daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
jbauman@chromium.org | f1f28c8 | 2011-05-12 20:53:34 +0000 | [diff] [blame] | 16 | #include <intrin.h> |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 17 | |
| 18 | #include "common/debug.h" |
| 19 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 20 | #include "libEGL/Display.h" |
| 21 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 22 | #include "libGLESv2/main.h" |
| 23 | #include "libGLESv2/mathutil.h" |
| 24 | #include "libGLESv2/utilities.h" |
| 25 | #include "libGLESv2/Blit.h" |
| 26 | #include "libGLESv2/Framebuffer.h" |
| 27 | |
| 28 | namespace gl |
| 29 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 30 | unsigned int Texture::mCurrentSerial = 1; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 31 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 32 | Image::Image() |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 33 | : mWidth(0), mHeight(0), mDirty(false), mSurface(NULL), mFormat(GL_NONE), mType(GL_UNSIGNED_BYTE) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 34 | { |
| 35 | } |
| 36 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 37 | Image::~Image() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 38 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 39 | if (mSurface) |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 40 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 41 | mSurface->Release(); |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 42 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 43 | } |
| 44 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 45 | void Image::redefine(GLenum format, GLsizei width, GLsizei height, GLenum type) |
| 46 | { |
daniel@transgaming.com | 4c0a771 | 2011-11-09 17:45:19 +0000 | [diff] [blame] | 47 | if (mWidth != width || |
| 48 | mHeight != height || |
| 49 | mFormat != format || |
| 50 | mType != type) |
| 51 | { |
| 52 | if (mSurface) |
| 53 | { |
| 54 | mSurface->Release(); |
| 55 | mSurface = NULL; |
| 56 | } |
| 57 | } |
| 58 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 59 | mWidth = width; |
| 60 | mHeight = height; |
| 61 | mFormat = format; |
| 62 | mType = type; |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 63 | } |
| 64 | |
| 65 | void Image::createSurface() |
| 66 | { |
| 67 | if(mSurface) |
| 68 | { |
| 69 | return; |
| 70 | } |
| 71 | |
| 72 | IDirect3DTexture9 *newTexture = NULL; |
| 73 | IDirect3DSurface9 *newSurface = NULL; |
| 74 | |
| 75 | if (mWidth != 0 && mHeight != 0) |
| 76 | { |
| 77 | int levelToFetch = 0; |
| 78 | GLsizei requestWidth = mWidth; |
| 79 | GLsizei requestHeight = mHeight; |
| 80 | if (IsCompressed(mFormat) && (mWidth % 4 != 0 || mHeight % 4 != 0)) |
| 81 | { |
| 82 | bool isMult4 = false; |
| 83 | int upsampleCount = 0; |
| 84 | while (!isMult4) |
| 85 | { |
| 86 | requestWidth <<= 1; |
| 87 | requestHeight <<= 1; |
| 88 | upsampleCount++; |
| 89 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 90 | { |
| 91 | isMult4 = true; |
| 92 | } |
| 93 | } |
| 94 | levelToFetch = upsampleCount; |
| 95 | } |
| 96 | |
| 97 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, getD3DFormat(), |
| 98 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 99 | |
| 100 | if (FAILED(result)) |
| 101 | { |
| 102 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 103 | ERR("Creating image surface failed."); |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 104 | return error(GL_OUT_OF_MEMORY); |
| 105 | } |
| 106 | |
| 107 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 108 | newTexture->Release(); |
| 109 | } |
| 110 | |
| 111 | mSurface = newSurface; |
daniel@transgaming.com | 839fb9b | 2011-11-09 17:45:43 +0000 | [diff] [blame] | 112 | mDirty = false; |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 113 | } |
| 114 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 115 | HRESULT Image::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) |
| 116 | { |
| 117 | createSurface(); |
| 118 | |
| 119 | HRESULT result = D3DERR_INVALIDCALL; |
| 120 | |
| 121 | if (mSurface) |
| 122 | { |
| 123 | result = mSurface->LockRect(lockedRect, rect, 0); |
| 124 | ASSERT(SUCCEEDED(result)); |
| 125 | |
| 126 | mDirty = true; |
| 127 | } |
| 128 | |
| 129 | return result; |
| 130 | } |
| 131 | |
| 132 | void Image::unlock() |
| 133 | { |
| 134 | if (mSurface) |
| 135 | { |
| 136 | HRESULT result = mSurface->UnlockRect(); |
| 137 | ASSERT(SUCCEEDED(result)); |
| 138 | } |
| 139 | } |
| 140 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 141 | bool Image::isRenderable() const |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 142 | { |
| 143 | switch(getD3DFormat()) |
| 144 | { |
| 145 | case D3DFMT_L8: |
| 146 | case D3DFMT_A8L8: |
| 147 | case D3DFMT_DXT1: |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 148 | case D3DFMT_DXT3: |
| 149 | case D3DFMT_DXT5: |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 150 | return false; |
| 151 | case D3DFMT_A8R8G8B8: |
| 152 | case D3DFMT_X8R8G8B8: |
| 153 | case D3DFMT_A16B16G16R16F: |
| 154 | case D3DFMT_A32B32G32R32F: |
| 155 | return true; |
| 156 | default: |
| 157 | UNREACHABLE(); |
| 158 | } |
| 159 | |
| 160 | return false; |
| 161 | } |
| 162 | |
daniel@transgaming.com | de63178 | 2011-11-09 17:45:04 +0000 | [diff] [blame] | 163 | D3DFORMAT Image::getD3DFormat() const |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 164 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 165 | if (mFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 166 | mFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 167 | { |
| 168 | return D3DFMT_DXT1; |
| 169 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 170 | else if (mFormat == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 171 | { |
| 172 | return D3DFMT_DXT3; |
| 173 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 174 | else if (mFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) |
gman@chromium.org | 50c526d | 2011-08-10 05:19:44 +0000 | [diff] [blame] | 175 | { |
| 176 | return D3DFMT_DXT5; |
| 177 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 178 | else if (mType == GL_FLOAT) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 179 | { |
| 180 | return D3DFMT_A32B32G32R32F; |
| 181 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 182 | else if (mType == GL_HALF_FLOAT_OES) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 183 | { |
| 184 | return D3DFMT_A16B16G16R16F; |
| 185 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 186 | else if (mType == GL_UNSIGNED_BYTE) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 187 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 188 | if (mFormat == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 189 | { |
| 190 | return D3DFMT_L8; |
| 191 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 192 | else if (mFormat == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 193 | { |
| 194 | return D3DFMT_A8L8; |
| 195 | } |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 196 | else if (mFormat == GL_RGB) |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 197 | { |
| 198 | return D3DFMT_X8R8G8B8; |
| 199 | } |
| 200 | |
| 201 | return D3DFMT_A8R8G8B8; |
| 202 | } |
| 203 | |
| 204 | return D3DFMT_A8R8G8B8; |
| 205 | } |
| 206 | |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 207 | IDirect3DSurface9 *Image::getSurface() |
| 208 | { |
| 209 | createSurface(); |
| 210 | |
| 211 | return mSurface; |
| 212 | } |
| 213 | |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 214 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 215 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 216 | void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum type, |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 217 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output) const |
| 218 | { |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 219 | GLsizei inputPitch = -ComputePitch(width, mFormat, type, unpackAlignment); |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 220 | input = ((char*)input) - inputPitch * (height - 1); |
| 221 | |
| 222 | switch (type) |
| 223 | { |
| 224 | case GL_UNSIGNED_BYTE: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 225 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 226 | { |
| 227 | case GL_ALPHA: |
| 228 | loadAlphaData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 229 | break; |
| 230 | case GL_LUMINANCE: |
| 231 | loadLuminanceData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, getD3DFormat() == D3DFMT_L8); |
| 232 | break; |
| 233 | case GL_LUMINANCE_ALPHA: |
| 234 | loadLuminanceAlphaData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, getD3DFormat() == D3DFMT_A8L8); |
| 235 | break; |
| 236 | case GL_RGB: |
| 237 | loadRGBUByteData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 238 | break; |
| 239 | case GL_RGBA: |
| 240 | if (supportsSSE2()) |
| 241 | { |
| 242 | loadRGBAUByteDataSSE2(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 243 | } |
| 244 | else |
| 245 | { |
| 246 | loadRGBAUByteData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 247 | } |
| 248 | break; |
| 249 | case GL_BGRA_EXT: |
| 250 | loadBGRAData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 251 | break; |
| 252 | default: UNREACHABLE(); |
| 253 | } |
| 254 | break; |
| 255 | case GL_UNSIGNED_SHORT_5_6_5: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 256 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 257 | { |
| 258 | case GL_RGB: |
| 259 | loadRGB565Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 260 | break; |
| 261 | default: UNREACHABLE(); |
| 262 | } |
| 263 | break; |
| 264 | case GL_UNSIGNED_SHORT_4_4_4_4: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 265 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 266 | { |
| 267 | case GL_RGBA: |
| 268 | loadRGBA4444Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 269 | break; |
| 270 | default: UNREACHABLE(); |
| 271 | } |
| 272 | break; |
| 273 | case GL_UNSIGNED_SHORT_5_5_5_1: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 274 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 275 | { |
| 276 | case GL_RGBA: |
| 277 | loadRGBA5551Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 278 | break; |
| 279 | default: UNREACHABLE(); |
| 280 | } |
| 281 | break; |
| 282 | case GL_FLOAT: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 283 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 284 | { |
| 285 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 286 | case GL_ALPHA: |
| 287 | loadAlphaFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 288 | break; |
| 289 | case GL_LUMINANCE: |
| 290 | loadLuminanceFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 291 | break; |
| 292 | case GL_LUMINANCE_ALPHA: |
| 293 | loadLuminanceAlphaFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 294 | break; |
| 295 | case GL_RGB: |
| 296 | loadRGBFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 297 | break; |
| 298 | case GL_RGBA: |
| 299 | loadRGBAFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 300 | break; |
| 301 | default: UNREACHABLE(); |
| 302 | } |
| 303 | break; |
| 304 | case GL_HALF_FLOAT_OES: |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 305 | switch (mFormat) |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 306 | { |
| 307 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 308 | case GL_ALPHA: |
| 309 | loadAlphaHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 310 | break; |
| 311 | case GL_LUMINANCE: |
| 312 | loadLuminanceHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 313 | break; |
| 314 | case GL_LUMINANCE_ALPHA: |
| 315 | loadLuminanceAlphaHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 316 | break; |
| 317 | case GL_RGB: |
| 318 | loadRGBHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 319 | break; |
| 320 | case GL_RGBA: |
| 321 | loadRGBAHalfFloatData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 322 | break; |
| 323 | default: UNREACHABLE(); |
| 324 | } |
| 325 | break; |
| 326 | default: UNREACHABLE(); |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | void Image::loadAlphaData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 331 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 332 | { |
| 333 | const unsigned char *source = NULL; |
| 334 | unsigned char *dest = NULL; |
| 335 | |
| 336 | for (int y = 0; y < height; y++) |
| 337 | { |
| 338 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 339 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 340 | for (int x = 0; x < width; x++) |
| 341 | { |
| 342 | dest[4 * x + 0] = 0; |
| 343 | dest[4 * x + 1] = 0; |
| 344 | dest[4 * x + 2] = 0; |
| 345 | dest[4 * x + 3] = source[x]; |
| 346 | } |
| 347 | } |
| 348 | } |
| 349 | |
| 350 | void Image::loadAlphaFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 351 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 352 | { |
| 353 | const float *source = NULL; |
| 354 | float *dest = NULL; |
| 355 | |
| 356 | for (int y = 0; y < height; y++) |
| 357 | { |
| 358 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 359 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 360 | for (int x = 0; x < width; x++) |
| 361 | { |
| 362 | dest[4 * x + 0] = 0; |
| 363 | dest[4 * x + 1] = 0; |
| 364 | dest[4 * x + 2] = 0; |
| 365 | dest[4 * x + 3] = source[x]; |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | void Image::loadAlphaHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 371 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 372 | { |
