |
| 529 | if (!ensureRenderTarget()) |
| 530 | { |
| 531 | return NULL; |
| 532 | } |
| 533 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 534 | updateStorageLevel(index.mipIndex); |
| 535 | return mTexStorage->getStorageInstance()->getRenderTarget(index); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 536 | } |
| 537 | |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 538 | bool TextureD3D_2D::isValidLevel(int level) const |
| 539 | { |
| 540 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false); |
| 541 | } |
| 542 | |
| 543 | bool TextureD3D_2D::isLevelComplete(int level) const |
| 544 | { |
| 545 | if (isImmutable()) |
| 546 | { |
| 547 | return true; |
| 548 | } |
| 549 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 550 | const Image *baseImage = getBaseLevelImage(); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 551 | |
| 552 | GLsizei width = baseImage->getWidth(); |
| 553 | GLsizei height = baseImage->getHeight(); |
| 554 | |
| 555 | if (width <= 0 || height <= 0) |
| 556 | { |
| 557 | return false; |
| 558 | } |
| 559 | |
| 560 | // The base image level is complete if the width and height are positive |
| 561 | if (level == 0) |
| 562 | { |
| 563 | return true; |
| 564 | } |
| 565 | |
| 566 | ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 567 | ImageD3D *image = mImageArray[level]; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 568 | |
| 569 | if (image->getInternalFormat() != baseImage->getInternalFormat()) |
| 570 | { |
| 571 | return false; |
| 572 | } |
| 573 | |
| 574 | if (image->getWidth() != std::max(1, width >> level)) |
| 575 | { |
| 576 | return false; |
| 577 | } |
| 578 | |
| 579 | if (image->getHeight() != std::max(1, height >> level)) |
| 580 | { |
| 581 | return false; |
| 582 | } |
| 583 | |
| 584 | return true; |
| 585 | } |
| 586 | |
| 587 | // Constructs a native texture resource from the texture images |
| 588 | void TextureD3D_2D::initializeStorage(bool renderTarget) |
| 589 | { |
| 590 | // Only initialize the first time this texture is used as a render target or shader resource |
| 591 | if (mTexStorage) |
| 592 | { |
| 593 | return; |
| 594 | } |
| 595 | |
| 596 | // do not attempt to create storage for nonexistant data |
| 597 | if (!isLevelComplete(0)) |
| 598 | { |
| 599 | return; |
| 600 | } |
| 601 | |
| 602 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 603 | |
| 604 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 605 | ASSERT(mTexStorage); |
| 606 | |
| 607 | // flush image data to the storage |
| 608 | updateStorage(); |
| 609 | } |
| 610 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 611 | TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 612 | { |
| 613 | GLsizei width = getBaseLevelWidth(); |
| 614 | GLsizei height = getBaseLevelHeight(); |
| 615 | |
| 616 | ASSERT(width > 0 && height > 0); |
| 617 | |
| 618 | // use existing storage level count, when previously specified by TexStorage*D |
| 619 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 620 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 621 | return new TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 622 | } |
| 623 | |
| 624 | void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage) |
| 625 | { |
| 626 | SafeDelete(mTexStorage); |
| 627 | mTexStorage = newCompleteTexStorage; |
| 628 | |
| 629 | if (mTexStorage && mTexStorage->isManaged()) |
| 630 | { |
| 631 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 632 | { |
| 633 | mImageArray[level]->setManagedSurface(mTexStorage, level); |
| 634 | } |
| 635 | } |
| 636 | |
| 637 | mDirtyImages = true; |
| 638 | } |
| 639 | |
| 640 | void TextureD3D_2D::updateStorage() |
| 641 | { |
| 642 | ASSERT(mTexStorage != NULL); |
| 643 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 644 | for (int level = 0; level < storageLevels; level++) |
| 645 | { |
| 646 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 647 | { |
| 648 | updateStorageLevel(level); |
| 649 | } |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | bool TextureD3D_2D::ensureRenderTarget() |
| 654 | { |
| 655 | initializeStorage(true); |
| 656 | |
| 657 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0) |
| 658 | { |
| 659 | ASSERT(mTexStorage); |
| 660 | if (!mTexStorage->isRenderTarget()) |
| 661 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 662 | TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true); |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 663 | |
| 664 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 665 | { |
| 666 | delete newRenderTargetStorage; |
| 667 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 668 | } |
| 669 | |
| 670 | setCompleteTexStorage(newRenderTargetStorage); |
| 671 | } |
| 672 | } |
| 673 | |
| 674 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 675 | } |
| 676 | |
| 677 | TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage() |
| 678 | { |
| 679 | return mTexStorage; |
| 680 | } |
| 681 | |
| 682 | const ImageD3D *TextureD3D_2D::getBaseLevelImage() const |
| 683 | { |
| 684 | return mImageArray[0]; |
| 685 | } |
| 686 | |
| 687 | void TextureD3D_2D::updateStorageLevel(int level) |
| 688 | { |
| 689 | ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 690 | ASSERT(isLevelComplete(level)); |
| 691 | |
| 692 | if (mImageArray[level]->isDirty()) |
| 693 | { |
| 694 | commitRect(level, 0, 0, getWidth(level), getHeight(level)); |
| 695 | } |
| 696 | } |
| 697 | |
| 698 | void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 699 | { |
| 700 | // If there currently is a corresponding storage texture image, it has these parameters |
| 701 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 702 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 703 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 704 | |
| 705 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false); |
| 706 | |
| 707 | if (mTexStorage) |
| 708 | { |
| 709 | const int storageLevels = mTexStorage->getLevelCount(); |
| 710 | |
| 711 | if ((level >= storageLevels && storageLevels != 0) || |
| 712 | width != storageWidth || |
| 713 | height != storageHeight || |
| 714 | internalformat != storageFormat) // Discard mismatched storage |
| 715 | { |
| 716 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 717 | { |
| 718 | mImageArray[i]->markDirty(); |
| 719 | } |
| 720 | |
| 721 | SafeDelete(mTexStorage); |
| 722 | mDirtyImages = true; |
| 723 | } |
| 724 | } |
| 725 | } |
| 726 | |
| 727 | void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 728 | { |
| 729 | if (isValidLevel(level)) |
| 730 | { |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 731 | ImageD3D *image = mImageArray[level]; |
Brandon Jones | f47bebc | 2014-07-09 14:28:42 -0700 | [diff] [blame] | 732 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height)) |
| 733 | { |
| 734 | image->markClean(); |
| 735 | } |
| 736 | } |
| 737 | } |
| 738 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 739 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 740 | TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 741 | : TextureD3D(renderer), |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 742 | mTexStorage(NULL) |
| 743 | { |
| 744 | for (int i = 0; i < 6; i++) |
| 745 | { |
| 746 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 747 | { |
| 748 | mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 749 | } |
| 750 | } |
| 751 | } |
| 752 | |
| 753 | TextureD3D_Cube::~TextureD3D_Cube() |
| 754 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 755 | // Delete the Images before the TextureStorage. |
| 756 | // Images might be relying on the TextureStorage for some of their data. |
| 757 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 758 | for (int i = 0; i < 6; i++) |
| 759 | { |
| 760 | for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j) |
| 761 | { |
| 762 | SafeDelete(mImageArray[i][j]); |
| 763 | } |
| 764 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 765 | |
| 766 | SafeDelete(mTexStorage); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 767 | } |
