blob: a2357bc5dda37e52717a0f4b393cbc3ab1f4cdba [file] [log] [blame]
Jamie Madill9e54b5a2016-05-25 12:57:39 -04001//
2// Copyright 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// ProgramVk.cpp:
7// Implements the class methods for ProgramVk.
8//
9
10#include "libANGLE/renderer/vulkan/ProgramVk.h"
11
12#include "common/debug.h"
Jamie Madill76e471e2017-10-21 09:56:01 -040013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Luc Ferron48cdc2e2018-05-31 09:58:34 -040015#include "libANGLE/renderer/renderer_utils.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050016#include "libANGLE/renderer/vulkan/ContextVk.h"
17#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
18#include "libANGLE/renderer/vulkan/RendererVk.h"
Jamie Madill5547b382017-10-23 18:16:01 -040019#include "libANGLE/renderer/vulkan/TextureVk.h"
Jamie Madill9e54b5a2016-05-25 12:57:39 -040020
21namespace rx
22{
23
Jamie Madill76e471e2017-10-21 09:56:01 -040024namespace
25{
26
Jamie Madillf3614372018-03-31 14:19:14 -040027constexpr size_t kUniformBlockDynamicBufferMinSize = 256 * 128;
Luc Ferron7a06ac12018-03-15 10:17:04 -040028
Jamie Madill242c4fe2018-07-12 15:56:56 -040029void InitDefaultUniformBlock(const std::vector<sh::Uniform> &uniforms,
Jamie Madill21061022018-07-12 23:56:30 -040030 gl::Shader *shader,
31 sh::BlockLayoutMap *blockLayoutMapOut,
32 size_t *blockSizeOut)
Jamie Madill76e471e2017-10-21 09:56:01 -040033{
Jamie Madill76e471e2017-10-21 09:56:01 -040034 if (uniforms.empty())
35 {
Luc Ferron7a06ac12018-03-15 10:17:04 -040036 *blockSizeOut = 0;
Jamie Madill21061022018-07-12 23:56:30 -040037 return;
Jamie Madill76e471e2017-10-21 09:56:01 -040038 }
39
40 sh::Std140BlockEncoder blockEncoder;
Olli Etuaho3de27032017-11-30 12:16:47 +020041 sh::GetUniformBlockInfo(uniforms, "", &blockEncoder, blockLayoutMapOut);
Jamie Madill76e471e2017-10-21 09:56:01 -040042
43 size_t blockSize = blockEncoder.getBlockSize();
44
45 // TODO(jmadill): I think we still need a valid block for the pipeline even if zero sized.
46 if (blockSize == 0)
47 {
Luc Ferron7a06ac12018-03-15 10:17:04 -040048 *blockSizeOut = 0;
Jamie Madill21061022018-07-12 23:56:30 -040049 return;
Jamie Madill76e471e2017-10-21 09:56:01 -040050 }
51
Luc Ferron7a06ac12018-03-15 10:17:04 -040052 *blockSizeOut = blockSize;
Jamie Madill21061022018-07-12 23:56:30 -040053 return;
Jamie Madill76e471e2017-10-21 09:56:01 -040054}
55
56template <typename T>
57void UpdateDefaultUniformBlock(GLsizei count,
Luc Ferron2371aca2018-03-27 16:03:03 -040058 uint32_t arrayIndex,
Jamie Madill76e471e2017-10-21 09:56:01 -040059 int componentCount,
60 const T *v,
61 const sh::BlockMemberInfo &layoutInfo,
62 angle::MemoryBuffer *uniformData)
63{
Luc Ferron2371aca2018-03-27 16:03:03 -040064 const int elementSize = sizeof(T) * componentCount;
65
66 uint8_t *dst = uniformData->data() + layoutInfo.offset;
Jamie Madill76e471e2017-10-21 09:56:01 -040067 if (layoutInfo.arrayStride == 0 || layoutInfo.arrayStride == elementSize)
68 {
Luc Ferron2371aca2018-03-27 16:03:03 -040069 uint32_t arrayOffset = arrayIndex * layoutInfo.arrayStride;
70 uint8_t *writePtr = dst + arrayOffset;
Geoff Langbeb0c942018-09-27 11:22:23 -040071 ASSERT(writePtr + (elementSize * count) <= uniformData->data() + uniformData->size());
Jamie Madill76e471e2017-10-21 09:56:01 -040072 memcpy(writePtr, v, elementSize * count);
73 }
74 else
75 {
Luc Ferron2371aca2018-03-27 16:03:03 -040076 // Have to respect the arrayStride between each element of the array.
77 int maxIndex = arrayIndex + count;
78 for (int writeIndex = arrayIndex, readIndex = 0; writeIndex < maxIndex;
79 writeIndex++, readIndex++)
80 {
81 const int arrayOffset = writeIndex * layoutInfo.arrayStride;
82 uint8_t *writePtr = dst + arrayOffset;
Luc Ferrone9465a62018-06-04 10:41:52 -040083 const T *readPtr = v + (readIndex * componentCount);
Geoff Langbeb0c942018-09-27 11:22:23 -040084 ASSERT(writePtr + elementSize <= uniformData->data() + uniformData->size());
Luc Ferron2371aca2018-03-27 16:03:03 -040085 memcpy(writePtr, readPtr, elementSize);
86 }
Jamie Madill76e471e2017-10-21 09:56:01 -040087 }
88}
89
Luc Ferron7cec3352018-03-13 13:29:34 -040090template <typename T>
91void ReadFromDefaultUniformBlock(int componentCount,
Luc Ferron2371aca2018-03-27 16:03:03 -040092 uint32_t arrayIndex,
Luc Ferron7cec3352018-03-13 13:29:34 -040093 T *dst,
94 const sh::BlockMemberInfo &layoutInfo,
95 const angle::MemoryBuffer *uniformData)
96{
97 ASSERT(layoutInfo.offset != -1);
98
Luc Ferron2371aca2018-03-27 16:03:03 -040099 const int elementSize = sizeof(T) * componentCount;
100 const uint8_t *source = uniformData->data() + layoutInfo.offset;
101
Luc Ferron7cec3352018-03-13 13:29:34 -0400102 if (layoutInfo.arrayStride == 0 || layoutInfo.arrayStride == elementSize)
103 {
Luc Ferron2371aca2018-03-27 16:03:03 -0400104 const uint8_t *readPtr = source + arrayIndex * layoutInfo.arrayStride;
Luc Ferron7cec3352018-03-13 13:29:34 -0400105 memcpy(dst, readPtr, elementSize);
106 }
107 else
108 {
Luc Ferron2371aca2018-03-27 16:03:03 -0400109 // Have to respect the arrayStride between each element of the array.