| 373 | const unsigned short *source = NULL; |
| 374 | unsigned short *dest = NULL; |
| 375 | |
| 376 | for (int y = 0; y < height; y++) |
| 377 | { |
| 378 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 379 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 380 | for (int x = 0; x < width; x++) |
| 381 | { |
| 382 | dest[4 * x + 0] = 0; |
| 383 | dest[4 * x + 1] = 0; |
| 384 | dest[4 * x + 2] = 0; |
| 385 | dest[4 * x + 3] = source[x]; |
| 386 | } |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | void Image::loadLuminanceData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 391 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 392 | { |
| 393 | const int destBytesPerPixel = native? 1: 4; |
| 394 | const unsigned char *source = NULL; |
| 395 | unsigned char *dest = NULL; |
| 396 | |
| 397 | for (int y = 0; y < height; y++) |
| 398 | { |
| 399 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 400 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 401 | |
| 402 | if (!native) // BGRA8 destination format |
| 403 | { |
| 404 | for (int x = 0; x < width; x++) |
| 405 | { |
| 406 | dest[4 * x + 0] = source[x]; |
| 407 | dest[4 * x + 1] = source[x]; |
| 408 | dest[4 * x + 2] = source[x]; |
| 409 | dest[4 * x + 3] = 0xFF; |
| 410 | } |
| 411 | } |
| 412 | else // L8 destination format |
| 413 | { |
| 414 | memcpy(dest, source, width); |
| 415 | } |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | void Image::loadLuminanceFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 420 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 421 | { |
| 422 | const float *source = NULL; |
| 423 | float *dest = NULL; |
| 424 | |
| 425 | for (int y = 0; y < height; y++) |
| 426 | { |
| 427 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 428 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 429 | for (int x = 0; x < width; x++) |
| 430 | { |
| 431 | dest[4 * x + 0] = source[x]; |
| 432 | dest[4 * x + 1] = source[x]; |
| 433 | dest[4 * x + 2] = source[x]; |
| 434 | dest[4 * x + 3] = 1.0f; |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | void Image::loadLuminanceHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 440 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 441 | { |
| 442 | const unsigned short *source = NULL; |
| 443 | unsigned short *dest = NULL; |
| 444 | |
| 445 | for (int y = 0; y < height; y++) |
| 446 | { |
| 447 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 448 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 449 | for (int x = 0; x < width; x++) |
| 450 | { |
| 451 | dest[4 * x + 0] = source[x]; |
| 452 | dest[4 * x + 1] = source[x]; |
| 453 | dest[4 * x + 2] = source[x]; |
| 454 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 455 | } |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | void Image::loadLuminanceAlphaData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 460 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 461 | { |
| 462 | const int destBytesPerPixel = native? 2: 4; |
| 463 | const unsigned char *source = NULL; |
| 464 | unsigned char *dest = NULL; |
| 465 | |
| 466 | for (int y = 0; y < height; y++) |
| 467 | { |
| 468 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 469 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 470 | |
| 471 | if (!native) // BGRA8 destination format |
| 472 | { |
| 473 | for (int x = 0; x < width; x++) |
| 474 | { |
| 475 | dest[4 * x + 0] = source[2*x+0]; |
| 476 | dest[4 * x + 1] = source[2*x+0]; |
| 477 | dest[4 * x + 2] = source[2*x+0]; |
| 478 | dest[4 * x + 3] = source[2*x+1]; |
| 479 | } |
| 480 | } |
| 481 | else |
| 482 | { |
| 483 | memcpy(dest, source, width * 2); |
| 484 | } |
| 485 | } |
| 486 | } |
| 487 | |
| 488 | void Image::loadLuminanceAlphaFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 489 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 490 | { |
| 491 | const float *source = NULL; |
| 492 | float *dest = NULL; |
| 493 | |
| 494 | for (int y = 0; y < height; y++) |
| 495 | { |
| 496 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 497 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 498 | for (int x = 0; x < width; x++) |
| 499 | { |
| 500 | dest[4 * x + 0] = source[2*x+0]; |
| 501 | dest[4 * x + 1] = source[2*x+0]; |
| 502 | dest[4 * x + 2] = source[2*x+0]; |
| 503 | dest[4 * x + 3] = source[2*x+1]; |
| 504 | } |
| 505 | } |
| 506 | } |
| 507 | |
| 508 | void Image::loadLuminanceAlphaHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 509 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 510 | { |
| 511 | const unsigned short *source = NULL; |
| 512 | unsigned short *dest = NULL; |
| 513 | |
| 514 | for (int y = 0; y < height; y++) |
| 515 | { |
| 516 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 517 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 518 | for (int x = 0; x < width; x++) |
| 519 | { |
| 520 | dest[4 * x + 0] = source[2*x+0]; |
| 521 | dest[4 * x + 1] = source[2*x+0]; |
| 522 | dest[4 * x + 2] = source[2*x+0]; |
| 523 | dest[4 * x + 3] = source[2*x+1]; |
| 524 | } |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | void Image::loadRGBUByteData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 529 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 530 | { |
| 531 | const unsigned char *source = NULL; |
| 532 | unsigned char *dest = NULL; |
| 533 | |
| 534 | for (int y = 0; y < height; y++) |
| 535 | { |
| 536 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 537 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 538 | for (int x = 0; x < width; x++) |
| 539 | { |
| 540 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 541 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 542 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 543 | dest[4 * x + 3] = 0xFF; |
| 544 | } |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | void Image::loadRGB565Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 549 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 550 | { |
| 551 | const unsigned short *source = NULL; |
| 552 | unsigned char *dest = NULL; |
| 553 | |
| 554 | for (int y = 0; y < height; y++) |
| 555 | { |
| 556 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 557 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 558 | for (int x = 0; x < width; x++) |
| 559 | { |
| 560 | unsigned short rgba = source[x]; |
| 561 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 562 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 563 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 564 | dest[4 * x + 3] = 0xFF; |
| 565 | } |
| 566 | } |
| 567 | } |
| 568 | |
| 569 | void Image::loadRGBFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 570 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 571 | { |
| 572 | const float *source = NULL; |
| 573 | float *dest = NULL; |
| 574 | |
| 575 | for (int y = 0; y < height; y++) |
| 576 | { |
| 577 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 578 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 579 | for (int x = 0; x < width; x++) |
| 580 | { |
| 581 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 582 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 583 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 584 | dest[4 * x + 3] = 1.0f; |
| 585 | } |
| 586 | } |
| 587 | } |
| 588 | |
| 589 | void Image::loadRGBHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 590 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 591 | { |
| 592 | const unsigned short *source = NULL; |
| 593 | unsigned short *dest = NULL; |
| 594 | |
| 595 | for (int y = 0; y < height; y++) |
| 596 | { |
| 597 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 598 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 599 | for (int x = 0; x < width; x++) |
| 600 | { |
| 601 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 602 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 603 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 604 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 605 | } |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | void Image::loadRGBAUByteDataSSE2(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 610 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 611 | { |
| 612 | const unsigned int *source = NULL; |
| 613 | unsigned int *dest = NULL; |
| 614 | __m128i brMask = _mm_set1_epi32(0x00ff00ff); |
| 615 | |
| 616 | for (int y = 0; y < height; y++) |
| 617 | { |
| 618 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 619 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 620 | int x = 0; |
| 621 | |
| 622 | // Make output writes aligned |
| 623 | for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++) |
| 624 | { |
| 625 | unsigned int rgba = source[x]; |
| 626 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 627 | } |
| 628 | |
| 629 | for (; x + 3 < width; x += 4) |
| 630 | { |
| 631 | __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x])); |
| 632 | // Mask out g and a, which don't change |
| 633 | __m128i gaComponents = _mm_andnot_si128(brMask, sourceData); |
| 634 | // Mask out b and r |
| 635 | __m128i brComponents = _mm_and_si128(sourceData, brMask); |
| 636 | // Swap b and r |
| 637 | __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1)); |
| 638 | __m128i result = _mm_or_si128(gaComponents, brSwapped); |
| 639 | _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result); |
| 640 | } |
| 641 | |
| 642 | // Perform leftover writes |
| 643 | for (; x < width; x++) |
| 644 | { |
| 645 | unsigned int rgba = source[x]; |
| 646 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 647 | } |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | void Image::loadRGBAUByteData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 652 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 653 | { |
| 654 | const unsigned int *source = NULL; |
| 655 | unsigned int *dest = NULL; |
| 656 | for (int y = 0; y < height; y++) |
| 657 | { |
| 658 | source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 659 | dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4); |
| 660 | |
| 661 | for (int x = 0; x < width; x++) |
| 662 | { |
| 663 | unsigned int rgba = source[x]; |
| 664 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 665 | } |
| 666 | } |
| 667 | } |
| 668 | |
| 669 | void Image::loadRGBA4444Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 670 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 671 | { |
| 672 | const unsigned short *source = NULL; |
| 673 | unsigned char *dest = NULL; |
| 674 | |
| 675 | for (int y = 0; y < height; y++) |
| 676 | { |
| 677 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 678 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 679 | for (int x = 0; x < width; x++) |
| 680 | { |
| 681 | unsigned short rgba = source[x]; |
| 682 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 683 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 684 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 685 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 686 | } |
| 687 | } |
| 688 | } |
| 689 | |
| 690 | void Image::loadRGBA5551Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 691 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 692 | { |
| 693 | const unsigned short *source = NULL; |
| 694 | unsigned char *dest = NULL; |
| 695 | |
| 696 | for (int y = 0; y < height; y++) |
| 697 | { |
| 698 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 699 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 700 | for (int x = 0; x < width; x++) |
| 701 | { |
| 702 | unsigned short rgba = source[x]; |
| 703 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 704 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 705 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 706 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 707 | } |
| 708 | } |
| 709 | } |
| 710 | |
| 711 | void Image::loadRGBAFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 712 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 713 | { |
| 714 | const float *source = NULL; |
| 715 | float *dest = NULL; |
| 716 | |
| 717 | for (int y = 0; y < height; y++) |
| 718 | { |
| 719 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 720 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 721 | memcpy(dest, source, width * 16); |
| 722 | } |
| 723 | } |
| 724 | |
| 725 | void Image::loadRGBAHalfFloatData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 726 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 727 | { |
| 728 | const unsigned char *source = NULL; |
| 729 | unsigned char *dest = NULL; |
| 730 | |
| 731 | for (int y = 0; y < height; y++) |
| 732 | { |
| 733 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 734 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 735 | memcpy(dest, source, width * 8); |
| 736 | } |
| 737 | } |
| 738 | |
| 739 | void Image::loadBGRAData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 740 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 741 | { |
| 742 | const unsigned char *source = NULL; |
| 743 | unsigned char *dest = NULL; |
| 744 | |
| 745 | for (int y = 0; y < height; y++) |
| 746 | { |
| 747 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 748 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 749 | memcpy(dest, source, width*4); |
| 750 | } |
| 751 | } |
| 752 | |
| 753 | void Image::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 754 | int inputPitch, const void *input, size_t outputPitch, void *output) const { |