| 768 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 769 | Image *TextureD3D_Cube::getImage(int level, int layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 770 | { |
| 771 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 772 | ASSERT(layer < 6); |
| 773 | return mImageArray[layer][level]; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 774 | } |
| 775 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 776 | Image *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const |
| 777 | { |
| 778 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 779 | ASSERT(index.layerIndex < 6); |
| 780 | return mImageArray[index.layerIndex][index.mipIndex]; |
| 781 | } |
| 782 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 783 | GLsizei TextureD3D_Cube::getLayerCount(int level) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 784 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 785 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 786 | return 6; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 787 | } |
| 788 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 789 | GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 790 | { |
| 791 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 792 | return mImageArray[layer][level]->getInternalFormat(); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 793 | else |
| 794 | return GL_NONE; |
| 795 | } |
| 796 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 797 | bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 798 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 799 | return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0; |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 800 | } |
| 801 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 802 | void TextureD3D_Cube::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 803 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 804 | ASSERT(depth == 1); |
| 805 | |
| 806 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 807 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 808 | |
| 809 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 810 | |
| 811 | TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]); |
| 812 | } |
| 813 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 814 | void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 815 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 816 | ASSERT(depth == 1); |
| 817 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 818 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 819 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 820 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 821 | redefineImage(faceIndex, level, format, width, height); |
| 822 | |
| 823 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]); |
| 824 | } |
| 825 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 826 | void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 827 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 828 | ASSERT(depth == 1 && zoffset == 0); |
| 829 | |
| 830 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 831 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 832 | gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level); |
| 833 | if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, index)) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 834 | { |
| 835 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 836 | } |
| 837 | } |
| 838 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 839 | void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 840 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 841 | ASSERT(depth == 1 && zoffset == 0); |
| 842 | |
| 843 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
| 844 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 845 | if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level])) |
| 846 | { |
| 847 | commitRect(faceIndex, level, xoffset, yoffset, width, height); |
| 848 | } |
| 849 | } |
| 850 | |
| 851 | void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 852 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 853 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 854 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE); |
| 855 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 856 | redefineImage(faceIndex, level, sizedInternalFormat, width, height); |
| 857 | |
| 858 | if (!mImageArray[faceIndex][level]->isRenderableFormat()) |
| 859 | { |
| 860 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 861 | mDirtyImages = true; |
| 862 | } |
| 863 | else |
| 864 | { |
| 865 | ensureRenderTarget(); |
| 866 | mImageArray[faceIndex][level]->markClean(); |
| 867 | |
| 868 | ASSERT(width == height); |
| 869 | |
| 870 | if (width > 0 && isValidFaceLevel(faceIndex, level)) |
| 871 | { |
| 872 | gl::Rectangle sourceRect; |
| 873 | sourceRect.x = x; |
| 874 | sourceRect.width = width; |
| 875 | sourceRect.y = y; |
| 876 | sourceRect.height = height; |
| 877 | |
| 878 | mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level); |
| 879 | } |
| 880 | } |
| 881 | } |
| 882 | |
| 883 | void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 884 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 885 | int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 886 | |
| 887 | // We can only make our texture storage to a render target if the level we're copying *to* is complete |
| 888 | // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot |
| 889 | // rely on the "getBaseLevel*" methods reliably otherwise. |
| 890 | bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete(); |
| 891 | |
| 892 | if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 893 | { |
| 894 | mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source); |
| 895 | mDirtyImages = true; |
| 896 | } |
| 897 | else |
| 898 | { |
| 899 | ensureRenderTarget(); |
| 900 | |
| 901 | if (isValidFaceLevel(faceIndex, level)) |
| 902 | { |
| 903 | updateStorageFaceLevel(faceIndex, level); |
| 904 | |
| 905 | gl::Rectangle sourceRect; |
| 906 | sourceRect.x = x; |
| 907 | sourceRect.width = width; |
| 908 | sourceRect.y = y; |
| 909 | sourceRect.height = height; |
| 910 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 911 | mRenderer->copyImage(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 912 | xoffset, yoffset, mTexStorage, target, level); |
| 913 | } |
| 914 | } |
| 915 | } |
| 916 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 917 | void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 918 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 919 | ASSERT(width == height); |
| 920 | ASSERT(depth == 1); |
| 921 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 922 | for (int level = 0; level < levels; level++) |
| 923 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 924 | GLsizei mipSize = std::max(1, width >> level); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 925 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 926 | { |
| 927 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true); |
| 928 | } |
| 929 | } |
| 930 | |
| 931 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 932 | { |
| 933 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 934 | { |
| 935 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true); |
| 936 | } |
| 937 | } |
| 938 | |
| 939 | mImmutable = true; |
| 940 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 941 | setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, levels)); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 942 | } |
| 943 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 944 | // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 945 | bool TextureD3D_Cube::isCubeComplete() const |
| 946 | { |
| 947 | int baseWidth = getBaseLevelWidth(); |
| 948 | int baseHeight = getBaseLevelHeight(); |
| 949 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 950 | |
| 951 | if (baseWidth <= 0 || baseWidth != baseHeight) |
| 952 | { |
| 953 | return false; |
| 954 | } |
| 955 | |
| 956 | for (int faceIndex = 1; faceIndex < 6; faceIndex++) |
| 957 | { |
| 958 | const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0]; |
| 959 | |
| 960 | if (faceBaseImage.getWidth() != baseWidth || |