110 const int arrayOffset = arrayIndex * layoutInfo.arrayStride;
111 const uint8_t *readPtr = source + arrayOffset;
112 memcpy(dst, readPtr, elementSize);
Luc Ferron7cec3352018-03-13 13:29:34 -0400113 }
114}
115
Jamie Madill21061022018-07-12 23:56:30 -0400116angle::Result SyncDefaultUniformBlock(ContextVk *contextVk,
117 vk::DynamicBuffer *dynamicBuffer,
118 const angle::MemoryBuffer &bufferData,
119 uint32_t *outOffset,
120 bool *outBufferModified)
Jamie Madill76e471e2017-10-21 09:56:01 -0400121{
Luc Ferron7a06ac12018-03-15 10:17:04 -0400122 ASSERT(!bufferData.empty());
123 uint8_t *data = nullptr;
124 VkBuffer *outBuffer = nullptr;
Jamie Madill4c310832018-08-29 13:43:17 -0400125 VkDeviceSize offset = 0;
Jamie Madill21061022018-07-12 23:56:30 -0400126 ANGLE_TRY(dynamicBuffer->allocate(contextVk, bufferData.size(), &data, outBuffer, &offset,
Jamie Madillc3755fc2018-04-05 08:39:13 -0400127 outBufferModified));
Jamie Madill4c310832018-08-29 13:43:17 -0400128 *outOffset = static_cast<uint32_t>(offset);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400129 memcpy(data, bufferData.data(), bufferData.size());
Jamie Madill21061022018-07-12 23:56:30 -0400130 ANGLE_TRY(dynamicBuffer->flush(contextVk));
131 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400132}
Jamie Madillb36a4812018-09-25 10:15:11 -0400133
134bool UseLineRaster(const ContextVk *contextVk, const gl::DrawCallParams &drawCallParams)
135{
136 return contextVk->getFeatures().basicGLLineRasterization &&
137 gl::IsLineMode(drawCallParams.mode());
138}
Jamie Madill76e471e2017-10-21 09:56:01 -0400139} // anonymous namespace
140
Jamie Madill242c4fe2018-07-12 15:56:56 -0400141// ProgramVk::ShaderInfo implementation.
142ProgramVk::ShaderInfo::ShaderInfo()
143{
144}
145
146ProgramVk::ShaderInfo::~ShaderInfo() = default;
147
148angle::Result ProgramVk::ShaderInfo::getShaders(
149 ContextVk *contextVk,
150 const std::string &vertexSource,
151 const std::string &fragmentSource,
Jamie Madillb36a4812018-09-25 10:15:11 -0400152 bool enableLineRasterEmulation,
Jamie Madill242c4fe2018-07-12 15:56:56 -0400153 const vk::ShaderAndSerial **vertexShaderAndSerialOut,
154 const vk::ShaderAndSerial **fragmentShaderAndSerialOut)
155{
156 if (!valid())
157 {
158 std::vector<uint32_t> vertexCode;
159 std::vector<uint32_t> fragmentCode;
Jamie Madillb36a4812018-09-25 10:15:11 -0400160 ANGLE_TRY(GlslangWrapper::GetShaderCode(contextVk, contextVk->getCaps(),
161 enableLineRasterEmulation, vertexSource,
Jamie Madill242c4fe2018-07-12 15:56:56 -0400162 fragmentSource, &vertexCode, &fragmentCode));
163
164 ANGLE_TRY(vk::InitShaderAndSerial(contextVk, &mVertexShaderAndSerial, vertexCode.data(),
165 vertexCode.size() * sizeof(uint32_t)));
166 ANGLE_TRY(vk::InitShaderAndSerial(contextVk, &mFragmentShaderAndSerial, fragmentCode.data(),
167 fragmentCode.size() * sizeof(uint32_t)));
168 }
169
170 *fragmentShaderAndSerialOut = &mFragmentShaderAndSerial;
171 *vertexShaderAndSerialOut = &mVertexShaderAndSerial;
172 return angle::Result::Continue();
173}
174
175void ProgramVk::ShaderInfo::destroy(VkDevice device)
176{
177 mVertexShaderAndSerial.destroy(device);
178 mFragmentShaderAndSerial.destroy(device);
179}
180
181bool ProgramVk::ShaderInfo::valid() const
182{
183 return mVertexShaderAndSerial.valid();
184}
185
186// ProgramVk implementation.
Jamie Madill76e471e2017-10-21 09:56:01 -0400187ProgramVk::DefaultUniformBlock::DefaultUniformBlock()
Luc Ferron7a06ac12018-03-15 10:17:04 -0400188 : storage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
Jamie Madill2b858c22018-09-03 13:58:14 -0400189 kUniformBlockDynamicBufferMinSize)
Jamie Madill76e471e2017-10-21 09:56:01 -0400190{
191}
192
Jamie Madill242c4fe2018-07-12 15:56:56 -0400193ProgramVk::DefaultUniformBlock::~DefaultUniformBlock() = default;
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500194
Jamie Madill88fc6da2018-08-30 16:18:36 -0400195ProgramVk::ProgramVk(const gl::ProgramState &state) : ProgramImpl(state), mUniformBlocksOffsets{}
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400196{
Jamie Madill8c3988c2017-12-21 14:44:56 -0500197 mUsedDescriptorSetRange.invalidate();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400198}
199
Jamie Madill242c4fe2018-07-12 15:56:56 -0400200ProgramVk::~ProgramVk() = default;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400201
Jamie Madill242c4fe2018-07-12 15:56:56 -0400202gl::Error ProgramVk::destroy(const gl::Context *context)
Jamie Madill5deea722017-02-16 10:44:46 -0500203{
Jamie Madill242c4fe2018-07-12 15:56:56 -0400204 ContextVk *contextVk = vk::GetImpl(context);
Jamie Madillb7d924a2018-03-10 11:16:54 -0500205 return reset(contextVk);
Jamie Madillc5143482017-10-15 20:20:06 -0400206}
Jamie Madill5deea722017-02-16 10:44:46 -0500207
Jamie Madill21061022018-07-12 23:56:30 -0400208angle::Result ProgramVk::reset(ContextVk *contextVk)
Jamie Madillc5143482017-10-15 20:20:06 -0400209{
Jamie Madill67ae6c52018-03-09 11:49:01 -0500210 VkDevice device = contextVk->getDevice();
211
Jamie Madill9b168d02018-06-13 13:25:32 -0400212 for (auto &descriptorSetLayout : mDescriptorSetLayouts)
213 {
214 descriptorSetLayout.reset();
215 }
216 mPipelineLayout.reset();
217
Jamie Madillcaaff162018-06-22 08:55:37 -0400218 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill76e471e2017-10-21 09:56:01 -0400219 for (auto &uniformBlock : mDefaultUniformBlocks)
220 {
Jamie Madillcaaff162018-06-22 08:55:37 -0400221 uniformBlock.storage.release(renderer);
Jamie Madill76e471e2017-10-21 09:56:01 -0400222 }
223
Jamie Madill242c4fe2018-07-12 15:56:56 -0400224 mDefaultShaderInfo.destroy(device);
Jamie Madillb36a4812018-09-25 10:15:11 -0400225 mLineRasterShaderInfo.destroy(device);
Jamie Madill242c4fe2018-07-12 15:56:56 -0400226
Jamie Madillcaaff162018-06-22 08:55:37 -0400227 Serial currentSerial = renderer->getCurrentQueueSerial();
228 renderer->releaseObject(currentSerial, &mEmptyUniformBlockStorage.memory);
229 renderer->releaseObject(currentSerial, &mEmptyUniformBlockStorage.buffer);
Jamie Madill76e471e2017-10-21 09:56:01 -0400230
Jamie Madill5547b382017-10-23 18:16:01 -0400231 mDescriptorSets.clear();
Jamie Madill8c3988c2017-12-21 14:44:56 -0500232 mUsedDescriptorSetRange.invalidate();
Jamie Madillb7d924a2018-03-10 11:16:54 -0500233
Jamie Madill78bcd2b2018-10-16 15:05:20 -0400234 for (vk::SharedDescriptorPoolBinding &binding : mDescriptorPoolBindings)
235 {
236 binding.reset();
237 }
238
Jamie Madill21061022018-07-12 23:56:30 -0400239 return angle::Result::Continue();
Jamie Madill5deea722017-02-16 10:44:46 -0500240}
241
Jamie Madill785e8a02018-10-04 17:42:00 -0400242angle::Result ProgramVk::load(const gl::Context *context,
243 gl::InfoLog &infoLog,
244 gl::BinaryInputStream *stream)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400245{
246 UNIMPLEMENTED();
Jamie Madill785e8a02018-10-04 17:42:00 -0400247 return angle::Result::Stop();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400248}
249
Jamie Madill27a60632017-06-30 15:12:01 -0400250void ProgramVk::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400251{
252 UNIMPLEMENTED();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400253}
254
255void ProgramVk::setBinaryRetrievableHint(bool retrievable)
256{
257 UNIMPLEMENTED();
258}
259
Yunchao He61afff12017-03-14 15:34:03 +0800260void ProgramVk::setSeparable(bool separable)
261{
262 UNIMPLEMENTED();
263}
264
Jamie Madill785e8a02018-10-04 17:42:00 -0400265std::unique_ptr<LinkEvent> ProgramVk::link(const gl::Context *context,
jchen107ae70d82018-07-06 13:47:01 +0800266 const gl::ProgramLinkedResources &resources,
267 gl::InfoLog &infoLog)
268{
269 // TODO(jie.a.chen@intel.com): Parallelize linking.
