blob: c2715254a59c0c0172850c6e34a2a1cd6d7e4d53 [file] [log] [blame]
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
Eric Anholtac95f2f2010-06-22 10:38:52 -070024#include "ir.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080025#include "glsl_parser_extras.h"
Ian Romanick8bde4ce2010-03-19 11:57:24 -070026#include "glsl_symbol_table.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080027#include "builtin_variables.h"
Ian Romanick92e412e2011-01-24 16:55:50 -080028#include "main/uniforms.h"
29#include "program/prog_parameter.h"
30#include "program/prog_statevars.h"
31#include "program/prog_instruction.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080032
Ian Romanick22971e92010-06-29 15:29:56 -070033static void generate_ARB_draw_buffers_variables(exec_list *,
34 struct _mesa_glsl_parse_state *,
35 bool, _mesa_glsl_parser_targets);
Ian Romanick9c4b1f22010-06-29 15:10:09 -070036
Brian Paul7ce18632010-12-08 18:25:38 -070037static void
38generate_ARB_draw_instanced_variables(exec_list *,
39 struct _mesa_glsl_parse_state *,
40 bool, _mesa_glsl_parser_targets);
41
Ian Romanick92e412e2011-01-24 16:55:50 -080042static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
43 {"near", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_XXXX},
44 {"far", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_YYYY},
45 {"diff", {STATE_DEPTH_RANGE, 0, 0}, SWIZZLE_ZZZZ},
46};
47
48static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
49 {NULL, {STATE_CLIPPLANE, 0, 0}, SWIZZLE_XYZW}
50};
51
52static struct gl_builtin_uniform_element gl_Point_elements[] = {
53 {"size", {STATE_POINT_SIZE}, SWIZZLE_XXXX},
54 {"sizeMin", {STATE_POINT_SIZE}, SWIZZLE_YYYY},
55 {"sizeMax", {STATE_POINT_SIZE}, SWIZZLE_ZZZZ},
56 {"fadeThresholdSize", {STATE_POINT_SIZE}, SWIZZLE_WWWW},
57 {"distanceConstantAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_XXXX},
58 {"distanceLinearAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_YYYY},
59 {"distanceQuadraticAttenuation", {STATE_POINT_ATTENUATION}, SWIZZLE_ZZZZ},
60};
61
62static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
63 {"emission", {STATE_MATERIAL, 0, STATE_EMISSION}, SWIZZLE_XYZW},
64 {"ambient", {STATE_MATERIAL, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
65 {"diffuse", {STATE_MATERIAL, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
66 {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
67 {"shininess", {STATE_MATERIAL, 0, STATE_SHININESS}, SWIZZLE_XXXX},
68};
69
70static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
71 {"emission", {STATE_MATERIAL, 1, STATE_EMISSION}, SWIZZLE_XYZW},
72 {"ambient", {STATE_MATERIAL, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
73 {"diffuse", {STATE_MATERIAL, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
74 {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
75 {"shininess", {STATE_MATERIAL, 1, STATE_SHININESS}, SWIZZLE_XXXX},
76};
77
78static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
79 {"ambient", {STATE_LIGHT, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
80 {"diffuse", {STATE_LIGHT, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
81 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
82 {"position", {STATE_LIGHT, 0, STATE_POSITION}, SWIZZLE_XYZW},
83 {"halfVector", {STATE_LIGHT, 0, STATE_HALF_VECTOR}, SWIZZLE_XYZW},
84 {"spotDirection", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION},
85 MAKE_SWIZZLE4(SWIZZLE_X,
86 SWIZZLE_Y,
87 SWIZZLE_Z,
88 SWIZZLE_Z)},
89 {"spotCosCutoff", {STATE_LIGHT, 0, STATE_SPOT_DIRECTION}, SWIZZLE_WWWW},
90 {"spotCutoff", {STATE_LIGHT, 0, STATE_SPOT_CUTOFF}, SWIZZLE_XXXX},
91 {"spotExponent", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_WWWW},
92 {"constantAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_XXXX},
93 {"linearAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_YYYY},
94 {"quadraticAttenuation", {STATE_LIGHT, 0, STATE_ATTENUATION}, SWIZZLE_ZZZZ},
95};
96
97static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
98 {"ambient", {STATE_LIGHTMODEL_AMBIENT, 0}, SWIZZLE_XYZW},
99};
100
101static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
102 {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 0}, SWIZZLE_XYZW},
103};
104
