blob: 7bd1f02591d6d733f41848232a2d18d172b3f679 [file] [log] [blame]
twiz@google.com0f31ca72011-03-18 17:38:11 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
twiz@google.com0f31ca72011-03-18 17:38:11 +00006 */
7
8
epoger@google.comec3ed6a2011-07-28 14:26:00 +00009
twiz@google.com0f31ca72011-03-18 17:38:11 +000010#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
13// The following constants consist of the intersection of GL constants
14// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
15
16#define GR_GL_DEPTH_BUFFER_BIT 0x00000100
17#define GR_GL_STENCIL_BUFFER_BIT 0x00000400
18#define GR_GL_COLOR_BUFFER_BIT 0x00004000
19
20/* Boolean */
21#define GR_GL_FALSE 0
22#define GR_GL_TRUE 1
23
24/* BeginMode */
25#define GR_GL_POINTS 0x0000
26#define GR_GL_LINES 0x0001
27#define GR_GL_LINE_LOOP 0x0002
28#define GR_GL_LINE_STRIP 0x0003
29#define GR_GL_TRIANGLES 0x0004
30#define GR_GL_TRIANGLE_STRIP 0x0005
31#define GR_GL_TRIANGLE_FAN 0x0006
32
33/* AlphaFunction (not supported in ES20) */
34/* GL_NEVER */
35/* GL_LESS */
36/* GL_EQUAL */
37/* GL_LEQUAL */
38/* GL_GREATER */
39/* GL_NOTEQUAL */
40/* GL_GEQUAL */
41/* GL_ALWAYS */
42
43/* BlendingFactorDest */
44#define GR_GL_ZERO 0
45#define GR_GL_ONE 1
46#define GR_GL_SRC_COLOR 0x0300
47#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301
48#define GR_GL_SRC_ALPHA 0x0302
49#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303
50#define GR_GL_DST_ALPHA 0x0304
51#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305
52
53/* BlendingFactorSrc */
54/* GL_ZERO */
55/* GL_ONE */
56#define GR_GL_DST_COLOR 0x0306
57#define GR_GL_ONE_MINUS_DST_COLOR 0x0307
58#define GR_GL_SRC_ALPHA_SATURATE 0x0308
59/* GL_SRC_ALPHA */
60/* GL_ONE_MINUS_SRC_ALPHA */
61/* GL_DST_ALPHA */
62/* GL_ONE_MINUS_DST_ALPHA */
63
bsalomon@google.com271cffc2011-05-20 14:13:56 +000064/* ExtendedBlendFactors */
65#define GR_GL_SRC1_COLOR 0x88F9
66#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA
67/* GL_SRC1_ALPHA */
68#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB
69
twiz@google.com0f31ca72011-03-18 17:38:11 +000070/* BlendEquationSeparate */
71#define GR_GL_FUNC_ADD 0x8006
72#define GR_GL_BLEND_EQUATION 0x8009
73#define GR_GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
74#define GR_GL_BLEND_EQUATION_ALPHA 0x883D
75
76/* BlendSubtract */
77#define GR_GL_FUNC_SUBTRACT 0x800A
78#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B
79
80/* Separate Blend Functions */
81#define GR_GL_BLEND_DST_RGB 0x80C8
82#define GR_GL_BLEND_SRC_RGB 0x80C9
83#define GR_GL_BLEND_DST_ALPHA 0x80CA
84#define GR_GL_BLEND_SRC_ALPHA 0x80CB
85#define GR_GL_CONSTANT_COLOR 0x8001
86#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002
87#define GR_GL_CONSTANT_ALPHA 0x8003
88#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
89#define GR_GL_BLEND_COLOR 0x8005
90
91/* Buffer Objects */
92#define GR_GL_ARRAY_BUFFER 0x8892
93#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893
94#define GR_GL_ARRAY_BUFFER_BINDING 0x8894
95#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
96
97#define GR_GL_STREAM_DRAW 0x88E0
98#define GR_GL_STATIC_DRAW 0x88E4
99#define GR_GL_DYNAMIC_DRAW 0x88E8
100
101#define GR_GL_BUFFER_SIZE 0x8764
102#define GR_GL_BUFFER_USAGE 0x8765
103
104#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626
105
106/* CullFaceMode */
107#define GR_GL_FRONT 0x0404
108#define GR_GL_BACK 0x0405
109#define GR_GL_FRONT_AND_BACK 0x0408
110
111/* DepthFunction */
