Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // DynamicHLSL.cpp: Implementation for link and run-time HLSL generation |
| 7 | // |
| 8 | |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 9 | #include "libANGLE/renderer/d3d/DynamicHLSL.h" |
Jamie Madill | 9e0478f | 2015-01-13 11:13:54 -0500 | [diff] [blame] | 10 | |
| 11 | #include "common/utilities.h" |
Daniel Bratell | 73941de | 2015-02-25 14:34:49 +0100 | [diff] [blame] | 12 | #include "compiler/translator/blocklayoutHLSL.h" |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 13 | #include "libANGLE/Program.h" |
Geoff Lang | 2b5420c | 2014-11-19 14:20:15 -0500 | [diff] [blame] | 14 | #include "libANGLE/Shader.h" |
| 15 | #include "libANGLE/formatutils.h" |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 16 | #include "libANGLE/renderer/d3d/ProgramD3D.h" |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 17 | #include "libANGLE/renderer/d3d/RendererD3D.h" |
| 18 | #include "libANGLE/renderer/d3d/ShaderD3D.h" |
Geoff Lang | 0b7eef7 | 2014-06-12 14:10:47 -0400 | [diff] [blame] | 19 | |
Jamie Madill | 53cb14d | 2014-07-08 15:02:35 -0400 | [diff] [blame] | 20 | // For use with ArrayString, see angleutils.h |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 21 | static_assert(GL_INVALID_INDEX == UINT_MAX, |
| 22 | "GL_INVALID_INDEX must be equal to the max unsigned int."); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 23 | |
Brandon Jones | d8d7243 | 2014-08-22 15:11:23 -0700 | [diff] [blame] | 24 | using namespace gl; |
| 25 | |
Jamie Madill | 30d6c25 | 2014-11-13 10:03:33 -0500 | [diff] [blame] | 26 | namespace rx |
| 27 | { |
| 28 | |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 29 | namespace |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 30 | { |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 31 | |
| 32 | std::string HLSLComponentTypeString(GLenum componentType) |
| 33 | { |
| 34 | switch (componentType) |
| 35 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 36 | case GL_UNSIGNED_INT: |
| 37 | return "uint"; |
| 38 | case GL_INT: |
| 39 | return "int"; |
| 40 | case GL_UNSIGNED_NORMALIZED: |
| 41 | case GL_SIGNED_NORMALIZED: |
| 42 | case GL_FLOAT: |
| 43 | return "float"; |
| 44 | default: |
| 45 | UNREACHABLE(); |
| 46 | return "not-component-type"; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 47 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 48 | } |
| 49 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 50 | std::string HLSLComponentTypeString(GLenum componentType, int componentCount) |
| 51 | { |
| 52 | return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : ""); |
| 53 | } |
| 54 | |
| 55 | std::string HLSLMatrixTypeString(GLenum type) |
| 56 | { |
| 57 | switch (type) |
| 58 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 59 | case GL_FLOAT_MAT2: |
| 60 | return "float2x2"; |
| 61 | case GL_FLOAT_MAT3: |
| 62 | return "float3x3"; |
| 63 | case GL_FLOAT_MAT4: |
| 64 | return "float4x4"; |
| 65 | case GL_FLOAT_MAT2x3: |
| 66 | return "float2x3"; |
| 67 | case GL_FLOAT_MAT3x2: |
| 68 | return "float3x2"; |
| 69 | case GL_FLOAT_MAT2x4: |
| 70 | return "float2x4"; |
| 71 | case GL_FLOAT_MAT4x2: |
| 72 | return "float4x2"; |
| 73 | case GL_FLOAT_MAT3x4: |
| 74 | return "float3x4"; |
| 75 | case GL_FLOAT_MAT4x3: |
| 76 | return "float4x3"; |
| 77 | default: |
| 78 | UNREACHABLE(); |
| 79 | return "not-matrix-type"; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 80 | } |
| 81 | } |
| 82 | |
| 83 | std::string HLSLTypeString(GLenum type) |
| 84 | { |
| 85 | if (gl::IsMatrixType(type)) |
| 86 | { |
| 87 | return HLSLMatrixTypeString(type); |
| 88 | } |
| 89 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 90 | return HLSLComponentTypeString(gl::VariableComponentType(type), |
| 91 | gl::VariableComponentCount(type)); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 92 | } |
| 93 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 94 | const PixelShaderOutputVariable *FindOutputAtLocation( |
| 95 | const std::vector<PixelShaderOutputVariable> &outputVariables, |
| 96 | unsigned int location) |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 97 | { |
| 98 | for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex) |
| 99 | { |
| 100 | if (outputVariables[variableIndex].outputIndex == location) |
| 101 | { |
Gregoire Payen de La Garanderie | e172854 | 2015-01-07 11:31:54 +0000 | [diff] [blame] | 102 | return &outputVariables[variableIndex]; |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 103 | } |
| 104 | } |
| 105 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 106 | return nullptr; |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 107 | } |
| 108 | |
Jamie Madill | bbdeeb1 | 2015-11-12 15:42:16 +0000 | [diff] [blame^] | 109 | typedef const PackedVarying *VaryingPacking[gl::IMPLEMENTATION_MAX_VARYING_VECTORS][4]; |
| 110 | |
| 111 | bool PackVarying(PackedVarying *packedVarying, const int maxVaryingVectors, VaryingPacking &packing) |
| 112 | { |
| 113 | // Make sure we use transposed matrix types to count registers correctly. |
| 114 | int registers = 0; |
| 115 | int elements = 0; |
| 116 | |
| 117 | const sh::Varying &varying = *packedVarying->varying; |
| 118 | |
| 119 | if (varying.isStruct()) |
| 120 | { |
| 121 | registers = HLSLVariableRegisterCount(varying, true) * varying.elementCount(); |
| 122 | elements = 4; |
| 123 | } |
| 124 | else |
| 125 | { |
| 126 | GLenum transposedType = TransposeMatrixType(varying.type); |
| 127 | registers = VariableRowCount(transposedType) * varying.elementCount(); |
| 128 | elements = VariableColumnCount(transposedType); |
| 129 | } |
| 130 | |
| 131 | if (elements >= 2 && elements <= 4) |
| 132 | { |
| 133 | for (int r = 0; r <= maxVaryingVectors - registers; r++) |
| 134 | { |
| 135 | bool available = true; |
| 136 | |
| 137 | for (int y = 0; y < registers && available; y++) |
| 138 | { |
| 139 | for (int x = 0; x < elements && available; x++) |
| 140 | { |
| 141 | if (packing[r + y][x]) |
| 142 | { |
| 143 | available = false; |
| 144 | } |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | if (available) |
| 149 | { |
| 150 | packedVarying->registerIndex = r; |
| 151 | packedVarying->columnIndex = 0; |
| 152 | |
| 153 | for (int y = 0; y < registers; y++) |
| 154 | { |
| 155 | for (int x = 0; x < elements; x++) |
| 156 | { |
| 157 | packing[r + y][x] = packedVarying; |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | return true; |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | if (elements == 2) |
| 166 | { |
| 167 | for (int r = maxVaryingVectors - registers; r >= 0; r--) |
| 168 | { |
| 169 | bool available = true; |
| 170 | |
| 171 | for (int y = 0; y < registers && available; y++) |
| 172 | { |
| 173 | for (int x = 2; x < 4 && available; x++) |
| 174 | { |
| 175 | if (packing[r + y][x]) |
| 176 | { |
| 177 | available = false; |
| 178 | } |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | if (available) |
| 183 | { |
| 184 | packedVarying->registerIndex = r; |
| 185 | packedVarying->columnIndex = 2; |
| 186 | |
| 187 | for (int y = 0; y < registers; y++) |
| 188 | { |
| 189 | for (int x = 2; x < 4; x++) |
| 190 | { |
| 191 | packing[r + y][x] = packedVarying; |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | return true; |
| 196 | } |
| 197 | } |
| 198 | } |
| 199 | } |
| 200 | else if (elements == 1) |
| 201 | { |
| 202 | int space[4] = {0}; |
| 203 | |
| 204 | for (int y = 0; y < maxVaryingVectors; y++) |
| 205 | { |
| 206 | for (int x = 0; x < 4; x++) |
| 207 | { |
| 208 | space[x] += packing[y][x] ? 0 : 1; |
| 209 | } |
| 210 | } |
| 211 | |
| 212 | int column = 0; |
| 213 | |
| 214 | for (int x = 0; x < 4; x++) |
| 215 | { |
| 216 | if (space[x] >= registers && (space[column] < registers || space[x] < space[column])) |
| 217 | { |
| 218 | column = x; |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | if (space[column] >= registers) |
| 223 | { |
| 224 | for (int r = 0; r < maxVaryingVectors; r++) |
| 225 | { |
| 226 | if (!packing[r][column]) |
| 227 | { |
| 228 | packedVarying->registerIndex = r; |
| 229 | packedVarying->columnIndex = column; |
| 230 | |
| 231 | for (int y = r; y < r + registers; y++) |
| 232 | { |
| 233 | packing[y][column] = packedVarying; |
| 234 | } |
| 235 | |
| 236 | break; |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | return true; |
| 241 | } |
| 242 | } |
| 243 | else |
| 244 | UNREACHABLE(); |
| 245 | |
| 246 | return false; |
| 247 | } |
| 248 | |
| 249 | unsigned int VaryingRegisterIndex(const gl::Caps &caps, |
| 250 | const PackedVarying &packedVarying, |
| 251 | unsigned int elementIndex, |
| 252 | unsigned int row) |
| 253 | { |
| 254 | const sh::Varying &varying = *packedVarying.varying; |
| 255 | |
| 256 | GLenum transposedType = TransposeMatrixType(varying.type); |
| 257 | unsigned int variableRows = |
| 258 | static_cast<unsigned int>(varying.isStruct() ? 1 : VariableRowCount(transposedType)); |
| 259 | |
| 260 | return (elementIndex * variableRows + (packedVarying.columnIndex * caps.maxVaryingVectors) + |
| 261 | (packedVarying.registerIndex + row)); |
| 262 | } |
| 263 | |
| 264 | struct PackedVaryingRegister final |
| 265 | { |
| 266 | PackedVaryingRegister() : varyingIndex(0), elementIndex(0), rowIndex(0) {} |
| 267 | |
| 268 | PackedVaryingRegister(const PackedVaryingRegister &) = default; |
| 269 | PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default; |
| 270 | |
| 271 | unsigned int registerIndex(const gl::Caps &caps, |
| 272 | const std::vector<PackedVarying> &packedVaryings) const |
| 273 | { |
| 274 | const PackedVarying &packedVarying = packedVaryings[varyingIndex]; |
| 275 | return VaryingRegisterIndex(caps, packedVarying, elementIndex, rowIndex); |
| 276 | } |
| 277 | |
| 278 | size_t varyingIndex; |
| 279 | unsigned int elementIndex; |
| 280 | unsigned int rowIndex; |
| 281 | }; |
| 282 | |
| 283 | class PackedVaryingIterator final : public angle::NonCopyable |
| 284 | { |
| 285 | public: |
