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Josh Coalson6b05bc52001-06-08 00:13:21 +00001/* FLAC - Free Lossless Audio Codec
Erik de Castro Lopob1982fb2013-05-25 17:11:19 +10002 * Copyright (C) 2001-2009 Josh Coalson
Erik de Castro Lopo6a5fe432016-12-05 06:35:39 +11003 * Copyright (C) 2011-2016 Xiph.Org Foundation
Josh Coalson6b05bc52001-06-08 00:13:21 +00004 *
Josh Coalsone8a76012003-02-07 00:14:32 +00005 * This file is part the FLAC project. FLAC is comprised of several
Ulrich Klauercd4ddab2013-05-26 22:53:43 +02006 * components distributed under different licenses. The codec libraries
Josh Coalsone8a76012003-02-07 00:14:32 +00007 * are distributed under Xiph.Org's BSD-like license (see the file
8 * COPYING.Xiph in this distribution). All other programs, libraries, and
Josh Coalsonf37520b2006-11-20 06:46:07 +00009 * plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
10 * COPYING.GPL). The documentation is distributed under the Gnu FDL (see
11 * COPYING.FDL). Each file in the FLAC distribution contains at the top the
12 * terms under which it may be distributed.
Josh Coalson6b05bc52001-06-08 00:13:21 +000013 *
Josh Coalsone8a76012003-02-07 00:14:32 +000014 * Since this particular file is relevant to all components of FLAC,
15 * it may be distributed under the Xiph.Org license, which is the least
16 * restrictive of those mentioned above. See the file COPYING.Xiph in this
17 * distribution.
Josh Coalson6b05bc52001-06-08 00:13:21 +000018 */
19
20
Erik de Castro Lopof84287e2012-01-31 19:28:14 +110021FLAC is an Open Source lossless audio codec developed by Josh Coalson from 2001
22to 2009.
23
24From January 2012 FLAC is being maintained by Erik de Castro Lopo under the
25auspices of the Xiph.org Foundation.
Josh Coalson6b05bc52001-06-08 00:13:21 +000026
Josh Coalsonbc869502002-06-14 06:36:16 +000027FLAC is comprised of
28 * `libFLAC', a library which implements reference encoders and
Josh Coalson8da98c82006-10-15 04:24:05 +000029 decoders for native FLAC and Ogg FLAC, and a metadata interface
Josh Coalsonbc869502002-06-14 06:36:16 +000030 * `libFLAC++', a C++ object wrapper library around libFLAC
Josh Coalson0c3524c2002-08-22 04:21:54 +000031 * `flac', a command-line program for encoding and decoding files
Josh Coalsoncf3f3382003-09-24 04:36:57 +000032 * `metaflac', a command-line program for viewing and editing FLAC
33 metadata
Erik de Castro Lopo08545752014-06-28 09:21:05 +100034 * player plugin for XMMS
Josh Coalson0c3524c2002-08-22 04:21:54 +000035 * user and API documentation
36
Josh Coalson8da98c82006-10-15 04:24:05 +000037The libraries (libFLAC, libFLAC++) are
Josh Coalsonafd81072003-01-31 23:34:56 +000038licensed under Xiph.org's BSD-like license (see COPYING.Xiph). All other
Josh Coalson0c3524c2002-08-22 04:21:54 +000039programs and plugins are licensed under the GNU General Public License
Josh Coalsonafd81072003-01-31 23:34:56 +000040(see COPYING.GPL). The documentation is licensed under the GNU Free
41Documentation License (see COPYING.FDL).