| 755 | switch (getD3DFormat()) |
| 756 | { |
| 757 | case D3DFMT_DXT1: |
| 758 | loadDXT1Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 759 | break; |
| 760 | case D3DFMT_DXT3: |
| 761 | loadDXT3Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 762 | break; |
| 763 | case D3DFMT_DXT5: |
| 764 | loadDXT5Data(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 765 | break; |
| 766 | } |
| 767 | } |
| 768 | |
| 769 | static void FlipCopyDXT1BlockFull(const unsigned int* source, unsigned int* dest) { |
| 770 | // A DXT1 block layout is: |
| 771 | // [0-1] color0. |
| 772 | // [2-3] color1. |
| 773 | // [4-7] color bitmap, 2 bits per pixel. |
| 774 | // So each of the 4-7 bytes represents one line, flipping a block is just |
| 775 | // flipping those bytes. |
| 776 | |
| 777 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 778 | dest[0] = source[0]; |
| 779 | |
| 780 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 781 | dest[1] = (source[1] >> 24) | |
| 782 | ((source[1] << 8) & 0x00FF0000) | |
| 783 | ((source[1] >> 8) & 0x0000FF00) | |
| 784 | (source[1] << 24); |
| 785 | } |
| 786 | |
| 787 | // Flips the first 2 lines of a DXT1 block in the y direction. |
| 788 | static void FlipCopyDXT1BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 789 | // See layout above. |
| 790 | dest[0] = source[0]; |
| 791 | dest[1] = ((source[1] << 8) & 0x0000FF00) | |
| 792 | ((source[1] >> 8) & 0x000000FF); |
| 793 | } |
| 794 | |
| 795 | // Flips a full DXT3 block in the y direction. |
| 796 | static void FlipCopyDXT3BlockFull(const unsigned int* source, unsigned int* dest) { |
| 797 | // A DXT3 block layout is: |
| 798 | // [0-7] alpha bitmap, 4 bits per pixel. |
| 799 | // [8-15] a DXT1 block. |
| 800 | |
| 801 | // First and Second 32 bits are 4bit per pixel alpha and need to be flipped. |
| 802 | dest[0] = (source[1] >> 16) | (source[1] << 16); |
| 803 | dest[1] = (source[0] >> 16) | (source[0] << 16); |
| 804 | |
| 805 | // And flip the DXT1 block using the above function. |
| 806 | FlipCopyDXT1BlockFull(source + 2, dest + 2); |
| 807 | } |
| 808 | |
| 809 | // Flips the first 2 lines of a DXT3 block in the y direction. |
| 810 | static void FlipCopyDXT3BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 811 | // See layout above. |
| 812 | dest[0] = (source[1] >> 16) | (source[1] << 16); |
| 813 | FlipCopyDXT1BlockHalf(source + 2, dest + 2); |
| 814 | } |
| 815 | |
| 816 | // Flips a full DXT5 block in the y direction. |
| 817 | static void FlipCopyDXT5BlockFull(const unsigned int* source, unsigned int* dest) { |
| 818 | // A DXT5 block layout is: |
| 819 | // [0] alpha0. |
| 820 | // [1] alpha1. |
| 821 | // [2-7] alpha bitmap, 3 bits per pixel. |
| 822 | // [8-15] a DXT1 block. |
| 823 | |
| 824 | // The alpha bitmap doesn't easily map lines to bytes, so we have to |
| 825 | // interpret it correctly. Extracted from |
| 826 | // http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt : |
| 827 | // |
| 828 | // The 6 "bits" bytes of the block are decoded into one 48-bit integer: |
| 829 | // |
| 830 | // bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 + |
| 831 | // 256 * (bits_4 + 256 * bits_5)))) |
| 832 | // |
| 833 | // bits is a 48-bit unsigned integer, from which a three-bit control code |
| 834 | // is extracted for a texel at location (x,y) in the block using: |
| 835 | // |
| 836 | // code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0] |
| 837 | // |
| 838 | // where bit 47 is the most significant and bit 0 is the least |
| 839 | // significant bit. |
| 840 | const unsigned char* sourceBytes = static_cast<const unsigned char*>(static_cast<const void*>(source)); |
| 841 | unsigned char* destBytes = static_cast<unsigned char*>(static_cast<void*>(dest)); |
| 842 | unsigned int line_0_1 = sourceBytes[2] + 256 * (sourceBytes[3] + 256 * sourceBytes[4]); |
| 843 | unsigned int line_2_3 = sourceBytes[5] + 256 * (sourceBytes[6] + 256 * sourceBytes[7]); |
| 844 | // swap lines 0 and 1 in line_0_1. |
| 845 | unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | |
| 846 | ((line_0_1 & 0xfff000) >> 12); |
| 847 | // swap lines 2 and 3 in line_2_3. |
| 848 | unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) | |
| 849 | ((line_2_3 & 0xfff000) >> 12); |
| 850 | destBytes[0] = sourceBytes[0]; |
| 851 | destBytes[1] = sourceBytes[1]; |
| 852 | destBytes[2] = line_3_2 & 0xff; |
| 853 | destBytes[3] = (line_3_2 & 0xff00) >> 8; |
| 854 | destBytes[4] = (line_3_2 & 0xff0000) >> 16; |
| 855 | destBytes[5] = line_1_0 & 0xff; |
| 856 | destBytes[6] = (line_1_0 & 0xff00) >> 8; |
| 857 | destBytes[7] = (line_1_0 & 0xff0000) >> 16; |
| 858 | |
| 859 | // And flip the DXT1 block using the above function. |
| 860 | FlipCopyDXT1BlockFull(source + 2, dest + 2); |
| 861 | } |
| 862 | |
| 863 | // Flips the first 2 lines of a DXT5 block in the y direction. |
| 864 | static void FlipCopyDXT5BlockHalf(const unsigned int* source, unsigned int* dest) { |
| 865 | // See layout above. |
| 866 | const unsigned char* sourceBytes = static_cast<const unsigned char*>(static_cast<const void*>(source)); |
| 867 | unsigned char* destBytes = static_cast<unsigned char*>(static_cast<void*>(dest)); |
| 868 | unsigned int line_0_1 = sourceBytes[2] + 256 * (sourceBytes[3] + 256 * sourceBytes[4]); |
| 869 | unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | |
| 870 | ((line_0_1 & 0xfff000) >> 12); |
| 871 | destBytes[0] = sourceBytes[0]; |
| 872 | destBytes[1] = sourceBytes[1]; |
| 873 | destBytes[2] = line_1_0 & 0xff; |
| 874 | destBytes[3] = (line_1_0 & 0xff00) >> 8; |
| 875 | destBytes[4] = (line_1_0 & 0xff0000) >> 16; |
| 876 | FlipCopyDXT1BlockHalf(source + 2, dest + 2); |
| 877 | } |
| 878 | |
| 879 | void Image::loadDXT1Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 880 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 881 | { |
| 882 | ASSERT(xoffset % 4 == 0); |
| 883 | ASSERT(yoffset % 4 == 0); |
| 884 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 885 | ASSERT(inputPitch % 8 == 0); |
| 886 | ASSERT(outputPitch % 8 == 0); |
| 887 | |
| 888 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 889 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 890 | |
| 891 | // Round width up in case it is less than 4. |
| 892 | int blocksAcross = (width + 3) / 4; |
| 893 | int intsAcross = blocksAcross * 2; |
| 894 | |
| 895 | switch (height) |
| 896 | { |
| 897 | case 1: |
| 898 | for (int x = 0; x < intsAcross; x += 2) |
| 899 | { |
| 900 | // just copy the block |
| 901 | dest[x] = source[x]; |
| 902 | dest[x + 1] = source[x + 1]; |
| 903 | } |
| 904 | break; |
| 905 | case 2: |
| 906 | for (int x = 0; x < intsAcross; x += 2) |
| 907 | { |
| 908 | FlipCopyDXT1BlockHalf(source + x, dest + x); |
| 909 | } |
| 910 | break; |
| 911 | default: |
| 912 | ASSERT(height % 4 == 0); |
| 913 | for (int y = 0; y < height / 4; ++y) |
| 914 | { |
| 915 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 916 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 917 | |
| 918 | for (int x = 0; x < intsAcross; x += 2) |
| 919 | { |
| 920 | FlipCopyDXT1BlockFull(source + x, dest + x); |
| 921 | } |
| 922 | } |
| 923 | break; |
| 924 | } |
| 925 | } |
| 926 | |
| 927 | void Image::loadDXT3Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 928 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 929 | { |
| 930 | ASSERT(xoffset % 4 == 0); |
| 931 | ASSERT(yoffset % 4 == 0); |
| 932 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 933 | ASSERT(inputPitch % 16 == 0); |
| 934 | ASSERT(outputPitch % 16 == 0); |
| 935 | |
| 936 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 937 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 938 | |
| 939 | // Round width up in case it is less than 4. |
| 940 | int blocksAcross = (width + 3) / 4; |
| 941 | int intsAcross = blocksAcross * 4; |
| 942 | |
| 943 | switch (height) |
| 944 | { |
| 945 | case 1: |
| 946 | for (int x = 0; x < intsAcross; x += 4) |
| 947 | { |
| 948 | // just copy the block |
| 949 | dest[x] = source[x]; |
| 950 | dest[x + 1] = source[x + 1]; |
| 951 | dest[x + 2] = source[x + 2]; |
| 952 | dest[x + 3] = source[x + 3]; |
| 953 | } |
| 954 | break; |
| 955 | case 2: |
| 956 | for (int x = 0; x < intsAcross; x += 4) |
| 957 | { |
| 958 | FlipCopyDXT3BlockHalf(source + x, dest + x); |
| 959 | } |
| 960 | break; |
| 961 | default: |
| 962 | ASSERT(height % 4 == 0); |
| 963 | for (int y = 0; y < height / 4; ++y) |
| 964 | { |
| 965 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 966 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 967 | |
| 968 | for (int x = 0; x < intsAcross; x += 4) |
| 969 | { |
| 970 | FlipCopyDXT3BlockFull(source + x, dest + x); |
| 971 | } |
| 972 | } |
| 973 | break; |
| 974 | } |
| 975 | } |
| 976 | |
| 977 | void Image::loadDXT5Data(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 978 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 979 | { |
| 980 | ASSERT(xoffset % 4 == 0); |
| 981 | ASSERT(yoffset % 4 == 0); |
| 982 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 983 | ASSERT(inputPitch % 16 == 0); |
| 984 | ASSERT(outputPitch % 16 == 0); |
| 985 | |
| 986 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 987 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 988 | |
| 989 | // Round width up in case it is less than 4. |
| 990 | int blocksAcross = (width + 3) / 4; |
| 991 | int intsAcross = blocksAcross * 4; |
| 992 | |
| 993 | switch (height) |
| 994 | { |
| 995 | case 1: |
| 996 | for (int x = 0; x < intsAcross; x += 4) |
| 997 | { |
| 998 | // just copy the block |
| 999 | dest[x] = source[x]; |
| 1000 | dest[x + 1] = source[x + 1]; |
| 1001 | dest[x + 2] = source[x + 2]; |
| 1002 | dest[x + 3] = source[x + 3]; |
| 1003 | } |
| 1004 | break; |
| 1005 | case 2: |
| 1006 | for (int x = 0; x < intsAcross; x += 4) |
| 1007 | { |
| 1008 | FlipCopyDXT5BlockHalf(source + x, dest + x); |
| 1009 | } |
| 1010 | break; |
| 1011 | default: |
| 1012 | ASSERT(height % 4 == 0); |
| 1013 | for (int y = 0; y < height / 4; ++y) |
| 1014 | { |
| 1015 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 1016 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 1017 | |
| 1018 | for (int x = 0; x < intsAcross; x += 4) |
| 1019 | { |
| 1020 | FlipCopyDXT5BlockFull(source + x, dest + x); |
| 1021 | } |
| 1022 | } |
| 1023 | break; |
| 1024 | } |
| 1025 | } |
| 1026 | |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 1027 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 1028 | void Image::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
| 1029 | { |
| 1030 | IDirect3DDevice9 *device = getDevice(); |
| 1031 | IDirect3DSurface9 *renderTargetData = NULL; |
| 1032 | D3DSURFACE_DESC description; |
| 1033 | renderTarget->GetDesc(&description); |
| 1034 | |
| 1035 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
| 1036 | |
| 1037 | if (FAILED(result)) |
| 1038 | { |
| 1039 | ERR("Could not create matching destination surface."); |
| 1040 | return error(GL_OUT_OF_MEMORY); |
| 1041 | } |
| 1042 | |
| 1043 | result = device->GetRenderTargetData(renderTarget, renderTargetData); |
| 1044 | |
| 1045 | if (FAILED(result)) |
| 1046 | { |
| 1047 | ERR("GetRenderTargetData unexpectedly failed."); |
| 1048 | renderTargetData->Release(); |
| 1049 | return error(GL_OUT_OF_MEMORY); |
| 1050 | } |
| 1051 | |
| 1052 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
| 1053 | int destYOffset = transformPixelYOffset(yoffset, height, mHeight); |
| 1054 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
| 1055 | |
| 1056 | if (isRenderable()) |
| 1057 | { |
| 1058 | result = D3DXLoadSurfaceFromSurface(getSurface(), NULL, &destRect, renderTargetData, NULL, &sourceRect, D3DX_FILTER_BOX, 0); |
| 1059 | |
| 1060 | if (FAILED(result)) |
| 1061 | { |
| 1062 | ERR("Copying surfaces unexpectedly failed."); |
| 1063 | renderTargetData->Release(); |
| 1064 | return error(GL_OUT_OF_MEMORY); |
| 1065 | } |
| 1066 | } |
| 1067 | else |
| 1068 | { |
| 1069 | D3DLOCKED_RECT sourceLock = {0}; |
| 1070 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
| 1071 | |
| 1072 | if (FAILED(result)) |
| 1073 | { |
| 1074 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 1075 | renderTargetData->Release(); |
| 1076 | return error(GL_OUT_OF_MEMORY); |
| 1077 | } |
| 1078 | |
| 1079 | D3DLOCKED_RECT destLock = {0}; |
| 1080 | result = lock(&destLock, &destRect); |
| 1081 | |
| 1082 | if (FAILED(result)) |
| 1083 | { |
| 1084 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1085 | renderTargetData->UnlockRect(); |
| 1086 | renderTargetData->Release(); |
| 1087 | return error(GL_OUT_OF_MEMORY); |
| 1088 | } |
| 1089 | |
| 1090 | if (destLock.pBits && sourceLock.pBits) |
| 1091 | { |
| 1092 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1093 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1094 | |
| 1095 | switch (description.Format) |
| 1096 | { |
| 1097 | case D3DFMT_X8R8G8B8: |
| 1098 | case D3DFMT_A8R8G8B8: |
| 1099 | switch(getD3DFormat()) |
| 1100 | { |
| 1101 | case D3DFMT_L8: |
| 1102 | for(int y = 0; y < height; y++) |
| 1103 | { |
| 1104 | for(int x = 0; x < width; x++) |
| 1105 | { |
| 1106 | dest[x] = source[x * 4 + 2]; |
| 1107 | } |
| 1108 | |
| 1109 | source += sourceLock.Pitch; |
| 1110 | dest += destLock.Pitch; |
| 1111 | } |
| 1112 | break; |
| 1113 | case D3DFMT_A8L8: |
| 1114 | for(int y = 0; y < height; y++) |
| 1115 | { |
| 1116 | for(int x = 0; x < width; x++) |
| 1117 | { |
| 1118 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1119 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1120 | } |
