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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com911cd6d2012-06-01 01:45:20 +00002// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libGLESv2/main.h"
13#include "libGLESv2/Renderbuffer.h"
14#include "libGLESv2/Texture.h"
daniel@transgaming.com93a81472010-04-20 18:52:58 +000015#include "libGLESv2/utilities.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
17namespace gl
18{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000019
daniel@transgaming.com16418b12012-11-28 19:32:22 +000020Framebuffer::Framebuffer(rx::Renderer *renderer)
21 : mRenderer(renderer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022{
23 mColorbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024 mDepthbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025 mStencilbufferType = GL_NONE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026}
27
28Framebuffer::~Framebuffer()
29{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000030 mColorbufferPointer.set(NULL);
31 mDepthbufferPointer.set(NULL);
32 mStencilbufferPointer.set(NULL);
daniel@transgaming.com68145c62012-05-31 01:14:46 +000033 mNullColorbufferPointer.set(NULL);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000034}
35
36Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
37{
38 gl::Context *context = gl::getContext();
39 Renderbuffer *buffer = NULL;
40
41 if (type == GL_NONE)
42 {
43 buffer = NULL;
44 }
45 else if (type == GL_RENDERBUFFER)
46 {
47 buffer = context->getRenderbuffer(handle);
48 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +000049 else if (IsInternalTextureTarget(type))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000050 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +000051 buffer = context->getTexture(handle)->getRenderbuffer(type);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000052 }
53 else
54 {
55 UNREACHABLE();
56 }
57
58 return buffer;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000059}
60
61void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer)
62{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000063 mColorbufferType = (colorbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000064 mColorbufferPointer.set(lookupRenderbuffer(type, colorbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000065}
66
67void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
68{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000069 mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000070 mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071}
72
73void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
74{
daniel@transgaming.com2fa45512011-10-04 18:43:18 +000075 mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000076 mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000077}
78
79void Framebuffer::detachTexture(GLuint texture)
80{
apatrick@chromium.org551022e2012-01-23 19:56:54 +000081 if (mColorbufferPointer.id() == texture && IsInternalTextureTarget(mColorbufferType))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000082 {
83 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000084 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000085 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000086
apatrick@chromium.org551022e2012-01-23 19:56:54 +000087 if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000088 {
89 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000090 mDepthbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000091 }
92
apatrick@chromium.org551022e2012-01-23 19:56:54 +000093 if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000094 {
95 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000096 mStencilbufferPointer.set(NULL);
daniel@transgaming.comfbc09532010-04-26 15:33:41 +000097 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000098}
99
100void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
101{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000102 if (mColorbufferPointer.id() == renderbuffer && mColorbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000103 {
104 mColorbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000105 mColorbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106 }
107
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000108 if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109 {
110 mDepthbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000111 mDepthbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112 }
113
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000114 if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000115 {
116 mStencilbufferType = GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000117 mStencilbufferPointer.set(NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 }
119}
120
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000121unsigned int Framebuffer::getRenderTargetSerial()
122{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000123 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.com092bd482010-05-12 03:39:36 +0000124
125 if (colorbuffer)
126 {
127 return colorbuffer->getSerial();
128 }
129
130 return 0;
131}
132
daniel@transgaming.com63e6afe2012-05-31 01:14:42 +0000133// Increments refcount on surface.
134// caller must Release() the returned surface
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135IDirect3DSurface9 *Framebuffer::getRenderTarget()
136{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000137 Renderbuffer *colorbuffer = mColorbufferPointer.get();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000138
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000139 if (colorbuffer)
140 {
141 return colorbuffer->getRenderTarget();
142 }
143
144 return NULL;
145}
146
daniel@transgaming.com63e6afe2012-05-31 01:14:42 +0000147// Increments refcount on surface.
