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Chris Dalton1a325d22017-07-14 15:17:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Chris Dalton383a2ef2018-01-08 17:21:41 -05008#include "GrCCCoverageProcessor.h"
Chris Dalton1a325d22017-07-14 15:17:41 -06009
Chris Dalton6a3dbee2017-10-16 10:44:41 -060010#include "SkMakeUnique.h"
Chris Dalton383a2ef2018-01-08 17:21:41 -050011#include "ccpr/GrCCCubicShader.h"
12#include "ccpr/GrCCQuadraticShader.h"
13#include "ccpr/GrCCTriangleShader.h"
Chris Dalton90e8fb12017-12-22 02:24:53 -070014#include "glsl/GrGLSLVertexGeoBuilder.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060015#include "glsl/GrGLSLFragmentShaderBuilder.h"
Chris Dalton1fbdb612017-12-12 12:48:47 -070016#include "glsl/GrGLSLVertexGeoBuilder.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060017
Chris Dalton383a2ef2018-01-08 17:21:41 -050018void GrCCCoverageProcessor::Shader::emitFragmentCode(const GrCCCoverageProcessor& proc,
Robert Phillips7f861922018-01-30 13:13:42 +000019 GrGLSLPPFragmentBuilder* f,
Chris Dalton383a2ef2018-01-08 17:21:41 -050020 const char* skOutputColor,
21 const char* skOutputCoverage) const {
Chris Dalton6a3dbee2017-10-16 10:44:41 -060022 f->codeAppendf("half coverage = 0;");
23 this->onEmitFragmentCode(f, "coverage");
Chris Daltonf510e262018-01-30 16:42:37 -070024 f->codeAppendf("%s.a = coverage;", skOutputColor);
Chris Dalton6a3dbee2017-10-16 10:44:41 -060025 f->codeAppendf("%s = half4(1);", skOutputCoverage);
Chris Dalton1a325d22017-07-14 15:17:41 -060026#ifdef SK_DEBUG
Chris Daltona640c492017-09-11 22:04:03 -070027 if (proc.debugVisualizationsEnabled()) {
Chris Dalton6a3dbee2017-10-16 10:44:41 -060028 f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);",
29 skOutputColor, skOutputColor, skOutputColor);
Eric Borend6365e52017-10-16 12:31:14 +000030 }
31#endif
Eric Borend6365e52017-10-16 12:31:14 +000032}
33
Chris Dalton383a2ef2018-01-08 17:21:41 -050034void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s,
35 const char* leftPt,
36 const char* rightPt,
37 const char* outputDistanceEquation) {
Chris Dalton6a3dbee2017-10-16 10:44:41 -060038 s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);",
Eric Borend6365e52017-10-16 12:31:14 +000039 rightPt, leftPt, leftPt, rightPt);
Chris Daltoncc0ab7e2017-10-24 14:16:52 -060040 s->codeAppend ("float nwidth = (abs(n.x) + abs(n.y)) * (bloat * 2);");
41 // When nwidth=0, wind must also be 0 (and coverage * wind = 0). So it doesn't matter what we
42 // come up with here as long as it isn't NaN or Inf.
43 s->codeAppend ("n /= (0 != nwidth) ? nwidth : 1;");
44 s->codeAppendf("%s = float3(-n, dot(n, %s) - .5);", outputDistanceEquation, leftPt);
Eric Borend6365e52017-10-16 12:31:14 +000045}
46
Robert Phillips7f861922018-01-30 13:13:42 +000047int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f,
Chris Dalton383a2ef2018-01-08 17:21:41 -050048 const char* samplesName) {
Chris Dalton1a325d22017-07-14 15:17:41 -060049 // Standard DX11 sample locations.
50#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
Ethan Nicholas8aa45692017-09-20 11:24:15 -040051 f->defineConstant("float2[8]", samplesName, "float2[8]("
52 "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, "
53 "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16."
Chris Dalton1a325d22017-07-14 15:17:41 -060054 ")");
55 return 8;
56#else
Ethan Nicholas8aa45692017-09-20 11:24:15 -040057 f->defineConstant("float2[16]", samplesName, "float2[16]("
58 "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, "
59 "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, "
60 "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, "
61 "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16."
Chris Dalton1a325d22017-07-14 15:17:41 -060062 ")");
63 return 16;
64#endif
65}
66
Chris Dalton383a2ef2018-01-08 17:21:41 -050067void GrCCCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
68 GrProcessorKeyBuilder* b) const {
Chris Dalton84403d72018-02-13 21:46:17 -050069 int key = (int)fRenderPass << 2;
70 if (WindMethod::kInstanceData == fWindMethod) {
71 key |= 2;
72 }
73 if (Impl::kVertexShader == fImpl) {
Chris Dalton90e8fb12017-12-22 02:24:53 -070074 key |= 1;
75 }
76#ifdef SK_DEBUG
77 uint32_t bloatBits;
78 memcpy(&bloatBits, &fDebugBloat, 4);
79 b->add32(bloatBits);
80#endif
81 b->add32(key);
Chris Dalton6a3dbee2017-10-16 10:44:41 -060082}
83
Chris Dalton383a2ef2018-01-08 17:21:41 -050084GrGLSLPrimitiveProcessor* GrCCCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
Chris Dalton6a3dbee2017-10-16 10:44:41 -060085 std::unique_ptr<Shader> shader;
86 switch (fRenderPass) {
Chris Dalton6a3dbee2017-10-16 10:44:41 -060087 case RenderPass::kTriangleHulls:
Chris Dalton6a3dbee2017-10-16 10:44:41 -060088 case RenderPass::kTriangleEdges:
Chris Dalton383a2ef2018-01-08 17:21:41 -050089 shader = skstd::make_unique<GrCCTriangleShader>();
Chris Dalton6a3dbee2017-10-16 10:44:41 -060090 break;
91 case RenderPass::kTriangleCorners:
Chris Dalton383a2ef2018-01-08 17:21:41 -050092 shader = skstd::make_unique<GrCCTriangleCornerShader>();
Chris Dalton6a3dbee2017-10-16 10:44:41 -060093 break;
94 case RenderPass::kQuadraticHulls:
Chris Dalton383a2ef2018-01-08 17:21:41 -050095 shader = skstd::make_unique<GrCCQuadraticHullShader>();
Chris Dalton6a3dbee2017-10-16 10:44:41 -060096 break;
97 case RenderPass::kQuadraticCorners:
Chris Dalton383a2ef2018-01-08 17:21:41 -050098 shader = skstd::make_unique<GrCCQuadraticCornerShader>();
Chris Dalton6a3dbee2017-10-16 10:44:41 -060099 break;
Chris Daltonbe4ffab2017-12-08 10:59:58 -0700100 case RenderPass::kCubicHulls:
Chris Dalton383a2ef2018-01-08 17:21:41 -0500101 shader = skstd::make_unique<GrCCCubicHullShader>();
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600102 break;
Chris Daltonbe4ffab2017-12-08 10:59:58 -0700103 case RenderPass::kCubicCorners:
Chris Dalton383a2ef2018-01-08 17:21:41 -0500104 shader = skstd::make_unique<GrCCCubicCornerShader>();
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600105 break;
106 }
Chris Dalton90e8fb12017-12-22 02:24:53 -0700107 return Impl::kGeometryShader == fImpl ? this->createGSImpl(std::move(shader))
108 : this->createVSImpl(std::move(shader));
Chris Dalton6a3dbee2017-10-16 10:44:41 -0600109}