270 // http://crbug.com/849576
Jamie Madill785e8a02018-10-04 17:42:00 -0400271 return std::make_unique<LinkEventDone>(linkImpl(context, resources, infoLog));
jchen107ae70d82018-07-06 13:47:01 +0800272}
273
Jamie Madill785e8a02018-10-04 17:42:00 -0400274angle::Result ProgramVk::linkImpl(const gl::Context *glContext,
275 const gl::ProgramLinkedResources &resources,
276 gl::InfoLog &infoLog)
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400277{
Jamie Madill06ca6342018-07-12 15:56:53 -0400278 ContextVk *contextVk = vk::GetImpl(glContext);
279 RendererVk *renderer = contextVk->getRenderer();
Jamie Madillc5143482017-10-15 20:20:06 -0400280
Jamie Madillb7d924a2018-03-10 11:16:54 -0500281 ANGLE_TRY(reset(contextVk));
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500282
jchen103fd614d2018-08-13 12:21:58 +0800283 GlslangWrapper::GetShaderSource(mState, resources, &mVertexSource, &mFragmentSource);
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500284
Jamie Madill76e471e2017-10-21 09:56:01 -0400285 ANGLE_TRY(initDefaultUniformBlocks(glContext));
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500286
Jamie Madill8c3988c2017-12-21 14:44:56 -0500287 if (!mState.getSamplerUniformRange().empty())
288 {
289 // Ensure the descriptor set range includes the textures at position 1.
Jamie Madill9b168d02018-06-13 13:25:32 -0400290 mUsedDescriptorSetRange.extend(kTextureDescriptorSetIndex);
Jamie Madill8c3988c2017-12-21 14:44:56 -0500291 }
292
Jamie Madill9b168d02018-06-13 13:25:32 -0400293 // Store a reference to the pipeline and descriptor set layouts. This will create them if they
294 // don't already exist in the cache.
295 vk::DescriptorSetLayoutDesc uniformsSetDesc;
296 uniformsSetDesc.update(kVertexUniformsBindingIndex, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
297 1);
298 uniformsSetDesc.update(kFragmentUniformsBindingIndex, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
299 1);
300
301 ANGLE_TRY(renderer->getDescriptorSetLayout(
Jamie Madill21061022018-07-12 23:56:30 -0400302 contextVk, uniformsSetDesc, &mDescriptorSetLayouts[kUniformsDescriptorSetIndex]));
Jamie Madill9b168d02018-06-13 13:25:32 -0400303
Jamie Madill9b168d02018-06-13 13:25:32 -0400304 vk::DescriptorSetLayoutDesc texturesSetDesc;
Jamie Madill4cc753e2018-06-13 13:25:33 -0400305
306 for (uint32_t textureIndex = 0; textureIndex < mState.getSamplerBindings().size();
307 ++textureIndex)
Jamie Madill9b168d02018-06-13 13:25:32 -0400308 {
Jamie Madill4cc753e2018-06-13 13:25:33 -0400309 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
310
311 // The front-end always binds array sampler units sequentially.
312 const uint32_t count = static_cast<uint32_t>(samplerBinding.boundTextureUnits.size());
313 texturesSetDesc.update(textureIndex, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, count);
Jamie Madill9b168d02018-06-13 13:25:32 -0400314 }
315
Jamie Madill21061022018-07-12 23:56:30 -0400316 ANGLE_TRY(renderer->getDescriptorSetLayout(contextVk, texturesSetDesc,
Jamie Madill9b168d02018-06-13 13:25:32 -0400317 &mDescriptorSetLayouts[kTextureDescriptorSetIndex]));
318
Jamie Madillb01b4802018-07-10 12:43:57 -0400319 vk::DescriptorSetLayoutDesc driverUniformsSetDesc;
320 driverUniformsSetDesc.update(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
321 ANGLE_TRY(renderer->getDescriptorSetLayout(
Jamie Madill21061022018-07-12 23:56:30 -0400322 contextVk, driverUniformsSetDesc,
323 &mDescriptorSetLayouts[kDriverUniformsDescriptorSetIndex]));
Jamie Madillb01b4802018-07-10 12:43:57 -0400324
Jamie Madill9b168d02018-06-13 13:25:32 -0400325 vk::PipelineLayoutDesc pipelineLayoutDesc;
326 pipelineLayoutDesc.updateDescriptorSetLayout(kUniformsDescriptorSetIndex, uniformsSetDesc);
327 pipelineLayoutDesc.updateDescriptorSetLayout(kTextureDescriptorSetIndex, texturesSetDesc);
Jamie Madillb01b4802018-07-10 12:43:57 -0400328 pipelineLayoutDesc.updateDescriptorSetLayout(kDriverUniformsDescriptorSetIndex,
329 driverUniformsSetDesc);
Jamie Madill9b168d02018-06-13 13:25:32 -0400330
Jamie Madill21061022018-07-12 23:56:30 -0400331 ANGLE_TRY(renderer->getPipelineLayout(contextVk, pipelineLayoutDesc, mDescriptorSetLayouts,
332 &mPipelineLayout));
Jamie Madill9b168d02018-06-13 13:25:32 -0400333
Jamie Madill242c4fe2018-07-12 15:56:56 -0400334 if (!mState.getUniforms().empty())
335 {
336 const gl::RangeUI &samplerRange = mState.getSamplerUniformRange();
337
338 if (mState.getUniforms().size() > samplerRange.length())
339 {
340 // Ensure the descriptor set range includes the uniform buffers at position 0.
