Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 1 | #include "ANGLETest.h" |
| 2 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 3 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 4 | ANGLE_TYPED_TEST_CASE(GLSLTest, ES2_D3D9, ES2_D3D11); |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 5 | |
| 6 | template<typename T> |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 7 | class GLSLTest : public ANGLETest |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 8 | { |
| 9 | protected: |
Geoff Lang | 0d3683c | 2014-10-23 11:08:16 -0400 | [diff] [blame] | 10 | GLSLTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform()) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 11 | { |
| 12 | setWindowWidth(128); |
| 13 | setWindowHeight(128); |
| 14 | setConfigRedBits(8); |
| 15 | setConfigGreenBits(8); |
| 16 | setConfigBlueBits(8); |
| 17 | setConfigAlphaBits(8); |
| 18 | } |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 19 | |
| 20 | virtual void SetUp() |
| 21 | { |
| 22 | ANGLETest::SetUp(); |
| 23 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 24 | mSimpleVSSource = SHADER_SOURCE |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 25 | ( |
| 26 | attribute vec4 inputAttribute; |
| 27 | void main() |
| 28 | { |
| 29 | gl_Position = inputAttribute; |
| 30 | } |
| 31 | ); |
| 32 | } |
| 33 | |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 34 | std::string GenerateVaryingType(GLint vectorSize) |
| 35 | { |
| 36 | char varyingType[10]; |
| 37 | |
| 38 | if (vectorSize == 1) |
| 39 | { |
| 40 | sprintf(varyingType, "float"); |
| 41 | } |
| 42 | else |
| 43 | { |
| 44 | sprintf(varyingType, "vec%d", vectorSize); |
| 45 | } |
| 46 | |
| 47 | return std::string(varyingType); |
| 48 | } |
| 49 | |
| 50 | std::string GenerateVectorVaryingDeclaration(GLint vectorSize, GLint arraySize, GLint id) |
| 51 | { |
| 52 | char buff[100]; |
| 53 | |
| 54 | if (arraySize == 1) |
| 55 | { |
| 56 | sprintf(buff, "varying %s v%d;\n", GenerateVaryingType(vectorSize).c_str(), id); |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id, arraySize); |
| 61 | } |
| 62 | |
| 63 | return std::string(buff); |
| 64 | } |
| 65 | |
| 66 | std::string GenerateVectorVaryingSettingCode(GLint vectorSize, GLint arraySize, GLint id) |
| 67 | { |
| 68 | std::string returnString; |
| 69 | char buff[100]; |
| 70 | |
| 71 | if (arraySize == 1) |
| 72 | { |
| 73 | sprintf(buff, "\t v%d = %s(1.0);\n", id, GenerateVaryingType(vectorSize).c_str()); |
| 74 | returnString += buff; |
| 75 | } |
| 76 | else |
| 77 | { |
| 78 | for (int i = 0; i < arraySize; i++) |
| 79 | { |
| 80 | sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i, GenerateVaryingType(vectorSize).c_str()); |
| 81 | returnString += buff; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | return returnString; |
| 86 | } |
| 87 | |
| 88 | std::string GenerateVectorVaryingUseCode(GLint arraySize, GLint id) |
| 89 | { |
| 90 | if (arraySize == 1) |
| 91 | { |
| 92 | char buff[100]; |
| 93 | sprintf(buff, "v%d + ", id); |
| 94 | return std::string(buff); |
| 95 | } |
| 96 | else |
| 97 | { |
| 98 | std::string returnString; |
| 99 | for (int i = 0; i < arraySize; i++) |
| 100 | { |
| 101 | char buff[100]; |
| 102 | sprintf(buff, "v%d[%d] + ", id, i); |
| 103 | returnString += buff; |
| 104 | } |
| 105 | return returnString; |
| 106 | } |
| 107 | } |
| 108 | |
| 109 | void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount, std::string* fragmentShader, std::string* vertexShader) |
| 110 | { |
| 111 | // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader. |
| 112 | std::string varyingDeclaration; |
| 113 | |
| 114 | unsigned int varyingCount = 0; |
| 115 | |
| 116 | for (GLint i = 0; i < floatCount; i++) |
| 117 | { |
| 118 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 1, varyingCount); |
| 119 | varyingCount += 1; |
| 120 | } |
| 121 | |
| 122 | for (GLint i = 0; i < floatArrayCount; i++) |
| 123 | { |
| 124 | varyingDeclaration += GenerateVectorVaryingDeclaration(1, 2, varyingCount); |
| 125 | varyingCount += 1; |
| 126 | } |
| 127 | |
| 128 | for (GLint i = 0; i < vec2Count; i++) |
| 129 | { |
| 130 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 1, varyingCount); |
| 131 | varyingCount += 1; |
| 132 | } |
| 133 | |
| 134 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 135 | { |
