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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
joshualitt8072caa2015-02-12 14:20:52 -08009
Mike Kleinc0bd9f92019-04-23 12:05:21 -050010#include "src/gpu/GrCoordTransform.h"
11#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
12#include "src/gpu/glsl/GrGLSLUniformHandler.h"
13#include "src/gpu/glsl/GrGLSLVarying.h"
14#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
joshualitt8072caa2015-02-12 14:20:52 -080015
egdaniele659a582015-11-13 09:55:43 -080016void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
joshualitt8072caa2015-02-12 14:20:52 -080017 GrGPArgs gpArgs;
18 this->onEmitCode(args, &gpArgs);
Chris Daltonc17bf322017-10-24 10:59:03 -060019
Chris Dalton5a2f9622019-12-27 14:56:38 -070020 if (args.fGP.willUseTessellationShaders()) {
21 // Tessellation shaders are temporarily responsible for integrating their own code strings
22 // while we work out full support.
23 return;
24 }
25
Chris Daltonc17bf322017-10-24 10:59:03 -060026 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
27 if (!args.fGP.willUseGeoShader()) {
28 // Emit the vertex position to the hardware in the normalized window coordinates it expects.
Chris Dalton23261772017-12-10 16:41:45 -070029 SkASSERT(kFloat2_GrSLType == gpArgs.fPositionVar.getType() ||
30 kFloat3_GrSLType == gpArgs.fPositionVar.getType());
Chris Daltonc17bf322017-10-24 10:59:03 -060031 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName,
32 gpArgs.fPositionVar.getType());
Chris Dalton23261772017-12-10 16:41:45 -070033 if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) {
34 args.fVaryingHandler->setNoPerspective();
35 }
Chris Daltonc17bf322017-10-24 10:59:03 -060036 } else {
37 // Since we have a geometry shader, leave the vertex position in Skia device space for now.
38 // The geometry Shader will operate in device space, and then convert the final positions to
39 // normalized hardware window coordinates under the hood, once everything else has finished.
Chris Dalton23261772017-12-10 16:41:45 -070040 // The subclass must call setNoPerspective on the varying handler, if applicable.
Chris Daltonc17bf322017-10-24 10:59:03 -060041 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str());
Chris Dalton23261772017-12-10 16:41:45 -070042 switch (gpArgs.fPositionVar.getType()) {
43 case kFloat_GrSLType:
44 vBuilder->codeAppend(", 0"); // fallthru.
45 case kFloat2_GrSLType:
46 vBuilder->codeAppend(", 0"); // fallthru.
47 case kFloat3_GrSLType:
48 vBuilder->codeAppend(", 1"); // fallthru.
49 case kFloat4_GrSLType:
50 vBuilder->codeAppend(");");
51 break;
52 default:
53 SK_ABORT("Invalid position var type");
54 break;
Chris Daltonc17bf322017-10-24 10:59:03 -060055 }
cdaltonc08f1962016-02-12 12:14:06 -080056 }
joshualitt8072caa2015-02-12 14:20:52 -080057}
58
egdaniel7ea439b2015-12-03 09:20:44 -080059void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
egdaniel0eafe792015-11-20 14:01:22 -080060 GrGLSLVaryingHandler* varyingHandler,
egdaniel7ea439b2015-12-03 09:20:44 -080061 GrGLSLUniformHandler* uniformHandler,
Brian Salomon04460cc2017-12-06 14:47:42 -050062 const GrShaderVar& localCoordsVar,
egdaniele659a582015-11-13 09:55:43 -080063 const SkMatrix& localMatrix,
bsalomona624bf32016-09-20 09:12:47 -070064 FPCoordTransformHandler* handler) {
Brian Salomon706851d2020-02-20 14:18:00 -050065 // We only require localCoordsVar to be valid if there is a coord transform that needs
66 // it. CTs on FPs called with explicit coords do not require a local coord.