| 286 | PackedVaryingIterator(const std::vector<PackedVarying> &packedVaryings); |
| 287 | |
| 288 | class Iterator final |
| 289 | { |
| 290 | public: |
| 291 | Iterator(const PackedVaryingIterator &parent); |
| 292 | |
| 293 | Iterator(const Iterator &) = default; |
| 294 | Iterator &operator=(const Iterator &) = delete; |
| 295 | |
| 296 | Iterator &operator++(); |
| 297 | bool operator==(const Iterator &other) const; |
| 298 | bool operator!=(const Iterator &other) const; |
| 299 | |
| 300 | const PackedVaryingRegister &operator*() const { return mRegister; } |
| 301 | void setEnd() { mRegister.varyingIndex = mParent.mPackedVaryings.size(); } |
| 302 | |
| 303 | private: |
| 304 | const PackedVaryingIterator &mParent; |
| 305 | PackedVaryingRegister mRegister; |
| 306 | }; |
| 307 | |
| 308 | Iterator begin() const; |
| 309 | const Iterator &end() const; |
| 310 | |
| 311 | private: |
| 312 | const std::vector<PackedVarying> &mPackedVaryings; |
| 313 | Iterator mEnd; |
| 314 | }; |
| 315 | |
| 316 | PackedVaryingIterator::PackedVaryingIterator(const std::vector<PackedVarying> &packedVaryings) |
| 317 | : mPackedVaryings(packedVaryings), mEnd(*this) |
| 318 | { |
| 319 | mEnd.setEnd(); |
| 320 | } |
| 321 | |
| 322 | PackedVaryingIterator::Iterator PackedVaryingIterator::begin() const |
| 323 | { |
| 324 | return Iterator(*this); |
| 325 | } |
| 326 | |
| 327 | const PackedVaryingIterator::Iterator &PackedVaryingIterator::end() const |
| 328 | { |
| 329 | return mEnd; |
| 330 | } |
| 331 | |
| 332 | PackedVaryingIterator::Iterator::Iterator(const PackedVaryingIterator &parent) : mParent(parent) |
| 333 | { |
| 334 | while (mRegister.varyingIndex < mParent.mPackedVaryings.size() && |
| 335 | !mParent.mPackedVaryings[mRegister.varyingIndex].registerAssigned()) |
| 336 | { |
| 337 | ++mRegister.varyingIndex; |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | PackedVaryingIterator::Iterator &PackedVaryingIterator::Iterator::operator++() |
| 342 | { |
| 343 | const sh::Varying *varying = mParent.mPackedVaryings[mRegister.varyingIndex].varying; |
| 344 | GLenum transposedType = TransposeMatrixType(varying->type); |
| 345 | unsigned int variableRows = |
| 346 | static_cast<unsigned int>(varying->isStruct() ? 1 : VariableRowCount(transposedType)); |
| 347 | |
| 348 | // Innermost iteration: row count |
| 349 | if (mRegister.rowIndex + 1 < variableRows) |
| 350 | { |
| 351 | ++mRegister.rowIndex; |
| 352 | return *this; |
| 353 | } |
| 354 | |
| 355 | mRegister.rowIndex = 0; |
| 356 | |
| 357 | // Middle iteration: element count |
| 358 | if (mRegister.elementIndex + 1 < varying->elementCount()) |
| 359 | { |
| 360 | ++mRegister.elementIndex; |
| 361 | return *this; |
| 362 | } |
| 363 | |
| 364 | mRegister.elementIndex = 0; |
| 365 | |
| 366 | // Outer iteration: the varying itself. Once we pass the last varying, this Iterator will |
| 367 | // equal the end Iterator. |
| 368 | do |
| 369 | { |
| 370 | ++mRegister.varyingIndex; |
| 371 | } while (mRegister.varyingIndex < mParent.mPackedVaryings.size() && |
| 372 | !mParent.mPackedVaryings[mRegister.varyingIndex].registerAssigned()); |
| 373 | return *this; |
| 374 | } |
| 375 | |
| 376 | bool PackedVaryingIterator::Iterator::operator==(const Iterator &other) const |
| 377 | { |
| 378 | return mRegister.elementIndex == other.mRegister.elementIndex && |
| 379 | mRegister.rowIndex == other.mRegister.rowIndex && |
| 380 | mRegister.varyingIndex == other.mRegister.varyingIndex; |
| 381 | } |
| 382 | |
| 383 | bool PackedVaryingIterator::Iterator::operator!=(const Iterator &other) const |
| 384 | { |
| 385 | return !(*this == other); |
| 386 | } |
| 387 | |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 388 | const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@"; |
| 389 | const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@"; |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 390 | } // anonymous namespace |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 391 | |
Jamie Madill | d992cde | 2015-11-10 14:42:08 -0500 | [diff] [blame] | 392 | DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer) |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 393 | { |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 394 | } |
| 395 | |
Jamie Madill | bbdeeb1 | 2015-11-12 15:42:16 +0000 | [diff] [blame^] | 396 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading |
| 397 | // Language 1.00 rev. 17] appendix A section 7 page 111 |
| 398 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 399 | bool DynamicHLSL::packVaryings(const gl::Caps &caps, |
| 400 | InfoLog &infoLog, |
| 401 | std::vector<PackedVarying> *packedVaryings, |
| 402 | const std::vector<std::string> &transformFeedbackVaryings, |
| 403 | unsigned int *registerCountOut) |
| 404 | { |
| 405 | VaryingPacking packing = {}; |
| 406 | *registerCountOut = 0; |
| 407 | |
| 408 | std::set<std::string> uniqueVaryingNames; |
| 409 | |
| 410 | for (PackedVarying &packedVarying : *packedVaryings) |
| 411 | { |
| 412 | const sh::Varying &varying = *packedVarying.varying; |
| 413 | |
| 414 | // Do not assign registers to built-in or unreferenced varyings |
| 415 | if (varying.isBuiltIn() || !varying.staticUse) |
| 416 | { |
| 417 | continue; |
| 418 | } |
| 419 | |
| 420 | ASSERT(uniqueVaryingNames.count(varying.name) == 0); |
| 421 | |
| 422 | if (PackVarying(&packedVarying, caps.maxVaryingVectors, packing)) |
| 423 | { |
| 424 | uniqueVaryingNames.insert(varying.name); |
| 425 | } |
| 426 | else |
| 427 | { |
| 428 | infoLog << "Could not pack varying " << varying.name; |
| 429 | return false; |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | for (const std::string &transformFeedbackVaryingName : transformFeedbackVaryings) |
| 434 | { |
| 435 | if (transformFeedbackVaryingName.compare(0, 3, "gl_") == 0) |
| 436 | { |
| 437 | // do not pack builtin XFB varyings |
| 438 | continue; |
| 439 | } |
| 440 | |
| 441 | for (PackedVarying &packedVarying : *packedVaryings) |
| 442 | { |
| 443 | const sh::Varying &varying = *packedVarying.varying; |
| 444 | |
| 445 | // Make sure transform feedback varyings aren't optimized out. |
| 446 | if (uniqueVaryingNames.count(transformFeedbackVaryingName) == 0) |
| 447 | { |
| 448 | bool found = false; |
| 449 | if (transformFeedbackVaryingName == varying.name) |
| 450 | { |
| 451 | if (!PackVarying(&packedVarying, caps.maxVaryingVectors, packing)) |
| 452 | { |
| 453 | infoLog << "Could not pack varying " << varying.name; |
| 454 | return false; |
| 455 | } |
| 456 | |
| 457 | found = true; |
| 458 | break; |
| 459 | } |
| 460 | if (!found) |
| 461 | { |
| 462 | infoLog << "Transform feedback varying " << transformFeedbackVaryingName |
| 463 | << " does not exist in the vertex shader."; |
| 464 | return false; |
| 465 | } |
| 466 | } |
| 467 | |
| 468 | // Add duplicate transform feedback varyings for 'flat' shaded attributes. This is |
| 469 | // necessary because we write out modified vertex data to correct for the provoking |
| 470 | // vertex in D3D11. This extra transform feedback varying is the unmodified stream. |
| 471 | if (varying.interpolation == sh::INTERPOLATION_FLAT) |
| 472 | { |
| 473 | sh::Varying duplicateVarying(varying); |
| 474 | duplicateVarying.name = "StreamOut_" + duplicateVarying.name; |
| 475 | } |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | // Return the number of used registers |
| 480 | for (GLuint r = 0; r < caps.maxVaryingVectors; r++) |
| 481 | { |
| 482 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 483 | { |
| 484 | (*registerCountOut)++; |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | return true; |
| 489 | } |
| 490 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 491 | void DynamicHLSL::generateVaryingHLSL(const gl::Caps &caps, |
| 492 | const std::vector<PackedVarying> &varyings, |
| 493 | bool programUsesPointSize, |
| 494 | std::stringstream &hlslStream) const |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 495 | { |
Jamie Madill | bbdeeb1 | 2015-11-12 15:42:16 +0000 | [diff] [blame^] | 496 | std::string varyingSemantic = getVaryingSemantic(programUsesPointSize); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 497 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 498 | for (const PackedVaryingRegister ®isterInfo : PackedVaryingIterator(varyings)) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 499 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 500 | const PackedVarying &packedVarying = varyings[registerInfo.varyingIndex]; |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 501 | const sh::Varying &varying = *packedVarying.varying; |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 502 | GLenum transposedType = gl::TransposeMatrixType(varying.type); |
| 503 | unsigned int registerIndex = registerInfo.registerIndex(caps, varyings); |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 504 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 505 | // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many |
| 506 | // registers being used. |
| 507 | // For example, if there are N registers, and we have N vec3 varyings and 1 float |
| 508 | // varying, then D3D will pack them into N registers. |
| 509 | // If the float varying has the 'nointerpolation' modifier on it then we would need |
| 510 | // N + 1 registers, and D3D compilation will fail. |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 511 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 512 | switch (varying.interpolation) |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 513 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 514 | case sh::INTERPOLATION_SMOOTH: |
| 515 | hlslStream << " "; |
| 516 | break; |
| 517 | case sh::INTERPOLATION_FLAT: |
| 518 | hlslStream << " nointerpolation "; |
| 519 | break; |
| 520 | case sh::INTERPOLATION_CENTROID: |
| 521 | hlslStream << " centroid "; |
| 522 | break; |
| 523 | default: |
| 524 | UNREACHABLE(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 525 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 526 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 527 | if (varying.isStruct()) |