| 961 | faceBaseImage.getHeight() != baseHeight || |
| 962 | faceBaseImage.getInternalFormat() != baseFormat ) |
| 963 | { |
| 964 | return false; |
| 965 | } |
| 966 | } |
| 967 | |
| 968 | return true; |
| 969 | } |
| 970 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 971 | void TextureD3D_Cube::bindTexImage(egl::Surface *surface) |
| 972 | { |
| 973 | UNREACHABLE(); |
| 974 | } |
| 975 | |
| 976 | void TextureD3D_Cube::releaseTexImage() |
| 977 | { |
| 978 | UNREACHABLE(); |
| 979 | } |
| 980 | |
| 981 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 982 | void TextureD3D_Cube::generateMipmaps() |
| 983 | { |
| 984 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 985 | int levelCount = mipLevels(); |
| 986 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 987 | { |
| 988 | for (int level = 1; level < levelCount; level++) |
| 989 | { |
| 990 | int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1)); |
| 991 | redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize); |
| 992 | } |
| 993 | } |
| 994 | |
| 995 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 996 | { |
| 997 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 998 | { |
| 999 | for (int level = 1; level < levelCount; level++) |
| 1000 | { |
| 1001 | mTexStorage->generateMipmap(faceIndex, level); |
| 1002 | |
| 1003 | mImageArray[faceIndex][level]->markClean(); |
| 1004 | } |
| 1005 | } |
| 1006 | } |
| 1007 | else |
| 1008 | { |
| 1009 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1010 | { |
| 1011 | for (int level = 1; level < levelCount; level++) |
| 1012 | { |
| 1013 | mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]); |
| 1014 | } |
| 1015 | } |
| 1016 | } |
| 1017 | } |
| 1018 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1019 | unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1020 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1021 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index.type, index.mipIndex) : 0); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1022 | } |
| 1023 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1024 | RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1025 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1026 | ASSERT(gl::IsCubemapTextureTarget(index.type)); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1027 | |
| 1028 | // ensure the underlying texture is created |
| 1029 | if (!ensureRenderTarget()) |
| 1030 | { |
| 1031 | return NULL; |
| 1032 | } |
| 1033 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1034 | updateStorageFaceLevel(index.layerIndex, index.mipIndex); |
| 1035 | return mTexStorage->getStorageInstance()->getRenderTarget(index); |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1036 | } |
| 1037 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1038 | void TextureD3D_Cube::initializeStorage(bool renderTarget) |
| 1039 | { |
| 1040 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1041 | if (mTexStorage) |
| 1042 | { |
| 1043 | return; |
| 1044 | } |
| 1045 | |
| 1046 | // do not attempt to create storage for nonexistant data |
| 1047 | if (!isFaceLevelComplete(0, 0)) |
| 1048 | { |
| 1049 | return; |
| 1050 | } |
| 1051 | |
| 1052 | bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage)); |
| 1053 | |
| 1054 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1055 | ASSERT(mTexStorage); |
| 1056 | |
| 1057 | // flush image data to the storage |
| 1058 | updateStorage(); |
| 1059 | } |
| 1060 | |
| 1061 | TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const |
| 1062 | { |
| 1063 | GLsizei size = getBaseLevelWidth(); |
| 1064 | |
| 1065 | ASSERT(size > 0); |
| 1066 | |
| 1067 | // use existing storage level count, when previously specified by TexStorage*D |
| 1068 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1)); |
| 1069 | |
| 1070 | return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels); |
| 1071 | } |
| 1072 | |
| 1073 | void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage) |
| 1074 | { |
| 1075 | SafeDelete(mTexStorage); |
| 1076 | mTexStorage = newCompleteTexStorage; |
| 1077 | |
| 1078 | if (mTexStorage && mTexStorage->isManaged()) |
| 1079 | { |
| 1080 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1081 | { |
| 1082 | for (int level = 0; level < mTexStorage->getLevelCount(); level++) |
| 1083 | { |
| 1084 | mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level); |
| 1085 | } |
| 1086 | } |
| 1087 | } |
| 1088 | |
| 1089 | mDirtyImages = true; |
| 1090 | } |
| 1091 | |
| 1092 | void TextureD3D_Cube::updateStorage() |
| 1093 | { |
| 1094 | ASSERT(mTexStorage != NULL); |
| 1095 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1096 | for (int face = 0; face < 6; face++) |
| 1097 | { |
| 1098 | for (int level = 0; level < storageLevels; level++) |
| 1099 | { |
| 1100 | if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level)) |
| 1101 | { |
| 1102 | updateStorageFaceLevel(face, level); |
| 1103 | } |
| 1104 | } |
| 1105 | } |
| 1106 | } |
| 1107 | |
| 1108 | bool TextureD3D_Cube::ensureRenderTarget() |
| 1109 | { |
| 1110 | initializeStorage(true); |
| 1111 | |
| 1112 | if (getBaseLevelWidth() > 0) |
| 1113 | { |
| 1114 | ASSERT(mTexStorage); |
| 1115 | if (!mTexStorage->isRenderTarget()) |
| 1116 | { |
| 1117 | TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true); |
| 1118 | |
| 1119 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 1120 | { |
| 1121 | delete newRenderTargetStorage; |
| 1122 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1123 | } |
| 1124 | |
| 1125 | setCompleteTexStorage(newRenderTargetStorage); |
| 1126 | } |
| 1127 | } |
| 1128 | |
| 1129 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1130 | } |
| 1131 | |
| 1132 | TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage() |
| 1133 | { |
| 1134 | return mTexStorage; |
| 1135 | } |
| 1136 | |
| 1137 | const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const |
| 1138 | { |
| 1139 | // Note: if we are not cube-complete, there is no single base level image that can describe all |
| 1140 | // cube faces, so this method is only well-defined for a cube-complete base level. |
| 1141 | return mImageArray[0][0]; |
| 1142 | } |
| 1143 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1144 | bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const |
| 1145 | { |
| 1146 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1147 | } |
| 1148 | |
Brandon Jones | 0511e80 | 2014-07-14 16:27:26 -0700 | [diff] [blame] | 1149 | bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const |
| 1150 | { |
| 1151 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1152 | |
| 1153 | if (isImmutable()) |
| 1154 | { |
| 1155 | return true; |
| 1156 | } |
| 1157 | |
| 1158 | int baseSize = getBaseLevelWidth(); |
| 1159 | |
| 1160 | if (baseSize <= 0) |
| 1161 | { |
| 1162 | return false; |
| 1163 | } |
| 1164 | |
| 1165 | // "isCubeComplete" checks for base level completeness and we must call that |
| 1166 | // to determine if any face at level 0 is complete. We omit that check here |
| 1167 | // to avoid re-checking cube-completeness for every face at level 0. |
| 1168 | if (level == 0) |
| 1169 | { |
| 1170 | return true; |
| 1171 | } |
| 1172 | |
| 1173 | // Check that non-zero levels are consistent with the base level. |
| 1174 | const ImageD3D *faceLevelImage = mImageArray[faceIndex][level]; |
| 1175 | |
| 1176 | if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1177 | { |
| 1178 | return false; |
| 1179 | } |
| 1180 | |
| 1181 | if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) |
| 1182 | { |
| 1183 | return false; |
| 1184 | } |
| 1185 | |
| 1186 | return true; |
| 1187 | } |
| 1188 | |
| 1189 | void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level) |
| 1190 | { |
| 1191 | ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL); |
| 1192 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1193 | |
| 1194 | if (image->isDirty()) |
| 1195 | { |
| 1196 | commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight()); |
| 1197 | } |
| 1198 | } |
| 1199 | |
| 1200 | void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) |
| 1201 | { |