105static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
106 {"sceneColor", {STATE_LIGHTMODEL_SCENECOLOR, 1}, SWIZZLE_XYZW},
107};
108
109static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
110 {"ambient", {STATE_LIGHTPROD, 0, 0, STATE_AMBIENT}, SWIZZLE_XYZW},
111 {"diffuse", {STATE_LIGHTPROD, 0, 0, STATE_DIFFUSE}, SWIZZLE_XYZW},
112 {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW},
113};
114
115static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
116 {"ambient", {STATE_LIGHTPROD, 0, 1, STATE_AMBIENT}, SWIZZLE_XYZW},
117 {"diffuse", {STATE_LIGHTPROD, 0, 1, STATE_DIFFUSE}, SWIZZLE_XYZW},
118 {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
119};
120
121static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
122 {NULL, {STATE_TEXENV_COLOR, 0}, SWIZZLE_XYZW},
123};
124
125static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
126 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_S}, SWIZZLE_XYZW},
127};
128
129static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
130 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_T}, SWIZZLE_XYZW},
131};
132
133static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
134 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_R}, SWIZZLE_XYZW},
135};
136
137static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
138 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_EYE_Q}, SWIZZLE_XYZW},
139};
140
141static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
142 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_S}, SWIZZLE_XYZW},
143};
144
145static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
146 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_T}, SWIZZLE_XYZW},
147};
148
149static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
150 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_R}, SWIZZLE_XYZW},
151};
152
153static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
154 {NULL, {STATE_TEXGEN, 0, STATE_TEXGEN_OBJECT_Q}, SWIZZLE_XYZW},
155};
156
157static struct gl_builtin_uniform_element gl_Fog_elements[] = {
158 {"color", {STATE_FOG_COLOR}, SWIZZLE_XYZW},
159 {"density", {STATE_FOG_PARAMS}, SWIZZLE_XXXX},
160 {"start", {STATE_FOG_PARAMS}, SWIZZLE_YYYY},
161 {"end", {STATE_FOG_PARAMS}, SWIZZLE_ZZZZ},
162 {"scale", {STATE_FOG_PARAMS}, SWIZZLE_WWWW},
163};
164
165static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
166 {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
167};
168
169static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
170 {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
171};
172
173static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
174 {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
175};
176
177static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
178 {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
179};
180
181#define MATRIX(name, statevar, modifier) \
182 static struct gl_builtin_uniform_element name ## _elements[] = { \
183 { NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
184 { NULL, { statevar, 0, 1, 1, modifier}, SWIZZLE_XYZW }, \
185 { NULL, { statevar, 0, 2, 2, modifier}, SWIZZLE_XYZW }, \
186 { NULL, { statevar, 0, 3, 3, modifier}, SWIZZLE_XYZW }, \
187 }
188
189MATRIX(gl_ModelViewMatrix,
190 STATE_MODELVIEW_MATRIX, STATE_MATRIX_TRANSPOSE);
191MATRIX(gl_ModelViewMatrixInverse,
192 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVTRANS);
193MATRIX(gl_ModelViewMatrixTranspose,
194 STATE_MODELVIEW_MATRIX, 0);
195MATRIX(gl_ModelViewMatrixInverseTranspose,
196 STATE_MODELVIEW_MATRIX, STATE_MATRIX_INVERSE);
197
198MATRIX(gl_ProjectionMatrix,
199 STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE);
200MATRIX(gl_ProjectionMatrixInverse,
201 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS);
202MATRIX(gl_ProjectionMatrixTranspose,
203 STATE_PROJECTION_MATRIX, 0);
204MATRIX(gl_ProjectionMatrixInverseTranspose,
205 STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE);
206
207MATRIX(gl_ModelViewProjectionMatrix,
208 STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE);
209MATRIX(gl_ModelViewProjectionMatrixInverse,
210 STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS);
211MATRIX(gl_ModelViewProjectionMatrixTranspose,
212 STATE_MVP_MATRIX, 0);
