blob: dd3c3a1c8c947645807390c9f0366c4af1d15575 [file] [log] [blame]
Brian00cdc0a2006-12-14 15:01:06 -07001/*
2 * Mesa 3-D graphics library
Briana7e1b442007-11-28 15:19:46 -07003 * Version: 7.1
Brian00cdc0a2006-12-14 15:01:06 -07004 *
Brianb7978af2007-01-09 19:17:17 -07005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Brian00cdc0a2006-12-14 15:01:06 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_statevars.c
27 * Program state variable management.
28 * \author Brian Paul
29 */
30
31
32#include "glheader.h"
33#include "context.h"
34#include "hash.h"
35#include "imports.h"
36#include "macros.h"
37#include "mtypes.h"
38#include "prog_statevars.h"
39#include "prog_parameter.h"
40#include "nvvertparse.h"
41
42
43/**
44 * Use the list of tokens in the state[] array to find global GL state
45 * and return it in <value>. Usually, four values are returned in <value>
46 * but matrix queries may return as many as 16 values.
47 * This function is used for ARB vertex/fragment programs.
48 * The program parser will produce the state[] values.
49 */
50static void
51_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
52 GLfloat *value)
53{
54 switch (state[0]) {
55 case STATE_MATERIAL:
56 {
57 /* state[1] is either 0=front or 1=back side */
58 const GLuint face = (GLuint) state[1];
59 const struct gl_material *mat = &ctx->Light.Material;
60 ASSERT(face == 0 || face == 1);
61 /* we rely on tokens numbered so that _BACK_ == _FRONT_+ 1 */
62 ASSERT(MAT_ATTRIB_FRONT_AMBIENT + 1 == MAT_ATTRIB_BACK_AMBIENT);
63 /* XXX we could get rid of this switch entirely with a little
64 * work in arbprogparse.c's parse_state_single_item().
65 */
66 /* state[2] is the material attribute */
67 switch (state[2]) {
68 case STATE_AMBIENT:
69 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]);
70 return;
71 case STATE_DIFFUSE:
72 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]);
73 return;
74 case STATE_SPECULAR:
75 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]);
76 return;
77 case STATE_EMISSION:
78 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]);
79 return;
80 case STATE_SHININESS:
81 value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0];
82 value[1] = 0.0F;
83 value[2] = 0.0F;
84 value[3] = 1.0F;
85 return;
86 default:
87 _mesa_problem(ctx, "Invalid material state in fetch_state");
88 return;
89 }
90 }
91 case STATE_LIGHT:
92 {
93 /* state[1] is the light number */
94 const GLuint ln = (GLuint) state[1];
95 /* state[2] is the light attribute */
96 switch (state[2]) {
97 case STATE_AMBIENT:
98 COPY_4V(value, ctx->Light.Light[ln].Ambient);
99 return;
100 case STATE_DIFFUSE:
101 COPY_4V(value, ctx->Light.Light[ln].Diffuse);
102 return;
103 case STATE_SPECULAR:
104 COPY_4V(value, ctx->Light.Light[ln].Specular);
105 return;
106 case STATE_POSITION:
107 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
108 return;
109 case STATE_ATTENUATION:
110 value[0] = ctx->Light.Light[ln].ConstantAttenuation;
111 value[1] = ctx->Light.Light[ln].LinearAttenuation;
112 value[2] = ctx->Light.Light[ln].QuadraticAttenuation;
113 value[3] = ctx->Light.Light[ln].SpotExponent;
114 return;
115 case STATE_SPOT_DIRECTION:
116 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
117 value[3] = ctx->Light.Light[ln]._CosCutoff;
118 return;
Brianf958aab2007-02-21 15:23:11 -0700119 case STATE_SPOT_CUTOFF:
120 value[0] = ctx->Light.Light[ln].SpotCutoff;
121 return;
122 case STATE_HALF_VECTOR:
Brian00cdc0a2006-12-14 15:01:06 -0700123 {
Brian4fca6bf2007-05-18 07:46:27 -0600124 static const GLfloat eye_z[] = {0, 0, 1};
125 GLfloat p[3];
Brian00cdc0a2006-12-14 15:01:06 -0700126 /* Compute infinite half angle vector:
Brian4fca6bf2007-05-18 07:46:27 -0600127 * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
Brian00cdc0a2006-12-14 15:01:06 -0700128 * light.EyePosition.w should be 0 for infinite lights.