112/* GL_NEVER */
113/* GL_LESS */
114/* GL_EQUAL */
115/* GL_LEQUAL */
116/* GL_GREATER */
117/* GL_NOTEQUAL */
118/* GL_GEQUAL */
119/* GL_ALWAYS */
120
121/* EnableCap */
122#define GR_GL_TEXTURE_2D 0x0DE1
123#define GR_GL_CULL_FACE 0x0B44
124#define GR_GL_BLEND 0x0BE2
125#define GR_GL_DITHER 0x0BD0
126#define GR_GL_STENCIL_TEST 0x0B90
127#define GR_GL_DEPTH_TEST 0x0B71
128#define GR_GL_SCISSOR_TEST 0x0C11
129#define GR_GL_POLYGON_OFFSET_FILL 0x8037
130#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
131#define GR_GL_SAMPLE_COVERAGE 0x80A0
bsalomon@google.com469d0dd2012-05-21 20:14:29 +0000132#define GR_GL_POLYGON_OFFSET_FILL 0x8037
133#define GR_GL_POLYGON_SMOOTH 0x0B41
134#define GR_GL_POLYGON_STIPPLE 0x0B42
135#define GR_GL_COLOR_LOGIC_OP 0x0BF2
136#define GR_GL_COLOR_TABLE 0x80D0
137#define GR_GL_INDEX_LOGIC_OP 0x0BF1
138#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
139#define GR_GL_LINE_STIPPLE 0x0B24
twiz@google.com0f31ca72011-03-18 17:38:11 +0000140
141/* ErrorCode */
142#define GR_GL_NO_ERROR 0
143#define GR_GL_INVALID_ENUM 0x0500
144#define GR_GL_INVALID_VALUE 0x0501
145#define GR_GL_INVALID_OPERATION 0x0502
146#define GR_GL_OUT_OF_MEMORY 0x0505
147#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value?
148
149/* FrontFaceDirection */
150#define GR_GL_CW 0x0900
151#define GR_GL_CCW 0x0901
152
153/* GetPName */
154#define GR_GL_LINE_WIDTH 0x0B21
155#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D
156#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E
157#define GR_GL_CULL_FACE_MODE 0x0B45
158#define GR_GL_FRONT_FACE 0x0B46
159#define GR_GL_DEPTH_RANGE 0x0B70
160#define GR_GL_DEPTH_WRITEMASK 0x0B72
161#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73
162#define GR_GL_DEPTH_FUNC 0x0B74
163#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91
164#define GR_GL_STENCIL_FUNC 0x0B92
165#define GR_GL_STENCIL_FAIL 0x0B94
166#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
167#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96
168#define GR_GL_STENCIL_REF 0x0B97
169#define GR_GL_STENCIL_VALUE_MASK 0x0B93
170#define GR_GL_STENCIL_WRITEMASK 0x0B98
171#define GR_GL_STENCIL_BACK_FUNC 0x8800
172#define GR_GL_STENCIL_BACK_FAIL 0x8801
173#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
174#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
175#define GR_GL_STENCIL_BACK_REF 0x8CA3
176#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4
177#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5
178#define GR_GL_VIEWPORT 0x0BA2
179#define GR_GL_SCISSOR_BOX 0x0C10
180/* GL_SCISSOR_TEST */
181#define GR_GL_COLOR_CLEAR_VALUE 0x0C22
182#define GR_GL_COLOR_WRITEMASK 0x0C23
183#define GR_GL_UNPACK_ALIGNMENT 0x0CF5
bsalomon@google.com8ef3fd02011-11-21 15:53:13 +0000184#define GR_GL_UNPACK_FLIP_Y 0x9240
twiz@google.com0f31ca72011-03-18 17:38:11 +0000185#define GR_GL_PACK_ALIGNMENT 0x0D05
bsalomon@google.com56d11e02011-11-30 19:59:08 +0000186#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4
twiz@google.com0f31ca72011-03-18 17:38:11 +0000187#define GR_GL_MAX_TEXTURE_SIZE 0x0D33
188#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A
189#define GR_GL_SUBPIXEL_BITS 0x0D50
190#define GR_GL_RED_BITS 0x0D52
191#define GR_GL_GREEN_BITS 0x0D53
192#define GR_GL_BLUE_BITS 0x0D54
193#define GR_GL_ALPHA_BITS 0x0D55
194#define GR_GL_DEPTH_BITS 0x0D56
195#define GR_GL_STENCIL_BITS 0x0D57
196#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00
197/* GL_POLYGON_OFFSET_FILL */