Josh Coalson0c3524c2002-08-22 04:21:54 +000042
Josh Coalson6b05bc52001-06-08 00:13:21 +000043
Josh Coalson310b9ec2002-07-31 06:39:21 +000044===============================================================================
Erik de Castro Lopof7644342019-07-13 18:29:43 +100045FLAC - 1.3.3 - Contents
Josh Coalson310b9ec2002-07-31 06:39:21 +000046===============================================================================
47
48- Introduction
Josh Coalsonb445ebe2004-09-26 00:54:28 +000049- Prerequisites
Josh Coalson8c8eb712007-09-12 01:03:20 +000050- Note to embedded developers
Josh Coalson310b9ec2002-07-31 06:39:21 +000051- Building in a GNU environment
52- Building with Makefile.lite
53- Building with MSVC
54- Building on Mac OS X
Vitaliy Kirsanov95a94232019-05-01 01:07:09 +030055- Building with CMake
Josh Coalson310b9ec2002-07-31 06:39:21 +000056
57
58===============================================================================
59Introduction
60===============================================================================
Josh Coalsonbb7f6b92000-12-10 04:09:52 +000061
Josh Coalson6b05bc52001-06-08 00:13:21 +000062This is the source release for the FLAC project. See
Josh Coalsonbb7f6b92000-12-10 04:09:52 +000063
Josh Coalsonc28ec322004-09-10 00:20:04 +000064 doc/html/index.html
Josh Coalsonbb7f6b92000-12-10 04:09:52 +000065
66for full documentation.
67
68A brief description of the directory tree:
69
Josh Coalson917df862002-07-03 07:39:05 +000070 doc/ the HTML documentation
Erik de Castro Lopo08545752014-06-28 09:21:05 +100071 examples/ example programs demonstrating the use of libFLAC and libFLAC++
Josh Coalson917df862002-07-03 07:39:05 +000072 include/ public include files for libFLAC and libFLAC++
Erik de Castro Lopo08545752014-06-28 09:21:05 +100073 man/ the man pages for `flac' and `metaflac'
Josh Coalson917df862002-07-03 07:39:05 +000074 src/ the source code and private headers
75 test/ the test scripts
Josh Coalsonbb7f6b92000-12-10 04:09:52 +000076
Erik de Castro Lopo08545752014-06-28 09:21:05 +100077If you have questions about building FLAC that this document does not answer,
78please submit them at the following tracker so this document can be improved:
79
80 https://sourceforge.net/p/flac/support-requests/
81
Josh Coalsonbb7f6b92000-12-10 04:09:52 +000082
Josh Coalson310b9ec2002-07-31 06:39:21 +000083===============================================================================
Josh Coalsonb445ebe2004-09-26 00:54:28 +000084Prerequisites
85===============================================================================
86
87To build FLAC with support for Ogg FLAC you must have built and installed
88libogg according to the specific instructions below. You must have
89libogg 1.1.2 or greater, or there will be seeking problems with Ogg FLAC.
90
91If you are building on x86 and want the assembly optimizations, you will
Josh Coalsondf8e7322005-01-21 01:25:43 +000092need to have NASM >= 0.98.30 installed according to the specific instructions
93below.
Josh Coalsonb445ebe2004-09-26 00:54:28 +000094
95
96===============================================================================
Josh Coalson8c8eb712007-09-12 01:03:20 +000097Note to embedded developers
98===============================================================================
99
100libFLAC has grown larger over time as more functionality has been
101included, but much of it may be unnecessary for a particular embedded
102implementation. Unused parts may be pruned by some simple editing of
Ulrich Klauereaae8e02013-04-30 23:10:11 +0200103configure.ac and src/libFLAC/Makefile.am; the following dependency
Josh Coalson8c8eb712007-09-12 01:03:20 +0000104graph shows which modules may be pruned without breaking things
105further down:
106
107metadata.h
108 stream_decoder.h
109 format.h
110
111stream_encoder.h
112 stream_decoder.h
113 format.h
114
115stream_decoder.h
116 format.h
117
118In other words, for pure decoding applications, both the stream encoder
119and metadata editing interfaces can be safely removed.
120
121There is a section dedicated to embedded use in the libFLAC API
122HTML documentation (see doc/html/api/index.html).
