daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 911cd6d | 2012-06-01 01:45:20 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer |
| 8 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Framebuffer.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/main.h" |
| 13 | #include "libGLESv2/Renderbuffer.h" |
| 14 | #include "libGLESv2/Texture.h" |
daniel@transgaming.com | 93a8147 | 2010-04-20 18:52:58 +0000 | [diff] [blame] | 15 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | namespace gl |
| 18 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 20 | Framebuffer::Framebuffer(rx::Renderer *renderer) |
| 21 | : mRenderer(renderer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | { |
| 23 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 26 | } |
| 27 | |
| 28 | Framebuffer::~Framebuffer() |
| 29 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 30 | mColorbufferPointer.set(NULL); |
| 31 | mDepthbufferPointer.set(NULL); |
| 32 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 68145c6 | 2012-05-31 01:14:46 +0000 | [diff] [blame] | 33 | mNullColorbufferPointer.set(NULL); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 34 | } |
| 35 | |
| 36 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const |
| 37 | { |
| 38 | gl::Context *context = gl::getContext(); |
| 39 | Renderbuffer *buffer = NULL; |
| 40 | |
| 41 | if (type == GL_NONE) |
| 42 | { |
| 43 | buffer = NULL; |
| 44 | } |
| 45 | else if (type == GL_RENDERBUFFER) |
| 46 | { |
| 47 | buffer = context->getRenderbuffer(handle); |
| 48 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 49 | else if (IsInternalTextureTarget(type)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 50 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 51 | buffer = context->getTexture(handle)->getRenderbuffer(type); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 52 | } |
| 53 | else |
| 54 | { |
| 55 | UNREACHABLE(); |
| 56 | } |
| 57 | |
| 58 | return buffer; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 59 | } |
| 60 | |
| 61 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) |
| 62 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 63 | mColorbufferType = (colorbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 64 | mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 65 | } |
| 66 | |
| 67 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) |
| 68 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 69 | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 70 | mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 71 | } |
| 72 | |
| 73 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) |
| 74 | { |
daniel@transgaming.com | 2fa4551 | 2011-10-04 18:43:18 +0000 | [diff] [blame] | 75 | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 76 | mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 77 | } |
| 78 | |
| 79 | void Framebuffer::detachTexture(GLuint texture) |
| 80 | { |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 81 | if (mColorbufferPointer.id() == texture && IsInternalTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 82 | { |
| 83 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 84 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 85 | } |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 86 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 87 | if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 88 | { |
| 89 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 90 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 91 | } |
| 92 | |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 93 | if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 94 | { |
| 95 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 96 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | fbc0953 | 2010-04-26 15:33:41 +0000 | [diff] [blame] | 97 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 98 | } |
| 99 | |
| 100 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 101 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 102 | if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 103 | { |
| 104 | mColorbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 105 | mColorbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 106 | } |
| 107 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 108 | if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 109 | { |
| 110 | mDepthbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 111 | mDepthbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 112 | } |
| 113 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 114 | if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 115 | { |
| 116 | mStencilbufferType = GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 117 | mStencilbufferPointer.set(NULL); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 118 | } |
| 119 | } |
| 120 | |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 121 | unsigned int Framebuffer::getRenderTargetSerial() |
| 122 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 123 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | 092bd48 | 2010-05-12 03:39:36 +0000 | [diff] [blame] | 124 | |
| 125 | if (colorbuffer) |
| 126 | { |
| 127 | return colorbuffer->getSerial(); |
| 128 | } |
| 129 | |
| 130 | return 0; |
| 131 | } |
| 132 | |
daniel@transgaming.com | 63e6afe | 2012-05-31 01:14:42 +0000 | [diff] [blame] | 133 | // Increments refcount on surface. |
| 134 | // caller must Release() the returned surface |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 135 | IDirect3DSurface9 *Framebuffer::getRenderTarget() |