341 mUsedDescriptorSetRange.extend(kUniformsDescriptorSetIndex);
342 }
343
344 if (!samplerRange.empty())
345 {
346 // Ensure the descriptor set range includes the textures at position 1.
347 mUsedDescriptorSetRange.extend(kTextureDescriptorSetIndex);
Jamie Madill242c4fe2018-07-12 15:56:56 -0400348 }
349 }
350
Jamie Madill785e8a02018-10-04 17:42:00 -0400351 return angle::Result::Continue();
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400352}
353
Jamie Madill242c4fe2018-07-12 15:56:56 -0400354angle::Result ProgramVk::initDefaultUniformBlocks(const gl::Context *glContext)
Jamie Madill76e471e2017-10-21 09:56:01 -0400355{
Jamie Madille1f3ad42017-10-28 23:00:42 -0400356 ContextVk *contextVk = vk::GetImpl(glContext);
Jamie Madill57fbfd82018-02-14 12:45:34 -0500357 RendererVk *renderer = contextVk->getRenderer();
Jamie Madill76e471e2017-10-21 09:56:01 -0400358
359 // Process vertex and fragment uniforms into std140 packing.
Jamie Madill33318de2018-05-01 11:22:54 -0400360 vk::ShaderMap<sh::BlockLayoutMap> layoutMap;
361 vk::ShaderMap<size_t> requiredBufferSize;
362 requiredBufferSize.fill(0);
Jamie Madill76e471e2017-10-21 09:56:01 -0400363
Jamie Madill33318de2018-05-01 11:22:54 -0400364 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400365 {
Jamie Madill33318de2018-05-01 11:22:54 -0400366 gl::ShaderType glShaderType = static_cast<gl::ShaderType>(shaderType);
Jamie Madill242c4fe2018-07-12 15:56:56 -0400367 gl::Shader *shader = mState.getAttachedShader(glShaderType);
jchen103fd614d2018-08-13 12:21:58 +0800368 const std::vector<sh::Uniform> &uniforms = shader->getUniforms();
Jamie Madill242c4fe2018-07-12 15:56:56 -0400369 InitDefaultUniformBlock(uniforms, shader, &layoutMap[shaderType],
370 &requiredBufferSize[shaderType]);
Jamie Madill76e471e2017-10-21 09:56:01 -0400371 }
372
373 // Init the default block layout info.
Jamie Madill76e471e2017-10-21 09:56:01 -0400374 const auto &uniforms = mState.getUniforms();
Jamie Madill242c4fe2018-07-12 15:56:56 -0400375 for (const gl::VariableLocation &location : mState.getUniformLocations())
Jamie Madill76e471e2017-10-21 09:56:01 -0400376 {
Jamie Madill33318de2018-05-01 11:22:54 -0400377 vk::ShaderMap<sh::BlockMemberInfo> layoutInfo;
Jamie Madill76e471e2017-10-21 09:56:01 -0400378
Jamie Madill76e471e2017-10-21 09:56:01 -0400379 if (location.used() && !location.ignored)
380 {
Jamie Madillde03e002017-10-21 14:04:20 -0400381 const auto &uniform = uniforms[location.index];
Geoff Langbeb0c942018-09-27 11:22:23 -0400382 if (!uniform.isSampler())
Jamie Madill76e471e2017-10-21 09:56:01 -0400383 {
Geoff Langbeb0c942018-09-27 11:22:23 -0400384 std::string uniformName = uniform.name;
385 if (uniform.isArray())
Jamie Madill76e471e2017-10-21 09:56:01 -0400386 {
Geoff Langbeb0c942018-09-27 11:22:23 -0400387 // Gets the uniform name without the [0] at the end.
388 uniformName = gl::ParseResourceName(uniformName, nullptr);
Jamie Madill76e471e2017-10-21 09:56:01 -0400389 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400390
Geoff Langbeb0c942018-09-27 11:22:23 -0400391 bool found = false;
392
393 for (vk::ShaderType shaderType : vk::AllShaderTypes())
394 {
395 auto it = layoutMap[shaderType].find(uniformName);
396 if (it != layoutMap[shaderType].end())
397 {
398 found = true;
399 layoutInfo[shaderType] = it->second;
400 }
401 }
402
403 ASSERT(found);
404 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400405 }
406
Jamie Madill33318de2018-05-01 11:22:54 -0400407 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400408 {
Jamie Madill33318de2018-05-01 11:22:54 -0400409 mDefaultUniformBlocks[shaderType].uniformLayout.push_back(layoutInfo[shaderType]);
Jamie Madill76e471e2017-10-21 09:56:01 -0400410 }
411 }
412
Jamie Madill33318de2018-05-01 11:22:54 -0400413 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400414 {
Jamie Madill33318de2018-05-01 11:22:54 -0400415 if (requiredBufferSize[shaderType] > 0)
Jamie Madill76e471e2017-10-21 09:56:01 -0400416 {
Jamie Madill33318de2018-05-01 11:22:54 -0400417 if (!mDefaultUniformBlocks[shaderType].uniformData.resize(
418 requiredBufferSize[shaderType]))
Jamie Madill76e471e2017-10-21 09:56:01 -0400419 {
Jamie Madill242c4fe2018-07-12 15:56:56 -0400420 ANGLE_VK_CHECK(contextVk, false, VK_ERROR_OUT_OF_HOST_MEMORY);
Jamie Madill76e471e2017-10-21 09:56:01 -0400421 }
Luc Ferron7a06ac12018-03-15 10:17:04 -0400422 size_t minAlignment = static_cast<size_t>(
423 renderer->getPhysicalDeviceProperties().limits.minUniformBufferOffsetAlignment);
424
Luc Ferrona9ab0f32018-05-17 17:03:55 -0400425 mDefaultUniformBlocks[shaderType].storage.init(minAlignment, renderer);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400426
427 // Initialize uniform buffer memory to zero by default.
Jamie Madill33318de2018-05-01 11:22:54 -0400428 mDefaultUniformBlocks[shaderType].uniformData.fill(0);
Jamie Madill2b858c22018-09-03 13:58:14 -0400429 mDefaultUniformBlocksDirty.set(shaderType);
Jamie Madill76e471e2017-10-21 09:56:01 -0400430 }
431 }
432
Jamie Madill2b858c22018-09-03 13:58:14 -0400433 if (mDefaultUniformBlocksDirty.any())
Jamie Madill76e471e2017-10-21 09:56:01 -0400434 {
435 // Initialize the "empty" uniform block if necessary.
