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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
8
Geoff Lang0a73dd82014-11-19 16:18:08 -05009#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
10#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
Brandon Jonesc9610c52014-08-25 17:02:59 -070011
12#include "common/angleutils.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/BinaryStream.h"
14#include "libANGLE/Constants.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050016#include "libANGLE/Shader.h"
17#include "libANGLE/renderer/Renderer.h"
Brandon Jonesc9610c52014-08-25 17:02:59 -070018
Brandon Jones1a8a7e32014-10-01 12:49:30 -070019#include <map>
20
Brandon Jonesc9610c52014-08-25 17:02:59 -070021namespace rx
22{
23
Geoff Lang7dd2e102014-11-10 15:19:26 -050024struct LinkResult
25{
26 bool linkSuccess;
27 gl::Error error;
28 LinkResult(bool linkSuccess, const gl::Error &error);
29};
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031class ProgramImpl
32{
Brandon Jones1a8a7e32014-10-01 12:49:30 -070033 public:
34 ProgramImpl() { }
35 virtual ~ProgramImpl();
36
37 const std::vector<gl::LinkedUniform*> &getUniforms() const { return mUniforms; }
38 const std::vector<gl::VariableLocation> &getUniformIndices() const { return mUniformIndex; }
39 const std::vector<gl::UniformBlock*> &getUniformBlocks() const { return mUniformBlocks; }
40 const std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() const { return mTransformFeedbackLinkedVaryings; }
41 const sh::Attribute *getShaderAttributes() const { return mShaderAttributes; }
42
43 std::vector<gl::LinkedUniform*> &getUniforms() { return mUniforms; }
44 std::vector<gl::VariableLocation> &getUniformIndices() { return mUniformIndex; }
45 std::vector<gl::UniformBlock*> &getUniformBlocks() { return mUniformBlocks; }
46 std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() { return mTransformFeedbackLinkedVaryings; }
47 sh::Attribute *getShaderAttributes() { return mShaderAttributes; }
48
49 gl::LinkedUniform *getUniformByLocation(GLint location) const;
50 gl::LinkedUniform *getUniformByName(const std::string &name) const;
51 gl::UniformBlock *getUniformBlockByIndex(GLuint blockIndex) const;
52
53 GLint getUniformLocation(std::string name);
54 GLuint getUniformIndex(std::string name);
55 GLuint getUniformBlockIndex(std::string name) const;
Brandon Jonesc9610c52014-08-25 17:02:59 -070056
Brandon Jones44151a92014-09-10 11:32:25 -070057 virtual bool usesPointSize() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070058 virtual int getShaderVersion() const = 0;
Brandon Joneseb994362014-09-24 10:27:28 -070059 virtual GLenum getTransformFeedbackBufferMode() const = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070060
Brandon Jones22502d52014-08-29 16:58:36 -070061 virtual GLenum getBinaryFormat() = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -050062 virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
Geoff Langb543aff2014-09-30 14:52:54 -040063 virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
Brandon Jones22502d52014-08-29 16:58:36 -070064
Geoff Lang7dd2e102014-11-10 15:19:26 -050065 virtual LinkResult link(const gl::Data &data, gl::InfoLog &infoLog,
66 gl::Shader *fragmentShader, gl::Shader *vertexShader,
67 const std::vector<std::string> &transformFeedbackVaryings,
68 GLenum transformFeedbackBufferMode,
69 int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
70 std::map<int, gl::VariableLocation> *outputVariables) = 0;
Brandon Jones44151a92014-09-10 11:32:25 -070071
Brandon Jones1a8a7e32014-10-01 12:49:30 -070072 virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
73 virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
74 virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
75 virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
76 virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
77 virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
78 virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
79 virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
80 virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
81 virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
82 virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
83 virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
84 virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
85 virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
86 virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
87 virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
88 virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
89 virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
90 virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
91 virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
92 virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -070093
Brandon Jones1a8a7e32014-10-01 12:49:30 -070094 virtual void getUniformfv(GLint location, GLfloat *params) = 0;
95 virtual void getUniformiv(GLint location, GLint *params) = 0;
96 virtual void getUniformuiv(GLint location, GLuint *params) = 0;
97
98 virtual void reset();
99
100 // TODO: The following functions are possibly only applicable to D3D backends. The should be carefully evaluated to
101 // determine if they can be removed from this interface.
102 virtual GLint getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const = 0;
103 virtual GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const = 0;
104 virtual GLint getUsedSamplerRange(gl::SamplerType type) const = 0;
105 virtual void updateSamplerMapping() = 0;
106 virtual bool validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps) = 0;
107
Geoff Lang7dd2e102014-11-10 15:19:26 -0500108 virtual LinkResult compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
109 int registers) = 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700110
111 virtual bool linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
112 const gl::Caps &caps) = 0;
113 virtual bool defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
114 const gl::Caps &caps) = 0;
115
116 virtual gl::Error applyUniforms() = 0;
117 virtual gl::Error applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700118 virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
119 unsigned int registerIndex, const gl::Caps &caps) = 0;
Brandon Jones18bd4102014-09-22 14:21:44 -0700120
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700121 protected:
122 DISALLOW_COPY_AND_ASSIGN(ProgramImpl);
123
124 std::vector<gl::LinkedUniform*> mUniforms;
125 std::vector<gl::VariableLocation> mUniformIndex;
126 std::vector<gl::UniformBlock*> mUniformBlocks;
127 std::vector<gl::LinkedVarying> mTransformFeedbackLinkedVaryings;
128
129 sh::Attribute mShaderAttributes[gl::MAX_VERTEX_ATTRIBS];
Brandon Jonesc9610c52014-08-25 17:02:59 -0700130};
131
132}
133
Geoff Lang0a73dd82014-11-19 16:18:08 -0500134#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_