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Brian00cdc0a2006-12-14 15:01:06 -07001/*
2 * Mesa 3-D graphics library
Brian6d4e5612007-01-23 17:39:25 -07003 * Version: 6.5.3
Brian00cdc0a2006-12-14 15:01:06 -07004 *
Brian6d4e5612007-01-23 17:39:25 -07005 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Brian00cdc0a2006-12-14 15:01:06 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file prog_instruction.h
28 *
Brianc920d202007-01-23 17:41:25 -070029 * Vertex/fragment program instruction datatypes and constants.
Brian00cdc0a2006-12-14 15:01:06 -070030 *
31 * \author Brian Paul
32 * \author Keith Whitwell
33 * \author Ian Romanick <idr@us.ibm.com>
34 */
35
36
37#ifndef PROG_INSTRUCTION_H
38#define PROG_INSTRUCTION_H
39
40
Brian6d4e5612007-01-23 17:39:25 -070041/**
42 * Swizzle indexes.
43 * Do not change!
44 */
45/*@{*/
Brian00cdc0a2006-12-14 15:01:06 -070046#define SWIZZLE_X 0
47#define SWIZZLE_Y 1
48#define SWIZZLE_Z 2
49#define SWIZZLE_W 3
Brian6d4e5612007-01-23 17:39:25 -070050#define SWIZZLE_ZERO 4 /**< For SWZ instruction only */
51#define SWIZZLE_ONE 5 /**< For SWZ instruction only */
Brianb63c1002007-01-31 16:34:54 -070052#define SWIZZLE_NIL 7 /**< used during shader code gen (undefined value) */
Brian6d4e5612007-01-23 17:39:25 -070053/*@}*/
Brian00cdc0a2006-12-14 15:01:06 -070054
55#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
56#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
57#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
58#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
59
Brianbd894c42007-02-20 10:40:08 -070060#define SWIZZLE_XXXX MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X)
61#define SWIZZLE_YYYY MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y)
62#define SWIZZLE_ZZZZ MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z, SWIZZLE_Z)
63#define SWIZZLE_WWWW MAKE_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W)
64
Brian00cdc0a2006-12-14 15:01:06 -070065
Brian6d4e5612007-01-23 17:39:25 -070066/**
67 * Writemask values, 1 bit per component.
68 */
69/*@{*/
Brian00cdc0a2006-12-14 15:01:06 -070070#define WRITEMASK_X 0x1
71#define WRITEMASK_Y 0x2
72#define WRITEMASK_XY 0x3
73#define WRITEMASK_Z 0x4
74#define WRITEMASK_XZ 0x5
75#define WRITEMASK_YZ 0x6
76#define WRITEMASK_XYZ 0x7
77#define WRITEMASK_W 0x8
78#define WRITEMASK_XW 0x9
79#define WRITEMASK_YW 0xa
80#define WRITEMASK_XYW 0xb
81#define WRITEMASK_ZW 0xc
82#define WRITEMASK_XZW 0xd
83#define WRITEMASK_YZW 0xe
84#define WRITEMASK_XYZW 0xf
Brian6d4e5612007-01-23 17:39:25 -070085/*@}*/
Brian00cdc0a2006-12-14 15:01:06 -070086
87
88/**
Brian6d4e5612007-01-23 17:39:25 -070089 * Condition codes
Brian00cdc0a2006-12-14 15:01:06 -070090 */
91/*@{*/
Brian6d4e5612007-01-23 17:39:25 -070092#define COND_GT 1 /**< greater than zero */
93#define COND_EQ 2 /**< equal to zero */
94#define COND_LT 3 /**< less than zero */
95#define COND_UN 4 /**< unordered (NaN) */
96#define COND_GE 5 /**< greater then or equal to zero */
97#define COND_LE 6 /**< less then or equal to zero */
98#define COND_NE 7 /**< not equal to zero */
99#define COND_TR 8 /**< always true */
100#define COND_FL 9 /**< always false */
Brian00cdc0a2006-12-14 15:01:06 -0700101/*@}*/
102
103
104/**
105 * Instruction precision for GL_NV_fragment_program
106 */
107/*@{*/
108#define FLOAT32 0x1
109#define FLOAT16 0x2
110#define FIXED12 0x4
111/*@}*/
112
113
114/**
115 * Saturation modes when storing values.