| 136 | varyingDeclaration += GenerateVectorVaryingDeclaration(2, 2, varyingCount); |
| 137 | varyingCount += 1; |
| 138 | } |
| 139 | |
| 140 | for (GLint i = 0; i < vec3Count; i++) |
| 141 | { |
| 142 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 1, varyingCount); |
| 143 | varyingCount += 1; |
| 144 | } |
| 145 | |
| 146 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 147 | { |
| 148 | varyingDeclaration += GenerateVectorVaryingDeclaration(3, 2, varyingCount); |
| 149 | varyingCount += 1; |
| 150 | } |
| 151 | |
| 152 | // Generate the vertex shader |
| 153 | vertexShader->clear(); |
| 154 | vertexShader->append(varyingDeclaration); |
| 155 | vertexShader->append("\nvoid main()\n{\n"); |
| 156 | |
| 157 | unsigned int currentVSVarying = 0; |
| 158 | |
| 159 | for (GLint i = 0; i < floatCount; i++) |
| 160 | { |
| 161 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying)); |
| 162 | currentVSVarying += 1; |
| 163 | } |
| 164 | |
| 165 | for (GLint i = 0; i < floatArrayCount; i++) |
| 166 | { |
| 167 | vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying)); |
| 168 | currentVSVarying += 1; |
| 169 | } |
| 170 | |
| 171 | for (GLint i = 0; i < vec2Count; i++) |
| 172 | { |
| 173 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying)); |
| 174 | currentVSVarying += 1; |
| 175 | } |
| 176 | |
| 177 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 178 | { |
| 179 | vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying)); |
| 180 | currentVSVarying += 1; |
| 181 | } |
| 182 | |
| 183 | for (GLint i = 0; i < vec3Count; i++) |
| 184 | { |
| 185 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying)); |
| 186 | currentVSVarying += 1; |
| 187 | } |
| 188 | |
| 189 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 190 | { |
| 191 | vertexShader->append(GenerateVectorVaryingSettingCode(3, 2, currentVSVarying)); |
| 192 | currentVSVarying += 1; |
| 193 | } |
| 194 | |
| 195 | vertexShader->append("}\n"); |
| 196 | |
| 197 | // Generate the fragment shader |
| 198 | fragmentShader->clear(); |
| 199 | fragmentShader->append("precision highp float;\n"); |
| 200 | fragmentShader->append(varyingDeclaration); |
| 201 | fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n"); |
| 202 | |
| 203 | unsigned int currentFSVarying = 0; |
| 204 | |
| 205 | // Make use of the float varyings |
| 206 | fragmentShader->append("\tretColor += vec4("); |
| 207 | |
| 208 | for (GLint i = 0; i < floatCount; i++) |
| 209 | { |
| 210 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 211 | currentFSVarying += 1; |
| 212 | } |
| 213 | |
| 214 | for (GLint i = 0; i < floatArrayCount; i++) |
| 215 | { |
| 216 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 217 | currentFSVarying += 1; |
| 218 | } |
| 219 | |
| 220 | fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n"); |
| 221 | |
| 222 | // Make use of the vec2 varyings |
| 223 | fragmentShader->append("\tretColor += vec4("); |
| 224 | |
| 225 | for (GLint i = 0; i < vec2Count; i++) |
| 226 | { |
| 227 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 228 | currentFSVarying += 1; |
| 229 | } |
| 230 | |
| 231 | for (GLint i = 0; i < vec2ArrayCount; i++) |
| 232 | { |
| 233 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 234 | currentFSVarying += 1; |
| 235 | } |
| 236 | |
| 237 | fragmentShader->append("vec2(0.0, 0.0), 0.0, 0.0);\n"); |
| 238 | |
| 239 | // Make use of the vec3 varyings |
| 240 | fragmentShader->append("\tretColor += vec4("); |
| 241 | |
| 242 | for (GLint i = 0; i < vec3Count; i++) |
| 243 | { |
| 244 | fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying)); |
| 245 | currentFSVarying += 1; |
| 246 | } |
| 247 | |
| 248 | for (GLint i = 0; i < vec3ArrayCount; i++) |
| 249 | { |
| 250 | fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying)); |
| 251 | currentFSVarying += 1; |
| 252 | } |
| 253 | |
| 254 | fragmentShader->append("vec3(0.0, 0.0, 0.0), 0.0);\n"); |
| 255 | fragmentShader->append("\tgl_FragColor = retColor;\n}"); |
| 256 | } |
| 257 | |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 258 | std::string mSimpleVSSource; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 259 | }; |
| 260 | |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame^] | 261 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 262 | ANGLE_TYPED_TEST_CASE(GLSLTest_ES3, ES3_D3D11); |
| 263 | |
| 264 | template<typename T> |
