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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
9// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
10
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/main.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000014#include "libGLESv2/utilities.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000015#include "libGLESv2/Texture.h"
16#include "libGLESv2/Context.h"
17#include "libGLESv2/renderer/Renderer.h"
18#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000022
daniel@transgaming.com16418b12012-11-28 19:32:22 +000023Framebuffer::Framebuffer(rx::Renderer *renderer)
24 : mRenderer(renderer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000026 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
27 {
28 mColorbufferTypes[colorAttachment] = GL_NONE;
29 mDrawBufferStates[colorAttachment] = GL_NONE;
30 }
31 mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
32 mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
33
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036}
37
38Framebuffer::~Framebuffer()
39{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000040 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
41 {
42 mColorbufferPointers[colorAttachment].set(NULL);
43 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000044 mDepthbufferPointer.set(NULL);
45 mStencilbufferPointer.set(NULL);
46}
47
48Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
49{
50 gl::Context *context = gl::getContext();
51 Renderbuffer *buffer = NULL;
52
53 if (type == GL_NONE)
54 {
55 buffer = NULL;
56 }
57 else if (type == GL_RENDERBUFFER)
58 {
59 buffer = context->getRenderbuffer(handle);
60 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +000061 else if (IsInternalTextureTarget(type))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000062 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000063 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000064 }
65 else
66 {
67 UNREACHABLE();
68 }
69
70 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071}
72
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000073void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
74{
75 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
76 mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
77 mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
78}
79
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
81{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000082 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000083 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084}
85
86void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
87{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000088 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000089 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090}
91
92void Framebuffer::detachTexture(GLuint texture)
93{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000094 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +000096 if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
97 {
98 mColorbufferTypes[colorAttachment] = GL_NONE;
99 mColorbufferPointers[colorAttachment].set(NULL);
100 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000102
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000103 if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000104 {
105 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000106 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000107 }
108
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000109 if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000110 {
111 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000112 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +0000113 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114}
115
116void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
117{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000118 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000120 if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
121 {
122 mColorbufferTypes[colorAttachment] = GL_NONE;
123 mColorbufferPointers[colorAttachment].set(NULL);
124 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000125 }
126
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000127 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000128 {
129 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000130 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131 }
132
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000133 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134 {
135 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000136 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000137 }
138}
139
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000140unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000141{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000142 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
143
144 Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000145
146 if (colorbuffer)
147 {
148 return colorbuffer->getSerial();
149 }
150
151 return 0;
152}
153
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000154unsigned int Framebuffer::getDepthbufferSerial() const
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000155{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000156 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000157
158 if (depthbuffer)
159 {
160 return depthbuffer->getSerial();
161 }
162
163 return 0;
164}
165
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000166unsigned int Framebuffer::getStencilbufferSerial() const
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000167{
168 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
169
170 if (stencilbuffer)
171 {
172 return stencilbuffer->getSerial();
173 }
174
175 return 0;
176}
177
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000178Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
179{
180 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
181 return mColorbufferPointers[colorAttachment].get();
182}
183
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000184Renderbuffer *Framebuffer::getDepthbuffer() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000185{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000186 return mDepthbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187}
188
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000189Renderbuffer *Framebuffer::getStencilbuffer() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000191 return mStencilbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000192}