116 */
117/*@{*/
118#define SATURATE_OFF 0
119#define SATURATE_ZERO_ONE 1
120#define SATURATE_PLUS_MINUS_ONE 2
121/*@}*/
122
123
124/**
125 * Per-component negation masks
126 */
127/*@{*/
128#define NEGATE_X 0x1
129#define NEGATE_Y 0x2
130#define NEGATE_Z 0x4
131#define NEGATE_W 0x8
132#define NEGATE_XYZW 0xf
133#define NEGATE_NONE 0x0
134/*@}*/
135
136
137/**
138 * Program instruction opcodes, for both vertex and fragment programs.
139 * \note changes to this opcode list must be reflected in t_vb_arbprogram.c
140 */
141typedef enum prog_opcode {
Brian6d4e5612007-01-23 17:39:25 -0700142 /* ARB_vp ARB_fp NV_vp NV_fp GLSL */
143 /*------------------------------------------*/
144 OPCODE_NOP = 0, /* X */
145 OPCODE_ABS, /* X X 1.1 X */
146 OPCODE_ADD, /* X X X X X */
147 OPCODE_ARA, /* 2 */
148 OPCODE_ARL, /* X X */
149 OPCODE_ARL_NV, /* 2 */
150 OPCODE_ARR, /* 2 */
Brian01001d82007-02-05 11:28:15 -0700151 OPCODE_BGNLOOP, /* opt */
152 OPCODE_BGNSUB, /* opt */
Brian6d4e5612007-01-23 17:39:25 -0700153 OPCODE_BRA, /* 2 X */
Brian01001d82007-02-05 11:28:15 -0700154 OPCODE_BRK, /* 2 opt */
Brian6d4e5612007-01-23 17:39:25 -0700155 OPCODE_CAL, /* 2 2 */
156 OPCODE_CMP, /* X */
Brian01001d82007-02-05 11:28:15 -0700157 OPCODE_CONT, /* opt */
Brian6d4e5612007-01-23 17:39:25 -0700158 OPCODE_COS, /* X 2 X X */
159 OPCODE_DDX, /* X X */
160 OPCODE_DDY, /* X X */
161 OPCODE_DP3, /* X X X X X */
162 OPCODE_DP4, /* X X X X X */
163 OPCODE_DPH, /* X X 1.1 */
164 OPCODE_DST, /* X X X X */
165 OPCODE_ELSE, /* X */
Brian01001d82007-02-05 11:28:15 -0700166 OPCODE_END, /* X X X X opt */
167 OPCODE_ENDIF, /* opt */
168 OPCODE_ENDLOOP, /* opt */
169 OPCODE_ENDSUB, /* opt */
Brian6d4e5612007-01-23 17:39:25 -0700170 OPCODE_EX2, /* X X 2 X X */
171 OPCODE_EXP, /* X X X */
172 OPCODE_FLR, /* X X 2 X X */
173 OPCODE_FRC, /* X X 2 X X */
Brian01001d82007-02-05 11:28:15 -0700174 OPCODE_IF, /* opt */
Brian6d4e5612007-01-23 17:39:25 -0700175 OPCODE_INT, /* X */
176 OPCODE_KIL, /* X */
177 OPCODE_KIL_NV, /* X X */
178 OPCODE_LG2, /* X X 2 X X */
179 OPCODE_LIT, /* X X X X */
180 OPCODE_LOG, /* X X X */
181 OPCODE_LRP, /* X X */
182 OPCODE_MAD, /* X X X X X */
183 OPCODE_MAX, /* X X X X X */
184 OPCODE_MIN, /* X X X X X */
185 OPCODE_MOV, /* X X X X X */
186 OPCODE_MUL, /* X X X X X */
Brian7aece102007-01-28 19:01:35 -0700187 OPCODE_NOISE1, /* X */
188 OPCODE_NOISE2, /* X */
189 OPCODE_NOISE3, /* X */
190 OPCODE_NOISE4, /* X */
Brian6d4e5612007-01-23 17:39:25 -0700191 OPCODE_PK2H, /* X */
192 OPCODE_PK2US, /* X */
193 OPCODE_PK4B, /* X */
194 OPCODE_PK4UB, /* X */
195 OPCODE_POW, /* X X X X */
196 OPCODE_POPA, /* 3 */
197 OPCODE_PRINT, /* X X */
198 OPCODE_PUSHA, /* 3 */