148// caller must Release() the returned surface
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000149IDirect3DSurface9 *Framebuffer::getDepthStencil()
150{
151 Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
152
153 if (!depthstencilbuffer)
154 {
155 depthstencilbuffer = mStencilbufferPointer.get();
156 }
157
158 if (depthstencilbuffer)
159 {
160 return depthstencilbuffer->getDepthStencil();
161 }
162
163 return NULL;
164}
165
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000166unsigned int Framebuffer::getDepthbufferSerial()
167{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000168 Renderbuffer *depthbuffer = mDepthbufferPointer.get();
daniel@transgaming.com339ae702010-05-12 03:40:20 +0000169
170 if (depthbuffer)
171 {
172 return depthbuffer->getSerial();
173 }
174
175 return 0;
176}
177
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +0000178unsigned int Framebuffer::getStencilbufferSerial()
179{
180 Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
181
182 if (stencilbuffer)
183 {
184 return stencilbuffer->getSerial();
185 }
186
187 return 0;
188}
189
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000190Renderbuffer *Framebuffer::getColorbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000191{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000192 return mColorbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000193}
194
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000195Renderbuffer *Framebuffer::getDepthbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000196{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000197 return mDepthbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000198}
199
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000200Renderbuffer *Framebuffer::getStencilbuffer()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201{
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000202 return mStencilbufferPointer.get();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203}
204
daniel@transgaming.com68145c62012-05-31 01:14:46 +0000205Renderbuffer *Framebuffer::getNullColorbuffer()
206{
207 Renderbuffer *nullbuffer = mNullColorbufferPointer.get();
208 Renderbuffer *depthbuffer = getDepthbuffer();
209
210 if (!depthbuffer)
211 {
212 ERR("Unexpected null depthbuffer for depth-only FBO.");
213 return NULL;
214 }
215
216 GLsizei width = depthbuffer->getWidth();
217 GLsizei height = depthbuffer->getHeight();
218
219 if (!nullbuffer ||
220 width != nullbuffer->getWidth() || height != nullbuffer->getHeight())
221 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000222 nullbuffer = new Renderbuffer(mRenderer, 0, new Colorbuffer(mRenderer, width, height, GL_NONE, 0));
daniel@transgaming.com68145c62012-05-31 01:14:46 +0000223 mNullColorbufferPointer.set(nullbuffer);
224 }
225
226 return nullbuffer;
227}
228
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000229GLenum Framebuffer::getColorbufferType()
230{
231 return mColorbufferType;
232}
233
234GLenum Framebuffer::getDepthbufferType()
235{
236 return mDepthbufferType;
237}
238
239GLenum Framebuffer::getStencilbufferType()
240{
241 return mStencilbufferType;
242}
243
244GLuint Framebuffer::getColorbufferHandle()
245{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000246 return mColorbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000247}
248
249GLuint Framebuffer::getDepthbufferHandle()
250{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000251 return mDepthbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000252}
253
254GLuint Framebuffer::getStencilbufferHandle()
255{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000256 return mStencilbufferPointer.id();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +0000257}
258
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000259bool Framebuffer::hasStencil()
260{
261 if (mStencilbufferType != GL_NONE)
262 {
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000263 Renderbuffer *stencilbufferObject = getStencilbuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000264
265 if (stencilbufferObject)
266 {
267 return stencilbufferObject->getStencilSize() > 0;
268 }
269 }
270
271 return false;
272}
273
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000274GLenum Framebuffer::completeness()
275{
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000276 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 int width = 0;
278 int height = 0;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000279 int samples = -1;
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000280 bool missingAttachment = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000281
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000282 if (mColorbufferType != GL_NONE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000283 {
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000284 Renderbuffer *colorbuffer = getColorbuffer();
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000285
286 if (!colorbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000287 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000288 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 }
290
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000291 if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000293 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000294 }
295
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000296 if (mColorbufferType == GL_RENDERBUFFER)
297 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +0000298 if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
daniel@transgaming.comedc19182010-10-15 17:57:55 +0000299 {
300 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
301 }
302 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +0000303 else if (IsInternalTextureTarget(mColorbufferType))
daniel@transgaming.com01868132010-08-24 19:21:17 +0000304 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000305 GLint internalformat = colorbuffer->getInternalFormat();
306 GLenum format = gl::ExtractFormat(internalformat);
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000307
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000308 if (IsCompressed(format) ||
309 format == GL_ALPHA ||
310 format == GL_LUMINANCE ||
311 format == GL_LUMINANCE_ALPHA)
daniel@transgaming.com01868132010-08-24 19:21:17 +0000312 {
313 return GL_FRAMEBUFFER_UNSUPPORTED;
314 }
daniel@transgaming.com1297d922010-09-01 15:47:47 +0000315
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000316 if ((gl::IsFloat32Format(internalformat) && !context->supportsFloat32RenderableTextures()) ||
317 (gl::IsFloat16Format(internalformat) && !context->supportsFloat16RenderableTextures()))
daniel@transgaming.comb6b2e672010-10-15 17:57:47 +0000318 {
319 return GL_FRAMEBUFFER_UNSUPPORTED;
320 }
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000321
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000322 if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000323 {
324 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
325 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000326 }
