blob: ccb7cc00a4609948f56a9b2d636ff9707ef49dc7 [file] [log] [blame]
Brian Paul904ecb22000-06-27 23:38:45 +00001/* $Id: context.c,v 1.74 2000/06/27 23:38:45 brianp Exp $ */
jtgafb833d1999-08-19 00:55:39 +00002
3/*
4 * Mesa 3-D graphics library
Brian Paulfbd8f211999-11-11 01:22:25 +00005 * Version: 3.3
jtgafb833d1999-08-19 00:55:39 +00006 *
Brian Paul54287052000-01-17 20:00:15 +00007 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
jtgafb833d1999-08-19 00:55:39 +00008 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
jtgafb833d1999-08-19 00:55:39 +000028#ifdef PC_HEADER
29#include "all.h"
30#else
Brian Paulfbd8f211999-11-11 01:22:25 +000031#include "glheader.h"
jtgafb833d1999-08-19 00:55:39 +000032#include "accum.h"
33#include "alphabuf.h"
jtgafb833d1999-08-19 00:55:39 +000034#include "clip.h"
Brian Paul4bdcfe52000-04-17 17:57:04 +000035#include "colortab.h"
jtgafb833d1999-08-19 00:55:39 +000036#include "context.h"
37#include "cva.h"
38#include "depth.h"
39#include "dlist.h"
40#include "eval.h"
41#include "enums.h"
Brian Paul585a68c1999-09-11 11:31:34 +000042#include "extensions.h"
jtgafb833d1999-08-19 00:55:39 +000043#include "fog.h"
Brian Paulb7a43041999-11-30 20:34:51 +000044#include "get.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000045#include "glapi.h"
Brian Paulf9b97d92000-01-28 20:17:42 +000046#include "glapinoop.h"
Brian Paul9560f052000-01-31 23:11:39 +000047#include "glthread.h"
jtgafb833d1999-08-19 00:55:39 +000048#include "hash.h"
49#include "light.h"
jtgafb833d1999-08-19 00:55:39 +000050#include "macros.h"
51#include "matrix.h"
Brian Paulfbd8f211999-11-11 01:22:25 +000052#include "mem.h"
jtgafb833d1999-08-19 00:55:39 +000053#include "mmath.h"
54#include "pb.h"
55#include "pipeline.h"
jtgafb833d1999-08-19 00:55:39 +000056#include "shade.h"
57#include "simple_list.h"
58#include "stencil.h"
59#include "stages.h"
Brian Paulfa9df402000-02-02 19:16:46 +000060#include "state.h"
jtgafb833d1999-08-19 00:55:39 +000061#include "translate.h"
62#include "teximage.h"
63#include "texobj.h"
64#include "texstate.h"
65#include "texture.h"
66#include "types.h"
67#include "varray.h"
68#include "vb.h"
69#include "vbcull.h"
jtgafb833d1999-08-19 00:55:39 +000070#include "vbrender.h"
71#include "vbxform.h"
Keith Whitwell38756791999-08-29 10:26:31 +000072#include "vertices.h"
jtgafb833d1999-08-19 00:55:39 +000073#include "xform.h"
jtgafb833d1999-08-19 00:55:39 +000074#endif
75
76
77
78/**********************************************************************/
79/***** Context and Thread management *****/
80/**********************************************************************/
81
82
Brian Paul00037781999-12-17 14:52:35 +000083#if !defined(THREADS)
jtgafb833d1999-08-19 00:55:39 +000084
Brian Paul5666c632000-01-18 17:36:16 +000085struct immediate *_mesa_CurrentInput = NULL;
jtgafb833d1999-08-19 00:55:39 +000086
Brian Paul00037781999-12-17 14:52:35 +000087#endif
jtgafb833d1999-08-19 00:55:39 +000088
89
jtgafb833d1999-08-19 00:55:39 +000090/**********************************************************************/
Brian Paul4d053dd2000-01-14 04:45:47 +000091/***** GL Visual allocation/destruction *****/
92/**********************************************************************/
93
94
95/*
96 * Allocate a new GLvisual object.
97 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
Brian Paul4d053dd2000-01-14 04:45:47 +000098 * dbFlag - double buffering?
99 * stereoFlag - stereo buffer?
Brian Pauled30dfa2000-03-03 17:47:39 +0000100 * depthBits - requested bits per depth buffer value
101 * Any value in [0, 32] is acceptable but the actual
102 * depth type will be GLushort or GLuint as needed.
103 * stencilBits - requested minimum bits per stencil buffer value
104 * accumBits - requested minimum bits per accum buffer component
105 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
106 * red/green/blue/alphaBits - number of bits per color component
107 * in frame buffer for RGB(A) mode.
108 * We always use 8 in core Mesa though.
Brian Paul4d053dd2000-01-14 04:45:47 +0000109 * Return: pointer to new GLvisual or NULL if requested parameters can't
110 * be met.
111 */
Brian Paulb371e0d2000-03-31 01:05:51 +0000112GLvisual *
113_mesa_create_visual( GLboolean rgbFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000114 GLboolean dbFlag,
115 GLboolean stereoFlag,
116 GLint redBits,
117 GLint greenBits,
118 GLint blueBits,
119 GLint alphaBits,
120 GLint indexBits,
121 GLint depthBits,
122 GLint stencilBits,
123 GLint accumRedBits,
124 GLint accumGreenBits,
125 GLint accumBlueBits,
126 GLint accumAlphaBits,
127 GLint numSamples )
Brian Paul4d053dd2000-01-14 04:45:47 +0000128{
Brian Paul178a1c52000-04-22 01:05:00 +0000129 GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
130 if (vis) {
Brian Paule70c6232000-05-04 13:53:55 +0000131 if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000132 redBits, greenBits, blueBits, alphaBits,
133 indexBits, depthBits, stencilBits,
134 accumRedBits, accumGreenBits,
135 accumBlueBits, accumAlphaBits,
136 numSamples )) {
137 FREE(vis);
138 return NULL;
139 }
140 }
141 return vis;
142}
143
144
145/*
146 * Initialize the fields of the given GLvisual.
147 * Input: see _mesa_create_visual() above.
148 * Return: GL_TRUE = success
149 * GL_FALSE = failure.
150 */
151GLboolean
152_mesa_initialize_visual( GLvisual *vis,
153 GLboolean rgbFlag,
Brian Paul178a1c52000-04-22 01:05:00 +0000154 GLboolean dbFlag,
155 GLboolean stereoFlag,
156 GLint redBits,
157 GLint greenBits,
158 GLint blueBits,
159 GLint alphaBits,
160 GLint indexBits,
161 GLint depthBits,
162 GLint stencilBits,
163 GLint accumRedBits,
164 GLint accumGreenBits,
165 GLint accumBlueBits,
166 GLint accumAlphaBits,
167 GLint numSamples )
168{
169 assert(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000170
Brian Pauled30dfa2000-03-03 17:47:39 +0000171 /* This is to catch bad values from device drivers not updated for
172 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
173 * bad value now (a 1-bit depth buffer!?!).
174 */
175 assert(depthBits == 0 || depthBits > 1);
176
177 if (depthBits < 0 || depthBits > 32) {
Brian Paul178a1c52000-04-22 01:05:00 +0000178 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000179 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000180 if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000181 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000182 }
Brian Paulb371e0d2000-03-31 01:05:51 +0000183 if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000184 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000185 }
186 if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000187 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000188 }
189 if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000190 return GL_FALSE;
Brian Paulb371e0d2000-03-31 01:05:51 +0000191 }
192 if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
Brian Paul178a1c52000-04-22 01:05:00 +0000193 return GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000194 }
195
196 vis->RGBAflag = rgbFlag;
197 vis->DBflag = dbFlag;
198 vis->StereoFlag = stereoFlag;
199 vis->RedBits = redBits;
200 vis->GreenBits = greenBits;
201 vis->BlueBits = blueBits;
Brian Paule70c6232000-05-04 13:53:55 +0000202 vis->AlphaBits = alphaBits;
Brian Paul4d053dd2000-01-14 04:45:47 +0000203
Brian Paulb371e0d2000-03-31 01:05:51 +0000204 vis->IndexBits = indexBits;
205 vis->DepthBits = depthBits;
206 vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
207 vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
208 vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
209 vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
210 vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
Brian Paul4d053dd2000-01-14 04:45:47 +0000211
Brian Pauled30dfa2000-03-03 17:47:39 +0000212 if (depthBits == 0) {
213 /* Special case. Even if we don't have a depth buffer we need
214 * good values for DepthMax for Z vertex transformation purposes.
215 */
216 vis->DepthMax = 1;
217 vis->DepthMaxF = 1.0F;
218 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000219 else if (depthBits < 32) {
Brian Pauled30dfa2000-03-03 17:47:39 +0000220 vis->DepthMax = (1 << depthBits) - 1;
221 vis->DepthMaxF = (GLfloat) vis->DepthMax;
222 }
Brian Paul3a94f5c2000-05-18 18:12:36 +0000223 else {
224 /* Special case since shift values greater than or equal to the
225 * number of bits in the left hand expression's type are
226 * undefined.
227 */
228 vis->DepthMax = 0xffffffff;
229 vis->DepthMaxF = (GLfloat) vis->DepthMax;
230 }
Brian Pauled30dfa2000-03-03 17:47:39 +0000231
Brian Paul178a1c52000-04-22 01:05:00 +0000232 return GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000233}
234
235
Brian Paulb371e0d2000-03-31 01:05:51 +0000236/* This function should no longer be used. Use _mesa_create_visual() instead */
Brian Paul178a1c52000-04-22 01:05:00 +0000237GLvisual *
238gl_create_visual( GLboolean rgbFlag,
239 GLboolean alphaFlag,
240 GLboolean dbFlag,
241 GLboolean stereoFlag,
242 GLint depthBits,
243 GLint stencilBits,
244 GLint accumBits,
245 GLint indexBits,
246 GLint redBits,
247 GLint greenBits,
248 GLint blueBits,
249 GLint alphaBits )
Brian Paulb371e0d2000-03-31 01:05:51 +0000250{
Brian Paule70c6232000-05-04 13:53:55 +0000251 (void) alphaFlag;
252 return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag,
Brian Paulb371e0d2000-03-31 01:05:51 +0000253 redBits, greenBits, blueBits, alphaBits,
254 indexBits, depthBits, stencilBits,
255 accumBits, accumBits, accumBits, accumBits, 0);
256}
Brian Paul4d053dd2000-01-14 04:45:47 +0000257
Brian Paulb371e0d2000-03-31 01:05:51 +0000258
259void
260_mesa_destroy_visual( GLvisual *vis )
261{
262 FREE(vis);
263}
264
265
266/* obsolete */
Brian Paul178a1c52000-04-22 01:05:00 +0000267void
268gl_destroy_visual( GLvisual *vis )
Brian Paul4d053dd2000-01-14 04:45:47 +0000269{
Brian Paulb371e0d2000-03-31 01:05:51 +0000270 _mesa_destroy_visual(vis);
Brian Paul4d053dd2000-01-14 04:45:47 +0000271}
272
273
274
275/**********************************************************************/
276/***** GL Framebuffer allocation/destruction *****/
277/**********************************************************************/
278
279
280/*
281 * Create a new framebuffer. A GLframebuffer is a struct which
282 * encapsulates the depth, stencil and accum buffers and related
283 * parameters.
284 * Input: visual - a GLvisual pointer
285 * softwareDepth - create/use a software depth buffer?
286 * softwareStencil - create/use a software stencil buffer?
287 * softwareAccum - create/use a software accum buffer?
288 * softwareAlpha - create/use a software alpha buffer?
289
290 * Return: pointer to new GLframebuffer struct or NULL if error.