| 136 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 137 | Renderbuffer *colorbuffer = mColorbufferPointer.get(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 138 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 139 | if (colorbuffer) |
| 140 | { |
| 141 | return colorbuffer->getRenderTarget(); |
| 142 | } |
| 143 | |
| 144 | return NULL; |
| 145 | } |
| 146 | |
daniel@transgaming.com | 63e6afe | 2012-05-31 01:14:42 +0000 | [diff] [blame] | 147 | // Increments refcount on surface. |
| 148 | // caller must Release() the returned surface |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 149 | IDirect3DSurface9 *Framebuffer::getDepthStencil() |
| 150 | { |
| 151 | Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); |
| 152 | |
| 153 | if (!depthstencilbuffer) |
| 154 | { |
| 155 | depthstencilbuffer = mStencilbufferPointer.get(); |
| 156 | } |
| 157 | |
| 158 | if (depthstencilbuffer) |
| 159 | { |
| 160 | return depthstencilbuffer->getDepthStencil(); |
| 161 | } |
| 162 | |
| 163 | return NULL; |
| 164 | } |
| 165 | |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 166 | unsigned int Framebuffer::getDepthbufferSerial() |
| 167 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 168 | Renderbuffer *depthbuffer = mDepthbufferPointer.get(); |
daniel@transgaming.com | 339ae70 | 2010-05-12 03:40:20 +0000 | [diff] [blame] | 169 | |
| 170 | if (depthbuffer) |
| 171 | { |
| 172 | return depthbuffer->getSerial(); |
| 173 | } |
| 174 | |
| 175 | return 0; |
| 176 | } |
| 177 | |
daniel@transgaming.com | 4cbc590 | 2010-08-24 19:20:26 +0000 | [diff] [blame] | 178 | unsigned int Framebuffer::getStencilbufferSerial() |
| 179 | { |
| 180 | Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); |
| 181 | |
| 182 | if (stencilbuffer) |
| 183 | { |
| 184 | return stencilbuffer->getSerial(); |
| 185 | } |
| 186 | |
| 187 | return 0; |
| 188 | } |
| 189 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 190 | Renderbuffer *Framebuffer::getColorbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 191 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 192 | return mColorbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 193 | } |
| 194 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 195 | Renderbuffer *Framebuffer::getDepthbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 197 | return mDepthbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 198 | } |
| 199 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 200 | Renderbuffer *Framebuffer::getStencilbuffer() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 202 | return mStencilbufferPointer.get(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 203 | } |
| 204 | |
daniel@transgaming.com | 68145c6 | 2012-05-31 01:14:46 +0000 | [diff] [blame] | 205 | Renderbuffer *Framebuffer::getNullColorbuffer() |
| 206 | { |
| 207 | Renderbuffer *nullbuffer = mNullColorbufferPointer.get(); |
| 208 | Renderbuffer *depthbuffer = getDepthbuffer(); |
| 209 | |
| 210 | if (!depthbuffer) |
| 211 | { |
| 212 | ERR("Unexpected null depthbuffer for depth-only FBO."); |
| 213 | return NULL; |
| 214 | } |
| 215 | |
| 216 | GLsizei width = depthbuffer->getWidth(); |
| 217 | GLsizei height = depthbuffer->getHeight(); |
| 218 | |
| 219 | if (!nullbuffer || |
| 220 | width != nullbuffer->getWidth() || height != nullbuffer->getHeight()) |
| 221 | { |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 222 | nullbuffer = new Renderbuffer(mRenderer, 0, new Colorbuffer(mRenderer, width, height, GL_NONE, 0)); |
daniel@transgaming.com | 68145c6 | 2012-05-31 01:14:46 +0000 | [diff] [blame] | 223 | mNullColorbufferPointer.set(nullbuffer); |
| 224 | } |
| 225 | |
| 226 | return nullbuffer; |
| 227 | } |
| 228 | |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 229 | GLenum Framebuffer::getColorbufferType() |
| 230 | { |
| 231 | return mColorbufferType; |
| 232 | } |
| 233 | |
| 234 | GLenum Framebuffer::getDepthbufferType() |
| 235 | { |
| 236 | return mDepthbufferType; |
| 237 | } |
| 238 | |
| 239 | GLenum Framebuffer::getStencilbufferType() |
| 240 | { |
| 241 | return mStencilbufferType; |
| 242 | } |
| 243 | |
| 244 | GLuint Framebuffer::getColorbufferHandle() |
| 245 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 246 | return mColorbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 247 | } |
| 248 | |
| 249 | GLuint Framebuffer::getDepthbufferHandle() |
| 250 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 251 | return mDepthbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 252 | } |
| 253 | |
| 254 | GLuint Framebuffer::getStencilbufferHandle() |
| 255 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 256 | return mStencilbufferPointer.id(); |
daniel@transgaming.com | c46c9c0 | 2010-04-23 18:34:55 +0000 | [diff] [blame] | 257 | } |
| 258 | |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 259 | bool Framebuffer::hasStencil() |
| 260 | { |
| 261 | if (mStencilbufferType != GL_NONE) |
| 262 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 263 | Renderbuffer *stencilbufferObject = getStencilbuffer(); |
daniel@transgaming.com | a27ff1e | 2010-08-24 19:20:11 +0000 | [diff] [blame] | 264 | |
| 265 | if (stencilbufferObject) |
| 266 | { |
| 267 | return stencilbufferObject->getStencilSize() > 0; |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | return false; |
| 272 | } |
| 273 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 274 | GLenum Framebuffer::completeness() |
| 275 | { |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 276 | gl::Context *context = gl::getContext(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 277 | int width = 0; |
