blob: 3cd94a87679683232403247832727628175c4e94 [file] [log] [blame]
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com8fd34bd2011-02-18 02:52:14 +00007// VertexDataManager.h: Defines the VertexDataManager, a class that
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00008// runs the Buffer translation process.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/renderer/d3d/VertexDataManager.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040011
Jamie Madill52b09c22016-04-11 14:12:31 -040012#include "common/BitSetIterator.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Buffer.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050014#include "libANGLE/formatutils.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050015#include "libANGLE/Program.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040016#include "libANGLE/State.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050017#include "libANGLE/VertexAttribute.h"
Geoff Lang5ead9272015-03-25 12:27:43 -040018#include "libANGLE/VertexArray.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040019#include "libANGLE/renderer/d3d/BufferD3D.h"
Jamie Madilldbfc6c62016-02-29 01:08:57 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
Jamie Madillfd1bf4e2015-03-31 09:46:02 -040021#include "libANGLE/renderer/d3d/VertexBuffer.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000022
daniel@transgaming.com31240482012-11-28 21:06:41 +000023namespace rx
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000024{
Jamie Madilldbfc6c62016-02-29 01:08:57 -050025namespace
26{
27enum
28{
29 INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
30};
31// This has to be at least 4k or else it fails on ATI cards.
32enum
33{
34 CONSTANT_VERTEX_BUFFER_SIZE = 4096
35};
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000036
Jamie Madilldbfc6c62016-02-29 01:08:57 -050037int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
jbauman@chromium.org059fc152011-11-18 19:26:17 +000038{
Geoff Langa36ead42013-08-02 11:54:08 -040039 // Size cannot be larger than a GLsizei
40 if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
41 {
42 size = static_cast<unsigned int>(std::numeric_limits<int>::max());
43 }
44
Cooper Partin4d61f7e2015-08-12 10:56:50 -070045 GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib));
46 return (size - attrib.offset % stride +
47 (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
48 stride;
jbauman@chromium.org059fc152011-11-18 19:26:17 +000049}
50
Jamie Madilldbfc6c62016-02-29 01:08:57 -050051bool DirectStoragePossible(const gl::VertexAttribute &attrib)
52{
53 // Current value attribs may not use direct storage.
54 if (!attrib.enabled)
55 {
56 return false;
57 }
58
59 gl::Buffer *buffer = attrib.buffer.get();
60 if (!buffer)
61 {
62 return false;
63 }
64
65 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
66 ASSERT(bufferD3D);
67 if (!bufferD3D->supportsDirectBinding())
68 {
69 return false;
70 }
71
Jamie Madilldbfc6c62016-02-29 01:08:57 -050072 // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
73 // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
Jamie Madilld8fa9212016-03-02 11:51:43 -050074 size_t alignment = 4;
Jamie Madilldbfc6c62016-02-29 01:08:57 -050075
76 if (attrib.type != GL_FLOAT)
77 {
78 gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
79
Jamie Madilldbfc6c62016-02-29 01:08:57 -050080 // TODO(jmadill): add VertexFormatCaps
81 BufferFactoryD3D *factory = bufferD3D->getFactory();
Jamie Madilld8fa9212016-03-02 11:51:43 -050082
83 auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, 1, 0);
84 if (errorOrElementSize.isError())
85 {
86 ERR("Unlogged error in DirectStoragePossible.");
87 return false;
88 }
89
90 alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
91
92 // CPU-converted vertex data must be converted (naturally).
93 if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
94 {
95 return false;
96 }
Jamie Madilldbfc6c62016-02-29 01:08:57 -050097 }
98
Jamie Madilld8fa9212016-03-02 11:51:43 -050099 // Final alignment check - unaligned data must be converted.