129 */
Brian4fca6bf2007-05-18 07:46:27 -0600130 COPY_3V(p, ctx->Light.Light[ln].EyePosition);
131 NORMALIZE_3FV(p);
132 ADD_3V(value, p, eye_z);
Brian00cdc0a2006-12-14 15:01:06 -0700133 NORMALIZE_3FV(value);
Brian4fca6bf2007-05-18 07:46:27 -0600134 value[3] = 1.0;
Brian00cdc0a2006-12-14 15:01:06 -0700135 }
136 return;
137 case STATE_POSITION_NORMALIZED:
138 COPY_4V(value, ctx->Light.Light[ln].EyePosition);
139 NORMALIZE_3FV( value );
140 return;
141 default:
142 _mesa_problem(ctx, "Invalid light state in fetch_state");
143 return;
144 }
145 }
146 case STATE_LIGHTMODEL_AMBIENT:
147 COPY_4V(value, ctx->Light.Model.Ambient);
148 return;
149 case STATE_LIGHTMODEL_SCENECOLOR:
150 if (state[1] == 0) {
151 /* front */
152 GLint i;
153 for (i = 0; i < 3; i++) {
154 value[i] = ctx->Light.Model.Ambient[i]
155 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i]
156 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i];
157 }
158 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3];
159 }
160 else {
161 /* back */
162 GLint i;
163 for (i = 0; i < 3; i++) {
164 value[i] = ctx->Light.Model.Ambient[i]
165 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i]
166 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i];
167 }
168 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3];
169 }
170 return;
171 case STATE_LIGHTPROD:
172 {
173 const GLuint ln = (GLuint) state[1];
174 const GLuint face = (GLuint) state[2];
175 GLint i;
176 ASSERT(face == 0 || face == 1);
177 switch (state[3]) {
178 case STATE_AMBIENT:
179 for (i = 0; i < 3; i++) {
180 value[i] = ctx->Light.Light[ln].Ambient[i] *
181 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][i];
182 }
183 /* [3] = material alpha */
Roland Scheidegger142fcd32008-03-13 12:43:04 +0100184 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT+face][3];
Brian00cdc0a2006-12-14 15:01:06 -0700185 return;
186 case STATE_DIFFUSE:
187 for (i = 0; i < 3; i++) {
188 value[i] = ctx->Light.Light[ln].Diffuse[i] *
189 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][i];
190 }
191 /* [3] = material alpha */
192 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE+face][3];
193 return;
194 case STATE_SPECULAR:
195 for (i = 0; i < 3; i++) {
196 value[i] = ctx->Light.Light[ln].Specular[i] *
197 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][i];
198 }
199 /* [3] = material alpha */
Roland Scheidegger142fcd32008-03-13 12:43:04 +0100200 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SPECULAR+face][3];
Brian00cdc0a2006-12-14 15:01:06 -0700201 return;
202 default:
203 _mesa_problem(ctx, "Invalid lightprod state in fetch_state");
204 return;
205 }
206 }
207 case STATE_TEXGEN:
208 {
209 /* state[1] is the texture unit */
210 const GLuint unit = (GLuint) state[1];
211 /* state[2] is the texgen attribute */
212 switch (state[2]) {
213 case STATE_TEXGEN_EYE_S:
214 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
215 return;
216 case STATE_TEXGEN_EYE_T:
217 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
218 return;
219 case STATE_TEXGEN_EYE_R:
220 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
221 return;
222 case STATE_TEXGEN_EYE_Q:
223 COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
224 return;
225 case STATE_TEXGEN_OBJECT_S:
226 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
227 return;
228 case STATE_TEXGEN_OBJECT_T:
229 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
230 return;
231 case STATE_TEXGEN_OBJECT_R:
232 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
233 return;
234 case STATE_TEXGEN_OBJECT_Q:
235 COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
236 return;
237 default:
238 _mesa_problem(ctx, "Invalid texgen state in fetch_state");
239 return;
240 }
241 }
242 case STATE_TEXENV_COLOR:
243 {
244 /* state[1] is the texture unit */
245 const GLuint unit = (GLuint) state[1];
246 COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
247 }
248 return;
Brian776bc9c2007-02-22 09:29:46 -0700249 case STATE_FOG_COLOR:
250 COPY_4V(value, ctx->Fog.Color);