| 1121 | |
| 1122 | source += sourceLock.Pitch; |
| 1123 | dest += destLock.Pitch; |
| 1124 | } |
| 1125 | break; |
| 1126 | default: |
| 1127 | UNREACHABLE(); |
| 1128 | } |
| 1129 | break; |
| 1130 | case D3DFMT_R5G6B5: |
| 1131 | switch(getD3DFormat()) |
| 1132 | { |
| 1133 | case D3DFMT_L8: |
| 1134 | for(int y = 0; y < height; y++) |
| 1135 | { |
| 1136 | for(int x = 0; x < width; x++) |
| 1137 | { |
| 1138 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1139 | dest[x] = red | (red >> 5); |
| 1140 | } |
| 1141 | |
| 1142 | source += sourceLock.Pitch; |
| 1143 | dest += destLock.Pitch; |
| 1144 | } |
| 1145 | break; |
| 1146 | default: |
| 1147 | UNREACHABLE(); |
| 1148 | } |
| 1149 | break; |
| 1150 | case D3DFMT_A1R5G5B5: |
| 1151 | switch(getD3DFormat()) |
| 1152 | { |
| 1153 | case D3DFMT_L8: |
| 1154 | for(int y = 0; y < height; y++) |
| 1155 | { |
| 1156 | for(int x = 0; x < width; x++) |
| 1157 | { |
| 1158 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1159 | dest[x] = (red << 1) | (red >> 4); |
| 1160 | } |
| 1161 | |
| 1162 | source += sourceLock.Pitch; |
| 1163 | dest += destLock.Pitch; |
| 1164 | } |
| 1165 | break; |
| 1166 | case D3DFMT_A8L8: |
| 1167 | for(int y = 0; y < height; y++) |
| 1168 | { |
| 1169 | for(int x = 0; x < width; x++) |
| 1170 | { |
| 1171 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1172 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1173 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1174 | } |
| 1175 | |
| 1176 | source += sourceLock.Pitch; |
| 1177 | dest += destLock.Pitch; |
| 1178 | } |
| 1179 | break; |
| 1180 | default: |
| 1181 | UNREACHABLE(); |
| 1182 | } |
| 1183 | break; |
| 1184 | default: |
| 1185 | UNREACHABLE(); |
| 1186 | } |
| 1187 | } |
| 1188 | |
| 1189 | unlock(); |
| 1190 | renderTargetData->UnlockRect(); |
| 1191 | } |
| 1192 | |
| 1193 | renderTargetData->Release(); |
| 1194 | |
| 1195 | mDirty = true; |
| 1196 | } |
| 1197 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1198 | Texture::Texture(GLuint id) : RefCountObject(id), mSerial(issueSerial()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1199 | { |
| 1200 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 1201 | mMagFilter = GL_LINEAR; |
| 1202 | mWrapS = GL_REPEAT; |
| 1203 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1204 | mDirtyParameters = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1205 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1206 | mDirtyImages = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1207 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1208 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1209 | } |
| 1210 | |
| 1211 | Texture::~Texture() |
| 1212 | { |
| 1213 | } |
| 1214 | |
| 1215 | Blit *Texture::getBlitter() |
| 1216 | { |
| 1217 | Context *context = getContext(); |
| 1218 | return context->getBlitter(); |
| 1219 | } |
| 1220 | |
| 1221 | // Returns true on successful filter state update (valid enum parameter) |
| 1222 | bool Texture::setMinFilter(GLenum filter) |
| 1223 | { |
| 1224 | switch (filter) |
| 1225 | { |
| 1226 | case GL_NEAREST: |
| 1227 | case GL_LINEAR: |
| 1228 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1229 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1230 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1231 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1232 | { |
| 1233 | if (mMinFilter != filter) |
| 1234 | { |
| 1235 | mMinFilter = filter; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1236 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1237 | } |
| 1238 | return true; |
| 1239 | } |
| 1240 | default: |
| 1241 | return false; |
| 1242 | } |
| 1243 | } |
| 1244 | |
| 1245 | // Returns true on successful filter state update (valid enum parameter) |
| 1246 | bool Texture::setMagFilter(GLenum filter) |
| 1247 | { |
| 1248 | switch (filter) |
| 1249 | { |
| 1250 | case GL_NEAREST: |
| 1251 | case GL_LINEAR: |
| 1252 | { |
| 1253 | if (mMagFilter != filter) |
| 1254 | { |
| 1255 | mMagFilter = filter; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1256 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1257 | } |
| 1258 | return true; |
| 1259 | } |
| 1260 | default: |
| 1261 | return false; |
| 1262 | } |
| 1263 | } |
| 1264 | |
| 1265 | // Returns true on successful wrap state update (valid enum parameter) |
| 1266 | bool Texture::setWrapS(GLenum wrap) |
| 1267 | { |
| 1268 | switch (wrap) |
| 1269 | { |
| 1270 | case GL_REPEAT: |
| 1271 | case GL_CLAMP_TO_EDGE: |
| 1272 | case GL_MIRRORED_REPEAT: |
| 1273 | { |
| 1274 | if (mWrapS != wrap) |
| 1275 | { |
| 1276 | mWrapS = wrap; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1277 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1278 | } |
| 1279 | return true; |
| 1280 | } |
| 1281 | default: |
| 1282 | return false; |
| 1283 | } |
| 1284 | } |
| 1285 | |
| 1286 | // Returns true on successful wrap state update (valid enum parameter) |
| 1287 | bool Texture::setWrapT(GLenum wrap) |
| 1288 | { |
| 1289 | switch (wrap) |
| 1290 | { |
| 1291 | case GL_REPEAT: |
| 1292 | case GL_CLAMP_TO_EDGE: |
| 1293 | case GL_MIRRORED_REPEAT: |
| 1294 | { |
| 1295 | if (mWrapT != wrap) |
| 1296 | { |
| 1297 | mWrapT = wrap; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1298 | mDirtyParameters = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1299 | } |
| 1300 | return true; |
| 1301 | } |
| 1302 | default: |
| 1303 | return false; |
| 1304 | } |
| 1305 | } |
| 1306 | |
| 1307 | GLenum Texture::getMinFilter() const |
| 1308 | { |
| 1309 | return mMinFilter; |
| 1310 | } |
| 1311 | |
| 1312 | GLenum Texture::getMagFilter() const |
| 1313 | { |
| 1314 | return mMagFilter; |
| 1315 | } |
| 1316 | |
| 1317 | GLenum Texture::getWrapS() const |
| 1318 | { |
| 1319 | return mWrapS; |
| 1320 | } |
| 1321 | |
| 1322 | GLenum Texture::getWrapT() const |
| 1323 | { |
| 1324 | return mWrapT; |
| 1325 | } |
| 1326 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1327 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1328 | { |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 1329 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1330 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1331 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1332 | HRESULT result = image->lock(&locked, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1333 | |
| 1334 | if (SUCCEEDED(result)) |
| 1335 | { |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 1336 | image->loadData(0, 0, image->getWidth(), image->getHeight(), image->getType(), unpackAlignment, pixels, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1337 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1338 | } |
| 1339 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1340 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1341 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1342 | } |
| 1343 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1344 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1345 | { |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 1346 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1347 | { |
| 1348 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1349 | HRESULT result = image->lock(&locked, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1350 | |
| 1351 | if (SUCCEEDED(result)) |
| 1352 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1353 | int inputPitch = ComputeCompressedPitch(image->getWidth(), image->getFormat()); |
| 1354 | int inputSize = ComputeCompressedSize(image->getWidth(), image->getHeight(), image->getFormat()); |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 1355 | image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1356 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1357 | } |
| 1358 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1359 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1360 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1361 | } |
| 1362 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1363 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1364 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1365 | if (width + xoffset > image->getWidth() || height + yoffset > image->getHeight()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1366 | { |
| 1367 | error(GL_INVALID_VALUE); |
| 1368 | return false; |
| 1369 | } |
| 1370 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1371 | if (IsCompressed(image->getFormat())) |
jbauman@chromium.org | e2f954c | 2011-05-03 20:45:27 +0000 | [diff] [blame] | 1372 | { |
| 1373 | error(GL_INVALID_OPERATION); |
| 1374 | return false; |
| 1375 | } |
| 1376 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1377 | if (format != image->getFormat()) |
jbauman@chromium.org | e2f954c | 2011-05-03 20:45:27 +0000 | [diff] [blame] | 1378 | { |
| 1379 | error(GL_INVALID_OPERATION); |
| 1380 | return false; |
| 1381 | } |
| 1382 | |
daniel@transgaming.com | 73de05a | 2011-11-09 17:45:24 +0000 | [diff] [blame] | 1383 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1384 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1385 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1386 | HRESULT result = image->lock(&locked, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1387 | |
| 1388 | if (SUCCEEDED(result)) |
| 1389 | { |
daniel@transgaming.com | 0c67f3c | 2011-11-09 17:45:38 +0000 | [diff] [blame] | 1390 | image->loadData(xoffset, transformPixelYOffset(yoffset, height, image->getHeight()), width, height, type, unpackAlignment, pixels, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1391 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1392 | } |
| 1393 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1394 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1395 | } |
| 1396 | |
| 1397 | return true; |
| 1398 | } |
| 1399 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1400 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1401 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1402 | if (width + xoffset > image->getWidth() || height + yoffset > image->getHeight()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1403 | { |
| 1404 | error(GL_INVALID_VALUE); |
| 1405 | return false; |
| 1406 | } |
| 1407 | |
| 1408 | if (format != getInternalFormat()) |
| 1409 | { |
| 1410 | error(GL_INVALID_OPERATION); |
| 1411 | return false; |
| 1412 | } |
| 1413 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1414 | if (pixels != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1415 | { |
| 1416 | RECT updateRegion; |
| 1417 | updateRegion.left = xoffset; |
| 1418 | updateRegion.right = xoffset + width; |
| 1419 | updateRegion.bottom = yoffset + height; |
| 1420 | updateRegion.top = yoffset; |
| 1421 | |
| 1422 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1423 | HRESULT result = image->lock(&locked, &updateRegion); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1424 | |
| 1425 | if (SUCCEEDED(result)) |
| 1426 | { |
| 1427 | int inputPitch = ComputeCompressedPitch(width, format); |
| 1428 | int inputSize = ComputeCompressedSize(width, height, format); |
daniel@transgaming.com | f749f0e | 2011-11-09 17:45:34 +0000 | [diff] [blame] | 1429 | image->loadCompressedData(xoffset, transformPixelYOffset(yoffset, height, image->getHeight()), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1430 | image->unlock(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1431 | } |
| 1432 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1433 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1434 | } |
| 1435 | |
| 1436 | return true; |
| 1437 | } |
| 1438 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1439 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1440 | { |
| 1441 | if (!isComplete()) |
| 1442 | { |
| 1443 | return NULL; |
| 1444 | } |
| 1445 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1446 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1447 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1448 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1449 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1450 | |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 1451 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1452 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1453 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1454 | } |
| 1455 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1456 | bool Texture::hasDirtyParameters() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1457 | { |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1458 | return mDirtyParameters; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1459 | } |
| 1460 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1461 | bool Texture::hasDirtyImages() const |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1462 | { |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1463 | return mDirtyImages; |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 1464 | } |
| 1465 | |
| 1466 | void Texture::resetDirty() |
| 1467 | { |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1468 | mDirtyParameters = false; |
| 1469 | mDirtyImages = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1470 | } |
| 1471 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1472 | unsigned int Texture::getSerial() const |
| 1473 | { |
| 1474 | return mSerial; |
| 1475 | } |