| 528 | { |
| 529 | // TODO(jmadill): pass back translated name from the shader translator |
| 530 | hlslStream << decorateVariable(varying.structName); |
| 531 | } |
| 532 | else |
| 533 | { |
| 534 | GLenum componentType = VariableComponentType(transposedType); |
| 535 | int columnCount = VariableColumnCount(transposedType); |
| 536 | hlslStream << HLSLComponentTypeString(componentType, columnCount); |
| 537 | } |
| 538 | |
| 539 | hlslStream << " v" << registerIndex << " : " << varyingSemantic << registerIndex << ";\n"; |
| 540 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 541 | } |
| 542 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 543 | std::string DynamicHLSL::generateVertexShaderForInputLayout( |
| 544 | const std::string &sourceShader, |
| 545 | const InputLayout &inputLayout, |
| 546 | const std::vector<sh::Attribute> &shaderAttributes) const |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 547 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 548 | std::stringstream structStream; |
| 549 | std::stringstream initStream; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 550 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 551 | structStream << "struct VS_INPUT\n" |
| 552 | << "{\n"; |
| 553 | |
| 554 | int semanticIndex = 0; |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 555 | unsigned int inputIndex = 0; |
| 556 | |
Cooper Partin | e6d14cc | 2015-02-20 12:32:58 -0800 | [diff] [blame] | 557 | // If gl_PointSize is used in the shader then pointsprites rendering is expected. |
| 558 | // If the renderer does not support Geometry shaders then Instanced PointSprite emulation |
| 559 | // must be used. |
| 560 | bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 561 | bool useInstancedPointSpriteEmulation = |
| 562 | usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation; |
Cooper Partin | e6d14cc | 2015-02-20 12:32:58 -0800 | [diff] [blame] | 563 | |
| 564 | // Instanced PointSprite emulation requires additional entries in the |
| 565 | // VS_INPUT structure to support the vertices that make up the quad vertices. |
| 566 | // These values must be in sync with the cooresponding values added during inputlayout creation |
| 567 | // in InputLayoutCache::applyVertexBuffers(). |
| 568 | // |
| 569 | // The additional entries must appear first in the VS_INPUT layout because |
| 570 | // Windows Phone 8 era devices require per vertex data to physically come |
| 571 | // before per instance data in the shader. |
| 572 | if (useInstancedPointSpriteEmulation) |
| 573 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 574 | structStream << " float3 spriteVertexPos : SPRITEPOSITION0;\n" |
| 575 | << " float2 spriteTexCoord : SPRITETEXCOORD0;\n"; |
Cooper Partin | e6d14cc | 2015-02-20 12:32:58 -0800 | [diff] [blame] | 576 | } |
| 577 | |
Jamie Madill | 3da79b7 | 2015-04-27 11:09:17 -0400 | [diff] [blame] | 578 | for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex) |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 579 | { |
Jamie Madill | f257598 | 2014-06-25 16:04:54 -0400 | [diff] [blame] | 580 | const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex]; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 581 | if (!shaderAttribute.name.empty()) |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 582 | { |
Geoff Lang | 5ac5ae8 | 2014-09-09 10:14:17 -0400 | [diff] [blame] | 583 | ASSERT(inputIndex < MAX_VERTEX_ATTRIBS); |
Jamie Madill | f8dd7b1 | 2015-08-05 13:50:08 -0400 | [diff] [blame] | 584 | VertexFormatType vertexFormatType = |
| 585 | inputIndex < inputLayout.size() ? inputLayout[inputIndex] : VERTEX_FORMAT_INVALID; |
Geoff Lang | 5ac5ae8 | 2014-09-09 10:14:17 -0400 | [diff] [blame] | 586 | |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 587 | // HLSL code for input structure |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 588 | if (IsMatrixType(shaderAttribute.type)) |
| 589 | { |
| 590 | // Matrix types are always transposed |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 591 | structStream << " " |
| 592 | << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 593 | } |
| 594 | else |
| 595 | { |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 596 | GLenum componentType = mRenderer->getVertexComponentType(vertexFormatType); |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 597 | |
| 598 | if (shaderAttribute.name == "gl_InstanceID") |
| 599 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 600 | // The input type of the instance ID in HLSL (uint) differs from the one in ESSL |
| 601 | // (int). |
| 602 | structStream << " uint"; |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 603 | } |
| 604 | else |
| 605 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 606 | structStream << " " << HLSLComponentTypeString( |
| 607 | componentType, |
| 608 | VariableComponentCount(shaderAttribute.type)); |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 609 | } |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 610 | } |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 611 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 612 | structStream << " " << decorateVariable(shaderAttribute.name) << " : "; |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 613 | |
| 614 | if (shaderAttribute.name == "gl_InstanceID") |
| 615 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 616 | structStream << "SV_InstanceID"; |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 617 | } |
| 618 | else |
| 619 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 620 | structStream << "TEXCOORD" << semanticIndex; |
Gregoire Payen de La Garanderie | b3dced2 | 2015-01-12 14:54:55 +0000 | [diff] [blame] | 621 | semanticIndex += VariableRegisterCount(shaderAttribute.type); |
| 622 | } |
| 623 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 624 | structStream << ";\n"; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 625 | |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 626 | // HLSL code for initialization |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 627 | initStream << " " << decorateVariable(shaderAttribute.name) << " = "; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 628 | |
| 629 | // Mismatched vertex attribute to vertex input may result in an undefined |
| 630 | // data reinterpretation (eg for pure integer->float, float->pure integer) |
| 631 | // TODO: issue warning with gl debug info extension, when supported |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 632 | if (IsMatrixType(shaderAttribute.type) || |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 633 | (mRenderer->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_GPU) != 0) |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 634 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 635 | initStream << generateAttributeConversionHLSL(vertexFormatType, shaderAttribute); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 636 | } |
| 637 | else |
| 638 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 639 | initStream << "input." << decorateVariable(shaderAttribute.name); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 640 | } |
| 641 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 642 | initStream << ";\n"; |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 643 | |
Jamie Madill | ac0a267 | 2014-04-11 13:33:56 -0400 | [diff] [blame] | 644 | inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); |
| 645 | } |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 646 | } |
| 647 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 648 | structStream << "};\n" |
| 649 | "\n" |
| 650 | "void initAttributes(VS_INPUT input)\n" |
| 651 | "{\n" |
| 652 | << initStream.str() << "}\n"; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 653 | |
| 654 | std::string vertexHLSL(sourceShader); |
| 655 | |
| 656 | size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 657 | vertexHLSL.replace(copyInsertionPos, VERTEX_ATTRIBUTE_STUB_STRING.length(), structStream.str()); |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 658 | |
| 659 | return vertexHLSL; |
| 660 | } |
| 661 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 662 | std::string DynamicHLSL::generatePixelShaderForOutputSignature( |
| 663 | const std::string &sourceShader, |
| 664 | const std::vector<PixelShaderOutputVariable> &outputVariables, |
| 665 | bool usesFragDepth, |
| 666 | const std::vector<GLenum> &outputLayout) const |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 667 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 668 | const int shaderModel = mRenderer->getMajorShaderModel(); |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 669 | std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR"; |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 670 | std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH"; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 671 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 672 | std::stringstream declarationStream; |
| 673 | std::stringstream copyStream; |
| 674 | |
| 675 | declarationStream << "struct PS_OUTPUT\n" |
| 676 | "{\n"; |
Geoff Lang | 4ace423 | 2014-06-18 19:12:48 -0400 | [diff] [blame] | 677 | |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 678 | for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex) |
| 679 | { |
| 680 | GLenum binding = outputLayout[layoutIndex]; |
| 681 | |
| 682 | if (binding != GL_NONE) |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 683 | { |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 684 | unsigned int location = (binding - GL_COLOR_ATTACHMENT0); |
| 685 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 686 | const PixelShaderOutputVariable *outputVariable = |
| 687 | FindOutputAtLocation(outputVariables, location); |
Jamie Madill | 3f2e61d | 2014-09-05 10:38:05 -0400 | [diff] [blame] | 688 | |