199 OPCODE_RCC, /* 1.1 */
200 OPCODE_RCP, /* X X X X X */
201 OPCODE_RET, /* 2 2 */
202 OPCODE_RFL, /* X X */
203 OPCODE_RSQ, /* X X X X X */
204 OPCODE_SCS, /* X */
205 OPCODE_SEQ, /* 2 X X */
206 OPCODE_SFL, /* 2 X */
207 OPCODE_SGE, /* X X X X X */
208 OPCODE_SGT, /* 2 X X */
209 OPCODE_SIN, /* X 2 X X */
210 OPCODE_SLE, /* 2 X X */
211 OPCODE_SLT, /* X X X X X */
212 OPCODE_SNE, /* 2 X X */
213 OPCODE_SSG, /* 2 */
214 OPCODE_STR, /* 2 X */
215 OPCODE_SUB, /* X X 1.1 X X */
216 OPCODE_SWZ, /* X X */
217 OPCODE_TEX, /* X 3 X X */
218 OPCODE_TXB, /* X 3 X */
219 OPCODE_TXD, /* X X */
220 OPCODE_TXL, /* 3 2 X */
221 OPCODE_TXP, /* X X */
222 OPCODE_TXP_NV, /* 3 X */
223 OPCODE_UP2H, /* X */
224 OPCODE_UP2US, /* X */
225 OPCODE_UP4B, /* X */
226 OPCODE_UP4UB, /* X */
227 OPCODE_X2D, /* X */
228 OPCODE_XPD, /* X X X */
Brian00cdc0a2006-12-14 15:01:06 -0700229 MAX_OPCODE
230} gl_inst_opcode;
231
232
233/**
234 * Instruction source register.
235 */
236struct prog_src_register
237{
238 GLuint File:4; /**< One of the PROGRAM_* register file values. */
239 GLint Index:9; /**< May be negative for relative addressing. */
240 GLuint Swizzle:12;
241 GLuint RelAddr:1;
242
243 /**
244 * \name Source register "sign" control.
245 *
246 * The ARB and NV extensions allow varrying degrees of control over the
247 * sign of the source vector components. These values allow enough control
248 * for all flavors of the extensions.
249 */
250 /*@{*/
251 /**
252 * Per-component negation for the SWZ instruction. For non-SWZ
253 * instructions the only possible values are NEGATE_XYZW and NEGATE_NONE.
254 *
255 * \since
256 * ARB_vertex_program, ARB_fragment_program
257 */
258 GLuint NegateBase:4;
259
260 /**
261 * Take the component-wise absolute value.
262 *
263 * \since
264 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
265 * NV_vertex_program2_option.
266 */
267 GLuint Abs:1;
268
269 /**
270 * Post-absolute value negation (all components).
271 */
272 GLuint NegateAbs:1;
273 /*@}*/
274};
275
276
277/**
278 * Instruction destination register.
279 */
280struct prog_dst_register
281{
282 /**
283 * One of the PROGRAM_* register file values.
284 */
285 GLuint File:4;
286
287 GLuint Index:8;
288 GLuint WriteMask:4;
289
290 /**
291 * \name Conditional destination update control.
292 *
293 * \since
294 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
295 * NV_vertex_program2_option.
296 */
297 /*@{*/
298 /**
299 * Takes one of the 9 possible condition values (EQ, FL, GT, GE, LE, LT,
300 * NE, TR, or UN). Destination update is enabled if the matching
301 * (swizzled) condition code value passes. When a conditional update mask
302 * is not specified, this will be \c COND_TR.