198#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038
199#define GR_GL_TEXTURE_BINDING_2D 0x8069
200#define GR_GL_SAMPLE_BUFFERS 0x80A8
201#define GR_GL_SAMPLES 0x80A9
202#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA
203#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB
bsalomon@google.comc9668ec2012-04-11 18:16:41 +0000204#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB
205#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10
206#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
207#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12
twiz@google.com0f31ca72011-03-18 17:38:11 +0000208
209/* GetTextureParameter */
210/* GL_TEXTURE_MAG_FILTER */
211/* GL_TEXTURE_MIN_FILTER */
212/* GL_TEXTURE_WRAP_S */
213/* GL_TEXTURE_WRAP_T */
214
215#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
216#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
217
218/* HintMode */
219#define GR_GL_DONT_CARE 0x1100
220#define GR_GL_FASTEST 0x1101
221#define GR_GL_NICEST 0x1102
222
223/* HintTarget */
224#define GR_GL_GENERATE_MIPMAP_HINT 0x8192
225
226/* DataType */
227#define GR_GL_BYTE 0x1400
228#define GR_GL_UNSIGNED_BYTE 0x1401
229#define GR_GL_SHORT 0x1402
230#define GR_GL_UNSIGNED_SHORT 0x1403
231#define GR_GL_INT 0x1404
232#define GR_GL_UNSIGNED_INT 0x1405
233#define GR_GL_FLOAT 0x1406
234#define GR_GL_FIXED 0x140C
235
236/* Lighting */
237#define GR_GL_LIGHTING 0x0B50
238#define GR_GL_LIGHT0 0x4000
239#define GR_GL_LIGHT1 0x4001
240#define GR_GL_LIGHT2 0x4002
241#define GR_GL_LIGHT3 0x4003
242#define GR_GL_LIGHT4 0x4004
243#define GR_GL_LIGHT5 0x4005
244#define GR_GL_LIGHT6 0x4006
245#define GR_GL_LIGHT7 0x4007
246#define GR_GL_SPOT_EXPONENT 0x1205
247#define GR_GL_SPOT_CUTOFF 0x1206
248#define GR_GL_CONSTANT_ATTENUATION 0x1207
249#define GR_GL_LINEAR_ATTENUATION 0x1208
250#define GR_GL_QUADRATIC_ATTENUATION 0x1209
251#define GR_GL_AMBIENT 0x1200
252#define GR_GL_DIFFUSE 0x1201
253#define GR_GL_SPECULAR 0x1202
254#define GR_GL_SHININESS 0x1601
255#define GR_GL_EMISSION 0x1600
256#define GR_GL_POSITION 0x1203
257#define GR_GL_SPOT_DIRECTION 0x1204
258#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602
259#define GR_GL_COLOR_INDEXES 0x1603
260#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52
261#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
262#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53
263#define GR_GL_FRONT_AND_BACK 0x0408
264#define GR_GL_SHADE_MODEL 0x0B54
265#define GR_GL_FLAT 0x1D00
266#define GR_GL_SMOOTH 0x1D01
267#define GR_GL_COLOR_MATERIAL 0x0B57
268#define GR_GL_COLOR_MATERIAL_FACE 0x0B55
269#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56
270#define GR_GL_NORMALIZE 0x0BA1
271
272/* Matrix Mode */
273#define GR_GL_MATRIX_MODE 0x0BA0
274#define GR_GL_MODELVIEW 0x1700
275#define GR_GL_PROJECTION 0x1701
276#define GR_GL_TEXTURE 0x1702
277
278/* multisample */
279#define GR_GL_MULTISAMPLE 0x809D
280
281/* Points */
282#define GR_GL_POINT_SMOOTH 0x0B10
283#define GR_GL_POINT_SIZE 0x0B11
284#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13
285#define GR_GL_POINT_SIZE_RANGE 0x0B12
286
287/* Lines */
288#define GR_GL_LINE_SMOOTH 0x0B20
289#define GR_GL_LINE_STIPPLE 0x0B24
290#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25
291#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26
292#define GR_GL_LINE_WIDTH 0x0B21
293#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23
294#define GR_GL_LINE_WIDTH_RANGE 0x0B22