Gregoire Payen de La Garanderie | e172854 | 2015-01-07 11:31:54 +0000 | [diff] [blame] | 689 | // OpenGL ES 3.0 spec $4.2.1 |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 690 | // If [...] not all user-defined output variables are written, the values of fragment |
| 691 | // colors |
Gregoire Payen de La Garanderie | e172854 | 2015-01-07 11:31:54 +0000 | [diff] [blame] | 692 | // corresponding to unwritten variables are similarly undefined. |
| 693 | if (outputVariable) |
| 694 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 695 | declarationStream << " " + HLSLTypeString(outputVariable->type) << " " |
| 696 | << outputVariable->name << " : " << targetSemantic |
| 697 | << static_cast<int>(layoutIndex) << ";\n"; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 698 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 699 | copyStream << " output." << outputVariable->name << " = " |
| 700 | << outputVariable->source << ";\n"; |
Gregoire Payen de La Garanderie | e172854 | 2015-01-07 11:31:54 +0000 | [diff] [blame] | 701 | } |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 702 | } |
| 703 | } |
| 704 | |
| 705 | if (usesFragDepth) |
| 706 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 707 | declarationStream << " float gl_Depth : " << depthSemantic << ";\n"; |
| 708 | copyStream << " output.gl_Depth = gl_Depth; \n"; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 709 | } |
| 710 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 711 | declarationStream << "};\n" |
| 712 | "\n" |
| 713 | "PS_OUTPUT generateOutput()\n" |
| 714 | "{\n" |
| 715 | " PS_OUTPUT output;\n" |
| 716 | << copyStream.str() << " return output;\n" |
| 717 | "}\n"; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 718 | |
| 719 | std::string pixelHLSL(sourceShader); |
| 720 | |
| 721 | size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 722 | pixelHLSL.replace(outputInsertionPos, PIXEL_OUTPUT_STUB_STRING.length(), |
| 723 | declarationStream.str()); |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 724 | |
| 725 | return pixelHLSL; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 726 | } |
| 727 | |
Jamie Madill | bbdeeb1 | 2015-11-12 15:42:16 +0000 | [diff] [blame^] | 728 | std::string DynamicHLSL::getVaryingSemantic(bool programUsesPointSize) const |
| 729 | { |
| 730 | // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord) |
| 731 | // In D3D11 we manually compute gl_PointCoord in the GS. |
| 732 | int shaderModel = mRenderer->getMajorShaderModel(); |
| 733 | return ((programUsesPointSize && shaderModel < 4) ? "COLOR" : "TEXCOORD"); |
| 734 | } |
| 735 | |
| 736 | struct DynamicHLSL::SemanticInfo |
| 737 | { |
| 738 | struct BuiltinInfo |
| 739 | { |
| 740 | BuiltinInfo() : enabled(false), index(0), systemValue(false) {} |
| 741 | |
| 742 | bool enabled; |
| 743 | std::string semantic; |
| 744 | unsigned int index; |
| 745 | bool systemValue; |
| 746 | |
| 747 | std::string str() const { return (systemValue ? semantic : (semantic + Str(index))); } |
| 748 | |
| 749 | void enableSystem(const std::string &systemValueSemantic) |
| 750 | { |
| 751 | enabled = true; |
| 752 | semantic = systemValueSemantic; |
| 753 | systemValue = true; |
| 754 | } |
| 755 | |
| 756 | void enable(const std::string &semanticVal, unsigned int indexVal) |
| 757 | { |
| 758 | enabled = true; |
| 759 | semantic = semanticVal; |
| 760 | index = indexVal; |
| 761 | } |
| 762 | }; |
| 763 | |
| 764 | BuiltinInfo dxPosition; |
| 765 | BuiltinInfo glPosition; |
| 766 | BuiltinInfo glFragCoord; |
| 767 | BuiltinInfo glPointCoord; |
| 768 | BuiltinInfo glPointSize; |
| 769 | }; |
| 770 | |
| 771 | DynamicHLSL::SemanticInfo DynamicHLSL::getSemanticInfo(ShaderType shaderType, |
| 772 | unsigned int startRegisters, |
| 773 | bool position, |
| 774 | bool fragCoord, |
| 775 | bool pointCoord, |
| 776 | bool pointSize) const |
| 777 | { |
| 778 | SemanticInfo info; |
| 779 | bool hlsl4 = (mRenderer->getMajorShaderModel() >= 4); |
| 780 | const std::string &varyingSemantic = getVaryingSemantic(pointSize); |
| 781 | |
| 782 | unsigned int reservedRegisterIndex = startRegisters; |
| 783 | |
| 784 | if (hlsl4) |
| 785 | { |
| 786 | info.dxPosition.enableSystem("SV_Position"); |
| 787 | } |
| 788 | else if (shaderType == SHADER_PIXEL) |
| 789 | { |
| 790 | info.dxPosition.enableSystem("VPOS"); |
| 791 | } |
| 792 | else |
| 793 | { |
| 794 | info.dxPosition.enableSystem("POSITION"); |
| 795 | } |
| 796 | |
| 797 | if (position) |
| 798 | { |
| 799 | info.glPosition.enable(varyingSemantic, reservedRegisterIndex++); |
| 800 | } |
| 801 | |
| 802 | if (fragCoord) |
| 803 | { |
| 804 | info.glFragCoord.enable(varyingSemantic, reservedRegisterIndex++); |
| 805 | } |
| 806 | |
| 807 | if (pointCoord) |
| 808 | { |
| 809 | // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord) |
| 810 | // In D3D11 we manually compute gl_PointCoord in the GS. |
| 811 | if (hlsl4) |
| 812 | { |
| 813 | info.glPointCoord.enable(varyingSemantic, reservedRegisterIndex++); |
| 814 | } |
| 815 | else |
| 816 | { |
| 817 | info.glPointCoord.enable("TEXCOORD", 0); |
| 818 | } |
| 819 | } |
| 820 | |
| 821 | // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders |
| 822 | if (pointSize && (shaderType != SHADER_PIXEL || hlsl4)) |
| 823 | { |
| 824 | info.glPointSize.enableSystem("PSIZE"); |
| 825 | } |
| 826 | |
| 827 | return info; |
| 828 | } |
| 829 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 830 | void DynamicHLSL::generateVaryingLinkHLSL(const gl::Caps &caps, |
| 831 | bool programUsesPointSize, |
| 832 | const SemanticInfo &info, |
| 833 | const std::vector<PackedVarying> &packedVaryings, |
| 834 | std::stringstream &linkStream) const |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 835 | { |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 836 | ASSERT(info.dxPosition.enabled); |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 837 | linkStream << "{\n" |
| 838 | << " float4 dx_Position : " << info.dxPosition.str() << ";\n"; |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 839 | |
| 840 | if (info.glPosition.enabled) |
| 841 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 842 | linkStream << " float4 gl_Position : " << info.glPosition.str() << ";\n"; |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 843 | } |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 844 | |
| 845 | if (info.glFragCoord.enabled) |
| 846 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 847 | linkStream << " float4 gl_FragCoord : " << info.glFragCoord.str() << ";\n"; |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 848 | } |
| 849 | |
| 850 | if (info.glPointCoord.enabled) |
| 851 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 852 | linkStream << " float2 gl_PointCoord : " << info.glPointCoord.str() << ";\n"; |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 853 | } |
| 854 | |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 855 | if (info.glPointSize.enabled) |
| 856 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 857 | linkStream << " float gl_PointSize : " << info.glPointSize.str() << ";\n"; |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 858 | } |
| 859 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 860 | // Do this after glPointSize, to potentially combine gl_PointCoord and gl_PointSize into the |
| 861 | // same register. |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 862 | generateVaryingHLSL(caps, packedVaryings, programUsesPointSize, linkStream); |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 863 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 864 | linkStream << "};\n"; |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 865 | } |
| 866 | |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 867 | void DynamicHLSL::storeBuiltinVaryings(const SemanticInfo &info, |
| 868 | std::vector<D3DVarying> *d3dVaryingsOut) const |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 869 | { |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 870 | if (info.glPosition.enabled) |
| 871 | { |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 872 | d3dVaryingsOut->push_back(D3DVarying("gl_Position", GL_FLOAT_VEC4, 1, |
| 873 | info.glPosition.semantic, info.glPosition.index, 1)); |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 874 | } |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 875 | |
| 876 | if (info.glFragCoord.enabled) |
| 877 | { |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 878 | d3dVaryingsOut->push_back(D3DVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, |
| 879 | info.glFragCoord.semantic, info.glFragCoord.index, 1)); |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 880 | } |
| 881 | |
| 882 | if (info.glPointSize.enabled) |
| 883 | { |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 884 | d3dVaryingsOut->push_back(D3DVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1)); |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 885 | } |
| 886 | } |
| 887 | |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 888 | void DynamicHLSL::storeUserVaryings(const std::vector<PackedVarying> &packedVaryings, |
| 889 | bool programUsesPointSize, |
| 890 | std::vector<D3DVarying> *d3dVaryingsOut) const |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 891 | { |
Jamie Madill | bbdeeb1 | 2015-11-12 15:42:16 +0000 | [diff] [blame^] | 892 | const std::string &varyingSemantic = getVaryingSemantic(programUsesPointSize); |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 893 | |
Jamie Madill | ca03b35 | 2015-09-02 12:38:13 -0400 | [diff] [blame] | 894 | for (const PackedVarying &packedVarying : packedVaryings) |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 895 | { |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 896 | if (packedVarying.registerAssigned()) |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 897 | { |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 898 | const sh::Varying &varying = *packedVarying.varying; |
| 899 | |