| 265 | class GLSLTest_ES3 : public GLSLTest<T> |
| 266 | { |
| 267 | }; |
| 268 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 269 | TYPED_TEST(GLSLTest, NamelessScopedStructs) |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 270 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 271 | const std::string fragmentShaderSource = SHADER_SOURCE |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 272 | ( |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 273 | precision mediump float; |
| 274 | |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 275 | void main() |
| 276 | { |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 277 | struct |
| 278 | { |
| 279 | float q; |
| 280 | } b; |
| 281 | |
| 282 | gl_FragColor = vec4(1, 0, 0, 1); |
| 283 | gl_FragColor.a += b.q; |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 284 | } |
| 285 | ); |
| 286 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 287 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 288 | EXPECT_NE(0u, program); |
| 289 | } |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 290 | |
| 291 | TYPED_TEST(GLSLTest, ScopedStructsOrderBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 292 | { |
| 293 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 294 | ( |
| 295 | precision mediump float; |
| 296 | |
| 297 | struct T |
| 298 | { |
| 299 | float f; |
| 300 | }; |
| 301 | |
| 302 | void main() |
| 303 | { |
| 304 | T a; |
| 305 | |
| 306 | struct T |
| 307 | { |
| 308 | float q; |
| 309 | }; |
| 310 | |
| 311 | T b; |
| 312 | |
| 313 | gl_FragColor = vec4(1, 0, 0, 1); |
| 314 | gl_FragColor.a += a.f; |
| 315 | gl_FragColor.a += b.q; |
| 316 | } |
| 317 | ); |
| 318 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 319 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 320 | EXPECT_NE(0u, program); |
| 321 | } |
| 322 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 323 | TYPED_TEST(GLSLTest, ScopedStructsBug) |
Jamie Madill | bfa91f4 | 2014-06-05 15:45:18 -0400 | [diff] [blame] | 324 | { |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 325 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 326 | ( |
| 327 | precision mediump float; |
| 328 | |
| 329 | struct T_0 |
| 330 | { |
| 331 | float f; |
| 332 | }; |
| 333 | |
| 334 | void main() |
| 335 | { |
| 336 | gl_FragColor = vec4(1, 0, 0, 1); |
| 337 | |
| 338 | struct T |
| 339 | { |
| 340 | vec2 v; |
| 341 | }; |
| 342 | |
| 343 | T_0 a; |
| 344 | T b; |
| 345 | |
| 346 | gl_FragColor.a += a.f; |
| 347 | gl_FragColor.a += b.v.x; |
| 348 | } |
| 349 | ); |
| 350 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 351 | GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource); |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 352 | EXPECT_NE(0u, program); |
| 353 | } |
| 354 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 355 | TYPED_TEST(GLSLTest, DxPositionBug) |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 356 | { |
| 357 | const std::string &vertexShaderSource = SHADER_SOURCE |
| 358 | ( |
| 359 | attribute vec4 inputAttribute; |
| 360 | varying float dx_Position; |
| 361 | void main() |
| 362 | { |
| 363 | gl_Position = vec4(inputAttribute); |
| 364 | dx_Position = 0.0; |
| 365 | } |
| 366 | ); |
| 367 | |
| 368 | const std::string &fragmentShaderSource = SHADER_SOURCE |
| 369 | ( |
| 370 | precision mediump float; |
| 371 | |
| 372 | varying float dx_Position; |
| 373 | |
| 374 | void main() |
| 375 | { |
| 376 | gl_FragColor = vec4(dx_Position, 0, 0, 1); |
| 377 | } |
| 378 | ); |
| 379 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 380 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 96509e4 | 2014-05-29 14:33:27 -0400 | [diff] [blame] | 381 | EXPECT_NE(0u, program); |
| 382 | } |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 383 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 384 | TYPED_TEST(GLSLTest, ElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 385 | { |
| 386 | const std::string &vertexShaderSource = |
| 387 | "attribute vec4 a_position;\n" |
| 388 | "varying float v;\n" |
| 389 | "void main() {\n" |
| 390 | " gl_Position = a_position;\n" |
| 391 | " v = 1.0;\n" |
| 392 | " if (a_position.x <= 0.5) {\n" |
| 393 | " v = 0.0;\n" |
| 394 | " } else if (a_position.x >= 0.5) {\n" |
| 395 | " v = 2.0;\n" |
| 396 | " }\n" |
| 397 | "}\n"; |
| 398 | |