193
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000194Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
daniel@transgaming.comd2b47022012-11-28 19:40:10 +0000195{
196 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
197
198 if (!depthstencilbuffer)
199 {
200 depthstencilbuffer = mStencilbufferPointer.get();
201 }
202
203 return depthstencilbuffer;
204}
205
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000206Renderbuffer *Framebuffer::getReadColorbuffer() const
207{
208 // Will require more logic if glReadBuffers is supported
209 return mColorbufferPointers[0].get();
210}
211
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000212GLenum Framebuffer::getReadColorbufferType() const
213{
214 // Will require more logic if glReadBuffers is supported
215 return mColorbufferTypes[0];
216}
217
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +0000218Renderbuffer *Framebuffer::getFirstColorbuffer() const
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000219{
220 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
221 {
222 if (mColorbufferTypes[colorAttachment] != GL_NONE)
223 {
224 return mColorbufferPointers[colorAttachment].get();
225 }
226 }
227
228 return NULL;
229}
230
231GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
232{
233 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
234 return mColorbufferTypes[colorAttachment];
235}
236
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000237GLenum Framebuffer::getDepthbufferType() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000238{
239 return mDepthbufferType;
240}
241
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000242GLenum Framebuffer::getStencilbufferType() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000243{
244 return mStencilbufferType;
245}
246
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000247GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
248{
249 ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
250 return mColorbufferPointers[colorAttachment].id();
251}
252
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000253GLuint Framebuffer::getDepthbufferHandle() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000254{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000255 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000256}
257
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000258GLuint Framebuffer::getStencilbufferHandle() const
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000259{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000260 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000261}
262
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000263GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
264{
265 return mDrawBufferStates[colorAttachment];
266}
267
268void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer)
269{
270 mDrawBufferStates[colorAttachment] = drawBuffer;
271}
272
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000273bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
274{
275 return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE);
276}
277
278bool Framebuffer::hasEnabledColorAttachment() const
279{
280 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
281 {
282 if (isEnabledColorAttachment(colorAttachment))
283 {
284 return true;
285 }
286 }
287
288 return false;
289}
290
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000291bool Framebuffer::hasStencil() const
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000292{
293 if (mStencilbufferType != GL_NONE)
294 {
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000295 const Renderbuffer *stencilbufferObject = getStencilbuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000296
297 if (stencilbufferObject)
298 {
299 return stencilbufferObject->getStencilSize() > 0;
300 }
301 }
302
303 return false;
304}
305
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000306GLenum Framebuffer::completeness() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 int width = 0;
309 int height = 0;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000310 int colorbufferSize = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000311 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000312 bool missingAttachment = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000313
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000314 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000315 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000316 if (mColorbufferTypes[colorAttachment] != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000317 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000318 const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000320 if (!colorbuffer)
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000321 {
322 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
323 }
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000324
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000325 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000326 {
327 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
328 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000329
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000330 if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
331 {
332 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
333 {
334 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
335 }
336 }
337 else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
338 {
339 GLint internalformat = colorbuffer->getInternalFormat();
340 GLenum format = gl::ExtractFormat(internalformat);
341
342 if (IsCompressed(format) ||
343 format == GL_ALPHA ||
344 format == GL_LUMINANCE ||
345 format == GL_LUMINANCE_ALPHA)
346 {
347 return GL_FRAMEBUFFER_UNSUPPORTED;
348 }
349
350 bool filtering, renderable;
351
352 if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
353 (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
354 {
355 return GL_FRAMEBUFFER_UNSUPPORTED;
356 }
357
358 if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
359 {
360 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
361 }
362 }
363 else
364 {
365 UNREACHABLE();
366 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
367 }
368
369 if (!missingAttachment)
370 {
371 // all color attachments must have the same width and height
372 if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height)
373 {
374 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
375 }
376
377 // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
378 // all color attachments have the same number of samples for the FBO to be complete.