213MATRIX(gl_ModelViewProjectionMatrixInverseTranspose,
214 STATE_MVP_MATRIX, STATE_MATRIX_INVERSE);
215
216MATRIX(gl_TextureMatrix,
217 STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE);
218MATRIX(gl_TextureMatrixInverse,
219 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS);
220MATRIX(gl_TextureMatrixTranspose,
221 STATE_TEXTURE_MATRIX, 0);
222MATRIX(gl_TextureMatrixInverseTranspose,
223 STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE);
224
225static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
226 { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE},
227 SWIZZLE_XYZW },
228 { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE},
229 SWIZZLE_XYZW },
230 { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE},
231 SWIZZLE_XYZW },
232};
233
234#undef MATRIX
235
236#define STATEVAR(name) {#name, name ## _elements, Elements(name ## _elements)}
237
238const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
239 STATEVAR(gl_DepthRange),
240 STATEVAR(gl_ClipPlane),
241 STATEVAR(gl_Point),
242 STATEVAR(gl_FrontMaterial),
243 STATEVAR(gl_BackMaterial),
244 STATEVAR(gl_LightSource),
245 STATEVAR(gl_LightModel),
246 STATEVAR(gl_FrontLightModelProduct),
247 STATEVAR(gl_BackLightModelProduct),
248 STATEVAR(gl_FrontLightProduct),
249 STATEVAR(gl_BackLightProduct),
250 STATEVAR(gl_TextureEnvColor),
251 STATEVAR(gl_EyePlaneS),
252 STATEVAR(gl_EyePlaneT),
253 STATEVAR(gl_EyePlaneR),
254 STATEVAR(gl_EyePlaneQ),
255 STATEVAR(gl_ObjectPlaneS),
256 STATEVAR(gl_ObjectPlaneT),
257 STATEVAR(gl_ObjectPlaneR),
258 STATEVAR(gl_ObjectPlaneQ),
259 STATEVAR(gl_Fog),
260
261 STATEVAR(gl_ModelViewMatrix),
262 STATEVAR(gl_ModelViewMatrixInverse),
263 STATEVAR(gl_ModelViewMatrixTranspose),
264 STATEVAR(gl_ModelViewMatrixInverseTranspose),
265
266 STATEVAR(gl_ProjectionMatrix),
267 STATEVAR(gl_ProjectionMatrixInverse),
268 STATEVAR(gl_ProjectionMatrixTranspose),
269 STATEVAR(gl_ProjectionMatrixInverseTranspose),
270
271 STATEVAR(gl_ModelViewProjectionMatrix),
272 STATEVAR(gl_ModelViewProjectionMatrixInverse),
273 STATEVAR(gl_ModelViewProjectionMatrixTranspose),
274 STATEVAR(gl_ModelViewProjectionMatrixInverseTranspose),
275
276 STATEVAR(gl_TextureMatrix),
277 STATEVAR(gl_TextureMatrixInverse),
278 STATEVAR(gl_TextureMatrixTranspose),
279 STATEVAR(gl_TextureMatrixInverseTranspose),
280
281 STATEVAR(gl_NormalMatrix),
282 STATEVAR(gl_NormalScale),
283
284 STATEVAR(gl_MESABumpRotMatrix0),
285 STATEVAR(gl_MESABumpRotMatrix1),
286 STATEVAR(gl_MESAFogParamsOptimized),
287
288 {NULL, NULL, 0}
289};
290
Ian Romanickc77b2572010-04-07 16:59:46 -0700291static ir_variable *
Ian Romanickdfdff942011-01-24 16:45:11 -0800292add_variable(exec_list *instructions, glsl_symbol_table *symtab,
293 const char *name, const glsl_type *type,
294 enum ir_variable_mode mode, int slot)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800295{
Ian Romanick7e2aa912010-07-19 17:12:42 -0700296 ir_variable *var = new(symtab) ir_variable(type, name, mode);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800297
Eric Anholt71df19f2010-04-19 11:10:37 -0700298 switch (var->mode) {
Ian Romanicke2f84f02010-06-29 15:19:11 -0700299 case ir_var_auto:
Eric Anholt71df19f2010-04-19 11:10:37 -0700300 case ir_var_in:
Kenneth Graunke819d57f2011-01-12 15:37:37 -0800301 case ir_var_const_in:
Eric Anholt046bef22010-08-04 20:33:57 -0700302 case ir_var_uniform:
Brian Paul7ce18632010-12-08 18:25:38 -0700303 case ir_var_system_value:
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800304 var->read_only = true;
Eric Anholt71df19f2010-04-19 11:10:37 -0700305 break;
306 case ir_var_inout:
Eric Anholt71df19f2010-04-19 11:10:37 -0700307 case ir_var_out:
Eric Anholt71df19f2010-04-19 11:10:37 -0700308 break;
309 default:
310 assert(0);
311 break;
312 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800313
Ian Romanicked0626e2010-06-21 11:42:57 -0700314 var->location = slot;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700315 var->explicit_location = (slot >= 0);
Ian Romanicked0626e2010-06-21 11:42:57 -0700316
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800317 /* Once the variable is created an initialized, add it to the symbol table
318 * and add the declaration to the IR stream.
