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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070017
Brandon Jones1a8a7e32014-10-01 12:49:30 -070018#include <map>
19
Jamie Madill192745a2016-12-22 15:58:21 -050020namespace gl
21{
Jamie Madillc564c072017-06-01 12:45:42 -040022class Context;
Jamie Madill192745a2016-12-22 15:58:21 -050023class VaryingPacking;
24}
25
Jamie Madill53ea9cc2016-05-17 10:12:52 -040026namespace sh
27{
28struct BlockMemberInfo;
29}
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031namespace rx
32{
Jamie Madill8ecf7f92017-01-13 17:29:52 -050033
Jamie Madillf0d10f82015-03-31 12:56:52 -040034class ProgramImpl : angle::NonCopyable
Brandon Jonesc9610c52014-08-25 17:02:59 -070035{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070036 public:
Jamie Madill48ef11b2016-04-27 15:21:52 -040037 ProgramImpl(const gl::ProgramState &state) : mState(state) {}
Jamie Madill62d31cb2015-09-11 13:25:51 -040038 virtual ~ProgramImpl() {}
Jamie Madillc564c072017-06-01 12:45:42 -040039 virtual void destroy(const gl::Context *context) {}
Brandon Jones1a8a7e32014-10-01 12:49:30 -070040
Jamie Madill9cf9e872017-06-05 12:59:25 -040041 virtual gl::LinkResult load(const gl::Context *context,
42 gl::InfoLog &infoLog,
43 gl::BinaryInputStream *stream) = 0;
Jamie Madill27a60632017-06-30 15:12:01 -040044 virtual void save(const gl::Context *context, gl::BinaryOutputStream *stream) = 0;
Geoff Langc5629752015-12-07 16:29:04 -050045 virtual void setBinaryRetrievableHint(bool retrievable) = 0;
Yunchao He61afff12017-03-14 15:34:03 +080046 virtual void setSeparable(bool separable) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070047
Jamie Madill9cf9e872017-06-05 12:59:25 -040048 virtual gl::LinkResult link(const gl::Context *context,
49 const gl::VaryingPacking &packing,
50 gl::InfoLog &infoLog) = 0;
Jamie Madill36cfd6a2015-08-18 10:46:20 -040051 virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
52
Brandon Jones1a8a7e32014-10-01 12:49:30 -070053 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
54 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
55 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
56 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
57 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
58 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
59 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
60 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
61 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
62 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
63 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
64 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
65 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
66 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
67 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
68 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
69 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
70 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
71 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
72 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
73 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070074
Jamie Madill54164b02017-08-28 15:17:37 -040075 // Done in the back-end to avoid having to keep a system copy of uniform data.
76 virtual void getUniformfv(const gl::Context *context,
77 GLint location,
78 GLfloat *params) const = 0;
79 virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0;
80 virtual void getUniformuiv(const gl::Context *context,
81 GLint location,
82 GLuint *params) const = 0;
83
Geoff Lang5d124a62015-09-15 13:03:27 -040084 // TODO: synchronize in syncState when dirty bits exist.
85 virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
86
Jamie Madill4a3c2342015-10-08 12:58:45 -040087 // May only be called after a successful link operation.
88 // Return false for inactive blocks.
Olli Etuaho855d9642017-05-17 14:05:06 +030089 virtual bool getUniformBlockSize(const std::string &blockName,
90 const std::string &blockMappedName,
91 size_t *sizeOut) const = 0;
Jamie Madill4a3c2342015-10-08 12:58:45 -040092
93 // May only be called after a successful link operation.
94 // Returns false for inactive members.
95 virtual bool getUniformBlockMemberInfo(const std::string &memberUniformName,
Olli Etuaho855d9642017-05-17 14:05:06 +030096 const std::string &memberUniformMappedName,
Jamie Madill4a3c2342015-10-08 12:58:45 -040097 sh::BlockMemberInfo *memberInfoOut) const = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +030098 // CHROMIUM_path_rendering
99 // Set parameters to control fragment shader input variable interpolation
100 virtual void setPathFragmentInputGen(const std::string &inputName,
101 GLenum genMode,
102 GLint components,
103 const GLfloat *coeffs) = 0;
Jamie Madill811b6352015-02-09 10:17:09 -0500104
Jamie Madill54164b02017-08-28 15:17:37 -0400105 // Implementation-specific method for ignoring unreferenced uniforms. Some implementations may
106 // perform more extensive analysis and ignore some locations that ANGLE doesn't detect as
107 // unreferenced. This method is not required to be overriden by a back-end.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400108 virtual void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
109 std::vector<gl::SamplerBinding> *samplerBindings)
110 {
111 }
Jamie Madill54164b02017-08-28 15:17:37 -0400112
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700113 protected:
Jamie Madill48ef11b2016-04-27 15:21:52 -0400114 const gl::ProgramState &mState;
Brandon Jonesc9610c52014-08-25 17:02:59 -0700115};
116
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500117} // namespace rx
Brandon Jonesc9610c52014-08-25 17:02:59 -0700118
Geoff Lang0a73dd82014-11-19 16:18:08 -0500119#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_