251 return;
252 case STATE_FOG_PARAMS:
253 value[0] = ctx->Fog.Density;
254 value[1] = ctx->Fog.Start;
255 value[2] = ctx->Fog.End;
Brian Paul5976a6a2008-05-18 15:41:36 -0600256 value[3] = (ctx->Fog.End == ctx->Fog.Start)
257 ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
Brian00cdc0a2006-12-14 15:01:06 -0700258 return;
259 case STATE_CLIPPLANE:
260 {
261 const GLuint plane = (GLuint) state[1];
262 COPY_4V(value, ctx->Transform.EyeUserPlane[plane]);
263 }
264 return;
Brian776bc9c2007-02-22 09:29:46 -0700265 case STATE_POINT_SIZE:
266 value[0] = ctx->Point.Size;
267 value[1] = ctx->Point.MinSize;
268 value[2] = ctx->Point.MaxSize;
269 value[3] = ctx->Point.Threshold;
270 return;
271 case STATE_POINT_ATTENUATION:
272 value[0] = ctx->Point.Params[0];
273 value[1] = ctx->Point.Params[1];
274 value[2] = ctx->Point.Params[2];
275 value[3] = 1.0F;
Brian00cdc0a2006-12-14 15:01:06 -0700276 return;
Brian65319522007-02-21 11:08:21 -0700277 case STATE_MODELVIEW_MATRIX:
278 case STATE_PROJECTION_MATRIX:
279 case STATE_MVP_MATRIX:
280 case STATE_TEXTURE_MATRIX:
281 case STATE_PROGRAM_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700282 {
Brianfb3f0be2007-03-07 17:37:24 -0700283 /* state[0] = modelview, projection, texture, etc. */
284 /* state[1] = which texture matrix or program matrix */
285 /* state[2] = first row to fetch */
286 /* state[3] = last row to fetch */
287 /* state[4] = transpose, inverse or invtrans */
Brian00cdc0a2006-12-14 15:01:06 -0700288 const GLmatrix *matrix;
Brian65319522007-02-21 11:08:21 -0700289 const gl_state_index mat = state[0];
290 const GLuint index = (GLuint) state[1];
291 const GLuint firstRow = (GLuint) state[2];
292 const GLuint lastRow = (GLuint) state[3];
293 const gl_state_index modifier = state[4];
Brian00cdc0a2006-12-14 15:01:06 -0700294 const GLfloat *m;
295 GLuint row, i;
Brian65319522007-02-21 11:08:21 -0700296 ASSERT(firstRow >= 0);
297 ASSERT(firstRow < 4);
298 ASSERT(lastRow >= 0);
299 ASSERT(lastRow < 4);
300 if (mat == STATE_MODELVIEW_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700301 matrix = ctx->ModelviewMatrixStack.Top;
302 }
Brian65319522007-02-21 11:08:21 -0700303 else if (mat == STATE_PROJECTION_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700304 matrix = ctx->ProjectionMatrixStack.Top;
305 }
Brian65319522007-02-21 11:08:21 -0700306 else if (mat == STATE_MVP_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700307 matrix = &ctx->_ModelProjectMatrix;
308 }
Brian65319522007-02-21 11:08:21 -0700309 else if (mat == STATE_TEXTURE_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700310 matrix = ctx->TextureMatrixStack[index].Top;
311 }
Brian65319522007-02-21 11:08:21 -0700312 else if (mat == STATE_PROGRAM_MATRIX) {
Brian00cdc0a2006-12-14 15:01:06 -0700313 matrix = ctx->ProgramMatrixStack[index].Top;
314 }
315 else {
316 _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
317 return;
318 }
319 if (modifier == STATE_MATRIX_INVERSE ||
320 modifier == STATE_MATRIX_INVTRANS) {
321 /* Be sure inverse is up to date:
322 */
323 _math_matrix_alloc_inv( (GLmatrix *) matrix );
324 _math_matrix_analyse( (GLmatrix*) matrix );
325 m = matrix->inv;
326 }
327 else {
328 m = matrix->m;
329 }
330 if (modifier == STATE_MATRIX_TRANSPOSE ||
331 modifier == STATE_MATRIX_INVTRANS) {
332 for (i = 0, row = firstRow; row <= lastRow; row++) {
333 value[i++] = m[row * 4 + 0];
334 value[i++] = m[row * 4 + 1];
335 value[i++] = m[row * 4 + 2];
336 value[i++] = m[row * 4 + 3];
337 }
338 }
339 else {
340 for (i = 0, row = firstRow; row <= lastRow; row++) {
341 value[i++] = m[row + 0];
342 value[i++] = m[row + 4];
343 value[i++] = m[row + 8];
344 value[i++] = m[row + 12];
345 }
346 }
347 }
348 return;
349 case STATE_DEPTH_RANGE:
350 value[0] = ctx->Viewport.Near; /* near */
351 value[1] = ctx->Viewport.Far; /* far */
352 value[2] = ctx->Viewport.Far - ctx->Viewport.Near; /* far - near */
Roland Scheidegger642d5ee82008-03-01 02:56:08 +0100353 value[3] = 1.0;