67 auto getLocalCoords = [&localCoordsVar,
68 localCoords = SkString(),
69 localCoordLength = int()]() mutable {
70 if (localCoords.isEmpty()) {
71 localCoordLength = GrSLTypeVecLength(localCoordsVar.getType());
72 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType()));
73 SkASSERT(localCoordLength == 2 || localCoordLength == 3);
74 if (localCoordLength == 3) {
75 localCoords = localCoordsVar.getName();
76 } else {
77 localCoords.printf("float3(%s, 1)", localCoordsVar.c_str());
78 }
79 }
80 return std::make_tuple(localCoords, localCoordLength);
81 };
Brian Salomon04460cc2017-12-06 14:47:42 -050082
Brian Salomon8d1dcd72020-03-20 21:06:41 -040083 GrShaderVar transformVar;
Brian Salomon7d8b3972019-11-26 22:34:44 -050084 for (int i = 0; *handler; ++*handler, ++i) {
85 auto [coordTransform, fp] = handler->get();
Brian Salomon706851d2020-02-20 14:18:00 -050086 // Add uniform for coord transform matrix.
87 const char* matrixName;
88 if (!fp.isSampledWithExplicitCoords() || !coordTransform.isNoOp()) {
Brian Salomon7eabfe82019-12-02 14:20:20 -050089 SkString strUniName;
90 strUniName.printf("CoordTransformMatrix_%d", i);
Brian Salomon2fade722020-03-20 12:35:32 -040091 auto flag = fp.isSampledWithExplicitCoords() ? kFragment_GrShaderFlag
92 : kVertex_GrShaderFlag;
Brian Salomon8d1dcd72020-03-20 21:06:41 -040093 auto& uni = fInstalledTransforms.push_back();
Brian Salomon14ed8852020-03-24 10:43:38 -040094 if (fp.isSampledWithExplicitCoords() && coordTransform.matrix().isScaleTranslate()) {
Brian Salomon8d1dcd72020-03-20 21:06:41 -040095 uni.fType = kFloat4_GrSLType;
96 } else {
97 uni.fType = kFloat3x3_GrSLType;
98 }
99 uni.fHandle =
100 uniformHandler->addUniform(flag, uni.fType, strUniName.c_str(), &matrixName);
101 transformVar = uniformHandler->getUniformVariable(uni.fHandle);
Brian Salomon706851d2020-02-20 14:18:00 -0500102 } else {
103 // Install a coord transform that will be skipped.
104 fInstalledTransforms.push_back();
105 handler->omitCoordsForCurrCoordTransform();
106 continue;
107 }
108
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400109 GrShaderVar fsVar;
Brian Salomon706851d2020-02-20 14:18:00 -0500110 // Add varying if required and register varying and matrix uniform.
111 if (!fp.isSampledWithExplicitCoords()) {
112 auto [localCoordsStr, localCoordLength] = getLocalCoords();
113 GrGLSLVarying v(kFloat2_GrSLType);
Brian Salomon7eabfe82019-12-02 14:20:20 -0500114 if (localMatrix.hasPerspective() || coordTransform.matrix().hasPerspective() ||
Brian Salomon706851d2020-02-20 14:18:00 -0500115 localCoordLength == 3) {
116 v = GrGLSLVarying(kFloat3_GrSLType);
Ethan Nicholasd4efe682019-08-29 16:10:13 -0400117 }
Brian Salomon7eabfe82019-12-02 14:20:20 -0500118 SkString strVaryingName;
119 strVaryingName.printf("TransformedCoords_%d", i);
Brian Salomon706851d2020-02-20 14:18:00 -0500120 varyingHandler->addVarying(strVaryingName.c_str(), &v);
Brian Salomon7eabfe82019-12-02 14:20:20 -0500121
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400122 SkASSERT(fInstalledTransforms.back().fType == kFloat3x3_GrSLType);
Brian Salomon706851d2020-02-20 14:18:00 -0500123 if (v.type() == kFloat2_GrSLType) {
124 vb->codeAppendf("%s = (%s * %s).xy;", v.vsOut(), matrixName,
125 localCoordsStr.c_str());
126 } else {
127 vb->codeAppendf("%s = %s * %s;", v.vsOut(), matrixName, localCoordsStr.c_str());
Brian Salomon7eabfe82019-12-02 14:20:20 -0500128 }
Ben Wagnerdabd98c2020-03-25 15:17:18 -0400129 fsVar = GrShaderVar(SkString(v.fsIn()), v.type(), GrShaderVar::TypeModifier::In);
joshualitt8072caa2015-02-12 14:20:52 -0800130 }
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400131 handler->specifyCoordsForCurrCoordTransform(transformVar, fsVar);
joshualitt8072caa2015-02-12 14:20:52 -0800132 }
133}
134
bsalomona624bf32016-09-20 09:12:47 -0700135void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix,