| 1202 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1203 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1204 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1205 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1206 | |
| 1207 | mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false); |
| 1208 | |
| 1209 | if (mTexStorage) |
| 1210 | { |
| 1211 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1212 | |
| 1213 | if ((level >= storageLevels && storageLevels != 0) || |
| 1214 | width != storageWidth || |
| 1215 | height != storageHeight || |
| 1216 | internalformat != storageFormat) // Discard mismatched storage |
| 1217 | { |
| 1218 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1219 | { |
| 1220 | for (int faceIndex = 0; faceIndex < 6; faceIndex++) |
| 1221 | { |
| 1222 | mImageArray[faceIndex][level]->markDirty(); |
| 1223 | } |
| 1224 | } |
| 1225 | |
| 1226 | SafeDelete(mTexStorage); |
| 1227 | |
| 1228 | mDirtyImages = true; |
| 1229 | } |
| 1230 | } |
| 1231 | } |
| 1232 | |
| 1233 | void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1234 | { |
| 1235 | if (isValidFaceLevel(faceIndex, level)) |
| 1236 | { |
| 1237 | ImageD3D *image = mImageArray[faceIndex][level]; |
| 1238 | if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height)) |
| 1239 | image->markClean(); |
| 1240 | } |
| 1241 | } |
| 1242 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1243 | |
| 1244 | TextureD3D_3D::TextureD3D_3D(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1245 | : TextureD3D(renderer), |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1246 | mTexStorage(NULL) |
| 1247 | { |
| 1248 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 1249 | { |
| 1250 | mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage()); |
| 1251 | } |
| 1252 | } |
| 1253 | |
| 1254 | TextureD3D_3D::~TextureD3D_3D() |
| 1255 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1256 | // Delete the Images before the TextureStorage. |
| 1257 | // Images might be relying on the TextureStorage for some of their data. |
| 1258 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1259 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i) |
| 1260 | { |
| 1261 | delete mImageArray[i]; |
| 1262 | } |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1263 | |
| 1264 | SafeDelete(mTexStorage); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1265 | } |
| 1266 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1267 | Image *TextureD3D_3D::getImage(int level, int layer) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1268 | { |
| 1269 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1270 | ASSERT(layer == 0); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1271 | return mImageArray[level]; |
| 1272 | } |
| 1273 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1274 | Image *TextureD3D_3D::getImage(const gl::ImageIndex &index) const |
| 1275 | { |
| 1276 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1277 | ASSERT(!index.hasLayer()); |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1278 | ASSERT(index.type == GL_TEXTURE_3D); |
| 1279 | return mImageArray[index.mipIndex]; |
| 1280 | } |
| 1281 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1282 | GLsizei TextureD3D_3D::getLayerCount(int level) const |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1283 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1284 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1285 | return 1; |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1286 | } |
| 1287 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1288 | GLsizei TextureD3D_3D::getWidth(GLint level) const |
| 1289 | { |
| 1290 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1291 | return mImageArray[level]->getWidth(); |
| 1292 | else |
| 1293 | return 0; |
| 1294 | } |
| 1295 | |
| 1296 | GLsizei TextureD3D_3D::getHeight(GLint level) const |
| 1297 | { |
| 1298 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1299 | return mImageArray[level]->getHeight(); |
| 1300 | else |
| 1301 | return 0; |
| 1302 | } |
| 1303 | |
| 1304 | GLsizei TextureD3D_3D::getDepth(GLint level) const |
| 1305 | { |
| 1306 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1307 | return mImageArray[level]->getDepth(); |
| 1308 | else |
| 1309 | return 0; |
| 1310 | } |
| 1311 | |
| 1312 | GLenum TextureD3D_3D::getInternalFormat(GLint level) const |
| 1313 | { |
| 1314 | if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 1315 | return mImageArray[level]->getInternalFormat(); |
| 1316 | else |
| 1317 | return GL_NONE; |
| 1318 | } |
| 1319 | |
| 1320 | bool TextureD3D_3D::isDepth(GLint level) const |
| 1321 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1322 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1323 | } |
| 1324 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1325 | void TextureD3D_3D::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1326 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1327 | ASSERT(target == GL_TEXTURE_3D); |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1328 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 1329 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1330 | redefineImage(level, sizedInternalFormat, width, height, depth); |
| 1331 | |
| 1332 | bool fastUnpacked = false; |
| 1333 | |
| 1334 | // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| 1335 | if (isFastUnpackable(unpack, sizedInternalFormat)) |
| 1336 | { |
| 1337 | // Will try to create RT storage if it does not exist |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1338 | gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| 1339 | RenderTarget *destRenderTarget = getRenderTarget(index); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1340 | gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| 1341 | |
| 1342 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget)) |
| 1343 | { |
| 1344 | // Ensure we don't overwrite our newly initialized data |
| 1345 | mImageArray[level]->markClean(); |
| 1346 | |
| 1347 | fastUnpacked = true; |
| 1348 | } |
| 1349 | } |
| 1350 | |
| 1351 | if (!fastUnpacked) |
| 1352 | { |
| 1353 | TextureD3D::setImage(unpack, type, pixels, mImageArray[level]); |
| 1354 | } |
| 1355 | } |
| 1356 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1357 | void TextureD3D_3D::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1358 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1359 | ASSERT(target == GL_TEXTURE_3D); |
| 1360 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1361 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1362 | redefineImage(level, format, width, height, depth); |
| 1363 | |
| 1364 | TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]); |
| 1365 | } |
| 1366 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1367 | void TextureD3D_3D::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1368 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1369 | ASSERT(target == GL_TEXTURE_3D); |
| 1370 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1371 | bool fastUnpacked = false; |
| 1372 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1373 | gl::ImageIndex index = gl::ImageIndex::Make3D(level); |
| 1374 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1375 | // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer |
| 1376 | if (isFastUnpackable(unpack, getInternalFormat(level))) |
| 1377 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1378 | RenderTarget *destRenderTarget = getRenderTarget(index); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1379 | gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth); |
| 1380 | |
| 1381 | if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget)) |
| 1382 | { |
| 1383 | // Ensure we don't overwrite our newly initialized data |
| 1384 | mImageArray[level]->markClean(); |
| 1385 | |
| 1386 | fastUnpacked = true; |
| 1387 | } |
| 1388 | } |
| 1389 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1390 | if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, index)) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1391 | { |