291 */
Brian Paul178a1c52000-04-22 01:05:00 +0000292GLframebuffer *
293gl_create_framebuffer( GLvisual *visual,
294 GLboolean softwareDepth,
295 GLboolean softwareStencil,
296 GLboolean softwareAccum,
297 GLboolean softwareAlpha )
Brian Paul4d053dd2000-01-14 04:45:47 +0000298{
Brian Paul178a1c52000-04-22 01:05:00 +0000299 GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
300 assert(visual);
301 if (buffer) {
302 _mesa_initialize_framebuffer(buffer, visual,
303 softwareDepth, softwareStencil,
304 softwareAccum, softwareAlpha );
Brian Paul4d053dd2000-01-14 04:45:47 +0000305 }
Brian Paul178a1c52000-04-22 01:05:00 +0000306 return buffer;
307}
308
309
310/*
311 * Initialize a GLframebuffer object.
312 * Input: See gl_create_framebuffer() above.
313 */
314void
315_mesa_initialize_framebuffer( GLframebuffer *buffer,
316 GLvisual *visual,
317 GLboolean softwareDepth,
318 GLboolean softwareStencil,
319 GLboolean softwareAccum,
320 GLboolean softwareAlpha )
321{
322 assert(buffer);
323 assert(visual);
Brian Paul4d053dd2000-01-14 04:45:47 +0000324
325 /* sanity checks */
326 if (softwareDepth ) {
327 assert(visual->DepthBits > 0);
328 }
329 if (softwareStencil) {
330 assert(visual->StencilBits > 0);
331 }
332 if (softwareAccum) {
333 assert(visual->RGBAflag);
Brian Paulb371e0d2000-03-31 01:05:51 +0000334 assert(visual->AccumRedBits > 0);
335 assert(visual->AccumGreenBits > 0);
336 assert(visual->AccumBlueBits > 0);
Brian Paul4d053dd2000-01-14 04:45:47 +0000337 }
338 if (softwareAlpha) {
339 assert(visual->RGBAflag);
340 assert(visual->AlphaBits > 0);
341 }
342
343 buffer->Visual = visual;
344 buffer->UseSoftwareDepthBuffer = softwareDepth;
345 buffer->UseSoftwareStencilBuffer = softwareStencil;
346 buffer->UseSoftwareAccumBuffer = softwareAccum;
347 buffer->UseSoftwareAlphaBuffers = softwareAlpha;
Brian Paul4d053dd2000-01-14 04:45:47 +0000348}
349
350
Brian Paul4d053dd2000-01-14 04:45:47 +0000351/*
352 * Free a framebuffer struct and its buffers.
353 */
Brian Paul178a1c52000-04-22 01:05:00 +0000354void
355gl_destroy_framebuffer( GLframebuffer *buffer )
Brian Paul4d053dd2000-01-14 04:45:47 +0000356{
357 if (buffer) {
Brian Paul650cb742000-03-17 15:31:52 +0000358 if (buffer->DepthBuffer) {
359 FREE( buffer->DepthBuffer );
Brian Paul4d053dd2000-01-14 04:45:47 +0000360 }
361 if (buffer->Accum) {
362 FREE( buffer->Accum );
363 }
364 if (buffer->Stencil) {
365 FREE( buffer->Stencil );
366 }
367 if (buffer->FrontLeftAlpha) {
368 FREE( buffer->FrontLeftAlpha );
369 }
370 if (buffer->BackLeftAlpha) {
371 FREE( buffer->BackLeftAlpha );
372 }
373 if (buffer->FrontRightAlpha) {
374 FREE( buffer->FrontRightAlpha );
375 }
376 if (buffer->BackRightAlpha) {
377 FREE( buffer->BackRightAlpha );
378 }
379 FREE(buffer);
380 }
381}
382
383
384
385/**********************************************************************/
jtgafb833d1999-08-19 00:55:39 +0000386/***** Context allocation, initialization, destroying *****/
387/**********************************************************************/
388
389
Brian Paul9560f052000-01-31 23:11:39 +0000390_glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
391
392
jtgafb833d1999-08-19 00:55:39 +0000393/*
394 * This function just calls all the various one-time-init functions in Mesa.
395 */
Brian Paul178a1c52000-04-22 01:05:00 +0000396static void
397one_time_init( void )
jtgafb833d1999-08-19 00:55:39 +0000398{
399 static GLboolean alreadyCalled = GL_FALSE;
Brian Paul9560f052000-01-31 23:11:39 +0000400 _glthread_LOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000401 if (!alreadyCalled) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000402 /* do some implementation tests */
403 assert( sizeof(GLbyte) == 1 );
404 assert( sizeof(GLshort) >= 2 );
405 assert( sizeof(GLint) >= 4 );
406 assert( sizeof(GLubyte) == 1 );
407 assert( sizeof(GLushort) >= 2 );
408 assert( sizeof(GLuint) >= 4 );
409
jtgafb833d1999-08-19 00:55:39 +0000410 gl_init_clip();
411 gl_init_eval();
Brian Paul5829f0c2000-02-02 22:21:39 +0000412 _mesa_init_fog();
Brian Paul780c4e02000-03-22 23:20:12 +0000413 _mesa_init_math();
jtgafb833d1999-08-19 00:55:39 +0000414 gl_init_lists();
415 gl_init_shade();
416 gl_init_texture();
417 gl_init_transformation();
418 gl_init_translate();
419 gl_init_vbrender();
420 gl_init_vbxform();
Keith Whitwell38756791999-08-29 10:26:31 +0000421 gl_init_vertices();
Brian Paul68ee4bc2000-01-28 19:02:22 +0000422
423 if (getenv("MESA_DEBUG")) {
424 _glapi_noop_enable_warnings(GL_TRUE);
425 }
426 else {
427 _glapi_noop_enable_warnings(GL_FALSE);
428 }
429
jtgafb833d1999-08-19 00:55:39 +0000430#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
431 fprintf(stderr, "Mesa DEBUG build %s %s\n", __DATE__, __TIME__);
432#endif
Brian Paul68ee4bc2000-01-28 19:02:22 +0000433
434 alreadyCalled = GL_TRUE;
435 }
Brian Paul9560f052000-01-31 23:11:39 +0000436 _glthread_UNLOCK_MUTEX(OneTimeLock);
jtgafb833d1999-08-19 00:55:39 +0000437}
438
439
Brian Paul4d053dd2000-01-14 04:45:47 +0000440
jtgafb833d1999-08-19 00:55:39 +0000441/*
442 * Allocate and initialize a shared context state structure.
443 */
Brian Paul178a1c52000-04-22 01:05:00 +0000444static struct gl_shared_state *
445alloc_shared_state( void )
jtgafb833d1999-08-19 00:55:39 +0000446{
Brian Paul6e6d4c61999-10-09 20:17:07 +0000447 GLuint d;
jtgafb833d1999-08-19 00:55:39 +0000448 struct gl_shared_state *ss;
449 GLboolean outOfMemory;
450
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000451 ss = CALLOC_STRUCT(gl_shared_state);
jtgafb833d1999-08-19 00:55:39 +0000452 if (!ss)
453 return NULL;
454
Brian Paulbb797902000-01-24 16:19:54 +0000455 ss->DisplayList = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000456
Brian Paulbb797902000-01-24 16:19:54 +0000457 ss->TexObjects = _mesa_NewHashTable();
jtgafb833d1999-08-19 00:55:39 +0000458
459 /* Default Texture objects */
460 outOfMemory = GL_FALSE;
Brian Paul6e6d4c61999-10-09 20:17:07 +0000461 for (d = 1 ; d <= 3 ; d++) {
462 ss->DefaultD[d] = gl_alloc_texture_object(ss, 0, d);
463 if (!ss->DefaultD[d]) {
464 outOfMemory = GL_TRUE;
465 break;
jtgafb833d1999-08-19 00:55:39 +0000466 }
Brian Paul6e6d4c61999-10-09 20:17:07 +0000467 ss->DefaultD[d]->RefCount++; /* don't free if not in use */
jtgafb833d1999-08-19 00:55:39 +0000468 }
469
Brian Paul413d6a22000-05-26 14:44:59 +0000470 ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
471 if (!ss->DefaultCubeMap) {
472 outOfMemory = GL_TRUE;
473 }
474 else {
475 ss->DefaultCubeMap->RefCount++;
476 }
477
jtgafb833d1999-08-19 00:55:39 +0000478 if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
479 /* Ran out of memory at some point. Free everything and return NULL */
480 if (ss->DisplayList)
Brian Paulbb797902000-01-24 16:19:54 +0000481 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000482 if (ss->TexObjects)
Brian Paulbb797902000-01-24 16:19:54 +0000483 _mesa_DeleteHashTable(ss->TexObjects);
Brian Paul6e6d4c61999-10-09 20:17:07 +0000484 if (ss->DefaultD[1])
485 gl_free_texture_object(ss, ss->DefaultD[1]);
486 if (ss->DefaultD[2])
487 gl_free_texture_object(ss, ss->DefaultD[2]);
488 if (ss->DefaultD[3])
489 gl_free_texture_object(ss, ss->DefaultD[3]);
Brian Paul413d6a22000-05-26 14:44:59 +0000490 if (ss->DefaultCubeMap)
491 gl_free_texture_object(ss, ss->DefaultCubeMap);
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000492 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000493 return NULL;
494 }
495 else {
496 return ss;
497 }
498}
499
500
501/*
502 * Deallocate a shared state context and all children structures.
503 */
Brian Paul178a1c52000-04-22 01:05:00 +0000504static void
505free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
jtgafb833d1999-08-19 00:55:39 +0000506{
507 /* Free display lists */
508 while (1) {
Brian Paulbb797902000-01-24 16:19:54 +0000509 GLuint list = _mesa_HashFirstEntry(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000510 if (list) {
511 gl_destroy_list(ctx, list);
512 }
513 else {
514 break;
515 }
516 }
Brian Paulbb797902000-01-24 16:19:54 +0000517 _mesa_DeleteHashTable(ss->DisplayList);
jtgafb833d1999-08-19 00:55:39 +0000518
519 /* Free texture objects */
520 while (ss->TexObjectList)
521 {
522 if (ctx->Driver.DeleteTexture)
523 (*ctx->Driver.DeleteTexture)( ctx, ss->TexObjectList );
524 /* this function removes from linked list too! */
525 gl_free_texture_object(ss, ss->TexObjectList);
526 }
Brian Paulbb797902000-01-24 16:19:54 +0000527 _mesa_DeleteHashTable(ss->TexObjects);
jtgafb833d1999-08-19 00:55:39 +0000528
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000529 FREE(ss);
jtgafb833d1999-08-19 00:55:39 +0000530}
531
532
533
jtgafb833d1999-08-19 00:55:39 +0000534/*
535 * Initialize the nth light. Note that the defaults for light 0 are
536 * different than the other lights.