319 */
320 instructions->push_tail(var);
321
Eric Anholt001eee52010-11-05 06:11:24 -0700322 symtab->add_variable(var);
Ian Romanickc77b2572010-04-07 16:59:46 -0700323 return var;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800324}
325
Eric Anholt85b5dba2010-07-28 12:23:51 -0700326static ir_variable *
Ian Romanickdfdff942011-01-24 16:45:11 -0800327add_uniform(exec_list *instructions, glsl_symbol_table *symtab,
Eric Anholt85b5dba2010-07-28 12:23:51 -0700328 const char *name, const glsl_type *type)
329{
Ian Romanickdfdff942011-01-24 16:45:11 -0800330 return add_variable(instructions, symtab, name, type, ir_var_uniform, -1);
Eric Anholt85b5dba2010-07-28 12:23:51 -0700331}
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700332
333static void
Ian Romanickdfdff942011-01-24 16:45:11 -0800334add_builtin_variable(exec_list *instructions, glsl_symbol_table *symtab,
335 const builtin_variable *proto)
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700336{
337 /* Create a new variable declaration from the description supplied by
338 * the caller.
339 */
340 const glsl_type *const type = symtab->get_type(proto->type);
341
342 assert(type != NULL);
343
Ian Romanickdfdff942011-01-24 16:45:11 -0800344 add_variable(instructions, symtab, proto->name, type, proto->mode,
345 proto->slot);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700346}
347
Eric Anholtf8946692010-07-20 14:03:35 -0700348static void
Ian Romanickdfdff942011-01-24 16:45:11 -0800349add_builtin_constant(exec_list *instructions, glsl_symbol_table *symtab,
Eric Anholtf8946692010-07-20 14:03:35 -0700350 const char *name, int value)
351{
Ian Romanickdfdff942011-01-24 16:45:11 -0800352 ir_variable *const var = add_variable(instructions, symtab,
353 name, glsl_type::int_type,
354 ir_var_auto, -1);
Eric Anholtf8946692010-07-20 14:03:35 -0700355 var->constant_value = new(var) ir_constant(value);
356}
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700357
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700358/* Several constants in GLSL ES have different names than normal desktop GLSL.
359 * Therefore, this function should only be called on the ES path.
360 */
361static void
362generate_100ES_uniforms(exec_list *instructions,
363 struct _mesa_glsl_parse_state *state)
364{
Ian Romanickdfdff942011-01-24 16:45:11 -0800365 glsl_symbol_table *const symtab = state->symbols;
366
367 add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700368 state->Const.MaxVertexAttribs);
Ian Romanickdfdff942011-01-24 16:45:11 -0800369 add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700370 state->Const.MaxVertexUniformComponents);
Ian Romanickdfdff942011-01-24 16:45:11 -0800371 add_builtin_constant(instructions, symtab, "gl_MaxVaryingVectors",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700372 state->Const.MaxVaryingFloats / 4);
Ian Romanickdfdff942011-01-24 16:45:11 -0800373 add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700374 state->Const.MaxVertexTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800375 add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700376 state->Const.MaxCombinedTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800377 add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700378 state->Const.MaxTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800379 add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700380 state->Const.MaxFragmentUniformComponents);
381
Ian Romanickdfdff942011-01-24 16:45:11 -0800382 add_uniform(instructions, symtab, "gl_DepthRange",
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700383 state->symbols->get_type("gl_DepthRangeParameters"));
384}
385
Eric Anholt78fe3c92010-03-28 01:46:48 -0700386static void
387generate_110_uniforms(exec_list *instructions,
Ian Romanick127308b2010-07-01 13:30:50 -0700388 struct _mesa_glsl_parse_state *state)
Eric Anholt78fe3c92010-03-28 01:46:48 -0700389{
Ian Romanickdfdff942011-01-24 16:45:11 -0800390 glsl_symbol_table *const symtab = state->symbols;
391
Eric Anholt78fe3c92010-03-28 01:46:48 -0700392 for (unsigned i = 0
393 ; i < Elements(builtin_110_deprecated_uniforms)
394 ; i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800395 add_builtin_variable(instructions, symtab,
396 & builtin_110_deprecated_uniforms[i]);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700397 }
398
Ian Romanickdfdff942011-01-24 16:45:11 -0800399 add_builtin_constant(instructions, symtab, "gl_MaxLights",
Eric Anholtf8946692010-07-20 14:03:35 -0700400 state->Const.MaxLights);
Ian Romanickdfdff942011-01-24 16:45:11 -0800401 add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes",
Eric Anholtf8946692010-07-20 14:03:35 -0700402 state->Const.MaxClipPlanes);
Ian Romanickdfdff942011-01-24 16:45:11 -0800403 add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700404 state->Const.MaxTextureUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800405 add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords",
Eric Anholtf8946692010-07-20 14:03:35 -0700406 state->Const.MaxTextureCoords);
Ian Romanickdfdff942011-01-24 16:45:11 -0800407 add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