Jamie Madill2b858c22018-09-03 13:58:14 -0400436 if (!mDefaultUniformBlocksDirty.all())
Jamie Madill76e471e2017-10-21 09:56:01 -0400437 {
Shahbaz Youssefi06270c92018-10-03 17:00:25 -0400438 VkBufferCreateInfo uniformBufferInfo = {};
Jamie Madill76e471e2017-10-21 09:56:01 -0400439 uniformBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
Jamie Madill76e471e2017-10-21 09:56:01 -0400440 uniformBufferInfo.flags = 0;
441 uniformBufferInfo.size = 1;
442 uniformBufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
443 uniformBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
444 uniformBufferInfo.queueFamilyIndexCount = 0;
445 uniformBufferInfo.pQueueFamilyIndices = nullptr;
446
Jamie Madill21061022018-07-12 23:56:30 -0400447 ANGLE_TRY(mEmptyUniformBlockStorage.buffer.init(contextVk, uniformBufferInfo));
Jamie Madill76e471e2017-10-21 09:56:01 -0400448
Luc Ferron7a06ac12018-03-15 10:17:04 -0400449 // Assume host visible/coherent memory available.
Jamie Madill57dd97a2018-02-06 17:10:49 -0500450 VkMemoryPropertyFlags flags =
451 (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
Tobin Ehlisf5aad062018-09-19 14:39:00 -0600452 VkMemoryPropertyFlags flagsOut = 0;
453 ANGLE_TRY(AllocateBufferMemory(contextVk, flags, &flagsOut,
454 &mEmptyUniformBlockStorage.buffer,
Luc Ferrona72ebeb2018-06-28 11:16:58 -0400455 &mEmptyUniformBlockStorage.memory));
Jamie Madill76e471e2017-10-21 09:56:01 -0400456 }
Jamie Madill5547b382017-10-23 18:16:01 -0400457 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400458
Jamie Madill242c4fe2018-07-12 15:56:56 -0400459 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400460}
461
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400462GLboolean ProgramVk::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
463{
Luc Ferronfba1f612018-06-04 14:37:17 -0400464 // No-op. The spec is very vague about the behavior of validation.
465 return GL_TRUE;
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400466}
467
Jamie Madill76e471e2017-10-21 09:56:01 -0400468template <typename T>
469void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType)
470{
471 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
472 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
473
Luc Ferron7cec3352018-03-13 13:29:34 -0400474 if (linkedUniform.isSampler())
475 {
Jamie Madill0cb6dc42018-04-16 10:36:39 -0400476 // We could potentially cache some indexing here. For now this is a no-op since the mapping
477 // is handled entirely in ContextVk.
Luc Ferron7cec3352018-03-13 13:29:34 -0400478 return;
479 }
480
Luc Ferron24a31372018-04-04 11:49:14 -0400481 if (linkedUniform.typeInfo->type == entryPointType)
Jamie Madill76e471e2017-10-21 09:56:01 -0400482 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400483 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400484 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400485 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron24a31372018-04-04 11:49:14 -0400486 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
Luc Ferron62059a52018-03-29 07:01:35 -0400487
Luc Ferron24a31372018-04-04 11:49:14 -0400488 // Assume an offset of -1 means the block is unused.
489 if (layoutInfo.offset == -1)
490 {
491 continue;
492 }
493
494 const GLint componentCount = linkedUniform.typeInfo->componentCount;
Luc Ferron62059a52018-03-29 07:01:35 -0400495 UpdateDefaultUniformBlock(count, locationInfo.arrayIndex, componentCount, v, layoutInfo,
496 &uniformBlock.uniformData);
Jamie Madill2b858c22018-09-03 13:58:14 -0400497 mDefaultUniformBlocksDirty.set(shaderType);
Luc Ferron62059a52018-03-29 07:01:35 -0400498 }
Luc Ferron24a31372018-04-04 11:49:14 -0400499 }
500 else
501 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400502 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Luc Ferron62059a52018-03-29 07:01:35 -0400503 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400504 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron24a31372018-04-04 11:49:14 -0400505 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
506
507 // Assume an offset of -1 means the block is unused.
508 if (layoutInfo.offset == -1)
509 {
510 continue;
511 }
512
513 const GLint componentCount = linkedUniform.typeInfo->componentCount;
514
Luc Ferron62059a52018-03-29 07:01:35 -0400515 ASSERT(linkedUniform.typeInfo->type == gl::VariableBoolVectorType(entryPointType));
516
Luc Ferrond91c3792018-04-06 09:36:36 -0400517 GLint initialArrayOffset =
518 locationInfo.arrayIndex * layoutInfo.arrayStride + layoutInfo.offset;
Luc Ferron62059a52018-03-29 07:01:35 -0400519 for (GLint i = 0; i < count; i++)
520 {
521 GLint elementOffset = i * layoutInfo.arrayStride + initialArrayOffset;
522 GLint *dest =
523 reinterpret_cast<GLint *>(uniformBlock.uniformData.data() + elementOffset);
524 const T *source = v + i * componentCount;
525
526 for (int c = 0; c < componentCount; c++)
527 {
528 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
529 }
530 }
Jamie Madill2b858c22018-09-03 13:58:14 -0400531
532 mDefaultUniformBlocksDirty.set(shaderType);
Luc Ferron62059a52018-03-29 07:01:35 -0400533 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400534 }
535}
536
Luc Ferron7cec3352018-03-13 13:29:34 -0400537template <typename T>
538void ProgramVk::getUniformImpl(GLint location, T *v, GLenum entryPointType) const
539{
540 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
541 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
542
Jamie Madill3bb2bbe2018-06-15 09:47:03 -0400543 ASSERT(!linkedUniform.isSampler());
Luc Ferron7cec3352018-03-13 13:29:34 -0400544
Olli Etuaho107c7242018-03-20 15:45:35 +0200545 const gl::ShaderType shaderType = linkedUniform.getFirstShaderTypeWhereActive();
Jiawei Shao385b3e02018-03-21 09:43:28 +0800546 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
Luc Ferron7cec3352018-03-13 13:29:34 -0400547
Jiawei Shao385b3e02018-03-21 09:43:28 +0800548 const DefaultUniformBlock &uniformBlock =
Jamie Madill33318de2018-05-01 11:22:54 -0400549 mDefaultUniformBlocks[static_cast<vk::ShaderType>(shaderType)];
Jamie Madill50cf2be2018-06-15 09:46:57 -0400550 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
Luc Ferron62059a52018-03-29 07:01:35 -0400551
552 ASSERT(linkedUniform.typeInfo->componentType == entryPointType ||
553 linkedUniform.typeInfo->componentType == gl::VariableBoolVectorType(entryPointType));
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400554
555 if (gl::IsMatrixType(linkedUniform.type))
556 {
557 const uint8_t *ptrToElement = uniformBlock.uniformData.data() + layoutInfo.offset +
Luc Ferronf6fd48f2018-06-18 08:11:27 -0400558 (locationInfo.arrayIndex * layoutInfo.arrayStride);
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400559 GetMatrixUniform(linkedUniform.type, v, reinterpret_cast<const T *>(ptrToElement), false);
560 }
561 else
562 {
563 ReadFromDefaultUniformBlock(linkedUniform.typeInfo->componentCount, locationInfo.arrayIndex,
564 v, layoutInfo, &uniformBlock.uniformData);
565 }
Luc Ferron7cec3352018-03-13 13:29:34 -0400566}
567
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400568void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
569{
Jamie Madill76e471e2017-10-21 09:56:01 -0400570 setUniformImpl(location, count, v, GL_FLOAT);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400571}
572
573void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
574{
Jamie Madill76e471e2017-10-21 09:56:01 -0400575 setUniformImpl(location, count, v, GL_FLOAT_VEC2);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400576}
577