| 1476 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1477 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1478 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1479 | if ((isPow2(width) && isPow2(height)) || getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1480 | { |
| 1481 | return maxlevel; |
| 1482 | } |
| 1483 | else |
| 1484 | { |
| 1485 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1486 | return 1; |
| 1487 | } |
| 1488 | } |
| 1489 | |
| 1490 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1491 | { |
| 1492 | return creationLevels(size, size, maxlevel); |
| 1493 | } |
| 1494 | |
| 1495 | int Texture::levelCount() const |
| 1496 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1497 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1498 | } |
| 1499 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1500 | unsigned int Texture::issueSerial() |
| 1501 | { |
| 1502 | return mCurrentSerial++; |
| 1503 | } |
| 1504 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1505 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1506 | { |
| 1507 | mTexture = NULL; |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1508 | mSurface = NULL; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1509 | } |
| 1510 | |
| 1511 | Texture2D::~Texture2D() |
| 1512 | { |
| 1513 | mColorbufferProxy.set(NULL); |
| 1514 | |
| 1515 | if (mTexture) |
| 1516 | { |
| 1517 | mTexture->Release(); |
| 1518 | mTexture = NULL; |
| 1519 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1520 | |
| 1521 | if (mSurface) |
| 1522 | { |
| 1523 | mSurface->setBoundTexture(NULL); |
| 1524 | mSurface = NULL; |
| 1525 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1526 | } |
| 1527 | |
| 1528 | GLenum Texture2D::getTarget() const |
| 1529 | { |
| 1530 | return GL_TEXTURE_2D; |
| 1531 | } |
| 1532 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1533 | GLsizei Texture2D::getWidth() const |
| 1534 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1535 | return mImageArray[0].getWidth(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1536 | } |
| 1537 | |
| 1538 | GLsizei Texture2D::getHeight() const |
| 1539 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1540 | return mImageArray[0].getHeight(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1541 | } |
| 1542 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1543 | GLenum Texture2D::getInternalFormat() const |
| 1544 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1545 | return mImageArray[0].getFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1546 | } |
| 1547 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1548 | GLenum Texture2D::getType() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1549 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1550 | return mImageArray[0].getType(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1551 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1552 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1553 | D3DFORMAT Texture2D::getD3DFormat() const |
| 1554 | { |
| 1555 | return mImageArray[0].getD3DFormat(); |
| 1556 | } |
| 1557 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1558 | void Texture2D::redefineImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1559 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1560 | GLsizei textureWidth = mImageArray[0].getWidth(); |
| 1561 | GLsizei textureHeight = mImageArray[0].getHeight(); |
| 1562 | GLenum textureFormat = mImageArray[0].getFormat(); |
| 1563 | GLenum textureType = mImageArray[0].getType(); |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1564 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1565 | releaseTexImage(); |
| 1566 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 1567 | mImageArray[level].redefine(format, width, height, type); |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 1568 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1569 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1570 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1571 | return; |
| 1572 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1573 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1574 | bool widthOkay = (textureWidth >> level == width) || (textureWidth >> level == 0 && width == 1); |
| 1575 | bool heightOkay = (textureHeight >> level == height) || (textureHeight >> level == 0 && height == 1); |
| 1576 | bool textureOkay = (widthOkay && heightOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1577 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1578 | if (!textureOkay) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1579 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1580 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1581 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1582 | mImageArray[i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1583 | } |
| 1584 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1585 | mTexture->Release(); |
| 1586 | mTexture = NULL; |
| 1587 | mDirtyImages = true; |
apatrick@chromium.org | 57a2cd6 | 2011-06-08 00:04:07 +0000 | [diff] [blame] | 1588 | mColorbufferProxy.set(NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1589 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1590 | } |
| 1591 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1592 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1593 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1594 | redefineImage(level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1595 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1596 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1597 | } |
| 1598 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1599 | void Texture2D::bindTexImage(egl::Surface *surface) |
| 1600 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1601 | releaseTexImage(); |
| 1602 | |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1603 | GLenum format; |
| 1604 | |
| 1605 | switch(surface->getFormat()) |
| 1606 | { |
| 1607 | case D3DFMT_A8R8G8B8: |
| 1608 | format = GL_RGBA; |
| 1609 | break; |
| 1610 | case D3DFMT_X8R8G8B8: |
| 1611 | format = GL_RGB; |
| 1612 | break; |
| 1613 | default: |
| 1614 | UNIMPLEMENTED(); |
| 1615 | return; |
| 1616 | } |
| 1617 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1618 | mImageArray[0].redefine(format, surface->getWidth(), surface->getHeight(), GL_UNSIGNED_BYTE); |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1619 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1620 | mTexture = surface->getOffscreenTexture(); |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1621 | mDirtyImages = true; |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1622 | mIsRenderable = true; |
| 1623 | mSurface = surface; |
| 1624 | mSurface->setBoundTexture(this); |
| 1625 | } |
| 1626 | |
| 1627 | void Texture2D::releaseTexImage() |
| 1628 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1629 | if (mSurface) |
| 1630 | { |
| 1631 | mSurface->setBoundTexture(NULL); |
| 1632 | mSurface = NULL; |
| 1633 | |
| 1634 | if (mTexture) |
| 1635 | { |
| 1636 | mTexture->Release(); |
| 1637 | mTexture = NULL; |
| 1638 | } |
| 1639 | |
| 1640 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1641 | { |
| 1642 | mImageArray[i].redefine(GL_RGBA, 0, 0, GL_UNSIGNED_BYTE); |
| 1643 | } |
| 1644 | } |
jbauman@chromium.org | ae34580 | 2011-03-30 22:04:25 +0000 | [diff] [blame] | 1645 | } |
| 1646 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1647 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1648 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1649 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1650 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1651 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1652 | } |
| 1653 | |
| 1654 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1655 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1656 | ASSERT(mImageArray[level].getSurface() != NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1657 | |
| 1658 | if (level < levelCount()) |
| 1659 | { |
| 1660 | IDirect3DSurface9 *destLevel = NULL; |
| 1661 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
| 1662 | |
| 1663 | ASSERT(SUCCEEDED(result)); |
| 1664 | |
| 1665 | if (SUCCEEDED(result)) |
| 1666 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1667 | Image *image = &mImageArray[level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1668 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1669 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->getHeight());; |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1670 | POINT destPoint = {sourceRect.left, sourceRect.top}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1671 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1672 | result = getDevice()->UpdateSurface(image->getSurface(), &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1673 | ASSERT(SUCCEEDED(result)); |
| 1674 | |
| 1675 | destLevel->Release(); |
| 1676 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1677 | image->markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1678 | } |
| 1679 | } |
| 1680 | } |
| 1681 | |
| 1682 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1683 | { |
| 1684 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1685 | { |
| 1686 | commitRect(level, xoffset, yoffset, width, height); |
| 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1691 | { |
| 1692 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1693 | { |
| 1694 | commitRect(level, xoffset, yoffset, width, height); |
| 1695 | } |
| 1696 | } |
| 1697 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1698 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1699 | { |
| 1700 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1701 | |
| 1702 | if (!renderTarget) |
| 1703 | { |
| 1704 | ERR("Failed to retrieve the render target."); |
| 1705 | return error(GL_OUT_OF_MEMORY); |
| 1706 | } |
| 1707 | |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 1708 | redefineImage(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1709 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1710 | if (!mImageArray[level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1711 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 1712 | mImageArray[level].copy(0, 0, x, y, width, height, renderTarget); |
| 1713 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1714 | } |
| 1715 | else |
| 1716 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1717 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1718 | { |
| 1719 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1720 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 1721 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1722 | mImageArray[level].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1723 | |
| 1724 | if (width != 0 && height != 0 && level < levelCount()) |
| 1725 | { |
| 1726 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1727 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1728 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1729 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1730 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1731 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1732 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[level].getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1733 | |
| 1734 | IDirect3DSurface9 *dest; |
| 1735 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1736 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 1737 | getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1738 | dest->Release(); |
| 1739 | } |
| 1740 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1741 | } |
| 1742 | |
| 1743 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1744 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1745 | if (xoffset + width > mImageArray[level].getWidth() || yoffset + height > mImageArray[level].getHeight()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1746 | { |
| 1747 | return error(GL_INVALID_VALUE); |
| 1748 | } |
| 1749 | |
| 1750 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1751 | |
| 1752 | if (!renderTarget) |
| 1753 | { |
| 1754 | ERR("Failed to retrieve the render target."); |
| 1755 | return error(GL_OUT_OF_MEMORY); |
| 1756 | } |
| 1757 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1758 | if (!mImageArray[level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1759 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 1760 | mImageArray[level].copy(xoffset, yoffset, x, y, width, height, renderTarget); |
| 1761 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1762 | } |
| 1763 | else |
| 1764 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1765 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1766 | { |
| 1767 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1768 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1769 | |
| 1770 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1771 | |
| 1772 | if (level < levelCount()) |
| 1773 | { |
| 1774 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1775 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1776 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1777 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1778 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1779 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1780 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1781 | |
| 1782 | IDirect3DSurface9 *dest; |