Eric Anholtf8946692010-07-20 14:03:35 -0700408 state->Const.MaxVertexAttribs);
Ian Romanickdfdff942011-01-24 16:45:11 -0800409 add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents",
Eric Anholtf8946692010-07-20 14:03:35 -0700410 state->Const.MaxVertexUniformComponents);
Ian Romanickdfdff942011-01-24 16:45:11 -0800411 add_builtin_constant(instructions, symtab, "gl_MaxVaryingFloats",
Eric Anholtf8946692010-07-20 14:03:35 -0700412 state->Const.MaxVaryingFloats);
Ian Romanickdfdff942011-01-24 16:45:11 -0800413 add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700414 state->Const.MaxVertexTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800415 add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700416 state->Const.MaxCombinedTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800417 add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
Eric Anholtf8946692010-07-20 14:03:35 -0700418 state->Const.MaxTextureImageUnits);
Ian Romanickdfdff942011-01-24 16:45:11 -0800419 add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents",
Eric Anholtf8946692010-07-20 14:03:35 -0700420 state->Const.MaxFragmentUniformComponents);
Ian Romanick127308b2010-07-01 13:30:50 -0700421
Ian Romanick3eba5932010-04-26 14:59:32 -0700422 const glsl_type *const mat4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700423 glsl_type::get_array_instance(glsl_type::mat4_type,
Ian Romanick127308b2010-07-01 13:30:50 -0700424 state->Const.MaxTextureCoords);
Ian Romanick3eba5932010-04-26 14:59:32 -0700425
Ian Romanickdfdff942011-01-24 16:45:11 -0800426 add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type);
427 add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type);
428 add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type);
429 add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700430
Ian Romanickdfdff942011-01-24 16:45:11 -0800431 add_uniform(instructions, symtab, "gl_DepthRange",
432 symtab->get_type("gl_DepthRangeParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700433
Ian Romanickdfdff942011-01-24 16:45:11 -0800434 add_uniform(instructions, symtab, "gl_ClipPlane",
Eric Anholt85b5dba2010-07-28 12:23:51 -0700435 glsl_type::get_array_instance(glsl_type::vec4_type,
436 state->Const.MaxClipPlanes));
Ian Romanickdfdff942011-01-24 16:45:11 -0800437 add_uniform(instructions, symtab, "gl_Point",
438 symtab->get_type("gl_PointParameters"));
Eric Anholt85b5dba2010-07-28 12:23:51 -0700439
440 const glsl_type *const material_parameters_type =
Ian Romanickdfdff942011-01-24 16:45:11 -0800441 symtab->get_type("gl_MaterialParameters");
442 add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type);
443 add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700444
Eric Anholtaa579432010-05-19 14:09:04 -0700445 const glsl_type *const light_source_array_type =
Ian Romanickdfdff942011-01-24 16:45:11 -0800446 glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
Eric Anholtaa579432010-05-19 14:09:04 -0700447
Ian Romanickdfdff942011-01-24 16:45:11 -0800448 add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type);
Eric Anholtaa579432010-05-19 14:09:04 -0700449
Eric Anholt85b5dba2010-07-28 12:23:51 -0700450 const glsl_type *const light_model_products_type =
Ian Romanickdfdff942011-01-24 16:45:11 -0800451 symtab->get_type("gl_LightModelProducts");
452 add_uniform(instructions, symtab, "gl_FrontLightModelProduct",
Eric Anholt85b5dba2010-07-28 12:23:51 -0700453 light_model_products_type);
Ian Romanickdfdff942011-01-24 16:45:11 -0800454 add_uniform(instructions, symtab, "gl_BackLightModelProduct",
Eric Anholt85b5dba2010-07-28 12:23:51 -0700455 light_model_products_type);
456
457 const glsl_type *const light_products_type =
Ian Romanickdfdff942011-01-24 16:45:11 -0800458 glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"),
Eric Anholt85b5dba2010-07-28 12:23:51 -0700459 state->Const.MaxLights);
Ian Romanickdfdff942011-01-24 16:45:11 -0800460 add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type);
461 add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type);
Eric Anholt85b5dba2010-07-28 12:23:51 -0700462
Ian Romanickdfdff942011-01-24 16:45:11 -0800463 add_uniform(instructions, symtab, "gl_TextureEnvColor",
Eric Anholt85b5dba2010-07-28 12:23:51 -0700464 glsl_type::get_array_instance(glsl_type::vec4_type,
465 state->Const.MaxTextureUnits));
466
467 const glsl_type *const texcoords_vec4 =
468 glsl_type::get_array_instance(glsl_type::vec4_type,
469 state->Const.MaxTextureCoords);
Ian Romanickdfdff942011-01-24 16:45:11 -0800470 add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4);
471 add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4);
472 add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4);
473 add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4);
474 add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4);
475 add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4);
476 add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4);
477 add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4);
Eric Anholt85b5dba2010-07-28 12:23:51 -0700478
Ian Romanickdfdff942011-01-24 16:45:11 -0800479 add_uniform(instructions, symtab, "gl_Fog",