537 */
Brian Paul178a1c52000-04-22 01:05:00 +0000538static void
539init_light( struct gl_light *l, GLuint n )
jtgafb833d1999-08-19 00:55:39 +0000540{
541 make_empty_list( l );
542
543 ASSIGN_4V( l->Ambient, 0.0, 0.0, 0.0, 1.0 );
544 if (n==0) {
545 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 );
546 ASSIGN_4V( l->Specular, 1.0, 1.0, 1.0, 1.0 );
547 }
548 else {
549 ASSIGN_4V( l->Diffuse, 0.0, 0.0, 0.0, 1.0 );
550 ASSIGN_4V( l->Specular, 0.0, 0.0, 0.0, 1.0 );
551 }
552 ASSIGN_4V( l->EyePosition, 0.0, 0.0, 1.0, 0.0 );
553 ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
554 l->SpotExponent = 0.0;
555 gl_compute_spot_exp_table( l );
556 l->SpotCutoff = 180.0;
557 l->CosCutoff = 0.0; /* KW: -ve values not admitted */
558 l->ConstantAttenuation = 1.0;
559 l->LinearAttenuation = 0.0;
560 l->QuadraticAttenuation = 0.0;
561 l->Enabled = GL_FALSE;
562}
563
564
565
Brian Paul178a1c52000-04-22 01:05:00 +0000566static void
567init_lightmodel( struct gl_lightmodel *lm )
jtgafb833d1999-08-19 00:55:39 +0000568{
569 ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
570 lm->LocalViewer = GL_FALSE;
571 lm->TwoSide = GL_FALSE;
572 lm->ColorControl = GL_SINGLE_COLOR;
573}
574
575
Brian Paul178a1c52000-04-22 01:05:00 +0000576static void
577init_material( struct gl_material *m )
jtgafb833d1999-08-19 00:55:39 +0000578{
579 ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
580 ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
581 ASSIGN_4V( m->Specular, 0.0, 0.0, 0.0, 1.0 );
582 ASSIGN_4V( m->Emission, 0.0, 0.0, 0.0, 1.0 );
583 m->Shininess = 0.0;
584 m->AmbientIndex = 0;
585 m->DiffuseIndex = 1;
586 m->SpecularIndex = 1;
587}
588
589
590
Brian Paul178a1c52000-04-22 01:05:00 +0000591static void
592init_texture_unit( GLcontext *ctx, GLuint unit )
jtgafb833d1999-08-19 00:55:39 +0000593{
594 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
595
596 texUnit->EnvMode = GL_MODULATE;
Brian Paul24507ff2000-06-27 21:42:13 +0000597 texUnit->CombineModeRGB = GL_MODULATE;
598 texUnit->CombineModeA = GL_MODULATE;
599 texUnit->CombineSourceRGB[0] = GL_TEXTURE;
600 texUnit->CombineSourceRGB[1] = GL_PREVIOUS_EXT;
601 texUnit->CombineSourceRGB[2] = GL_CONSTANT_EXT;
602 texUnit->CombineSourceA[0] = GL_TEXTURE;
603 texUnit->CombineSourceA[1] = GL_PREVIOUS_EXT;
604 texUnit->CombineSourceA[2] = GL_CONSTANT_EXT;
605 texUnit->CombineOperandRGB[0] = GL_SRC_COLOR;
606 texUnit->CombineOperandRGB[1] = GL_SRC_COLOR;
607 texUnit->CombineOperandRGB[2] = GL_SRC_ALPHA;
608 texUnit->CombineOperandA[0] = GL_SRC_ALPHA;
609 texUnit->CombineOperandA[1] = GL_SRC_ALPHA;
610 texUnit->CombineOperandA[2] = GL_SRC_ALPHA;
611 texUnit->CombineScaleShiftRGB = 0;
612 texUnit->CombineScaleShiftA = 0;
613
jtgafb833d1999-08-19 00:55:39 +0000614 ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 );
615 texUnit->TexGenEnabled = 0;
616 texUnit->GenModeS = GL_EYE_LINEAR;
617 texUnit->GenModeT = GL_EYE_LINEAR;
618 texUnit->GenModeR = GL_EYE_LINEAR;
619 texUnit->GenModeQ = GL_EYE_LINEAR;
620 /* Yes, these plane coefficients are correct! */
621 ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 );
622 ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 );
623 ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 );
624 ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 );
625 ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 );
626 ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 );
627 ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 );
628 ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
629
Brian Paul6e6d4c61999-10-09 20:17:07 +0000630 texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
631 texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
632 texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
Brian Paul413d6a22000-05-26 14:44:59 +0000633 texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
jtgafb833d1999-08-19 00:55:39 +0000634}
635
636
Brian Paul178a1c52000-04-22 01:05:00 +0000637static void
638init_fallback_arrays( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000639{
640 struct gl_client_array *cl;
641 GLuint i;
642
643 cl = &ctx->Fallback.Normal;
644 cl->Size = 3;
645 cl->Type = GL_FLOAT;
646 cl->Stride = 0;
647 cl->StrideB = 0;
648 cl->Ptr = (void *) ctx->Current.Normal;
649 cl->Enabled = 1;
650
651 cl = &ctx->Fallback.Color;
652 cl->Size = 4;
653 cl->Type = GL_UNSIGNED_BYTE;
654 cl->Stride = 0;
655 cl->StrideB = 0;
656 cl->Ptr = (void *) ctx->Current.ByteColor;
657 cl->Enabled = 1;
658
659 cl = &ctx->Fallback.Index;
660 cl->Size = 1;
661 cl->Type = GL_UNSIGNED_INT;
662 cl->Stride = 0;
663 cl->StrideB = 0;
664 cl->Ptr = (void *) &ctx->Current.Index;
665 cl->Enabled = 1;
666
667 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
668 cl = &ctx->Fallback.TexCoord[i];
669 cl->Size = 4;
670 cl->Type = GL_FLOAT;
671 cl->Stride = 0;
672 cl->StrideB = 0;
673 cl->Ptr = (void *) ctx->Current.Texcoord[i];
674 cl->Enabled = 1;
675 }
676
677 cl = &ctx->Fallback.EdgeFlag;
678 cl->Size = 1;
679 cl->Type = GL_UNSIGNED_BYTE;
680 cl->Stride = 0;
681 cl->StrideB = 0;
682 cl->Ptr = (void *) &ctx->Current.EdgeFlag;
683 cl->Enabled = 1;
684}
685
Brian Paul4d053dd2000-01-14 04:45:47 +0000686
jtgafb833d1999-08-19 00:55:39 +0000687/* Initialize a 1-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000688static void
689init_1d_map( struct gl_1d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000690{
691 map->Order = 1;
692 map->u1 = 0.0;
693 map->u2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000694 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000695 if (map->Points) {
696 GLint i;
697 for (i=0;i<n;i++)
698 map->Points[i] = initial[i];
699 }
jtgafb833d1999-08-19 00:55:39 +0000700}
701
702
703/* Initialize a 2-D evaluator map */
Brian Paul178a1c52000-04-22 01:05:00 +0000704static void
705init_2d_map( struct gl_2d_map *map, int n, const float *initial )
jtgafb833d1999-08-19 00:55:39 +0000706{
707 map->Uorder = 1;
708 map->Vorder = 1;
709 map->u1 = 0.0;
710 map->u2 = 1.0;
711 map->v1 = 0.0;
712 map->v2 = 1.0;
Brian Paulbd5cdaf1999-10-13 18:42:49 +0000713 map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
jtgafb833d1999-08-19 00:55:39 +0000714 if (map->Points) {
715 GLint i;
716 for (i=0;i<n;i++)
717 map->Points[i] = initial[i];
718 }
jtgafb833d1999-08-19 00:55:39 +0000719}
720
721
jtgafb833d1999-08-19 00:55:39 +0000722/*
Brian Paul4d053dd2000-01-14 04:45:47 +0000723 * Initialize the attribute groups in a GLcontext.
jtgafb833d1999-08-19 00:55:39 +0000724 */
Brian Paul178a1c52000-04-22 01:05:00 +0000725static void
726init_attrib_groups( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +0000727{
728 GLuint i, j;
729
Brian Paul4d053dd2000-01-14 04:45:47 +0000730 assert(ctx);
jtgafb833d1999-08-19 00:55:39 +0000731
Brian Paul539cce52000-02-03 19:40:07 +0000732 /* Constants, may be overriden by device drivers */
Brian Paul4d053dd2000-01-14 04:45:47 +0000733 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
734 ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
Brian Paul86fc3702000-05-22 16:33:20 +0000735 ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
Brian Paul4d053dd2000-01-14 04:45:47 +0000736 ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
737 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
Brian Paul539cce52000-02-03 19:40:07 +0000738 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
739 ctx->Const.MinPointSize = MIN_POINT_SIZE;
740 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
741 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
742 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
743 ctx->Const.PointSizeGranularity = POINT_SIZE_GRANULARITY;
744 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
745 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
746 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
747 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
748 ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
749 ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
Brian Paul4bdcfe52000-04-17 17:57:04 +0000750 ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
Brian Paul82b02f02000-05-07 20:37:40 +0000751 ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
752 ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
Brian Paul1207bf02000-05-23 20:10:49 +0000753 ctx->Const.NumCompressedTextureFormats = 0;
jtgafb833d1999-08-19 00:55:39 +0000754
Brian Paul4d053dd2000-01-14 04:45:47 +0000755 /* Modelview matrix */
756 gl_matrix_ctr( &ctx->ModelView );
757 gl_matrix_alloc_inv( &ctx->ModelView );
758
759 ctx->ModelViewStackDepth = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000760 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000761 gl_matrix_ctr( &ctx->ModelViewStack[i] );
762 gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
763 }
764
765 /* Projection matrix - need inv for user clipping in clip space*/
766 gl_matrix_ctr( &ctx->ProjectionMatrix );
767 gl_matrix_alloc_inv( &ctx->ProjectionMatrix );
768
769 gl_matrix_ctr( &ctx->ModelProjectMatrix );
770 gl_matrix_ctr( &ctx->ModelProjectWinMatrix );
771 ctx->ModelProjectWinMatrixUptodate = GL_FALSE;
772
773 ctx->ProjectionStackDepth = 0;
774 ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
775 ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
776
Brian Paul7fc29c52000-03-06 17:03:03 +0000777 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000778 gl_matrix_ctr( &ctx->ProjectionStack[i] );
779 gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
780 }
781
782 /* Texture matrix */
Brian Paul904ecb22000-06-27 23:38:45 +0000783 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +0000784 gl_matrix_ctr( &ctx->TextureMatrix[i] );
785 ctx->TextureStackDepth[i] = 0;
Brian Paul7fc29c52000-03-06 17:03:03 +0000786 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
Brian Paul904ecb22000-06-27 23:38:45 +0000787 gl_matrix_ctr( &ctx->TextureStack[i][j] );