123
124Also, there are several places in the libFLAC code with comments marked
125with "OPT:" where a #define can be changed to enable code that might be
126faster on a specific platform. Experimenting with these can yield faster
127binaries.
128
129
130===============================================================================
Josh Coalsonbb7f6b92000-12-10 04:09:52 +0000131Building in a GNU environment
Josh Coalson310b9ec2002-07-31 06:39:21 +0000132===============================================================================
Josh Coalsonbb7f6b92000-12-10 04:09:52 +0000133
Josh Coalson172ac002001-10-31 18:30:19 +0000134FLAC uses autoconf and libtool for configuring and building.
135Better documentation for these will be forthcoming, but in
136general, this should work:
Josh Coalsonbb7f6b92000-12-10 04:09:52 +0000137
Josh Coalsonc220cf42002-08-23 06:41:31 +0000138./configure && make && make check && make install
139
140The 'make check' step is optional; omit it to skip all the tests,
Josh Coalsonccea6aa2002-12-17 08:14:42 +0000141which can take several hours and use around 70-80 megs of disk space.
Josh Coalson9d260d82003-08-28 23:47:15 +0000142Even though it will stop with an explicit message on any failure, it
143does print out a lot of stuff so you might want to capture the output
144to a file if you're having a problem. Also, don't run 'make check'
145as root because it confuses some of the tests.
Josh Coalsonbfe42f12000-12-22 22:42:25 +0000146
Josh Coalson917df862002-07-03 07:39:05 +0000147NOTE: Despite our best efforts it's entirely possible to have
148problems when using older versions of autoconf, automake, or
149libtool. If you have the latest versions and still can't get it
150to work, see the next section on Makefile.lite.
Josh Coalson04032562001-07-20 23:43:15 +0000151
Josh Coalson3643db32001-07-18 00:23:06 +0000152There are a few FLAC-specific arguments you can give to
153`configure':
154
155--enable-debug : Builds everything with debug symbols and some
156extra (and more verbose) error checking.
157
158--disable-asm-optimizations : Disables the compilation of the
159assembly routines. Many routines have assembly versions for
160speed and `configure' is pretty good about knowing what is
161supported, but you can use this option to build only from the
Erik de Castro Lopo08545752014-06-28 09:21:05 +1000162C sources. May be necessary for building on OS X (Intel).
Josh Coalson3643db32001-07-18 00:23:06 +0000163
Josh Coalsone3268482001-12-04 06:46:12 +0000164--enable-sse : If you are building for an x86 CPU that supports
Josh Coalson3643db32001-07-18 00:23:06 +0000165SSE instructions, you can enable some of the faster routines
166if your operating system also supports SSE instructions. flac
167can tell if the CPU supports the instructions but currently has
168no way to test if the OS does, so if it does, you must pass
169this argument to configure to use the SSE routines. If flac
170crashes when built with this option you will have to go back and
Josh Coalsone3268482001-12-04 06:46:12 +0000171configure without --enable-sse. Note that
172--disable-asm-optimizations implies --disable-sse.
Josh Coalson9e6efb62001-05-29 18:48:42 +0000173
Josh Coalson3d730722003-01-14 06:59:50 +0000174--enable-local-xmms-plugin : Installs the FLAC XMMS plugin in
175$HOME/.xmms/Plugins, instead of the global XMMS plugin area
176(usually /usr/lib/xmms/Input).
Josh Coalsonc69f8782001-11-13 23:08:22 +0000177
Josh Coalson822eef62002-09-12 06:40:44 +0000178--with-ogg=
Josh Coalson822eef62002-09-12 06:40:44 +0000179--with-xmms-prefix=
180--with-libiconv-prefix=
181Use these if you have these packages but configure can't find them.
182
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000183If you want to build completely from scratch (i.e. starting with just
Ulrich Klauereaae8e02013-04-30 23:10:11 +0200184configure.ac and Makefile.am) you should be able to just run 'autogen.sh'
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000185but make sure and read the comments in that file first.