480 symtab->get_type("gl_FogParameters"));
Eric Anholt78fe3c92010-03-28 01:46:48 -0700481}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800482
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700483/* This function should only be called for ES, not desktop GL. */
484static void
485generate_100ES_vs_variables(exec_list *instructions,
486 struct _mesa_glsl_parse_state *state)
487{
488 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800489 add_builtin_variable(instructions, state->symbols,
490 & builtin_core_vs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700491 }
492
493 generate_100ES_uniforms(instructions, state);
494
495 generate_ARB_draw_buffers_variables(instructions, state, false,
496 vertex_shader);
497}
498
499
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800500static void
501generate_110_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700502 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800503{
504 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800505 add_builtin_variable(instructions, state->symbols,
506 & builtin_core_vs_variables[i]);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800507 }
508
509 for (unsigned i = 0
510 ; i < Elements(builtin_110_deprecated_vs_variables)
511 ; i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800512 add_builtin_variable(instructions, state->symbols,
513 & builtin_110_deprecated_vs_variables[i]);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800514 }
Ian Romanick127308b2010-07-01 13:30:50 -0700515 generate_110_uniforms(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800516
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700517 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
518 *
519 * "As with all arrays, indices used to subscript gl_TexCoord must
520 * either be an integral constant expressions, or this array must be
521 * re-declared by the shader with a size. The size can be at most
522 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
523 * implementation in preserving varying resources."
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800524 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700525 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700526 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700527
Ian Romanickdfdff942011-01-24 16:45:11 -0800528 add_variable(instructions, state->symbols,
529 "gl_TexCoord", vec4_array_type, ir_var_out, VERT_RESULT_TEX0);
Ian Romanick22971e92010-06-29 15:29:56 -0700530
531 generate_ARB_draw_buffers_variables(instructions, state, false,
532 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800533}
534
535
536static void
537generate_120_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700538 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800539{
540 /* GLSL version 1.20 did not add any built-in variables in the vertex
541 * shader.
542 */
Ian Romanick22971e92010-06-29 15:29:56 -0700543 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800544}
545
546
547static void
548generate_130_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700549 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800550{
Ian Romanick22971e92010-06-29 15:29:56 -0700551 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800552
553 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800554 add_builtin_variable(instructions, state->symbols,
555 & builtin_130_vs_variables[i]);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800556 }
557
Eric Anholt271e1992010-04-02 23:47:06 -0700558 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700559 glsl_type::get_array_instance(glsl_type::float_type,
560 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700561
562 /* FINISHME: gl_ClipDistance needs a real location assigned. */
Ian Romanickdfdff942011-01-24 16:45:11 -0800563 add_variable(instructions, state->symbols,
564 "gl_ClipDistance", clip_distance_array_type, ir_var_out, -1);
Eric Anholt271e1992010-04-02 23:47:06 -0700565
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800566}
567
568
569static void
570initialize_vs_variables(exec_list *instructions,
571 struct _mesa_glsl_parse_state *state)
572{
573
574 switch (state->language_version) {
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700575 case 100:
576 generate_100ES_vs_variables(instructions, state);
577 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800578 case 110:
Ian Romanick22971e92010-06-29 15:29:56 -0700579 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800580 break;
581 case 120:
Ian Romanick22971e92010-06-29 15:29:56 -0700582 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800583 break;
584 case 130:
Ian Romanick22971e92010-06-29 15:29:56 -0700585 generate_130_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800586 break;
587 }
Brian Paul7ce18632010-12-08 18:25:38 -0700588
589 if (state->ARB_draw_instanced_enable)
590 generate_ARB_draw_instanced_variables(instructions, state, false,
591 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800592}
593
Brian Paul7ce18632010-12-08 18:25:38 -0700594