Brian Paul4d053dd2000-01-14 04:45:47 +0000788 ctx->TextureStack[i][j].inv = 0;
jtgafb833d1999-08-19 00:55:39 +0000789 }
Brian Paul4d053dd2000-01-14 04:45:47 +0000790 }
jtgafb833d1999-08-19 00:55:39 +0000791
Brian Paul250069d2000-04-08 18:57:45 +0000792 /* Color matrix */
793 gl_matrix_ctr(&ctx->ColorMatrix);
794 ctx->ColorStackDepth = 0;
795 for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
796 gl_matrix_ctr(&ctx->ColorStack[j]);
797 }
798
Brian Paul4d053dd2000-01-14 04:45:47 +0000799 /* Accumulate buffer group */
800 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
jtgafb833d1999-08-19 00:55:39 +0000801
Brian Paul4d053dd2000-01-14 04:45:47 +0000802 /* Color buffer group */
803 ctx->Color.IndexMask = 0xffffffff;
804 ctx->Color.ColorMask[0] = 0xff;
805 ctx->Color.ColorMask[1] = 0xff;
806 ctx->Color.ColorMask[2] = 0xff;
807 ctx->Color.ColorMask[3] = 0xff;
808 ctx->Color.SWmasking = GL_FALSE;
809 ctx->Color.ClearIndex = 0;
810 ASSIGN_4V( ctx->Color.ClearColor, 0.0, 0.0, 0.0, 0.0 );
811 ctx->Color.DrawBuffer = GL_FRONT;
812 ctx->Color.AlphaEnabled = GL_FALSE;
813 ctx->Color.AlphaFunc = GL_ALWAYS;
814 ctx->Color.AlphaRef = 0;
815 ctx->Color.BlendEnabled = GL_FALSE;
816 ctx->Color.BlendSrcRGB = GL_ONE;
817 ctx->Color.BlendDstRGB = GL_ZERO;
818 ctx->Color.BlendSrcA = GL_ONE;
819 ctx->Color.BlendDstA = GL_ZERO;
820 ctx->Color.BlendEquation = GL_FUNC_ADD_EXT;
821 ctx->Color.BlendFunc = NULL; /* this pointer set only when needed */
822 ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
823 ctx->Color.IndexLogicOpEnabled = GL_FALSE;
824 ctx->Color.ColorLogicOpEnabled = GL_FALSE;
825 ctx->Color.SWLogicOpEnabled = GL_FALSE;
826 ctx->Color.LogicOp = GL_COPY;
827 ctx->Color.DitherFlag = GL_TRUE;
828 ctx->Color.MultiDrawBuffer = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000829
Brian Paul4d053dd2000-01-14 04:45:47 +0000830 /* Current group */
831 ASSIGN_4V( ctx->Current.ByteColor, 255, 255, 255, 255);
832 ctx->Current.Index = 1;
833 for (i=0; i<MAX_TEXTURE_UNITS; i++)
834 ASSIGN_4V( ctx->Current.Texcoord[i], 0.0, 0.0, 0.0, 1.0 );
835 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 );
836 ctx->Current.RasterDistance = 0.0;
837 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 );
838 ctx->Current.RasterIndex = 1;
839 for (i=0; i<MAX_TEXTURE_UNITS; i++)
840 ASSIGN_4V( ctx->Current.RasterMultiTexCoord[i], 0.0, 0.0, 0.0, 1.0 );
841 ctx->Current.RasterTexCoord = ctx->Current.RasterMultiTexCoord[0];
842 ctx->Current.RasterPosValid = GL_TRUE;
843 ctx->Current.EdgeFlag = GL_TRUE;
844 ASSIGN_3V( ctx->Current.Normal, 0.0, 0.0, 1.0 );
845 ctx->Current.Primitive = (GLenum) (GL_POLYGON + 1);
jtgafb833d1999-08-19 00:55:39 +0000846
Brian Paul4d053dd2000-01-14 04:45:47 +0000847 ctx->Current.Flag = (VERT_NORM|VERT_INDEX|VERT_RGBA|VERT_EDGE|
848 VERT_TEX0_1|VERT_TEX1_1|VERT_MATERIAL);
jtgafb833d1999-08-19 00:55:39 +0000849
Brian Paul4d053dd2000-01-14 04:45:47 +0000850 init_fallback_arrays( ctx );
jtgafb833d1999-08-19 00:55:39 +0000851
Brian Paul4d053dd2000-01-14 04:45:47 +0000852 /* Depth buffer group */
853 ctx->Depth.Test = GL_FALSE;
854 ctx->Depth.Clear = 1.0;
855 ctx->Depth.Func = GL_LESS;
856 ctx->Depth.Mask = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +0000857 ctx->Depth.OcclusionTest = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000858
Brian Paul4d053dd2000-01-14 04:45:47 +0000859 /* Evaluators group */
860 ctx->Eval.Map1Color4 = GL_FALSE;
861 ctx->Eval.Map1Index = GL_FALSE;
862 ctx->Eval.Map1Normal = GL_FALSE;
863 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
864 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
865 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
866 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
867 ctx->Eval.Map1Vertex3 = GL_FALSE;
868 ctx->Eval.Map1Vertex4 = GL_FALSE;
869 ctx->Eval.Map2Color4 = GL_FALSE;
870 ctx->Eval.Map2Index = GL_FALSE;
871 ctx->Eval.Map2Normal = GL_FALSE;
872 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
873 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
874 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
875 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
876 ctx->Eval.Map2Vertex3 = GL_FALSE;
877 ctx->Eval.Map2Vertex4 = GL_FALSE;
878 ctx->Eval.AutoNormal = GL_FALSE;
879 ctx->Eval.MapGrid1un = 1;
880 ctx->Eval.MapGrid1u1 = 0.0;
881 ctx->Eval.MapGrid1u2 = 1.0;
882 ctx->Eval.MapGrid2un = 1;
883 ctx->Eval.MapGrid2vn = 1;
884 ctx->Eval.MapGrid2u1 = 0.0;
885 ctx->Eval.MapGrid2u2 = 1.0;
886 ctx->Eval.MapGrid2v1 = 0.0;
887 ctx->Eval.MapGrid2v2 = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000888
Brian Paul4d053dd2000-01-14 04:45:47 +0000889 /* Evaluator data */
890 {
891 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
892 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
893 static GLfloat index[1] = { 1.0 };
894 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
895 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
jtgafb833d1999-08-19 00:55:39 +0000896
Brian Paul4d053dd2000-01-14 04:45:47 +0000897 init_1d_map( &ctx->EvalMap.Map1Vertex3, 3, vertex );
898 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
899 init_1d_map( &ctx->EvalMap.Map1Index, 1, index );
900 init_1d_map( &ctx->EvalMap.Map1Color4, 4, color );
901 init_1d_map( &ctx->EvalMap.Map1Normal, 3, normal );
902 init_1d_map( &ctx->EvalMap.Map1Texture1, 1, texcoord );
903 init_1d_map( &ctx->EvalMap.Map1Texture2, 2, texcoord );
904 init_1d_map( &ctx->EvalMap.Map1Texture3, 3, texcoord );
905 init_1d_map( &ctx->EvalMap.Map1Texture4, 4, texcoord );
jtgafb833d1999-08-19 00:55:39 +0000906
Brian Paul4d053dd2000-01-14 04:45:47 +0000907 init_2d_map( &ctx->EvalMap.Map2Vertex3, 3, vertex );
908 init_2d_map( &ctx->EvalMap.Map2Vertex4, 4, vertex );
909 init_2d_map( &ctx->EvalMap.Map2Index, 1, index );
910 init_2d_map( &ctx->EvalMap.Map2Color4, 4, color );
911 init_2d_map( &ctx->EvalMap.Map2Normal, 3, normal );
912 init_2d_map( &ctx->EvalMap.Map2Texture1, 1, texcoord );
913 init_2d_map( &ctx->EvalMap.Map2Texture2, 2, texcoord );
914 init_2d_map( &ctx->EvalMap.Map2Texture3, 3, texcoord );
915 init_2d_map( &ctx->EvalMap.Map2Texture4, 4, texcoord );
916 }
jtgafb833d1999-08-19 00:55:39 +0000917
Brian Paul4d053dd2000-01-14 04:45:47 +0000918 /* Fog group */
919 ctx->Fog.Enabled = GL_FALSE;
920 ctx->Fog.Mode = GL_EXP;
921 ASSIGN_4V( ctx->Fog.Color, 0.0, 0.0, 0.0, 0.0 );
922 ctx->Fog.Index = 0.0;
923 ctx->Fog.Density = 1.0;
924 ctx->Fog.Start = 0.0;
925 ctx->Fog.End = 1.0;
jtgafb833d1999-08-19 00:55:39 +0000926
Brian Paul4d053dd2000-01-14 04:45:47 +0000927 /* Hint group */
928 ctx->Hint.PerspectiveCorrection = GL_DONT_CARE;
929 ctx->Hint.PointSmooth = GL_DONT_CARE;
930 ctx->Hint.LineSmooth = GL_DONT_CARE;
931 ctx->Hint.PolygonSmooth = GL_DONT_CARE;
932 ctx->Hint.Fog = GL_DONT_CARE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000933 ctx->Hint.AllowDrawWin = GL_TRUE;
Brian Paul8cce3142000-04-10 15:52:25 +0000934 ctx->Hint.AllowDrawFrg = GL_TRUE;
Brian Paul4d053dd2000-01-14 04:45:47 +0000935 ctx->Hint.AllowDrawMem = GL_TRUE;
936 ctx->Hint.StrictLighting = GL_TRUE;
Brian Paul1207bf02000-05-23 20:10:49 +0000937 ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
938 ctx->Hint.TextureCompression = GL_DONT_CARE;
jtgafb833d1999-08-19 00:55:39 +0000939
Brian Paul0771d152000-04-07 00:19:41 +0000940 /* Histogram group */
941 ctx->Histogram.Width = 0;
942 ctx->Histogram.Format = GL_RGBA;
943 ctx->Histogram.Sink = GL_FALSE;
944 ctx->Histogram.RedSize = 0xffffffff;
945 ctx->Histogram.GreenSize = 0xffffffff;
946 ctx->Histogram.BlueSize = 0xffffffff;
947 ctx->Histogram.AlphaSize = 0xffffffff;
948 ctx->Histogram.LuminanceSize = 0xffffffff;
949 for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
950 ctx->Histogram.Count[i][0] = 0;
951 ctx->Histogram.Count[i][1] = 0;
952 ctx->Histogram.Count[i][2] = 0;
953 ctx->Histogram.Count[i][3] = 0;
954 }
955
956 /* Min/Max group */
957 ctx->MinMax.Format = GL_RGBA;
958 ctx->MinMax.Sink = GL_FALSE;
959 ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
960 ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
961 ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
962 ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
963
964
965
Brian Paul4d053dd2000-01-14 04:45:47 +0000966 /* Pipeline */
967 gl_pipeline_init( ctx );
968 gl_cva_init( ctx );
jtgafb833d1999-08-19 00:55:39 +0000969
Brian Paul4d053dd2000-01-14 04:45:47 +0000970 /* Extensions */
971 gl_extensions_ctr( ctx );
jtgafb833d1999-08-19 00:55:39 +0000972
Brian Paul4d053dd2000-01-14 04:45:47 +0000973 ctx->AllowVertexCull = CLIP_CULLED_BIT;
jtgafb833d1999-08-19 00:55:39 +0000974
Brian Paul4d053dd2000-01-14 04:45:47 +0000975 /* Lighting group */
976 for (i=0;i<MAX_LIGHTS;i++) {
977 init_light( &ctx->Light.Light[i], i );
978 }
979 make_empty_list( &ctx->Light.EnabledList );
jtgafb833d1999-08-19 00:55:39 +0000980
Brian Paul4d053dd2000-01-14 04:45:47 +0000981 init_lightmodel( &ctx->Light.Model );
982 init_material( &ctx->Light.Material[0] );
983 init_material( &ctx->Light.Material[1] );
984 ctx->Light.ShadeModel = GL_SMOOTH;
985 ctx->Light.Enabled = GL_FALSE;
986 ctx->Light.ColorMaterialFace = GL_FRONT_AND_BACK;
987 ctx->Light.ColorMaterialMode = GL_AMBIENT_AND_DIFFUSE;
988 ctx->Light.ColorMaterialBitmask
989 = gl_material_bitmask( ctx,
990 GL_FRONT_AND_BACK,
991 GL_AMBIENT_AND_DIFFUSE, ~0, 0 );
jtgafb833d1999-08-19 00:55:39 +0000992
Brian Paul4d053dd2000-01-14 04:45:47 +0000993 ctx->Light.ColorMaterialEnabled = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +0000994
Brian Paul4d053dd2000-01-14 04:45:47 +0000995 /* Lighting miscellaneous */
996 ctx->ShineTabList = MALLOC_STRUCT( gl_shine_tab );
997 make_empty_list( ctx->ShineTabList );
998 for (i = 0 ; i < 10 ; i++) {
999 struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
1000 s->shininess = -1;
1001 s->refcount = 0;
1002 insert_at_tail( ctx->ShineTabList, s );