295
296/* PixelFormat */
297#define GR_GL_DEPTH_COMPONENT 0x1902
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000298#define GR_GL_RED 0x1903
299#define GR_GL_GREEN 0x1904
300#define GR_GL_BLUE 0x1905
twiz@google.com0f31ca72011-03-18 17:38:11 +0000301#define GR_GL_ALPHA 0x1906
302#define GR_GL_RGB 0x1907
303#define GR_GL_RGBA 0x1908
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000304#define GR_GL_BGRA 0x80E1
twiz@google.com0f31ca72011-03-18 17:38:11 +0000305#define GR_GL_LUMINANCE 0x1909
306#define GR_GL_LUMINANCE_ALPHA 0x190A
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000307#define GR_GL_PALETTE8_RGBA8 0x8B96
bsalomon@google.com280e99f2012-01-05 16:17:38 +0000308#define GR_GL_ALPHA8 0x803C
twiz@google.com0f31ca72011-03-18 17:38:11 +0000309
robertphillips@google.com443e5a52012-04-30 20:01:21 +0000310#define GR_GL_R8 0x8229
311
twiz@google.com0f31ca72011-03-18 17:38:11 +0000312/* PixelType */
313/* GL_UNSIGNED_BYTE */
314#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033
315#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034
316#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363
317
318/* Shaders */
319#define GR_GL_FRAGMENT_SHADER 0x8B30
320#define GR_GL_VERTEX_SHADER 0x8B31
bsalomon@google.comedfe1aa2011-09-29 14:40:26 +0000321#define GR_GL_GEOMETRY_SHADER 0x8DD9
twiz@google.com0f31ca72011-03-18 17:38:11 +0000322#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869
323#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
324#define GR_GL_MAX_VARYING_VECTORS 0x8DFC
325#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
326#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
327#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
328#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
329#define GR_GL_SHADER_TYPE 0x8B4F
330#define GR_GL_DELETE_STATUS 0x8B80
331#define GR_GL_LINK_STATUS 0x8B82
332#define GR_GL_VALIDATE_STATUS 0x8B83
333#define GR_GL_ATTACHED_SHADERS 0x8B85
334#define GR_GL_ACTIVE_UNIFORMS 0x8B86
335#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
336#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89
337#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
338#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C
339#define GR_GL_CURRENT_PROGRAM 0x8B8D
senorblanco@chromium.orgef3913b2011-05-19 17:11:07 +0000340#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
341#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
twiz@google.com0f31ca72011-03-18 17:38:11 +0000342
343/* StencilFunction */
344#define GR_GL_NEVER 0x0200
345#define GR_GL_LESS 0x0201
346#define GR_GL_EQUAL 0x0202
347#define GR_GL_LEQUAL 0x0203
348#define GR_GL_GREATER 0x0204
349#define GR_GL_NOTEQUAL 0x0205
350#define GR_GL_GEQUAL 0x0206
351#define GR_GL_ALWAYS 0x0207
352
353/* StencilOp */
354/* GL_ZERO */
355#define GR_GL_KEEP 0x1E00
356#define GR_GL_REPLACE 0x1E01
357#define GR_GL_INCR 0x1E02
358#define GR_GL_DECR 0x1E03
359#define GR_GL_INVERT 0x150A
360#define GR_GL_INCR_WRAP 0x8507
361#define GR_GL_DECR_WRAP 0x8508
362
363/* StringName */
364#define GR_GL_VENDOR 0x1F00
365#define GR_GL_RENDERER 0x1F01
366#define GR_GL_VERSION 0x1F02
367#define GR_GL_EXTENSIONS 0x1F03
368
369/* Pixel Mode / Transfer */
bsalomon@google.comc6980972011-11-02 19:57:21 +0000370#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2
371#define GR_GL_PACK_ROW_LENGTH 0x0D02
372
twiz@google.com0f31ca72011-03-18 17:38:11 +0000373
374/* TextureMagFilter */