379 if (colorbuffer->getSamples() != samples)
380 {
381 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
382 }
383
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000384 // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
385 // in GLES 3.0, there is no such restriction
386 if (mRenderer->getCurrentClientVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000387 {
shannon.woods%transgaming.com@gtempaccount.comc3471522013-04-13 03:34:52 +0000388 if (ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
389 {
390 return GL_FRAMEBUFFER_UNSUPPORTED;
391 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000392 }
393
394 // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
395 for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
396 {
397 if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
398 {
399 return GL_FRAMEBUFFER_UNSUPPORTED;
400 }
401 }
402 }
403 else
404 {
405 width = colorbuffer->getWidth();
406 height = colorbuffer->getHeight();
407 samples = colorbuffer->getSamples();
408 colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
409 missingAttachment = false;
410 }
411 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000412 }
413
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000414 const Renderbuffer *depthbuffer = NULL;
415 const Renderbuffer *stencilbuffer = NULL;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000416
417 if (mDepthbufferType != GL_NONE)
418 {
419 depthbuffer = getDepthbuffer();
420
421 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000422 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000423 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000424 }
425
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000426 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000428 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
429 }
430
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000431 if (mDepthbufferType == GL_RENDERBUFFER)
432 {
433 if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
434 {
435 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
436 }
437 }
438 else if (IsInternalTextureTarget(mDepthbufferType))
439 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000440 GLint internalformat = depthbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000441
442 // depth texture attachments require OES/ANGLE_depth_texture
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000443 if (!mRenderer->getDepthTextureSupport())
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000444 {
445 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
446 }
447
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000448 if (!gl::IsDepthTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000449 {
450 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
451 }
452 }
453 else
454 {
455 UNREACHABLE();
456 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
457 }
458
459 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000460 {
461 width = depthbuffer->getWidth();
462 height = depthbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000463 samples = depthbuffer->getSamples();
464 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000465 }
466 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
467 {
468 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
469 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000470 else if (samples != depthbuffer->getSamples())
471 {
472 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
473 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000474 }
475
476 if (mStencilbufferType != GL_NONE)
477 {
478 stencilbuffer = getStencilbuffer();
479
480 if (!stencilbuffer)
481 {
482 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
483 }
484
485 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
486 {
487 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
488 }
489
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000490 if (mStencilbufferType == GL_RENDERBUFFER)
491 {
492 if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
493 {
494 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
495 }
496 }
497 else if (IsInternalTextureTarget(mStencilbufferType))
498 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000499 GLint internalformat = stencilbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000500
501 // texture stencil attachments come along as part
502 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
daniel@transgaming.comea32d482012-11-28 19:33:18 +0000503 if (!mRenderer->getDepthTextureSupport())
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000504 {
505 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
506 }
507
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000508 if (!gl::IsStencilTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000509 {
510 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
511 }
512 }
513 else
514 {
515 UNREACHABLE();
516 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
517 }
518
519 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000520 {
521 width = stencilbuffer->getWidth();
522 height = stencilbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000523 samples = stencilbuffer->getSamples();
524 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000525 }
526 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
527 {
528 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
529 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000530 else if (samples != stencilbuffer->getSamples())
531 {
532 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
533 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000534 }
535
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000536 // if we have both a depth and stencil buffer, they must refer to the same object
537 // since we only support packed_depth_stencil and not separate depth and stencil
538 if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000539 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000540 return GL_FRAMEBUFFER_UNSUPPORTED;
541 }
542
543 // we need to have at least one attachment to be complete
544 if (missingAttachment)
545 {
546 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000547 }
548
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000549 return GL_FRAMEBUFFER_COMPLETE;
550}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000551
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000552DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
553 : Framebuffer(renderer)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000554{
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000555 mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000556
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000557 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000558 mDepthbufferPointer.set(depthStencilRenderbuffer);
559 mStencilbufferPointer.set(depthStencilRenderbuffer);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000560
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000561 mColorbufferTypes[0] = GL_RENDERBUFFER;
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000562 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
563 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000564
565 mDrawBufferStates[0] = GL_BACK;
566 mReadBufferState = GL_BACK;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000567}
568
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000569int Framebuffer::getSamples() const
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000570{
571 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
572 {
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000573 // for a complete framebuffer, all attachments must have the same sample count
574 // in this case return the first nonzero sample size
575 for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
576 {
577 if (mColorbufferTypes[colorAttachment] != GL_NONE)
578 {
579 return getColorbuffer(colorAttachment)->getSamples();
580 }
581 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000582 }
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000583
584 return 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000585}
586
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000587GLenum DefaultFramebuffer::completeness() const
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000588{
shannon.woods@transgaming.com3e3da582013-02-28 23:09:03 +0000589 // The default framebuffer *must* always be complete, though it may not be
590 // subject to the same rules as application FBOs. ie, it could have 0x0 size.
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000591 return GL_FRAMEBUFFER_COMPLETE;
592}
593
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594}