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700595/* This function should only be called for ES, not desktop GL. */
596static void
597generate_100ES_fs_variables(exec_list *instructions,
598 struct _mesa_glsl_parse_state *state)
599{
600 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800601 add_builtin_variable(instructions, state->symbols,
602 & builtin_core_fs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700603 }
604
605 for (unsigned i = 0; i < Elements(builtin_100ES_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800606 add_builtin_variable(instructions, state->symbols,
607 & builtin_100ES_fs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700608 }
609
610 generate_100ES_uniforms(instructions, state);
611
612 generate_ARB_draw_buffers_variables(instructions, state, false,
613 fragment_shader);
614}
615
Eric Anholtb3f743a2010-03-25 14:48:25 -0700616static void
617generate_110_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700618 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700619{
620 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800621 add_builtin_variable(instructions, state->symbols,
622 & builtin_core_fs_variables[i]);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700623 }
624
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700625 for (unsigned i = 0; i < Elements(builtin_110_fs_variables); i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800626 add_builtin_variable(instructions, state->symbols,
627 & builtin_110_fs_variables[i]);
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700628 }
629
Eric Anholt0f09aea2010-03-27 12:48:57 -0700630 for (unsigned i = 0
631 ; i < Elements(builtin_110_deprecated_fs_variables)
632 ; i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800633 add_builtin_variable(instructions, state->symbols,
634 & builtin_110_deprecated_fs_variables[i]);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700635 }
Ian Romanick127308b2010-07-01 13:30:50 -0700636 generate_110_uniforms(instructions, state);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700637
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700638 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
639 *
640 * "As with all arrays, indices used to subscript gl_TexCoord must
641 * either be an integral constant expressions, or this array must be
642 * re-declared by the shader with a size. The size can be at most
643 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
644 * implementation in preserving varying resources."
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700645 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700646 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700647 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700648
Ian Romanickdfdff942011-01-24 16:45:11 -0800649 add_variable(instructions, state->symbols,
650 "gl_TexCoord", vec4_array_type, ir_var_in, FRAG_ATTRIB_TEX0);
Ian Romanick9c4b1f22010-06-29 15:10:09 -0700651
Ian Romanick22971e92010-06-29 15:29:56 -0700652 generate_ARB_draw_buffers_variables(instructions, state, false,
653 fragment_shader);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700654}
655
Ian Romanickc77b2572010-04-07 16:59:46 -0700656
657static void
Ian Romanick22971e92010-06-29 15:29:56 -0700658generate_ARB_draw_buffers_variables(exec_list *instructions,
659 struct _mesa_glsl_parse_state *state,
660 bool warn, _mesa_glsl_parser_targets target)
Ian Romanickc77b2572010-04-07 16:59:46 -0700661{
Ian Romanick22971e92010-06-29 15:29:56 -0700662 /* gl_MaxDrawBuffers is available in all shader stages.
663 */
Ian Romanicke2f84f02010-06-29 15:19:11 -0700664 ir_variable *const mdb =
Ian Romanickdfdff942011-01-24 16:45:11 -0800665 add_variable(instructions, state->symbols,
666 "gl_MaxDrawBuffers", glsl_type::int_type, ir_var_auto, -1);
Ian Romanicke2f84f02010-06-29 15:19:11 -0700667
668 if (warn)
669 mdb->warn_extension = "GL_ARB_draw_buffers";
670
671 mdb->constant_value = new(mdb)
672 ir_constant(int(state->Const.MaxDrawBuffers));
673
Ian Romanickc77b2572010-04-07 16:59:46 -0700674
Ian Romanick22971e92010-06-29 15:29:56 -0700675 /* gl_FragData is only available in the fragment shader.
676 */
677 if (target == fragment_shader) {
678 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700679 glsl_type::get_array_instance(glsl_type::vec4_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700680 state->Const.MaxDrawBuffers);
Ian Romanickc77b2572010-04-07 16:59:46 -0700681
Ian Romanick22971e92010-06-29 15:29:56 -0700682 ir_variable *const fd =
Ian Romanickdfdff942011-01-24 16:45:11 -0800683 add_variable(instructions, state->symbols,
684 "gl_FragData", vec4_array_type,
685 ir_var_out, FRAG_RESULT_DATA0);
Ian Romanick22971e92010-06-29 15:29:56 -0700686
687 if (warn)
688 fd->warn_extension = "GL_ARB_draw_buffers";
689 }
Ian Romanickc77b2572010-04-07 16:59:46 -0700690}
691
Brian Paul7ce18632010-12-08 18:25:38 -0700692
693static void
694generate_ARB_draw_instanced_variables(exec_list *instructions,
695 struct _mesa_glsl_parse_state *state,
696 bool warn,
697 _mesa_glsl_parser_targets target)
698{
699 /* gl_InstanceIDARB is only available in the vertex shader.