Jamie Madill | 54ad4f8 | 2014-09-03 09:40:46 -0400 | [diff] [blame] | 900 | ASSERT(!varying.isBuiltIn()); |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 901 | GLenum transposedType = TransposeMatrixType(varying.type); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 902 | int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType)); |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 903 | |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 904 | d3dVaryingsOut->push_back(D3DVarying(varying.name, varying.type, varying.elementCount(), |
| 905 | varyingSemantic, packedVarying.registerIndex, |
| 906 | variableRows * varying.elementCount())); |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 907 | } |
| 908 | } |
| 909 | } |
| 910 | |
Jamie Madill | ada9ecc | 2015-08-17 12:53:37 -0400 | [diff] [blame] | 911 | bool DynamicHLSL::generateShaderLinkHLSL(const gl::Data &data, |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 912 | const gl::Program::Data &programData, |
Jamie Madill | ada9ecc | 2015-08-17 12:53:37 -0400 | [diff] [blame] | 913 | InfoLog &infoLog, |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 914 | unsigned int registerCount, |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 915 | std::string *pixelHLSL, |
| 916 | std::string *vertexHLSL, |
Jamie Madill | ca03b35 | 2015-09-02 12:38:13 -0400 | [diff] [blame] | 917 | const std::vector<PackedVarying> &packedVaryings, |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 918 | std::vector<D3DVarying> *d3dVaryingsOut, |
Jamie Madill | f6be8d7 | 2014-09-05 10:38:07 -0400 | [diff] [blame] | 919 | std::vector<PixelShaderOutputVariable> *outPixelShaderKey, |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 920 | bool *outUsesFragDepth) const |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 921 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 922 | ASSERT(pixelHLSL->empty() && vertexHLSL->empty()); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 923 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 924 | const gl::Shader *vertexShaderGL = programData.getAttachedVertexShader(); |
| 925 | const ShaderD3D *vertexShader = GetImplAs<ShaderD3D>(vertexShaderGL); |
| 926 | const gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader(); |
| 927 | const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL); |
Cooper Partin | 7c89d24 | 2015-10-13 12:45:59 -0700 | [diff] [blame] | 928 | const int shaderModel = mRenderer->getMajorShaderModel(); |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 929 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 930 | bool usesMRT = fragmentShader->usesMultipleRenderTargets(); |
| 931 | bool usesFragCoord = fragmentShader->usesFragCoord(); |
| 932 | bool usesPointCoord = fragmentShader->usesPointCoord(); |
| 933 | bool usesPointSize = vertexShader->usesPointSize(); |
| 934 | bool useInstancedPointSpriteEmulation = |
| 935 | usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation; |
Cooper Partin | 7c89d24 | 2015-10-13 12:45:59 -0700 | [diff] [blame] | 936 | bool insertDummyPointCoordValue = !usesPointSize && usesPointCoord && shaderModel >= 4; |
| 937 | bool addPointCoord = |
| 938 | (useInstancedPointSpriteEmulation && usesPointCoord) || insertDummyPointCoordValue; |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 939 | |
Jamie Madill | 14e95b3 | 2015-05-07 10:10:41 -0400 | [diff] [blame] | 940 | // Validation done in the compiler |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 941 | ASSERT(!fragmentShader->usesFragColor() || !fragmentShader->usesFragData()); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 942 | |
| 943 | // Write the HLSL input/output declarations |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 944 | const unsigned int registersNeeded = |
| 945 | registerCount + (usesFragCoord ? 1u : 0u) + (usesPointCoord ? 1u : 0u); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 946 | |
| 947 | // Two cases when writing to gl_FragColor and using ESSL 1.0: |
| 948 | // - with a 3.0 context, the output color is copied to channel 0 |
| 949 | // - with a 2.0 context, the output color is broadcast to all channels |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 950 | const bool broadcast = (fragmentShader->usesFragColor() && data.clientVersion < 3); |
Jamie Madill | de8892b | 2014-11-11 13:00:22 -0500 | [diff] [blame] | 951 | const unsigned int numRenderTargets = (broadcast || usesMRT ? data.caps->maxDrawBuffers : 1); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 952 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 953 | // gl_Position only needs to be outputted from the vertex shader if transform feedback is |
| 954 | // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from |
| 955 | // the vertex shader in this case. This saves us 1 output vector. |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 956 | bool outputPositionFromVS = !(shaderModel >= 4 && mRenderer->getShaderModelSuffix() != ""); |
| 957 | |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 958 | int shaderVersion = vertexShaderGL->getShaderVersion(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 959 | |
Jamie Madill | de8892b | 2014-11-11 13:00:22 -0500 | [diff] [blame] | 960 | if (static_cast<GLuint>(registersNeeded) > data.caps->maxVaryingVectors) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 961 | { |
Jamie Madill | f611316 | 2015-05-07 11:49:21 -0400 | [diff] [blame] | 962 | infoLog << "No varying registers left to support gl_FragCoord/gl_PointCoord"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 963 | return false; |
| 964 | } |
| 965 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 966 | // Instanced PointSprite emulation requires that gl_PointCoord is present in the vertex shader |
| 967 | // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader. |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 968 | // GeometryShader PointSprite emulation does not require this additional entry because the |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 969 | // GS_OUTPUT of the Geometry shader contains the pointCoord value and already matches the |
| 970 | // PS_INPUT of the generated pixel shader. The Geometry Shader point sprite implementation needs |
| 971 | // gl_PointSize to be in VS_OUTPUT and GS_INPUT. Instanced point sprites doesn't need |
| 972 | // gl_PointSize in VS_OUTPUT. |
| 973 | const SemanticInfo &vertexSemantics = |
Jamie Madill | 3e14e2b | 2015-10-29 14:38:53 -0400 | [diff] [blame] | 974 | getSemanticInfo(SHADER_VERTEX, registerCount, outputPositionFromVS, usesFragCoord, |
| 975 | addPointCoord, (!useInstancedPointSpriteEmulation && usesPointSize)); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 976 | |
Jamie Madill | 28afae5 | 2015-11-09 15:07:57 -0500 | [diff] [blame] | 977 | storeUserVaryings(packedVaryings, usesPointSize, d3dVaryingsOut); |
| 978 | storeBuiltinVaryings(vertexSemantics, d3dVaryingsOut); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 979 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 980 | std::stringstream vertexStream; |
| 981 | vertexStream << vertexShaderGL->getTranslatedSource(); |
| 982 | |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 983 | // Instanced PointSprite emulation requires additional entries originally generated in the |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 984 | // GeometryShader HLSL. These include pointsize clamp values. |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 985 | if (useInstancedPointSpriteEmulation) |
| 986 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 987 | vertexStream << "static float minPointSize = " |
| 988 | << static_cast<int>(data.caps->minAliasedPointSize) << ".0f;\n" |
| 989 | << "static float maxPointSize = " |
| 990 | << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n"; |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 991 | } |
| 992 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 993 | // Add stub string to be replaced when shader is dynamically defined by its layout |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 994 | vertexStream << "\n" << VERTEX_ATTRIBUTE_STUB_STRING + "\n" |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 995 | << "struct VS_OUTPUT\n"; |
| 996 | generateVaryingLinkHLSL(*data.caps, usesPointSize, vertexSemantics, packedVaryings, |
| 997 | vertexStream); |
| 998 | vertexStream << "\n" |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 999 | << "VS_OUTPUT main(VS_INPUT input)\n" |
| 1000 | << "{\n" |
| 1001 | << " initAttributes(input);\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1002 | |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 1003 | if (vertexShader->usesDeferredInit()) |
| 1004 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1005 | vertexStream << "\n" |
| 1006 | << " initializeDeferredGlobals();\n"; |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 1007 | } |
| 1008 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1009 | vertexStream << "\n" |
| 1010 | << " gl_main();\n" |
| 1011 | << "\n" |
| 1012 | << " VS_OUTPUT output;\n"; |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 1013 | |
| 1014 | if (outputPositionFromVS) |
| 1015 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1016 | vertexStream << " output.gl_Position = gl_Position;\n"; |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 1017 | } |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 1018 | |
Austin Kinross | 4fd18b1 | 2014-12-22 12:32:05 -0800 | [diff] [blame] | 1019 | // On D3D9 or D3D11 Feature Level 9, we need to emulate large viewports using dx_ViewAdjust. |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1020 | if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "") |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1021 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1022 | vertexStream << " output.dx_Position.x = gl_Position.x;\n" |
| 1023 | << " output.dx_Position.y = -gl_Position.y;\n" |