daniel@transgaming.comd885df02012-05-31 01:14:36 +0000327 else
328 {
329 UNREACHABLE();
330 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
331 }
daniel@transgaming.com01868132010-08-24 19:21:17 +0000332
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000333 width = colorbuffer->getWidth();
334 height = colorbuffer->getHeight();
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000335 samples = colorbuffer->getSamples();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000336 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000337 }
338
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000339 Renderbuffer *depthbuffer = NULL;
340 Renderbuffer *stencilbuffer = NULL;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000341
342 if (mDepthbufferType != GL_NONE)
343 {
344 depthbuffer = getDepthbuffer();
345
346 if (!depthbuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000348 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000349 }
350
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000351 if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000353 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
354 }
355
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000356 if (mDepthbufferType == GL_RENDERBUFFER)
357 {
358 if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
359 {
360 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
361 }
362 }
363 else if (IsInternalTextureTarget(mDepthbufferType))
364 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000365 GLint internalformat = depthbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000366
367 // depth texture attachments require OES/ANGLE_depth_texture
368 if (!context->supportsDepthTextures())
369 {
370 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
371 }
372
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000373 if (!gl::IsDepthTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000374 {
375 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
376 }
377 }
378 else
379 {
380 UNREACHABLE();
381 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
382 }
383
384 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000385 {
386 width = depthbuffer->getWidth();
387 height = depthbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000388 samples = depthbuffer->getSamples();
389 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000390 }
391 else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
392 {
393 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
394 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000395 else if (samples != depthbuffer->getSamples())
396 {
397 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
398 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000399 }
400
401 if (mStencilbufferType != GL_NONE)
402 {
403 stencilbuffer = getStencilbuffer();
404
405 if (!stencilbuffer)
406 {
407 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
408 }
409
410 if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
411 {
412 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
413 }
414
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000415 if (mStencilbufferType == GL_RENDERBUFFER)
416 {
417 if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
418 {
419 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
420 }
421 }
422 else if (IsInternalTextureTarget(mStencilbufferType))
423 {
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000424 GLint internalformat = stencilbuffer->getInternalFormat();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000425
426 // texture stencil attachments come along as part
427 // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
428 if (!context->supportsDepthTextures())
429 {
430 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
431 }
432
daniel@transgaming.com8e91d252012-10-17 18:22:44 +0000433 if (!gl::IsStencilTexture(internalformat))
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000434 {
435 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
436 }
437 }
438 else
439 {
440 UNREACHABLE();
441 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
442 }
443
444 if (missingAttachment)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000445 {
446 width = stencilbuffer->getWidth();
447 height = stencilbuffer->getHeight();
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000448 samples = stencilbuffer->getSamples();
449 missingAttachment = false;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000450 }
451 else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
452 {
453 return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
454 }
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000455 else if (samples != stencilbuffer->getSamples())
456 {
457 return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
458 }
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000459 }
460
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000461 // if we have both a depth and stencil buffer, they must refer to the same object
462 // since we only support packed_depth_stencil and not separate depth and stencil
463 if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000464 {
daniel@transgaming.com6b7c84c2012-05-31 01:14:39 +0000465 return GL_FRAMEBUFFER_UNSUPPORTED;
466 }
467
468 // we need to have at least one attachment to be complete
469 if (missingAttachment)
470 {
471 return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000472 }
473
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000474 return GL_FRAMEBUFFER_COMPLETE;
475}
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000476
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000477DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
478 : Framebuffer(renderer)
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000479{
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000480 mColorbufferPointer.set(new Renderbuffer(mRenderer, 0, colorbuffer));
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000481
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000482 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000483 mDepthbufferPointer.set(depthStencilRenderbuffer);
484 mStencilbufferPointer.set(depthStencilRenderbuffer);
daniel@transgaming.comd14558a2011-11-09 17:46:18 +0000485
486 mColorbufferType = GL_RENDERBUFFER;
487 mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
488 mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000489}
490
daniel@transgaming.com1f135d82010-08-24 19:20:36 +0000491int Framebuffer::getSamples()
492{
493 if (completeness() == GL_FRAMEBUFFER_COMPLETE)
494 {
495 return getColorbuffer()->getSamples();
496 }
497 else
498 {
499 return 0;
500 }
501}
502
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000503GLenum DefaultFramebuffer::completeness()
504{
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000505 // The default framebuffer should always be complete
506 ASSERT(Framebuffer::completeness() == GL_FRAMEBUFFER_COMPLETE);
507
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000508 return GL_FRAMEBUFFER_COMPLETE;
509}
510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511}