| 1783 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1784 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1785 | getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0].getFormat(), xoffset, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1786 | dest->Release(); |
| 1787 | } |
| 1788 | } |
| 1789 | } |
| 1790 | |
| 1791 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1792 | bool Texture2D::isComplete() const |
| 1793 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1794 | GLsizei width = mImageArray[0].getWidth(); |
| 1795 | GLsizei height = mImageArray[0].getHeight(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1796 | |
| 1797 | if (width <= 0 || height <= 0) |
| 1798 | { |
| 1799 | return false; |
| 1800 | } |
| 1801 | |
| 1802 | bool mipmapping = false; |
| 1803 | |
| 1804 | switch (mMinFilter) |
| 1805 | { |
| 1806 | case GL_NEAREST: |
| 1807 | case GL_LINEAR: |
| 1808 | mipmapping = false; |
| 1809 | break; |
| 1810 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1811 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1812 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1813 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1814 | mipmapping = true; |
| 1815 | break; |
| 1816 | default: UNREACHABLE(); |
| 1817 | } |
| 1818 | |
| 1819 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1820 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1821 | { |
| 1822 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1823 | { |
| 1824 | return false; |
| 1825 | } |
| 1826 | } |
| 1827 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1828 | bool npot = getContext()->supportsNonPower2Texture(); |
| 1829 | |
| 1830 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1831 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1832 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) || |
| 1833 | (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1834 | { |
| 1835 | return false; |
| 1836 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1837 | } |
| 1838 | |
| 1839 | if (mipmapping) |
| 1840 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1841 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1842 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 1843 | if (!isPow2(width) || !isPow2(height)) |
| 1844 | { |
| 1845 | return false; |
| 1846 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1847 | } |
| 1848 | |
| 1849 | int q = log2(std::max(width, height)); |
| 1850 | |
| 1851 | for (int level = 1; level <= q; level++) |
| 1852 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1853 | if (mImageArray[level].getFormat() != mImageArray[0].getFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1854 | { |
| 1855 | return false; |
| 1856 | } |
| 1857 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1858 | if (mImageArray[level].getType() != mImageArray[0].getType()) |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1859 | { |
| 1860 | return false; |
| 1861 | } |
| 1862 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1863 | if (mImageArray[level].getWidth() != std::max(1, width >> level)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1864 | { |
| 1865 | return false; |
| 1866 | } |
| 1867 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1868 | if (mImageArray[level].getHeight() != std::max(1, height >> level)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1869 | { |
| 1870 | return false; |
| 1871 | } |
| 1872 | } |
| 1873 | } |
| 1874 | |
| 1875 | return true; |
| 1876 | } |
| 1877 | |
| 1878 | bool Texture2D::isCompressed() const |
| 1879 | { |
| 1880 | return IsCompressed(getInternalFormat()); |
| 1881 | } |
| 1882 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1883 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1884 | { |
| 1885 | return mTexture; |
| 1886 | } |
| 1887 | |
| 1888 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1889 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1890 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1891 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1892 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1893 | GLint levels = creationLevels(mImageArray[0].getWidth(), mImageArray[0].getHeight(), 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1894 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1895 | IDirect3DTexture9 *texture = NULL; |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1896 | HRESULT result = device->CreateTexture(mImageArray[0].getWidth(), mImageArray[0].getHeight(), levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1897 | |
| 1898 | if (FAILED(result)) |
| 1899 | { |
| 1900 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1901 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1902 | } |
| 1903 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1904 | if (mTexture) |
| 1905 | { |
| 1906 | mTexture->Release(); |
| 1907 | } |
| 1908 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1909 | mTexture = texture; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 1910 | mDirtyImages = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1911 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1912 | } |
| 1913 | |
| 1914 | void Texture2D::updateTexture() |
| 1915 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1916 | int levels = levelCount(); |
| 1917 | |
| 1918 | for (int level = 0; level < levels; level++) |
| 1919 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 1920 | Image *image = &mImageArray[level]; |
| 1921 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 1922 | if (image->isDirty()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1923 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1924 | commitRect(level, 0, 0, mImageArray[level].getWidth(), mImageArray[level].getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1925 | } |
| 1926 | } |
| 1927 | } |
| 1928 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1929 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1930 | { |
| 1931 | IDirect3DTexture9 *texture = NULL; |
| 1932 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1933 | if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1934 | { |
| 1935 | egl::Display *display = getDisplay(); |
| 1936 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 1937 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1938 | GLint levels = creationLevels(mImageArray[0].getWidth(), mImageArray[0].getHeight(), 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1939 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 1940 | HRESULT result = device->CreateTexture(mImageArray[0].getWidth(), mImageArray[0].getHeight(), levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1941 | |
| 1942 | if (FAILED(result)) |
| 1943 | { |
| 1944 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1945 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1946 | } |
| 1947 | |
| 1948 | if (mTexture != NULL) |
| 1949 | { |
| 1950 | int levels = levelCount(); |
| 1951 | for (int i = 0; i < levels; i++) |
| 1952 | { |
| 1953 | IDirect3DSurface9 *source; |
| 1954 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1955 | |
| 1956 | if (FAILED(result)) |
| 1957 | { |
| 1958 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1959 | |
| 1960 | texture->Release(); |
| 1961 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1962 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1963 | } |
| 1964 | |
| 1965 | IDirect3DSurface9 *dest; |
| 1966 | result = texture->GetSurfaceLevel(i, &dest); |
| 1967 | |
| 1968 | if (FAILED(result)) |
| 1969 | { |
| 1970 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1971 | |
| 1972 | texture->Release(); |
| 1973 | source->Release(); |
| 1974 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1975 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1976 | } |
| 1977 | |
| 1978 | display->endScene(); |
| 1979 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1980 | |
| 1981 | if (FAILED(result)) |
| 1982 | { |
| 1983 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1984 | |
| 1985 | texture->Release(); |
| 1986 | source->Release(); |
| 1987 | dest->Release(); |
| 1988 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1989 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1990 | } |
| 1991 | |
| 1992 | source->Release(); |
| 1993 | dest->Release(); |
| 1994 | } |
| 1995 | } |
| 1996 | } |
| 1997 | |
| 1998 | if (mTexture != NULL) |
| 1999 | { |
| 2000 | mTexture->Release(); |
| 2001 | } |
| 2002 | |
| 2003 | mTexture = texture; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2004 | mDirtyImages = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2005 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2006 | } |
| 2007 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2008 | void Texture2D::generateMipmaps() |
| 2009 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2010 | if (!getContext()->supportsNonPower2Texture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2011 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2012 | if (!isPow2(mImageArray[0].getWidth()) || !isPow2(mImageArray[0].getHeight())) |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2013 | { |
| 2014 | return error(GL_INVALID_OPERATION); |
| 2015 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2016 | } |
| 2017 | |
| 2018 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2019 | unsigned int q = log2(std::max(mImageArray[0].getWidth(), mImageArray[0].getHeight())); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2020 | for (unsigned int i = 1; i <= q; i++) |
| 2021 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 2022 | redefineImage(i, mImageArray[0].getFormat(), |
| 2023 | std::max(mImageArray[0].getWidth() >> i, 1), |
| 2024 | std::max(mImageArray[0].getHeight() >> i, 1), |
| 2025 | mImageArray[0].getType()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2026 | } |
| 2027 | |
daniel@transgaming.com | 9d4eac7 | 2011-11-09 17:45:53 +0000 | [diff] [blame] | 2028 | if (mTexture && mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2029 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2030 | for (unsigned int i = 1; i <= q; i++) |
| 2031 | { |
| 2032 | IDirect3DSurface9 *upper = NULL; |
| 2033 | IDirect3DSurface9 *lower = NULL; |
| 2034 | |
| 2035 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 2036 | mTexture->GetSurfaceLevel(i, &lower); |
| 2037 | |
| 2038 | if (upper != NULL && lower != NULL) |
| 2039 | { |
| 2040 | getBlitter()->boxFilter(upper, lower); |
| 2041 | } |
| 2042 | |
| 2043 | if (upper != NULL) upper->Release(); |
| 2044 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2045 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2046 | mImageArray[i].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2047 | } |
| 2048 | } |
| 2049 | else |
| 2050 | { |
| 2051 | for (unsigned int i = 1; i <= q; i++) |
| 2052 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2053 | if (mImageArray[i].getSurface() == NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2054 | { |
| 2055 | return error(GL_OUT_OF_MEMORY); |
| 2056 | } |
| 2057 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2058 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].getSurface(), NULL, NULL, mImageArray[i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0))) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2059 | { |
| 2060 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2061 | } |
| 2062 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2063 | mImageArray[i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2064 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2065 | } |
| 2066 | } |
| 2067 | |
| 2068 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 2069 | { |
| 2070 | if (target != GL_TEXTURE_2D) |
| 2071 | { |
| 2072 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2073 | } |
| 2074 | |
| 2075 | if (mColorbufferProxy.get() == NULL) |
| 2076 | { |
| 2077 | mColorbufferProxy.set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2078 | } |
| 2079 | |
| 2080 | return mColorbufferProxy.get(); |
| 2081 | } |
| 2082 | |
| 2083 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 2084 | { |
| 2085 | ASSERT(target == GL_TEXTURE_2D); |
| 2086 | |
daniel@transgaming.com | 9d4eac7 | 2011-11-09 17:45:53 +0000 | [diff] [blame] | 2087 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2088 | { |
| 2089 | convertToRenderTarget(); |
| 2090 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2091 | |
| 2092 | if (mTexture == NULL) |
| 2093 | { |
| 2094 | return NULL; |
| 2095 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2096 | |
| 2097 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2098 | |
| 2099 | IDirect3DSurface9 *renderTarget = NULL; |
| 2100 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 2101 | |
| 2102 | return renderTarget; |
| 2103 | } |
| 2104 | |
| 2105 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 2106 | { |
| 2107 | mTexture = NULL; |
| 2108 | } |
| 2109 | |
| 2110 | TextureCubeMap::~TextureCubeMap() |
| 2111 | { |
| 2112 | for (int i = 0; i < 6; i++) |
| 2113 | { |
| 2114 | mFaceProxies[i].set(NULL); |
| 2115 | } |
| 2116 | |
| 2117 | if (mTexture) |
| 2118 | { |
| 2119 | mTexture->Release(); |
| 2120 | mTexture = NULL; |
| 2121 | } |
| 2122 | } |
| 2123 | |
| 2124 | GLenum TextureCubeMap::getTarget() const |
| 2125 | { |
| 2126 | return GL_TEXTURE_CUBE_MAP; |
| 2127 | } |
| 2128 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2129 | GLsizei TextureCubeMap::getWidth() const |
| 2130 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2131 | return mImageArray[0][0].getWidth(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2132 | } |