1003 }
1004 for (i = 0 ; i < 4 ; i++) {
1005 ctx->ShineTable[i] = ctx->ShineTabList->prev;
1006 ctx->ShineTable[i]->refcount++;
1007 }
jtgafb833d1999-08-19 00:55:39 +00001008
jtgafb833d1999-08-19 00:55:39 +00001009
Brian Paul4d053dd2000-01-14 04:45:47 +00001010 /* Line group */
1011 ctx->Line.SmoothFlag = GL_FALSE;
1012 ctx->Line.StippleFlag = GL_FALSE;
1013 ctx->Line.Width = 1.0;
1014 ctx->Line.StipplePattern = 0xffff;
1015 ctx->Line.StippleFactor = 1;
jtgafb833d1999-08-19 00:55:39 +00001016
Brian Paul4d053dd2000-01-14 04:45:47 +00001017 /* Display List group */
1018 ctx->List.ListBase = 0;
jtgafb833d1999-08-19 00:55:39 +00001019
Brian Paul4d053dd2000-01-14 04:45:47 +00001020 /* Pixel group */
1021 ctx->Pixel.RedBias = 0.0;
1022 ctx->Pixel.RedScale = 1.0;
1023 ctx->Pixel.GreenBias = 0.0;
1024 ctx->Pixel.GreenScale = 1.0;
1025 ctx->Pixel.BlueBias = 0.0;
1026 ctx->Pixel.BlueScale = 1.0;
1027 ctx->Pixel.AlphaBias = 0.0;
1028 ctx->Pixel.AlphaScale = 1.0;
1029 ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
1030 ctx->Pixel.DepthBias = 0.0;
1031 ctx->Pixel.DepthScale = 1.0;
1032 ctx->Pixel.IndexOffset = 0;
1033 ctx->Pixel.IndexShift = 0;
1034 ctx->Pixel.ZoomX = 1.0;
1035 ctx->Pixel.ZoomY = 1.0;
1036 ctx->Pixel.MapColorFlag = GL_FALSE;
1037 ctx->Pixel.MapStencilFlag = GL_FALSE;
1038 ctx->Pixel.MapStoSsize = 1;
1039 ctx->Pixel.MapItoIsize = 1;
1040 ctx->Pixel.MapItoRsize = 1;
1041 ctx->Pixel.MapItoGsize = 1;
1042 ctx->Pixel.MapItoBsize = 1;
1043 ctx->Pixel.MapItoAsize = 1;
1044 ctx->Pixel.MapRtoRsize = 1;
1045 ctx->Pixel.MapGtoGsize = 1;
1046 ctx->Pixel.MapBtoBsize = 1;
1047 ctx->Pixel.MapAtoAsize = 1;
1048 ctx->Pixel.MapStoS[0] = 0;
1049 ctx->Pixel.MapItoI[0] = 0;
1050 ctx->Pixel.MapItoR[0] = 0.0;
1051 ctx->Pixel.MapItoG[0] = 0.0;
1052 ctx->Pixel.MapItoB[0] = 0.0;
1053 ctx->Pixel.MapItoA[0] = 0.0;
1054 ctx->Pixel.MapItoR8[0] = 0;
1055 ctx->Pixel.MapItoG8[0] = 0;
1056 ctx->Pixel.MapItoB8[0] = 0;
1057 ctx->Pixel.MapItoA8[0] = 0;
1058 ctx->Pixel.MapRtoR[0] = 0.0;
1059 ctx->Pixel.MapGtoG[0] = 0.0;
1060 ctx->Pixel.MapBtoB[0] = 0.0;
1061 ctx->Pixel.MapAtoA[0] = 0.0;
Brian Paul2b2e9252000-04-07 16:27:26 +00001062 ctx->Pixel.HistogramEnabled = GL_FALSE;
1063 ctx->Pixel.MinMaxEnabled = GL_FALSE;
1064 ctx->Pixel.PixelTextureEnabled = GL_FALSE;
1065 ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
1066 ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
Brian Paul82b02f02000-05-07 20:37:40 +00001067 ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
1068 ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
1069 ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
1070 ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
Brian Paul4fe34b22000-04-11 15:07:48 +00001071 ctx->Pixel.ColorTableEnabled = GL_FALSE;
1072 ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
1073 ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
Brian Paul82b02f02000-05-07 20:37:40 +00001074 ctx->Pixel.Convolution1DEnabled = GL_FALSE;
1075 ctx->Pixel.Convolution2DEnabled = GL_FALSE;
1076 ctx->Pixel.Separable2DEnabled = GL_FALSE;
1077 for (i = 0; i < 3; i++) {
1078 ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
1079 ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
1080 ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
1081 ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
1082 }
1083 ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
1084 ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
jtgafb833d1999-08-19 00:55:39 +00001085
Brian Paul4d053dd2000-01-14 04:45:47 +00001086 /* Point group */
1087 ctx->Point.SmoothFlag = GL_FALSE;
Brian Paula25f7e12000-06-27 04:29:22 +00001088 ctx->Point.UserSize = 1.0;
Brian Paul4d053dd2000-01-14 04:45:47 +00001089 ctx->Point.Size = 1.0;
1090 ctx->Point.Params[0] = 1.0;
1091 ctx->Point.Params[1] = 0.0;
1092 ctx->Point.Params[2] = 0.0;
1093 ctx->Point.Attenuated = GL_FALSE;
1094 ctx->Point.MinSize = 0.0;
1095 ctx->Point.MaxSize = (GLfloat) MAX_POINT_SIZE;
1096 ctx->Point.Threshold = 1.0;
jtgafb833d1999-08-19 00:55:39 +00001097
Brian Paul4d053dd2000-01-14 04:45:47 +00001098 /* Polygon group */
1099 ctx->Polygon.CullFlag = GL_FALSE;
1100 ctx->Polygon.CullFaceMode = GL_BACK;
1101 ctx->Polygon.FrontFace = GL_CCW;
1102 ctx->Polygon.FrontBit = 0;
1103 ctx->Polygon.FrontMode = GL_FILL;
1104 ctx->Polygon.BackMode = GL_FILL;
1105 ctx->Polygon.Unfilled = GL_FALSE;
1106 ctx->Polygon.SmoothFlag = GL_FALSE;
1107 ctx->Polygon.StippleFlag = GL_FALSE;
1108 ctx->Polygon.OffsetFactor = 0.0F;
1109 ctx->Polygon.OffsetUnits = 0.0F;
1110 ctx->Polygon.OffsetPoint = GL_FALSE;
1111 ctx->Polygon.OffsetLine = GL_FALSE;
1112 ctx->Polygon.OffsetFill = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001113
Brian Paul4d053dd2000-01-14 04:45:47 +00001114 /* Polygon Stipple group */
1115 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) );
jtgafb833d1999-08-19 00:55:39 +00001116
Brian Paul4d053dd2000-01-14 04:45:47 +00001117 /* Scissor group */
1118 ctx->Scissor.Enabled = GL_FALSE;
1119 ctx->Scissor.X = 0;
1120 ctx->Scissor.Y = 0;
1121 ctx->Scissor.Width = 0;
1122 ctx->Scissor.Height = 0;
jtgafb833d1999-08-19 00:55:39 +00001123
Brian Paul4d053dd2000-01-14 04:45:47 +00001124 /* Stencil group */
1125 ctx->Stencil.Enabled = GL_FALSE;
1126 ctx->Stencil.Function = GL_ALWAYS;
1127 ctx->Stencil.FailFunc = GL_KEEP;
1128 ctx->Stencil.ZPassFunc = GL_KEEP;
1129 ctx->Stencil.ZFailFunc = GL_KEEP;
1130 ctx->Stencil.Ref = 0;
1131 ctx->Stencil.ValueMask = STENCIL_MAX;
1132 ctx->Stencil.Clear = 0;
1133 ctx->Stencil.WriteMask = STENCIL_MAX;
jtgafb833d1999-08-19 00:55:39 +00001134
Brian Paul4d053dd2000-01-14 04:45:47 +00001135 /* Texture group */
1136 ctx->Texture.CurrentUnit = 0; /* multitexture */
1137 ctx->Texture.CurrentTransformUnit = 0; /* multitexture */
1138 ctx->Texture.Enabled = 0;
1139 for (i=0; i<MAX_TEXTURE_UNITS; i++)
1140 init_texture_unit( ctx, i );
Brian Paul4bdcfe52000-04-17 17:57:04 +00001141 _mesa_init_colortable(&ctx->Texture.Palette);
jtgafb833d1999-08-19 00:55:39 +00001142
Brian Paul4d053dd2000-01-14 04:45:47 +00001143 /* Transformation group */
1144 ctx->Transform.MatrixMode = GL_MODELVIEW;
1145 ctx->Transform.Normalize = GL_FALSE;
1146 ctx->Transform.RescaleNormals = GL_FALSE;
1147 for (i=0;i<MAX_CLIP_PLANES;i++) {
1148 ctx->Transform.ClipEnabled[i] = GL_FALSE;
1149 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
1150 }
1151 ctx->Transform.AnyClip = GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001152
Brian Paul4d053dd2000-01-14 04:45:47 +00001153 /* Viewport group */
1154 ctx->Viewport.X = 0;
1155 ctx->Viewport.Y = 0;
1156 ctx->Viewport.Width = 0;
1157 ctx->Viewport.Height = 0;
1158 ctx->Viewport.Near = 0.0;
1159 ctx->Viewport.Far = 1.0;
1160 gl_matrix_ctr(&ctx->Viewport.WindowMap);
jtgafb833d1999-08-19 00:55:39 +00001161
1162#define Sz 10
1163#define Tz 14
Brian Pauled30dfa2000-03-03 17:47:39 +00001164 ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
1165 ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
jtgafb833d1999-08-19 00:55:39 +00001166#undef Sz
1167#undef Tz
1168
Brian Paul4d053dd2000-01-14 04:45:47 +00001169 ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
1170 ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
jtgafb833d1999-08-19 00:55:39 +00001171
Brian Paul4d053dd2000-01-14 04:45:47 +00001172 /* Vertex arrays */
1173 ctx->Array.Vertex.Size = 4;
1174 ctx->Array.Vertex.Type = GL_FLOAT;
1175 ctx->Array.Vertex.Stride = 0;
1176 ctx->Array.Vertex.StrideB = 0;
1177 ctx->Array.Vertex.Ptr = NULL;
1178 ctx->Array.Vertex.Enabled = GL_FALSE;
1179 ctx->Array.Normal.Type = GL_FLOAT;
1180 ctx->Array.Normal.Stride = 0;
1181 ctx->Array.Normal.StrideB = 0;
1182 ctx->Array.Normal.Ptr = NULL;
1183 ctx->Array.Normal.Enabled = GL_FALSE;
1184 ctx->Array.Color.Size = 4;
1185 ctx->Array.Color.Type = GL_FLOAT;
1186 ctx->Array.Color.Stride = 0;
1187 ctx->Array.Color.StrideB = 0;
1188 ctx->Array.Color.Ptr = NULL;
1189 ctx->Array.Color.Enabled = GL_FALSE;
1190 ctx->Array.Index.Type = GL_FLOAT;
1191 ctx->Array.Index.Stride = 0;
1192 ctx->Array.Index.StrideB = 0;
1193 ctx->Array.Index.Ptr = NULL;
1194 ctx->Array.Index.Enabled = GL_FALSE;
1195 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1196 ctx->Array.TexCoord[i].Size = 4;
1197 ctx->Array.TexCoord[i].Type = GL_FLOAT;
1198 ctx->Array.TexCoord[i].Stride = 0;
1199 ctx->Array.TexCoord[i].StrideB = 0;
1200 ctx->Array.TexCoord[i].Ptr = NULL;
1201 ctx->Array.TexCoord[i].Enabled = GL_FALSE;
1202 }
1203 ctx->Array.TexCoordInterleaveFactor = 1;
1204 ctx->Array.EdgeFlag.Stride = 0;
1205 ctx->Array.EdgeFlag.StrideB = 0;
1206 ctx->Array.EdgeFlag.Ptr = NULL;
1207 ctx->Array.EdgeFlag.Enabled = GL_FALSE;
1208 ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */
1209
1210 /* Pixel transfer */
1211 ctx->Pack.Alignment = 4;
1212 ctx->Pack.RowLength = 0;
1213 ctx->Pack.ImageHeight = 0;
1214 ctx->Pack.SkipPixels = 0;
1215 ctx->Pack.SkipRows = 0;
1216 ctx->Pack.SkipImages = 0;
1217 ctx->Pack.SwapBytes = GL_FALSE;
1218 ctx->Pack.LsbFirst = GL_FALSE;
1219 ctx->Unpack.Alignment = 4;
1220 ctx->Unpack.RowLength = 0;
1221 ctx->Unpack.ImageHeight = 0;
1222 ctx->Unpack.SkipPixels = 0;
1223 ctx->Unpack.SkipRows = 0;
1224 ctx->Unpack.SkipImages = 0;
1225 ctx->Unpack.SwapBytes = GL_FALSE;
1226 ctx->Unpack.LsbFirst = GL_FALSE;
1227
1228 /* Feedback */
1229 ctx->Feedback.Type = GL_2D; /* TODO: verify */
1230 ctx->Feedback.Buffer = NULL;
1231 ctx->Feedback.BufferSize = 0;
1232 ctx->Feedback.Count = 0;
1233
1234 /* Selection/picking */
1235 ctx->Select.Buffer = NULL;
1236 ctx->Select.BufferSize = 0;
1237 ctx->Select.BufferCount = 0;
1238 ctx->Select.Hits = 0;
1239 ctx->Select.NameStackDepth = 0;
1240
1241 /* Optimized Accum buffer */
1242 ctx->IntegerAccumMode = GL_TRUE;
1243 ctx->IntegerAccumScaler = 0.0;
1244
1245 /* Renderer and client attribute stacks */
1246 ctx->AttribStackDepth = 0;
1247 ctx->ClientAttribStackDepth = 0;
1248