578void ProgramVk::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
579{
Jamie Madill76e471e2017-10-21 09:56:01 -0400580 setUniformImpl(location, count, v, GL_FLOAT_VEC3);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400581}
582
583void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
584{
Jamie Madill76e471e2017-10-21 09:56:01 -0400585 setUniformImpl(location, count, v, GL_FLOAT_VEC4);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400586}
587
588void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v)
589{
Luc Ferron7cec3352018-03-13 13:29:34 -0400590 setUniformImpl(location, count, v, GL_INT);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400591}
592
593void ProgramVk::setUniform2iv(GLint location, GLsizei count, const GLint *v)
594{
Luc Ferron489243f2018-03-28 16:55:28 -0400595 setUniformImpl(location, count, v, GL_INT_VEC2);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400596}
597
598void ProgramVk::setUniform3iv(GLint location, GLsizei count, const GLint *v)
599{
Luc Ferron489243f2018-03-28 16:55:28 -0400600 setUniformImpl(location, count, v, GL_INT_VEC3);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400601}
602
603void ProgramVk::setUniform4iv(GLint location, GLsizei count, const GLint *v)
604{
Luc Ferron489243f2018-03-28 16:55:28 -0400605 setUniformImpl(location, count, v, GL_INT_VEC4);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400606}
607
608void ProgramVk::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
609{
610 UNIMPLEMENTED();
611}
612
613void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
614{
615 UNIMPLEMENTED();
616}
617
618void ProgramVk::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
619{
620 UNIMPLEMENTED();
621}
622
623void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
624{
625 UNIMPLEMENTED();
626}
627
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400628template <int cols, int rows>
629void ProgramVk::setUniformMatrixfv(GLint location,
630 GLsizei count,
631 GLboolean transpose,
632 const GLfloat *value)
633{
634 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
635 const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
636
Jamie Madill2b858c22018-09-03 13:58:14 -0400637 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400638 {
Jamie Madill2b858c22018-09-03 13:58:14 -0400639 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400640 const sh::BlockMemberInfo &layoutInfo = uniformBlock.uniformLayout[location];
641
642 // Assume an offset of -1 means the block is unused.
643 if (layoutInfo.offset == -1)
644 {
645 continue;
646 }
647
Luc Ferronc8fbff32018-06-04 10:30:48 -0400648 bool updated = SetFloatUniformMatrix<cols, rows>(
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400649 locationInfo.arrayIndex, linkedUniform.getArraySizeProduct(), count, transpose, value,
650 uniformBlock.uniformData.data() + layoutInfo.offset);
Luc Ferronc8fbff32018-06-04 10:30:48 -0400651
652 // If the uniformsDirty flag was true, we don't want to flip it to false here if the
653 // setter did not update any data. We still want the uniform to be included when we'll
654 // update the descriptor sets.
Jamie Madill2b858c22018-09-03 13:58:14 -0400655 if (updated)
656 {
657 mDefaultUniformBlocksDirty.set(shaderType);
658 }
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400659 }
660}
661
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400662void ProgramVk::setUniformMatrix2fv(GLint location,
663 GLsizei count,
664 GLboolean transpose,
665 const GLfloat *value)
666{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400667 setUniformMatrixfv<2, 2>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400668}
669
670void ProgramVk::setUniformMatrix3fv(GLint location,
671 GLsizei count,
672 GLboolean transpose,
673 const GLfloat *value)
674{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400675 setUniformMatrixfv<3, 3>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400676}
677
678void ProgramVk::setUniformMatrix4fv(GLint location,
679 GLsizei count,
680 GLboolean transpose,
681 const GLfloat *value)
682{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400683 setUniformMatrixfv<4, 4>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400684}
685
686void ProgramVk::setUniformMatrix2x3fv(GLint location,
687 GLsizei count,
688 GLboolean transpose,
689 const GLfloat *value)
690{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400691 setUniformMatrixfv<2, 3>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400692}
693
694void ProgramVk::setUniformMatrix3x2fv(GLint location,
695 GLsizei count,
696 GLboolean transpose,
697 const GLfloat *value)
698{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400699 setUniformMatrixfv<3, 2>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400700}
701
702void ProgramVk::setUniformMatrix2x4fv(GLint location,
703 GLsizei count,
704 GLboolean transpose,
705 const GLfloat *value)
706{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400707 setUniformMatrixfv<2, 4>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400708}
709
710void ProgramVk::setUniformMatrix4x2fv(GLint location,
711 GLsizei count,
712 GLboolean transpose,
713 const GLfloat *value)
714{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400715 setUniformMatrixfv<4, 2>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400716}
717
718void ProgramVk::setUniformMatrix3x4fv(GLint location,
719 GLsizei count,
720 GLboolean transpose,
721 const GLfloat *value)
722{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400723 setUniformMatrixfv<3, 4>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400724}
725
726void ProgramVk::setUniformMatrix4x3fv(GLint location,
727 GLsizei count,
728 GLboolean transpose,
729 const GLfloat *value)
730{
Luc Ferron48cdc2e2018-05-31 09:58:34 -0400731 setUniformMatrixfv<4, 3>(location, count, transpose, value);
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400732}
733
Sami Väisänen46eaa942016-06-29 10:26:37 +0300734void ProgramVk::setPathFragmentInputGen(const std::string &inputName,
735 GLenum genMode,
736 GLint components,
737 const GLfloat *coeffs)
738{
739 UNIMPLEMENTED();
740}
741
Jamie Madill242c4fe2018-07-12 15:56:56 -0400742angle::Result ProgramVk::initShaders(ContextVk *contextVk,
743 const gl::DrawCallParams &drawCallParams,
744 const vk::ShaderAndSerial **vertexShaderAndSerialOut,
745 const vk::ShaderAndSerial **fragmentShaderAndSerialOut,
746 const vk::PipelineLayout **pipelineLayoutOut)
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500747{
Jamie Madillb36a4812018-09-25 10:15:11 -0400748 if (UseLineRaster(contextVk, drawCallParams))
749 {
750 ANGLE_TRY(mLineRasterShaderInfo.getShaders(contextVk, mVertexSource, mFragmentSource, true,
751 vertexShaderAndSerialOut,
752 fragmentShaderAndSerialOut));
753 ASSERT(mLineRasterShaderInfo.valid());
754 }
755 else
756 {
757 ANGLE_TRY(mDefaultShaderInfo.getShaders(contextVk, mVertexSource, mFragmentSource, false,
758 vertexShaderAndSerialOut,
759 fragmentShaderAndSerialOut));
760 ASSERT(mDefaultShaderInfo.valid());
761 }
Jamie Madill242c4fe2018-07-12 15:56:56 -0400762
763 *pipelineLayoutOut = &mPipelineLayout.get();
764
765 return angle::Result::Continue();
Jamie Madillf2f6d372018-01-10 21:37:23 -0500766}
767
Jamie Madill21061022018-07-12 23:56:30 -0400768angle::Result ProgramVk::allocateDescriptorSet(ContextVk *contextVk, uint32_t descriptorSetIndex)
Jamie Madill76e471e2017-10-21 09:56:01 -0400769{
Jamie Madill76e471e2017-10-21 09:56:01 -0400770 // Write out to a new a descriptor set.