100 return (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
101 (static_cast<size_t>(attrib.offset) % alignment == 0);
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500102}
103} // anonymous namespace
104
Jamie Madille36b92d2016-03-04 15:46:58 -0500105TranslatedAttribute::TranslatedAttribute()
106 : active(false),
107 attribute(nullptr),
108 currentValueType(GL_NONE),
Jamie Madill52b09c22016-04-11 14:12:31 -0400109 baseOffset(0),
110 usesFirstVertexOffset(false),
Jamie Madille36b92d2016-03-04 15:46:58 -0500111 stride(0),
112 vertexBuffer(),
113 storage(nullptr),
114 serial(0),
115 divisor(0)
116{
117}
118
Jamie Madill52b09c22016-04-11 14:12:31 -0400119gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
120{
121 unsigned int offset = baseOffset;
122 if (usesFirstVertexOffset)
123 {
124 unsigned int startVertexUnsigned = static_cast<unsigned int>(startVertex);
125
126 if (!IsUnsignedMultiplicationSafe(stride, startVertexUnsigned))
127 {
128 return gl::Error(GL_INVALID_OPERATION,
129 "Multiplication overflow in TranslatedAttribute::computeOffset");
130 }
131
132 unsigned int strideOffset = stride * startVertexUnsigned;
133 if (!IsUnsignedAdditionSafe(offset, strideOffset))
134 {
135 return gl::Error(GL_INVALID_OPERATION,
136 "Addition overflow in TranslatedAttribute::computeOffset");
137 }
138
139 offset += strideOffset;
140 }
141 return offset;
142}
143
Jamie Madille18eb972016-03-04 15:46:59 -0500144VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib)
145{
146 // If attribute is disabled, we use the current value.
147 if (!attrib.enabled)
148 {
149 return VertexStorageType::CURRENT_VALUE;
150 }
151
152 // If specified with immediate data, we must use dynamic storage.
153 auto *buffer = attrib.buffer.get();
154 if (!buffer)
155 {
156 return VertexStorageType::DYNAMIC;
157 }
158
159 // Check if the buffer supports direct storage.
160 if (DirectStoragePossible(attrib))
161 {
162 return VertexStorageType::DIRECT;
163 }
164
165 // Otherwise the storage is static or dynamic.
166 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
167 ASSERT(bufferD3D);
168 switch (bufferD3D->getUsage())
169 {
170 case D3DBufferUsage::DYNAMIC:
171 return VertexStorageType::DYNAMIC;
172 case D3DBufferUsage::STATIC:
173 return VertexStorageType::STATIC;
174 default:
175 UNREACHABLE();
176 return VertexStorageType::UNKNOWN;
177 }
178}
179
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400180VertexDataManager::CurrentValueState::CurrentValueState()
181 : buffer(nullptr),
182 offset(0)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000183{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400184 data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
185 data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
186 data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
187 data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
188 data.Type = GL_FLOAT;
189}
daniel@transgaming.com83921382011-01-08 05:46:00 +0000190
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400191VertexDataManager::CurrentValueState::~CurrentValueState()
192{
193 SafeDelete(buffer);
194}
195
196VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
197 : mFactory(factory),
198 mStreamingBuffer(nullptr),
199 // TODO(jmadill): use context caps
200 mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
201{
Jamie Madillfd1bf4e2015-03-31 09:46:02 -0400202 mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000203
204 if (!mStreamingBuffer)
205 {
206 ERR("Failed to allocate the streaming vertex buffer.");
207 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000208}
209
210VertexDataManager::~VertexDataManager()
211{
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400212 SafeDelete(mStreamingBuffer);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000213}
214
Jamie Madill476682e2015-06-30 10:04:29 -0400215gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
216 GLint start,
217 GLsizei count,
218 std::vector<TranslatedAttribute> *translatedAttribs,
219 GLsizei instances)
daniel@transgaming.com83921382011-01-08 05:46:00 +0000220{
Jamie Madille18eb972016-03-04 15:46:59 -0500221 ASSERT(mStreamingBuffer);
daniel@transgaming.com72b9e182011-04-13 14:58:33 +0000222
Geoff Lang5ead9272015-03-25 12:27:43 -0400223 const gl::VertexArray *vertexArray = state.getVertexArray();
Jamie Madill63805b42015-08-25 13:17:39 -0400224 const auto &vertexAttributes = vertexArray->getVertexAttributes();
Geoff Lang5ead9272015-03-25 12:27:43 -0400225
Jamie Madill52b09c22016-04-11 14:12:31 -0400226 mDynamicAttribsMaskCache.reset();
Jamie Madille18eb972016-03-04 15:46:59 -0500227 const gl::Program *program = state.getProgram();
228
Jamie Madill476682e2015-06-30 10:04:29 -0400229 translatedAttribs->clear();
Jamie Madill27c08912015-06-22 13:57:20 -0400230
Jamie Madill9c385802015-06-22 13:57:18 -0400231 for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000232 {
Jamie Madille18eb972016-03-04 15:46:59 -0500233 // Skip attrib locations the program doesn't use.