375#define GR_GL_NEAREST 0x2600
376#define GR_GL_LINEAR 0x2601
377
378/* TextureMinFilter */
379/* GL_NEAREST */
380/* GL_LINEAR */
381#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700
382#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701
383#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702
384#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703
385
bsalomon@google.com07dd2bf2011-12-09 19:40:36 +0000386/* TextureUsage */
387#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3
388
twiz@google.com0f31ca72011-03-18 17:38:11 +0000389/* TextureParameterName */
390#define GR_GL_TEXTURE_MAG_FILTER 0x2800
391#define GR_GL_TEXTURE_MIN_FILTER 0x2801
392#define GR_GL_TEXTURE_WRAP_S 0x2802
393#define GR_GL_TEXTURE_WRAP_T 0x2803
bsalomon@google.com07dd2bf2011-12-09 19:40:36 +0000394#define GR_GL_TEXTURE_USAGE 0x93A2
twiz@google.com0f31ca72011-03-18 17:38:11 +0000395
396/* TextureTarget */
397/* GL_TEXTURE_2D */
398#define GR_GL_TEXTURE 0x1702
399#define GR_GL_TEXTURE_CUBE_MAP 0x8513
400#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514
401#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
402#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
403#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
404#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
405#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
406#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
407#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
408
409/* TextureUnit */
410#define GR_GL_TEXTURE0 0x84C0
411#define GR_GL_TEXTURE1 0x84C1
412#define GR_GL_TEXTURE2 0x84C2
413#define GR_GL_TEXTURE3 0x84C3
414#define GR_GL_TEXTURE4 0x84C4
415#define GR_GL_TEXTURE5 0x84C5
416#define GR_GL_TEXTURE6 0x84C6
417#define GR_GL_TEXTURE7 0x84C7
418#define GR_GL_TEXTURE8 0x84C8
419#define GR_GL_TEXTURE9 0x84C9
420#define GR_GL_TEXTURE10 0x84CA
421#define GR_GL_TEXTURE11 0x84CB
422#define GR_GL_TEXTURE12 0x84CC
423#define GR_GL_TEXTURE13 0x84CD
424#define GR_GL_TEXTURE14 0x84CE
425#define GR_GL_TEXTURE15 0x84CF
426#define GR_GL_TEXTURE16 0x84D0
427#define GR_GL_TEXTURE17 0x84D1
428#define GR_GL_TEXTURE18 0x84D2
429#define GR_GL_TEXTURE19 0x84D3
430#define GR_GL_TEXTURE20 0x84D4
431#define GR_GL_TEXTURE21 0x84D5
432#define GR_GL_TEXTURE22 0x84D6
433#define GR_GL_TEXTURE23 0x84D7
434#define GR_GL_TEXTURE24 0x84D8
435#define GR_GL_TEXTURE25 0x84D9
436#define GR_GL_TEXTURE26 0x84DA
437#define GR_GL_TEXTURE27 0x84DB
438#define GR_GL_TEXTURE28 0x84DC
439#define GR_GL_TEXTURE29 0x84DD
440#define GR_GL_TEXTURE30 0x84DE
441#define GR_GL_TEXTURE31 0x84DF
442#define GR_GL_ACTIVE_TEXTURE 0x84E0
443#define GR_GL_MAX_TEXTURE_UNITS 0x84E2
444
445/* TextureWrapMode */
446#define GR_GL_REPEAT 0x2901
447#define GR_GL_CLAMP_TO_EDGE 0x812F
448#define GR_GL_MIRRORED_REPEAT 0x8370
449
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000450/* Texture Swizzle */
451#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42
452#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43
453#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44
454#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45
455#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46
456
twiz@google.com0f31ca72011-03-18 17:38:11 +0000457/* Texture mapping */
bsalomon@google.com85b505b2011-11-07 14:56:51 +0000458#define GR_GL_TEXTURE_ENV 0x2300
459#define GR_GL_TEXTURE_ENV_MODE 0x2200
460#define GR_GL_TEXTURE_1D 0x0DE0
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000461/* GL_TEXTURE_2D */