136 const GrGLSLProgramDataManager& pdman,
Brian Salomonc241b582019-11-27 08:57:17 -0500137 const CoordTransformRange& transformRange) {
bsalomona624bf32016-09-20 09:12:47 -0700138 int i = 0;
Brian Salomonc241b582019-11-27 08:57:17 -0500139 for (auto [transform, fp] : transformRange) {
Brian Salomon7eabfe82019-12-02 14:20:20 -0500140 if (fInstalledTransforms[i].fHandle.isValid()) {
141 SkMatrix m;
Brian Salomonb10a6622020-02-20 13:36:01 -0500142 if (fp.isSampledWithExplicitCoords()) {
Brian Salomon7eabfe82019-12-02 14:20:20 -0500143 m = GetTransformMatrix(transform, SkMatrix::I());
Brian Salomonb10a6622020-02-20 13:36:01 -0500144 } else {
145 m = GetTransformMatrix(transform, localMatrix);
Brian Salomon7eabfe82019-12-02 14:20:20 -0500146 }
Mike Reed2c383152019-12-18 16:47:47 -0500147 if (!SkMatrixPriv::CheapEqual(fInstalledTransforms[i].fCurrentValue, m)) {
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400148 if (fInstalledTransforms[i].fType == kFloat4_GrSLType) {
149 float values[4] = {m.getScaleX(), m.getTranslateX(),
150 m.getScaleY(), m.getTranslateY()};
Brian Salomon14ed8852020-03-24 10:43:38 -0400151 SkASSERT(m.isScaleTranslate());
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400152 pdman.set4fv(fInstalledTransforms[i].fHandle.toIndex(), 1, values);
153 } else {
Brian Salomon14ed8852020-03-24 10:43:38 -0400154 SkASSERT(!m.isScaleTranslate() || !fp.isSampledWithExplicitCoords());
Brian Salomon8d1dcd72020-03-20 21:06:41 -0400155 SkASSERT(fInstalledTransforms[i].fType == kFloat3x3_GrSLType);
156 pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m);
157 }
Brian Salomon7eabfe82019-12-02 14:20:20 -0500158 fInstalledTransforms[i].fCurrentValue = m;
159 }
bsalomona624bf32016-09-20 09:12:47 -0700160 }
161 ++i;
162 }
163 SkASSERT(i == fInstalledTransforms.count());
164}
165
Brian Salomon7f235432017-08-16 09:41:48 -0400166void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
167 GrGPArgs* gpArgs,
168 const char* posName) {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400169 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2");
170 vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
joshualitt5559ca22015-05-21 15:50:36 -0700171}
172
Brian Salomon7f235432017-08-16 09:41:48 -0400173void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
174 GrGLSLUniformHandler* uniformHandler,
175 GrGPArgs* gpArgs,
176 const char* posName,
177 const SkMatrix& mat,
178 UniformHandle* viewMatrixUniform) {
joshualitt8072caa2015-02-12 14:20:52 -0800179 if (mat.isIdentity()) {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400180 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2");
181 vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
joshualitt8072caa2015-02-12 14:20:52 -0800182 } else {
joshualitt5559ca22015-05-21 15:50:36 -0700183 const char* viewMatrixName;
cdalton5e58cee2016-02-11 12:49:47 -0800184 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400185 kFloat3x3_GrSLType,
egdaniel7ea439b2015-12-03 09:20:44 -0800186 "uViewM",
187 &viewMatrixName);
joshualitt5559ca22015-05-21 15:50:36 -0700188 if (!mat.hasPerspective()) {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400189 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2");
190 vertBuilder->codeAppendf("float2 %s = (%s * float3(%s, 1)).xy;",
egdaniel4ca2e602015-11-18 08:01:26 -0800191 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
joshualitt5559ca22015-05-21 15:50:36 -0700192 } else {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400193 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3");
194 vertBuilder->codeAppendf("float3 %s = %s * float3(%s, 1);",
egdaniel4ca2e602015-11-18 08:01:26 -0800195 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
joshualitt5559ca22015-05-21 15:50:36 -0700196 }
joshualitt8072caa2015-02-12 14:20:52 -0800197 }
198}