Brian Paul13811372000-04-12 00:27:37 +00001249 /* Display list */
1250 ctx->CallDepth = 0;
1251 ctx->ExecuteFlag = GL_TRUE;
1252 ctx->CompileFlag = GL_FALSE;
1253 ctx->CurrentListPtr = NULL;
1254 ctx->CurrentBlock = NULL;
1255 ctx->CurrentListNum = 0;
1256 ctx->CurrentPos = 0;
1257
1258 /* Color tables */
Brian Paul4bdcfe52000-04-17 17:57:04 +00001259 _mesa_init_colortable(&ctx->ColorTable);
1260 _mesa_init_colortable(&ctx->ProxyColorTable);
1261 _mesa_init_colortable(&ctx->PostConvolutionColorTable);
1262 _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
1263 _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
1264 _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
Brian Paul13811372000-04-12 00:27:37 +00001265
Brian Paul4d053dd2000-01-14 04:45:47 +00001266 /* Miscellaneous */
1267 ctx->NewState = NEW_ALL;
1268 ctx->RenderMode = GL_RENDER;
1269 ctx->StippleCounter = 0;
1270 ctx->NeedNormals = GL_FALSE;
1271 ctx->DoViewportMapping = GL_TRUE;
1272
1273 ctx->NeedEyeCoords = GL_FALSE;
1274 ctx->NeedEyeNormals = GL_FALSE;
1275 ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
1276
Brian Paul4d053dd2000-01-14 04:45:47 +00001277 ctx->ErrorValue = (GLenum) GL_NO_ERROR;
1278
1279 ctx->CatchSignals = GL_TRUE;
Brian Paul1b2ff692000-03-11 23:23:26 +00001280 ctx->OcclusionResult = GL_FALSE;
Brian Paul7e67fb42000-04-04 15:14:10 +00001281 ctx->OcclusionResultSaved = GL_FALSE;
Brian Paul4d053dd2000-01-14 04:45:47 +00001282
1283 /* For debug/development only */
1284 ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
1285 ctx->FirstTimeCurrent = GL_TRUE;
1286
1287 /* Dither disable */
1288 ctx->NoDither = getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
1289 if (ctx->NoDither) {
1290 if (getenv("MESA_DEBUG")) {
1291 fprintf(stderr, "MESA_NO_DITHER set - dithering disabled\n");
jtgafb833d1999-08-19 00:55:39 +00001292 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001293 ctx->Color.DitherFlag = GL_FALSE;
Brian Paul00037781999-12-17 14:52:35 +00001294 }
1295}
1296
1297
1298
1299
jtgafb833d1999-08-19 00:55:39 +00001300/*
1301 * Allocate the proxy textures. If we run out of memory part way through
1302 * the allocations clean up and return GL_FALSE.
1303 * Return: GL_TRUE=success, GL_FALSE=failure
1304 */
Brian Paul178a1c52000-04-22 01:05:00 +00001305static GLboolean
1306alloc_proxy_textures( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001307{
1308 GLboolean out_of_memory;
1309 GLint i;
1310
1311 ctx->Texture.Proxy1D = gl_alloc_texture_object(NULL, 0, 1);
1312 if (!ctx->Texture.Proxy1D) {
1313 return GL_FALSE;
1314 }
1315
1316 ctx->Texture.Proxy2D = gl_alloc_texture_object(NULL, 0, 2);
1317 if (!ctx->Texture.Proxy2D) {
1318 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1319 return GL_FALSE;
1320 }
1321
1322 ctx->Texture.Proxy3D = gl_alloc_texture_object(NULL, 0, 3);
1323 if (!ctx->Texture.Proxy3D) {
1324 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1325 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1326 return GL_FALSE;
1327 }
1328
1329 out_of_memory = GL_FALSE;
1330 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
Brian Paul021a5252000-03-27 17:54:17 +00001331 ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
1332 ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
1333 ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
jtgafb833d1999-08-19 00:55:39 +00001334 if (!ctx->Texture.Proxy1D->Image[i]
1335 || !ctx->Texture.Proxy2D->Image[i]
1336 || !ctx->Texture.Proxy3D->Image[i]) {
1337 out_of_memory = GL_TRUE;
1338 }
1339 }
1340 if (out_of_memory) {
1341 for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
1342 if (ctx->Texture.Proxy1D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001343 _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001344 }
1345 if (ctx->Texture.Proxy2D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001346 _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001347 }
1348 if (ctx->Texture.Proxy3D->Image[i]) {
Brian Paul021a5252000-03-27 17:54:17 +00001349 _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
jtgafb833d1999-08-19 00:55:39 +00001350 }
1351 }
1352 gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
1353 gl_free_texture_object(NULL, ctx->Texture.Proxy2D);
1354 gl_free_texture_object(NULL, ctx->Texture.Proxy3D);
1355 return GL_FALSE;
1356 }
1357 else {
1358 return GL_TRUE;
1359 }
1360}
1361
1362
1363
jtgafb833d1999-08-19 00:55:39 +00001364/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001365 * Initialize a GLcontext struct.
jtgafb833d1999-08-19 00:55:39 +00001366 */
Brian Paul178a1c52000-04-22 01:05:00 +00001367GLboolean
1368_mesa_initialize_context( GLcontext *ctx,
1369 GLvisual *visual,
1370 GLcontext *share_list,
1371 void *driver_ctx,
1372 GLboolean direct )
jtgafb833d1999-08-19 00:55:39 +00001373{
Brian Paul5fb84d22000-05-24 15:04:45 +00001374 GLuint dispatchSize;
1375
jtgafb833d1999-08-19 00:55:39 +00001376 (void) direct; /* not used */
1377
jtgafb833d1999-08-19 00:55:39 +00001378 /* misc one-time initializations */
1379 one_time_init();
1380
jtgafb833d1999-08-19 00:55:39 +00001381 ctx->DriverCtx = driver_ctx;
1382 ctx->Visual = visual;
Brian Paul3f02f901999-11-24 18:48:30 +00001383 ctx->DrawBuffer = NULL;
1384 ctx->ReadBuffer = NULL;
jtgafb833d1999-08-19 00:55:39 +00001385
1386 ctx->VB = gl_vb_create_for_immediate( ctx );
1387 if (!ctx->VB) {
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001388 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001389 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001390 }
1391 ctx->input = ctx->VB->IM;
1392
1393 ctx->PB = gl_alloc_pb();
1394 if (!ctx->PB) {
Brian Paul2d8db392000-06-27 22:10:00 +00001395 ALIGN_FREE( ctx->VB );
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001396 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001397 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001398 }
1399
1400 if (share_list) {
1401 /* share the group of display lists of another context */
1402 ctx->Shared = share_list->Shared;
1403 }
1404 else {
1405 /* allocate new group of display lists */
1406 ctx->Shared = alloc_shared_state();
1407 if (!ctx->Shared) {
Brian Paul2d8db392000-06-27 22:10:00 +00001408 ALIGN_FREE( ctx->VB );
1409 FREE( ctx->PB );
1410 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001411 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001412 }
1413 }
Brian Paul9560f052000-01-31 23:11:39 +00001414 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001415 ctx->Shared->RefCount++;
Brian Paul9560f052000-01-31 23:11:39 +00001416 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
jtgafb833d1999-08-19 00:55:39 +00001417
Brian Paul4d053dd2000-01-14 04:45:47 +00001418 init_attrib_groups( ctx );
1419
jtgafb833d1999-08-19 00:55:39 +00001420 gl_reset_vb( ctx->VB );
1421 gl_reset_input( ctx );
1422
jtgafb833d1999-08-19 00:55:39 +00001423 if (visual->DBflag) {
1424 ctx->Color.DrawBuffer = GL_BACK;
1425 ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
1426 ctx->Color.DrawDestMask = BACK_LEFT_BIT;
1427 ctx->Pixel.ReadBuffer = GL_BACK;
1428 ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
1429 }
1430 else {
1431 ctx->Color.DrawBuffer = GL_FRONT;
1432 ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
1433 ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
1434 ctx->Pixel.ReadBuffer = GL_FRONT;
1435 ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
1436 }
1437
jtgafb833d1999-08-19 00:55:39 +00001438 if (!alloc_proxy_textures(ctx)) {
1439 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001440 ALIGN_FREE( ctx->VB );
1441 FREE( ctx->PB );
1442 FREE( ctx );
Brian Paul4d053dd2000-01-14 04:45:47 +00001443 return GL_FALSE;
jtgafb833d1999-08-19 00:55:39 +00001444 }
jtgafb833d1999-08-19 00:55:39 +00001445
Brian Paulf59afc92000-05-23 23:23:00 +00001446 /* register the most recent extension functions with libGL */
1447 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1448 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1449 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1450 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1451 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1452 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1453 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1454 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1455
Brian Paul5fb84d22000-05-24 15:04:45 +00001456 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1457 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1458 * Mesa we do this to accomodate different versions of libGL and various
1459 * DRI drivers.
1460 */
1461 dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
1462 sizeof(struct _glapi_table) / sizeof(void *));
1463
Brian Paulfbd8f211999-11-11 01:22:25 +00001464 /* setup API dispatch tables */
Brian Paul5fb84d22000-05-24 15:04:45 +00001465 ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
1466 ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001467 if (!ctx->Exec || !ctx->Save) {
1468 free_shared_state(ctx, ctx->Shared);
Brian Paul2d8db392000-06-27 22:10:00 +00001469 ALIGN_FREE( ctx->VB );
1470 FREE( ctx->PB );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001471 if (ctx->Exec)
Brian Paul2d8db392000-06-27 22:10:00 +00001472 FREE( ctx->Exec );
1473 FREE( ctx );
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001474 }
Brian Paul5fb84d22000-05-24 15:04:45 +00001475 _mesa_init_exec_table(ctx->Exec, dispatchSize);
1476 _mesa_init_dlist_table(ctx->Save, dispatchSize);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001477 ctx->CurrentDispatch = ctx->Exec;
jtgafb833d1999-08-19 00:55:39 +00001478
Brian Paul4d053dd2000-01-14 04:45:47 +00001479 return GL_TRUE;
jtgafb833d1999-08-19 00:55:39 +00001480}
1481
jtgafb833d1999-08-19 00:55:39 +00001482
1483
1484/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001485 * Allocate and initialize a GLcontext structure.