462/* GL_TEXTURE_WRAP_S */
463/* GL_TEXTURE_WRAP_T */
464/* GL_TEXTURE_MAG_FILTER */
465/* GL_TEXTURE_MIN_FILTER */
twiz@google.com0f31ca72011-03-18 17:38:11 +0000466#define GR_GL_TEXTURE_ENV_COLOR 0x2201
467#define GR_GL_TEXTURE_GEN_S 0x0C60
468#define GR_GL_TEXTURE_GEN_T 0x0C61
469#define GR_GL_TEXTURE_GEN_MODE 0x2500
470#define GR_GL_TEXTURE_BORDER_COLOR 0x1004
471#define GR_GL_TEXTURE_WIDTH 0x1000
472#define GR_GL_TEXTURE_HEIGHT 0x1001
473#define GR_GL_TEXTURE_BORDER 0x1005
474#define GR_GL_TEXTURE_COMPONENTS 0x1003
475#define GR_GL_TEXTURE_RED_SIZE 0x805C
476#define GR_GL_TEXTURE_GREEN_SIZE 0x805D
477#define GR_GL_TEXTURE_BLUE_SIZE 0x805E
478#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F
479#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060
480#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000481#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003
482/* GL_NEAREST_MIPMAP_NEAREST */
483/* GL_NEAREST_MIPMAP_LINEAR */
484/* GL_LINEAR_MIPMAP_NEAREST */
485/* GL_LINEAR_MIPMAP_LINEAR */
twiz@google.com0f31ca72011-03-18 17:38:11 +0000486#define GR_GL_OBJECT_LINEAR 0x2401
487#define GR_GL_OBJECT_PLANE 0x2501
488#define GR_GL_EYE_LINEAR 0x2400
489#define GR_GL_EYE_PLANE 0x2502
490#define GR_GL_SPHERE_MAP 0x2402
491#define GR_GL_DECAL 0x2101
492#define GR_GL_MODULATE 0x2100
bsalomon@google.com86c92b32011-03-22 13:08:48 +0000493/* GL_NEAREST */
494/* GL_REPEAT */
twiz@google.com0f31ca72011-03-18 17:38:11 +0000495#define GR_GL_CLAMP 0x2900
496#define GR_GL_S 0x2000
497#define GR_GL_T 0x2001
498#define GR_GL_R 0x2002
499#define GR_GL_Q 0x2003
500#define GR_GL_TEXTURE_GEN_R 0x0C62
501#define GR_GL_TEXTURE_GEN_Q 0x0C63
502
503/* texture_env_combine */
504#define GR_GL_COMBINE 0x8570
505#define GR_GL_COMBINE_RGB 0x8571
506#define GR_GL_COMBINE_ALPHA 0x8572
507#define GR_GL_SOURCE0_RGB 0x8580
508#define GR_GL_SOURCE1_RGB 0x8581
509#define GR_GL_SOURCE2_RGB 0x8582
510#define GR_GL_SOURCE0_ALPHA 0x8588
511#define GR_GL_SOURCE1_ALPHA 0x8589
512#define GR_GL_SOURCE2_ALPHA 0x858A
513#define GR_GL_OPERAND0_RGB 0x8590
514#define GR_GL_OPERAND1_RGB 0x8591
515#define GR_GL_OPERAND2_RGB 0x8592
516#define GR_GL_OPERAND0_ALPHA 0x8598
517#define GR_GL_OPERAND1_ALPHA 0x8599
518#define GR_GL_OPERAND2_ALPHA 0x859A
519#define GR_GL_RGB_SCALE 0x8573
520#define GR_GL_ADD_SIGNED 0x8574
521#define GR_GL_INTERPOLATE 0x8575
522#define GR_GL_SUBTRACT 0x84E7
523#define GR_GL_CONSTANT 0x8576
524#define GR_GL_PRIMARY_COLOR 0x8577
525#define GR_GL_PREVIOUS 0x8578
526#define GR_GL_SRC0_RGB 0x8580
527#define GR_GL_SRC1_RGB 0x8581
528#define GR_GL_SRC2_RGB 0x8582
529#define GR_GL_SRC0_ALPHA 0x8588
530#define GR_GL_SRC1_ALPHA 0x8589
531#define GR_GL_SRC2_ALPHA 0x858A
532
533/* Uniform Types */
534#define GR_GL_FLOAT_VEC2 0x8B50
535#define GR_GL_FLOAT_VEC3 0x8B51
536#define GR_GL_FLOAT_VEC4 0x8B52
537#define GR_GL_INT_VEC2 0x8B53
538#define GR_GL_INT_VEC3 0x8B54
539#define GR_GL_INT_VEC4 0x8B55
540#define GR_GL_BOOL 0x8B56
541#define GR_GL_BOOL_VEC2 0x8B57
542#define GR_GL_BOOL_VEC3 0x8B58
543#define GR_GL_BOOL_VEC4 0x8B59
544#define GR_GL_FLOAT_MAT2 0x8B5A
545#define GR_GL_FLOAT_MAT3 0x8B5B
546#define GR_GL_FLOAT_MAT4 0x8B5C
547#define GR_GL_SAMPLER_2D 0x8B5E
548#define GR_GL_SAMPLER_CUBE 0x8B60
549
550/* Vertex Arrays */
551#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
552#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
553#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