| 278 | int height = 0; |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 279 | int samples = -1; |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 280 | bool missingAttachment = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 281 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 282 | if (mColorbufferType != GL_NONE) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 283 | { |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 284 | Renderbuffer *colorbuffer = getColorbuffer(); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 285 | |
| 286 | if (!colorbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 287 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 288 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 289 | } |
| 290 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 291 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 292 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 293 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 294 | } |
| 295 | |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 296 | if (mColorbufferType == GL_RENDERBUFFER) |
| 297 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 298 | if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) |
daniel@transgaming.com | edc1918 | 2010-10-15 17:57:55 +0000 | [diff] [blame] | 299 | { |
| 300 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 301 | } |
| 302 | } |
apatrick@chromium.org | 551022e | 2012-01-23 19:56:54 +0000 | [diff] [blame] | 303 | else if (IsInternalTextureTarget(mColorbufferType)) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 304 | { |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 305 | GLint internalformat = colorbuffer->getInternalFormat(); |
| 306 | GLenum format = gl::ExtractFormat(internalformat); |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 307 | |
daniel@transgaming.com | 6452adf | 2012-10-17 18:22:35 +0000 | [diff] [blame] | 308 | if (IsCompressed(format) || |
| 309 | format == GL_ALPHA || |
| 310 | format == GL_LUMINANCE || |
| 311 | format == GL_LUMINANCE_ALPHA) |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 312 | { |
| 313 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 314 | } |
daniel@transgaming.com | 1297d92 | 2010-09-01 15:47:47 +0000 | [diff] [blame] | 315 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 316 | if ((gl::IsFloat32Format(internalformat) && !context->supportsFloat32RenderableTextures()) || |
| 317 | (gl::IsFloat16Format(internalformat) && !context->supportsFloat16RenderableTextures())) |
daniel@transgaming.com | b6b2e67 | 2010-10-15 17:57:47 +0000 | [diff] [blame] | 318 | { |
| 319 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 320 | } |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 321 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 322 | if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 323 | { |
| 324 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 325 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 326 | } |
daniel@transgaming.com | d885df0 | 2012-05-31 01:14:36 +0000 | [diff] [blame] | 327 | else |
| 328 | { |
| 329 | UNREACHABLE(); |
| 330 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 331 | } |
daniel@transgaming.com | 0186813 | 2010-08-24 19:21:17 +0000 | [diff] [blame] | 332 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 333 | width = colorbuffer->getWidth(); |
| 334 | height = colorbuffer->getHeight(); |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 335 | samples = colorbuffer->getSamples(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 336 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 337 | } |
| 338 | |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 339 | Renderbuffer *depthbuffer = NULL; |
| 340 | Renderbuffer *stencilbuffer = NULL; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 341 | |
| 342 | if (mDepthbufferType != GL_NONE) |
| 343 | { |
| 344 | depthbuffer = getDepthbuffer(); |
| 345 | |
| 346 | if (!depthbuffer) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 347 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 348 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 349 | } |
| 350 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 351 | if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 352 | { |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 353 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 354 | } |
| 355 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 356 | if (mDepthbufferType == GL_RENDERBUFFER) |
| 357 | { |
| 358 | if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) |
| 359 | { |
| 360 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 361 | } |
| 362 | } |
| 363 | else if (IsInternalTextureTarget(mDepthbufferType)) |
| 364 | { |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 365 | GLint internalformat = depthbuffer->getInternalFormat(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 366 | |
| 367 | // depth texture attachments require OES/ANGLE_depth_texture |
| 368 | if (!context->supportsDepthTextures()) |
| 369 | { |
| 370 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 371 | } |
| 372 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 373 | if (!gl::IsDepthTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 374 | { |
| 375 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 376 | } |
| 377 | } |
| 378 | else |
| 379 | { |
| 380 | UNREACHABLE(); |
| 381 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 382 | } |
| 383 | |
| 384 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 385 | { |
| 386 | width = depthbuffer->getWidth(); |
