Andreas Boll | ecd5c7c | 2012-06-12 09:05:03 +0200 | [diff] [blame] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <html lang="en"> |
| 3 | <head> |
| 4 | <meta http-equiv="content-type" content="text/html; charset=utf-8"> |
Erik Faye-Lund | 6e0e550 | 2019-05-06 13:13:11 +0200 | [diff] [blame] | 5 | <title>EGL</title> |
Andreas Boll | ecd5c7c | 2012-06-12 09:05:03 +0200 | [diff] [blame] | 6 | <link rel="stylesheet" type="text/css" href="mesa.css"> |
| 7 | </head> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 8 | <body> |
| 9 | |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 10 | <div class="header"> |
Erik Faye-Lund | ecdab0d | 2019-05-06 13:26:47 +0200 | [diff] [blame] | 11 | The Mesa 3D Graphics Library |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 12 | </div> |
| 13 | |
| 14 | <iframe src="contents.html"></iframe> |
| 15 | <div class="content"> |
| 16 | |
Erik Faye-Lund | 6e0e550 | 2019-05-06 13:13:11 +0200 | [diff] [blame] | 17 | <h1>EGL</h1> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 18 | |
| 19 | <p>The current version of EGL in Mesa implements EGL 1.4. More information |
| 20 | about EGL can be found at |
Eric Engestrom | 30cf9ff | 2017-02-09 02:10:17 +0000 | [diff] [blame] | 21 | <a href="https://www.khronos.org/egl/"> |
| 22 | https://www.khronos.org/egl/</a>.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 23 | |
| 24 | <p>The Mesa's implementation of EGL uses a driver architecture. The main |
| 25 | library (<code>libEGL</code>) is window system neutral. It provides the EGL |
| 26 | API entry points and helper functions for use by the drivers. Drivers are |
| 27 | dynamically loaded by the main library and most of the EGL API calls are |
| 28 | directly dispatched to the drivers.</p> |
| 29 | |
Chia-I Wu | 65e8f81 | 2010-12-25 02:45:13 +0800 | [diff] [blame] | 30 | <p>The driver in use decides the window system to support.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 31 | |
| 32 | <h2>Build EGL</h2> |
| 33 | |
| 34 | <ol> |
| 35 | <li> |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 36 | <p>Configure your build with the desired client APIs and enable |
| 37 | the driver for your hardware. For example:</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 38 | |
| 39 | <pre> |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 40 | $ meson configure \ |
| 41 | -D egl=true \ |
| 42 | -D gles1=true \ |
| 43 | -D gles2=true \ |
| 44 | -D dri-drivers=... \ |
| 45 | -D gallium-drivers=... |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 46 | </pre> |
| 47 | |
Chia-I Wu | 8eea050 | 2011-06-20 11:14:56 +0900 | [diff] [blame] | 48 | <p>The main library and OpenGL is enabled by default. The first two options |
| 49 | above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two |
Eric Engestrom | 077879c | 2017-02-26 23:58:03 +0000 | [diff] [blame] | 50 | options enables the listed classic and Gallium drivers respectively.</p> |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 51 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 52 | </li> |
| 53 | |
| 54 | <li>Build and install Mesa as usual.</li> |
| 55 | </ol> |
| 56 | |
| 57 | <p>In the given example, it will build and install <code>libEGL</code>, |
Chia-I Wu | 8eea050 | 2011-06-20 11:14:56 +0900 | [diff] [blame] | 58 | <code>libGL</code>, <code>libGLESv1_CM</code>, <code>libGLESv2</code>, and one |
| 59 | or more EGL drivers.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 60 | |
| 61 | <h3>Configure Options</h3> |
| 62 | |
| 63 | <p>There are several options that control the build of EGL at configuration |
| 64 | time</p> |
| 65 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 66 | <dl> |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 67 | <dt><code>-D egl=true</code></dt> |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 68 | <dd> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 69 | |
| 70 | <p>By default, EGL is enabled. When disabled, the main library and the drivers |
| 71 | will not be built.</p> |