| 1392 | commitRect(level, xoffset, yoffset, zoffset, width, height, depth); |
| 1393 | } |
| 1394 | } |
| 1395 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1396 | void TextureD3D_3D::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1397 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1398 | ASSERT(target == GL_TEXTURE_3D); |
| 1399 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1400 | if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level])) |
| 1401 | { |
| 1402 | commitRect(level, xoffset, yoffset, zoffset, width, height, depth); |
| 1403 | } |
| 1404 | } |
| 1405 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1406 | void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1407 | { |
| 1408 | UNIMPLEMENTED(); |
| 1409 | } |
| 1410 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1411 | void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1412 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1413 | ASSERT(target == GL_TEXTURE_3D); |
| 1414 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1415 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 1416 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 1417 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 1418 | |
| 1419 | if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 1420 | { |
| 1421 | mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source); |
| 1422 | mDirtyImages = true; |
| 1423 | } |
| 1424 | else |
| 1425 | { |
| 1426 | ensureRenderTarget(); |
| 1427 | |
| 1428 | if (isValidLevel(level)) |
| 1429 | { |
| 1430 | updateStorageLevel(level); |
| 1431 | |
| 1432 | gl::Rectangle sourceRect; |
| 1433 | sourceRect.x = x; |
| 1434 | sourceRect.width = width; |
| 1435 | sourceRect.y = y; |
| 1436 | sourceRect.height = height; |
| 1437 | |
| 1438 | mRenderer->copyImage(source, sourceRect, |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1439 | gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format, |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1440 | xoffset, yoffset, zoffset, mTexStorage, level); |
| 1441 | } |
| 1442 | } |
| 1443 | } |
| 1444 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1445 | void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1446 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1447 | ASSERT(target == GL_TEXTURE_3D); |
| 1448 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1449 | for (int level = 0; level < levels; level++) |
| 1450 | { |
| 1451 | GLsizei levelWidth = std::max(1, width >> level); |
| 1452 | GLsizei levelHeight = std::max(1, height >> level); |
| 1453 | GLsizei levelDepth = std::max(1, depth >> level); |
| 1454 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true); |
| 1455 | } |
| 1456 | |
| 1457 | for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1458 | { |
| 1459 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true); |
| 1460 | } |
| 1461 | |
| 1462 | mImmutable = true; |
| 1463 | |
| 1464 | setCompleteTexStorage(new TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); |
| 1465 | } |
| 1466 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1467 | void TextureD3D_3D::bindTexImage(egl::Surface *surface) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1468 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1469 | UNREACHABLE(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1470 | } |
| 1471 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1472 | void TextureD3D_3D::releaseTexImage() |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1473 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1474 | UNREACHABLE(); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1475 | } |
| 1476 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1477 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1478 | void TextureD3D_3D::generateMipmaps() |
| 1479 | { |
| 1480 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1481 | int levelCount = mipLevels(); |
| 1482 | for (int level = 1; level < levelCount; level++) |
| 1483 | { |
| 1484 | redefineImage(level, getBaseLevelInternalFormat(), |
| 1485 | std::max(getBaseLevelWidth() >> level, 1), |
| 1486 | std::max(getBaseLevelHeight() >> level, 1), |
| 1487 | std::max(getBaseLevelDepth() >> level, 1)); |
| 1488 | } |
| 1489 | |
| 1490 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1491 | { |
| 1492 | for (int level = 1; level < levelCount; level++) |
| 1493 | { |
| 1494 | mTexStorage->generateMipmap(level); |
| 1495 | |
| 1496 | mImageArray[level]->markClean(); |
| 1497 | } |
| 1498 | } |
| 1499 | else |
| 1500 | { |
| 1501 | for (int level = 1; level < levelCount; level++) |
| 1502 | { |
| 1503 | mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]); |
| 1504 | } |
| 1505 | } |
| 1506 | } |
| 1507 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1508 | unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1509 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1510 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index.mipIndex, index.layerIndex) : 0); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1511 | } |
| 1512 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1513 | RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1514 | { |
| 1515 | // ensure the underlying texture is created |
| 1516 | if (!ensureRenderTarget()) |
| 1517 | { |
| 1518 | return NULL; |
| 1519 | } |
| 1520 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1521 | if (index.hasLayer()) |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1522 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1523 | updateStorage(); |
| 1524 | } |
| 1525 | else |
| 1526 | { |
| 1527 | updateStorageLevel(index.mipIndex); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1528 | } |
| 1529 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1530 | return mTexStorage->getStorageInstance()->getRenderTarget(index); |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 1531 | } |
| 1532 | |
| 1533 | void TextureD3D_3D::initializeStorage(bool renderTarget) |
| 1534 | { |
| 1535 | // Only initialize the first time this texture is used as a render target or shader resource |
| 1536 | if (mTexStorage) |
| 1537 | { |
| 1538 | return; |
| 1539 | } |
| 1540 | |
| 1541 | // do not attempt to create storage for nonexistant data |
| 1542 | if (!isLevelComplete(0)) |
| 1543 | { |
| 1544 | return; |
| 1545 | } |
| 1546 | |
| 1547 | bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 1548 | |
| 1549 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 1550 | ASSERT(mTexStorage); |
| 1551 | |
| 1552 | // flush image data to the storage |
| 1553 | updateStorage(); |
| 1554 | } |
| 1555 | |
| 1556 | TextureStorageInterface3D *TextureD3D_3D::createCompleteStorage(bool renderTarget) const |
| 1557 | { |
| 1558 | GLsizei width = getBaseLevelWidth(); |
| 1559 | GLsizei height = getBaseLevelHeight(); |
| 1560 | GLsizei depth = getBaseLevelDepth(); |
| 1561 | |
| 1562 | ASSERT(width > 0 && height > 0 && depth > 0); |
| 1563 | |
| 1564 | // use existing storage level count, when previously specified by TexStorage*D |
| 1565 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth)); |
| 1566 | |
| 1567 | return new TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); |
| 1568 | } |
| 1569 | |
| 1570 | void TextureD3D_3D::setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage) |
| 1571 | { |
| 1572 | SafeDelete(mTexStorage); |
| 1573 | mTexStorage = newCompleteTexStorage; |
| 1574 | mDirtyImages = true; |
| 1575 | |
| 1576 | // We do not support managed 3D storage, as that is D3D9/ES2-only |
| 1577 | ASSERT(!mTexStorage->isManaged()); |
| 1578 | } |
| 1579 | |
| 1580 | void TextureD3D_3D::updateStorage() |
| 1581 | { |
| 1582 | ASSERT(mTexStorage != NULL); |
| 1583 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 1584 | for (int level = 0; level < storageLevels; level++) |
| 1585 | { |
| 1586 | if (mImageArray[level]->isDirty() && isLevelComplete(level)) |
| 1587 | { |
| 1588 | updateStorageLevel(level); |
| 1589 | } |
| 1590 | } |
| 1591 | } |
| 1592 | |
| 1593 | bool TextureD3D_3D::ensureRenderTarget() |
| 1594 | { |
| 1595 | initializeStorage(true); |
| 1596 | |