234 if (!program->isAttribLocationActive(attribIndex))
235 continue;
236
237 const auto &attrib = vertexAttributes[attribIndex];
238
239 // Resize automatically puts in empty attribs
240 translatedAttribs->resize(attribIndex + 1);
241
242 TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
243 auto currentValueData =
244 state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
245
246 // Record the attribute now
247 translated->active = true;
248 translated->attribute = &attrib;
249 translated->currentValueType = currentValueData.Type;
250 translated->divisor = attrib.divisor;
251
252 switch (ClassifyAttributeStorage(attrib))
daniel@transgaming.comc828b142010-05-12 03:42:04 +0000253 {
Jamie Madille18eb972016-03-04 15:46:59 -0500254 case VertexStorageType::STATIC:
Jamie Madill9c385802015-06-22 13:57:18 -0400255 {
Jamie Madille18eb972016-03-04 15:46:59 -0500256 // Store static attribute.
Jamie Madill52b09c22016-04-11 14:12:31 -0400257 ANGLE_TRY(StoreStaticAttrib(translated, count, instances));
Jamie Madille18eb972016-03-04 15:46:59 -0500258 break;
Jamie Madill9c385802015-06-22 13:57:18 -0400259 }
Jamie Madille18eb972016-03-04 15:46:59 -0500260 case VertexStorageType::DYNAMIC:
261 // Dynamic attributes must be handled together.
Jamie Madill52b09c22016-04-11 14:12:31 -0400262 mDynamicAttribsMaskCache.set(attribIndex);
Jamie Madille18eb972016-03-04 15:46:59 -0500263 break;
264 case VertexStorageType::DIRECT:
265 // Update translated data for direct attributes.
Jamie Madill52b09c22016-04-11 14:12:31 -0400266 StoreDirectAttrib(translated);
Jamie Madille18eb972016-03-04 15:46:59 -0500267 break;
268 case VertexStorageType::CURRENT_VALUE:
Jamie Madill27c08912015-06-22 13:57:20 -0400269 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400270 ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
Jamie Madille18eb972016-03-04 15:46:59 -0500271 break;
Jamie Madill27c08912015-06-22 13:57:20 -0400272 }
Jamie Madille18eb972016-03-04 15:46:59 -0500273 default:
274 UNREACHABLE();
275 break;
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000276 }
277 }
278
Jamie Madill52b09c22016-04-11 14:12:31 -0400279 if (mDynamicAttribsMaskCache.none())
shannon.woods@transgaming.coma9a509e2013-02-28 23:10:44 +0000280 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400281 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500282 }
283
Jamie Madill52b09c22016-04-11 14:12:31 -0400284 ANGLE_TRY(
285 storeDynamicAttribs(translatedAttribs, mDynamicAttribsMaskCache, start, count, instances));
286
287 PromoteDynamicAttribs(*translatedAttribs, mDynamicAttribsMaskCache, count);
288
289 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500290}
291
292// static
Jamie Madill52b09c22016-04-11 14:12:31 -0400293void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
Jamie Madille18eb972016-03-04 15:46:59 -0500294{
295 const auto &attrib = *directAttrib->attribute;
296 gl::Buffer *buffer = attrib.buffer.get();
297 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
298
Jamie Madille18eb972016-03-04 15:46:59 -0500299 ASSERT(DirectStoragePossible(attrib));
300 directAttrib->vertexBuffer.set(nullptr);
301 directAttrib->storage = bufferD3D;
302 directAttrib->serial = bufferD3D->getSerial();
303 directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
Jamie Madill52b09c22016-04-11 14:12:31 -0400304 directAttrib->baseOffset = static_cast<unsigned int>(attrib.offset);