| 72 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 73 | </dd> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 74 | |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 75 | <dt><code>-D platforms=...</code></dt> |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 76 | <dd> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 77 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 78 | <p>List the platforms (window systems) to support. Its argument is a comma |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 79 | separated string such as <code>-D platforms=x11,drm</code>. It decides |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 80 | the platforms a driver may support. The first listed platform is also used by |
Emil Velikov | 73682f8 | 2016-11-25 18:34:03 +0000 | [diff] [blame] | 81 | the main library to decide the native platform.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 82 | |
Chia-I Wu | e7424d7 | 2010-09-19 16:54:39 +0800 | [diff] [blame] | 83 | <p>The available platforms are <code>x11</code>, <code>drm</code>, |
Emil Velikov | b0a9299 | 2015-07-10 00:16:21 +0100 | [diff] [blame] | 84 | <code>wayland</code>, <code>surfaceless</code>, <code>android</code>, |
Nicolas Boichat | a9b2b5e | 2016-05-24 13:55:20 +0800 | [diff] [blame] | 85 | and <code>haiku</code>. |
| 86 | The <code>android</code> platform can either be built as a system |
| 87 | component, part of AOSP, using <code>Android.mk</code> files, or |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 88 | cross-compiled using appropriate options. |
Eric Engestrom | fe73c74 | 2019-04-24 13:19:24 +0100 | [diff] [blame] | 89 | The <code>haiku</code> platform can only be built with SCons or Meson. |
Emil Velikov | 55029b2 | 2015-03-14 22:36:29 +0000 | [diff] [blame] | 90 | Unless for special needs, the build system should |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 91 | select the right platforms automatically.</p> |
Chia-I Wu | 2e3c4e4 | 2010-05-07 14:13:08 +0800 | [diff] [blame] | 92 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 93 | </dd> |
Chia-I Wu | 2e3c4e4 | 2010-05-07 14:13:08 +0800 | [diff] [blame] | 94 | |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 95 | <dt><code>-D gles1=true</code></dt> |
| 96 | <dt><code>-D gles2=true</code></dt> |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 97 | <dd> |
Chia-I Wu | 2e3c4e4 | 2010-05-07 14:13:08 +0800 | [diff] [blame] | 98 | |
Chia-I Wu | 65e8f81 | 2010-12-25 02:45:13 +0800 | [diff] [blame] | 99 | <p>These options enable OpenGL ES support in OpenGL. The result is one big |
| 100 | internal library that supports multiple APIs.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 101 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 102 | </dd> |
Chia-I Wu | a1306f4 | 2010-01-22 15:51:51 +0800 | [diff] [blame] | 103 | |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 104 | <dt><code>-D shared-glapi=true</code></dt> |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 105 | <dd> |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 106 | |
Chia-I Wu | 8eea050 | 2011-06-20 11:14:56 +0900 | [diff] [blame] | 107 | <p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>. |
| 108 | This options makes <code>libGL</code> use the shared <code>libglapi</code>. This |
| 109 | is required if applications mix OpenGL and OpenGL ES.</p> |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 110 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 111 | </dd> |
Chia-I Wu | c6320c5 | 2010-10-28 17:25:07 +0800 | [diff] [blame] | 112 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 113 | </dl> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 114 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 115 | <h2>Use EGL</h2> |
| 116 | |
Chia-I Wu | 411bba3 | 2010-06-11 12:47:14 +0800 | [diff] [blame] | 117 | <h3>Demos</h3> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 118 | |
Chia-I Wu | 411bba3 | 2010-06-11 12:47:14 +0800 | [diff] [blame] | 119 | <p>There are demos for the client APIs supported by EGL. They can be found in |
| 120 | mesa/demos repository.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 121 | |
| 122 | <h3>Environment Variables</h3> |
| 123 | |
| 124 | <p>There are several environment variables that control the behavior of EGL at |
| 125 | runtime</p> |
| 126 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 127 | <dl> |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 128 | <dt><code>EGL_PLATFORM</code></dt> |