554#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
555#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
556#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
557#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
558#define GR_GL_VERTEX_ARRAY 0x8074
559#define GR_GL_NORMAL_ARRAY 0x8075
560#define GR_GL_COLOR_ARRAY 0x8076
561#define GR_GL_INDEX_ARRAY 0x8077
562#define GR_GL_TEXTURE_COORD_ARRAY 0x8078
563#define GR_GL_EDGE_FLAG_ARRAY 0x8079
564#define GR_GL_VERTEX_ARRAY_SIZE 0x807A
565#define GR_GL_VERTEX_ARRAY_TYPE 0x807B
566#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C
567#define GR_GL_NORMAL_ARRAY_TYPE 0x807E
568#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F
569#define GR_GL_COLOR_ARRAY_SIZE 0x8081
570#define GR_GL_COLOR_ARRAY_TYPE 0x8082
571#define GR_GL_COLOR_ARRAY_STRIDE 0x8083
572#define GR_GL_INDEX_ARRAY_TYPE 0x8085
573#define GR_GL_INDEX_ARRAY_STRIDE 0x8086
574#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
575#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
576#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
577#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
578#define GR_GL_VERTEX_ARRAY_POINTER 0x808E
579#define GR_GL_NORMAL_ARRAY_POINTER 0x808F
580#define GR_GL_COLOR_ARRAY_POINTER 0x8090
581#define GR_GL_INDEX_ARRAY_POINTER 0x8091
582#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
583#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093
584#define GR_GL_V2F 0x2A20
585#define GR_GL_V3F 0x2A21
586#define GR_GL_C4UB_V2F 0x2A22
587#define GR_GL_C4UB_V3F 0x2A23
588#define GR_GL_C3F_V3F 0x2A24
589#define GR_GL_N3F_V3F 0x2A25
590#define GR_GL_C4F_N3F_V3F 0x2A26
591#define GR_GL_T2F_V3F 0x2A27
592#define GR_GL_T4F_V4F 0x2A28
593#define GR_GL_T2F_C4UB_V3F 0x2A29
594#define GR_GL_T2F_C3F_V3F 0x2A2A
595#define GR_GL_T2F_N3F_V3F 0x2A2B
596#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C
597#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D
598
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000599/* Vertex Buffer Object */
600#define GR_GL_WRITE_ONLY 0x88B9
601#define GR_GL_BUFFER_MAPPED 0x88BC
twiz@google.com0f31ca72011-03-18 17:38:11 +0000602/* Read Format */
603#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
604#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
605
606/* Shader Source */
607#define GR_GL_COMPILE_STATUS 0x8B81
608#define GR_GL_INFO_LOG_LENGTH 0x8B84
609#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88
610#define GR_GL_SHADER_COMPILER 0x8DFA
611
612/* Shader Binary */
613#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8
614#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
615
616/* Shader Precision-Specified Types */
617#define GR_GL_LOW_FLOAT 0x8DF0
618#define GR_GL_MEDIUM_FLOAT 0x8DF1
619#define GR_GL_HIGH_FLOAT 0x8DF2
620#define GR_GL_LOW_INT 0x8DF3
621#define GR_GL_MEDIUM_INT 0x8DF4
622#define GR_GL_HIGH_INT 0x8DF5
623
bsalomon@google.com373a6632011-10-19 20:43:20 +0000624/* Queries */
625#define GR_GL_QUERY_COUNTER_BITS 0x8864
626#define GR_GL_CURRENT_QUERY 0x8865
627#define GR_GL_QUERY_RESULT 0x8866
628#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867
629#define GR_GL_SAMPLES_PASSED 0x8914
630#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F
631#define GR_GL_TIME_ELAPSED 0x88BF
632#define GR_GL_TIMESTAMP 0x8E28
633#define GR_GL_PRIMITIVES_GENERATED 0x8C87
634#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
635
636