| 399 | const std::string &fragmentShaderSource = |
| 400 | "precision highp float;\n" |
| 401 | "varying float v;\n" |
| 402 | "void main() {\n" |
| 403 | " vec4 color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 404 | " if (v >= 1.0) color = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 405 | " if (v >= 2.0) color = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 406 | " gl_FragColor = color;\n" |
| 407 | "}\n"; |
| 408 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 409 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 410 | ASSERT_NE(0u, program); |
| 411 | |
| 412 | drawQuad(program, "a_position", 0.5f); |
| 413 | swapBuffers(); |
| 414 | |
| 415 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 416 | EXPECT_PIXEL_EQ(getWindowWidth()-1, 0, 0, 255, 0, 255); |
| 417 | } |
| 418 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 419 | TYPED_TEST(GLSLTest, TwoElseIfRewriting) |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 420 | { |
| 421 | const std::string &vertexShaderSource = |
| 422 | "attribute vec4 a_position;\n" |
| 423 | "varying float v;\n" |
| 424 | "void main() {\n" |
| 425 | " gl_Position = a_position;\n" |
Jamie Madill | 778d527 | 2014-08-04 13:13:25 -0400 | [diff] [blame] | 426 | " if (a_position.x == 0.0) {\n" |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 427 | " v = 1.0;\n" |
| 428 | " } else if (a_position.x > 0.5) {\n" |
| 429 | " v = 0.0;\n" |
| 430 | " } else if (a_position.x > 0.75) {\n" |
| 431 | " v = 0.5;\n" |
| 432 | " }\n" |
| 433 | "}\n"; |
| 434 | |
| 435 | const std::string &fragmentShaderSource = |
| 436 | "precision highp float;\n" |
| 437 | "varying float v;\n" |
| 438 | "void main() {\n" |
| 439 | " gl_FragColor = vec4(v, 0.0, 0.0, 1.0);\n" |
| 440 | "}\n"; |
| 441 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 442 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 4836d22 | 2014-07-24 06:55:51 -0400 | [diff] [blame] | 443 | EXPECT_NE(0u, program); |
| 444 | } |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 445 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 446 | TYPED_TEST(GLSLTest, InvariantVaryingOut) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 447 | { |
| 448 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 449 | ( |
| 450 | precision mediump float; |
| 451 | varying float v_varying; |
| 452 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 453 | ); |
| 454 | |
| 455 | const std::string vertexShaderSource = SHADER_SOURCE |
| 456 | ( |
| 457 | attribute vec4 a_position; |
| 458 | invariant varying float v_varying; |
| 459 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 460 | ); |
| 461 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 462 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 463 | EXPECT_NE(0u, program); |
| 464 | } |
| 465 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 466 | TYPED_TEST(GLSLTest, FrontFacingAndVarying) |
Jamie Madill | e6256f8 | 2014-09-17 10:31:15 -0400 | [diff] [blame] | 467 | { |
| 468 | const std::string vertexShaderSource = SHADER_SOURCE |
| 469 | ( |
| 470 | attribute vec4 a_position; |
| 471 | varying float v_varying; |
| 472 | void main() |
| 473 | { |
| 474 | v_varying = a_position.x; |
| 475 | gl_Position = a_position; |
| 476 | } |
| 477 | ); |
| 478 | |
| 479 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 480 | ( |
| 481 | precision mediump float; |
| 482 | varying float v_varying; |
| 483 | void main() |
| 484 | { |
| 485 | vec4 c; |
| 486 | |
| 487 | if (gl_FrontFacing) |
| 488 | { |
| 489 | c = vec4(v_varying, 0, 0, 1.0); |
| 490 | } |
| 491 | else |
| 492 | { |
| 493 | c = vec4(0, v_varying, 0, 1.0); |
| 494 | } |
| 495 | gl_FragColor = c; |
| 496 | } |
| 497 | ); |
| 498 | |
| 499 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 500 | EXPECT_NE(0u, program); |
| 501 | } |
| 502 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 503 | TYPED_TEST(GLSLTest, InvariantVaryingIn) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 504 | { |
| 505 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 506 | ( |
| 507 | precision mediump float; |
| 508 | invariant varying float v_varying; |
| 509 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 510 | ); |
| 511 | |
| 512 | const std::string vertexShaderSource = SHADER_SOURCE |
| 513 | ( |
| 514 | attribute vec4 a_position; |
| 515 | varying float v_varying; |