186
Josh Coalsonbb7f6b92000-12-10 04:09:52 +0000187
Josh Coalson310b9ec2002-07-31 06:39:21 +0000188===============================================================================
Josh Coalson04032562001-07-20 23:43:15 +0000189Building with Makefile.lite
Josh Coalson310b9ec2002-07-31 06:39:21 +0000190===============================================================================
Josh Coalson04032562001-07-20 23:43:15 +0000191
192There is a more lightweight build system for do-it-yourself-ers.
193It is also useful if configure isn't working, which may be the
194case since lately we've had some problems with different versions
195of automake and libtool. The Makefile.lite system should work
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000196on GNU systems with few or no adjustments.
Josh Coalson04032562001-07-20 23:43:15 +0000197
198From the top level just 'make -f Makefile.lite'. You can
199specify zero or one optional target from 'release', 'debug',
200'test', or 'clean'. The default is 'release'. There is no
201'install' target but everything you need will end up in the
202obj/ directory.
203
204If you are not on an x86 system or you don't have nasm, you
205may have to change the DEFINES in src/libFLAC/Makefile.lite. If
206you don't have nasm, remove -DFLAC__HAS_NASM. If your target is
207not an x86, change -DFLAC__CPU_IA32 to -DFLAC__CPU_UNKNOWN.
208
209
Josh Coalson310b9ec2002-07-31 06:39:21 +0000210===============================================================================
Josh Coalsonbb7f6b92000-12-10 04:09:52 +0000211Building with MSVC
Josh Coalson310b9ec2002-07-31 06:39:21 +0000212===============================================================================
Josh Coalsonbb7f6b92000-12-10 04:09:52 +0000213
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100214There are .vcproj projects and a master FLAC.sln solution to build all
215the libraries and executables with MSVC 2005 or newer.
Josh Coalson3a17d3c2002-10-18 05:49:44 +0000216
Josh Coalson630d22e2003-01-25 18:32:56 +0000217Prerequisite: you must have the Ogg libraries installed as described
218later.
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000219
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100220Prerequisite: you must have nasm installed, and nasm.exe must be in
221your PATH, or the path to nasm.exe must be added to the list of
Josh Coalson64fbc8f2004-09-10 00:57:17 +0000222directories for executable files in the MSVC global options.
Josh Coalson3a17d3c2002-10-18 05:49:44 +0000223
Josh Coalson32821c02007-02-22 02:56:16 +0000224To build everything, run Visual Studio, do File|Open and open FLAC.sln.
225From the dropdown in the toolbar, select "Release" instead of "Debug",
Erik de Castro Lopo08545752014-06-28 09:21:05 +1000226then do Build|Build Solution.
Josh Coalson32821c02007-02-22 02:56:16 +0000227
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100228This will build all libraries both statically (e.g.
Erik de Castro Lopof67928d2013-01-02 22:48:59 +1100229objs\release\lib\libFLAC_static.lib) and as DLLs (e.g.
230objs\release\lib\libFLAC.dll), and it will build all binaries, statically
231linked (e.g. objs\release\bin\flac.exe).
Josh Coalson3a17d3c2002-10-18 05:49:44 +0000232
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100233Everything will end up in the "objs" directory. DLLs and .exe files
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000234are all that are needed and can be copied to an installation area and
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100235added to the PATH.
Josh Coalson5676eb12001-11-09 19:23:50 +0000236
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100237By default the code is configured with Ogg support. Before building FLAC
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000238you will need to get the Ogg source distribution
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100239(see http://xiph.org/downloads/), build libogg_static.lib (load
240win32\libogg_static.sln, change solution configuration to "Release" and
241code generation to "Multi-threaded (/MT)", then build), copy libogg_static.lib
242into FLAC's 'objs\release\lib' directory, and copy the entire include\ogg tree
243into FLAC's 'include' directory (so that there is an 'ogg' directory in FLAC's
Josh Coalson71fb9ff2002-12-03 06:29:10 +0000244'include' directory with the files ogg.h, os_types.h and config_types.h).