| 1597 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0) |
| 1598 | { |
| 1599 | ASSERT(mTexStorage); |
| 1600 | if (!mTexStorage->isRenderTarget()) |
| 1601 | { |
| 1602 | TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true); |
| 1603 | |
| 1604 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 1605 | { |
| 1606 | delete newRenderTargetStorage; |
| 1607 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 1608 | } |
| 1609 | |
| 1610 | setCompleteTexStorage(newRenderTargetStorage); |
| 1611 | } |
| 1612 | } |
| 1613 | |
| 1614 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 1615 | } |
| 1616 | |
| 1617 | TextureStorageInterface *TextureD3D_3D::getBaseLevelStorage() |
| 1618 | { |
| 1619 | return mTexStorage; |
| 1620 | } |
| 1621 | |
| 1622 | const ImageD3D *TextureD3D_3D::getBaseLevelImage() const |
| 1623 | { |
| 1624 | return mImageArray[0]; |
| 1625 | } |
| 1626 | |
| 1627 | bool TextureD3D_3D::isValidLevel(int level) const |
| 1628 | { |
| 1629 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 1630 | } |
| 1631 | |
| 1632 | bool TextureD3D_3D::isLevelComplete(int level) const |
| 1633 | { |
| 1634 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 1635 | |
| 1636 | if (isImmutable()) |
| 1637 | { |
| 1638 | return true; |
| 1639 | } |
| 1640 | |
| 1641 | GLsizei width = getBaseLevelWidth(); |
| 1642 | GLsizei height = getBaseLevelHeight(); |
| 1643 | GLsizei depth = getBaseLevelDepth(); |
| 1644 | |
| 1645 | if (width <= 0 || height <= 0 || depth <= 0) |
| 1646 | { |
| 1647 | return false; |
| 1648 | } |
| 1649 | |
| 1650 | if (level == 0) |
| 1651 | { |
| 1652 | return true; |
| 1653 | } |
| 1654 | |
| 1655 | ImageD3D *levelImage = mImageArray[level]; |
| 1656 | |
| 1657 | if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) |
| 1658 | { |
| 1659 | return false; |
| 1660 | } |
| 1661 | |
| 1662 | if (levelImage->getWidth() != std::max(1, width >> level)) |
| 1663 | { |
| 1664 | return false; |
| 1665 | } |
| 1666 | |
| 1667 | if (levelImage->getHeight() != std::max(1, height >> level)) |
| 1668 | { |
| 1669 | return false; |
| 1670 | } |
| 1671 | |
| 1672 | if (levelImage->getDepth() != std::max(1, depth >> level)) |
| 1673 | { |
| 1674 | return false; |
| 1675 | } |
| 1676 | |
| 1677 | return true; |
| 1678 | } |
| 1679 | |
| 1680 | void TextureD3D_3D::updateStorageLevel(int level) |
| 1681 | { |
| 1682 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL); |
| 1683 | ASSERT(isLevelComplete(level)); |
| 1684 | |
| 1685 | if (mImageArray[level]->isDirty()) |
| 1686 | { |
| 1687 | commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level)); |
| 1688 | } |
| 1689 | } |
| 1690 | |
| 1691 | void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 1692 | { |
| 1693 | // If there currently is a corresponding storage texture image, it has these parameters |
| 1694 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 1695 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 1696 | const int storageDepth = std::max(1, getBaseLevelDepth() >> level); |
| 1697 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 1698 | |
| 1699 | mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false); |
| 1700 | |
| 1701 | if (mTexStorage) |
| 1702 | { |
| 1703 | const int storageLevels = mTexStorage->getLevelCount(); |
| 1704 | |
| 1705 | if ((level >= storageLevels && storageLevels != 0) || |
| 1706 | width != storageWidth || |
| 1707 | height != storageHeight || |
| 1708 | depth != storageDepth || |
| 1709 | internalformat != storageFormat) // Discard mismatched storage |
| 1710 | { |
| 1711 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1712 | { |
| 1713 | mImageArray[i]->markDirty(); |
| 1714 | } |
| 1715 | |
| 1716 | SafeDelete(mTexStorage); |
| 1717 | mDirtyImages = true; |
| 1718 | } |
| 1719 | } |
| 1720 | } |
| 1721 | |
| 1722 | void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) |
| 1723 | { |
| 1724 | if (isValidLevel(level)) |
| 1725 | { |
| 1726 | ImageD3D *image = mImageArray[level]; |
| 1727 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth)) |
| 1728 | { |
| 1729 | image->markClean(); |
| 1730 | } |
| 1731 | } |
| 1732 | } |
| 1733 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1734 | |
| 1735 | TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer) |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1736 | : TextureD3D(renderer), |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1737 | mTexStorage(NULL) |
| 1738 | { |
| 1739 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| 1740 | { |
| 1741 | mLayerCounts[level] = 0; |
| 1742 | mImageArray[level] = NULL; |
| 1743 | } |
| 1744 | } |
| 1745 | |
| 1746 | TextureD3D_2DArray::~TextureD3D_2DArray() |
| 1747 | { |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1748 | // Delete the Images before the TextureStorage. |
| 1749 | // Images might be relying on the TextureStorage for some of their data. |
| 1750 | // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images. |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1751 | deleteImages(); |
Austin Kinross | 6982260 | 2014-08-12 15:51:37 -0700 | [diff] [blame] | 1752 | SafeDelete(mTexStorage); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1753 | } |
| 1754 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1755 | Image *TextureD3D_2DArray::getImage(int level, int layer) const |
| 1756 | { |
| 1757 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1758 | ASSERT(layer < mLayerCounts[level]); |
| 1759 | return mImageArray[level][layer]; |
| 1760 | } |
| 1761 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1762 | Image *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const |
| 1763 | { |
| 1764 | ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1765 | ASSERT(index.layerIndex < mLayerCounts[index.mipIndex]); |
| 1766 | ASSERT(index.type == GL_TEXTURE_2D_ARRAY); |
| 1767 | return mImageArray[index.mipIndex][index.layerIndex]; |
| 1768 | } |
| 1769 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1770 | GLsizei TextureD3D_2DArray::getLayerCount(int level) const |
| 1771 | { |
| 1772 | ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS); |
| 1773 | return mLayerCounts[level]; |
| 1774 | } |
| 1775 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1776 | GLsizei TextureD3D_2DArray::getWidth(GLint level) const |
| 1777 | { |
| 1778 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0; |
| 1779 | } |
| 1780 | |
| 1781 | GLsizei TextureD3D_2DArray::getHeight(GLint level) const |
| 1782 | { |
| 1783 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0; |
| 1784 | } |
| 1785 | |
| 1786 | GLsizei TextureD3D_2DArray::getLayers(GLint level) const |
| 1787 | { |
| 1788 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0; |
| 1789 | } |
| 1790 | |
| 1791 | GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const |
| 1792 | { |
| 1793 | return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE; |
| 1794 | } |
| 1795 | |
| 1796 | bool TextureD3D_2DArray::isDepth(GLint level) const |
| 1797 | { |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1798 | return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1799 | } |
| 1800 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1801 | void TextureD3D_2DArray::setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1802 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1803 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1804 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1805 | GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type); |
| 1806 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1807 | redefineImage(level, sizedInternalFormat, width, height, depth); |
| 1808 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1809 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat); |
| 1810 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1811 | |
| 1812 | for (int i = 0; i < depth; i++) |
| 1813 | { |
| 1814 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1815 | TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]); |
| 1816 | } |
| 1817 | } |