| 2133 | |
| 2134 | GLsizei TextureCubeMap::getHeight() const |
| 2135 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2136 | return mImageArray[0][0].getHeight(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2137 | } |
| 2138 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2139 | GLenum TextureCubeMap::getInternalFormat() const |
| 2140 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2141 | return mImageArray[0][0].getFormat(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2142 | } |
| 2143 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2144 | GLenum TextureCubeMap::getType() const |
| 2145 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2146 | return mImageArray[0][0].getType(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2147 | } |
| 2148 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2149 | D3DFORMAT TextureCubeMap::getD3DFormat() const |
| 2150 | { |
| 2151 | return mImageArray[0][0].getD3DFormat(); |
| 2152 | } |
| 2153 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2154 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2155 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2156 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2157 | } |
| 2158 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2159 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2160 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2161 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2162 | } |
| 2163 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2164 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2165 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2166 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2167 | } |
| 2168 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2169 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2170 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2171 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2172 | } |
| 2173 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2174 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2175 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2176 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2177 | } |
| 2178 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2179 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2180 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2181 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2182 | } |
| 2183 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2184 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2185 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2186 | redefineImage(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2187 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2188 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2189 | } |
| 2190 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2191 | void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2192 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2193 | ASSERT(mImageArray[face][level].getSurface() != NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2194 | |
| 2195 | if (level < levelCount()) |
| 2196 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2197 | IDirect3DSurface9 *destLevel = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2198 | ASSERT(destLevel != NULL); |
| 2199 | |
| 2200 | if (destLevel != NULL) |
| 2201 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2202 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2203 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2204 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->getHeight());; |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2205 | POINT destPoint = {sourceRect.left, sourceRect.top}; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2206 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2207 | HRESULT result = getDevice()->UpdateSurface(image->getSurface(), &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2208 | ASSERT(SUCCEEDED(result)); |
| 2209 | |
| 2210 | destLevel->Release(); |
| 2211 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2212 | image->markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2213 | } |
| 2214 | } |
| 2215 | } |
| 2216 | |
| 2217 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 2218 | { |
| 2219 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 2220 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2221 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2222 | } |
| 2223 | } |
| 2224 | |
| 2225 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 2226 | { |
| 2227 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 2228 | { |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2229 | commitRect(faceIndex(target), level, xoffset, yoffset, width, height); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2230 | } |
| 2231 | } |
| 2232 | |
| 2233 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 2234 | bool TextureCubeMap::isComplete() const |
| 2235 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2236 | int size = mImageArray[0][0].getWidth(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2237 | |
| 2238 | if (size <= 0) |
| 2239 | { |
| 2240 | return false; |
| 2241 | } |
| 2242 | |
| 2243 | bool mipmapping; |
| 2244 | |
| 2245 | switch (mMinFilter) |
| 2246 | { |
| 2247 | case GL_NEAREST: |
| 2248 | case GL_LINEAR: |
| 2249 | mipmapping = false; |
| 2250 | break; |
| 2251 | case GL_NEAREST_MIPMAP_NEAREST: |
| 2252 | case GL_LINEAR_MIPMAP_NEAREST: |
| 2253 | case GL_NEAREST_MIPMAP_LINEAR: |
| 2254 | case GL_LINEAR_MIPMAP_LINEAR: |
| 2255 | mipmapping = true; |
| 2256 | break; |
| 2257 | default: UNREACHABLE(); |
| 2258 | } |
| 2259 | |
| 2260 | for (int face = 0; face < 6; face++) |
| 2261 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2262 | if (mImageArray[face][0].getWidth() != size || mImageArray[face][0].getHeight() != size) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2263 | { |
| 2264 | return false; |
| 2265 | } |
| 2266 | } |
| 2267 | |
| 2268 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 2269 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 2270 | { |
| 2271 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 2272 | { |
| 2273 | return false; |
| 2274 | } |
| 2275 | } |
| 2276 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2277 | bool npot = getContext()->supportsNonPower2Texture(); |
| 2278 | |
| 2279 | if (!npot) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2280 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2281 | if ((getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE) && !isPow2(size)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2282 | { |
| 2283 | return false; |
| 2284 | } |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2285 | } |
| 2286 | |
| 2287 | if (mipmapping) |
| 2288 | { |
| 2289 | if (!npot) |
| 2290 | { |
| 2291 | if (!isPow2(size)) |
| 2292 | { |
| 2293 | return false; |
| 2294 | } |
| 2295 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2296 | |
| 2297 | int q = log2(size); |
| 2298 | |
| 2299 | for (int face = 0; face < 6; face++) |
| 2300 | { |
| 2301 | for (int level = 1; level <= q; level++) |
| 2302 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2303 | if (mImageArray[face][level].getFormat() != mImageArray[0][0].getFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2304 | { |
| 2305 | return false; |
| 2306 | } |
| 2307 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2308 | if (mImageArray[face][level].getType() != mImageArray[0][0].getType()) |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2309 | { |
| 2310 | return false; |
| 2311 | } |
| 2312 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2313 | if (mImageArray[face][level].getWidth() != std::max(1, size >> level)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2314 | { |
| 2315 | return false; |
| 2316 | } |
| 2317 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2318 | ASSERT(mImageArray[face][level].getHeight() == mImageArray[face][level].getWidth()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2319 | } |
| 2320 | } |
| 2321 | } |
| 2322 | |
| 2323 | return true; |
| 2324 | } |
| 2325 | |
| 2326 | bool TextureCubeMap::isCompressed() const |
| 2327 | { |
| 2328 | return IsCompressed(getInternalFormat()); |
| 2329 | } |
| 2330 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2331 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 2332 | { |
| 2333 | return mTexture; |
| 2334 | } |
| 2335 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2336 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2337 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2338 | { |
| 2339 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2340 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2341 | GLint levels = creationLevels(mImageArray[0][0].getWidth(), 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2342 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2343 | IDirect3DCubeTexture9 *texture = NULL; |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2344 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].getWidth(), levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2345 | |
| 2346 | if (FAILED(result)) |
| 2347 | { |
| 2348 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2349 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2350 | } |
| 2351 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2352 | if (mTexture) |
| 2353 | { |
| 2354 | mTexture->Release(); |
| 2355 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2356 | |
| 2357 | mTexture = texture; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2358 | mDirtyImages = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2359 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2360 | } |
| 2361 | |
| 2362 | void TextureCubeMap::updateTexture() |
| 2363 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2364 | for (int face = 0; face < 6; face++) |
| 2365 | { |
| 2366 | int levels = levelCount(); |
| 2367 | for (int level = 0; level < levels; level++) |
| 2368 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2369 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2370 | |
daniel@transgaming.com | 5cce3ff | 2011-11-09 17:45:14 +0000 | [diff] [blame] | 2371 | if (image->isDirty()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2372 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2373 | commitRect(face, level, 0, 0, image->getWidth(), image->getHeight()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2374 | } |
| 2375 | } |
| 2376 | } |
| 2377 | } |
| 2378 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2379 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2380 | { |
| 2381 | IDirect3DCubeTexture9 *texture = NULL; |
| 2382 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2383 | if (mImageArray[0][0].getWidth() != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2384 | { |
| 2385 | egl::Display *display = getDisplay(); |
| 2386 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2387 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2388 | GLint levels = creationLevels(mImageArray[0][0].getWidth(), 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2389 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2390 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].getWidth(), levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2391 | |
| 2392 | if (FAILED(result)) |
| 2393 | { |
| 2394 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2395 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2396 | } |
| 2397 | |
| 2398 | if (mTexture != NULL) |
| 2399 | { |
| 2400 | int levels = levelCount(); |
| 2401 | for (int f = 0; f < 6; f++) |
| 2402 | { |
| 2403 | for (int i = 0; i < levels; i++) |
| 2404 | { |
| 2405 | IDirect3DSurface9 *source; |
| 2406 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 2407 | |
| 2408 | if (FAILED(result)) |
| 2409 | { |
| 2410 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2411 | |
| 2412 | texture->Release(); |
| 2413 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2414 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2415 | } |
| 2416 | |
| 2417 | IDirect3DSurface9 *dest; |
| 2418 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 2419 | |
| 2420 | if (FAILED(result)) |
| 2421 | { |
| 2422 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2423 | |
| 2424 | texture->Release(); |
| 2425 | source->Release(); |
| 2426 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2427 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2428 | } |
| 2429 | |
| 2430 | display->endScene(); |
| 2431 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 2432 | |
| 2433 | if (FAILED(result)) |
| 2434 | { |
| 2435 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2436 | |
| 2437 | texture->Release(); |
| 2438 | source->Release(); |
| 2439 | dest->Release(); |
| 2440 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2441 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2442 | } |
daniel@transgaming.com | a1a8620 | 2011-08-09 13:41:08 +0000 | [diff] [blame] | 2443 | |
| 2444 | source->Release(); |
| 2445 | dest->Release(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2446 | } |
| 2447 | } |
| 2448 | } |
| 2449 | } |
| 2450 | |
| 2451 | if (mTexture != NULL) |
| 2452 | { |
| 2453 | mTexture->Release(); |
| 2454 | } |
| 2455 | |