303 */
304 GLuint CondMask:4;
305
306 /**
307 * Condition code swizzle value.
308 */
309 GLuint CondSwizzle:12;
310
311 /**
312 * Selects the condition code register to use for conditional destination
313 * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
314 * condition code register 0 is available. In NV_vertex_program3 mode,
315 * condition code registers 0 and 1 are available.
316 */
317 GLuint CondSrc:1;
318 /*@}*/
319
320 GLuint pad:31;
321};
322
323
324/**
325 * Vertex/fragment program instruction.
326 */
327struct prog_instruction
328{
329 gl_inst_opcode Opcode;
330#if FEATURE_MESA_program_debug
331 GLshort StringPos;
332#endif
333 /**
334 * Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
335 */
336 void *Data;
337
338 struct prog_src_register SrcReg[3];
339 struct prog_dst_register DstReg;
340
341 /**
342 * Indicates that the instruction should update the condition code
343 * register.
344 *
345 * \since
346 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
347 * NV_vertex_program2_option.
348 */
349 GLuint CondUpdate:1;
350
351 /**
352 * If prog_instruction::CondUpdate is \c GL_TRUE, this value selects the
353 * condition code register that is to be updated.
354 *
355 * In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition
356 * code register 0 is available. In GL_NV_vertex_program3 mode, condition
357 * code registers 0 and 1 are available.
358 *
359 * \since
360 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
361 * NV_vertex_program2_option.
362 */
363 GLuint CondDst:1;
364
365 /**
366 * Saturate each value of the vectored result to the range [0,1] or the
367 * range [-1,1]. \c SSAT mode (i.e., saturation to the range [-1,1]) is
368 * only available in NV_fragment_program2 mode.
369 * Value is one of the SATURATE_* tokens.
370 *
371 * \since
372 * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
373 */
374 GLuint SaturateMode:2;
375
376 /**
377 * Per-instruction selectable precision.
378 *
379 * \since
380 * NV_fragment_program, NV_fragment_program_option.
381 */
382 GLuint Precision:3;
383
384 /**
385 * \name Texture source controls.
386 *
387 * The texture source controls are only used with the \c TEX, \c TXD,
388 * \c TXL, and \c TXP instructions.
389 *
390 * \since
391 * ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
392 */
393 /*@{*/
394 /**
395 * Source texture unit. OpenGL supports a maximum of 32 texture
396 * units.
397 */
398 GLuint TexSrcUnit:5;
399
400 /**
401 * Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
402 */
403 GLuint TexSrcTarget:3;
404 /*@}*/
405
406 /**
407 * For BRA and CAL instructions, the location to jump to.
Briand4340192007-02-05 18:04:35 -0700408 * For BGNLOOP, points to ENDLOOP (and vice-versa).
409 * For BRK, points to BGNLOOP (which points to ENDLOOP).
410 * For IF, points to else or endif.
411 * For ELSE, points to endif.
Brian00cdc0a2006-12-14 15:01:06 -0700412 */
Brianc81aede2007-02-08 14:09:34 -0700413 GLint BranchTarget;
Brian00cdc0a2006-12-14 15:01:06 -0700414
Brianeef70ff2007-01-05 16:01:26 -0700415 /**
416 * For TEX instructions in shaders, the sampler to use for the
417 * texture lookup.
418 */
419 GLint Sampler;
420
Brian00cdc0a2006-12-14 15:01:06 -0700421 const char *Comment;
422};
423
424
425extern void
426_mesa_init_instructions(struct prog_instruction *inst, GLuint count);
427
428extern struct prog_instruction *
429_mesa_alloc_instructions(GLuint numInst);
430
431extern struct prog_instruction *
432_mesa_realloc_instructions(struct prog_instruction *oldInst,
433 GLuint numOldInst, GLuint numNewInst);
434
435extern GLuint
436_mesa_num_inst_src_regs(gl_inst_opcode opcode);
437
438extern const char *
439_mesa_opcode_string(gl_inst_opcode opcode);
440
441
442#endif /* PROG_INSTRUCTION_H */