| 516 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 517 | ); |
| 518 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 519 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 520 | EXPECT_NE(0u, program); |
| 521 | } |
| 522 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 523 | TYPED_TEST(GLSLTest, InvariantVaryingBoth) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 524 | { |
| 525 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 526 | ( |
| 527 | precision mediump float; |
| 528 | invariant varying float v_varying; |
| 529 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 530 | ); |
| 531 | |
| 532 | const std::string vertexShaderSource = SHADER_SOURCE |
| 533 | ( |
| 534 | attribute vec4 a_position; |
| 535 | invariant varying float v_varying; |
| 536 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 537 | ); |
| 538 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 539 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 540 | EXPECT_NE(0u, program); |
| 541 | } |
| 542 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 543 | TYPED_TEST(GLSLTest, InvariantGLPosition) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 544 | { |
| 545 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 546 | ( |
| 547 | precision mediump float; |
| 548 | varying float v_varying; |
| 549 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 550 | ); |
| 551 | |
| 552 | const std::string vertexShaderSource = SHADER_SOURCE |
| 553 | ( |
| 554 | attribute vec4 a_position; |
| 555 | invariant gl_Position; |
| 556 | varying float v_varying; |
| 557 | void main() { v_varying = a_position.x; gl_Position = a_position; } |
| 558 | ); |
| 559 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 560 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 561 | EXPECT_NE(0u, program); |
| 562 | } |
| 563 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 564 | TYPED_TEST(GLSLTest, InvariantAll) |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 565 | { |
| 566 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 567 | ( |
| 568 | precision mediump float; |
| 569 | varying float v_varying; |
| 570 | void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); } |
| 571 | ); |
| 572 | |
| 573 | const std::string vertexShaderSource = |
| 574 | "#pragma STDGL invariant(all)\n" |
| 575 | "attribute vec4 a_position;\n" |
| 576 | "varying float v_varying;\n" |
| 577 | "void main() { v_varying = a_position.x; gl_Position = a_position; }\n"; |
| 578 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 579 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Jamie Madill | 1c28e1f | 2014-08-04 11:37:54 -0400 | [diff] [blame] | 580 | EXPECT_NE(0u, program); |
| 581 | } |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 582 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 583 | TYPED_TEST(GLSLTest, MaxVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 584 | { |
| 585 | GLint maxVaryings = 0; |
| 586 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 587 | |
| 588 | std::string fragmentShaderSource; |
| 589 | std::string vertexShaderSource; |
| 590 | |
| 591 | GenerateGLSLWithVaryings(0, 0, 0, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 592 | |
| 593 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 594 | EXPECT_NE(0u, program); |
| 595 | } |
| 596 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 597 | TYPED_TEST(GLSLTest, MaxVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 598 | { |
| 599 | GLint maxVaryings = 0; |
| 600 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 601 | |
| 602 | std::string fragmentShaderSource; |
| 603 | std::string vertexShaderSource; |
| 604 | |
| 605 | GenerateGLSLWithVaryings(0, 0, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 606 | |
| 607 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 608 | EXPECT_NE(0u, program); |
| 609 | } |
| 610 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 611 | // Disabled because of a failure in D3D9 |
| 612 | TYPED_TEST(GLSLTest, DISABLED_MaxVaryingVec3AndOneFloat) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 613 | { |
| 614 | GLint maxVaryings = 0; |
| 615 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 616 | |
| 617 | std::string fragmentShaderSource; |
| 618 | std::string vertexShaderSource; |
| 619 | |
| 620 | GenerateGLSLWithVaryings(1, 0, 0, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 621 | |