Brian00cdc0a2006-12-14 15:01:06 -0700354 return;
355 case STATE_FRAGMENT_PROGRAM:
356 {
357 /* state[1] = {STATE_ENV, STATE_LOCAL} */
358 /* state[2] = parameter index */
359 const int idx = (int) state[2];
360 switch (state[1]) {
361 case STATE_ENV:
362 COPY_4V(value, ctx->FragmentProgram.Parameters[idx]);
363 break;
364 case STATE_LOCAL:
365 COPY_4V(value, ctx->FragmentProgram.Current->Base.LocalParams[idx]);
366 break;
367 default:
368 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
369 return;
370 }
371 }
372 return;
373
374 case STATE_VERTEX_PROGRAM:
375 {
376 /* state[1] = {STATE_ENV, STATE_LOCAL} */
377 /* state[2] = parameter index */
378 const int idx = (int) state[2];
379 switch (state[1]) {
380 case STATE_ENV:
381 COPY_4V(value, ctx->VertexProgram.Parameters[idx]);
382 break;
383 case STATE_LOCAL:
384 COPY_4V(value, ctx->VertexProgram.Current->Base.LocalParams[idx]);
385 break;
386 default:
387 _mesa_problem(ctx, "Bad state switch in _mesa_fetch_state()");
388 return;
389 }
390 }
391 return;
392
Brianf958aab2007-02-21 15:23:11 -0700393 case STATE_NORMAL_SCALE:
394 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
395 return;
396
Brian00cdc0a2006-12-14 15:01:06 -0700397 case STATE_INTERNAL:
Brianfbc49292007-02-24 17:00:50 -0700398 switch (state[1]) {
399 case STATE_NORMAL_SCALE:
400 ASSIGN_4V(value, ctx->_ModelViewInvScale, 0, 0, 1);
401 return;
402 case STATE_TEXRECT_SCALE:
403 {
404 const int unit = (int) state[2];
405 const struct gl_texture_object *texObj
406 = ctx->Texture.Unit[unit]._Current;
407 if (texObj) {
408 struct gl_texture_image *texImage = texObj->Image[0][0];
409 ASSIGN_4V(value, 1.0 / texImage->Width,
410 1.0 / texImage->Height,
411 0.0, 1.0);
412 }
Brian00cdc0a2006-12-14 15:01:06 -0700413 }
Brianfbc49292007-02-24 17:00:50 -0700414 return;
415 case STATE_FOG_PARAMS_OPTIMIZED:
416 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog)
417 * might be more expensive than EX2 on some hw, plus it needs
418 * another constant (e) anyway. Linear fog can now be done with a
419 * single MAD.
420 * linear: fogcoord * -1/(end-start) + end/(end-start)
421 * exp: 2^-(density/ln(2) * fogcoord)
422 * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
423 */
424 value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start);
425 value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
426 value[2] = ctx->Fog.Density * ONE_DIV_LN2;
427 value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
428 return;
429 case STATE_SPOT_DIR_NORMALIZED: {
430 /* here, state[2] is the light number */
431 /* pre-normalize spot dir */
432 const GLuint ln = (GLuint) state[2];
433 COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
434 NORMALIZE_3FV(value);
435 value[3] = ctx->Light.Light[ln]._CosCutoff;
436 return;
437 }
Brian Paul2f8fc322008-05-18 15:50:20 -0600438 case STATE_PT_SCALE:
439 value[0] = ctx->Pixel.RedScale;
440 value[1] = ctx->Pixel.GreenScale;
441 value[2] = ctx->Pixel.BlueScale;
442 value[3] = ctx->Pixel.AlphaScale;
443 break;
444 case STATE_PT_BIAS:
445 value[0] = ctx->Pixel.RedBias;
446 value[1] = ctx->Pixel.GreenBias;
447 value[2] = ctx->Pixel.BlueBias;
448 value[3] = ctx->Pixel.AlphaBias;
449 break;
450 case STATE_PCM_SCALE:
451 COPY_4V(value, ctx->Pixel.PostColorMatrixScale);
452 break;
453 case STATE_PCM_BIAS:
454 COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
455 break;
Brianfbc49292007-02-24 17:00:50 -0700456 default:
457 /* unknown state indexes are silently ignored
458 * should be handled by the driver.
459 */
460 return;
Brian00cdc0a2006-12-14 15:01:06 -0700461 }
462 return;
463
464 default:
465 _mesa_problem(ctx, "Invalid state in _mesa_fetch_state");
466 return;
467 }
468}
469
470
471/**
472 * Return a bitmask of the Mesa state flags (_NEW_* values) which would
473 * indicate that the given context state may have changed.
474 * The bitmask is used during validation to determine if we need to update
475 * vertex/fragment program parameters (like "state.material.color") when
476 * some GL state has changed.