Jamie Madilledeaa832018-06-22 09:18:41 -0400771 vk::DynamicDescriptorPool *dynamicDescriptorPool =
772 contextVk->getDynamicDescriptorPool(descriptorSetIndex);
Jamie Madill76e471e2017-10-21 09:56:01 -0400773
Luc Ferron6ea1b412018-03-21 16:13:01 -0400774 uint32_t potentialNewCount = descriptorSetIndex + 1;
775 if (potentialNewCount > mDescriptorSets.size())
776 {
777 mDescriptorSets.resize(potentialNewCount, VK_NULL_HANDLE);
778 }
Luc Ferron7a06ac12018-03-15 10:17:04 -0400779
Jamie Madillc7918ce2018-06-13 13:25:31 -0400780 const vk::DescriptorSetLayout &descriptorSetLayout =
Jamie Madill9b168d02018-06-13 13:25:32 -0400781 mDescriptorSetLayouts[descriptorSetIndex].get();
Jamie Madill8a4c49f2018-06-21 15:43:06 -0400782 ANGLE_TRY(dynamicDescriptorPool->allocateSets(contextVk, descriptorSetLayout.ptr(), 1,
Jamie Madill78bcd2b2018-10-16 15:05:20 -0400783 &mDescriptorPoolBindings[descriptorSetIndex],
Jamie Madill8a4c49f2018-06-21 15:43:06 -0400784 &mDescriptorSets[descriptorSetIndex]));
Jamie Madill21061022018-07-12 23:56:30 -0400785 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400786}
787
Jamie Madill54164b02017-08-28 15:17:37 -0400788void ProgramVk::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
789{
Luc Ferron7cec3352018-03-13 13:29:34 -0400790 getUniformImpl(location, params, GL_FLOAT);
Jamie Madill54164b02017-08-28 15:17:37 -0400791}
792
793void ProgramVk::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
794{
Luc Ferron7cec3352018-03-13 13:29:34 -0400795 getUniformImpl(location, params, GL_INT);
Jamie Madill54164b02017-08-28 15:17:37 -0400796}
797
798void ProgramVk::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
799{
800 UNIMPLEMENTED();
801}
802
Jamie Madill21061022018-07-12 23:56:30 -0400803angle::Result ProgramVk::updateUniforms(ContextVk *contextVk)
Jamie Madill76e471e2017-10-21 09:56:01 -0400804{
Jamie Madill88fc6da2018-08-30 16:18:36 -0400805 ASSERT(dirtyUniforms());
Jamie Madill76e471e2017-10-21 09:56:01 -0400806
Jamie Madill76e471e2017-10-21 09:56:01 -0400807 // Update buffer memory by immediate mapping. This immediate update only works once.
Luc Ferron7a06ac12018-03-15 10:17:04 -0400808 bool anyNewBufferAllocated = false;
Jamie Madill33318de2018-05-01 11:22:54 -0400809 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400810 {
Jamie Madill33318de2018-05-01 11:22:54 -0400811 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
Luc Ferron7a06ac12018-03-15 10:17:04 -0400812
Jamie Madill2b858c22018-09-03 13:58:14 -0400813 if (mDefaultUniformBlocksDirty[shaderType])
Jamie Madill76e471e2017-10-21 09:56:01 -0400814 {
Luc Ferron7a06ac12018-03-15 10:17:04 -0400815 bool bufferModified = false;
Jamie Madill21061022018-07-12 23:56:30 -0400816 ANGLE_TRY(SyncDefaultUniformBlock(contextVk, &uniformBlock.storage,
Luc Ferron7a06ac12018-03-15 10:17:04 -0400817 uniformBlock.uniformData,
Jamie Madill33318de2018-05-01 11:22:54 -0400818 &mUniformBlocksOffsets[shaderType], &bufferModified));
Jamie Madill2b858c22018-09-03 13:58:14 -0400819 mDefaultUniformBlocksDirty.reset(shaderType);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400820
821 if (bufferModified)
822 {
823 anyNewBufferAllocated = true;
824 }
Jamie Madill76e471e2017-10-21 09:56:01 -0400825 }
826 }
827
Luc Ferron7a06ac12018-03-15 10:17:04 -0400828 if (anyNewBufferAllocated)
829 {
830 // We need to reinitialize the descriptor sets if we newly allocated buffers since we can't
831 // modify the descriptor sets once initialized.
Jamie Madillc7918ce2018-06-13 13:25:31 -0400832 ANGLE_TRY(allocateDescriptorSet(contextVk, kUniformsDescriptorSetIndex));
Luc Ferron7a06ac12018-03-15 10:17:04 -0400833 ANGLE_TRY(updateDefaultUniformsDescriptorSet(contextVk));
834 }
835
Jamie Madill21061022018-07-12 23:56:30 -0400836 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400837}
838
Jamie Madill21061022018-07-12 23:56:30 -0400839angle::Result ProgramVk::updateDefaultUniformsDescriptorSet(ContextVk *contextVk)
Jamie Madill76e471e2017-10-21 09:56:01 -0400840{
Jamie Madill33318de2018-05-01 11:22:54 -0400841 vk::ShaderMap<VkDescriptorBufferInfo> descriptorBufferInfo;
842 vk::ShaderMap<VkWriteDescriptorSet> writeDescriptorInfo;
Jamie Madill76e471e2017-10-21 09:56:01 -0400843
Jamie Madill33318de2018-05-01 11:22:54 -0400844 for (vk::ShaderType shaderType : vk::AllShaderTypes())
Jamie Madill76e471e2017-10-21 09:56:01 -0400845 {
Jamie Madill242c4fe2018-07-12 15:56:56 -0400846 DefaultUniformBlock &uniformBlock = mDefaultUniformBlocks[shaderType];
847 VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[shaderType];
848 VkWriteDescriptorSet &writeInfo = writeDescriptorInfo[shaderType];
Jamie Madill76e471e2017-10-21 09:56:01 -0400849
850 if (!uniformBlock.uniformData.empty())
851 {
Luc Ferron7a06ac12018-03-15 10:17:04 -0400852 bufferInfo.buffer = uniformBlock.storage.getCurrentBufferHandle();
Jamie Madill76e471e2017-10-21 09:56:01 -0400853 }
854 else
855 {
856 bufferInfo.buffer = mEmptyUniformBlockStorage.buffer.getHandle();
857 }
858
859 bufferInfo.offset = 0;
860 bufferInfo.range = VK_WHOLE_SIZE;
861
Jamie Madill76e471e2017-10-21 09:56:01 -0400862 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
863 writeInfo.pNext = nullptr;
Jamie Madill5547b382017-10-23 18:16:01 -0400864 writeInfo.dstSet = mDescriptorSets[0];
Jamie Madill33318de2018-05-01 11:22:54 -0400865 writeInfo.dstBinding = static_cast<uint32_t>(shaderType);
Jamie Madill76e471e2017-10-21 09:56:01 -0400866 writeInfo.dstArrayElement = 0;
867 writeInfo.descriptorCount = 1;
Luc Ferron7a06ac12018-03-15 10:17:04 -0400868 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