| 2456 | mTexture = texture; |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2457 | mDirtyImages = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2458 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2459 | } |
| 2460 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2461 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2462 | { |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2463 | redefineImage(faceIndex, level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2464 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2465 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2466 | } |
| 2467 | |
| 2468 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2469 | { |
| 2470 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2471 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2472 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2473 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2474 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2475 | |
| 2476 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2477 | } |
| 2478 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2479 | void TextureCubeMap::redefineImage(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2480 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2481 | GLsizei textureWidth = mImageArray[0][0].getWidth(); |
| 2482 | GLsizei textureHeight = mImageArray[0][0].getHeight(); |
| 2483 | GLenum textureFormat = mImageArray[0][0].getFormat(); |
| 2484 | GLenum textureType = mImageArray[0][0].getType(); |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2485 | |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2486 | mImageArray[face][level].redefine(format, width, height, type); |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 2487 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2488 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2489 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2490 | return; |
| 2491 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2492 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2493 | bool sizeOkay = (textureWidth >> level == width); |
| 2494 | bool textureOkay = (sizeOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2495 | |
daniel@transgaming.com | c9ba4ad | 2011-11-09 17:44:35 +0000 | [diff] [blame] | 2496 | if (!textureOkay) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2497 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2498 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2499 | { |
| 2500 | for (int f = 0; f < 6; f++) |
| 2501 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2502 | mImageArray[f][i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2503 | } |
| 2504 | } |
| 2505 | |
daniel@transgaming.com | 0da803b | 2011-11-09 17:44:58 +0000 | [diff] [blame] | 2506 | mTexture->Release(); |
| 2507 | mTexture = NULL; |
| 2508 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2509 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2510 | } |
| 2511 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2512 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2513 | { |
| 2514 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2515 | |
| 2516 | if (!renderTarget) |
| 2517 | { |
| 2518 | ERR("Failed to retrieve the render target."); |
| 2519 | return error(GL_OUT_OF_MEMORY); |
| 2520 | } |
| 2521 | |
| 2522 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 68ae299 | 2011-11-09 17:44:49 +0000 | [diff] [blame] | 2523 | redefineImage(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2524 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2525 | if (!mImageArray[faceindex][level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2526 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 2527 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 2528 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2529 | } |
| 2530 | else |
| 2531 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2532 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2533 | { |
| 2534 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2535 | } |
daniel@transgaming.com | 3b3c1d4 | 2011-06-08 20:38:09 +0000 | [diff] [blame] | 2536 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2537 | mImageArray[faceindex][level].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2538 | |
| 2539 | ASSERT(width == height); |
| 2540 | |
| 2541 | if (width > 0 && level < levelCount()) |
| 2542 | { |
| 2543 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2544 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2545 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2546 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2547 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2548 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2549 | GLint destYOffset = transformPixelYOffset(0, height, mImageArray[faceindex][level].getWidth()); |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2550 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2551 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2552 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 2553 | getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2554 | dest->Release(); |
| 2555 | } |
| 2556 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2557 | } |
| 2558 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2559 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum target, unsigned int level) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2560 | { |
| 2561 | if (mTexture == NULL) |
| 2562 | { |
| 2563 | UNREACHABLE(); |
| 2564 | return NULL; |
| 2565 | } |
| 2566 | |
| 2567 | IDirect3DSurface9 *surface = NULL; |
| 2568 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2569 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), level, &surface); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2570 | |
| 2571 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2572 | } |
| 2573 | |
| 2574 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2575 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2576 | GLsizei size = mImageArray[faceIndex(target)][level].getWidth(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2577 | |
| 2578 | if (xoffset + width > size || yoffset + height > size) |
| 2579 | { |
| 2580 | return error(GL_INVALID_VALUE); |
| 2581 | } |
| 2582 | |
| 2583 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2584 | |
| 2585 | if (!renderTarget) |
| 2586 | { |
| 2587 | ERR("Failed to retrieve the render target."); |
| 2588 | return error(GL_OUT_OF_MEMORY); |
| 2589 | } |
| 2590 | |
| 2591 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 01dae85 | 2011-11-09 17:44:53 +0000 | [diff] [blame] | 2592 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame] | 2593 | if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2594 | { |
daniel@transgaming.com | 90cfcc9 | 2011-11-09 17:45:48 +0000 | [diff] [blame] | 2595 | mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget); |
| 2596 | mDirtyImages = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2597 | } |
| 2598 | else |
| 2599 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2600 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2601 | { |
| 2602 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2603 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2604 | |
| 2605 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2606 | |
| 2607 | if (level < levelCount()) |
| 2608 | { |
| 2609 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2610 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2611 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2612 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2613 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2614 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2615 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].getWidth()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2616 | |
| 2617 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2618 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2619 | getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0][0].getFormat(), xoffset, destYOffset, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2620 | dest->Release(); |
| 2621 | } |
| 2622 | } |
| 2623 | } |
| 2624 | |
| 2625 | bool TextureCubeMap::isCubeComplete() const |
| 2626 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2627 | if (mImageArray[0][0].getWidth() == 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2628 | { |
| 2629 | return false; |
| 2630 | } |
| 2631 | |
| 2632 | for (unsigned int f = 1; f < 6; f++) |
| 2633 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2634 | if (mImageArray[f][0].getWidth() != mImageArray[0][0].getWidth() |
| 2635 | || mImageArray[f][0].getFormat() != mImageArray[0][0].getFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2636 | { |
| 2637 | return false; |
| 2638 | } |
| 2639 | } |
| 2640 | |
| 2641 | return true; |
| 2642 | } |
| 2643 | |
| 2644 | void TextureCubeMap::generateMipmaps() |
| 2645 | { |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2646 | if (!isCubeComplete()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2647 | { |
| 2648 | return error(GL_INVALID_OPERATION); |
| 2649 | } |
| 2650 | |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2651 | if (!getContext()->supportsNonPower2Texture()) |
| 2652 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2653 | if (!isPow2(mImageArray[0][0].getWidth())) |
daniel@transgaming.com | 4f9ef0d | 2011-05-30 23:51:19 +0000 | [diff] [blame] | 2654 | { |
| 2655 | return error(GL_INVALID_OPERATION); |
| 2656 | } |
| 2657 | } |
| 2658 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2659 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2660 | unsigned int q = log2(mImageArray[0][0].getWidth()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2661 | for (unsigned int f = 0; f < 6; f++) |
| 2662 | { |
| 2663 | for (unsigned int i = 1; i <= q; i++) |
| 2664 | { |
daniel@transgaming.com | 1a01e83 | 2011-11-09 17:45:57 +0000 | [diff] [blame] | 2665 | redefineImage(f, i, mImageArray[f][0].getFormat(), |
| 2666 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
| 2667 | std::max(mImageArray[f][0].getWidth() >> i, 1), |
| 2668 | mImageArray[f][0].getType()); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2669 | } |
| 2670 | } |
| 2671 | |
daniel@transgaming.com | 9d4eac7 | 2011-11-09 17:45:53 +0000 | [diff] [blame] | 2672 | if (mTexture && mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2673 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2674 | for (unsigned int f = 0; f < 6; f++) |
| 2675 | { |
| 2676 | for (unsigned int i = 1; i <= q; i++) |
| 2677 | { |
| 2678 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2679 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2680 | |
| 2681 | if (upper != NULL && lower != NULL) |
| 2682 | { |
| 2683 | getBlitter()->boxFilter(upper, lower); |
| 2684 | } |
| 2685 | |
| 2686 | if (upper != NULL) upper->Release(); |
| 2687 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2688 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2689 | mImageArray[f][i].markClean(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2690 | } |
| 2691 | } |
| 2692 | } |
| 2693 | else |
| 2694 | { |
| 2695 | for (unsigned int f = 0; f < 6; f++) |
| 2696 | { |
| 2697 | for (unsigned int i = 1; i <= q; i++) |
| 2698 | { |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2699 | if (mImageArray[f][i].getSurface() == NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2700 | { |
| 2701 | return error(GL_OUT_OF_MEMORY); |
| 2702 | } |
| 2703 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2704 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].getSurface(), NULL, NULL, mImageArray[f][i - 1].getSurface(), NULL, NULL, D3DX_FILTER_BOX, 0))) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2705 | { |
| 2706 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2707 | } |
| 2708 | |
daniel@transgaming.com | dff362f | 2011-11-09 17:45:08 +0000 | [diff] [blame] | 2709 | mImageArray[f][i].markDirty(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2710 | } |
| 2711 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2712 | } |
| 2713 | } |
| 2714 | |
| 2715 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2716 | { |
| 2717 | if (!IsCubemapTextureTarget(target)) |
| 2718 | { |
| 2719 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2720 | } |
| 2721 | |
| 2722 | unsigned int face = faceIndex(target); |
| 2723 | |
| 2724 | if (mFaceProxies[face].get() == NULL) |
| 2725 | { |
| 2726 | mFaceProxies[face].set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2727 | } |
| 2728 | |
| 2729 | return mFaceProxies[face].get(); |
| 2730 | } |
| 2731 | |
| 2732 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2733 | { |
| 2734 | ASSERT(IsCubemapTextureTarget(target)); |
| 2735 | |
daniel@transgaming.com | 9d4eac7 | 2011-11-09 17:45:53 +0000 | [diff] [blame] | 2736 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2737 | { |
| 2738 | convertToRenderTarget(); |
| 2739 | } |
| 2740 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2741 | if (mTexture == NULL) |
| 2742 | { |
| 2743 | return NULL; |
| 2744 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2745 | |
| 2746 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2747 | |
| 2748 | IDirect3DSurface9 *renderTarget = NULL; |
| 2749 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget); |
| 2750 | |
| 2751 | return renderTarget; |
| 2752 | } |
| 2753 | |
daniel@transgaming.com | b612f88 | 2011-11-09 17:44:31 +0000 | [diff] [blame] | 2754 | } |