477 */
478GLbitfield
Brianaa9d22a2007-02-23 11:21:03 -0700479_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700480{
481 switch (state[0]) {
482 case STATE_MATERIAL:
483 case STATE_LIGHT:
484 case STATE_LIGHTMODEL_AMBIENT:
485 case STATE_LIGHTMODEL_SCENECOLOR:
486 case STATE_LIGHTPROD:
487 return _NEW_LIGHT;
488
489 case STATE_TEXGEN:
490 case STATE_TEXENV_COLOR:
491 return _NEW_TEXTURE;
492
493 case STATE_FOG_COLOR:
494 case STATE_FOG_PARAMS:
495 return _NEW_FOG;
496
497 case STATE_CLIPPLANE:
498 return _NEW_TRANSFORM;
499
Brian776bc9c2007-02-22 09:29:46 -0700500 case STATE_POINT_SIZE:
501 case STATE_POINT_ATTENUATION:
Brian00cdc0a2006-12-14 15:01:06 -0700502 return _NEW_POINT;
503
Brian65319522007-02-21 11:08:21 -0700504 case STATE_MODELVIEW_MATRIX:
505 return _NEW_MODELVIEW;
506 case STATE_PROJECTION_MATRIX:
507 return _NEW_PROJECTION;
508 case STATE_MVP_MATRIX:
509 return _NEW_MODELVIEW | _NEW_PROJECTION;
510 case STATE_TEXTURE_MATRIX:
511 return _NEW_TEXTURE_MATRIX;
512 case STATE_PROGRAM_MATRIX:
513 return _NEW_TRACK_MATRIX;
Brian00cdc0a2006-12-14 15:01:06 -0700514
515 case STATE_DEPTH_RANGE:
516 return _NEW_VIEWPORT;
517
518 case STATE_FRAGMENT_PROGRAM:
519 case STATE_VERTEX_PROGRAM:
520 return _NEW_PROGRAM;
521
Brianf958aab2007-02-21 15:23:11 -0700522 case STATE_NORMAL_SCALE:
523 return _NEW_MODELVIEW;
524
Brian00cdc0a2006-12-14 15:01:06 -0700525 case STATE_INTERNAL:
526 switch (state[1]) {
Brian00cdc0a2006-12-14 15:01:06 -0700527 case STATE_TEXRECT_SCALE:
528 return _NEW_TEXTURE;
Roland Scheidegger7f1879d2007-05-22 02:52:39 +0200529 case STATE_FOG_PARAMS_OPTIMIZED:
530 return _NEW_FOG;
Brian00cdc0a2006-12-14 15:01:06 -0700531 default:
532 /* unknown state indexes are silently ignored and
533 * no flag set, since it is handled by the driver.
534 */
535 return 0;
536 }
537
538 default:
539 _mesa_problem(NULL, "unexpected state[0] in make_state_flags()");
540 return 0;
541 }
542}
543
544
545static void
546append(char *dst, const char *src)
547{
548 while (*dst)
549 dst++;
550 while (*src)
551 *dst++ = *src++;
552 *dst = 0;
553}
554
555
556static void
557append_token(char *dst, gl_state_index k)
558{
559 switch (k) {
560 case STATE_MATERIAL:
Brianf958aab2007-02-21 15:23:11 -0700561 append(dst, "material");
Brian00cdc0a2006-12-14 15:01:06 -0700562 break;
563 case STATE_LIGHT:
564 append(dst, "light");
565 break;
566 case STATE_LIGHTMODEL_AMBIENT:
567 append(dst, "lightmodel.ambient");
568 break;
569 case STATE_LIGHTMODEL_SCENECOLOR:
570 break;
571 case STATE_LIGHTPROD:
572 append(dst, "lightprod");
573 break;
574 case STATE_TEXGEN:
575 append(dst, "texgen");
576 break;
577 case STATE_FOG_COLOR:
Brian776bc9c2007-02-22 09:29:46 -0700578 append(dst, "fog.color");
Brian00cdc0a2006-12-14 15:01:06 -0700579 break;
580 case STATE_FOG_PARAMS:
Brian776bc9c2007-02-22 09:29:46 -0700581 append(dst, "fog.params");
Brian00cdc0a2006-12-14 15:01:06 -0700582 break;
583 case STATE_CLIPPLANE:
584 append(dst, "clip");
585 break;
586 case STATE_POINT_SIZE:
Brian776bc9c2007-02-22 09:29:46 -0700587 append(dst, "point.size");
Brian00cdc0a2006-12-14 15:01:06 -0700588 break;
589 case STATE_POINT_ATTENUATION:
Brian776bc9c2007-02-22 09:29:46 -0700590 append(dst, "point.attenuation");
Brian00cdc0a2006-12-14 15:01:06 -0700591 break;
Brian65319522007-02-21 11:08:21 -0700592 case STATE_MODELVIEW_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700593 append(dst, "matrix.modelview");
Brian00cdc0a2006-12-14 15:01:06 -0700594 break;
Brian65319522007-02-21 11:08:21 -0700595 case STATE_PROJECTION_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700596 append(dst, "matrix.projection");
Brian00cdc0a2006-12-14 15:01:06 -0700597 break;
Brian65319522007-02-21 11:08:21 -0700598 case STATE_MVP_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700599 append(dst, "matrix.mvp");