Jamie Madill76e471e2017-10-21 09:56:01 -0400869 writeInfo.pImageInfo = nullptr;
870 writeInfo.pBufferInfo = &bufferInfo;
871 writeInfo.pTexelBufferView = nullptr;
Jamie Madill76e471e2017-10-21 09:56:01 -0400872 }
873
874 VkDevice device = contextVk->getDevice();
875
Jamie Madill33318de2018-05-01 11:22:54 -0400876 vkUpdateDescriptorSets(device, 2, writeDescriptorInfo.data(), 0, nullptr);
Jamie Madill76e471e2017-10-21 09:56:01 -0400877
Jamie Madill21061022018-07-12 23:56:30 -0400878 return angle::Result::Continue();
Jamie Madill76e471e2017-10-21 09:56:01 -0400879}
880
Jamie Madill84c662b2018-07-12 15:56:55 -0400881angle::Result ProgramVk::updateTexturesDescriptorSet(ContextVk *contextVk)
Jamie Madill5547b382017-10-23 18:16:01 -0400882{
Jamie Madill88fc6da2018-08-30 16:18:36 -0400883 ASSERT(hasTextures());
Jamie Madillc7918ce2018-06-13 13:25:31 -0400884 ANGLE_TRY(allocateDescriptorSet(contextVk, kTextureDescriptorSetIndex));
Luc Ferron6ea1b412018-03-21 16:13:01 -0400885
Jamie Madill8c3988c2017-12-21 14:44:56 -0500886 ASSERT(mUsedDescriptorSetRange.contains(1));
Jamie Madillc7918ce2018-06-13 13:25:31 -0400887 VkDescriptorSet descriptorSet = mDescriptorSets[kTextureDescriptorSetIndex];
Jamie Madill5547b382017-10-23 18:16:01 -0400888
Jamie Madill84c662b2018-07-12 15:56:55 -0400889 gl::ActiveTextureArray<VkDescriptorImageInfo> descriptorImageInfo;
890 gl::ActiveTextureArray<VkWriteDescriptorSet> writeDescriptorInfo;
Jamie Madill4cc753e2018-06-13 13:25:33 -0400891 uint32_t writeCount = 0;
Jamie Madill5547b382017-10-23 18:16:01 -0400892
Jamie Madill84c662b2018-07-12 15:56:55 -0400893 const gl::ActiveTextureArray<TextureVk *> &activeTextures = contextVk->getActiveTextures();
Jamie Madill5547b382017-10-23 18:16:01 -0400894
Jamie Madill4cc753e2018-06-13 13:25:33 -0400895 for (uint32_t textureIndex = 0; textureIndex < mState.getSamplerBindings().size();
896 ++textureIndex)
Jamie Madill5547b382017-10-23 18:16:01 -0400897 {
Jamie Madill4cc753e2018-06-13 13:25:33 -0400898 const gl::SamplerBinding &samplerBinding = mState.getSamplerBindings()[textureIndex];
899
Jamie Madill5547b382017-10-23 18:16:01 -0400900 ASSERT(!samplerBinding.unreferenced);
901
Jamie Madill4cc753e2018-06-13 13:25:33 -0400902 for (uint32_t arrayElement = 0; arrayElement < samplerBinding.boundTextureUnits.size();
903 ++arrayElement)
Luc Ferron90968362018-05-04 08:47:22 -0400904 {
Jamie Madill84c662b2018-07-12 15:56:55 -0400905 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement];
906 TextureVk *textureVk = activeTextures[textureUnit];
Jamie Madill4cc753e2018-06-13 13:25:33 -0400907 const vk::ImageHelper &image = textureVk->getImage();
908
909 VkDescriptorImageInfo &imageInfo = descriptorImageInfo[writeCount];
910
911 imageInfo.sampler = textureVk->getSampler().getHandle();
912 imageInfo.imageView = textureVk->getImageView().getHandle();
913 imageInfo.imageLayout = image.getCurrentLayout();
914
915 VkWriteDescriptorSet &writeInfo = writeDescriptorInfo[writeCount];
916
917 writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
918 writeInfo.pNext = nullptr;
919 writeInfo.dstSet = descriptorSet;
920 writeInfo.dstBinding = textureIndex;
921 writeInfo.dstArrayElement = arrayElement;
922 writeInfo.descriptorCount = 1;
923 writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
924 writeInfo.pImageInfo = &imageInfo;
925 writeInfo.pBufferInfo = nullptr;
926 writeInfo.pTexelBufferView = nullptr;
927
928 writeCount++;
Luc Ferron90968362018-05-04 08:47:22 -0400929 }
Jamie Madill5547b382017-10-23 18:16:01 -0400930 }
931
932 VkDevice device = contextVk->getDevice();
933
Jamie Madill4cc753e2018-06-13 13:25:33 -0400934 ASSERT(writeCount > 0);
935 vkUpdateDescriptorSets(device, writeCount, writeDescriptorInfo.data(), 0, nullptr);
Jamie Madill5547b382017-10-23 18:16:01 -0400936
Jamie Madill84c662b2018-07-12 15:56:55 -0400937 return angle::Result::Continue();
Jamie Madill5547b382017-10-23 18:16:01 -0400938}
939
Luc Ferron7a06ac12018-03-15 10:17:04 -0400940void ProgramVk::setDefaultUniformBlocksMinSizeForTesting(size_t minSize)
941{
942 for (DefaultUniformBlock &block : mDefaultUniformBlocks)
943 {
Jamie Madill6c7ab7f2018-03-31 14:19:15 -0400944 block.storage.setMinimumSizeForTesting(minSize);
Luc Ferron7a06ac12018-03-15 10:17:04 -0400945 }
946}
Jamie Madill242c4fe2018-07-12 15:56:56 -0400947
948angle::Result ProgramVk::updateDescriptorSets(ContextVk *contextVk,
949 const gl::DrawCallParams &drawCallParams,
Jamie Madill242c4fe2018-07-12 15:56:56 -0400950 vk::CommandBuffer *commandBuffer)
951{
Jamie Madill242c4fe2018-07-12 15:56:56 -0400952 // Can probably use better dirty bits here.
Jamie Madill242c4fe2018-07-12 15:56:56 -0400953
954 if (mUsedDescriptorSetRange.empty())
955 return angle::Result::Continue();
956
957 ASSERT(!mDescriptorSets.empty());
958
959 unsigned int low = mUsedDescriptorSetRange.low();
960
961 // No uniforms descriptor set means no need to specify dynamic buffer offsets.
962 if (mUsedDescriptorSetRange.contains(kUniformsDescriptorSetIndex))
963 {
964 commandBuffer->bindDescriptorSets(
965 VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout.get(), low,
966 mUsedDescriptorSetRange.length(), &mDescriptorSets[low],
967 static_cast<uint32_t>(mUniformBlocksOffsets.size()), mUniformBlocksOffsets.data());
968 }
969 else
970 {
971 commandBuffer->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout.get(),
972 low, mUsedDescriptorSetRange.length(),
973 &mDescriptorSets[low], 0, nullptr);
974 }
975
976 return angle::Result::Continue();
977}
Jamie Madill9e54b5a2016-05-25 12:57:39 -0400978} // namespace rx