1486 * Input: visual - a GLvisual pointer
1487 * sharelist - another context to share display lists with or NULL
1488 * driver_ctx - pointer to device driver's context state struct
1489 * Return: pointer to a new gl_context struct or NULL if error.
1490 */
Brian Paul178a1c52000-04-22 01:05:00 +00001491GLcontext *
1492gl_create_context( GLvisual *visual,
1493 GLcontext *share_list,
1494 void *driver_ctx,
1495 GLboolean direct )
Brian Paul4d053dd2000-01-14 04:45:47 +00001496{
1497 GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
1498 if (!ctx) {
1499 return NULL;
1500 }
1501
Brian Paul178a1c52000-04-22 01:05:00 +00001502 if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001503 return ctx;
1504 }
1505 else {
1506 FREE(ctx);
1507 return NULL;
1508 }
1509}
1510
1511
1512
1513/*
1514 * Free the data associated with the given context.
1515 * But don't free() the GLcontext struct itself!
1516 */
Brian Paul178a1c52000-04-22 01:05:00 +00001517void
1518gl_free_context_data( GLcontext *ctx )
Brian Paul4d053dd2000-01-14 04:45:47 +00001519{
Brian Paul4d053dd2000-01-14 04:45:47 +00001520 struct gl_shine_tab *s, *tmps;
Brian Paul7fc29c52000-03-06 17:03:03 +00001521 GLuint i, j;
Brian Paul4d053dd2000-01-14 04:45:47 +00001522
1523 /* if we're destroying the current context, unbind it first */
1524 if (ctx == gl_get_current_context()) {
1525 gl_make_current(NULL, NULL);
1526 }
1527
Brian Paul4d053dd2000-01-14 04:45:47 +00001528 gl_matrix_dtr( &ctx->ModelView );
Brian Paul7fc29c52000-03-06 17:03:03 +00001529 for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001530 gl_matrix_dtr( &ctx->ModelViewStack[i] );
1531 }
1532 gl_matrix_dtr( &ctx->ProjectionMatrix );
Brian Paul7fc29c52000-03-06 17:03:03 +00001533 for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001534 gl_matrix_dtr( &ctx->ProjectionStack[i] );
1535 }
Brian Paul7fc29c52000-03-06 17:03:03 +00001536 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1537 gl_matrix_dtr( &ctx->TextureMatrix[i] );
1538 for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
1539 gl_matrix_dtr( &ctx->TextureStack[i][j] );
1540 }
1541 }
Brian Paul4d053dd2000-01-14 04:45:47 +00001542
1543 FREE( ctx->PB );
1544
Brian Paul4bdcfe52000-04-17 17:57:04 +00001545 if (ctx->input != ctx->VB->IM)
Brian Paul4d053dd2000-01-14 04:45:47 +00001546 gl_immediate_free( ctx->input );
1547
1548 gl_vb_free( ctx->VB );
1549
Brian Paul9560f052000-01-31 23:11:39 +00001550 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
Brian Paul4d053dd2000-01-14 04:45:47 +00001551 ctx->Shared->RefCount--;
Brian Paul9560f052000-01-31 23:11:39 +00001552 assert(ctx->Shared->RefCount >= 0);
1553 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
1554 if (ctx->Shared->RefCount == 0) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001555 /* free shared state */
1556 free_shared_state( ctx, ctx->Shared );
1557 }
1558
1559 foreach_s( s, tmps, ctx->ShineTabList ) {
1560 FREE( s );
1561 }
1562 FREE( ctx->ShineTabList );
1563
1564 /* Free proxy texture objects */
1565 gl_free_texture_object( NULL, ctx->Texture.Proxy1D );
1566 gl_free_texture_object( NULL, ctx->Texture.Proxy2D );
1567 gl_free_texture_object( NULL, ctx->Texture.Proxy3D );
1568
1569 /* Free evaluator data */
1570 if (ctx->EvalMap.Map1Vertex3.Points)
1571 FREE( ctx->EvalMap.Map1Vertex3.Points );
1572 if (ctx->EvalMap.Map1Vertex4.Points)
1573 FREE( ctx->EvalMap.Map1Vertex4.Points );
1574 if (ctx->EvalMap.Map1Index.Points)
1575 FREE( ctx->EvalMap.Map1Index.Points );
1576 if (ctx->EvalMap.Map1Color4.Points)
1577 FREE( ctx->EvalMap.Map1Color4.Points );
1578 if (ctx->EvalMap.Map1Normal.Points)
1579 FREE( ctx->EvalMap.Map1Normal.Points );
1580 if (ctx->EvalMap.Map1Texture1.Points)
1581 FREE( ctx->EvalMap.Map1Texture1.Points );
1582 if (ctx->EvalMap.Map1Texture2.Points)
1583 FREE( ctx->EvalMap.Map1Texture2.Points );
1584 if (ctx->EvalMap.Map1Texture3.Points)
1585 FREE( ctx->EvalMap.Map1Texture3.Points );
1586 if (ctx->EvalMap.Map1Texture4.Points)
1587 FREE( ctx->EvalMap.Map1Texture4.Points );
1588
1589 if (ctx->EvalMap.Map2Vertex3.Points)
1590 FREE( ctx->EvalMap.Map2Vertex3.Points );
1591 if (ctx->EvalMap.Map2Vertex4.Points)
1592 FREE( ctx->EvalMap.Map2Vertex4.Points );
1593 if (ctx->EvalMap.Map2Index.Points)
1594 FREE( ctx->EvalMap.Map2Index.Points );
1595 if (ctx->EvalMap.Map2Color4.Points)
1596 FREE( ctx->EvalMap.Map2Color4.Points );
1597 if (ctx->EvalMap.Map2Normal.Points)
1598 FREE( ctx->EvalMap.Map2Normal.Points );
1599 if (ctx->EvalMap.Map2Texture1.Points)
1600 FREE( ctx->EvalMap.Map2Texture1.Points );
1601 if (ctx->EvalMap.Map2Texture2.Points)
1602 FREE( ctx->EvalMap.Map2Texture2.Points );
1603 if (ctx->EvalMap.Map2Texture3.Points)
1604 FREE( ctx->EvalMap.Map2Texture3.Points );
1605 if (ctx->EvalMap.Map2Texture4.Points)
1606 FREE( ctx->EvalMap.Map2Texture4.Points );
1607
Brian Paul4bdcfe52000-04-17 17:57:04 +00001608 _mesa_free_colortable_data( &ctx->ColorTable );
1609 _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
1610 _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
1611 _mesa_free_colortable_data( &ctx->Texture.Palette );
1612
Brian Paul4d053dd2000-01-14 04:45:47 +00001613 /* Free cache of immediate buffers. */
1614 while (ctx->nr_im_queued-- > 0) {
1615 struct immediate * next = ctx->freed_im_queue->next;
Brian Paul2d8db392000-06-27 22:10:00 +00001616 ALIGN_FREE( ctx->freed_im_queue );
Brian Paul4d053dd2000-01-14 04:45:47 +00001617 ctx->freed_im_queue = next;
1618 }
1619 gl_extensions_dtr(ctx);
Brian Paul3ab6bbe2000-02-12 17:26:15 +00001620
1621 FREE(ctx->Exec);
1622 FREE(ctx->Save);
Brian Paul4d053dd2000-01-14 04:45:47 +00001623}
1624
1625
1626
1627/*
1628 * Destroy a GLcontext structure.
jtgafb833d1999-08-19 00:55:39 +00001629 */
Brian Paul178a1c52000-04-22 01:05:00 +00001630void
1631gl_destroy_context( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001632{
1633 if (ctx) {
Brian Paul4d053dd2000-01-14 04:45:47 +00001634 gl_free_context_data(ctx);
Brian Paulbd5cdaf1999-10-13 18:42:49 +00001635 FREE( (void *) ctx );
jtgafb833d1999-08-19 00:55:39 +00001636 }
1637}
1638
1639
1640
1641/*
Brian Paul4d053dd2000-01-14 04:45:47 +00001642 * Called by the driver after both the context and driver are fully
1643 * initialized. Currently just reads the config file.
jtgafb833d1999-08-19 00:55:39 +00001644 */
Brian Paul178a1c52000-04-22 01:05:00 +00001645void
1646gl_context_initialize( GLcontext *ctx )
jtgafb833d1999-08-19 00:55:39 +00001647{
Brian Paul00037781999-12-17 14:52:35 +00001648 gl_read_config_file( ctx );
jtgafb833d1999-08-19 00:55:39 +00001649}
1650
1651
1652
1653/*
1654 * Copy attribute groups from one context to another.
1655 * Input: src - source context
1656 * dst - destination context
1657 * mask - bitwise OR of GL_*_BIT flags
1658 */
Brian Paul178a1c52000-04-22 01:05:00 +00001659void
1660gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
jtgafb833d1999-08-19 00:55:39 +00001661{
1662 if (mask & GL_ACCUM_BUFFER_BIT) {
1663 MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
1664 }
1665 if (mask & GL_COLOR_BUFFER_BIT) {
1666 MEMCPY( &dst->Color, &src->Color, sizeof(struct gl_colorbuffer_attrib) );
1667 }
1668 if (mask & GL_CURRENT_BIT) {
1669 MEMCPY( &dst->Current, &src->Current, sizeof(struct gl_current_attrib) );
1670 }
1671 if (mask & GL_DEPTH_BUFFER_BIT) {
1672 MEMCPY( &dst->Depth, &src->Depth, sizeof(struct gl_depthbuffer_attrib) );
1673 }
1674 if (mask & GL_ENABLE_BIT) {
1675 /* no op */
1676 }
1677 if (mask & GL_EVAL_BIT) {
1678 MEMCPY( &dst->Eval, &src->Eval, sizeof(struct gl_eval_attrib) );
1679 }
1680 if (mask & GL_FOG_BIT) {
1681 MEMCPY( &dst->Fog, &src->Fog, sizeof(struct gl_fog_attrib) );
1682 }
1683 if (mask & GL_HINT_BIT) {
1684 MEMCPY( &dst->Hint, &src->Hint, sizeof(struct gl_hint_attrib) );
1685 }
1686 if (mask & GL_LIGHTING_BIT) {
1687 MEMCPY( &dst->Light, &src->Light, sizeof(struct gl_light_attrib) );
Brian Paul00037781999-12-17 14:52:35 +00001688 /* gl_reinit_light_attrib( &dst->Light ); */
jtgafb833d1999-08-19 00:55:39 +00001689 }
1690 if (mask & GL_LINE_BIT) {
1691 MEMCPY( &dst->Line, &src->Line, sizeof(struct gl_line_attrib) );
1692 }
1693 if (mask & GL_LIST_BIT) {
1694 MEMCPY( &dst->List, &src->List, sizeof(struct gl_list_attrib) );
1695 }
1696 if (mask & GL_PIXEL_MODE_BIT) {
1697 MEMCPY( &dst->Pixel, &src->Pixel, sizeof(struct gl_pixel_attrib) );
1698 }
1699 if (mask & GL_POINT_BIT) {
1700 MEMCPY( &dst->Point, &src->Point, sizeof(struct gl_point_attrib) );
1701 }
1702 if (mask & GL_POLYGON_BIT) {
1703 MEMCPY( &dst->Polygon, &src->Polygon, sizeof(struct gl_polygon_attrib) );
1704 }
1705 if (mask & GL_POLYGON_STIPPLE_BIT) {
1706 /* Use loop instead of MEMCPY due to problem with Portland Group's
1707 * C compiler. Reported by John Stone.