| 622 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 623 | EXPECT_NE(0u, program); |
| 624 | } |
| 625 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 626 | // Disabled because of a failure in D3D9 |
| 627 | TYPED_TEST(GLSLTest, DISABLED_MaxVaryingVec3ArrayAndOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 628 | { |
| 629 | GLint maxVaryings = 0; |
| 630 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 631 | |
| 632 | std::string fragmentShaderSource; |
| 633 | std::string vertexShaderSource; |
| 634 | |
| 635 | GenerateGLSLWithVaryings(0, 1, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 636 | |
| 637 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 638 | EXPECT_NE(0u, program); |
| 639 | } |
| 640 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 641 | // Disabled because of a failure in D3D9 |
| 642 | TYPED_TEST(GLSLTest, DISABLED_TwiceMaxVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 643 | { |
| 644 | GLint maxVaryings = 0; |
| 645 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 646 | |
| 647 | std::string fragmentShaderSource; |
| 648 | std::string vertexShaderSource; |
| 649 | |
| 650 | GenerateGLSLWithVaryings(0, 0, 2 * maxVaryings, 0, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 651 | |
| 652 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 653 | EXPECT_NE(0u, program); |
| 654 | } |
| 655 | |
Jamie Madill | bee59e0 | 2014-10-02 10:44:18 -0400 | [diff] [blame] | 656 | // Disabled because of a failure in D3D9 |
| 657 | TYPED_TEST(GLSLTest, DISABLED_MaxVaryingVec2Arrays) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 658 | { |
| 659 | GLint maxVaryings = 0; |
| 660 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 661 | |
| 662 | std::string fragmentShaderSource; |
| 663 | std::string vertexShaderSource; |
| 664 | |
| 665 | GenerateGLSLWithVaryings(0, 0, 0, maxVaryings, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 666 | |
| 667 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 668 | EXPECT_NE(0u, program); |
| 669 | } |
| 670 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 671 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec3) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 672 | { |
| 673 | GLint maxVaryings = 0; |
| 674 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 675 | |
| 676 | std::string fragmentShaderSource; |
| 677 | std::string vertexShaderSource; |
| 678 | |
| 679 | GenerateGLSLWithVaryings(0, 0, 0, 0, maxVaryings + 1, 0, &fragmentShaderSource, &vertexShaderSource); |
| 680 | |
| 681 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 682 | EXPECT_EQ(0u, program); |
| 683 | } |
| 684 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 685 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec3Array) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 686 | { |
| 687 | GLint maxVaryings = 0; |
| 688 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 689 | |
| 690 | std::string fragmentShaderSource; |
| 691 | std::string vertexShaderSource; |
| 692 | |
| 693 | GenerateGLSLWithVaryings(0, 0, 0, 0, 0, maxVaryings / 2 + 1, &fragmentShaderSource, &vertexShaderSource); |
| 694 | |
| 695 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 696 | EXPECT_EQ(0u, program); |
| 697 | } |
| 698 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 699 | TYPED_TEST(GLSLTest, MaxVaryingVec3AndOneVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 700 | { |
| 701 | GLint maxVaryings = 0; |
| 702 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 703 | |
| 704 | std::string fragmentShaderSource; |
| 705 | std::string vertexShaderSource; |
| 706 | |
| 707 | GenerateGLSLWithVaryings(0, 0, 1, 0, maxVaryings, 0, &fragmentShaderSource, &vertexShaderSource); |
| 708 | |
| 709 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 710 | EXPECT_EQ(0u, program); |
| 711 | } |
| 712 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 713 | TYPED_TEST(GLSLTest, MaxPlusOneVaryingVec2) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 714 | { |
| 715 | GLint maxVaryings = 0; |
| 716 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 717 | |
| 718 | std::string fragmentShaderSource; |
| 719 | std::string vertexShaderSource; |
| 720 | |
| 721 | GenerateGLSLWithVaryings(0, 0, 2 * maxVaryings + 1, 0, 0, 0, &fragmentShaderSource, &vertexShaderSource); |
