blob: 907c166742d6c77498aa16955b182b4923cd8e30 [file] [log] [blame]
daniel@transgaming.com621ce052012-10-31 17:52:29 +00001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Renderer.h: Defines a back-end specific class that hides the details of the
8// implementation-specific renderer.
9
10#ifndef LIBGLESV2_RENDERER_RENDERER_H_
11#define LIBGLESV2_RENDERER_RENDERER_H_
12
daniel@transgaming.com621ce052012-10-31 17:52:29 +000013#define GL_APICALL
14#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
16#define EGLAPI
17#include <EGL/egl.h>
18
daniel@transgaming.comba0570e2012-10-31 18:07:39 +000019#include "libGLESv2/Texture.h"
daniel@transgaming.com2507f412012-10-31 18:46:48 +000020#include "libGLESv2/EnumTypes.h"
daniel@transgaming.come4733d72012-10-31 18:07:01 +000021
daniel@transgaming.com621ce052012-10-31 17:52:29 +000022const int versionWindowsVista = MAKEWORD(0x00, 0x06);
23const int versionWindows7 = MAKEWORD(0x01, 0x06);
24
25// Return the version of the operating system in a format suitable for ordering
26// comparison.
27inline int getComparableOSVersion()
28{
29 DWORD version = GetVersion();
30 int majorVersion = LOBYTE(LOWORD(version));
31 int minorVersion = HIBYTE(LOWORD(version));
32 return MAKEWORD(minorVersion, majorVersion);
33}
34
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000035namespace egl
36{
37class Display;
38}
39
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +000040namespace gl
41{
42class TextureStorage2D;
43class TextureStorageCubeMap;
44}
45
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +000046namespace rx
daniel@transgaming.com621ce052012-10-31 17:52:29 +000047{
48
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000049class Blit;
50
daniel@transgaming.com3281f972012-10-31 18:38:51 +000051struct ConfigDesc
52{
53 GLenum renderTargetFormat;
54 GLenum depthStencilFormat;
55 GLint multiSample;
56 bool fastConfig;
57};
58
daniel@transgaming.com621ce052012-10-31 17:52:29 +000059class Renderer
60{
61 public:
daniel@transgaming.com4f0af572012-10-31 19:55:46 +000062 explicit Renderer(egl::Display *display) : mDisplay(display) {};
daniel@transgaming.com2507f412012-10-31 18:46:48 +000063 virtual ~Renderer() {};
daniel@transgaming.com621ce052012-10-31 17:52:29 +000064
daniel@transgaming.com2507f412012-10-31 18:46:48 +000065 virtual EGLint initialize() = 0;
66 virtual bool resetDevice() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000067
daniel@transgaming.com2507f412012-10-31 18:46:48 +000068 virtual int generateConfigs(ConfigDesc **configDescList) = 0;
69 virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
daniel@transgaming.com3281f972012-10-31 18:38:51 +000070
daniel@transgaming.com2507f412012-10-31 18:46:48 +000071 virtual void startScene() = 0;
72 virtual void endScene() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000073
daniel@transgaming.com2507f412012-10-31 18:46:48 +000074 virtual void sync(bool block) = 0;
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000075
daniel@transgaming.com2507f412012-10-31 18:46:48 +000076 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
77 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000078
79 // lost device
daniel@transgaming.com2507f412012-10-31 18:46:48 +000080 virtual void markDeviceLost() = 0;
81 virtual bool isDeviceLost() = 0;
82 virtual bool testDeviceLost(bool notify) = 0;
83 virtual bool testDeviceResettable() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000084
85 // Renderer capabilities
daniel@transgaming.com2507f412012-10-31 18:46:48 +000086 virtual DWORD getAdapterVendor() const = 0;
87 virtual const char *getAdapterDescription() const = 0;
88 virtual GUID getAdapterIdentifier() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +000089
daniel@transgaming.com2507f412012-10-31 18:46:48 +000090 virtual bool getDXT1TextureSupport() = 0;
91 virtual bool getDXT3TextureSupport() = 0;
92 virtual bool getDXT5TextureSupport() = 0;
93 virtual bool getEventQuerySupport() = 0;
94 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
95 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
96 virtual bool getLuminanceTextureSupport() = 0;
97 virtual bool getLuminanceAlphaTextureSupport() = 0;
98 virtual bool getVertexTextureSupport() const = 0;
99 virtual bool getNonPower2TextureSupport() const = 0;
100 virtual bool getDepthTextureSupport() const = 0;
101 virtual bool getOcclusionQuerySupport() const = 0;
102 virtual bool getInstancingSupport() const = 0;
103 virtual bool getTextureFilterAnisotropySupport() const = 0;
104 virtual float getTextureMaxAnisotropy() const = 0;
105 virtual bool getShareHandleSupport() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000106
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000107 virtual bool getShaderModel3Support() const = 0;
108 virtual float getMaxPointSize() const = 0;
109 virtual int getMaxTextureWidth() const = 0;
110 virtual int getMaxTextureHeight() const = 0;
111 virtual bool get32BitIndexSupport() const = 0;
112 virtual int getMinSwapInterval() const = 0;
113 virtual int getMaxSwapInterval() const = 0;
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000114
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000115 virtual GLsizei getMaxSupportedSamples() const = 0;
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000116
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000117 virtual bool copyToRenderTarget(gl::TextureStorage2D *dest, gl::TextureStorage2D *source) = 0;
118 virtual bool copyToRenderTarget(gl::TextureStorageCubeMap *dest, gl::TextureStorageCubeMap *source) = 0;
119
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000120 virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, gl::TextureStorage2D *storage, GLint level) = 0;
121 virtual bool copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, gl::TextureStorageCubeMap *storage, GLenum target, GLint level) = 0;
122
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000123 protected:
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000124 egl::Display *mDisplay;
daniel@transgaming.com4f0af572012-10-31 19:55:46 +0000125
126 private:
127 DISALLOW_COPY_AND_ASSIGN(Renderer);
128
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000129};
130
131}
132#endif // LIBGLESV2_RENDERER_RENDERER_H_