1708 */
1709 int i;
1710 for (i=0;i<32;i++) {
1711 dst->PolygonStipple[i] = src->PolygonStipple[i];
1712 }
1713 }
1714 if (mask & GL_SCISSOR_BIT) {
1715 MEMCPY( &dst->Scissor, &src->Scissor, sizeof(struct gl_scissor_attrib) );
1716 }
1717 if (mask & GL_STENCIL_BUFFER_BIT) {
1718 MEMCPY( &dst->Stencil, &src->Stencil, sizeof(struct gl_stencil_attrib) );
1719 }
1720 if (mask & GL_TEXTURE_BIT) {
1721 MEMCPY( &dst->Texture, &src->Texture, sizeof(struct gl_texture_attrib) );
1722 }
1723 if (mask & GL_TRANSFORM_BIT) {
1724 MEMCPY( &dst->Transform, &src->Transform, sizeof(struct gl_transform_attrib) );
1725 }
1726 if (mask & GL_VIEWPORT_BIT) {
1727 MEMCPY( &dst->Viewport, &src->Viewport, sizeof(struct gl_viewport_attrib) );
1728 }
1729}
1730
1731
jtgafb833d1999-08-19 00:55:39 +00001732/*
Brian Paul00037781999-12-17 14:52:35 +00001733 * Set the current context, binding the given frame buffer to the context.
1734 */
1735void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
1736{
1737 gl_make_current2( newCtx, buffer, buffer );
1738}
1739
1740
1741/*
1742 * Bind the given context to the given draw-buffer and read-buffer
1743 * and make it the current context for this thread.
1744 */
1745void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
1746 GLframebuffer *readBuffer )
1747{
1748#if 0
Brian Paulf9b97d92000-01-28 20:17:42 +00001749 GLcontext *oldCtx = gl_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001750
1751 /* Flush the old context
1752 */
1753 if (oldCtx) {
1754 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
1755
1756 /* unbind frame buffers from context */
1757 if (oldCtx->DrawBuffer) {
1758 oldCtx->DrawBuffer = NULL;
1759 }
1760 if (oldCtx->ReadBuffer) {
1761 oldCtx->ReadBuffer = NULL;
1762 }
1763 }
1764#endif
1765
1766 /* We call this function periodically (just here for now) in
1767 * order to detect when multithreading has begun.
1768 */
1769 _glapi_check_multithread();
1770
Brian Paulf9b97d92000-01-28 20:17:42 +00001771 _glapi_set_context((void *) newCtx);
Brian Paul00037781999-12-17 14:52:35 +00001772 ASSERT(gl_get_current_context() == newCtx);
1773 if (newCtx) {
1774 SET_IMMEDIATE(newCtx, newCtx->input);
1775 _glapi_set_dispatch(newCtx->CurrentDispatch);
1776 }
1777 else {
1778 _glapi_set_dispatch(NULL); /* none current */
1779 }
1780
1781 if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
1782
1783 if (newCtx && drawBuffer && readBuffer) {
1784 /* TODO: check if newCtx and buffer's visual match??? */
1785 newCtx->DrawBuffer = drawBuffer;
1786 newCtx->ReadBuffer = readBuffer;
1787 newCtx->NewState = NEW_ALL; /* just to be safe */
1788 gl_update_state( newCtx );
1789 }
1790
1791 /* We can use this to help debug user's problems. Tell the to set
1792 * the MESA_INFO env variable before running their app. Then the
1793 * first time each context is made current we'll print some useful
1794 * information.
1795 */
1796 if (newCtx && newCtx->FirstTimeCurrent) {
1797 if (getenv("MESA_INFO")) {
1798 fprintf(stderr, "Mesa GL_VERSION = %s\n", (char *) _mesa_GetString(GL_VERSION));
1799 fprintf(stderr, "Mesa GL_RENDERER = %s\n", (char *) _mesa_GetString(GL_RENDERER));
1800 fprintf(stderr, "Mesa GL_VENDOR = %s\n", (char *) _mesa_GetString(GL_VENDOR));
1801 fprintf(stderr, "Mesa GL_EXTENSIONS = %s\n", (char *) _mesa_GetString(GL_EXTENSIONS));
Brian Paul09cb1481999-12-17 17:00:32 +00001802#if defined(THREADS)
1803 fprintf(stderr, "Mesa thread-safe: YES\n");
1804#else
1805 fprintf(stderr, "Mesa thread-safe: NO\n");
1806#endif
Brian Paul54287052000-01-17 20:00:15 +00001807#if defined(USE_X86_ASM)
1808 fprintf(stderr, "Mesa x86-optimized: YES\n");
1809#else
1810 fprintf(stderr, "Mesa x86-optimized: NO\n");
1811#endif
Brian Paul00037781999-12-17 14:52:35 +00001812 }
1813 newCtx->FirstTimeCurrent = GL_FALSE;
1814 }
1815}
1816
1817
1818
1819/*
1820 * Return current context handle for the calling thread.
1821 * This isn't the fastest way to get the current context.
1822 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1823 */
1824GLcontext *gl_get_current_context( void )
1825{
Brian Paulf9b97d92000-01-28 20:17:42 +00001826 return (GLcontext *) _glapi_get_context();
Brian Paul00037781999-12-17 14:52:35 +00001827}
1828
1829
1830
1831/*
Brian Paulfbd8f211999-11-11 01:22:25 +00001832 * This should be called by device drivers just before they do a
1833 * swapbuffers. Any pending rendering commands will be executed.
jtgafb833d1999-08-19 00:55:39 +00001834 */
Brian Paulfbd8f211999-11-11 01:22:25 +00001835void
1836_mesa_swapbuffers(GLcontext *ctx)
jtgafb833d1999-08-19 00:55:39 +00001837{
Brian Paulfbd8f211999-11-11 01:22:25 +00001838 FLUSH_VB( ctx, "swap buffers" );
jtgafb833d1999-08-19 00:55:39 +00001839}
1840
1841
Brian Paul00037781999-12-17 14:52:35 +00001842
Brian Paulfbd8f211999-11-11 01:22:25 +00001843/*
1844 * Return pointer to this context's current API dispatch table.
1845 * It'll either be the immediate-mode execute dispatcher or the
1846 * display list compile dispatcher.
1847 */
1848struct _glapi_table *
1849_mesa_get_dispatch(GLcontext *ctx)
1850{
1851 return ctx->CurrentDispatch;
1852}
1853
1854
1855
jtgafb833d1999-08-19 00:55:39 +00001856/**********************************************************************/
1857/***** Miscellaneous functions *****/
1858/**********************************************************************/
1859
1860
1861/*
1862 * This function is called when the Mesa user has stumbled into a code
1863 * path which may not be implemented fully or correctly.
1864 */
1865void gl_problem( const GLcontext *ctx, const char *s )
1866{
1867 fprintf( stderr, "Mesa implementation error: %s\n", s );
Brian Paul413d6a22000-05-26 14:44:59 +00001868 fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
jtgafb833d1999-08-19 00:55:39 +00001869 (void) ctx;
1870}
1871
1872
1873
1874/*
1875 * This is called to inform the user that he or she has tried to do
1876 * something illogical or if there's likely a bug in their program
1877 * (like enabled depth testing without a depth buffer).
1878 */
1879void gl_warning( const GLcontext *ctx, const char *s )
1880{
1881 GLboolean debug;
1882#ifdef DEBUG
1883 debug = GL_TRUE;
1884#else
1885 if (getenv("MESA_DEBUG")) {
1886 debug = GL_TRUE;
1887 }
1888 else {
1889 debug = GL_FALSE;
1890 }
1891#endif
1892 if (debug) {
1893 fprintf( stderr, "Mesa warning: %s\n", s );
1894 }
1895 (void) ctx;
1896}
1897
1898
1899
Brian Paulfa9df402000-02-02 19:16:46 +00001900/*
1901 * Compile an error into current display list.
1902 */
jtgafb833d1999-08-19 00:55:39 +00001903void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
1904{
1905 if (ctx->CompileFlag)
1906 gl_save_error( ctx, error, s );
1907
1908 if (ctx->ExecuteFlag)
1909 gl_error( ctx, error, s );
1910}
1911
1912
Brian Paulfa9df402000-02-02 19:16:46 +00001913
jtgafb833d1999-08-19 00:55:39 +00001914/*
1915 * This is Mesa's error handler. Normally, all that's done is the updating
1916 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1917 * environment variable "MESA_DEBUG" is defined then a real error message
1918 * is printed to stderr.
1919 * Input: error - the error value
1920 * s - a diagnostic string
1921 */
1922void gl_error( GLcontext *ctx, GLenum error, const char *s )
1923{
1924 GLboolean debug;
1925
1926#ifdef DEBUG
1927 debug = GL_TRUE;
1928#else
1929 if (getenv("MESA_DEBUG")) {
1930 debug = GL_TRUE;
1931 }
1932 else {
1933 debug = GL_FALSE;
1934 }
1935#endif
1936
1937 if (debug) {
1938 char errstr[1000];
1939
1940 switch (error) {
1941 case GL_NO_ERROR:
1942 strcpy( errstr, "GL_NO_ERROR" );
1943 break;
1944 case GL_INVALID_VALUE:
1945 strcpy( errstr, "GL_INVALID_VALUE" );
1946 break;
1947 case GL_INVALID_ENUM:
1948 strcpy( errstr, "GL_INVALID_ENUM" );
1949 break;
1950 case GL_INVALID_OPERATION:
1951 strcpy( errstr, "GL_INVALID_OPERATION" );
1952 break;
1953 case GL_STACK_OVERFLOW:
1954 strcpy( errstr, "GL_STACK_OVERFLOW" );
1955 break;
1956 case GL_STACK_UNDERFLOW:
1957 strcpy( errstr, "GL_STACK_UNDERFLOW" );
1958 break;
1959 case GL_OUT_OF_MEMORY:
1960 strcpy( errstr, "GL_OUT_OF_MEMORY" );
1961 break;
1962 default:
1963 strcpy( errstr, "unknown" );
1964 break;
1965 }
1966 fprintf( stderr, "Mesa user error: %s in %s\n", errstr, s );
1967 }
1968
1969 if (ctx->ErrorValue==GL_NO_ERROR) {
1970 ctx->ErrorValue = error;
1971 }
1972
1973 /* Call device driver's error handler, if any. This is used on the Mac. */
1974 if (ctx->Driver.Error) {
1975 (*ctx->Driver.Error)( ctx );
1976 }
1977}
1978
1979
1980
Brian Paulfa9df402000-02-02 19:16:46 +00001981void
1982_mesa_Finish( void )
jtgafb833d1999-08-19 00:55:39 +00001983{
Brian Paulfa9df402000-02-02 19:16:46 +00001984 GET_CURRENT_CONTEXT(ctx);
1985 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFinish");
1986 if (ctx->Driver.Finish) {
1987 (*ctx->Driver.Finish)( ctx );
jtgafb833d1999-08-19 00:55:39 +00001988 }
1989}
1990
1991
1992
Brian Paulfa9df402000-02-02 19:16:46 +00001993void
1994_mesa_Flush( void )
jtgafb833d1999-08-19 00:55:39 +00001995{
Brian Paulfa9df402000-02-02 19:16:46 +00001996 GET_CURRENT_CONTEXT(ctx);
1997 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFlush");
1998 if (ctx->Driver.Flush) {
1999 (*ctx->Driver.Flush)( ctx );
jtgafb833d1999-08-19 00:55:39 +00002000 }
jtgafb833d1999-08-19 00:55:39 +00002001}