twiz@google.com0f31ca72011-03-18 17:38:11 +0000637/* Framebuffer Object. */
638#define GR_GL_FRAMEBUFFER 0x8D40
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000639#define GR_GL_READ_FRAMEBUFFER 0x8CA8
640#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9
641
twiz@google.com0f31ca72011-03-18 17:38:11 +0000642#define GR_GL_RENDERBUFFER 0x8D41
643
644#define GR_GL_RGBA4 0x8056
645#define GR_GL_RGB5_A1 0x8057
646#define GR_GL_RGB565 0x8D62
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000647#define GR_GL_RGBA8 0x8058
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000648#define GR_GL_RGB8 0x8051
bsalomon@google.com280e99f2012-01-05 16:17:38 +0000649#define GR_GL_BGRA8 0x93A1
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000650#define GR_GL_SRGB 0x8C40
651#define GR_GL_SRGB8 0x8C41
652#define GR_GL_SRGB_ALPHA 0x8C42
653#define GR_GL_SRGB8_ALPHA8 0x8C43
twiz@google.com0f31ca72011-03-18 17:38:11 +0000654#define GR_GL_DEPTH_COMPONENT16 0x81A5
655#define GR_GL_STENCIL_INDEX 0x1901
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000656#define GR_GL_STENCIL_INDEX4 0x8D47
twiz@google.com0f31ca72011-03-18 17:38:11 +0000657#define GR_GL_STENCIL_INDEX8 0x8D48
bsalomon@google.comc312bf92011-03-21 21:10:33 +0000658#define GR_GL_STENCIL_INDEX16 0x8D49
659#define GR_GL_DEPTH_STENCIL 0x84F9
660#define GR_GL_DEPTH24_STENCIL8 0x88F0
661
662#define GR_GL_MAX_SAMPLES 0x8D57
twiz@google.com0f31ca72011-03-18 17:38:11 +0000663
664#define GR_GL_RENDERBUFFER_WIDTH 0x8D42
665#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43
666#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
667#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50
668#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51
669#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52
670#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
671#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
672#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
673
674#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
675#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
676#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
677#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
bsalomon@google.comcee661a2011-07-26 12:32:36 +0000678#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
679#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
680#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
681#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
682#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
683#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
684#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
twiz@google.com0f31ca72011-03-18 17:38:11 +0000685
686#define GR_GL_COLOR_ATTACHMENT0 0x8CE0
687#define GR_GL_DEPTH_ATTACHMENT 0x8D00
688#define GR_GL_STENCIL_ATTACHMENT 0x8D20
twiz@google.com0f31ca72011-03-18 17:38:11 +0000689
690#define GR_GL_NONE 0
691
692#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5
693#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
694#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
695#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
696#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
697
698#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6
699#define GR_GL_RENDERBUFFER_BINDING 0x8CA7
700#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8
701
702#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
703
reed@google.coma03ec862011-03-22 17:49:13 +0000704#endif