| 1024 | << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1025 | << " output.dx_Position.w = gl_Position.w;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1026 | } |
| 1027 | else |
| 1028 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1029 | vertexStream << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + " |
| 1030 | "dx_ViewAdjust.x * gl_Position.w;\n" |
| 1031 | << " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + " |
| 1032 | "dx_ViewAdjust.y * gl_Position.w);\n" |
| 1033 | << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1034 | << " output.dx_Position.w = gl_Position.w;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1035 | } |
| 1036 | |
Austin Kinross | 8b695ee | 2015-03-12 13:12:20 -0700 | [diff] [blame] | 1037 | // We don't need to output gl_PointSize if we use are emulating point sprites via instancing. |
| 1038 | if (usesPointSize && shaderModel >= 3 && !useInstancedPointSpriteEmulation) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1039 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1040 | vertexStream << " output.gl_PointSize = gl_PointSize;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1041 | } |
| 1042 | |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 1043 | if (usesFragCoord) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1044 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1045 | vertexStream << " output.gl_FragCoord = gl_Position;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1046 | } |
| 1047 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1048 | for (const PackedVaryingRegister ®isterInfo : PackedVaryingIterator(packedVaryings)) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1049 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1050 | const PackedVarying &packedVarying = packedVaryings[registerInfo.varyingIndex]; |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1051 | const sh::Varying &varying = *packedVarying.varying; |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1052 | GLenum transposedType = TransposeMatrixType(varying.type); |
| 1053 | unsigned int variableRows = |
| 1054 | static_cast<unsigned int>(varying.isStruct() ? 1 : VariableRowCount(transposedType)); |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1055 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1056 | int r = registerInfo.registerIndex(*data.caps, packedVaryings); |
| 1057 | vertexStream << " output.v" << r << " = _" + varying.name; |
| 1058 | |
| 1059 | if (varying.isArray()) |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1060 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1061 | vertexStream << ArrayString(registerInfo.elementIndex); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1062 | } |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1063 | |
| 1064 | if (variableRows > 1) |
| 1065 | { |
| 1066 | vertexStream << ArrayString(registerInfo.rowIndex); |
| 1067 | } |
| 1068 | |
| 1069 | vertexStream << ";\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1070 | } |
| 1071 | |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 1072 | // Instanced PointSprite emulation requires additional entries to calculate |
| 1073 | // the final output vertex positions of the quad that represents each sprite. |
| 1074 | if (useInstancedPointSpriteEmulation) |
| 1075 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1076 | vertexStream << "\n" |
| 1077 | << " gl_PointSize = clamp(gl_PointSize, minPointSize, maxPointSize);\n" |
| 1078 | << " output.dx_Position.xyz += float3(input.spriteVertexPos.x * " |
| 1079 | "gl_PointSize / (dx_ViewCoords.x*2), input.spriteVertexPos.y * " |
| 1080 | "gl_PointSize / (dx_ViewCoords.y*2), input.spriteVertexPos.z) * " |
| 1081 | "output.dx_Position.w;\n"; |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 1082 | |
| 1083 | if (usesPointCoord) |
| 1084 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1085 | vertexStream << "\n" |
| 1086 | << " output.gl_PointCoord = input.spriteTexCoord;\n"; |
Cooper Partin | e6664f0 | 2015-01-09 16:22:24 -0800 | [diff] [blame] | 1087 | } |
| 1088 | } |
| 1089 | |
Cooper Partin | 7c89d24 | 2015-10-13 12:45:59 -0700 | [diff] [blame] | 1090 | // Renderers that enable instanced pointsprite emulation require the vertex shader output member |
| 1091 | // gl_PointCoord to be set to a default value if used without gl_PointSize. 0.5,0.5 is the same |
| 1092 | // default value used in the generated pixel shader. |
| 1093 | if (insertDummyPointCoordValue) |
| 1094 | { |
| 1095 | ASSERT(!useInstancedPointSpriteEmulation); |
| 1096 | vertexStream << "\n" |
| 1097 | << " output.gl_PointCoord = float2(0.5, 0.5);\n"; |
| 1098 | } |
| 1099 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1100 | vertexStream << "\n" |
| 1101 | << " return output;\n" |
| 1102 | << "}\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1103 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1104 | std::stringstream pixelStream; |
| 1105 | pixelStream << fragmentShaderGL->getTranslatedSource(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1106 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1107 | const SemanticInfo &pixelSemantics = |
Jamie Madill | 3e14e2b | 2015-10-29 14:38:53 -0400 | [diff] [blame] | 1108 | getSemanticInfo(SHADER_PIXEL, registerCount, outputPositionFromVS, usesFragCoord, |
| 1109 | usesPointCoord, (!useInstancedPointSpriteEmulation && usesPointSize)); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1110 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1111 | pixelStream << "struct PS_INPUT\n"; |
| 1112 | generateVaryingLinkHLSL(*data.caps, usesPointSize, pixelSemantics, packedVaryings, pixelStream); |
| 1113 | pixelStream << "\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1114 | |
| 1115 | if (shaderVersion < 300) |
| 1116 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1117 | for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; |
| 1118 | renderTargetIndex++) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1119 | { |
Jamie Madill | f6be8d7 | 2014-09-05 10:38:07 -0400 | [diff] [blame] | 1120 | PixelShaderOutputVariable outputKeyVariable; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1121 | outputKeyVariable.type = GL_FLOAT_VEC4; |
| 1122 | outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1123 | outputKeyVariable.source = |
| 1124 | broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]"; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1125 | outputKeyVariable.outputIndex = renderTargetIndex; |
| 1126 | |
| 1127 | outPixelShaderKey->push_back(outputKeyVariable); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1128 | } |
| 1129 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1130 | *outUsesFragDepth = fragmentShader->usesFragDepth(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1131 | } |
| 1132 | else |
| 1133 | { |
Jamie Madill | 91445bc | 2015-09-23 16:47:53 -0400 | [diff] [blame] | 1134 | const auto &shaderOutputVars = fragmentShaderGL->getActiveOutputVariables(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1135 | |
Jamie Madill | a0a9e12 | 2015-09-02 15:54:30 -0400 | [diff] [blame] | 1136 | for (auto outputPair : programData.getOutputVariables()) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1137 | { |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 1138 | const VariableLocation &outputLocation = outputPair.second; |
Jamie Madill | f257598 | 2014-06-25 16:04:54 -0400 | [diff] [blame] | 1139 | const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1140 | const std::string &variableName = "out_" + outputLocation.name; |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1141 | const std::string &elementString = |
| 1142 | (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element)); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1143 | |
Jamie Madill | 54ad4f8 | 2014-09-03 09:40:46 -0400 | [diff] [blame] | 1144 | ASSERT(outputVariable.staticUse); |
| 1145 | |
Jamie Madill | f6be8d7 | 2014-09-05 10:38:07 -0400 | [diff] [blame] | 1146 | PixelShaderOutputVariable outputKeyVariable; |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1147 | outputKeyVariable.type = outputVariable.type; |
| 1148 | outputKeyVariable.name = variableName + elementString; |
| 1149 | outputKeyVariable.source = variableName + ArrayString(outputLocation.element); |
Jamie Madill | 80a6fc0 | 2015-08-21 16:53:16 -0400 | [diff] [blame] | 1150 | outputKeyVariable.outputIndex = outputPair.first; |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1151 | |
| 1152 | outPixelShaderKey->push_back(outputKeyVariable); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1153 | } |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1154 | |
| 1155 | *outUsesFragDepth = false; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1156 | } |
| 1157 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1158 | pixelStream << PIXEL_OUTPUT_STUB_STRING + "\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1159 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1160 | if (fragmentShader->usesFrontFacing()) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1161 | { |
| 1162 | if (shaderModel >= 4) |
| 1163 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1164 | pixelStream << "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n" |
| 1165 | << "{\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1166 | } |
| 1167 | else |
| 1168 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1169 | pixelStream << "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n" |
| 1170 | << "{\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1171 | } |
| 1172 | } |
| 1173 | else |
| 1174 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1175 | pixelStream << "PS_OUTPUT main(PS_INPUT input)\n" |
| 1176 | << "{\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1177 | } |
| 1178 | |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 1179 | if (usesFragCoord) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1180 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1181 | pixelStream << " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1182 | |