305
306 // Instanced vertices do not apply the 'start' offset
307 directAttrib->usesFirstVertexOffset = (attrib.divisor == 0);
Jamie Madille18eb972016-03-04 15:46:59 -0500308}
309
310// static
311gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated,
Jamie Madille18eb972016-03-04 15:46:59 -0500312 GLsizei count,
313 GLsizei instances)
314{
315 const gl::VertexAttribute &attrib = *translated->attribute;
316
317 gl::Buffer *buffer = attrib.buffer.get();
318 ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib));
319 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
320
Jamie Madille18eb972016-03-04 15:46:59 -0500321 // Compute source data pointer
322 const uint8_t *sourceData = nullptr;
323
Jamie Madill52b09c22016-04-11 14:12:31 -0400324 ANGLE_TRY(bufferD3D->getData(&sourceData));
Jamie Madille18eb972016-03-04 15:46:59 -0500325 sourceData += static_cast<int>(attrib.offset);
326
327 unsigned int streamOffset = 0;
328
Jamie Madille18eb972016-03-04 15:46:59 -0500329 translated->storage = nullptr;
Jamie Madill52b09c22016-04-11 14:12:31 -0400330 ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, 1, 0),
331 translated->stride);
Jamie Madille18eb972016-03-04 15:46:59 -0500332
333 auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib);
334 ASSERT(staticBuffer);
335
336 if (staticBuffer->empty())
337 {
338 // Convert the entire buffer
339 int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize()));
340 int startIndex = static_cast<int>(attrib.offset) /
341 static_cast<int>(ComputeVertexAttributeStride(attrib));
342
Jamie Madill52b09c22016-04-11 14:12:31 -0400343 ANGLE_TRY(
344 staticBuffer->storeStaticAttribute(attrib, -startIndex, totalCount, 0, sourceData));
daniel@transgaming.com83921382011-01-08 05:46:00 +0000345 }
346
Jamie Madille18eb972016-03-04 15:46:59 -0500347 unsigned int firstElementOffset =
348 (static_cast<unsigned int>(attrib.offset) /
349 static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
350 translated->stride;
Jamie Madill27c08912015-06-22 13:57:20 -0400351
Jamie Madille18eb972016-03-04 15:46:59 -0500352 VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
353
Jamie Madill52b09c22016-04-11 14:12:31 -0400354 if (!IsUnsignedAdditionSafe(streamOffset, firstElementOffset))
355 {
356 return gl::Error(GL_INVALID_OPERATION,
357 "Integer overflow in VertexDataManager::StoreStaticAttrib");
358 }
359
Jamie Madille18eb972016-03-04 15:46:59 -0500360 translated->vertexBuffer.set(vertexBuffer);
361 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400362 translated->baseOffset = streamOffset + firstElementOffset;
Jamie Madille18eb972016-03-04 15:46:59 -0500363
Jamie Madill52b09c22016-04-11 14:12:31 -0400364 // Instanced vertices do not apply the 'start' offset
365 translated->usesFirstVertexOffset = (attrib.divisor == 0);
366
367 return gl::NoError();
Jamie Madille18eb972016-03-04 15:46:59 -0500368}
369
370gl::Error VertexDataManager::storeDynamicAttribs(
371 std::vector<TranslatedAttribute> *translatedAttribs,
Jamie Madill52b09c22016-04-11 14:12:31 -0400372 const gl::AttributesMask &dynamicAttribsMask,
Jamie Madille18eb972016-03-04 15:46:59 -0500373 GLint start,
374 GLsizei count,
375 GLsizei instances)
376{
Jamie Madill52b09c22016-04-11 14:12:31 -0400377 // Instantiating this class will ensure the streaming buffer is never left mapped.