Brian00cdc0a2006-12-14 15:01:06 -0700600 break;
Brian65319522007-02-21 11:08:21 -0700601 case STATE_TEXTURE_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700602 append(dst, "matrix.texture");
Brian00cdc0a2006-12-14 15:01:06 -0700603 break;
Brian65319522007-02-21 11:08:21 -0700604 case STATE_PROGRAM_MATRIX:
Brianf958aab2007-02-21 15:23:11 -0700605 append(dst, "matrix.program");
Brian00cdc0a2006-12-14 15:01:06 -0700606 break;
607 case STATE_MATRIX_INVERSE:
608 append(dst, ".inverse");
609 break;
610 case STATE_MATRIX_TRANSPOSE:
611 append(dst, ".transpose");
612 break;
613 case STATE_MATRIX_INVTRANS:
614 append(dst, ".invtrans");
615 break;
616 case STATE_AMBIENT:
Brianf958aab2007-02-21 15:23:11 -0700617 append(dst, ".ambient");
Brian00cdc0a2006-12-14 15:01:06 -0700618 break;
619 case STATE_DIFFUSE:
Brianf958aab2007-02-21 15:23:11 -0700620 append(dst, ".diffuse");
Brian00cdc0a2006-12-14 15:01:06 -0700621 break;
622 case STATE_SPECULAR:
Brianf958aab2007-02-21 15:23:11 -0700623 append(dst, ".specular");
Brian00cdc0a2006-12-14 15:01:06 -0700624 break;
625 case STATE_EMISSION:
Brianf958aab2007-02-21 15:23:11 -0700626 append(dst, ".emission");
Brian00cdc0a2006-12-14 15:01:06 -0700627 break;
628 case STATE_SHININESS:
Brianf958aab2007-02-21 15:23:11 -0700629 append(dst, "lshininess");
Brian00cdc0a2006-12-14 15:01:06 -0700630 break;
Brianf958aab2007-02-21 15:23:11 -0700631 case STATE_HALF_VECTOR:
632 append(dst, ".half");
Brian00cdc0a2006-12-14 15:01:06 -0700633 break;
634 case STATE_POSITION:
635 append(dst, ".position");
636 break;
637 case STATE_ATTENUATION:
638 append(dst, ".attenuation");
639 break;
640 case STATE_SPOT_DIRECTION:
641 append(dst, ".spot.direction");
642 break;
Brianf958aab2007-02-21 15:23:11 -0700643 case STATE_SPOT_CUTOFF:
644 append(dst, ".spot.cutoff");
645 break;
Brian00cdc0a2006-12-14 15:01:06 -0700646 case STATE_TEXGEN_EYE_S:
647 append(dst, "eye.s");
648 break;
649 case STATE_TEXGEN_EYE_T:
650 append(dst, "eye.t");
651 break;
652 case STATE_TEXGEN_EYE_R:
653 append(dst, "eye.r");
654 break;
655 case STATE_TEXGEN_EYE_Q:
656 append(dst, "eye.q");
657 break;
658 case STATE_TEXGEN_OBJECT_S:
659 append(dst, "object.s");
660 break;
661 case STATE_TEXGEN_OBJECT_T:
662 append(dst, "object.t");
663 break;
664 case STATE_TEXGEN_OBJECT_R:
665 append(dst, "object.r");
666 break;
667 case STATE_TEXGEN_OBJECT_Q:
668 append(dst, "object.q");
669 break;
670 case STATE_TEXENV_COLOR:
671 append(dst, "texenv");
672 break;
673 case STATE_DEPTH_RANGE:
674 append(dst, "depth.range");
675 break;
676 case STATE_VERTEX_PROGRAM:
677 case STATE_FRAGMENT_PROGRAM:
678 break;
679 case STATE_ENV:
680 append(dst, "env");
681 break;
682 case STATE_LOCAL:
683 append(dst, "local");
684 break;
Brian00cdc0a2006-12-14 15:01:06 -0700685 case STATE_NORMAL_SCALE:
Brianf958aab2007-02-21 15:23:11 -0700686 append(dst, "normalScale");
687 break;
688 case STATE_INTERNAL:
Brian00cdc0a2006-12-14 15:01:06 -0700689 case STATE_POSITION_NORMALIZED:
690 append(dst, "(internal)");
691 break;
Brian Paul2f8fc322008-05-18 15:50:20 -0600692 case STATE_PT_SCALE:
693 append(dst, "PTscale");
694 break;
695 case STATE_PT_BIAS:
696 append(dst, "PTbias");
697 break;
698 case STATE_PCM_SCALE:
699 append(dst, "PCMscale");
700 break;
701 case STATE_PCM_BIAS:
702 append(dst, "PCMbias");
703 break;
Brian00cdc0a2006-12-14 15:01:06 -0700704 default:
705 ;
706 }
707}
708
709static void
710append_face(char *dst, GLint face)
711{
712 if (face == 0)
713 append(dst, "front.");
714 else
715 append(dst, "back.");
716}
717
718static void
719append_index(char *dst, GLint index)
720{
721 char s[20];
Brianf958aab2007-02-21 15:23:11 -0700722 _mesa_sprintf(s, "[%d]", index);
Brian00cdc0a2006-12-14 15:01:06 -0700723 append(dst, s);
724}
725
726/**
727 * Make a string from the given state vector.