700 */
701 if (target == vertex_shader) {
702 ir_variable *const inst =
Ian Romanickdfdff942011-01-24 16:45:11 -0800703 add_variable(instructions, state->symbols,
704 "gl_InstanceIDARB", glsl_type::int_type,
705 ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID);
Brian Paul7ce18632010-12-08 18:25:38 -0700706
707 if (warn)
708 inst->warn_extension = "GL_ARB_draw_instanced";
709 }
710}
711
712
Dave Airlied9671862010-10-06 09:36:02 +1000713static void
714generate_ARB_shader_stencil_export_variables(exec_list *instructions,
715 struct _mesa_glsl_parse_state *state,
716 bool warn)
717{
718 /* gl_FragStencilRefARB is only available in the fragment shader.
719 */
720 ir_variable *const fd =
Ian Romanickdfdff942011-01-24 16:45:11 -0800721 add_variable(instructions, state->symbols,
722 "gl_FragStencilRefARB", glsl_type::int_type,
723 ir_var_out, FRAG_RESULT_STENCIL);
Dave Airlied9671862010-10-06 09:36:02 +1000724
725 if (warn)
726 fd->warn_extension = "GL_ARB_shader_stencil_export";
727}
Ian Romanickc77b2572010-04-07 16:59:46 -0700728
Eric Anholtb3f743a2010-03-25 14:48:25 -0700729static void
730generate_120_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700731 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700732{
Ian Romanick5e18b052010-06-29 14:21:05 -0700733 generate_110_fs_variables(instructions, state);
Eric Anholt152b55e2010-07-07 19:45:22 -0700734
735 for (unsigned i = 0
736 ; i < Elements(builtin_120_fs_variables)
737 ; i++) {
Ian Romanickdfdff942011-01-24 16:45:11 -0800738 add_builtin_variable(instructions, state->symbols,
739 & builtin_120_fs_variables[i]);
Eric Anholt152b55e2010-07-07 19:45:22 -0700740 }
Eric Anholtb3f743a2010-03-25 14:48:25 -0700741}
742
743static void
744generate_130_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700745 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700746{
Ian Romanick5e18b052010-06-29 14:21:05 -0700747 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700748
Ian Romanick8645a952010-04-07 16:47:44 -0700749 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700750 glsl_type::get_array_instance(glsl_type::float_type,
751 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700752
753 /* FINISHME: gl_ClipDistance needs a real location assigned. */
Ian Romanickdfdff942011-01-24 16:45:11 -0800754 add_variable(instructions, state->symbols,
755 "gl_ClipDistance", clip_distance_array_type, ir_var_in, -1);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700756}
757
758static void
759initialize_fs_variables(exec_list *instructions,
760 struct _mesa_glsl_parse_state *state)
761{
762
763 switch (state->language_version) {
Kenneth Graunkeb4fe4d52010-08-07 02:45:33 -0700764 case 100:
765 generate_100ES_fs_variables(instructions, state);
766 break;
Eric Anholtb3f743a2010-03-25 14:48:25 -0700767 case 110:
Ian Romanick5e18b052010-06-29 14:21:05 -0700768 generate_110_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700769 break;
770 case 120:
Ian Romanick5e18b052010-06-29 14:21:05 -0700771 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700772 break;
773 case 130:
Ian Romanick5e18b052010-06-29 14:21:05 -0700774 generate_130_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700775 break;
776 }
Dave Airlied9671862010-10-06 09:36:02 +1000777
778 if (state->ARB_shader_stencil_export_enable)
779 generate_ARB_shader_stencil_export_variables(instructions, state,
780 state->ARB_shader_stencil_export_warn);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700781}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800782
783void
784_mesa_glsl_initialize_variables(exec_list *instructions,
785 struct _mesa_glsl_parse_state *state)
786{
787 switch (state->target) {
788 case vertex_shader:
789 initialize_vs_variables(instructions, state);
790 break;
791 case geometry_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700792 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800793 case fragment_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700794 initialize_fs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800795 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800796 }
797}