245
Erik de Castro Lopoc152d1a2013-03-18 06:22:51 +1100246If you want to build without Ogg support, instead edit all .vcproj files
247and remove any "FLAC__HAS_OGG" definitions.
Josh Coalson32821c02007-02-22 02:56:16 +0000248
Josh Coalson5676eb12001-11-09 19:23:50 +0000249
Josh Coalson310b9ec2002-07-31 06:39:21 +0000250===============================================================================
Josh Coalson5676eb12001-11-09 19:23:50 +0000251Building on Mac OS X
Josh Coalson310b9ec2002-07-31 06:39:21 +0000252===============================================================================
Josh Coalson5676eb12001-11-09 19:23:50 +0000253
Ulrich Klauereaae8e02013-04-30 23:10:11 +0200254If you have Fink or a recent version of OS X with the proper autotools,
Erik de Castro Lopo4ff213b2013-05-01 08:08:11 +1000255the GNU flow above should work.
Vitaliy Kirsanov95a94232019-05-01 01:07:09 +0300256
257
258===============================================================================
259Building with CMake
260===============================================================================
261
262CMake is a cross-platform build system. FLAC can be built on Windows, Linux, Mac
263OS X using CMake.
264
265You can use either CMake's CLI or GUI. We recommend you to have a separate build
266folder outside the repository in order to not spoil it with generated files.
267
268CLI
269---
270 Go to your build folder and run something like this:
271
272 /path/to/flac/build$ cmake /path/to/flac/source
273
274 or e.g. in Windows shell
275
276 C:\path\to\flac\build> cmake \path\to\flac\source
277 (provided that cmake is in your %PATH% variable)
278
279 That will generate build scripts for the default build system (e.g. Makefiles
280 for UNIX). After that you start build with a command like this:
281
282 /path/to/flac/build$ make
283
284 And afterwards you can run tests or install the built libraries and headers
285
286 /path/to/flac/build$ make test
287 /path/to/flac/build$ make install
288
289 If you want use a build system other than default add -G flag to cmake, e.g.:
290
291 /path/to/flac/build$ cmake /path/to/flac/source -GNinja
292 /path/to/flac/build$ ninja
293
294 or:
295
296 /path/to/flac/build$ cmake /path/to/flac/source -GXcode
297
298 Use cmake --help to see the list of available generators.
299
300 If you have OGG on your system you can tell CMake to use it:
301
302 /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON
303
304 If CMake fails to find it you can help CMake by specifying the exact path:
305
306 /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=ON -DOGG_ROOT=/path/to/ogg
307
308 CMake will search for OGG by default so if you don't have it you can tell
309 cmake to not do so:
310
311 /path/to/flac/build$ cmake /path/to/flac/source -DWITH_OGG=OFF
312
313 Other FLAC's options (e.g. building C++ lib or docs) can also be put to cmake
314 through -D flag.
315
316GUI
317---
318 It is likely that you would prefer to use it on Windows building for Visual
319 Studio. It's in essence the same process as building using CLI.
320
321 Open cmake-gui. In the window select a source directory (the repository's
322 root), a build directory (some other directory outside the repository). Then
323 press button "Configure". CMake will ask you which build system you prefer.
324 Choose that version of Visual Studio which you have on your system, choose
325 whether you want to build for x86 or amd64. Press OK. After CMake finishes
326 press "Generate" button, and after that "Open Project". In response CMake
327 will launch Visual Studio and open the generated solution. You can use it as
328 usual but remember that it was generated by CMake. That means that your
329 changes (e.g. some addidional compile flags) will be lost when you run CMake
330 next time.
331
332 Again, if you have OGG on your system set WITH_OGG flag in the list of
333 variables in cmake-gui window before you press "Configure".
334
335 If CMake fails to find MSVC compiler then running cmake-gui from MS Developer
336 comand prompt should help.