Austin Kinross | 588434c | 2014-12-10 10:41:45 -0800 | [diff] [blame] | 1183 | // Certain Shader Models (4_0+ and 3_0) allow reading from dx_Position in the pixel shader. |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1184 | // Other Shader Models (4_0_level_9_3 and 2_x) don't support this, so we emulate it using |
| 1185 | // dx_ViewCoords. |
Austin Kinross | 588434c | 2014-12-10 10:41:45 -0800 | [diff] [blame] | 1186 | if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "") |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1187 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1188 | pixelStream << " gl_FragCoord.x = input.dx_Position.x;\n" |
| 1189 | << " gl_FragCoord.y = input.dx_Position.y;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1190 | } |
Austin Kinross | 588434c | 2014-12-10 10:41:45 -0800 | [diff] [blame] | 1191 | else if (shaderModel == 3) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1192 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1193 | pixelStream << " gl_FragCoord.x = input.dx_Position.x + 0.5;\n" |
| 1194 | << " gl_FragCoord.y = input.dx_Position.y + 0.5;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1195 | } |
| 1196 | else |
| 1197 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1198 | // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See |
| 1199 | // Renderer::setViewport() |
| 1200 | pixelStream << " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + " |
| 1201 | "dx_ViewCoords.z;\n" |
| 1202 | << " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + " |
| 1203 | "dx_ViewCoords.w;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1204 | } |
| 1205 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1206 | pixelStream << " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + " |
| 1207 | "dx_DepthFront.y;\n" |
| 1208 | << " gl_FragCoord.w = rhw;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1209 | } |
| 1210 | |
Jamie Madill | febb7ad | 2014-06-18 13:50:51 -0400 | [diff] [blame] | 1211 | if (usesPointCoord && shaderModel >= 3) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1212 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1213 | pixelStream << " gl_PointCoord.x = input.gl_PointCoord.x;\n" |
| 1214 | << " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1215 | } |
| 1216 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1217 | if (fragmentShader->usesFrontFacing()) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1218 | { |
| 1219 | if (shaderModel <= 3) |
| 1220 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1221 | pixelStream << " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1222 | } |
| 1223 | else |
| 1224 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1225 | pixelStream << " gl_FrontFacing = isFrontFace;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1226 | } |
| 1227 | } |
| 1228 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1229 | for (const PackedVaryingRegister ®isterInfo : PackedVaryingIterator(packedVaryings)) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1230 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1231 | const PackedVarying &packedVarying = packedVaryings[registerInfo.varyingIndex]; |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1232 | const sh::Varying &varying = *packedVarying.varying; |
| 1233 | |
Jamie Madill | ca03b35 | 2015-09-02 12:38:13 -0400 | [diff] [blame] | 1234 | // Don't reference VS-only transform feedback varyings in the PS. |
| 1235 | if (packedVarying.vertexOnly) |
| 1236 | continue; |
| 1237 | |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1238 | ASSERT(!varying.isBuiltIn()); |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1239 | GLenum transposedType = TransposeMatrixType(varying.type); |
| 1240 | int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType)); |
| 1241 | unsigned int registerIndex = registerInfo.registerIndex(*data.caps, packedVaryings); |
| 1242 | pixelStream << " _" << varying.name; |
| 1243 | |
| 1244 | if (varying.isArray()) |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1245 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1246 | pixelStream << ArrayString(registerInfo.elementIndex); |
| 1247 | } |
| 1248 | |
| 1249 | if (variableRows > 1) |
| 1250 | { |
| 1251 | pixelStream << ArrayString(registerInfo.rowIndex); |
| 1252 | } |
| 1253 | |
| 1254 | pixelStream << " = input.v" << registerIndex; |
| 1255 | |
| 1256 | if (!varying.isStruct()) |
| 1257 | { |
| 1258 | switch (VariableColumnCount(transposedType)) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1259 | { |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1260 | case 1: |
| 1261 | pixelStream << ".x"; |
Jamie Madill | 4cff247 | 2015-08-21 16:53:18 -0400 | [diff] [blame] | 1262 | break; |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1263 | case 2: |
| 1264 | pixelStream << ".xy"; |
| 1265 | break; |
| 1266 | case 3: |
| 1267 | pixelStream << ".xyz"; |
| 1268 | break; |
| 1269 | case 4: |
| 1270 | break; |
| 1271 | default: |
| 1272 | UNREACHABLE(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1273 | } |
| 1274 | } |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1275 | pixelStream << ";\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1276 | } |
| 1277 | |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 1278 | if (fragmentShader->usesDeferredInit()) |
| 1279 | { |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1280 | pixelStream << "\n" |
| 1281 | << " initializeDeferredGlobals();\n"; |
Jamie Madill | 3799714 | 2015-01-28 10:06:34 -0500 | [diff] [blame] | 1282 | } |
| 1283 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1284 | pixelStream << "\n" |
| 1285 | << " gl_main();\n" |
| 1286 | << "\n" |
| 1287 | << " return generateOutput();\n" |
| 1288 | << "}\n"; |
| 1289 | |
| 1290 | *vertexHLSL = vertexStream.str(); |
| 1291 | *pixelHLSL = pixelStream.str(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1292 | |
| 1293 | return true; |
| 1294 | } |
| 1295 | |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1296 | std::string DynamicHLSL::generateGeometryShaderPreamble( |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1297 | const gl::Data &data, |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1298 | const gl::Program::Data &programData, |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1299 | unsigned int registerCount, |
Jamie Madill | ca03b35 | 2015-09-02 12:38:13 -0400 | [diff] [blame] | 1300 | const std::vector<PackedVarying> &packedVaryings) const |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1301 | { |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1302 | ASSERT(registerCount >= 0 && registerCount <= data.caps->maxVaryingVectors); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1303 | ASSERT(mRenderer->getMajorShaderModel() >= 4); |
| 1304 | |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1305 | // Must be called during link, not from a binary load. |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1306 | const ShaderD3D *vertexShader = GetImplAs<ShaderD3D>(programData.getAttachedVertexShader()); |
| 1307 | const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(programData.getAttachedFragmentShader()); |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1308 | ASSERT(vertexShader && fragmentShader); |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1309 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1310 | bool usesFragCoord = fragmentShader->usesFragCoord(); |
| 1311 | bool usesPointCoord = fragmentShader->usesPointCoord(); |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1312 | bool usesPointSize = vertexShader->usesPointSize(); |
| 1313 | |
| 1314 | const SemanticInfo &inSemantics = |
Jamie Madill | 3e14e2b | 2015-10-29 14:38:53 -0400 | [diff] [blame] | 1315 | getSemanticInfo(SHADER_VERTEX, registerCount, true, usesFragCoord, false, usesPointSize); |
| 1316 | const SemanticInfo &outSemantics = getSemanticInfo( |
| 1317 | SHADER_GEOMETRY, registerCount, true, usesFragCoord, usesPointCoord, usesPointSize); |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1318 | |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1319 | std::stringstream preambleStream; |
| 1320 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1321 | preambleStream << "struct GS_INPUT\n"; |
| 1322 | generateVaryingLinkHLSL(*data.caps, usesPointSize, inSemantics, packedVaryings, preambleStream); |
| 1323 | preambleStream << "\n" |
| 1324 | << "struct GS_OUTPUT\n"; |
| 1325 | generateVaryingLinkHLSL(*data.caps, usesPointSize, outSemantics, packedVaryings, |
| 1326 | preambleStream); |
Jamie Madill | 3e14e2b | 2015-10-29 14:38:53 -0400 | [diff] [blame] | 1327 | preambleStream |
| 1328 | << "\n" |
| 1329 | << "void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)\n" |
| 1330 | << "{\n" |
| 1331 | << " output.gl_Position = input.gl_Position;\n"; |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1332 | |
| 1333 | if (usesPointSize) |
| 1334 | { |
| 1335 | preambleStream << " output.gl_PointSize = input.gl_PointSize;\n"; |
| 1336 | } |
| 1337 | |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1338 | for (const PackedVaryingRegister &varyingRegister : PackedVaryingIterator(packedVaryings)) |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1339 | { |
Jamie Madill | 3e14e2b | 2015-10-29 14:38:53 -0400 | [diff] [blame] | 1340 | const sh::Varying &varying = *packedVaryings[varyingRegister.varyingIndex].varying; |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1341 | unsigned int registerIndex = varyingRegister.registerIndex(*data.caps, packedVaryings); |
| 1342 | |
| 1343 | preambleStream << " output.v" << registerIndex << " = "; |
Jamie Madill | 3e14e2b | 2015-10-29 14:38:53 -0400 | [diff] [blame] | 1344 | if (varying.interpolation == sh::INTERPOLATION_FLAT) |
| 1345 | { |
| 1346 | preambleStream << "flat"; |
| 1347 | } |