| 1818 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1819 | void TextureD3D_2DArray::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1820 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1821 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1822 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1823 | // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly |
| 1824 | redefineImage(level, format, width, height, depth); |
| 1825 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1826 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| 1827 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1828 | |
| 1829 | for (int i = 0; i < depth; i++) |
| 1830 | { |
| 1831 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1832 | TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]); |
| 1833 | } |
| 1834 | } |
| 1835 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1836 | void TextureD3D_2DArray::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1837 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1838 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1839 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1840 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(level)); |
| 1841 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(type, width, height, unpack.alignment); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1842 | |
| 1843 | for (int i = 0; i < depth; i++) |
| 1844 | { |
| 1845 | int layer = zoffset + i; |
| 1846 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1847 | |
Jamie Madill | feda4d2 | 2014-09-17 13:03:29 -0400 | [diff] [blame] | 1848 | gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer); |
| 1849 | if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, index)) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1850 | { |
| 1851 | commitRect(level, xoffset, yoffset, layer, width, height); |
| 1852 | } |
| 1853 | } |
| 1854 | } |
| 1855 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1856 | void TextureD3D_2DArray::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1857 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1858 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1859 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1860 | const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); |
| 1861 | GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1862 | |
| 1863 | for (int i = 0; i < depth; i++) |
| 1864 | { |
| 1865 | int layer = zoffset + i; |
| 1866 | const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL; |
| 1867 | |
| 1868 | if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer])) |
| 1869 | { |
| 1870 | commitRect(level, xoffset, yoffset, layer, width, height); |
| 1871 | } |
| 1872 | } |
| 1873 | } |
| 1874 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1875 | void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1876 | { |
| 1877 | UNIMPLEMENTED(); |
| 1878 | } |
| 1879 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1880 | void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 1881 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1882 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1883 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1884 | // can only make our texture storage to a render target if level 0 is defined (with a width & height) and |
| 1885 | // the current level we're copying to is defined (with appropriate format, width & height) |
| 1886 | bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0); |
| 1887 | |
| 1888 | if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget)) |
| 1889 | { |
| 1890 | mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source); |
| 1891 | mDirtyImages = true; |
| 1892 | } |
| 1893 | else |
| 1894 | { |
| 1895 | ensureRenderTarget(); |
| 1896 | |
| 1897 | if (isValidLevel(level)) |
| 1898 | { |
| 1899 | updateStorageLevel(level); |
| 1900 | |
| 1901 | gl::Rectangle sourceRect; |
| 1902 | sourceRect.x = x; |
| 1903 | sourceRect.width = width; |
| 1904 | sourceRect.y = y; |
| 1905 | sourceRect.height = height; |
| 1906 | |
Geoff Lang | 5d60138 | 2014-07-22 15:14:06 -0400 | [diff] [blame] | 1907 | mRenderer->copyImage(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format, |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1908 | xoffset, yoffset, zoffset, mTexStorage, level); |
| 1909 | } |
| 1910 | } |
| 1911 | } |
| 1912 | |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1913 | void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1914 | { |
Brandon Jones | cef06ff | 2014-08-05 13:27:48 -0700 | [diff] [blame] | 1915 | ASSERT(target == GL_TEXTURE_2D_ARRAY); |
| 1916 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1917 | deleteImages(); |
| 1918 | |
| 1919 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 1920 | { |
| 1921 | GLsizei levelWidth = std::max(1, width >> level); |
| 1922 | GLsizei levelHeight = std::max(1, height >> level); |
| 1923 | |
| 1924 | mLayerCounts[level] = (level < levels ? depth : 0); |
| 1925 | |
| 1926 | if (mLayerCounts[level] > 0) |
| 1927 | { |
| 1928 | // Create new images for this level |
| 1929 | mImageArray[level] = new ImageD3D*[mLayerCounts[level]]; |
| 1930 | |
| 1931 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 1932 | { |
| 1933 | mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| 1934 | mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth, |
| 1935 | levelHeight, 1, true); |
| 1936 | } |
| 1937 | } |
| 1938 | } |
| 1939 | |
| 1940 | mImmutable = true; |
| 1941 | setCompleteTexStorage(new TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels)); |
| 1942 | } |
| 1943 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1944 | void TextureD3D_2DArray::bindTexImage(egl::Surface *surface) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1945 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1946 | UNREACHABLE(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1947 | } |
| 1948 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1949 | void TextureD3D_2DArray::releaseTexImage() |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1950 | { |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1951 | UNREACHABLE(); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1952 | } |
| 1953 | |
Brandon Jones | 6053a52 | 2014-07-25 16:22:09 -0700 | [diff] [blame] | 1954 | |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1955 | void TextureD3D_2DArray::generateMipmaps() |
| 1956 | { |
| 1957 | int baseWidth = getBaseLevelWidth(); |
| 1958 | int baseHeight = getBaseLevelHeight(); |
| 1959 | int baseDepth = getBaseLevelDepth(); |
| 1960 | GLenum baseFormat = getBaseLevelInternalFormat(); |
| 1961 | |
| 1962 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 1963 | int levelCount = mipLevels(); |
| 1964 | for (int level = 1; level < levelCount; level++) |
| 1965 | { |
| 1966 | redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth); |
| 1967 | } |
| 1968 | |
| 1969 | if (mTexStorage && mTexStorage->isRenderTarget()) |
| 1970 | { |
| 1971 | for (int level = 1; level < levelCount; level++) |
| 1972 | { |
| 1973 | mTexStorage->generateMipmap(level); |
| 1974 | |
| 1975 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 1976 | { |
| 1977 | mImageArray[level][layer]->markClean(); |
| 1978 | } |
| 1979 | } |
| 1980 | } |
| 1981 | else |
| 1982 | { |
| 1983 | for (int level = 1; level < levelCount; level++) |
| 1984 | { |
| 1985 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 1986 | { |
| 1987 | mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]); |
| 1988 | } |
| 1989 | } |
| 1990 | } |
| 1991 | } |
| 1992 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1993 | unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1994 | { |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1995 | return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index.mipIndex, index.layerIndex) : 0); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1996 | } |
| 1997 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 1998 | RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index) |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 1999 | { |
| 2000 | // ensure the underlying texture is created |
| 2001 | if (!ensureRenderTarget()) |
| 2002 | { |