728 * For example, return "state.matrix.texture[2].inverse".
729 * Use _mesa_free() to deallocate the string.
730 */
731const char *
Brianaa9d22a2007-02-23 11:21:03 -0700732_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
Brian00cdc0a2006-12-14 15:01:06 -0700733{
734 char str[1000] = "";
735 char tmp[30];
736
737 append(str, "state.");
738 append_token(str, (gl_state_index) state[0]);
739
740 switch (state[0]) {
741 case STATE_MATERIAL:
742 append_face(str, state[1]);
743 append_token(str, (gl_state_index) state[2]);
744 break;
745 case STATE_LIGHT:
Brian00cdc0a2006-12-14 15:01:06 -0700746 append_index(str, state[1]); /* light number [i]. */
747 append_token(str, (gl_state_index) state[2]); /* coefficients */
748 break;
749 case STATE_LIGHTMODEL_AMBIENT:
750 append(str, "lightmodel.ambient");
751 break;
752 case STATE_LIGHTMODEL_SCENECOLOR:
753 if (state[1] == 0) {
754 append(str, "lightmodel.front.scenecolor");
755 }
756 else {
757 append(str, "lightmodel.back.scenecolor");
758 }
759 break;
760 case STATE_LIGHTPROD:
761 append_index(str, state[1]); /* light number [i]. */
762 append_face(str, state[2]);
763 append_token(str, (gl_state_index) state[3]);
764 break;
765 case STATE_TEXGEN:
766 append_index(str, state[1]); /* tex unit [i] */
767 append_token(str, (gl_state_index) state[2]); /* plane coef */
768 break;
769 case STATE_TEXENV_COLOR:
770 append_index(str, state[1]); /* tex unit [i] */
771 append(str, "color");
772 break;
Brian00cdc0a2006-12-14 15:01:06 -0700773 case STATE_CLIPPLANE:
774 append_index(str, state[1]); /* plane [i] */
Brianf958aab2007-02-21 15:23:11 -0700775 append(str, ".plane");
Brian00cdc0a2006-12-14 15:01:06 -0700776 break;
Brian65319522007-02-21 11:08:21 -0700777 case STATE_MODELVIEW_MATRIX:
778 case STATE_PROJECTION_MATRIX:
779 case STATE_MVP_MATRIX:
780 case STATE_TEXTURE_MATRIX:
781 case STATE_PROGRAM_MATRIX:
Brian00cdc0a2006-12-14 15:01:06 -0700782 {
Brian65319522007-02-21 11:08:21 -0700783 /* state[0] = modelview, projection, texture, etc. */
784 /* state[1] = which texture matrix or program matrix */
785 /* state[2] = first row to fetch */
786 /* state[3] = last row to fetch */
787 /* state[4] = transpose, inverse or invtrans */
788 const gl_state_index mat = (gl_state_index) state[0];
789 const GLuint index = (GLuint) state[1];
790 const GLuint firstRow = (GLuint) state[2];
791 const GLuint lastRow = (GLuint) state[3];
792 const gl_state_index modifier = (gl_state_index) state[4];
Brianf958aab2007-02-21 15:23:11 -0700793 if (index ||
794 mat == STATE_TEXTURE_MATRIX ||
795 mat == STATE_PROGRAM_MATRIX)
Brian00cdc0a2006-12-14 15:01:06 -0700796 append_index(str, index);
797 if (modifier)
798 append_token(str, modifier);
799 if (firstRow == lastRow)
800 _mesa_sprintf(tmp, ".row[%d]", firstRow);
801 else
802 _mesa_sprintf(tmp, ".row[%d..%d]", firstRow, lastRow);
803 append(str, tmp);
804 }
805 break;
Briana2786a92007-02-23 17:13:30 -0700806 case STATE_POINT_SIZE:
807 break;
808 case STATE_POINT_ATTENUATION:
809 break;
810 case STATE_FOG_PARAMS:
811 break;
812 case STATE_FOG_COLOR:
813 break;
Brian00cdc0a2006-12-14 15:01:06 -0700814 case STATE_DEPTH_RANGE:
815 break;
816 case STATE_FRAGMENT_PROGRAM:
817 case STATE_VERTEX_PROGRAM:
818 /* state[1] = {STATE_ENV, STATE_LOCAL} */
819 /* state[2] = parameter index */
820 append_token(str, (gl_state_index) state[1]);
821 append_index(str, state[2]);
822 break;
823 case STATE_INTERNAL:
824 break;
825 default:
826 _mesa_problem(NULL, "Invalid state in _mesa_program_state_string");
827 break;
828 }
829
830 return _mesa_strdup(str);
831}
832
833
834/**
835 * Loop over all the parameters in a parameter list. If the parameter
836 * is a GL state reference, look up the current value of that state
837 * variable and put it into the parameter's Value[4] array.