378 class StreamingBufferUnmapper final : angle::NonCopyable
379 {
380 public:
381 StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
382 : mStreamingBuffer(streamingBuffer)
383 {
384 ASSERT(mStreamingBuffer);
385 }
386 ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
387
388 private:
389 StreamingVertexBufferInterface *mStreamingBuffer;
390 };
391
392 // Will trigger unmapping on return.
393 StreamingBufferUnmapper localUnmapper(mStreamingBuffer);
394
Jamie Madille18eb972016-03-04 15:46:59 -0500395 // Reserve the required space for the dynamic buffers.
Jamie Madill52b09c22016-04-11 14:12:31 -0400396 for (auto attribIndex : angle::IterateBitSet(dynamicAttribsMask))
Jamie Madille18eb972016-03-04 15:46:59 -0500397 {
398 const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400399 ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, count, instances));
Jamie Madille18eb972016-03-04 15:46:59 -0500400 }
401
402 // Store dynamic attributes
Jamie Madill52b09c22016-04-11 14:12:31 -0400403 for (auto attribIndex : angle::IterateBitSet(dynamicAttribsMask))
Jamie Madille18eb972016-03-04 15:46:59 -0500404 {
405 auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
Jamie Madill52b09c22016-04-11 14:12:31 -0400406 ANGLE_TRY(storeDynamicAttrib(dynamicAttrib, start, count, instances));
407 }
Shannon Woods1a965482014-09-22 18:00:32 -0400408
Jamie Madill52b09c22016-04-11 14:12:31 -0400409 return gl::NoError();
410}
411
412void VertexDataManager::PromoteDynamicAttribs(
413 const std::vector<TranslatedAttribute> &translatedAttribs,
414 const gl::AttributesMask &dynamicAttribsMask,
415 GLsizei count)
416{
417 for (auto attribIndex : angle::IterateBitSet(dynamicAttribsMask))
418 {
419 const auto &dynamicAttrib = translatedAttribs[attribIndex];
420 gl::Buffer *buffer = dynamicAttrib.attribute->buffer.get();
Jamie Madill27c08912015-06-22 13:57:20 -0400421 if (buffer)
422 {
423 BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
Jamie Madill52b09c22016-04-11 14:12:31 -0400424 size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700425 bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
daniel@transgaming.com78624ca2011-04-22 04:17:57 +0000426 }
427 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000428}
429
Jamie Madill3d72cc72015-06-22 13:57:19 -0400430gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
Geoff Langf7100b92014-09-08 16:17:08 -0400431 GLsizei count,
432 GLsizei instances) const
Jamie Madill6d113802014-08-25 15:47:52 -0400433{
Jamie Madill3d72cc72015-06-22 13:57:19 -0400434 const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
Jamie Madille18eb972016-03-04 15:46:59 -0500435 ASSERT(!DirectStoragePossible(attrib));
Jamie Madill6d113802014-08-25 15:47:52 -0400436
Jamie Madille18eb972016-03-04 15:46:59 -0500437 gl::Buffer *buffer = attrib.buffer.get();
Jamie Madille36b92d2016-03-04 15:46:58 -0500438 BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jamie Madille18eb972016-03-04 15:46:59 -0500439 ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib) == nullptr);
440 UNUSED_ASSERTION_VARIABLE(bufferD3D);
Jamie Madille36b92d2016-03-04 15:46:58 -0500441
442 size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
443 ASSERT(!bufferD3D ||
444 ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize())) >=