| 129 | <dd> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 130 | |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 131 | <p>This variable specifies the native platform. The valid values are the same |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 132 | as those for <code>-D platforms=...</code>. When the variable is not set, |
Chia-I Wu | b365b15 | 2010-07-03 17:18:40 +0800 | [diff] [blame] | 133 | the main library uses the first platform listed in |
Eric Engestrom | 46d6883 | 2019-04-24 13:16:57 +0100 | [diff] [blame] | 134 | <code>-D platforms=...</code> as the native platform.</p> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 135 | |
| 136 | <p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to |
| 137 | create displays for non-native platforms. These extensions are usually used by |
| 138 | applications that support non-native platforms. Setting this variable is |
| 139 | probably required only for some of the demos found in mesa/demo repository.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 140 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 141 | </dd> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 142 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 143 | <dt><code>EGL_LOG_LEVEL</code></dt> |
| 144 | <dd> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 145 | |
| 146 | <p>This changes the log level of the main library and the drivers. The valid |
| 147 | values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and |
| 148 | <code>fatal</code>.</p> |
| 149 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 150 | </dd> |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 151 | </dl> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 152 | |
| 153 | <h2>EGL Drivers</h2> |
| 154 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 155 | <dl> |
| 156 | <dt><code>egl_dri2</code></dt> |
| 157 | <dd> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 158 | |
| 159 | <p>This driver supports both <code>x11</code> and <code>drm</code> platforms. |
Chia-I Wu | 65e8f81 | 2010-12-25 02:45:13 +0800 | [diff] [blame] | 160 | It functions as a DRI driver loader. For <code>x11</code> support, it talks to |
| 161 | the X server directly using (XCB-)DRI2 protocol.</p> |
| 162 | |
| 163 | <p>This driver can share DRI drivers with <code>libGL</code>.</p> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 164 | |
Andreas Boll | 76d4f9e | 2012-09-20 16:01:08 +0200 | [diff] [blame] | 165 | </dd> |
Eric Engestrom | 09a6cb7 | 2018-05-23 12:46:44 +0100 | [diff] [blame] | 166 | </dl> |
Chia-I Wu | 3418f74 | 2010-11-02 23:55:56 +0800 | [diff] [blame] | 167 | |
Chia-I Wu | 65e8f81 | 2010-12-25 02:45:13 +0800 | [diff] [blame] | 168 | <h2>Packaging</h2> |
| 169 | |
| 170 | <p>The ABI between the main library and its drivers are not stable. Nor is |
Jose Fonseca | 5564c36 | 2015-03-03 16:01:22 +0000 | [diff] [blame] | 171 | there a plan to stabilize it at the moment.</p> |
Chia-I Wu | 65e8f81 | 2010-12-25 02:45:13 +0800 | [diff] [blame] | 172 | |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 173 | <h2>Developers</h2> |
| 174 | |
Jose Fonseca | 5564c36 | 2015-03-03 16:01:22 +0000 | [diff] [blame] | 175 | <p>The sources of the main library and drivers can be found at |
| 176 | <code>src/egl/</code>.</p> |
Chia-I Wu | 14cbf32 | 2010-01-27 23:18:22 +0800 | [diff] [blame] | 177 | |
Chia-I Wu | 14cbf32 | 2010-01-27 23:18:22 +0800 | [diff] [blame] | 178 | <h3>Lifetime of Display Resources</h3> |
| 179 | |
| 180 | <p>Contexts and surfaces are examples of display resources. They might live |
| 181 | longer than the display that creates them.</p> |
| 182 | |
| 183 | <p>In EGL, when a display is terminated through <code>eglTerminate</code>, all |
| 184 | display resources should be destroyed. Similarly, when a thread is released |
Nathan Kidd | 0691b37 | 2014-01-03 16:44:00 -0700 | [diff] [blame] | 185 | through <code>eglReleaseThread</code>, all current display resources should be |
| 186 | released. Another way to destroy or release resources is through functions |
Chia-I Wu | 14cbf32 | 2010-01-27 23:18:22 +0800 | [diff] [blame] | 187 | such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p> |
| 188 | |
| 189 | <p>When a resource that is current to some thread is destroyed, the resource |