| 387 | height = depthbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 388 | samples = depthbuffer->getSamples(); |
| 389 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 390 | } |
| 391 | else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) |
| 392 | { |
| 393 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 394 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 395 | else if (samples != depthbuffer->getSamples()) |
| 396 | { |
| 397 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 398 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 399 | } |
| 400 | |
| 401 | if (mStencilbufferType != GL_NONE) |
| 402 | { |
| 403 | stencilbuffer = getStencilbuffer(); |
| 404 | |
| 405 | if (!stencilbuffer) |
| 406 | { |
| 407 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 408 | } |
| 409 | |
| 410 | if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) |
| 411 | { |
| 412 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 413 | } |
| 414 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 415 | if (mStencilbufferType == GL_RENDERBUFFER) |
| 416 | { |
| 417 | if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) |
| 418 | { |
| 419 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 420 | } |
| 421 | } |
| 422 | else if (IsInternalTextureTarget(mStencilbufferType)) |
| 423 | { |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 424 | GLint internalformat = stencilbuffer->getInternalFormat(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 425 | |
| 426 | // texture stencil attachments come along as part |
| 427 | // of OES_packed_depth_stencil + OES/ANGLE_depth_texture |
| 428 | if (!context->supportsDepthTextures()) |
| 429 | { |
| 430 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 431 | } |
| 432 | |
daniel@transgaming.com | 8e91d25 | 2012-10-17 18:22:44 +0000 | [diff] [blame] | 433 | if (!gl::IsStencilTexture(internalformat)) |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 434 | { |
| 435 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 436 | } |
| 437 | } |
| 438 | else |
| 439 | { |
| 440 | UNREACHABLE(); |
| 441 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 442 | } |
| 443 | |
| 444 | if (missingAttachment) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 445 | { |
| 446 | width = stencilbuffer->getWidth(); |
| 447 | height = stencilbuffer->getHeight(); |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 448 | samples = stencilbuffer->getSamples(); |
| 449 | missingAttachment = false; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 450 | } |
| 451 | else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) |
| 452 | { |
| 453 | return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; |
| 454 | } |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 455 | else if (samples != stencilbuffer->getSamples()) |
| 456 | { |
| 457 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; |
| 458 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 459 | } |
| 460 | |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 461 | // if we have both a depth and stencil buffer, they must refer to the same object |
| 462 | // since we only support packed_depth_stencil and not separate depth and stencil |
| 463 | if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 464 | { |
daniel@transgaming.com | 6b7c84c | 2012-05-31 01:14:39 +0000 | [diff] [blame] | 465 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 466 | } |
| 467 | |
| 468 | // we need to have at least one attachment to be complete |
| 469 | if (missingAttachment) |
| 470 | { |
| 471 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
daniel@transgaming.com | cdacc8e | 2010-07-28 19:20:50 +0000 | [diff] [blame] | 472 | } |
| 473 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 474 | return GL_FRAMEBUFFER_COMPLETE; |
| 475 | } |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 476 | |
daniel@transgaming.com | 16418b1 | 2012-11-28 19:32:22 +0000 | [diff] [blame] | 477 | DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| 478 | : Framebuffer(renderer) |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 479 | { |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 480 | mColorbufferPointer.set(new Renderbuffer(mRenderer, 0, colorbuffer)); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 481 | |
daniel@transgaming.com | 70062c9 | 2012-11-28 19:32:30 +0000 | [diff] [blame] | 482 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 483 | mDepthbufferPointer.set(depthStencilRenderbuffer); |
| 484 | mStencilbufferPointer.set(depthStencilRenderbuffer); |
daniel@transgaming.com | d14558a | 2011-11-09 17:46:18 +0000 | [diff] [blame] | 485 | |
| 486 | mColorbufferType = GL_RENDERBUFFER; |
| 487 | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
| 488 | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 489 | } |
| 490 | |
daniel@transgaming.com | 1f135d8 | 2010-08-24 19:20:36 +0000 | [diff] [blame] | 491 | int Framebuffer::getSamples() |
| 492 | { |
| 493 | if (completeness() == GL_FRAMEBUFFER_COMPLETE) |
| 494 | { |
| 495 | return getColorbuffer()->getSamples(); |
| 496 | } |
| 497 | else |
| 498 | { |
| 499 | return 0; |
| 500 | } |
| 501 | } |
| 502 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 503 | GLenum DefaultFramebuffer::completeness() |
| 504 | { |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 505 | // The default framebuffer should always be complete |
| 506 | ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE); |
| 507 | |
daniel@transgaming.com | 9ecb9f9 | 2010-07-28 19:21:12 +0000 | [diff] [blame] | 508 | return GL_FRAMEBUFFER_COMPLETE; |
| 509 | } |
| 510 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 511 | } |