blob: 78b46ce681883c8c3fa7769284367f5c245dec99 [file] [log] [blame]
epoger@google.comec3ed6a2011-07-28 14:26:00 +00001
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
reed@android.com8a1c16f2008-12-17 15:59:43 +00009
10#ifndef SkBitmapProcShader_DEFINED
11#define SkBitmapProcShader_DEFINED
12
13#include "SkShader.h"
14#include "SkBitmapProcState.h"
commit-bot@chromium.orga5572e52014-03-07 03:24:41 +000015#include "SkSmallAllocator.h"
reed@android.com8a1c16f2008-12-17 15:59:43 +000016
17class SkBitmapProcShader : public SkShader {
18public:
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +000019 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +000021
22 // overrides from SkShader
junov@chromium.orgb6e16192011-12-09 15:48:03 +000023 virtual bool isOpaque() const SK_OVERRIDE;
robertphillips@google.com76f9e932013-01-15 20:17:47 +000024 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
reed@android.com8a1c16f2008-12-17 15:59:43 +000025
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000026 virtual bool validContext(const SkBitmap& device,
27 const SkPaint& paint,
28 const SkMatrix& matrix,
29 SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
30 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
31 const SkMatrix&, void* storage) const SK_OVERRIDE;
32 virtual size_t contextSize() const SK_OVERRIDE;
33
reed@android.com8a1c16f2008-12-17 15:59:43 +000034 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
skia.committer@gmail.comff21c2e2013-01-16 07:05:56 +000035
commit-bot@chromium.org0f10f7b2014-03-13 18:02:17 +000036 SK_TO_STRING_OVERRIDE()
djsollen@google.comba28d032012-03-26 17:57:35 +000037 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
reed@android.com8a1c16f2008-12-17 15:59:43 +000038
bsalomon@google.come197cbf2013-01-14 16:46:26 +000039#if SK_SUPPORT_GPU
bsalomon@google.com0ac6af42013-01-16 15:16:18 +000040 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
bsalomon@google.come197cbf2013-01-14 16:46:26 +000041#endif
42
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000043 class BitmapProcShaderContext : public SkShader::Context {
44 public:
45 // The context takes ownership of the state. It will call its destructor
46 // but will NOT free the memory.
47 BitmapProcShaderContext(const SkBitmapProcShader& shader,
48 const SkBitmap& device,
49 const SkPaint& paint,
50 const SkMatrix& matrix,
51 SkBitmapProcState* state);
52 virtual ~BitmapProcShaderContext();
53
54 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
55 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
56 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
57
58 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
59
60 private:
61 SkBitmapProcState* fState;
62 uint32_t fFlags;
63
64 typedef SkShader::Context INHERITED;
65 };
66
reed@android.com8a1c16f2008-12-17 15:59:43 +000067protected:
commit-bot@chromium.org8b0e8ac2014-01-30 18:58:24 +000068 SkBitmapProcShader(SkReadBuffer& );
69 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
reed@android.com8a1c16f2008-12-17 15:59:43 +000070
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000071 SkBitmap fRawBitmap; // experimental for RLE encoding
72 uint8_t fTileModeX, fTileModeY;
reed@android.com8a1c16f2008-12-17 15:59:43 +000073
reed@google.com7c2f27d2011-03-07 19:29:00 +000074private:
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000075 bool validInternal(const SkBitmap& device, const SkPaint& paint,
76 const SkMatrix& matrix, SkMatrix* totalInverse,
77 SkBitmapProcState* state) const;
78
reed@android.com8a1c16f2008-12-17 15:59:43 +000079 typedef SkShader INHERITED;
80};
81
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000082// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
83// bytes requested is calculated using one of our large shaders, its context size plus the size of
84// an Sk3DBlitter in SkDraw.cpp
85// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
86// yet found a situation where the size below isn't big enough.
87typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
88 sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
89 sizeof(SkBitmapProcState) +
90 sizeof(void*) * 2> SkTBlitterAllocator;
commit-bot@chromium.orga5572e52014-03-07 03:24:41 +000091
92// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
93// the SkShader.
94SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode,
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +000095 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
commit-bot@chromium.orga5572e52014-03-07 03:24:41 +000096
reed@android.com8a1c16f2008-12-17 15:59:43 +000097#endif