| 2003 | return NULL; |
| 2004 | } |
| 2005 | |
Jamie Madill | ac7579c | 2014-09-17 16:59:33 -0400 | [diff] [blame^] | 2006 | updateStorageLevel(index.mipIndex); |
| 2007 | return mTexStorage->getStorageInstance()->getRenderTarget(index); |
Brandon Jones | 142ec42 | 2014-07-16 10:31:30 -0700 | [diff] [blame] | 2008 | } |
| 2009 | |
| 2010 | void TextureD3D_2DArray::initializeStorage(bool renderTarget) |
| 2011 | { |
| 2012 | // Only initialize the first time this texture is used as a render target or shader resource |
| 2013 | if (mTexStorage) |
| 2014 | { |
| 2015 | return; |
| 2016 | } |
| 2017 | |
| 2018 | // do not attempt to create storage for nonexistant data |
| 2019 | if (!isLevelComplete(0)) |
| 2020 | { |
| 2021 | return; |
| 2022 | } |
| 2023 | |
| 2024 | bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE); |
| 2025 | |
| 2026 | setCompleteTexStorage(createCompleteStorage(createRenderTarget)); |
| 2027 | ASSERT(mTexStorage); |
| 2028 | |
| 2029 | // flush image data to the storage |
| 2030 | updateStorage(); |
| 2031 | } |
| 2032 | |
| 2033 | TextureStorageInterface2DArray *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const |
| 2034 | { |
| 2035 | GLsizei width = getBaseLevelWidth(); |
| 2036 | GLsizei height = getBaseLevelHeight(); |
| 2037 | GLsizei depth = getLayers(0); |
| 2038 | |
| 2039 | ASSERT(width > 0 && height > 0 && depth > 0); |
| 2040 | |
| 2041 | // use existing storage level count, when previously specified by TexStorage*D |
| 2042 | GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1)); |
| 2043 | |
| 2044 | return new TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels); |
| 2045 | } |
| 2046 | |
| 2047 | void TextureD3D_2DArray::setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage) |
| 2048 | { |
| 2049 | SafeDelete(mTexStorage); |
| 2050 | mTexStorage = newCompleteTexStorage; |
| 2051 | mDirtyImages = true; |
| 2052 | |
| 2053 | // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only |
| 2054 | ASSERT(!mTexStorage->isManaged()); |
| 2055 | } |
| 2056 | |
| 2057 | void TextureD3D_2DArray::updateStorage() |
| 2058 | { |
| 2059 | ASSERT(mTexStorage != NULL); |
| 2060 | GLint storageLevels = mTexStorage->getLevelCount(); |
| 2061 | for (int level = 0; level < storageLevels; level++) |
| 2062 | { |
| 2063 | if (isLevelComplete(level)) |
| 2064 | { |
| 2065 | updateStorageLevel(level); |
| 2066 | } |
| 2067 | } |
| 2068 | } |
| 2069 | |
| 2070 | bool TextureD3D_2DArray::ensureRenderTarget() |
| 2071 | { |
| 2072 | initializeStorage(true); |
| 2073 | |
| 2074 | if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0) |
| 2075 | { |
| 2076 | ASSERT(mTexStorage); |
| 2077 | if (!mTexStorage->isRenderTarget()) |
| 2078 | { |
| 2079 | TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true); |
| 2080 | |
| 2081 | if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage)) |
| 2082 | { |
| 2083 | delete newRenderTargetStorage; |
| 2084 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2085 | } |
| 2086 | |
| 2087 | setCompleteTexStorage(newRenderTargetStorage); |
| 2088 | } |
| 2089 | } |
| 2090 | |
| 2091 | return (mTexStorage && mTexStorage->isRenderTarget()); |
| 2092 | } |
| 2093 | |
| 2094 | const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const |
| 2095 | { |
| 2096 | return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL); |
| 2097 | } |
| 2098 | |
| 2099 | TextureStorageInterface *TextureD3D_2DArray::getBaseLevelStorage() |
| 2100 | { |
| 2101 | return mTexStorage; |
| 2102 | } |
| 2103 | |
| 2104 | bool TextureD3D_2DArray::isValidLevel(int level) const |
| 2105 | { |
| 2106 | return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0); |
| 2107 | } |
| 2108 | |
| 2109 | bool TextureD3D_2DArray::isLevelComplete(int level) const |
| 2110 | { |
| 2111 | ASSERT(level >= 0 && level < (int)ArraySize(mImageArray)); |
| 2112 | |
| 2113 | if (isImmutable()) |
| 2114 | { |
| 2115 | return true; |
| 2116 | } |
| 2117 | |
| 2118 | GLsizei width = getBaseLevelWidth(); |
| 2119 | GLsizei height = getBaseLevelHeight(); |
| 2120 | GLsizei layers = getLayers(0); |
| 2121 | |
| 2122 | if (width <= 0 || height <= 0 || layers <= 0) |
| 2123 | { |
| 2124 | return false; |
| 2125 | } |
| 2126 | |
| 2127 | if (level == 0) |
| 2128 | { |
| 2129 | return true; |
| 2130 | } |
| 2131 | |
| 2132 | if (getInternalFormat(level) != getInternalFormat(0)) |
| 2133 | { |
| 2134 | return false; |
| 2135 | } |
| 2136 | |
| 2137 | if (getWidth(level) != std::max(1, width >> level)) |
| 2138 | { |
| 2139 | return false; |
| 2140 | } |
| 2141 | |
| 2142 | if (getHeight(level) != std::max(1, height >> level)) |
| 2143 | { |
| 2144 | return false; |
| 2145 | } |
| 2146 | |
| 2147 | if (getLayers(level) != layers) |
| 2148 | { |
| 2149 | return false; |
| 2150 | } |
| 2151 | |
| 2152 | return true; |
| 2153 | } |
| 2154 | |
| 2155 | void TextureD3D_2DArray::updateStorageLevel(int level) |
| 2156 | { |
| 2157 | ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts)); |
| 2158 | ASSERT(isLevelComplete(level)); |
| 2159 | |
| 2160 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2161 | { |
| 2162 | ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL); |
| 2163 | if (mImageArray[level][layer]->isDirty()) |
| 2164 | { |
| 2165 | commitRect(level, 0, 0, layer, getWidth(level), getHeight(level)); |
| 2166 | } |
| 2167 | } |
| 2168 | } |
| 2169 | |
| 2170 | void TextureD3D_2DArray::deleteImages() |
| 2171 | { |
| 2172 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level) |
| 2173 | { |
| 2174 | for (int layer = 0; layer < mLayerCounts[level]; ++layer) |
| 2175 | { |
| 2176 | delete mImageArray[level][layer]; |
| 2177 | } |
| 2178 | delete[] mImageArray[level]; |
| 2179 | mImageArray[level] = NULL; |
| 2180 | mLayerCounts[level] = 0; |
| 2181 | } |
| 2182 | } |
| 2183 | |
| 2184 | void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| 2185 | { |
| 2186 | // If there currently is a corresponding storage texture image, it has these parameters |
| 2187 | const int storageWidth = std::max(1, getBaseLevelWidth() >> level); |
| 2188 | const int storageHeight = std::max(1, getBaseLevelHeight() >> level); |
| 2189 | const int storageDepth = getLayers(0); |
| 2190 | const GLenum storageFormat = getBaseLevelInternalFormat(); |
| 2191 | |
| 2192 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2193 | { |
| 2194 | delete mImageArray[level][layer]; |
| 2195 | } |
| 2196 | delete[] mImageArray[level]; |
| 2197 | mImageArray[level] = NULL; |
| 2198 | mLayerCounts[level] = depth; |
| 2199 | |
| 2200 | if (depth > 0) |
| 2201 | { |
| 2202 | mImageArray[level] = new ImageD3D*[depth](); |
| 2203 | |
| 2204 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2205 | { |
| 2206 | mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage()); |
| 2207 | mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false); |
| 2208 | } |
| 2209 | } |
| 2210 | |
| 2211 | if (mTexStorage) |
| 2212 | { |
| 2213 | const int storageLevels = mTexStorage->getLevelCount(); |
| 2214 | |
| 2215 | if ((level >= storageLevels && storageLevels != 0) || |
| 2216 | width != storageWidth || |
| 2217 | height != storageHeight || |
| 2218 | depth != storageDepth || |
| 2219 | internalformat != storageFormat) // Discard mismatched storage |
| 2220 | { |
| 2221 | for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++) |
| 2222 | { |
| 2223 | for (int layer = 0; layer < mLayerCounts[level]; layer++) |
| 2224 | { |
| 2225 | mImageArray[level][layer]->markDirty(); |
| 2226 | } |
| 2227 | } |
| 2228 | |
| 2229 | delete mTexStorage; |
| 2230 | mTexStorage = NULL; |
| 2231 | mDirtyImages = true; |
| 2232 | } |
| 2233 | } |
| 2234 | } |
| 2235 | |
| 2236 | void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) |
| 2237 | { |
| 2238 | if (isValidLevel(level) && layerTarget < getLayers(level)) |
| 2239 | { |
| 2240 | ImageD3D *image = mImageArray[level][layerTarget]; |
| 2241 | if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height)) |
| 2242 | { |
| 2243 | image->markClean(); |
| 2244 | } |
| 2245 | } |
| 2246 | } |
| 2247 | |
Brandon Jones | 78b1acd | 2014-07-15 15:33:07 -0700 | [diff] [blame] | 2248 | } |