Jamie Madill | f4b2c4f | 2015-10-29 14:38:54 -0400 | [diff] [blame] | 1348 | preambleStream << "input.v" << registerIndex << "; \n"; |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1349 | } |
| 1350 | |
| 1351 | if (usesFragCoord) |
| 1352 | { |
| 1353 | preambleStream << " output.gl_FragCoord = input.gl_FragCoord;\n"; |
| 1354 | } |
| 1355 | |
| 1356 | // Only write the dx_Position if we aren't using point sprites |
| 1357 | preambleStream << "#ifndef ANGLE_POINT_SPRITE_SHADER\n" |
| 1358 | << " output.dx_Position = input.dx_Position;\n" |
| 1359 | << "#endif // ANGLE_POINT_SPRITE_SHADER\n" |
| 1360 | << "}\n"; |
| 1361 | |
| 1362 | return preambleStream.str(); |
| 1363 | } |
| 1364 | |
| 1365 | std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveType, |
| 1366 | const gl::Data &data, |
| 1367 | const gl::Program::Data &programData, |
| 1368 | const std::string &preambleString) const |
| 1369 | { |
| 1370 | ASSERT(mRenderer->getMajorShaderModel() >= 4); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1371 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1372 | std::stringstream shaderStream; |
| 1373 | |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1374 | const bool pointSprites = (primitiveType == PRIMITIVE_POINTS); |
| 1375 | const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1376 | |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1377 | const char *inputPT = nullptr; |
| 1378 | const char *outputPT = nullptr; |
| 1379 | int inputSize = 0; |
| 1380 | int maxVertexOutput = 0; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1381 | |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1382 | switch (primitiveType) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1383 | { |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1384 | case PRIMITIVE_POINTS: |
| 1385 | inputPT = "point"; |
| 1386 | outputPT = "Triangle"; |
| 1387 | inputSize = 1; |
| 1388 | maxVertexOutput = 4; |
| 1389 | break; |
| 1390 | |
| 1391 | case PRIMITIVE_LINES: |
| 1392 | case PRIMITIVE_LINE_STRIP: |
| 1393 | case PRIMITIVE_LINE_LOOP: |
| 1394 | inputPT = "line"; |
| 1395 | outputPT = "Line"; |
| 1396 | inputSize = 2; |
| 1397 | maxVertexOutput = 2; |
| 1398 | break; |
| 1399 | |
| 1400 | case PRIMITIVE_TRIANGLES: |
| 1401 | case PRIMITIVE_TRIANGLE_STRIP: |
| 1402 | case PRIMITIVE_TRIANGLE_FAN: |
| 1403 | inputPT = "triangle"; |
| 1404 | outputPT = "Triangle"; |
| 1405 | inputSize = 3; |
| 1406 | maxVertexOutput = 3; |
| 1407 | break; |
| 1408 | |
| 1409 | default: |
| 1410 | UNREACHABLE(); |
| 1411 | break; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1412 | } |
| 1413 | |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1414 | if (pointSprites) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1415 | { |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1416 | shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n" |
| 1417 | "\n" |
| 1418 | "uniform float4 dx_ViewCoords : register(c1);\n" |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1419 | "\n" |
| 1420 | "static float2 pointSpriteCorners[] = \n" |
| 1421 | "{\n" |
| 1422 | " float2( 0.5f, -0.5f),\n" |
| 1423 | " float2( 0.5f, 0.5f),\n" |
| 1424 | " float2(-0.5f, -0.5f),\n" |
| 1425 | " float2(-0.5f, 0.5f)\n" |
| 1426 | "};\n" |
| 1427 | "\n" |
| 1428 | "static float2 pointSpriteTexcoords[] = \n" |
| 1429 | "{\n" |
| 1430 | " float2(1.0f, 1.0f),\n" |
| 1431 | " float2(1.0f, 0.0f),\n" |
| 1432 | " float2(0.0f, 1.0f),\n" |
| 1433 | " float2(0.0f, 0.0f)\n" |
| 1434 | "};\n" |
| 1435 | "\n" |
| 1436 | "static float minPointSize = " |
| 1437 | << static_cast<int>(data.caps->minAliasedPointSize) |
| 1438 | << ".0f;\n" |
| 1439 | "static float maxPointSize = " |
| 1440 | << static_cast<int>(data.caps->maxAliasedPointSize) << ".0f;\n" |
| 1441 | << "\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1442 | } |
| 1443 | |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1444 | shaderStream << preambleString << "\n" |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1445 | << "[maxvertexcount(" << maxVertexOutput << ")]\n" |
Jamie Madill | c7a92fd | 2015-10-29 10:08:09 -0400 | [diff] [blame] | 1446 | << "void main(" << inputPT << " GS_INPUT input[" << inputSize << "], "; |
| 1447 | |
| 1448 | if (primitiveType == PRIMITIVE_TRIANGLE_STRIP) |
| 1449 | { |
| 1450 | shaderStream << "uint primitiveID : SV_PrimitiveID, "; |
| 1451 | } |
| 1452 | |
| 1453 | shaderStream << " inout " << outputPT << "Stream<GS_OUTPUT> outStream)\n" |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1454 | << "{\n" |
| 1455 | << " GS_OUTPUT output = (GS_OUTPUT)0;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1456 | |
Jamie Madill | c7a92fd | 2015-10-29 10:08:09 -0400 | [diff] [blame] | 1457 | if (primitiveType == PRIMITIVE_TRIANGLE_STRIP) |
| 1458 | { |
| 1459 | shaderStream << " uint lastVertexIndex = (primitiveID % 2 == 0 ? 2 : 1);\n"; |
| 1460 | } |
| 1461 | else |
| 1462 | { |
| 1463 | shaderStream << " uint lastVertexIndex = " << (inputSize - 1) << ";\n"; |
| 1464 | } |
| 1465 | |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1466 | for (int vertexIndex = 0; vertexIndex < inputSize; ++vertexIndex) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1467 | { |
Jamie Madill | c7a92fd | 2015-10-29 10:08:09 -0400 | [diff] [blame] | 1468 | shaderStream << " copyVertex(output, input[" << vertexIndex |
| 1469 | << "], input[lastVertexIndex]);\n"; |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1470 | |
| 1471 | if (!pointSprites) |
| 1472 | { |
| 1473 | ASSERT(inputSize == maxVertexOutput); |
Jamie Madill | 4e31ad5 | 2015-10-29 10:32:57 -0400 | [diff] [blame] | 1474 | shaderStream << " outStream.Append(output);\n"; |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1475 | } |
| 1476 | } |
| 1477 | |
| 1478 | if (pointSprites) |
| 1479 | { |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1480 | shaderStream << "\n" |
| 1481 | " float4 dx_Position = input[0].dx_Position;\n" |
| 1482 | " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, " |
| 1483 | "maxPointSize);\n" |
| 1484 | " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / " |
| 1485 | "dx_ViewCoords.y) * dx_Position.w;\n"; |
| 1486 | |
| 1487 | for (int corner = 0; corner < 4; corner++) |
| 1488 | { |
| 1489 | shaderStream << "\n" |
| 1490 | " output.dx_Position = dx_Position + float4(pointSpriteCorners[" |
| 1491 | << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n"; |
| 1492 | |
| 1493 | if (usesPointCoord) |
| 1494 | { |
| 1495 | shaderStream << " output.gl_PointCoord = pointSpriteTexcoords[" << corner |
| 1496 | << "];\n"; |
| 1497 | } |
| 1498 | |
| 1499 | shaderStream << " outStream.Append(output);\n"; |
| 1500 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1501 | } |
| 1502 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1503 | shaderStream << " \n" |
Jamie Madill | 76f8fa6 | 2015-10-29 10:32:56 -0400 | [diff] [blame] | 1504 | " outStream.RestartStrip();\n" |
| 1505 | "}\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1506 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1507 | return shaderStream.str(); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1508 | } |
| 1509 | |
| 1510 | // This method needs to match OutputHLSL::decorate |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 1511 | std::string DynamicHLSL::decorateVariable(const std::string &name) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1512 | { |
Jamie Madill | d5512cd | 2014-07-10 17:50:08 -0400 | [diff] [blame] | 1513 | if (name.compare(0, 3, "gl_") != 0) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1514 | { |
| 1515 | return "_" + name; |
| 1516 | } |
| 1517 | |
| 1518 | return name; |
| 1519 | } |
| 1520 | |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1521 | std::string DynamicHLSL::generateAttributeConversionHLSL( |
| 1522 | gl::VertexFormatType vertexFormatType, |
| 1523 | const sh::ShaderVariable &shaderAttrib) const |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1524 | { |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 1525 | const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1526 | std::string attribString = "input." + decorateVariable(shaderAttrib.name); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1527 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1528 | // Matrix |
| 1529 | if (IsMatrixType(shaderAttrib.type)) |
| 1530 | { |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1531 | return "transpose(" + attribString + ")"; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1532 | } |
| 1533 | |
Jamie Madill | f257598 | 2014-06-25 16:04:54 -0400 | [diff] [blame] | 1534 | GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1535 | int shaderComponentCount = VariableComponentCount(shaderAttrib.type); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1536 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1537 | // Perform integer to float conversion (if necessary) |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1538 | bool requiresTypeConversion = |
| 1539 | (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1540 | |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 1541 | if (requiresTypeConversion) |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1542 | { |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 1543 | // TODO: normalization for 32-bit integer formats |
Jamie Madill | d3dfda2 | 2015-07-06 08:28:49 -0400 | [diff] [blame] | 1544 | ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger); |
Jamie Madill | 7a29e4a | 2014-05-02 10:41:48 -0400 | [diff] [blame] | 1545 | return "float" + Str(shaderComponentCount) + "(" + attribString + ")"; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1546 | } |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1547 | |
| 1548 | // No conversion necessary |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1549 | return attribString; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1550 | } |
Jamie Madill | 334d615 | 2015-10-22 14:00:28 -0400 | [diff] [blame] | 1551 | } // namespace rx |