| 722 | |
| 723 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 724 | EXPECT_EQ(0u, program); |
| 725 | } |
| 726 | |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 727 | TYPED_TEST(GLSLTest, MaxVaryingVec3ArrayAndMaxPlusOneFloatArray) |
Austin Kinross | af87552 | 2014-08-25 21:06:07 -0700 | [diff] [blame] | 728 | { |
| 729 | GLint maxVaryings = 0; |
| 730 | glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); |
| 731 | |
| 732 | std::string fragmentShaderSource; |
| 733 | std::string vertexShaderSource; |
| 734 | |
| 735 | GenerateGLSLWithVaryings(0, maxVaryings / 2 + 1, 0, 0, 0, maxVaryings / 2, &fragmentShaderSource, &vertexShaderSource); |
| 736 | |
| 737 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 738 | EXPECT_EQ(0u, program); |
| 739 | } |
Geoff Lang | f60fab6 | 2014-11-24 11:21:20 -0500 | [diff] [blame] | 740 | |
| 741 | // Verify shader source with a fixed length that is less than the null-terminated length will compile. |
| 742 | TYPED_TEST(GLSLTest, FixedShaderLength) |
| 743 | { |
| 744 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 745 | |
| 746 | const std::string appendGarbage = "abcasdfasdfasdfasdfasdf"; |
| 747 | const std::string source = "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" + appendGarbage; |
| 748 | const char *sourceArray[1] = { source.c_str() }; |
| 749 | GLint lengths[1] = { source.length() - appendGarbage.length() }; |
| 750 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 751 | glCompileShader(shader); |
| 752 | |
| 753 | GLint compileResult; |
| 754 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 755 | EXPECT_NE(compileResult, 0); |
| 756 | } |
| 757 | |
| 758 | // Verify that a negative shader source length is treated as a null-terminated length. |
| 759 | TYPED_TEST(GLSLTest, NegativeShaderLength) |
| 760 | { |
| 761 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 762 | |
| 763 | const char *sourceArray[1] = { "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" }; |
| 764 | GLint lengths[1] = { -10 }; |
| 765 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 766 | glCompileShader(shader); |
| 767 | |
| 768 | GLint compileResult; |
| 769 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 770 | EXPECT_NE(compileResult, 0); |
| 771 | } |
| 772 | |
| 773 | // Verify that a length array with mixed positive and negative values compiles. |
| 774 | TYPED_TEST(GLSLTest, MixedShaderLengths) |
| 775 | { |
| 776 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 777 | |
| 778 | const char *sourceArray[] = |
| 779 | { |
| 780 | "void main()", |
| 781 | "{", |
| 782 | " gl_FragColor = vec4(0, 0, 0, 0);", |
| 783 | "}", |
| 784 | }; |
| 785 | GLint lengths[] = |
| 786 | { |
| 787 | -10, |
| 788 | 1, |
| 789 | std::strlen(sourceArray[2]), |
| 790 | -1, |
| 791 | }; |
| 792 | ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths)); |
| 793 | |
| 794 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 795 | glCompileShader(shader); |
| 796 | |
| 797 | GLint compileResult; |
| 798 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 799 | EXPECT_NE(compileResult, 0); |
| 800 | } |
| 801 | |
| 802 | // Verify that zero-length shader source does not affect shader compilation. |
| 803 | TYPED_TEST(GLSLTest, ZeroShaderLength) |
| 804 | { |
| 805 | GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); |
| 806 | |
| 807 | const char *sourceArray[] = |
| 808 | { |
| 809 | "adfasdf", |
| 810 | "34534", |
| 811 | "void main() { gl_FragColor = vec4(0, 0, 0, 0); }", |
| 812 | "", |
| 813 | "asdfasdfsdsdf", |
| 814 | }; |
| 815 | GLint lengths[] = |
| 816 | { |
| 817 | 0, |
| 818 | 0, |
| 819 | -1, |
| 820 | 0, |
| 821 | 0, |
| 822 | }; |
| 823 | ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths)); |
| 824 | |
| 825 | glShaderSource(shader, ArraySize(sourceArray), sourceArray, lengths); |
| 826 | glCompileShader(shader); |
| 827 | |
| 828 | GLint compileResult; |
| 829 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); |
| 830 | EXPECT_NE(compileResult, 0); |
| 831 | } |
Jamie Madill | 21c1e45 | 2014-12-29 11:33:41 -0500 | [diff] [blame] | 832 | |
| 833 | // Tests that bad index expressions don't crash ANGLE's translator. |
| 834 | // https://code.google.com/p/angleproject/issues/detail?id=857 |
| 835 | TYPED_TEST(GLSLTest, BadIndexBug) |
| 836 | { |
| 837 | const std::string &fragmentShaderSourceVec = |