| 190 | should not be destroyed immediately. EGL requires the resource to live until |
| 191 | it is no longer current. A driver usually calls |
| 192 | <code>eglIs<Resource>Bound</code> to check if a resource is bound |
| 193 | (current) to any thread in the destroy callbacks. If it is still bound, the |
| 194 | resource is not destroyed.</p> |
| 195 | |
| 196 | <p>The main library will mark destroyed current resources as unlinked. In a |
| 197 | driver's <code>MakeCurrent</code> callback, |
| 198 | <code>eglIs<Resource>Linked</code> can then be called to check if a newly |
| 199 | released resource is linked to a display. If it is not, the last reference to |
| 200 | the resource is removed and the driver should destroy the resource. But it |
| 201 | should be careful here because <code>MakeCurrent</code> might be called with an |
| 202 | uninitialized display.</p> |
| 203 | |
| 204 | <p>This is the only mechanism provided by the main library to help manage the |
| 205 | resources. The drivers are responsible to the correct behavior as defined by |
| 206 | EGL.</p> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 207 | |
Chia-I Wu | 1b2b08c | 2010-02-05 12:44:45 +0800 | [diff] [blame] | 208 | <h3><code>EGL_RENDER_BUFFER</code></h3> |
| 209 | |
| 210 | <p>In EGL, the color buffer a context should try to render to is decided by the |
| 211 | binding surface. It should try to render to the front buffer if the binding |
| 212 | surface has <code>EGL_RENDER_BUFFER</code> set to |
| 213 | <code>EGL_SINGLE_BUFFER</code>; If the same context is later bound to a |
| 214 | surface with <code>EGL_RENDER_BUFFER</code> set to |
| 215 | <code>EGL_BACK_BUFFER</code>, the context should try to render to the back |
| 216 | buffer. However, the context is allowed to make the final decision as to which |
| 217 | color buffer it wants to or is able to render to.</p> |
| 218 | |
| 219 | <p>For pbuffer surfaces, the render buffer is always |
| 220 | <code>EGL_BACK_BUFFER</code>. And for pixmap surfaces, the render buffer is |
| 221 | always <code>EGL_SINGLE_BUFFER</code>. Unlike window surfaces, EGL spec |
| 222 | requires their <code>EGL_RENDER_BUFFER</code> values to be honored. As a |
| 223 | result, a driver should never set <code>EGL_PIXMAP_BIT</code> or |
| 224 | <code>EGL_PBUFFER_BIT</code> bits of a config if the contexts created with the |
| 225 | config won't be able to honor the <code>EGL_RENDER_BUFFER</code> of pixmap or |
| 226 | pbuffer surfaces.</p> |
| 227 | |
| 228 | <p>It should also be noted that pixmap and pbuffer surfaces are assumed to be |
| 229 | single-buffered, in that <code>eglSwapBuffers</code> has no effect on them. It |
| 230 | is desirable that a driver allocates a private color buffer for each pbuffer |
| 231 | surface created. If the window system the driver supports has native pbuffers, |
| 232 | or if the native pixmaps have more than one color buffers, the driver should |
| 233 | carefully attach the native color buffers to the EGL surfaces, re-route them if |
| 234 | required.</p> |
| 235 | |
| 236 | <p>There is no defined behavior as to, for example, how |
| 237 | <code>glDrawBuffer</code> interacts with <code>EGL_RENDER_BUFFER</code>. Right |
| 238 | now, it is desired that the draw buffer in a client API be fixed for pixmap and |
| 239 | pbuffer surfaces. Therefore, the driver is responsible to guarantee that the |
| 240 | client API renders to the specified render buffer for pixmap and pbuffer |
| 241 | surfaces.</p> |
| 242 | |
Chia-I Wu | e16f577 | 2010-02-17 19:52:29 +0800 | [diff] [blame] | 243 | <h3><code>EGLDisplay</code> Mutex</h3> |
| 244 | |
| 245 | The <code>EGLDisplay</code> will be locked before calling any of the dispatch |
| 246 | functions (well, except for GetProcAddress which does not take an |
| 247 | <code>EGLDisplay</code>). This guarantees that the same dispatch function will |
| 248 | not be called with the sample display at the same time. If a driver has access |
| 249 | to an <code>EGLDisplay</code> without going through the EGL APIs, the driver |
| 250 | should as well lock the display before using it. |
| 251 | |
Andreas Boll | b5da52a | 2012-09-18 18:57:02 +0200 | [diff] [blame] | 252 | </div> |
Chia-I Wu | ada4605 | 2010-01-21 15:29:14 +0800 | [diff] [blame] | 253 | </body> |
| 254 | </html> |