445 static_cast<int>(totalCount));
446
447 return mStreamingBuffer->reserveVertexSpace(attrib, static_cast<GLsizei>(totalCount),
448 instances);
Jamie Madill6d113802014-08-25 15:47:52 -0400449}
450
Jamie Madille18eb972016-03-04 15:46:59 -0500451gl::Error VertexDataManager::storeDynamicAttrib(TranslatedAttribute *translated,
452 GLint start,
453 GLsizei count,
454 GLsizei instances)
Jamie Madillf41522b2014-08-18 16:39:49 -0400455{
Jamie Madill9c385802015-06-22 13:57:18 -0400456 const gl::VertexAttribute &attrib = *translated->attribute;
457
Jamie Madillf41522b2014-08-18 16:39:49 -0400458 gl::Buffer *buffer = attrib.buffer.get();
Jamie Madill2b976812014-08-25 15:47:49 -0400459 ASSERT(buffer || attrib.pointer);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400460 ASSERT(attrib.enabled);
Jamie Madillf41522b2014-08-18 16:39:49 -0400461
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500462 BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
Jamie Madillf41522b2014-08-18 16:39:49 -0400463
Jamie Madilld4b55a02015-01-09 14:21:49 -0500464 // Instanced vertices do not apply the 'start' offset
Jamie Madilla0537332015-11-19 13:55:26 -0500465 GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
Jamie Madilld4b55a02015-01-09 14:21:49 -0500466
Jamie Madill7d112bb2015-06-22 13:57:19 -0400467 // Compute source data pointer
468 const uint8_t *sourceData = nullptr;
469
470 if (buffer)
471 {
Jamie Madill52b09c22016-04-11 14:12:31 -0400472 ANGLE_TRY(storage->getData(&sourceData));
Jamie Madill7d112bb2015-06-22 13:57:19 -0400473 sourceData += static_cast<int>(attrib.offset);
474 }
475 else
476 {
477 sourceData = static_cast<const uint8_t*>(attrib.pointer);
478 }
479
480 unsigned int streamOffset = 0;
Jamie Madilld8fa9212016-03-02 11:51:43 -0500481
Jamie Madilld8fa9212016-03-02 11:51:43 -0500482 translated->storage = nullptr;
Jamie Madill52b09c22016-04-11 14:12:31 -0400483 ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, 1, 0), translated->stride);
Jamie Madilld8fa9212016-03-02 11:51:43 -0500484
Jamie Madille18eb972016-03-04 15:46:59 -0500485 size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
Jamie Madill7d112bb2015-06-22 13:57:19 -0400486
Jamie Madill52b09c22016-04-11 14:12:31 -0400487 ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
Jamie Madille18eb972016-03-04 15:46:59 -0500488 attrib, translated->currentValueType, firstVertexIndex, static_cast<GLsizei>(totalCount),
Jamie Madill52b09c22016-04-11 14:12:31 -0400489 instances, &streamOffset, sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400490
Jamie Madille18eb972016-03-04 15:46:59 -0500491 VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
492
493 translated->vertexBuffer.set(vertexBuffer);
494 translated->serial = vertexBuffer->getSerial();
Jamie Madill52b09c22016-04-11 14:12:31 -0400495 translated->baseOffset = streamOffset;
496 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400497
Jamie Madill52b09c22016-04-11 14:12:31 -0400498 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400499}
500
Jamie Madill9c385802015-06-22 13:57:18 -0400501gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
Geoff Langf7100b92014-09-08 16:17:08 -0400502 TranslatedAttribute *translated,
Jamie Madille18eb972016-03-04 15:46:59 -0500503 size_t attribIndex)