| 838 | "precision mediump float;\n" |
| 839 | "uniform vec4 uniformVec;\n" |
| 840 | "void main()\n" |
| 841 | "{\n" |
| 842 | " gl_FragColor = vec4(uniformVec[int()]);\n" |
| 843 | "}"; |
| 844 | |
| 845 | GLuint shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceVec); |
| 846 | EXPECT_EQ(0u, shader); |
| 847 | |
| 848 | if (shader != 0) |
| 849 | { |
| 850 | glDeleteShader(shader); |
| 851 | } |
| 852 | |
| 853 | const std::string &fragmentShaderSourceMat = |
| 854 | "precision mediump float;\n" |
| 855 | "uniform mat4 uniformMat;\n" |
| 856 | "void main()\n" |
| 857 | "{\n" |
| 858 | " gl_FragColor = vec4(uniformMat[int()]);\n" |
| 859 | "}"; |
| 860 | |
| 861 | shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceMat); |
| 862 | EXPECT_EQ(0u, shader); |
| 863 | |
| 864 | if (shader != 0) |
| 865 | { |
| 866 | glDeleteShader(shader); |
| 867 | } |
| 868 | |
| 869 | const std::string &fragmentShaderSourceArray = |
| 870 | "precision mediump float;\n" |
| 871 | "uniform vec4 uniformArray;\n" |
| 872 | "void main()\n" |
| 873 | "{\n" |
| 874 | " gl_FragColor = vec4(uniformArray[int()]);\n" |
| 875 | "}"; |
| 876 | |
| 877 | shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceArray); |
| 878 | EXPECT_EQ(0u, shader); |
| 879 | |
| 880 | if (shader != 0) |
| 881 | { |
| 882 | glDeleteShader(shader); |
| 883 | } |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 884 | } |
| 885 | |
| 886 | // Tests that using a global static initialized from a varying works as expected. |
| 887 | // See: https://code.google.com/p/angleproject/issues/detail?id=878 |
| 888 | TYPED_TEST(GLSLTest, GlobalStaticAndVarying) |
| 889 | { |
| 890 | const std::string &vertexShaderSource = |
| 891 | "attribute vec4 a_position;\n" |
| 892 | "varying float v;\n" |
| 893 | "void main() {\n" |
| 894 | " gl_Position = a_position;\n" |
| 895 | " v = 1.0;\n" |
| 896 | "}\n"; |
| 897 | |
| 898 | const std::string &fragmentShaderSource = |
| 899 | "precision highp float;\n" |
| 900 | "varying float v;\n" |
| 901 | "float x = v;" |
| 902 | "float global_v = x;" |
| 903 | "void main() {\n" |
| 904 | " gl_FragColor = vec4(global_v, 0.0, 0.0, 1.0);\n" |
| 905 | "}\n"; |
| 906 | |
| 907 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 908 | ASSERT_NE(0u, program); |
| 909 | |
| 910 | drawQuad(program, "a_position", 0.5f); |
| 911 | swapBuffers(); |
| 912 | |
| 913 | ASSERT_GL_NO_ERROR(); |
| 914 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 915 | } |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame^] | 916 | |
| 917 | // Tests that using a global static initialized from gl_InstanceID works as expected. |
| 918 | TYPED_TEST(GLSLTest_ES3, GlobalStaticAndInstanceID) |
| 919 | { |
| 920 | const std::string &vertexShaderSource = |
| 921 | "#version 300 es\n" |
| 922 | "precision highp float;\n" |
| 923 | "in vec4 a_position;\n" |
| 924 | "out vec4 vColour;" |
| 925 | "int x = gl_InstanceID;" |
| 926 | "int global_v = x;" |
| 927 | "void main() {\n" |
| 928 | " gl_Position = a_position;\n" |
| 929 | " vColour = vec4(float(global_v)/255., 0.0, 0.0, 1.0);\n" |
| 930 | "}\n"; |
| 931 | |
| 932 | const std::string &fragmentShaderSource = |
| 933 | "#version 300 es\n" |
| 934 | "precision highp float;\n" |
| 935 | "in vec4 vColour;" |
| 936 | "out vec4 colour;" |
| 937 | "void main() {\n" |
| 938 | " colour = vColour;\n" |
| 939 | "}\n"; |
| 940 | |
| 941 | GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 942 | ASSERT_NE(0u, program); |
| 943 | |
| 944 | GLint positionLocation = glGetAttribLocation(program, "a_position"); |
| 945 | |
| 946 | glUseProgram(program); |
| 947 | |
| 948 | const GLfloat vertices[] = |
| 949 | { |
| 950 | -1.0f, 1.0f, 0.5f, |
| 951 | -1.0f, -1.0f, 0.5f, |
| 952 | 1.0f, -1.0f, 0.5f, |
| 953 | |
| 954 | -1.0f, 1.0f, 0.5f, |
| 955 | 1.0f, -1.0f, 0.5f, |
| 956 | 1.0f, 1.0f, 0.5f, |
| 957 | }; |
| 958 | |
| 959 | glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices); |
| 960 | glEnableVertexAttribArray(positionLocation); |
| 961 | |
| 962 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 7); |
| 963 | |
| 964 | glDisableVertexAttribArray(positionLocation); |
| 965 | glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL); |
| 966 | |
| 967 | glUseProgram(0); |
| 968 | |
| 969 | swapBuffers(); |
| 970 | |
| 971 | ASSERT_GL_NO_ERROR(); |
| 972 | EXPECT_PIXEL_EQ(0, 0, 6, 0, 0, 255); |
| 973 | } |