838 * This would be called at glBegin time when using a fragment program.
839 */
840void
841_mesa_load_state_parameters(GLcontext *ctx,
842 struct gl_program_parameter_list *paramList)
843{
844 GLuint i;
845
846 if (!paramList)
Alan Hourihaneb3efd352008-04-22 23:05:11 +0100847 return;
Brian00cdc0a2006-12-14 15:01:06 -0700848
849 for (i = 0; i < paramList->NumParameters; i++) {
850 if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
851 _mesa_fetch_state(ctx,
Brianf05c76e2007-10-11 10:33:31 -0600852 paramList->Parameters[i].StateIndexes,
Brian00cdc0a2006-12-14 15:01:06 -0700853 paramList->ParameterValues[i]);
854 }
855 }
856}
857
Briana7e1b442007-11-28 15:19:46 -0700858
859/**
860 * Copy the 16 elements of a matrix into four consecutive program
861 * registers starting at 'pos'.
862 */
863static void
864load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
865{
866 GLuint i;
867 for (i = 0; i < 4; i++) {
868 registers[pos + i][0] = mat[0 + i];
869 registers[pos + i][1] = mat[4 + i];
870 registers[pos + i][2] = mat[8 + i];
871 registers[pos + i][3] = mat[12 + i];
872 }
873}
874
875
876/**
877 * As above, but transpose the matrix.
878 */
879static void
880load_transpose_matrix(GLfloat registers[][4], GLuint pos,
881 const GLfloat mat[16])
882{
883 MEMCPY(registers[pos], mat, 16 * sizeof(GLfloat));
884}
885
886
887/**
888 * Load current vertex program's parameter registers with tracked
889 * matrices (if NV program). This only needs to be done per
890 * glBegin/glEnd, not per-vertex.
891 */
892void
893_mesa_load_tracked_matrices(GLcontext *ctx)
894{
895 GLuint i;
896
897 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
898 /* point 'mat' at source matrix */
899 GLmatrix *mat;
900 if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
901 mat = ctx->ModelviewMatrixStack.Top;
902 }
903 else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
904 mat = ctx->ProjectionMatrixStack.Top;
905 }
906 else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
907 mat = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top;
908 }
909 else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
910 mat = ctx->ColorMatrixStack.Top;
911 }
912 else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
913 /* XXX verify the combined matrix is up to date */
914 mat = &ctx->_ModelProjectMatrix;
915 }
916 else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
917 ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
918 GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
919 ASSERT(n < MAX_PROGRAM_MATRICES);
920 mat = ctx->ProgramMatrixStack[n].Top;
921 }
922 else {
923 /* no matrix is tracked, but we leave the register values as-is */
924 assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
925 continue;
926 }
927
928 /* load the matrix values into sequential registers */
929 if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
930 load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
931 }
932 else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
933 _math_matrix_analyse(mat); /* update the inverse */
934 ASSERT(!_math_matrix_is_dirty(mat));
935 load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
936 }
937 else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
938 load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
939 }
940 else {
941 assert(ctx->VertexProgram.TrackMatrixTransform[i]
942 == GL_INVERSE_TRANSPOSE_NV);
943 _math_matrix_analyse(mat); /* update the inverse */
944 ASSERT(!_math_matrix_is_dirty(mat));
945 load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
946 }
947 }
948}