Jamie Madillf41522b2014-08-18 16:39:49 -0400504{
Jamie Madille18eb972016-03-04 15:46:59 -0500505 CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
506 auto *&buffer = cachedState->buffer;
507
508 if (!buffer)
509 {
510 buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
511 }
Jamie Madille36b92d2016-03-04 15:46:58 -0500512
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400513 if (cachedState->data != currentValue)
Jamie Madillf41522b2014-08-18 16:39:49 -0400514 {
Jamie Madill9c385802015-06-22 13:57:18 -0400515 const gl::VertexAttribute &attrib = *translated->attribute;
Jamie Madill27c08912015-06-22 13:57:20 -0400516
Jamie Madill52b09c22016-04-11 14:12:31 -0400517 ANGLE_TRY(buffer->reserveVertexSpace(attrib, 1, 0));
Jamie Madillf41522b2014-08-18 16:39:49 -0400518
Jamie Madill7d112bb2015-06-22 13:57:19 -0400519 const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
Jamie Madillf41522b2014-08-18 16:39:49 -0400520 unsigned int streamOffset;
Jamie Madill52b09c22016-04-11 14:12:31 -0400521 ANGLE_TRY(buffer->storeDynamicAttribute(attrib, currentValue.Type, 0, 1, 0, &streamOffset,
522 sourceData));
Jamie Madillf41522b2014-08-18 16:39:49 -0400523
Jamie Madille36b92d2016-03-04 15:46:58 -0500524 buffer->getVertexBuffer()->hintUnmapResource();
525
Jamie Madillb3f4e8d2015-06-22 13:57:17 -0400526 cachedState->data = currentValue;
527 cachedState->offset = streamOffset;
Jamie Madillf41522b2014-08-18 16:39:49 -0400528 }
529
Jamie Madille36b92d2016-03-04 15:46:58 -0500530 translated->vertexBuffer.set(buffer->getVertexBuffer());
Jamie Madillf41522b2014-08-18 16:39:49 -0400531
Jamie Madille36b92d2016-03-04 15:46:58 -0500532 translated->storage = nullptr;
533 translated->serial = buffer->getSerial();
534 translated->divisor = 0;
535 translated->stride = 0;
Jamie Madill52b09c22016-04-11 14:12:31 -0400536 translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
537 translated->usesFirstVertexOffset = false;
Jamie Madillf41522b2014-08-18 16:39:49 -0400538
Jamie Madill52b09c22016-04-11 14:12:31 -0400539 return gl::NoError();
Jamie Madillf41522b2014-08-18 16:39:49 -0400540}
541
Jamie Madille36b92d2016-03-04 15:46:58 -0500542// VertexBufferBinding implementation
543VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
544{
545}
546
547VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
548 : mBoundVertexBuffer(other.mBoundVertexBuffer)
549{
550 if (mBoundVertexBuffer)
551 {
552 mBoundVertexBuffer->addRef();
553 }
554}
555
556VertexBufferBinding::~VertexBufferBinding()
557{
558 if (mBoundVertexBuffer)
559 {
560 mBoundVertexBuffer->release();
561 }
562}
563
564VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
565{
566 mBoundVertexBuffer = other.mBoundVertexBuffer;
567 if (mBoundVertexBuffer)
568 {
569 mBoundVertexBuffer->addRef();
570 }
571 return *this;
572}
573
574void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
575{
576 if (mBoundVertexBuffer == vertexBuffer)
577 return;
578
579 if (mBoundVertexBuffer)
580 {
581 mBoundVertexBuffer->release();
582 }
583 if (vertexBuffer)
584 {
585 vertexBuffer->addRef();
586 }
587
588 mBoundVertexBuffer = vertexBuffer;
589}
590
591VertexBuffer *VertexBufferBinding::get() const
592{
593 return mBoundVertexBuffer;
594}
595
Jamie Madilldbfc6c62016-02-29 01:08:57 -0500596} // namespace rx